ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-2 · Fri 30 Oct, 22:29

FalcoN ™21,162

The match

Aim

383 msTTD328 msTTK2.0°Crosshair↓32%1st bullet38%Spray26%Head63%Counter-strafe

Scoreboard

88ADR93%KAST

Positioning

Shots

8/20Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP71856%
Glock-181429%
M4A490%
AK-47633%
FAMAS580%
AWP425%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/739 1:08 1 kill (AWP) CT1.0
22/7310 0:08 1 kill (AWP) CT1.0
23/7311 1:41 1 kill (AWP) CT1.0
30/737 1:38 1 kill (FAMAS) CT0.9
40/732 1:37 1 kill (MP7), 1 headshot CT0.6
57/7314 1:41 1 kill (MP7) T-0.0
63/733 1:21 1 kill (MP7) CT-0.6
70/731 1:39 1 kill (USP-S), 1 headshot CT-1.4
72/7313 1:42 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:15 1v4 before the plant CT · 100 HP · Short Stairslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 0 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:31 wastedno enemy blinded for long
3 1:45 wastedno enemy blinded for long
4 1:43 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe
6 1:31 goodblinded Borek aka ERBE 4.5 s (1.7 s white)
6 1:03 goodblinded LEGOLAS 4.8 s (2.0 s white), Mr.Kopi 3.5 s (0.9 s white)
7 1:24 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Long Doors - safe; blinded quejki 3.7 s holding Long A - safe
8 1:42 wastedbarely blinded Borek aka ERBE 0.9 s (0.1 s white)
8 1:38 wastedno enemy blinded for long
14 1:47 wastedbarely blinded ostrB7 0.8 s (0.1 s white)
15 1:37 wastedbarely blinded Borek aka ERBE 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 991 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 2 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:25 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:23 line of firestood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:25 tradequejki was killed 1055 units away: you traded in 4,766 ms (pros: 2,609 ms)
4 0:56 tradeVanila was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
6 0:33 tradeVanila was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:44 tradeAgnostic was killed 714 units away: you traded in 2,984 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 SAMAKCZEkilled themUSP-S281 ms281 ms2.8°
1 1:39 Mr.Kopihit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:32 Mr.Kopihit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 Mr.Kopihit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:24 Mr.Kopihit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:24 Mr.Kopikilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:37 SAMAKCZEkilled themMP7266 ms266 ms2.0°
3 1:21 ostrB7killed themMP7375 ms453 ms2.3°
3 1:19 Borek aka ERBEkilled by themGalil AR266 ms797 ms5.1°
3 1:19 Borek aka ERBEhit themMP7484 ms–1.5°
5 1:09 SAMAKCZEkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:44 ostrB7hit themM4A41125 ms–1.1°
6 1:43 ostrB7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:02 LEGOLAShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:24 LEGOLASkilled by themAK-47422 ms609 ms3.0°
6 0:24 ostrB7hit themM4A4750 ms–30.1°
7 1:38 LEGOLASkilled themFAMAS328 ms594 ms0.2°
8 1:15 SAMAKCZEhit themAK-47391 ms–1.0°
9 1:08 Borek aka ERBEkilled themAWP266 ms266 ms1.1°
10 0:08 Mr.Kopikilled themAWP375 ms375 ms2.1°
11 1:41 Borek aka ERBEkilled themAWP234 ms234 ms0.8°
12 1:47 Borek aka ERBEhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 Borek aka ERBEkilled by themAK-47438 ms750 ms1.3°
13 1:44 Borek aka ERBEkilled themGlock-18781 ms2172 ms3.1°
13 1:41 SAMAKCZEhit themGlock-18469 ms–1.7°
13 1:36 Mr.Kopikilled by themUSP-S625 ms1125 ms2.8°
14 1:47 SAMAKCZEhit by themDual Berettas297 ms–1.9°
14 1:46 SAMAKCZEhit themMP7500 ms–3.6°
14 1:41 ostrB7hit by themFive-SeveN234 ms–0.5°
14 1:41 ostrB7killed themMP7250 ms328 ms6.3°
15 0:56 Borek aka ERBEhit themAK-47750 ms–2.9°

Shots

You fired 8 of your 20 first shots too soon: 7 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 SAMAKCZEUSP-S797fine - pros would have fired it too1/2killed them47% / 47%
2 1:37 SAMAKCZEMP7434fine - pros would have fired it too1/6killed them73% / 75%
3 1:21 ostrB7MP7684fine - pros would have fired it too2/4killed them75% / 75%
3 1:19 Borek aka ERBEMP7640fine - pros would have fired it too1/5cut short (a death, a reload)39% / 48%
4 1:06 Borek aka ERBEM4A4958fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 48%
6 1:44 ostrB7M4A4503fine - pros would have fired it too3/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 53%
6 1:43 ostrB7M4A4523fired while moving (108 u/s), too fast to be accurate - stop first0/56% / 51%
6 1:07 LEGOLASM4A41231fired while moving (114 u/s), too fast to be accurate - stop first0/29% / 45%
6 0:24 ostrB7M4A4302fired while moving (209 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 60%
7 1:38 LEGOLASFAMAS463fine - pros would have fired it too4/9killed them38% / 51%
8 1:15 SAMAKCZEAK-471077fired while moving (102 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)13% / 53%
9 1:08 Borek aka ERBEAWP1250fine - pros would have fired it too1/1killed them56% / 73%
11 1:47 ostrB7AWP1233fine - pros would have fired it too0/193% / 93%
12 1:47 Borek aka ERBEAWP1052aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)31% / 71%
13 1:44 Borek aka ERBEGlock-181090fired while moving (200 u/s), too fast to be accurate - stop first3/9killed them3% / 37%
13 1:41 SAMAKCZEGlock-181094fired while moving (158 u/s), too fast to be accurate - stop first1/416% / 35%
13 1:36 Mr.KopiGlock-18734fired while moving (201 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)13% / 43%
14 1:47 SAMAKCZEMP71014fine - pros would have fired it too4/1435% / 59%
14 1:41 ostrB7MP7457fine - pros would have fired it too2/6killed them67% / 69%
15 0:56 Borek aka ERBEAK-472020fine - pros would have fired it too2/52 bullets after pros would have stopped60% / 60%

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 17 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.