Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 26 | 38% |
| AK-47 | 18 | 39% |
| Glock-18 | 17 | 29% |
| USP-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 41/105 | 12 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 55/105 | 24 bomb 0:13 | 1 kill (M4A4) CT | 0.8 |
| 66/105 | 20 1:25 | 1 kill (M4A4) CT | 0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 bomb 0:33 | 1v4 after the plant CT · 77 HP · Trophy | lost - died in the first fight · they saw them first |
| 20 1:12 | 1v2 before the plant CT · 100 HP · Admin | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:36 | good | blinded Taik Maison 4.9 s (2.1 s white); blinded BerciK 4.1 s on the move through Silo - safe |
| 20 1:16 | wasted | no enemy blinded for long |
| 24 0:17 | wasted | no enemy blinded for long |
Throws
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:28 | exposed | a molotov at Admin - seen by 1 enemy for 0.1 s, the nearest 1004 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Vanila was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | trade | quejki was killed 175 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:43 | trade | quejki was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:39 | trade | quejki was killed 86 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:42 | hold | held with quejki, 375 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after quejki) |
| 7 1:05 | trade | quejki was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | BerciK was killed 152 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:25 | trade | Vanila was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | FalcoN ™ was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:44 | peek together | peeked the same enemy as FalcoN ™, 859 ms after them - late - your team-mate went first, as bait |
| 23 1:43 | trade | FalcoN ™ was killed 335 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit by them | Dual Berettas | 0 ms | – | 2.2° | ||
| 1 1:38 | hit them | Glock-18 | 688 ms | – | 10.7° | ||
| 1 1:37 | killed by them | USP-S | 188 ms | 188 ms | 2.8° | ||
| 2 1:41 | hit by them | MP9 | 625 ms | – | 4.6° | ||
| 2 1:40 | hit them | Glock-18 | 812 ms | – | 0.9° | ||
| 2 1:39 | killed by them | MP9 | 281 ms | 484 ms | 7.0° | ||
| 3 1:24 | killed by them | AWP | 281 ms | 281 ms | 0.8° | ||
| 4 1:39 | killed by them | M4A1-S | 188 ms | 406 ms | 1.7° | ||
| 5 1:18 | hit by them | AK-47 | 516 ms | – | 2.5° | ||
| 5 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:50 | killed by them | M4A4 | 625 ms | 984 ms | 4.3° | ||
| 8 1:36 | killed by them | M4A4 | 406 ms | 766 ms | 2.6° | ||
| 8 1:36 | hit them | AK-47 | 578 ms | – | 12.9° | ||
| 9 1:40 | killed by them | Five-SeveN | 688 ms | 922 ms | 4.4° | ||
| 11 1:22 | killed by them | M4A4 | 453 ms | 906 ms | 1.3° | ||
| 11 1:22 | hit them | AK-47 | 562 ms | – | 7.7° | ||
| 12 bomb 0:30 | killed them | AK-47 | 438 ms | 734 ms | 10.3° | ||
| 13 1:07 | hit them | P2000 | 516 ms | – | 4.5° | ||
| 13 1:07 | killed by them | Glock-18 | 641 ms | 641 ms | 43.5° | ||
| 15 0:50 | killed by them | AK-47 | 406 ms | 797 ms | 5.5° | ||
| 16 bomb 0:27 | killed by them | AK-47 | 297 ms | 500 ms | 1.6° | ||
| 19 1:16 | killed by them | AK-47 | 484 ms | 781 ms | 27.6° | ||
| 20 1:25 | killed them | M4A4 | 547 ms | 641 ms | 2.5° | ||
| 20 1:03 | hit them | M4A4 | 125 ms | – | 0.5° | ||
| 20 1:03 | hit by them | AK-47 | 391 ms | – | 11.1° | ||
| 20 1:01 | hit them | M4A4 | 188 ms | – | 4.3° | ||
| 20 1:01 | killed by them | AK-47 | 266 ms | 469 ms | 1.0° | ||
| 22 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:43 | killed by them | M4A1-S | 281 ms | 281 ms | 5.7° | ||
| 24 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:13 | killed them | M4A4 | 453 ms | 1078 ms | 24.0° | ||
| 24 bomb 0:13 | hit by them | AK-47 | 703 ms | – | 22.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 61 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 39% / 44% | |
| 2 1:41 | Glock-18 | 654 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 4/11 | cut short (a death, a reload) | 2% / 53% | |
| 5 1:18 | AK-47 | 311 | fine - pros would have fired it too | 1/14 | 48% / 50% | ||
| 8 1:36 | AK-47 | 387 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 18% / 48% | |
| 11 1:22 | AK-47 | 639 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 13% / 53% | |
| 12 bomb 0:30 | AK-47 | 367 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/5 | killed them | 23% / 47% | |
| 13 1:07 | USP-S | 561 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 52% / 52% | |
| 19 1:16 | M4A4 | 227 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 25% / 57% | |
| 20 1:26 | M4A4 | 906 | fine - pros would have fired it too | 2/6 | killed them | 31% / 47% | |
| 20 1:20 | M4A4 | 1142 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/4 | 4% / 51% | ||
| 20 1:03 | M4A4 | 877 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 20 1:01 | M4A4 | 843 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 18% / 59% | |
| 24 bomb 0:13 | M4A4 | 711 | fired while moving (128 u/s), too fast to be accurate - stop first | 5/12 | killed them | 2% / 46% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.