Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 18 | 56% |
| Glock-18 | 14 | 29% |
| M4A4 | 9 | 0% |
| AK-47 | 6 | 33% |
| FAMAS | 5 | 80% |
| AWP | 4 | 25% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/73 | 9 1:08 | 1 kill (AWP) CT | 1.0 |
| 22/73 | 10 0:08 | 1 kill (AWP) CT | 1.0 |
| 23/73 | 11 1:41 | 1 kill (AWP) CT | 1.0 |
| 30/73 | 7 1:38 | 1 kill (FAMAS) CT | 0.9 |
| 40/73 | 2 1:37 | 1 kill (MP7), 1 headshot CT | 0.6 |
| 57/73 | 14 1:41 | 1 kill (MP7) T | -0.0 |
| 63/73 | 3 1:21 | 1 kill (MP7) CT | -0.6 |
| 70/73 | 1 1:39 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 72/73 | 13 1:42 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:15 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died in the first fight · they saw them first |
Flashes
10 flashes: 2 good, 0 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:31 | wasted | no enemy blinded for long |
| 3 1:45 | wasted | no enemy blinded for long |
| 4 1:43 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe |
| 6 1:31 | good | blinded Borek aka ERBE 4.5 s (1.7 s white) |
| 6 1:03 | good | blinded LEGOLAS 4.8 s (2.0 s white), Mr.Kopi 3.5 s (0.9 s white) |
| 7 1:24 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Long Doors - safe; blinded quejki 3.7 s holding Long A - safe |
| 8 1:42 | wasted | barely blinded Borek aka ERBE 0.9 s (0.1 s white) |
| 8 1:38 | wasted | no enemy blinded for long |
| 14 1:47 | wasted | barely blinded ostrB7 0.8 s (0.1 s white) |
| 15 1:37 | wasted | barely blinded Borek aka ERBE 0.9 s (0.1 s white) |
Throws
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 991 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 2 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:25 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:23 | line of fire | stood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:25 | trade | quejki was killed 1055 units away: you traded in 4,766 ms (pros: 2,609 ms) |
| 4 0:56 | trade | Vanila was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:33 | trade | Vanila was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:44 | trade | Agnostic was killed 714 units away: you traded in 2,984 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | USP-S | 281 ms | 281 ms | 2.8° | ||
| 1 1:39 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:32 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:24 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:24 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:37 | killed them | MP7 | 266 ms | 266 ms | 2.0° | ||
| 3 1:21 | killed them | MP7 | 375 ms | 453 ms | 2.3° | ||
| 3 1:19 | killed by them | Galil AR | 266 ms | 797 ms | 5.1° | ||
| 3 1:19 | hit them | MP7 | 484 ms | – | 1.5° | ||
| 5 1:09 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:44 | hit them | M4A4 | 1125 ms | – | 1.1° | ||
| 6 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:02 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:24 | killed by them | AK-47 | 422 ms | 609 ms | 3.0° | ||
| 6 0:24 | hit them | M4A4 | 750 ms | – | 30.1° | ||
| 7 1:38 | killed them | FAMAS | 328 ms | 594 ms | 0.2° | ||
| 8 1:15 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 9 1:08 | killed them | AWP | 266 ms | 266 ms | 1.1° | ||
| 10 0:08 | killed them | AWP | 375 ms | 375 ms | 2.1° | ||
| 11 1:41 | killed them | AWP | 234 ms | 234 ms | 0.8° | ||
| 12 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | killed by them | AK-47 | 438 ms | 750 ms | 1.3° | ||
| 13 1:44 | killed them | Glock-18 | 781 ms | 2172 ms | 3.1° | ||
| 13 1:41 | hit them | Glock-18 | 469 ms | – | 1.7° | ||
| 13 1:36 | killed by them | USP-S | 625 ms | 1125 ms | 2.8° | ||
| 14 1:47 | hit by them | Dual Berettas | 297 ms | – | 1.9° | ||
| 14 1:46 | hit them | MP7 | 500 ms | – | 3.6° | ||
| 14 1:41 | hit by them | Five-SeveN | 234 ms | – | 0.5° | ||
| 14 1:41 | killed them | MP7 | 250 ms | 328 ms | 6.3° | ||
| 15 0:56 | hit them | AK-47 | 750 ms | – | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 797 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 2 1:37 | MP7 | 434 | fine - pros would have fired it too | 1/6 | killed them | 73% / 75% | |
| 3 1:21 | MP7 | 684 | fine - pros would have fired it too | 2/4 | killed them | 75% / 75% | |
| 3 1:19 | MP7 | 640 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 39% / 48% | |
| 4 1:06 | M4A4 | 958 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 48% | |
| 6 1:44 | M4A4 | 503 | fine - pros would have fired it too | 3/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 53% | |
| 6 1:43 | M4A4 | 523 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/5 | 6% / 51% | ||
| 6 1:07 | M4A4 | 1231 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | 9% / 45% | ||
| 6 0:24 | M4A4 | 302 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 60% | |
| 7 1:38 | FAMAS | 463 | fine - pros would have fired it too | 4/9 | killed them | 38% / 51% | |
| 8 1:15 | AK-47 | 1077 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 13% / 53% | |
| 9 1:08 | AWP | 1250 | fine - pros would have fired it too | 1/1 | killed them | 56% / 73% | |
| 11 1:47 | AWP | 1233 | fine - pros would have fired it too | 0/1 | 93% / 93% | ||
| 12 1:47 | AWP | 1052 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 31% / 71% | |
| 13 1:44 | Glock-18 | 1090 | fired while moving (200 u/s), too fast to be accurate - stop first | 3/9 | killed them | 3% / 37% | |
| 13 1:41 | Glock-18 | 1094 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/4 | 16% / 35% | ||
| 13 1:36 | Glock-18 | 734 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 13% / 43% | |
| 14 1:47 | MP7 | 1014 | fine - pros would have fired it too | 4/14 | 35% / 59% | ||
| 14 1:41 | MP7 | 457 | fine - pros would have fired it too | 2/6 | killed them | 67% / 69% | |
| 15 0:56 | AK-47 | 2020 | fine - pros would have fired it too | 2/5 | 2 bullets after pros would have stopped | 60% / 60% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.