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Nuke, won 13-11 · Fri 30 Oct, 22:55

quejki10,783

The match

Aim

422 msTTD625 msTTK3.4°Crosshair↓29%1st bullet55%Spray23%Head61%Counter-strafe

Scoreboard

89ADR75%KAST

Positioning

Shots

27/57Rushed↓16/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477338%
M4A1-S3333%
MP92429%
Glock-181520%
USP-S1118%
Desert Eagle743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1055 1:12 1 kill (AK-47), 1 through smoke, a wallbang T4.4
17/1056 1:41 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 49.3 s T2.8
19/10514 1:24 3 kills (MP9 ×3), 1 headshot, in 34.7 s CT2.6
20/10520 1:25 1 kill (Deagle), 1 headshot CT2.5
34/1059 1:34 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T1.1
35/10517 1:31 2 kills (M4A1-S, AK-47), 1 headshot, in 19.3 s CT1.1
53/10519 1:25 2 kills (M4A1-S ×2), 1 headshot, in 10.3 s CT0.8
59/10516 1:35 1 kill (Deagle), 1 headshot CT0.7
62/10512 1:33 1 kill (AK-47), 1 headshot T0.6
65/1057 1:25 1 kill (AK-47) T0.4
68/10510 1:00 1 kill (AK-47), 1 headshot T0.3
74/1058 1:15 1 kill (AK-47) T0.0
87/10518 1:42 1 kill (AK-47), 1 headshot CT-0.3
96/1053 1:07 1 kill (AK-47), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:14 1v4 before the plant T · 65 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other
19 1:15 1v3 before the plant CT · 28 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 wastedno enemy blinded for long; blinded BerciK 2.7 s on the move through Outside - safe
8 1:44 weakbarely blinded Taik Maison 1.9 s (0.2 s white); blinded themselves 1.3 s holding Outside - safe
10 1:33 goodblinded HexsoN 3.2 s (0.6 s white); blinded BerciK 3.6 s holding Silo - safe
12 1:15 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:11 exposeda smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1190 units away, thrown in the open; a running throw
21 1:36 exposedan HE at Rafters - seen by 1 enemy for 1.4 s, the nearest 1643 units away

Positioning

In 2 of your 42 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 35 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:32 HexsoNOutsidecover not used: 48 units away, they'd have seen only your headlived
18 1:41 Szczak skins.army CS2.MEHeavencover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeVanila was killed 137 units away: not traded within 5 s (pros: 625 ms)
3 1:24 tradeAgnostic was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:20 line of firestood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
3 1:16 tradeVanila was killed 612 units away: not traded within 5 s (pros: 625 ms)
3 1:16 holdheld with BerciK, 543 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after BerciK)
3 1:15 tradeBerciK was killed 683 units away: not traded within 5 s (pros: 625 ms)
3 1:14 tradeFalcoN ™ was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
6 1:42 holdheld with Agnostic, 375 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Agnostic)
6 1:41 peek togetherpeeked the same enemy as Agnostic, 172 ms before them - a double peek
6 bomb 0:36 holdheld with BerciK, 633 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before BerciK)
7 1:27 holdheld with Vanila, 203 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Vanila)
8 1:19 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:16 tradeBerciK was killed 312 units away: not traded within 5 s (pros: 1,641 ms)
9 1:40 tradeAgnostic was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
13 1:20 tradeVanila was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
13 1:07 tradeAgnostic was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
14 1:13 holdheld with Vanila, 121 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after Vanila)
14 1:03 tradeVanila was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
15 1:01 tradeFalcoN ™ was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
15 0:50 tradeAgnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeVanila was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
16 1:36 holdheld with FalcoN ™, 983 units and 96° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:35 tradeFalcoN ™ was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradeFalcoN ™ was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
19 1:17 tradeBerciK was killed 1111 units away: you traded in 1,891 ms (pros: 2,609 ms)
20 1:40 tradeFalcoN ™ was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
20 1:32 holdheld with Vanila, 906 units and 74° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:32 tradeVanila was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
21 1:44 holdheld with FalcoN ™, 421 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before FalcoN ™)
21 1:18 tradeBerciK was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
22 1:35 tradeAgnostic was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
22 1:27 tradeVanila was killed 90 units away: not traded within 5 s (pros: 969 ms)
23 1:38 peek togetherpeeked the same enemy as BerciK, 359 ms before them - early - you went first, alone
24 1:34 tradeVanila was killed 981 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Szczak skins.army CS2.MEkilled by themDual Berettas797 ms1266 ms10.7°
2 1:44 HexsoNhit themGlock-18594 ms–14.1°
2 1:44 HexsoNkilled by themMP9609 ms1594 ms44.3°
3 1:07 Taik Maisonkilled themAK-47266 ms266 ms7.2°
3 1:06 HexsoNkilled by themAWP125 ms125 ms1.7°
4 1:39 rafekqkilled by themM4A1-S62 ms62 ms0.8°
5 1:13 Szczak skins.army CS2.MEkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 Szczak skins.army CS2.MEhit by themAK-47297 ms–0.6°
6 1:41 HexsoNkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:52 rafekqkilled themAK-4731 ms234 ms1.1°
6 bomb 0:36 Szczak skins.army CS2.MEkilled by themAK-47344 ms344 ms3.9°
7 1:25 Szczak skins.army CS2.MEkilled themAK-47406 ms703 ms4.0°
7 1:25 Szczak skins.army CS2.MEhit by themMP9469 ms–3.6°
7 1:05 HexsoNhit themAK-47266 ms–0.9°
7 1:05 HexsoNkilled by themM4A1-S500 ms703 ms1.7°
8 1:19 HexsoNhit by themDesert Eagle141 ms–1.7°
8 1:15 Szczak skins.army CS2.MEhit by themM4A4391 ms–0.4°
8 1:15 Szczak skins.army CS2.MEkilled themAK-47688 ms891 ms1.9°
8 0:50 эмодагестан333killed by themM4A4969 ms1234 ms11.6°
9 1:39 HexsoNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 Taik Maisonhit by themFive-SeveN31 ms–1.3°
9 1:34 Taik Maisonkilled themAK-47141 ms141 ms1.1°
9 1:31 HexsoNhit themAK-471016 ms–2.6°
9 1:31 HexsoNhit by themDesert Eagle1484 ms–11.8°
9 1:27 HexsoNkilled themAK-47250 ms250 ms0.8°
10 1:01 HexsoNkilled themAK-47641 ms1141 ms1.3°
11 1:00 rafekqkilled by themM4A1-S47 ms1891 ms4.1°
11 1:00 rafekqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:34 HexsoNkilled themAK-47359 ms922 ms0.7°
12 1:33 HexsoNhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 Taik Maisonhit by themGlock-18484 ms–3.8°
13 1:00 HexsoNhit themP2000391 ms–2.8°
13 1:00 HexsoNkilled by themGlock-18781 ms781 ms1.5°
14 1:24 Taik Maisonkilled themMP9375 ms453 ms10.1°
14 1:21 Szczak skins.army CS2.MEhit by themP250469 ms–1.3°
14 1:21 Szczak skins.army CS2.MEkilled themMP91000 ms1203 ms49.0°
14 1:12 HexsoNhit themMP9109 ms–1.8°
14 0:59 эмодагестан333hit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 0:50 эмодагестан333killed themMP9375 ms375 ms0.9°
15 0:45 HexsoNkilled by themAK-47641 ms938 ms2.2°
16 1:38 Szczak skins.army CS2.MEhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 rafekqkilled themDesert Eagle1703 ms1703 ms44.6°
16 1:33 Szczak skins.army CS2.MEhit themDesert Eagle1812 ms–52.4°
16 1:32 Szczak skins.army CS2.MEkilled by themAK-47469 ms469 ms52.8°
17 1:31 rafekqkilled themM4A1-S469 ms969 ms12.5°
17 1:31 rafekqhit by themAK-47266 ms–49.2°
17 1:12 HexsoNhit by themAK-47344 ms–6.1°
17 1:12 HexsoNkilled themAK-47438 ms547 ms11.6°
18 1:42 rafekqkilled themAK-47766 ms766 ms15.6°
18 1:40 Szczak skins.army CS2.MEhit themAK-47422 ms–3.4°
18 1:40 Szczak skins.army CS2.MEkilled by themGalil AR500 ms1500 ms0.5°
19 1:26 rafekqhit by themMAC-10719 ms–50.6°
19 1:26 rafekqkilled themM4A1-S469 ms969 ms52.8°
19 1:15 Szczak skins.army CS2.MEkilled themM4A1-S375 ms375 ms1.6°
19 0:58 эмодагестан333killed by themAK-47281 ms281 ms0.2°
20 1:25 Taik Maisonkilled themDesert Eagle250 ms250 ms1.6°
20 1:12 Szczak skins.army CS2.MEkilled by themAK-47312 ms312 ms0.6°
21 1:44 Szczak skins.army CS2.MEhit themM4A4328 ms–0.4°
21 1:44 Szczak skins.army CS2.MEhit by themAK-47359 ms–5.0°
21 1:42 эмодагестан333hit themM4A41422 ms–17.7°
22 bomb 0:38 rafekqkilled by themMAC-10328 ms1500 ms2.4°
22 bomb 0:37 rafekqhit themM4A4766 ms–50.4°
23 1:37 Szczak skins.army CS2.MEkilled by themAK-47875 ms969 ms29.2°
24 1:08 Szczak skins.army CS2.MEhit themMP9906 ms–16.4°
24 1:08 Szczak skins.army CS2.MEkilled by themAWP938 ms938 ms40.7°

Shots

You fired 27 of your 57 first shots too soon: 16 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 16 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 HexsoNGlock-18622fine - pros would have fired it too0/6cut short (a death, a reload)40% / 40%
3 1:21 Taik MaisonAK-471117fired while moving (110 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 52%
3 1:20 Taik MaisonAK-471106fine - pros would have fired it too0/136% / 57%
3 1:07 Taik MaisonAK-47206fine - pros would have fired it too1/4killed them58% / 58%
5 1:14 Szczak skins.army CS2.MEAK-47546fired while moving (215 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
5 1:13 Szczak skins.army CS2.MEAK-47554fine - pros would have fired it too2/9killed them40% / 50%
5 1:09 HexsoNAK-47722fired while moving (215 u/s), too fast to be accurate - stop first0/46% / 47%
6 bomb 0:36 Szczak skins.army CS2.MEAK-47349fired while moving (169 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 47%
7 1:25 Szczak skins.army CS2.MEAK-47713aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/10killed them14% / 57%
7 1:05 HexsoNAK-47529fine - pros would have fired it too3/5cut short (a death, a reload)73% / 73%
8 1:15 Szczak skins.army CS2.MEAK-471192fired while moving (76 u/s), too fast to be accurate - stop first3/10killed them10% / 50%
8 0:50 эмодагестан333AK-471552aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 45%
8 0:50 эмодагестан333AK-471533fine - pros would have fired it too0/250% / 50%
9 1:44 HexsoNAK-471460fired while moving (96 u/s), too fast to be accurate - stop first0/20% / 45%
9 1:40 HexsoNAK-471460fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
9 1:39 HexsoNAK-471450fine - pros would have fired it too1/366% / 66%
9 1:34 Taik MaisonAK-47461fine - pros would have fired it too1/3killed them70% / 70%
9 1:32 HexsoNAK-471510fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
9 1:31 HexsoNAK-471511fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
9 1:31 HexsoNAK-471511fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 59%
9 1:31 HexsoNAK-471511fine - pros would have fired it too2/2cut short (a death, a reload)44% / 53%
9 1:27 HexsoNAK-471398fine - pros would have fired it too1/4killed them58% / 58%
10 1:01 HexsoNAK-47480fine - pros would have fired it too2/11killed them47% / 48%
11 1:00 rafekqAK-47514aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/624% / 51%
11 0:59 rafekqAK-47483fired while moving (170 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)11% / 49%
12 1:34 HexsoNAK-47406fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 55%
12 1:33 HexsoNAK-47404fine - pros would have fired it too1/5killed them60% / 60%
13 1:30 Szczak skins.army CS2.MEUSP-S728aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/326% / 56%
13 1:29 rafekqUSP-S730fired while moving (158 u/s), too fast to be accurate - stop first0/122% / 55%
13 1:29 Taik MaisonUSP-S763fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 47%
13 1:28 Taik MaisonUSP-S793fired while moving (125 u/s), too fast to be accurate - stop first0/228% / 44%
13 1:01 HexsoNUSP-S335fine - pros would have fired it too2/5cut short (a death, a reload)48% / 57%
14 1:25 Taik MaisonMP9238fine - pros would have fired it too2/8killed them26% / 48%
14 1:22 Szczak skins.army CS2.MEMP9471fired while moving (208 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
14 1:21 Szczak skins.army CS2.MEMP9390aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/11killed them8% / 60%
14 0:52 эмодагестан333MP9747aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 54%
14 0:51 эмодагестан333MP9729fired while moving (151 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 59%
14 0:50 эмодагестан333MP9778fine - pros would have fired it too1/4killed them56% / 56%
16 1:35 rafekqDesert Eagle360fine - pros would have fired it too1/1killed them69% / 69%
16 1:34 Szczak skins.army CS2.MEDesert Eagle469aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4cut short (a death, a reload)18% / 64%
17 1:31 rafekqM4A1-S72fine - pros would have fired it too2/11killed them35% / 49%
17 1:12 HexsoNAK-47328fired while moving (94 u/s), too fast to be accurate - stop first2/7killed them27% / 53%
18 1:42 rafekqAK-471053fired while moving (179 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 60%
18 1:42 rafekqAK-471060fine - pros would have fired it too1/5killed them56% / 56%
18 1:40 Szczak skins.army CS2.MEAK-471317fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
18 1:40 Szczak skins.army CS2.MEAK-471316fine - pros would have fired it too1/255% / 55%
18 1:39 Szczak skins.army CS2.MEAK-471307fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
19 1:26 rafekqM4A1-S345fired while moving (94 u/s), too fast to be accurate - stop first4/12killed them1% / 57%
19 1:15 Szczak skins.army CS2.MEM4A1-S1118fine - pros would have fired it too1/4killed them52% / 54%
20 1:33 Taik MaisonDesert Eagle562aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/27% / 43%
20 1:25 Taik MaisonDesert Eagle180fine - pros would have fired it too1/1killed them83% / 83%
21 1:44 Szczak skins.army CS2.MEM4A1-S1068fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
21 1:44 эмодагестан333M4A1-S1083aim far off: your crosshair was about 11.5 player widths (364 units) off their body - get on target first0/42% / 61%
21 1:43 эмодагестан333M4A1-S1058aim far off: your crosshair was about 5 player widths (168 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
21 1:43 эмодагестан333M4A1-S1055fired while moving (129 u/s), too fast to be accurate - stop first1/40% / 62%
22 bomb 0:38 rafekqM4A1-S628too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)1% / 51%
24 1:08 Szczak skins.army CS2.MEMP91765fine - pros would have fired it too1/257% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.