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Nuke, won 13-11 · Fri 30 Oct, 22:55

Vanila20,370

The match

Aim

375 msTTD500 msTTK2.3°Crosshair↓46%1st bullet76%Spray14%Head65%Counter-strafe

Scoreboard

131ADR75%KAST

Positioning

Shots

24/52Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S3136%
AK-472850%
M4A1-S2454%
MP91656%
P2501553%
M4A41457%
AWP1377%
Glock-18450%
Five-SeveN475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10517 1:39 3 kills (M4A4 ×2, AK-47), 1 headshot, in 8.7 s CT7.2
6/10510 1:14 3 kills (AWP ×2, Five-SeveN), in 38.7 s T4.9
7/10518 1:37 3 kills (M4A1-S, USP-S, AK-47), 1 headshot, in 7.7 s CT4.8
12/10523 1:32 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23.8 s CT3.9
13/10521 1:43 3 kills (AK-47 ×2, MP9), 2 headshots, in 44.7 s CT3.8
22/1057 1:37 3 kills (AWP ×3), a wallbang, in 77.5 s T2.5
26/10512 1:44 2 kills (AWP, P250), in 16.4 s T2.3
37/1053 1:44 1 kill (AWP) T1.0
42/10513 1:31 1 kill (USP-S), 1 headshot CT1.0
43/10515 1:43 1 kill (AWP) CT1.0
46/10519 1:32 1 kill (AK-47), 1 headshot CT1.0
52/1059 1:34 2 kills (AWP, P250), in 4.4 s T0.8
70/10511 1:22 2 kills (Five-SeveN, AWP), in 27.7 s T0.3
78/1056 bomb 0:30 1 kill (P250), 1 headshot T-0.1
81/1052 bomb 0:39 2 kills (Glock, MP9), all headshots, in 6.5 s T-0.1
89/1058 0:52 2 kills (AWP ×2), in 46.3 s T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:30 1v4 before the plant T · 100 HP · Controllost - died with two or more on them at once, after 2 kills · first fight won, saw them first
11 0:58 1v3 before the plant T · 20 HP · Squeakylost - died later, after 1 kill · first fight won, saw each other
23 1:35 1v5 before the plant CT · 68 HP · Garagelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:54 wastedno enemy blinded for long
7 1:19 wastedno enemy blinded for long
8 1:23 wastedno enemy blinded for long
10 bomb 0:20 wastedno enemy blinded for long
10 bomb 0:18 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Vents - safe
17 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:03 exposeda molotov at Outside - seen by 1 enemy for 0.1 s, the nearest 714 units away; a running throw

Positioning

In 2 of your 58 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 50 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 21 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:52 HexsoNHeavencover not used: 48 units away, they'd have seen only your headkilled them
15 1:35 эмодагестан333Outsidestanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 in their waystood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time)
2 1:43 tradequejki was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
2 1:39 tradeAgnostic was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
2 1:30 tradeFalcoN ™ was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
3 1:24 tradeAgnostic was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:22 peek togetherpeeked the same enemy as FalcoN ™, 250 ms before them - a double peek
3 1:22 peek togetherpeeked the same enemy as quejki, 234 ms before them - a double peek
4 1:42 peek togetherpeeked the same enemy as FalcoN ™, 922 ms before them - early - you went first, alone
4 1:42 peek togetherpeeked the same enemy as BerciK, 609 ms after them - late - your team-mate went first, as bait
6 bomb 0:36 holdheld with quejki, 627 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 bomb 0:36 tradequejki was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 holdheld with quejki, 203 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before quejki)
8 1:39 line of firestood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:16 tradeBerciK was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeFalcoN ™ was killed 206 units away: you traded in 2,375 ms (pros: 969 ms)
12 1:29 tradeFalcoN ™ was killed 71 units away: you traded in 1,266 ms (pros: 625 ms)
12 bomb 0:36 holdheld with BerciK, 981 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:13 holdheld with quejki, 121 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before quejki)
18 1:39 tradequejki was killed 1136 units away: you traded in 1,891 ms (pros: 2,609 ms)
18 1:32 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:17 tradeFalcoN ™ was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
21 0:59 tradeFalcoN ™ was killed 578 units away: you traded in 1,047 ms (pros: 2,031 ms)
23 1:37 tradequejki was killed 1619 units away: you traded in 4,344 ms (pros: 2,609 ms)
23 1:35 tradeBerciK was killed 1547 units away: you traded in 2,938 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 HexsoNkilled by themUSP-S125 ms703 ms3.1°
1 1:43 HexsoNhit themGlock-18656 ms–16.6°
2 bomb 0:39 HexsoNkilled themGlock-181250 ms1250 ms45.6°
2 bomb 0:33 rafekqkilled themMP9125 ms406 ms45.7°
2 bomb 0:33 rafekqhit by themMP9906 ms–25.6°
2 bomb 0:30 Taik Maisonhit themMP9375 ms–14.1°
2 bomb 0:30 Taik Maisonkilled by themMP9375 ms375 ms11.6°
3 1:44 эмодагестан333killed themAWP188 ms188 ms0.7°
3 1:21 Taik Maisonhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:16 Szczak skins.army CS2.MEkilled by themMP91688 ms1906 ms15.0°
4 1:42 эмодагестан333killed by themM4A4281 ms828 ms8.3°
5 1:15 rafekqkilled by themM4A1-S266 ms562 ms2.4°
6 bomb 0:31 Szczak skins.army CS2.MEkilled themP250266 ms984 ms2.8°
7 1:37 rafekqkilled themAWP250 ms250 ms0.1°
7 1:26 Szczak skins.army CS2.MEhit by themMP9297 ms–3.5°
7 1:01 Taik Maisonhit by themP2000312 ms–1.5°
7 1:01 Taik Maisonkilled themAWP375 ms375 ms1.5°
7 bomb 0:11 HexsoNkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:39 Taik Maisonhit by themM4A4109 ms–2.1°
8 0:52 HexsoNkilled themAWP906 ms906 ms24.0°
8 bomb 0:15 эмодагестан333killed themAWP172 ms172 ms2.1°
9 1:34 эмодагестан333killed themAWP312 ms312 ms1.0°
9 1:31 rafekqhit by themFive-SeveN938 ms–1.4°
9 1:31 rafekqkilled themP2501453 ms2047 ms2.3°
10 1:27 Szczak skins.army CS2.MEhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:14 эмодагестан333killed themAWP250 ms250 ms1.5°
10 1:12 Szczak skins.army CS2.MEkilled themFive-SeveN516 ms516 ms12.9°
10 bomb 0:16 rafekqhit by themM4A4609 ms–3.2°
10 bomb 0:16 rafekqkilled themAWP484 ms484 ms43.0°
11 1:38 rafekqhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:22 Taik Maisonkilled themFive-SeveN62 ms219 ms1.6°
11 0:54 HexsoNkilled themAWP328 ms328 ms1.6°
11 0:30 rafekqhit themAK-47312 ms–0.7°
11 0:30 rafekqkilled by themM4A1-S609 ms609 ms17.6°
12 1:44 Taik Maisonkilled themAWP78 ms78 ms1.4°
12 1:43 эмодагестан333hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 эмодагестан333hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 Szczak skins.army CS2.MEkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 Taik Maisonhit by themGlock-181797 ms–8.4°
13 1:31 эмодагестан333killed themUSP-S438 ms438 ms6.6°
13 1:21 HexsoNhit themP20001000 ms–1.2°
13 1:20 HexsoNkilled by themGlock-181234 ms1234 ms18.3°
14 1:13 HexsoNhit themM4A4266 ms–1.9°
14 1:13 HexsoNhit by themDesert Eagle344 ms–2.3°
14 1:07 HexsoNhit themP2000312 ms–5.3°
14 1:05 эмодагестан333hit by themDesert Eagle625 ms–0.4°
14 1:04 эмодагестан333hit themP2000469 ms–42.5°
14 1:03 HexsoNkilled by themDesert Eagle516 ms516 ms8.8°
15 1:43 Taik Maisonkilled themAWP391 ms391 ms0.5°
15 1:34 эмодагестан333hit by themGalil AR312 ms–1.0°
15 1:34 HexsoNkilled by themAK-4747 ms250 ms0.2°
16 1:44 Szczak skins.army CS2.MEhit themP2000406 ms–1.5°
16 1:44 Szczak skins.army CS2.MEkilled by themAK-47766 ms969 ms14.6°
17 1:40 Taik Maisonkilled themM4A4375 ms734 ms0.9°
17 1:38 эмодагестан333killed themM4A4625 ms906 ms4.7°
17 1:31 Szczak skins.army CS2.MEkilled themAK-47516 ms812 ms1.4°
17 1:31 Szczak skins.army CS2.MEhit by themAK-47547 ms–9.6°
17 1:25 HexsoNhit themAK-47609 ms–13.5°
17 1:25 HexsoNkilled by themAK-47734 ms734 ms4.9°
18 1:39 эмодагестан333hit themM4A4109 ms–2.3°
18 1:37 Szczak skins.army CS2.MEkilled themM4A1-S188 ms281 ms5.2°
18 1:34 эмодагестан333hit by themAK-47516 ms–20.1°
18 1:33 эмодагестан333killed themUSP-S609 ms781 ms7.3°
18 1:30 HexsoNkilled themAK-47328 ms531 ms1.5°
19 1:32 Taik Maisonkilled themAK-47781 ms781 ms2.4°
19 1:26 HexsoNkilled by themAK-47578 ms984 ms5.8°
19 1:25 HexsoNhit themAK-47922 ms–28.1°
20 1:32 Szczak skins.army CS2.MEkilled by themAK-47203 ms203 ms9.5°
21 1:43 HexsoNkilled themMP9266 ms750 ms2.0°
21 1:43 HexsoNhit by themAK-47375 ms–1.7°
21 1:11 rafekqkilled themAK-471688 ms1688 ms22.1°
21 1:07 Taik Maisonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:58 Taik Maisonkilled themAK-47359 ms359 ms7.2°
22 1:28 HexsoNkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:44 rafekqhit by themAK-47172 ms–1.7°
23 1:33 Szczak skins.army CS2.MEkilled themM4A1-S1234 ms1953 ms15.3°
23 1:33 Szczak skins.army CS2.MEhit by themAK-471438 ms–14.6°
23 bomb 0:24 HexsoNkilled themM4A1-S312 ms516 ms0.4°
23 bomb 0:22 rafekqhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:21 Taik Maisonkilled by themAK-47328 ms328 ms1.7°
24 1:34 Szczak skins.army CS2.MEkilled by themAWP1359 ms1359 ms6.7°

Shots

You fired 24 of your 52 first shots too soon: 13 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 HexsoNGlock-18620fired while moving (129 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 42%
2 bomb 0:39 HexsoNGlock-18432fine - pros would have fired it too1/4killed them26% / 42%
2 bomb 0:33 rafekqMP9109aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/10killed them9% / 54%
2 bomb 0:32 Taik MaisonMP9665fired while moving (178 u/s), too fast to be accurate - stop first0/46% / 58%
2 bomb 0:30 Taik MaisonMP9398fired while moving (159 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)9% / 63%
3 1:44 эмодагестан333AWP1403fine - pros would have fired it too1/2killed them67% / 68%
4 1:42 эмодагестан333P250268aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/3cut short (a death, a reload)1% / 41%
5 1:22 rafekqAK-471093aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/421% / 54%
6 bomb 0:31 Szczak skins.army CS2.MEP250454fine - pros would have fired it too4/6killed them48% / 48%
7 1:37 rafekqAWP706fine - pros would have fired it too1/1killed them58% / 75%
7 1:01 Taik MaisonAWP759fine - pros would have fired it too1/1killed them61% / 72%
8 0:52 HexsoNAWP815fine - pros would have fired it too1/1killed them57% / 70%
8 bomb 0:15 эмодагестан333AWP550fine - pros would have fired it too1/1killed them83% / 83%
9 1:31 rafekqP250361aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/7killed them11% / 51%
10 1:12 Szczak skins.army CS2.MEFive-SeveN420fine - pros would have fired it too1/4killed them56% / 58%
10 bomb 0:16 rafekqAWP331fine - pros would have fired it too1/1killed them74% / 74%
11 1:43 rafekqAWP1220aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/28% / 78%
11 1:22 Taik MaisonFive-SeveN251fine - pros would have fired it too2/4killed them58% / 60%
11 0:54 HexsoNAWP762fine - pros would have fired it too1/1killed them74% / 77%
11 0:47 эмодагестан333AWP341fired while moving (144 u/s), too fast to be accurate - stop first0/140% / 74%
11 0:30 rafekqAK-47762aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/5cut short (a death, a reload)17% / 61%
12 1:44 Taik MaisonAWP1025fine - pros would have fired it too2/2killed them82% / 82%
12 1:27 Szczak skins.army CS2.MEP250692fired while moving (233 u/s), too fast to be accurate - stop first1/2killed them54% / 58%
13 1:40 Taik MaisonUSP-S2130fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 46%
13 1:40 Taik MaisonUSP-S2130fine - pros would have fired it too0/223% / 43%
13 1:39 Taik MaisonUSP-S2067fine - pros would have fired it too0/240% / 43%
13 1:38 rafekqUSP-S2147fine - pros would have fired it too0/325% / 45%
13 1:31 эмодагестан333USP-S1196fired while moving (122 u/s), too fast to be accurate - stop first1/1killed them41% / 45%
13 1:22 HexsoNUSP-S589aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)22% / 56%
14 1:14 HexsoNM4A1-S1005fired while moving (107 u/s), too fast to be accurate - stop first0/620% / 51%
14 1:13 HexsoNM4A1-S1005fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 55%
14 1:07 HexsoNUSP-S773fired while moving (228 u/s), too fast to be accurate - stop first3/847% / 63%
14 1:05 эмодагестан333USP-S501aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/4cut short (a death, a reload)9% / 50%
15 1:43 Taik MaisonAWP1920fine - pros would have fired it too1/1killed them81% / 81%
17 1:40 Taik MaisonM4A4969aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/6killed them27% / 53%
17 1:39 эмодагестан333M4A4453fired while moving (202 u/s), too fast to be accurate - stop first4/11killed them0% / 48%
17 1:31 Szczak skins.army CS2.MEAK-47664fired while moving (142 u/s), too fast to be accurate - stop first4/10killed them13% / 49%
17 1:26 HexsoNAK-47348fired while moving (215 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)16% / 48%
18 1:39 эмодагестан333M4A1-S559fine - pros would have fired it too4/768% / 68%
18 1:34 эмодагестан333USP-S161aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/5killed them7% / 57%
18 1:30 HexsoNAK-47917fine - pros would have fired it too3/7killed them63% / 63%
19 1:32 Taik MaisonAK-471815fine - pros would have fired it too1/1killed them50% / 50%
19 1:26 HexsoNAK-47884fired while moving (92 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
19 1:25 HexsoNAK-47871fine - pros would have fired it too1/3cut short (a death, a reload)44% / 47%
21 1:43 HexsoNMP9265fine - pros would have fired it too5/12killed them33% / 52%
21 1:11 rafekqAK-47923fine - pros would have fired it too1/4killed them68% / 68%
21 0:58 Taik MaisonAK-47566fine - pros would have fired it too1/3killed them61% / 61%
23 1:33 Szczak skins.army CS2.MEM4A1-S1238fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 48%
23 1:33 Szczak skins.army CS2.MEM4A1-S1230fine - pros would have fired it too3/5killed them45% / 50%
23 bomb 0:24 HexsoNM4A1-S1405fine - pros would have fired it too2/4killed them54% / 54%
23 bomb 0:22 rafekqM4A1-S930aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/426% / 59%
23 bomb 0:21 Taik MaisonM4A1-S541fired while moving (145 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.