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Nuke, lost 11-13 · Fri 30 Oct, 22:55

HexsoN

The match

Aim

391 msTTD672 msTTK2.5°Crosshair↓36%1st bullet50%Spray15%Head80%Counter-strafe

Scoreboard

96ADR71%KAST

Positioning

Shots

16/50Rushed↓1/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476152%
MP92133%
Desert Eagle2133%
M4A42050%
Glock-181233%
USP-S1040%
M4A1-S650%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10515 1:34 4 kills (AK-47 ×4), 1 headshot, in 58.5 s T9.3
4/10513 1:20 4 kills (Glock ×4), 3 headshots, in 20.7 s T5.4
14/10511 1:24 2 kills (M4A4 ×2), in 2.2 s CT3.8
27/1053 1:24 2 kills (AWP ×2), in 17.9 s CT2.3
28/1058 1:16 1 kill (Deagle), 1 headshot CT2.1
33/1052 1:43 2 kills (MP9 ×2), 1 headshot, in 4 s CT1.6
47/10519 1:25 1 kill (AK-47), 1 headshot T1.0
56/10514 1:03 1 kill (Deagle) T0.8
60/10522 1:27 1 kill (AK-47), 1 headshot T0.7
69/1057 1:05 1 kill (M4A1-S) CT0.3
75/10517 1:25 1 kill (AK-47), 1 headshot T0.0
80/1051 1:43 2 kills (USP-S ×2), all headshots, in 5.9 s CT-0.1
91/10516 bomb 0:33 1 kill (AK-47) T-0.5
101/10520 1:40 2 kills (AK-47 ×2), in 8.5 s T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:01 1v4 before the plant CT · 19 HP · Helllost - died later
9 1:30 1v4 before the plant CT · 10 HP · Garagelost - died in the first fight · saw each other
13 1:19 1v4 before the plant T · 85 HP · Outsidelost - died later, after 3 kills · first fight won, saw each other
17 1:31 1v5 before the plant T · 100 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 0 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 wastedno enemy blinded for long
5 1:45 wastedno enemy blinded for long
11 1:29 hurt the teamno enemy blinded for long; blinded themselves 4.3 s holding Bombsite A - an enemy could see them; blinded Taik Maison 2.0 s holding Squeaky - safe
15 1:45 wastedno enemy blinded for long; blinded themselves 4.0 s holding Outside - safe
16 1:45 wastedno enemy blinded for long
17 1:40 wastedno enemy blinded for long
23 1:33 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Hut - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:47 exposeda flash at Outside - seen by 1 enemy for 0.2 s, the nearest 397 units away; a running throw

Positioning

In 4 of your 49 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 10 of your 38 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:10 BerciKBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
13 1:08 AgnosticTunnelscover not used: 16 units away, they'd have seen only your headkilled them
13 1:01 quejkiBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:00 BerciKBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 traderafekq was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 peek togetherpeeked the same enemy as Szczak skins.army CS2.ME, 906 ms after them - late - your team-mate went first, as bait
2 1:40 in their waystood between Taik Maison and an enemy they could see, for 250 ms (pros: 125 ms at a time)
2 1:40 line of firestood in Taik Maison's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:36 tradeSzczak skins.army CS2.ME was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradeэмодагестан333 was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
3 1:07 tradeTaik Maison was killed 554 units away: you traded in 953 ms (pros: 2,031 ms)
5 1:27 tradeTaik Maison was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
5 1:19 holdheld with Szczak skins.army CS2.ME, 487 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:30 tradeэмодагестан333 was killed 130 units away: not traded within 5 s (pros: 625 ms)
8 1:37 tradeTaik Maison was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
8 1:15 tradeSzczak skins.army CS2.ME was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeTaik Maison was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
12 1:44 tradeTaik Maison was killed 453 units away: not traded within 5 s (pros: 625 ms)
12 1:34 tradeэмодагестан333 was killed 175 units away: not traded within 5 s (pros: 969 ms)
15 1:43 tradeTaik Maison was killed 326 units away: not traded within 5 s (pros: 1,641 ms)
15 1:35 holdheld with эмодагестан333, 960 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after эмодагестан333)
17 1:40 holdheld with Taik Maison, 644 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:39 tradeTaik Maison was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 tradeSzczak skins.army CS2.ME was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
18 1:33 tradeэмодагестан333 was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
19 1:33 holdheld with Taik Maison, 272 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:32 tradeTaik Maison was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
20 1:34 traderafekq was killed 272 units away: you traded in 2,500 ms (pros: 1,641 ms)
20 1:30 line of firestood in эмодагестан333's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:25 tradeTaik Maison was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeэмодагестан333 was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
21 1:44 tradeSzczak skins.army CS2.ME was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
23 1:32 tradeSzczak skins.army CS2.ME was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
24 1:29 traderafekq was killed 604 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Vanilakilled themUSP-S125 ms703 ms3.1°
1 1:44 BerciKhit themP2000250 ms–1.7°
1 1:43 Vanilahit by themGlock-18656 ms–16.6°
1 1:41 BerciKhit by themGlock-18578 ms–1.0°
1 1:41 BerciKhit themP2000969 ms–2.5°
1 1:37 Agnostickilled themUSP-S188 ms188 ms2.8°
2 1:44 quejkihit by themGlock-18594 ms–14.1°
2 1:44 quejkikilled themMP9609 ms1594 ms44.3°
2 1:39 Agnostickilled themMP9281 ms484 ms7.0°
2 bomb 0:39 Vanilakilled by themGlock-181250 ms1250 ms45.6°
3 1:24 Agnostickilled themAWP281 ms281 ms0.8°
3 1:06 quejkikilled themAWP125 ms125 ms1.7°
5 1:09 BerciKkilled by themAK-47422 ms422 ms9.2°
6 1:41 quejkikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 FalcoN ™hit themDesert Eagle562 ms–0.6°
7 1:05 quejkihit by themAK-47266 ms–0.9°
7 1:05 quejkikilled themM4A1-S500 ms703 ms1.7°
7 bomb 0:11 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 quejkihit themDesert Eagle141 ms–1.7°
8 1:17 BerciKkilled themDesert Eagle234 ms578 ms0.6°
8 1:17 BerciKhit by themAK-47359 ms–8.1°
8 0:52 Vanilakilled by themAWP906 ms906 ms24.0°
9 1:39 quejkihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 quejkihit by themAK-471016 ms–2.6°
9 1:31 quejkihit themDesert Eagle1484 ms–11.8°
9 1:27 quejkikilled by themAK-47250 ms250 ms0.8°
10 1:01 quejkikilled by themAK-47641 ms1141 ms1.3°
11 1:24 BerciKkilled themM4A41547 ms2172 ms48.2°
11 1:22 Agnostickilled themM4A4453 ms906 ms1.3°
11 1:22 Agnostichit by themAK-47562 ms–7.7°
11 0:54 Vanilakilled by themAWP328 ms328 ms1.6°
12 1:34 quejkikilled by themAK-47359 ms922 ms0.7°
12 1:33 quejkihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 Vanilahit by themP20001000 ms–1.2°
13 1:20 Vanilakilled themGlock-181234 ms1234 ms18.3°
13 1:14 FalcoN ™killed themGlock-18281 ms281 ms19.2°
13 1:07 Agnostichit by themP2000516 ms–4.5°
13 1:07 Agnostickilled themGlock-18641 ms641 ms43.5°
13 1:00 quejkihit by themP2000391 ms–2.8°
13 1:00 quejkikilled themGlock-18781 ms781 ms1.5°
13 0:59 BerciKkilled by themUSP-S344 ms344 ms2.8°
14 1:13 Vanilahit by themM4A4266 ms–1.9°
14 1:13 Vanilahit themDesert Eagle344 ms–2.3°
14 1:12 quejkihit by themMP9109 ms–1.8°
14 1:07 Vanilahit by themP2000312 ms–5.3°
14 1:03 Vanilakilled themDesert Eagle516 ms516 ms8.8°
14 0:58 FalcoN ™hit themDesert Eagle125 ms–1.5°
14 0:57 FalcoN ™killed by themMP762 ms62 ms1.9°
15 1:34 Vanilakilled themAK-4747 ms250 ms0.2°
15 0:50 Agnostickilled themAK-47406 ms797 ms5.5°
15 0:45 quejkikilled themAK-47641 ms938 ms2.2°
15 bomb 0:34 BerciKkilled themAK-47188 ms484 ms2.1°
15 bomb 0:33 BerciKhit by themAK-47359 ms–10.4°
16 bomb 0:34 BerciKkilled themAK-47234 ms641 ms1.4°
17 1:25 Vanilahit by themAK-47609 ms–13.5°
17 1:25 Vanilakilled themAK-47734 ms734 ms4.9°
17 1:12 quejkihit themAK-47344 ms–6.1°
17 1:12 quejkikilled by themAK-47438 ms547 ms11.6°
18 1:34 BerciKhit by themM4A4125 ms–4.9°
18 1:30 Vanilakilled by themAK-47328 ms531 ms1.5°
19 1:26 Vanilakilled themAK-47578 ms984 ms5.8°
19 1:25 Vanilahit by themAK-47922 ms–28.1°
20 1:40 FalcoN ™killed themAK-47703 ms703 ms25.1°
20 1:32 BerciKkilled themAK-47172 ms266 ms5.8°
20 1:03 Agnostichit by themM4A4125 ms–0.5°
20 1:03 Agnostichit themAK-47391 ms–11.1°
20 1:01 Agnostichit by themM4A4188 ms–4.3°
21 1:43 Vanilakilled by themMP9266 ms750 ms2.0°
21 1:43 Vanilahit themAK-47375 ms–1.7°
22 1:28 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:39 FalcoN ™killed by themM4A1-S359 ms672 ms0.5°
22 bomb 0:39 FalcoN ™hit themAK-47422 ms–0.7°
23 bomb 0:24 Vanilakilled by themM4A1-S312 ms516 ms0.4°
24 1:42 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:41 FalcoN ™killed by themFAMAS188 ms375 ms1.0°

Shots

You fired 16 of your 50 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 BerciKUSP-S726fine - pros would have fired it too2/564% / 64%
1 1:42 BerciKUSP-S632aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/7cut short (a death, a reload)12% / 50%
1 1:37 AgnosticUSP-S573fine - pros would have fired it too1/2killed them66% / 66%
2 1:44 quejkiMP9318fine - pros would have fired it too3/23killed them72% / 72%
2 1:39 AgnosticMP9580fine - pros would have fired it too4/9killed them46% / 47%
3 1:24 AgnosticAWP1274fine - pros would have fired it too1/1killed them71% / 74%
3 1:06 quejkiAWP666fine - pros would have fired it too1/1killed them80% / 80%
7 1:33 FalcoN ™Desert Eagle1421aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/125% / 50%
7 1:30 FalcoN ™Desert Eagle1764fine - pros would have fired it too1/145% / 45%
7 1:29 FalcoN ™Desert Eagle1782fine - pros would have fired it too0/123% / 31%
7 1:05 quejkiM4A1-S529fired while moving (79 u/s), too fast to be accurate - stop first3/9killed them32% / 47%
8 1:17 BerciKDesert Eagle359fine - pros would have fired it too2/3killed them76% / 76%
8 0:52 VanilaDesert Eagle823fine - pros would have fired it too0/1cut short (a death, a reload)34% / 42%
9 1:42 quejkiDesert Eagle1459fine - pros would have fired it too0/155% / 55%
9 1:41 quejkiDesert Eagle1459fine - pros would have fired it too0/115% / 31%
9 1:40 quejkiDesert Eagle1460fine - pros would have fired it too0/156% / 56%
9 1:39 quejkiDesert Eagle1450fine - pros would have fired it too0/136% / 36%
9 1:31 quejkiDesert Eagle1511aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/112% / 32%
9 1:31 quejkiDesert Eagle1511fine - pros would have fired it too1/134% / 46%
9 1:30 quejkiDesert Eagle1514fine - pros would have fired it too0/179% / 79%
11 1:24 BerciKM4A4706fine - pros would have fired it too5/8killed them59% / 59%
11 1:22 AgnosticM4A4640aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/11killed them23% / 53%
13 1:25 FalcoN ™Glock-181343fired while moving (208 u/s), too fast to be accurate - stop first0/15% / 35%
13 1:21 VanilaGlock-18589aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first1/3killed them1% / 48%
13 1:14 FalcoN ™Glock-18408fine - pros would have fired it too1/1killed them53% / 54%
13 1:07 AgnosticGlock-18557fine - pros would have fired it too1/3killed them31% / 39%
13 1:04 quejkiGlock-18597fine - pros would have fired it too0/161% / 61%
13 1:00 quejkiGlock-18306aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them26% / 56%
14 1:22 quejkiDesert Eagle903fine - pros would have fired it too0/167% / 67%
14 1:13 VanilaDesert Eagle1004fine - pros would have fired it too1/252% / 52%
14 1:07 VanilaDesert Eagle771fine - pros would have fired it too0/3cut short (a death, a reload)66% / 66%
14 1:03 VanilaDesert Eagle776fine - pros would have fired it too1/1killed them62% / 63%
14 0:58 FalcoN ™Desert Eagle976fine - pros would have fired it too1/158% / 58%
15 1:34 VanilaAK-471371fine - pros would have fired it too3/6killed them73% / 73%
15 0:50 AgnosticAK-47803fine - pros would have fired it too4/7killed them32% / 57%
15 0:45 quejkiAK-47365fired while moving (94 u/s), too fast to be accurate - stop first4/7killed them8% / 50%
15 bomb 0:34 BerciKAK-47385fine - pros would have fired it too3/8killed them46% / 47%
16 bomb 0:34 BerciKAK-47578fine - pros would have fired it too3/8killed them61% / 61%
17 1:26 VanilaAK-47350aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/9killed them16% / 62%
17 1:12 quejkiAK-47328fired while moving (110 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)38% / 62%
19 1:26 VanilaAK-47877aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/7killed them27% / 52%
19 1:11 quejkiAK-471191aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 49%
20 1:40 FalcoN ™AK-47774aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6killed them18% / 50%
20 1:32 BerciKAK-47294fired while moving (136 u/s), too fast to be accurate - stop first2/6killed them36% / 61%
20 1:03 AgnosticAK-47870fine - pros would have fired it too2/748% / 48%
20 1:01 AgnosticAK-47843fine - pros would have fired it too0/1cut short (a death, a reload)28% / 47%
21 1:43 VanilaAK-47265fired while moving (104 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 61%
22 bomb 0:40 FalcoN ™AK-47432fine - pros would have fired it too3/6cut short (a death, a reload)65% / 65%
23 bomb 0:24 VanilaAK-471405fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
24 1:15 AgnosticAK-471497fine - pros would have fired it too0/166% / 66%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.