Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 9 | 33% |
| Glock-18 | 7 | 43% |
| Dual Berettas | 6 | 33% |
| XM1014 | 5 | 60% |
| USP-S | 2 | 0% |
| Nova | 1 | 0% |
| SSG 08 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/73 | 5 1:51 | 2 kills (Scout ×2), a wallbang, all headshots, in 42.1 s T | 3.7 |
| 51/73 | 7 0:37 | 1 kill (AK-47) T | 0.2 |
| 53/73 | 15 1:35 | 1 kill (XM1014) CT | 0.1 |
| 73/73 | 8 1:26 | 1 kill (Glock), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:35 | 1v4 before the plant T · 25 HP · Mid Doors | lost - died in the first fight · saw each other |
| 8 1:36 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 11 1:07 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:40 | good | blinded Agnostic 3.5 s (0.8 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:19 | Long A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:15 | T Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 8 1:15 | T Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:23 | Top Mid | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | peek together | peeked the same enemy as Mr.Kopi, 109 ms before them - a double peek |
| 3 1:28 | peek together | peeked the same enemy as Mr.Kopi, 625 ms before them - early - you went first, alone |
| 3 1:28 | peek together | peeked the same enemy as LEGOLAS, 438 ms before them - early - you went first, alone |
| 3 1:20 | trade | Mr.Kopi was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:38 | trade | LEGOLAS was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:36 | hold | held with ostrB7, 675 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:35 | trade | ostrB7 was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with Borek aka ERBE, 174 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Borek aka ERBE) |
| 13 1:42 | trade | Borek aka ERBE was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | trade | Mr.Kopi was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | 281 ms | 281 ms | 2.8° | ||
| 2 1:37 | killed by them | MP7 | 266 ms | 266 ms | 2.0° | ||
| 3 1:27 | hit by them | M4A4 | 562 ms | – | 2.5° | ||
| 3 1:19 | killed by them | M4A1-S | 375 ms | 578 ms | 11.8° | ||
| 4 1:34 | killed by them | AK-47 | 359 ms | 656 ms | 8.9° | ||
| 5 1:51 | killed them | SSG 08 | 266 ms | 266 ms | 0.5° | ||
| 5 1:09 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:18 | killed by them | M4A1-S | 172 ms | 359 ms | 1.0° | ||
| 7 0:37 | hit by them | M4A4 | 500 ms | – | 1.0° | ||
| 7 0:37 | killed them | AK-47 | 578 ms | 766 ms | 4.7° | ||
| 7 0:23 | killed by them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 8 1:28 | hit by them | AK-47 | 656 ms | – | 4.7° | ||
| 8 1:27 | killed them | Glock-18 | 1047 ms | 2047 ms | 4.0° | ||
| 8 1:27 | hit by them | AK-47 | 1531 ms | – | 2.9° | ||
| 8 1:15 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 8 1:15 | killed by them | AWP | 203 ms | 203 ms | 0.4° | ||
| 9 1:26 | hit them | AK-47 | 359 ms | – | 1.1° | ||
| 9 1:26 | killed by them | AWP | 469 ms | 469 ms | 3.6° | ||
| 10 1:47 | killed by them | AWP | 203 ms | 203 ms | 0.2° | ||
| 11 0:59 | killed by them | AWP | 219 ms | 219 ms | 0.9° | ||
| 12 1:26 | hit by them | AWP | 344 ms | – | 0.4° | ||
| 12 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | killed by them | Glock-18 | 359 ms | 609 ms | 2.0° | ||
| 13 1:41 | hit by them | Glock-18 | 469 ms | – | 1.7° | ||
| 14 1:47 | hit them | Dual Berettas | 297 ms | – | 1.9° | ||
| 14 1:46 | hit by them | MP7 | 500 ms | – | 3.6° | ||
| 14 1:46 | killed by them | Galil AR | 500 ms | 500 ms | 3.3° | ||
| 15 1:36 | killed them | XM1014 | 1109 ms | 1453 ms | 2.5° | ||
| 15 1:35 | hit by them | Galil AR | 500 ms | – | 47.9° | ||
| 15 1:23 | hit them | XM1014 | 344 ms | – | 2.7° | ||
| 15 1:23 | killed by them | AK-47 | 422 ms | 625 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 7 0:37 | AK-47 | 1079 | fine - pros would have fired it too | 2/7 | killed them | 46% / 46% | |
| 7 0:23 | AK-47 | 1267 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 60% / 60% | |
| 8 1:29 | AWP | 1455 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 8 1:27 | Glock-18 | 1454 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/8 | killed them | 10% / 33% | |
| 9 1:26 | AK-47 | 616 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% | |
| 12 1:25 | AK-47 | 1171 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 9% / 59% | ||
| 13 1:42 | USP-S | 1141 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 42% | |
| 13 1:41 | USP-S | 1091 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 35% | |
| 14 1:47 | Dual Berettas | 1020 | fired while moving (238 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 8% / 52% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.