Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 52% |
| MP9 | 21 | 33% |
| Desert Eagle | 21 | 33% |
| M4A4 | 20 | 50% |
| Glock-18 | 12 | 33% |
| USP-S | 10 | 40% |
| M4A1-S | 6 | 50% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/105 | 15 1:34 | 4 kills (AK-47 ×4), 1 headshot, in 58.5 s T | 9.3 |
| 4/105 | 13 1:20 | 4 kills (Glock ×4), 3 headshots, in 20.7 s T | 5.4 |
| 14/105 | 11 1:24 | 2 kills (M4A4 ×2), in 2.2 s CT | 3.8 |
| 27/105 | 3 1:24 | 2 kills (AWP ×2), in 17.9 s CT | 2.3 |
| 28/105 | 8 1:16 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 33/105 | 2 1:43 | 2 kills (MP9 ×2), 1 headshot, in 4 s CT | 1.6 |
| 47/105 | 19 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 56/105 | 14 1:03 | 1 kill (Deagle) T | 0.8 |
| 60/105 | 22 1:27 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 69/105 | 7 1:05 | 1 kill (M4A1-S) CT | 0.3 |
| 75/105 | 17 1:25 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 80/105 | 1 1:43 | 2 kills (USP-S ×2), all headshots, in 5.9 s CT | -0.1 |
| 91/105 | 16 bomb 0:33 | 1 kill (AK-47) T | -0.5 |
| 101/105 | 20 1:40 | 2 kills (AK-47 ×2), in 8.5 s T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:01 | 1v4 before the plant CT · 19 HP · Hell | lost - died later |
| 9 1:30 | 1v4 before the plant CT · 10 HP · Garage | lost - died in the first fight · saw each other |
| 13 1:19 | 1v4 before the plant T · 85 HP · Outside | lost - died later, after 3 kills · first fight won, saw each other |
| 17 1:31 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 0 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | wasted | no enemy blinded for long |
| 5 1:45 | wasted | no enemy blinded for long |
| 11 1:29 | hurt the team | no enemy blinded for long; blinded themselves 4.3 s holding Bombsite A - an enemy could see them; blinded Taik Maison 2.0 s holding Squeaky - safe |
| 15 1:45 | wasted | no enemy blinded for long; blinded themselves 4.0 s holding Outside - safe |
| 16 1:45 | wasted | no enemy blinded for long |
| 17 1:40 | wasted | no enemy blinded for long |
| 23 1:33 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Hut - safe |
Throws
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:47 | exposed | a flash at Outside - seen by 1 enemy for 0.2 s, the nearest 397 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:10 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:08 | Tunnels | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:01 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:00 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | rafekq was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | peek together | peeked the same enemy as Szczak skins.army CS2.ME, 906 ms after them - late - your team-mate went first, as bait |
| 2 1:40 | in their way | stood between Taik Maison and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 2 1:40 | line of fire | stood in Taik Maison's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:36 | trade | Szczak skins.army CS2.ME was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | эмодагестан333 was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:07 | trade | Taik Maison was killed 554 units away: you traded in 953 ms (pros: 2,031 ms) |
| 5 1:27 | trade | Taik Maison was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:19 | hold | held with Szczak skins.army CS2.ME, 487 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:30 | trade | эмодагестан333 was killed 130 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:37 | trade | Taik Maison was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:15 | trade | Szczak skins.army CS2.ME was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | Taik Maison was killed 329 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:44 | trade | Taik Maison was killed 453 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:34 | trade | эмодагестан333 was killed 175 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:43 | trade | Taik Maison was killed 326 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:35 | hold | held with эмодагестан333, 960 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after эмодагестан333) |
| 17 1:40 | hold | held with Taik Maison, 644 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:39 | trade | Taik Maison was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | trade | Szczak skins.army CS2.ME was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:33 | trade | эмодагестан333 was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:33 | hold | held with Taik Maison, 272 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:32 | trade | Taik Maison was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:34 | trade | rafekq was killed 272 units away: you traded in 2,500 ms (pros: 1,641 ms) |
| 20 1:30 | line of fire | stood in эмодагестан333's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:25 | trade | Taik Maison was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | эмодагестан333 was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:44 | trade | Szczak skins.army CS2.ME was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:32 | trade | Szczak skins.army CS2.ME was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:29 | trade | rafekq was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | USP-S | 125 ms | 703 ms | 3.1° | ||
| 1 1:44 | hit them | P2000 | 250 ms | – | 1.7° | ||
| 1 1:43 | hit by them | Glock-18 | 656 ms | – | 16.6° | ||
| 1 1:41 | hit by them | Glock-18 | 578 ms | – | 1.0° | ||
| 1 1:41 | hit them | P2000 | 969 ms | – | 2.5° | ||
| 1 1:37 | killed them | USP-S | 188 ms | 188 ms | 2.8° | ||
| 2 1:44 | hit by them | Glock-18 | 594 ms | – | 14.1° | ||
| 2 1:44 | killed them | MP9 | 609 ms | 1594 ms | 44.3° | ||
| 2 1:39 | killed them | MP9 | 281 ms | 484 ms | 7.0° | ||
| 2 bomb 0:39 | killed by them | Glock-18 | 1250 ms | 1250 ms | 45.6° | ||
| 3 1:24 | killed them | AWP | 281 ms | 281 ms | 0.8° | ||
| 3 1:06 | killed them | AWP | 125 ms | 125 ms | 1.7° | ||
| 5 1:09 | killed by them | AK-47 | 422 ms | 422 ms | 9.2° | ||
| 6 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | hit them | Desert Eagle | 562 ms | – | 0.6° | ||
| 7 1:05 | hit by them | AK-47 | 266 ms | – | 0.9° | ||
| 7 1:05 | killed them | M4A1-S | 500 ms | 703 ms | 1.7° | ||
| 7 bomb 0:11 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit them | Desert Eagle | 141 ms | – | 1.7° | ||
| 8 1:17 | killed them | Desert Eagle | 234 ms | 578 ms | 0.6° | ||
| 8 1:17 | hit by them | AK-47 | 359 ms | – | 8.1° | ||
| 8 0:52 | killed by them | AWP | 906 ms | 906 ms | 24.0° | ||
| 9 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | hit by them | AK-47 | 1016 ms | – | 2.6° | ||
| 9 1:31 | hit them | Desert Eagle | 1484 ms | – | 11.8° | ||
| 9 1:27 | killed by them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 10 1:01 | killed by them | AK-47 | 641 ms | 1141 ms | 1.3° | ||
| 11 1:24 | killed them | M4A4 | 1547 ms | 2172 ms | 48.2° | ||
| 11 1:22 | killed them | M4A4 | 453 ms | 906 ms | 1.3° | ||
| 11 1:22 | hit by them | AK-47 | 562 ms | – | 7.7° | ||
| 11 0:54 | killed by them | AWP | 328 ms | 328 ms | 1.6° | ||
| 12 1:34 | killed by them | AK-47 | 359 ms | 922 ms | 0.7° | ||
| 12 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | hit by them | P2000 | 1000 ms | – | 1.2° | ||
| 13 1:20 | killed them | Glock-18 | 1234 ms | 1234 ms | 18.3° | ||
| 13 1:14 | killed them | Glock-18 | 281 ms | 281 ms | 19.2° | ||
| 13 1:07 | hit by them | P2000 | 516 ms | – | 4.5° | ||
| 13 1:07 | killed them | Glock-18 | 641 ms | 641 ms | 43.5° | ||
| 13 1:00 | hit by them | P2000 | 391 ms | – | 2.8° | ||
| 13 1:00 | killed them | Glock-18 | 781 ms | 781 ms | 1.5° | ||
| 13 0:59 | killed by them | USP-S | 344 ms | 344 ms | 2.8° | ||
| 14 1:13 | hit by them | M4A4 | 266 ms | – | 1.9° | ||
| 14 1:13 | hit them | Desert Eagle | 344 ms | – | 2.3° | ||
| 14 1:12 | hit by them | MP9 | 109 ms | – | 1.8° | ||
| 14 1:07 | hit by them | P2000 | 312 ms | – | 5.3° | ||
| 14 1:03 | killed them | Desert Eagle | 516 ms | 516 ms | 8.8° | ||
| 14 0:58 | hit them | Desert Eagle | 125 ms | – | 1.5° | ||
| 14 0:57 | killed by them | MP7 | 62 ms | 62 ms | 1.9° | ||
| 15 1:34 | killed them | AK-47 | 47 ms | 250 ms | 0.2° | ||
| 15 0:50 | killed them | AK-47 | 406 ms | 797 ms | 5.5° | ||
| 15 0:45 | killed them | AK-47 | 641 ms | 938 ms | 2.2° | ||
| 15 bomb 0:34 | killed them | AK-47 | 188 ms | 484 ms | 2.1° | ||
| 15 bomb 0:33 | hit by them | AK-47 | 359 ms | – | 10.4° | ||
| 16 bomb 0:34 | killed them | AK-47 | 234 ms | 641 ms | 1.4° | ||
| 17 1:25 | hit by them | AK-47 | 609 ms | – | 13.5° | ||
| 17 1:25 | killed them | AK-47 | 734 ms | 734 ms | 4.9° | ||
| 17 1:12 | hit them | AK-47 | 344 ms | – | 6.1° | ||
| 17 1:12 | killed by them | AK-47 | 438 ms | 547 ms | 11.6° | ||
| 18 1:34 | hit by them | M4A4 | 125 ms | – | 4.9° | ||
| 18 1:30 | killed by them | AK-47 | 328 ms | 531 ms | 1.5° | ||
| 19 1:26 | killed them | AK-47 | 578 ms | 984 ms | 5.8° | ||
| 19 1:25 | hit by them | AK-47 | 922 ms | – | 28.1° | ||
| 20 1:40 | killed them | AK-47 | 703 ms | 703 ms | 25.1° | ||
| 20 1:32 | killed them | AK-47 | 172 ms | 266 ms | 5.8° | ||
| 20 1:03 | hit by them | M4A4 | 125 ms | – | 0.5° | ||
| 20 1:03 | hit them | AK-47 | 391 ms | – | 11.1° | ||
| 20 1:01 | hit by them | M4A4 | 188 ms | – | 4.3° | ||
| 21 1:43 | killed by them | MP9 | 266 ms | 750 ms | 2.0° | ||
| 21 1:43 | hit them | AK-47 | 375 ms | – | 1.7° | ||
| 22 1:28 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:39 | killed by them | M4A1-S | 359 ms | 672 ms | 0.5° | ||
| 22 bomb 0:39 | hit them | AK-47 | 422 ms | – | 0.7° | ||
| 23 bomb 0:24 | killed by them | M4A1-S | 312 ms | 516 ms | 0.4° | ||
| 24 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:41 | killed by them | FAMAS | 188 ms | 375 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 726 | fine - pros would have fired it too | 2/5 | 64% / 64% | ||
| 1 1:42 | USP-S | 632 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 12% / 50% | |
| 1 1:37 | USP-S | 573 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 2 1:44 | MP9 | 318 | fine - pros would have fired it too | 3/23 | killed them | 72% / 72% | |
| 2 1:39 | MP9 | 580 | fine - pros would have fired it too | 4/9 | killed them | 46% / 47% | |
| 3 1:24 | AWP | 1274 | fine - pros would have fired it too | 1/1 | killed them | 71% / 74% | |
| 3 1:06 | AWP | 666 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 7 1:33 | Desert Eagle | 1421 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 25% / 50% | ||
| 7 1:30 | Desert Eagle | 1764 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 7 1:29 | Desert Eagle | 1782 | fine - pros would have fired it too | 0/1 | 23% / 31% | ||
| 7 1:05 | M4A1-S | 529 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/9 | killed them | 32% / 47% | |
| 8 1:17 | Desert Eagle | 359 | fine - pros would have fired it too | 2/3 | killed them | 76% / 76% | |
| 8 0:52 | Desert Eagle | 823 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 42% | |
| 9 1:42 | Desert Eagle | 1459 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 9 1:41 | Desert Eagle | 1459 | fine - pros would have fired it too | 0/1 | 15% / 31% | ||
| 9 1:40 | Desert Eagle | 1460 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 9 1:39 | Desert Eagle | 1450 | fine - pros would have fired it too | 0/1 | 36% / 36% | ||
| 9 1:31 | Desert Eagle | 1511 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 12% / 32% | ||
| 9 1:31 | Desert Eagle | 1511 | fine - pros would have fired it too | 1/1 | 34% / 46% | ||
| 9 1:30 | Desert Eagle | 1514 | fine - pros would have fired it too | 0/1 | 79% / 79% | ||
| 11 1:24 | M4A4 | 706 | fine - pros would have fired it too | 5/8 | killed them | 59% / 59% | |
| 11 1:22 | M4A4 | 640 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/11 | killed them | 23% / 53% | |
| 13 1:25 | Glock-18 | 1343 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/1 | 5% / 35% | ||
| 13 1:21 | Glock-18 | 589 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 1/3 | killed them | 1% / 48% | |
| 13 1:14 | Glock-18 | 408 | fine - pros would have fired it too | 1/1 | killed them | 53% / 54% | |
| 13 1:07 | Glock-18 | 557 | fine - pros would have fired it too | 1/3 | killed them | 31% / 39% | |
| 13 1:04 | Glock-18 | 597 | fine - pros would have fired it too | 0/1 | 61% / 61% | ||
| 13 1:00 | Glock-18 | 306 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 26% / 56% | |
| 14 1:22 | Desert Eagle | 903 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 14 1:13 | Desert Eagle | 1004 | fine - pros would have fired it too | 1/2 | 52% / 52% | ||
| 14 1:07 | Desert Eagle | 771 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 66% / 66% | |
| 14 1:03 | Desert Eagle | 776 | fine - pros would have fired it too | 1/1 | killed them | 62% / 63% | |
| 14 0:58 | Desert Eagle | 976 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 15 1:34 | AK-47 | 1371 | fine - pros would have fired it too | 3/6 | killed them | 73% / 73% | |
| 15 0:50 | AK-47 | 803 | fine - pros would have fired it too | 4/7 | killed them | 32% / 57% | |
| 15 0:45 | AK-47 | 365 | fired while moving (94 u/s), too fast to be accurate - stop first | 4/7 | killed them | 8% / 50% | |
| 15 bomb 0:34 | AK-47 | 385 | fine - pros would have fired it too | 3/8 | killed them | 46% / 47% | |
| 16 bomb 0:34 | AK-47 | 578 | fine - pros would have fired it too | 3/8 | killed them | 61% / 61% | |
| 17 1:26 | AK-47 | 350 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/9 | killed them | 16% / 62% | |
| 17 1:12 | AK-47 | 328 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 38% / 62% | |
| 19 1:26 | AK-47 | 877 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/7 | killed them | 27% / 52% | |
| 19 1:11 | AK-47 | 1191 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 49% | |
| 20 1:40 | AK-47 | 774 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | killed them | 18% / 50% | |
| 20 1:32 | AK-47 | 294 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/6 | killed them | 36% / 61% | |
| 20 1:03 | AK-47 | 870 | fine - pros would have fired it too | 2/7 | 48% / 48% | ||
| 20 1:01 | AK-47 | 843 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 47% | |
| 21 1:43 | AK-47 | 265 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 61% | |
| 22 bomb 0:40 | AK-47 | 432 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 65% / 65% | |
| 23 bomb 0:24 | AK-47 | 1405 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 24 1:15 | AK-47 | 1497 | fine - pros would have fired it too | 0/1 | 66% / 66% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.