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Dust II, lost 2-13 · Fri 30 Oct, 22:29

SAMAKCZE12,603

The match

Aim

359 msTTD1110 msTTK2.5°Crosshair↓20%1st bullet–Spray38%Head90%Counter-strafe

Scoreboard

30ADR33%KAST

Positioning

Shots

With the team

Guns

GunBullets at enemies Hit
AK-47933%
Glock-18743%
Dual Berettas633%
XM1014560%
USP-S20%
Nova10%
SSG 081100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/735 1:51 2 kills (Scout ×2), a wallbang, all headshots, in 42.1 s T3.7
51/737 0:37 1 kill (AK-47) T0.2
53/7315 1:35 1 kill (XM1014) CT0.1
73/738 1:26 1 kill (Glock), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:35 1v4 before the plant T · 25 HP · Mid Doorslost - died in the first fight · saw each other
8 1:36 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
11 1:07 1v4 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:40 goodblinded Agnostic 3.5 s (0.8 s white)

Positioning

In 4 of your 21 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at T Spawn. Pros do that in about 1 duel in 16. You crouched in 3 of your 7 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:19 quejkiLong Acover not used: 48 units away, they'd have seen only your headdied
8 1:15 FalcoN ™T Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
8 1:15 BerciKT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:23 VanilaTop Midcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 peek togetherpeeked the same enemy as Mr.Kopi, 109 ms before them - a double peek
3 1:28 peek togetherpeeked the same enemy as Mr.Kopi, 625 ms before them - early - you went first, alone
3 1:28 peek togetherpeeked the same enemy as LEGOLAS, 438 ms before them - early - you went first, alone
3 1:20 tradeMr.Kopi was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
7 1:38 tradeLEGOLAS was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
7 0:36 holdheld with ostrB7, 675 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:35 tradeostrB7 was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with Borek aka ERBE, 174 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Borek aka ERBE)
13 1:42 tradeBorek aka ERBE was killed 129 units away: not traded within 5 s (pros: 625 ms)
15 1:42 tradeMr.Kopi was killed 918 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 FalcoN ™killed by themUSP-S281 ms281 ms2.8°
2 1:37 FalcoN ™killed by themMP7266 ms266 ms2.0°
3 1:27 quejkihit by themM4A4562 ms–2.5°
3 1:19 BerciKkilled by themM4A1-S375 ms578 ms11.8°
4 1:34 Vanilakilled by themAK-47359 ms656 ms8.9°
5 1:51 Vanilakilled themSSG 08266 ms266 ms0.5°
5 1:09 FalcoN ™killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 0:18 quejkikilled by themM4A1-S172 ms359 ms1.0°
7 0:37 Agnostichit by themM4A4500 ms–1.0°
7 0:37 Agnostickilled themAK-47578 ms766 ms4.7°
7 0:23 Vanilakilled by themAK-47391 ms391 ms0.7°
8 1:28 Vanilahit by themAK-47656 ms–4.7°
8 1:27 Vanilakilled themGlock-181047 ms2047 ms4.0°
8 1:27 Vanilahit by themAK-471531 ms–2.9°
8 1:15 FalcoN ™hit by themAK-47391 ms–1.0°
8 1:15 BerciKkilled by themAWP203 ms203 ms0.4°
9 1:26 BerciKhit themAK-47359 ms–1.1°
9 1:26 BerciKkilled by themAWP469 ms469 ms3.6°
10 1:47 BerciKkilled by themAWP203 ms203 ms0.2°
11 0:59 BerciKkilled by themAWP219 ms219 ms0.9°
12 1:26 BerciKhit by themAWP344 ms–0.4°
12 1:13 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 Agnostickilled by themGlock-18359 ms609 ms2.0°
13 1:41 FalcoN ™hit by themGlock-18469 ms–1.7°
14 1:47 FalcoN ™hit themDual Berettas297 ms–1.9°
14 1:46 FalcoN ™hit by themMP7500 ms–3.6°
14 1:46 quejkikilled by themGalil AR500 ms500 ms3.3°
15 1:36 Agnostickilled themXM10141109 ms1453 ms2.5°
15 1:35 Agnostichit by themGalil AR500 ms–47.9°
15 1:23 Vanilahit themXM1014344 ms–2.7°
15 1:23 Vanilakilled by themAK-47422 ms625 ms0.7°

Shots

You fired 4 of your 9 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
7 0:37 AgnosticAK-471079fine - pros would have fired it too2/7killed them46% / 46%
7 0:23 VanilaAK-471267fine - pros would have fired it too0/1cut short (a death, a reload)60% / 60%
8 1:29 VanilaAWP1455fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
8 1:27 VanilaGlock-181454aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/8killed them10% / 33%
9 1:26 BerciKAK-47616fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%
12 1:25 BerciKAK-471171aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/59% / 59%
13 1:42 FalcoN ™USP-S1141fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 42%
13 1:41 FalcoN ™USP-S1091aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 35%
14 1:47 FalcoN ™Dual Berettas1020fired while moving (238 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)8% / 52%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.