Premier · Fri 30 Oct, 22:55 · 24 rounds, 37 min
Nuke
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 33 | 16 | 3 | +17 | 131 | 30% | 75% | 7-3 | 24 | 1 | 0/3 | 375 ms | 500 ms | 2.3° | 46% | 76% | 14% | 65% | 41 | 3% 2/58 | 0 | 1 | 2 | 24% | 5% 1/21 | 1/3 | 46% 24/52 | 13 | 11 | 27% 4/15 | 0% | 37% pro 58% | ||||
| 20 | 17 | 5 | +3 | 90 | 45% | 71% | 4-2 | 0 | 4 | 0/2 | 359 ms | 672 ms | 2.9° | 34% | 41% | 22% | 49% | 28 | 10% 4/41 | 3 | 0 | 1 | 14% | 0% 0/16 | 0/2 | 62% 26/42 | 14 | 12 | 14% 2/14 | 0% | 32% pro 57% | ||||
| 20 | 17 | 4 | +3 | 89 | 55% | 75% | 2-1 | 60 | 2 | 0/2 | 422 ms | 625 ms | 3.4° | 29% | 55% | 23% | 61% | 29 | 5% 2/42 | 0 | 0 | 2 | 40% | 0% 0/11 | 0/2 | 47% 27/57 | 16 | 11 | 53% 16/30 | 0% | 33% pro 56% | ||||
| 12 | 13 | 3 | -1 | 58 | 58% | 83% | 2-1 | 16 | 6 | 1/3 | 367 ms | 586 ms | 5.3° | 27% | 41% | 23% | 73% | 20 | 12% 4/32 | 0 | 1 | 4 | 14% | 0% 0/9 | 0/0 | 41% 13/32 | 4 | 9 | 17% 2/12 | 0% | 38% pro 55% | ||||
| 3 | 15 | 2 | -12 | 24 | 33% | 50% | 0-2 | 63 | 0 | 0/2 | 532 ms | 734 ms | 6.1° | 31% | 50% | 4% | 69% | 10 | 0% 0/21 | 0 | 0 | 0 | 11% | 0% 0/10 | 0/1 | 62% 8/13 | 3 | 5 | – | 0% | 27% pro 52% | ||||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
| 26 | 18 | 5 | +8 | 122 | 50% | 71% | 3-2 | 256 | 0 | 0/1 | 398 ms | 797 ms | 3.8° | 45% | 48% | 20% | 71% | 36 | 13% 6/45 | 3 | 0 | 3 | 38% | 0% 0/17 | 0/2 | 33% 14/42 | 10 | 4 | 25% 2/8 | 0% | 47% pro 59% | ||||
| 25 | 17 | 3 | +8 | 96 | 44% | 71% | 3-1 | 0 | 0 | 0/4 | 391 ms | 672 ms | 2.5° | 36% | 50% | 15% | 80% | 35 | 8% 4/49 | 3 | 0 | 1 | 26% | 10% 1/10 | 1/3 | 32% 16/50 | 6 | 10 | 5% 1/19 | 0% | 43% pro 55% | ||||
| 12 | 15 | 5 | -3 | 60 | 8% | 62% | 2-2 | 79 | 1 | 0/3 | 391 ms | 796 ms | 5.7° | 33% | 50% | 4% | 46% | 21 | 3% 1/34 | 0 | 0 | 1 | 48% | 0% 0/11 | 0% 0/6 | 64% 18/28 | 13 | 5 | 18% 2/11 | 8% | 28% pro 54% | ||||
| 9 | 19 | 6 | -10 | 52 | 78% | 50% | 1-7 | 221 | 5 | 0/3 | 594 ms | 922 ms | 4.6° | 12% | 26% | 32% | 50% | 19 | 0% 0/34 | 0 | 0 | 0 | 15% | 0% 0/14 | 0% 0/5 | 65% 15/23 | 8 | 7 | 0% 0/5 | 12% | 22% pro 50% | ||||
| 6 | 19 | 3 | -13 | 42 | 17% | 50% | 0-3 | 149 | 1 | 0/2 | 297 ms | 586 ms | 3.2° | 7% | 29% | 14% | 39% | 16 | 3% 1/29 | 1 | 0 | 0 | 15% | 0% 0/12 | 0% 0/5 | 74% 23/31 | 14 | 9 | 21% 3/14 | 3% | 22% pro 51% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 1:34 | 4 kills (AK-47 ×4), 1 headshot, in 58.5 s T | 9.3 | |
| 2 | 17 1:39 | 3 kills (M4A4 ×2, AK-47), 1 headshot, in 8.7 s CT | 7.2 | |
| 3 | 13 1:26 | 3 kills (USP-S ×3), all headshots, in 26.7 s CT | 5.5 | |
| 4 | 13 1:20 | 4 kills (Glock ×4), 3 headshots, in 20.7 s T | 5.4 | |
| 5 | 4 1:39 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 0.3 s CT | 5.3 | |
| 6 | 10 1:14 | 3 kills (AWP ×2, Five-SeveN), in 38.7 s T | 4.9 | |
| 7 | 18 1:37 | 3 kills (M4A1-S, USP-S, AK-47), 1 headshot, in 7.7 s CT | 4.8 | |
| 8 | 6 0:49 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 29.5 s CT | 4.8 | |
| 9 | 5 1:12 | 1 kill (AK-47), 1 through smoke, a wallbang T | 4.4 | |
| 10 | 20 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 30.9 s T | 4.1 | |
| 11 | 5 1:27 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 20.2 s T | 4.1 | |
| 12 | 23 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23.8 s CT | 3.9 |
Every moment (105)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 21 1:43 | 3 kills (AK-47 ×2, MP9), 2 headshots, in 44.7 s CT | 3.8 | |
| 14 | 11 1:24 | 2 kills (M4A4 ×2), in 2.2 s CT | 3.8 | |
| 15 | 3 1:16 | 2 kills (MP9 ×2), all headshots, in 1.9 s CT | 3.6 | |
| 16 | 24 1:29 | 3 kills (FAMAS ×3), 1 headshot, in 47.8 s CT | 3.3 | |
| 17 | 6 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 49.3 s T | 2.8 | |
| 18 | 5 1:09 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.7 | |
| 19 | 14 1:24 | 3 kills (MP9 ×3), 1 headshot, in 34.7 s CT | 2.6 | |
| 20 | 20 1:25 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 21 | 23 1:37 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 1.4 s T | 2.5 | |
| 22 | 7 1:37 | 3 kills (AWP ×3), a wallbang, in 77.5 s T | 2.5 | |
| 23 | 21 1:44 | 2 kills (MP7 ×2), 1 headshot, in 1.4 s CT | 2.4 | |
| 24 | 22 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 39.9 s T | 2.4 | |
| 25 | 24 1:34 | 2 kills (AWP ×2), in 25.9 s T | 2.4 | |
| 26 | 12 1:44 | 2 kills (AWP, P250), in 16.4 s T | 2.3 | |
| 27 | 3 1:24 | 2 kills (AWP ×2), in 17.9 s CT | 2.3 | |
| 28 | 8 1:16 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 29 | 23 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s T | 2.0 | |
| 30 | 22 bomb 0:39 | 2 kills (M4A1-S ×2), in 11.7 s CT | 1.8 | |
| 31 | 4 1:41 | 2 kills (MP7 ×2), in 7.5 s T | 1.7 | |
| 32 | 19 1:15 | 2 kills (AK-47 ×2), in 17.5 s T | 1.7 | |
| 33 | 2 1:43 | 2 kills (MP9 ×2), 1 headshot, in 4 s CT | 1.6 | |
| 34 | 9 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 1.1 | |
| 35 | 17 1:31 | 2 kills (M4A1-S, AK-47), 1 headshot, in 19.3 s CT | 1.1 | |
| 36 | 11 0:58 | 2 kills (M4A1-S ×2), in 28.6 s CT | 1.1 | |
| 37 | 3 1:44 | 1 kill (AWP) T | 1.0 | |
| 38 | 5 1:15 | 1 kill (M4A1-S) CT | 1.0 | |
| 39 | 6 0:31 | 1 kill (AK-47) T | 1.0 | |
| 40 | 8 1:36 | 1 kill (M4A4) CT | 1.0 | |
| 41 | 12 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 42 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 43 | 15 1:43 | 1 kill (AWP) CT | 1.0 | |
| 44 | 18 1:17 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 45 | 18 1:05 | 1 kill (AK-47) CT | 1.0 | |
| 46 | 19 1:32 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 47 | 19 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 48 | 4 1:42 | 2 kills (M4A4 ×2), in 0.6 s CT | 0.9 | |
| 49 | 19 1:29 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 12.5 s T | 0.9 | |
| 50 | 15 1:01 | 1 kill (Galil) T | 0.9 | |
| 51 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | 0.8 | |
| 52 | 9 1:34 | 2 kills (AWP, P250), in 4.4 s T | 0.8 | |
| 53 | 19 1:25 | 2 kills (M4A1-S ×2), 1 headshot, in 10.3 s CT | 0.8 | |
| 54 | 15 1:38 | 1 kill (M4A1-S) CT | 0.8 | |
| 55 | 24 bomb 0:13 | 1 kill (M4A4) CT | 0.8 | |
| 56 | 14 1:03 | 1 kill (Deagle) T | 0.8 | |
| 57 | 3 1:15 | 1 kill (MP9), 1 headshot CT | 0.7 | |
| 58 | 6 0:52 | 1 kill (AK-47) T | 0.7 | |
| 59 | 16 1:35 | 1 kill (Deagle), 1 headshot CT | 0.7 | |
| 60 | 22 1:27 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 61 | 8 1:08 | 1 kill (AK-47) T | 0.6 | |
| 62 | 12 1:33 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 63 | 8 0:49 | 1 kill (M4A4) CT | 0.5 | |
| 64 | 10 1:37 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 65 | 7 1:25 | 1 kill (AK-47) T | 0.4 | |
| 66 | 20 1:25 | 1 kill (M4A4) CT | 0.3 | |
| 67 | 8 1:37 | 1 kill (AK-47) T | 0.3 | |
| 68 | 10 1:00 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 69 | 7 1:05 | 1 kill (M4A1-S) CT | 0.3 | |
| 70 | 11 1:22 | 2 kills (Five-SeveN, AWP), in 27.7 s T | 0.3 | |
| 71 | 7 1:30 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 72 | 4 1:20 | 1 kill (AK-47), 1 headshot CT | 0.1 | |
| 73 | 22 1:24 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 74 | 8 1:15 | 1 kill (AK-47) T | 0.0 | |
| 75 | 17 1:25 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 76 | 16 1:35 | 1 kill (AK-47) T | 0.0 | |
| 77 | 16 1:43 | 3 kills (AK-47 ×3), in 36.8 s T | -0.0 | |
| 78 | 6 bomb 0:30 | 1 kill (P250), 1 headshot T | -0.1 | |
| 79 | 23 bomb 0:21 | 1 kill (AK-47) T | -0.1 | |
| 80 | 1 1:43 | 2 kills (USP-S ×2), all headshots, in 5.9 s CT | -0.1 | |
| 81 | 2 bomb 0:39 | 2 kills (Glock, MP9), all headshots, in 6.5 s T | -0.1 | |
| 82 | 21 1:18 | 2 kills (MAC-10, AWP), 1 headshot, in 19 s T | -0.1 | |
| 83 | 24 0:39 | 1 kill (M4A1-S) CT | -0.2 | |
| 84 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 85 | 2 bomb 0:30 | 1 kill (MP9), 1 headshot CT | -0.2 | |
| 86 | 22 bomb 0:37 | 1 kill (MAC-10), 1 headshot T | -0.3 | |
| 87 | 18 1:42 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 88 | 2 1:30 | 1 kill (MP9) CT | -0.3 | |
| 89 | 8 0:52 | 2 kills (AWP ×2), in 46.3 s T | -0.3 | |
| 90 | 1 1:40 | 2 kills (Dualies ×2), 1 headshot, in 10.8 s CT | -0.4 | |
| 91 | 16 bomb 0:33 | 1 kill (AK-47) T | -0.5 | |
| 92 | 11 1:27 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 93 | 9 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 | |
| 94 | 11 1:24 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 95 | 24 0:40 | 1 kill (AK-47) T | -0.6 | |
| 96 | 3 1:07 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 97 | 9 1:34 | 1 kill (AK-47) T | -0.8 | |
| 98 | 18 1:39 | 1 kill (Galil), 1 headshot T | -0.9 | |
| 99 | 2 1:38 | 1 kill (MP9) CT | -1.0 | |
| 100 | 2 1:36 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 101 | 20 1:40 | 2 kills (AK-47 ×2), in 8.5 s T | -1.2 | |
| 102 | 14 1:25 | 2 kills (MP7 ×2), 1 headshot, in 28.9 s CT | -1.5 | |
| 103 | 12 1:29 | 1 kill (M4A4) CT | -1.7 | |
| 104 | 1 1:34 | 1 kill (USP-S) CT | -1.7 | |
| 105 | 20 1:34 | 1 kill (Five-SeveN), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:34 | 1v4 before the plant T · 63 HP · Lobby | lost - died in the first fight · saw each other | |
| 2 1:30 | 1v4 before the plant T · 100 HP · Control | lost - died with two or more on them at once, after 2 kills · first fight won, saw them first | |
| 3 1:14 | 1v4 before the plant T · 65 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:39 | 1v4 before the plant T · 52 HP · Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 5 1:07 | 1v4 before the plant CT · 100 HP · Tunnels | lost - saved, the bomb went off · they saw them first | |
| 6 0:31 | 1v4 before the plant CT · 100 HP · Tunnels | lost - died later, after 2 kills · first fight won, saw each other | |
| 7 1:01 | 1v4 before the plant CT · 19 HP · Hell | lost - died later | |
| 8 0:52 | 1v3 before the plant CT · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:30 | 1v4 before the plant CT · 10 HP · Garage | lost - died in the first fight · saw each other | |
| 10 1:00 | 1v5 before the plant CT · 100 HP · Vents | lost - died in the first fight · saw each other | |
| 11 0:58 | 1v3 before the plant T · 20 HP · Squeaky | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:27 | 1v4 before the plant CT · 100 HP · Ramp | lost - died later · saw each other | |
| 13 1:19 | 1v4 before the plant T · 85 HP · Outside | lost - died later, after 3 kills · first fight won, saw each other | |
| 13 1:00 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 14 0:57 | 1v4 before the plant T · 1 HP · Outside | lost - died in the first fight · saw each other | |
| 15 0:45 | 1v3 before the plant CT · 100 HP · Lobby | lost - died in the first fight · saw each other | |
| 16 bomb 0:33 | 1v4 after the plant CT · 77 HP · Trophy | lost - died in the first fight · they saw them first | |
| 17 1:31 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:30 | 1v4 before the plant T · 100 HP · Outside | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 19 1:15 | 1v3 before the plant CT · 28 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:12 | 1v2 before the plant CT · 100 HP · Admin | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:11 | 1v4 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · saw each other | |
| 22 bomb 0:37 | 1v4 after the plant CT · 18 HP · Ramp | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 1:35 | 1v5 before the plant CT · 68 HP · Garage | lost - died later, after 2 kills · first fight won, saw each other | |
| 24 0:39 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:20 | hurt the team | no enemy blinded for long; blinded quejki 2.9 s holding Outside - an enemy could see them; blinded Vanila 3.1 s holding Outside - an enemy could see them | |
| 8 1:19 | misled a peek | barely blinded HexsoN 1.0 s (0.1 s white); blinded quejki 4.6 s holding Outside - safe the enemy was barely blinded, and BerciK peeked HexsoN 1.7 s after the pop; got hit first | |
| 11 1:44 | blinded an enemy, but hurt the team too | blinded Taik Maison 3.6 s (0.9 s white); blinded themselves 3.8 s on the move through Outside - an enemy could see them | |
| 11 1:29 | hurt the team | no enemy blinded for long; blinded themselves 4.3 s holding Bombsite A - an enemy could see them; blinded Taik Maison 2.0 s holding Squeaky - safe | |
| 12 1:39 | hurt the team | no enemy blinded for long; blinded themselves 3.7 s holding Ramp - ran into a fight | |
| 16 1:37 | misled a peek | barely blinded BerciK 2.9 s (0.5 s white), quejki 1.9 s (0.2 s white) the enemy was barely blinded, and rafekq peeked BerciK 0.0 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 12 1:44 | punished | killed by Vanila with a molotov in hand at Outside - seen by 1 enemy for 1.0 s, the nearest 893 units away | |
| 12 1:41 | punished | hit by Vanila with an HE out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 0.2 s, the nearest 523 units away | |
| 12 1:34 | punished | killed by Vanila with a flash in hand at Bombsite A - out of the enemy's view (through a smoke or a wall) | |
| 12 1:29 | punished | killed by Szczak skins.army CS2.ME with a molotov in hand at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 761 units away | |
| 17 1:40 | punished | killed by Vanila 0.6 s after throwing a smoke at Squeaky, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 960 units away, thrown in the open | |
| 18 1:39 | punished | hit by Vanila with a smoke out at Squeaky, 0.2 s before the throw - seen by 1 enemy for 1.1 s, the nearest 556 units away, thrown in the open | |
| 21 1:29 | punished | hit by rafekq 0.0 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 967 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.