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Nuke, won 13-11 · Fri 30 Oct, 22:55

Agnostic

The match

Aim

Scoreboard

24ADR50%KAST

Positioning

Shots

8/13Rushed↓1/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42638%
AK-471839%
Glock-181729%
USP-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
41/10512 bomb 0:30 1 kill (AK-47), 1 headshot T1.0
55/10524 bomb 0:13 1 kill (M4A4) CT0.8
66/10520 1:25 1 kill (M4A4) CT0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 bomb 0:33 1v4 after the plant CT · 77 HP · Trophylost - died in the first fight · they saw them first
20 1:12 1v2 before the plant CT · 100 HP · Adminlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:36 goodblinded Taik Maison 4.9 s (2.1 s white); blinded BerciK 4.1 s on the move through Silo - safe
20 1:16 wastedno enemy blinded for long
24 0:17 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:28 exposeda molotov at Admin - seen by 1 enemy for 0.1 s, the nearest 1004 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeVanila was killed 230 units away: not traded within 5 s (pros: 969 ms)
1 1:40 tradequejki was killed 175 units away: not traded within 5 s (pros: 969 ms)
1 1:40 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:43 tradequejki was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
4 1:39 tradequejki was killed 86 units away: not traded within 5 s (pros: 625 ms)
6 1:42 holdheld with quejki, 375 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after quejki)
7 1:05 tradequejki was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeBerciK was killed 152 units away: not traded within 5 s (pros: 969 ms)
17 1:25 tradeVanila was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradeFalcoN ™ was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
23 1:44 peek togetherpeeked the same enemy as FalcoN ™, 859 ms after them - late - your team-mate went first, as bait
23 1:43 tradeFalcoN ™ was killed 335 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Szczak skins.army CS2.MEhit by themDual Berettas0 ms–2.2°
1 1:38 Szczak skins.army CS2.MEhit themGlock-18688 ms–10.7°
1 1:37 HexsoNkilled by themUSP-S188 ms188 ms2.8°
2 1:41 Taik Maisonhit by themMP9625 ms–4.6°
2 1:40 Taik Maisonhit themGlock-18812 ms–0.9°
2 1:39 HexsoNkilled by themMP9281 ms484 ms7.0°
3 1:24 HexsoNkilled by themAWP281 ms281 ms0.8°
4 1:39 rafekqkilled by themM4A1-S188 ms406 ms1.7°
5 1:18 Szczak skins.army CS2.MEhit by themAK-47516 ms–2.5°
5 1:17 Szczak skins.army CS2.MEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:50 Szczak skins.army CS2.MEkilled by themM4A4625 ms984 ms4.3°
8 1:36 Szczak skins.army CS2.MEkilled by themM4A4406 ms766 ms2.6°
8 1:36 Szczak skins.army CS2.MEhit themAK-47578 ms–12.9°
9 1:40 Taik Maisonkilled by themFive-SeveN688 ms922 ms4.4°
11 1:22 HexsoNkilled by themM4A4453 ms906 ms1.3°
11 1:22 HexsoNhit themAK-47562 ms–7.7°
12 bomb 0:30 rafekqkilled themAK-47438 ms734 ms10.3°
13 1:07 HexsoNhit themP2000516 ms–4.5°
13 1:07 HexsoNkilled by themGlock-18641 ms641 ms43.5°
15 0:50 HexsoNkilled by themAK-47406 ms797 ms5.5°
16 bomb 0:27 Szczak skins.army CS2.MEkilled by themAK-47297 ms500 ms1.6°
19 1:16 эмодагестан333killed by themAK-47484 ms781 ms27.6°
20 1:25 эмодагестан333killed themM4A4547 ms641 ms2.5°
20 1:03 HexsoNhit themM4A4125 ms–0.5°
20 1:03 HexsoNhit by themAK-47391 ms–11.1°
20 1:01 HexsoNhit themM4A4188 ms–4.3°
20 1:01 Szczak skins.army CS2.MEkilled by themAK-47266 ms469 ms1.0°
22 1:35 Szczak skins.army CS2.MEkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:43 эмодагестан333killed by themM4A1-S281 ms281 ms5.7°
24 1:42 HexsoNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:13 Taik Maisonkilled themM4A4453 ms1078 ms24.0°
24 bomb 0:13 Taik Maisonhit by themAK-47703 ms–22.0°

Shots

You fired 8 of your 13 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 Szczak skins.army CS2.MEGlock-1861fine - pros would have fired it too1/6cut short (a death, a reload)39% / 44%
2 1:41 Taik MaisonGlock-18654aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first4/11cut short (a death, a reload)2% / 53%
5 1:18 Szczak skins.army CS2.MEAK-47311fine - pros would have fired it too1/1448% / 50%
8 1:36 Szczak skins.army CS2.MEAK-47387too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)18% / 48%
11 1:22 HexsoNAK-47639aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/6cut short (a death, a reload)13% / 53%
12 bomb 0:30 rafekqAK-47367aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/5killed them23% / 47%
13 1:07 HexsoNUSP-S561fine - pros would have fired it too1/2cut short (a death, a reload)52% / 52%
19 1:16 эмодагестан333M4A4227too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)25% / 57%
20 1:26 эмодагестан333M4A4906fine - pros would have fired it too2/6killed them31% / 47%
20 1:20 HexsoNM4A41142fired while moving (128 u/s), too fast to be accurate - stop first0/44% / 51%
20 1:03 HexsoNM4A4877fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
20 1:01 HexsoNM4A4843fired while moving (78 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)18% / 59%
24 bomb 0:13 Taik MaisonM4A4711fired while moving (128 u/s), too fast to be accurate - stop first5/12killed them2% / 46%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 9 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.