Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 31 | 36% |
| AK-47 | 28 | 50% |
| M4A1-S | 24 | 54% |
| MP9 | 16 | 56% |
| P250 | 15 | 53% |
| M4A4 | 14 | 57% |
| AWP | 13 | 77% |
| Glock-18 | 4 | 50% |
| Five-SeveN | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/105 | 17 1:39 | 3 kills (M4A4 ×2, AK-47), 1 headshot, in 8.7 s CT | 7.2 |
| 6/105 | 10 1:14 | 3 kills (AWP ×2, Five-SeveN), in 38.7 s T | 4.9 |
| 7/105 | 18 1:37 | 3 kills (M4A1-S, USP-S, AK-47), 1 headshot, in 7.7 s CT | 4.8 |
| 12/105 | 23 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23.8 s CT | 3.9 |
| 13/105 | 21 1:43 | 3 kills (AK-47 ×2, MP9), 2 headshots, in 44.7 s CT | 3.8 |
| 22/105 | 7 1:37 | 3 kills (AWP ×3), a wallbang, in 77.5 s T | 2.5 |
| 26/105 | 12 1:44 | 2 kills (AWP, P250), in 16.4 s T | 2.3 |
| 37/105 | 3 1:44 | 1 kill (AWP) T | 1.0 |
| 42/105 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 43/105 | 15 1:43 | 1 kill (AWP) CT | 1.0 |
| 46/105 | 19 1:32 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 52/105 | 9 1:34 | 2 kills (AWP, P250), in 4.4 s T | 0.8 |
| 70/105 | 11 1:22 | 2 kills (Five-SeveN, AWP), in 27.7 s T | 0.3 |
| 78/105 | 6 bomb 0:30 | 1 kill (P250), 1 headshot T | -0.1 |
| 81/105 | 2 bomb 0:39 | 2 kills (Glock, MP9), all headshots, in 6.5 s T | -0.1 |
| 89/105 | 8 0:52 | 2 kills (AWP ×2), in 46.3 s T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:30 | 1v4 before the plant T · 100 HP · Control | lost - died with two or more on them at once, after 2 kills · first fight won, saw them first |
| 11 0:58 | 1v3 before the plant T · 20 HP · Squeaky | lost - died later, after 1 kill · first fight won, saw each other |
| 23 1:35 | 1v5 before the plant CT · 68 HP · Garage | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:54 | wasted | no enemy blinded for long |
| 7 1:19 | wasted | no enemy blinded for long |
| 8 1:23 | wasted | no enemy blinded for long |
| 10 bomb 0:20 | wasted | no enemy blinded for long |
| 10 bomb 0:18 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Vents - safe |
| 17 1:43 | wasted | no enemy blinded for long |
Throws
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:03 | exposed | a molotov at Outside - seen by 1 enemy for 0.1 s, the nearest 714 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:52 | Heaven | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 15 1:35 | Outside | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | in their way | stood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 2 1:43 | trade | quejki was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:39 | trade | Agnostic was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:30 | trade | FalcoN ™ was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:24 | trade | Agnostic was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:22 | peek together | peeked the same enemy as FalcoN ™, 250 ms before them - a double peek |
| 3 1:22 | peek together | peeked the same enemy as quejki, 234 ms before them - a double peek |
| 4 1:42 | peek together | peeked the same enemy as FalcoN ™, 922 ms before them - early - you went first, alone |
| 4 1:42 | peek together | peeked the same enemy as BerciK, 609 ms after them - late - your team-mate went first, as bait |
| 6 bomb 0:36 | hold | held with quejki, 627 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 bomb 0:36 | trade | quejki was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:27 | hold | held with quejki, 203 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before quejki) |
| 8 1:39 | line of fire | stood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:16 | trade | BerciK was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | FalcoN ™ was killed 206 units away: you traded in 2,375 ms (pros: 969 ms) |
| 12 1:29 | trade | FalcoN ™ was killed 71 units away: you traded in 1,266 ms (pros: 625 ms) |
| 12 bomb 0:36 | hold | held with BerciK, 981 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:13 | hold | held with quejki, 121 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before quejki) |
| 18 1:39 | trade | quejki was killed 1136 units away: you traded in 1,891 ms (pros: 2,609 ms) |
| 18 1:32 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:17 | trade | FalcoN ™ was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:59 | trade | FalcoN ™ was killed 578 units away: you traded in 1,047 ms (pros: 2,031 ms) |
| 23 1:37 | trade | quejki was killed 1619 units away: you traded in 4,344 ms (pros: 2,609 ms) |
| 23 1:35 | trade | BerciK was killed 1547 units away: you traded in 2,938 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 125 ms | 703 ms | 3.1° | ||
| 1 1:43 | hit them | Glock-18 | 656 ms | – | 16.6° | ||
| 2 bomb 0:39 | killed them | Glock-18 | 1250 ms | 1250 ms | 45.6° | ||
| 2 bomb 0:33 | killed them | MP9 | 125 ms | 406 ms | 45.7° | ||
| 2 bomb 0:33 | hit by them | MP9 | 906 ms | – | 25.6° | ||
| 2 bomb 0:30 | hit them | MP9 | 375 ms | – | 14.1° | ||
| 2 bomb 0:30 | killed by them | MP9 | 375 ms | 375 ms | 11.6° | ||
| 3 1:44 | killed them | AWP | 188 ms | 188 ms | 0.7° | ||
| 3 1:21 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:16 | killed by them | MP9 | 1688 ms | 1906 ms | 15.0° | ||
| 4 1:42 | killed by them | M4A4 | 281 ms | 828 ms | 8.3° | ||
| 5 1:15 | killed by them | M4A1-S | 266 ms | 562 ms | 2.4° | ||
| 6 bomb 0:31 | killed them | P250 | 266 ms | 984 ms | 2.8° | ||
| 7 1:37 | killed them | AWP | 250 ms | 250 ms | 0.1° | ||
| 7 1:26 | hit by them | MP9 | 297 ms | – | 3.5° | ||
| 7 1:01 | hit by them | P2000 | 312 ms | – | 1.5° | ||
| 7 1:01 | killed them | AWP | 375 ms | 375 ms | 1.5° | ||
| 7 bomb 0:11 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:39 | hit by them | M4A4 | 109 ms | – | 2.1° | ||
| 8 0:52 | killed them | AWP | 906 ms | 906 ms | 24.0° | ||
| 8 bomb 0:15 | killed them | AWP | 172 ms | 172 ms | 2.1° | ||
| 9 1:34 | killed them | AWP | 312 ms | 312 ms | 1.0° | ||
| 9 1:31 | hit by them | Five-SeveN | 938 ms | – | 1.4° | ||
| 9 1:31 | killed them | P250 | 1453 ms | 2047 ms | 2.3° | ||
| 10 1:27 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:14 | killed them | AWP | 250 ms | 250 ms | 1.5° | ||
| 10 1:12 | killed them | Five-SeveN | 516 ms | 516 ms | 12.9° | ||
| 10 bomb 0:16 | hit by them | M4A4 | 609 ms | – | 3.2° | ||
| 10 bomb 0:16 | killed them | AWP | 484 ms | 484 ms | 43.0° | ||
| 11 1:38 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:22 | killed them | Five-SeveN | 62 ms | 219 ms | 1.6° | ||
| 11 0:54 | killed them | AWP | 328 ms | 328 ms | 1.6° | ||
| 11 0:30 | hit them | AK-47 | 312 ms | – | 0.7° | ||
| 11 0:30 | killed by them | M4A1-S | 609 ms | 609 ms | 17.6° | ||
| 12 1:44 | killed them | AWP | 78 ms | 78 ms | 1.4° | ||
| 12 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | hit by them | Glock-18 | 1797 ms | – | 8.4° | ||
| 13 1:31 | killed them | USP-S | 438 ms | 438 ms | 6.6° | ||
| 13 1:21 | hit them | P2000 | 1000 ms | – | 1.2° | ||
| 13 1:20 | killed by them | Glock-18 | 1234 ms | 1234 ms | 18.3° | ||
| 14 1:13 | hit them | M4A4 | 266 ms | – | 1.9° | ||
| 14 1:13 | hit by them | Desert Eagle | 344 ms | – | 2.3° | ||
| 14 1:07 | hit them | P2000 | 312 ms | – | 5.3° | ||
| 14 1:05 | hit by them | Desert Eagle | 625 ms | – | 0.4° | ||
| 14 1:04 | hit them | P2000 | 469 ms | – | 42.5° | ||
| 14 1:03 | killed by them | Desert Eagle | 516 ms | 516 ms | 8.8° | ||
| 15 1:43 | killed them | AWP | 391 ms | 391 ms | 0.5° | ||
| 15 1:34 | hit by them | Galil AR | 312 ms | – | 1.0° | ||
| 15 1:34 | killed by them | AK-47 | 47 ms | 250 ms | 0.2° | ||
| 16 1:44 | hit them | P2000 | 406 ms | – | 1.5° | ||
| 16 1:44 | killed by them | AK-47 | 766 ms | 969 ms | 14.6° | ||
| 17 1:40 | killed them | M4A4 | 375 ms | 734 ms | 0.9° | ||
| 17 1:38 | killed them | M4A4 | 625 ms | 906 ms | 4.7° | ||
| 17 1:31 | killed them | AK-47 | 516 ms | 812 ms | 1.4° | ||
| 17 1:31 | hit by them | AK-47 | 547 ms | – | 9.6° | ||
| 17 1:25 | hit them | AK-47 | 609 ms | – | 13.5° | ||
| 17 1:25 | killed by them | AK-47 | 734 ms | 734 ms | 4.9° | ||
| 18 1:39 | hit them | M4A4 | 109 ms | – | 2.3° | ||
| 18 1:37 | killed them | M4A1-S | 188 ms | 281 ms | 5.2° | ||
| 18 1:34 | hit by them | AK-47 | 516 ms | – | 20.1° | ||
| 18 1:33 | killed them | USP-S | 609 ms | 781 ms | 7.3° | ||
| 18 1:30 | killed them | AK-47 | 328 ms | 531 ms | 1.5° | ||
| 19 1:32 | killed them | AK-47 | 781 ms | 781 ms | 2.4° | ||
| 19 1:26 | killed by them | AK-47 | 578 ms | 984 ms | 5.8° | ||
| 19 1:25 | hit them | AK-47 | 922 ms | – | 28.1° | ||
| 20 1:32 | killed by them | AK-47 | 203 ms | 203 ms | 9.5° | ||
| 21 1:43 | killed them | MP9 | 266 ms | 750 ms | 2.0° | ||
| 21 1:43 | hit by them | AK-47 | 375 ms | – | 1.7° | ||
| 21 1:11 | killed them | AK-47 | 1688 ms | 1688 ms | 22.1° | ||
| 21 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:58 | killed them | AK-47 | 359 ms | 359 ms | 7.2° | ||
| 22 1:28 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:44 | hit by them | AK-47 | 172 ms | – | 1.7° | ||
| 23 1:33 | killed them | M4A1-S | 1234 ms | 1953 ms | 15.3° | ||
| 23 1:33 | hit by them | AK-47 | 1438 ms | – | 14.6° | ||
| 23 bomb 0:24 | killed them | M4A1-S | 312 ms | 516 ms | 0.4° | ||
| 23 bomb 0:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:21 | killed by them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 24 1:34 | killed by them | AWP | 1359 ms | 1359 ms | 6.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 620 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 42% | |
| 2 bomb 0:39 | Glock-18 | 432 | fine - pros would have fired it too | 1/4 | killed them | 26% / 42% | |
| 2 bomb 0:33 | MP9 | 109 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/10 | killed them | 9% / 54% | |
| 2 bomb 0:32 | MP9 | 665 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/4 | 6% / 58% | ||
| 2 bomb 0:30 | MP9 | 398 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 9% / 63% | |
| 3 1:44 | AWP | 1403 | fine - pros would have fired it too | 1/2 | killed them | 67% / 68% | |
| 4 1:42 | P250 | 268 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 41% | |
| 5 1:22 | AK-47 | 1093 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 21% / 54% | ||
| 6 bomb 0:31 | P250 | 454 | fine - pros would have fired it too | 4/6 | killed them | 48% / 48% | |
| 7 1:37 | AWP | 706 | fine - pros would have fired it too | 1/1 | killed them | 58% / 75% | |
| 7 1:01 | AWP | 759 | fine - pros would have fired it too | 1/1 | killed them | 61% / 72% | |
| 8 0:52 | AWP | 815 | fine - pros would have fired it too | 1/1 | killed them | 57% / 70% | |
| 8 bomb 0:15 | AWP | 550 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 9 1:31 | P250 | 361 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/7 | killed them | 11% / 51% | |
| 10 1:12 | Five-SeveN | 420 | fine - pros would have fired it too | 1/4 | killed them | 56% / 58% | |
| 10 bomb 0:16 | AWP | 331 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 11 1:43 | AWP | 1220 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | 8% / 78% | ||
| 11 1:22 | Five-SeveN | 251 | fine - pros would have fired it too | 2/4 | killed them | 58% / 60% | |
| 11 0:54 | AWP | 762 | fine - pros would have fired it too | 1/1 | killed them | 74% / 77% | |
| 11 0:47 | AWP | 341 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | 40% / 74% | ||
| 11 0:30 | AK-47 | 762 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 17% / 61% | |
| 12 1:44 | AWP | 1025 | fine - pros would have fired it too | 2/2 | killed them | 82% / 82% | |
| 12 1:27 | P250 | 692 | fired while moving (233 u/s), too fast to be accurate - stop first | 1/2 | killed them | 54% / 58% | |
| 13 1:40 | USP-S | 2130 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 46% | |
| 13 1:40 | USP-S | 2130 | fine - pros would have fired it too | 0/2 | 23% / 43% | ||
| 13 1:39 | USP-S | 2067 | fine - pros would have fired it too | 0/2 | 40% / 43% | ||
| 13 1:38 | USP-S | 2147 | fine - pros would have fired it too | 0/3 | 25% / 45% | ||
| 13 1:31 | USP-S | 1196 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/1 | killed them | 41% / 45% | |
| 13 1:22 | USP-S | 589 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 22% / 56% | |
| 14 1:14 | M4A1-S | 1005 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/6 | 20% / 51% | ||
| 14 1:13 | M4A1-S | 1005 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 55% | |
| 14 1:07 | USP-S | 773 | fired while moving (228 u/s), too fast to be accurate - stop first | 3/8 | 47% / 63% | ||
| 14 1:05 | USP-S | 501 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 9% / 50% | |
| 15 1:43 | AWP | 1920 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 17 1:40 | M4A4 | 969 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/6 | killed them | 27% / 53% | |
| 17 1:39 | M4A4 | 453 | fired while moving (202 u/s), too fast to be accurate - stop first | 4/11 | killed them | 0% / 48% | |
| 17 1:31 | AK-47 | 664 | fired while moving (142 u/s), too fast to be accurate - stop first | 4/10 | killed them | 13% / 49% | |
| 17 1:26 | AK-47 | 348 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 16% / 48% | |
| 18 1:39 | M4A1-S | 559 | fine - pros would have fired it too | 4/7 | 68% / 68% | ||
| 18 1:34 | USP-S | 161 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/5 | killed them | 7% / 57% | |
| 18 1:30 | AK-47 | 917 | fine - pros would have fired it too | 3/7 | killed them | 63% / 63% | |
| 19 1:32 | AK-47 | 1815 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 19 1:26 | AK-47 | 884 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 19 1:25 | AK-47 | 871 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 44% / 47% | |
| 21 1:43 | MP9 | 265 | fine - pros would have fired it too | 5/12 | killed them | 33% / 52% | |
| 21 1:11 | AK-47 | 923 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 21 0:58 | AK-47 | 566 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 23 1:33 | M4A1-S | 1238 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 48% | |
| 23 1:33 | M4A1-S | 1230 | fine - pros would have fired it too | 3/5 | killed them | 45% / 50% | |
| 23 bomb 0:24 | M4A1-S | 1405 | fine - pros would have fired it too | 2/4 | killed them | 54% / 54% | |
| 23 bomb 0:22 | M4A1-S | 930 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 26% / 59% | ||
| 23 bomb 0:21 | M4A1-S | 541 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.