Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 38% |
| M4A1-S | 33 | 33% |
| MP9 | 24 | 29% |
| Glock-18 | 15 | 20% |
| USP-S | 11 | 18% |
| Desert Eagle | 7 | 43% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/105 | 5 1:12 | 1 kill (AK-47), 1 through smoke, a wallbang T | 4.4 |
| 17/105 | 6 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 49.3 s T | 2.8 |
| 19/105 | 14 1:24 | 3 kills (MP9 ×3), 1 headshot, in 34.7 s CT | 2.6 |
| 20/105 | 20 1:25 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 34/105 | 9 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 1.1 |
| 35/105 | 17 1:31 | 2 kills (M4A1-S, AK-47), 1 headshot, in 19.3 s CT | 1.1 |
| 53/105 | 19 1:25 | 2 kills (M4A1-S ×2), 1 headshot, in 10.3 s CT | 0.8 |
| 59/105 | 16 1:35 | 1 kill (Deagle), 1 headshot CT | 0.7 |
| 62/105 | 12 1:33 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 65/105 | 7 1:25 | 1 kill (AK-47) T | 0.4 |
| 68/105 | 10 1:00 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 74/105 | 8 1:15 | 1 kill (AK-47) T | 0.0 |
| 87/105 | 18 1:42 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 96/105 | 3 1:07 | 1 kill (AK-47), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:14 | 1v4 before the plant T · 65 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:15 | 1v3 before the plant CT · 28 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | wasted | no enemy blinded for long; blinded BerciK 2.7 s on the move through Outside - safe |
| 8 1:44 | weak | barely blinded Taik Maison 1.9 s (0.2 s white); blinded themselves 1.3 s holding Outside - safe |
| 10 1:33 | good | blinded HexsoN 3.2 s (0.6 s white); blinded BerciK 3.6 s holding Silo - safe |
| 12 1:15 | wasted | no enemy blinded for long |
Throws
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:11 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1190 units away, thrown in the open; a running throw |
| 21 1:36 | exposed | an HE at Rafters - seen by 1 enemy for 1.4 s, the nearest 1643 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:32 | Outside | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 18 1:41 | Heaven | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Vanila was killed 137 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:24 | trade | Agnostic was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:20 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 3 1:16 | trade | Vanila was killed 612 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:16 | hold | held with BerciK, 543 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after BerciK) |
| 3 1:15 | trade | BerciK was killed 683 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:14 | trade | FalcoN ™ was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:42 | hold | held with Agnostic, 375 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Agnostic) |
| 6 1:41 | peek together | peeked the same enemy as Agnostic, 172 ms before them - a double peek |
| 6 bomb 0:36 | hold | held with BerciK, 633 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before BerciK) |
| 7 1:27 | hold | held with Vanila, 203 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Vanila) |
| 8 1:19 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:16 | trade | BerciK was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:40 | trade | Agnostic was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:20 | trade | Vanila was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:07 | trade | Agnostic was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:13 | hold | held with Vanila, 121 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after Vanila) |
| 14 1:03 | trade | Vanila was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:01 | trade | FalcoN ™ was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 0:50 | trade | Agnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | Vanila was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:36 | hold | held with FalcoN ™, 983 units and 96° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:35 | trade | FalcoN ™ was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | FalcoN ™ was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:17 | trade | BerciK was killed 1111 units away: you traded in 1,891 ms (pros: 2,609 ms) |
| 20 1:40 | trade | FalcoN ™ was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:32 | hold | held with Vanila, 906 units and 74° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:32 | trade | Vanila was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:44 | hold | held with FalcoN ™, 421 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before FalcoN ™) |
| 21 1:18 | trade | BerciK was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:35 | trade | Agnostic was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:27 | trade | Vanila was killed 90 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:38 | peek together | peeked the same enemy as BerciK, 359 ms before them - early - you went first, alone |
| 24 1:34 | trade | Vanila was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | Dual Berettas | 797 ms | 1266 ms | 10.7° | ||
| 2 1:44 | hit them | Glock-18 | 594 ms | – | 14.1° | ||
| 2 1:44 | killed by them | MP9 | 609 ms | 1594 ms | 44.3° | ||
| 3 1:07 | killed them | AK-47 | 266 ms | 266 ms | 7.2° | ||
| 3 1:06 | killed by them | AWP | 125 ms | 125 ms | 1.7° | ||
| 4 1:39 | killed by them | M4A1-S | 62 ms | 62 ms | 0.8° | ||
| 5 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit by them | AK-47 | 297 ms | – | 0.6° | ||
| 6 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:52 | killed them | AK-47 | 31 ms | 234 ms | 1.1° | ||
| 6 bomb 0:36 | killed by them | AK-47 | 344 ms | 344 ms | 3.9° | ||
| 7 1:25 | killed them | AK-47 | 406 ms | 703 ms | 4.0° | ||
| 7 1:25 | hit by them | MP9 | 469 ms | – | 3.6° | ||
| 7 1:05 | hit them | AK-47 | 266 ms | – | 0.9° | ||
| 7 1:05 | killed by them | M4A1-S | 500 ms | 703 ms | 1.7° | ||
| 8 1:19 | hit by them | Desert Eagle | 141 ms | – | 1.7° | ||
| 8 1:15 | hit by them | M4A4 | 391 ms | – | 0.4° | ||
| 8 1:15 | killed them | AK-47 | 688 ms | 891 ms | 1.9° | ||
| 8 0:50 | killed by them | M4A4 | 969 ms | 1234 ms | 11.6° | ||
| 9 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | hit by them | Five-SeveN | 31 ms | – | 1.3° | ||
| 9 1:34 | killed them | AK-47 | 141 ms | 141 ms | 1.1° | ||
| 9 1:31 | hit them | AK-47 | 1016 ms | – | 2.6° | ||
| 9 1:31 | hit by them | Desert Eagle | 1484 ms | – | 11.8° | ||
| 9 1:27 | killed them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 10 1:01 | killed them | AK-47 | 641 ms | 1141 ms | 1.3° | ||
| 11 1:00 | killed by them | M4A1-S | 47 ms | 1891 ms | 4.1° | ||
| 11 1:00 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:34 | killed them | AK-47 | 359 ms | 922 ms | 0.7° | ||
| 12 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | hit by them | Glock-18 | 484 ms | – | 3.8° | ||
| 13 1:00 | hit them | P2000 | 391 ms | – | 2.8° | ||
| 13 1:00 | killed by them | Glock-18 | 781 ms | 781 ms | 1.5° | ||
| 14 1:24 | killed them | MP9 | 375 ms | 453 ms | 10.1° | ||
| 14 1:21 | hit by them | P250 | 469 ms | – | 1.3° | ||
| 14 1:21 | killed them | MP9 | 1000 ms | 1203 ms | 49.0° | ||
| 14 1:12 | hit them | MP9 | 109 ms | – | 1.8° | ||
| 14 0:59 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:50 | killed them | MP9 | 375 ms | 375 ms | 0.9° | ||
| 15 0:45 | killed by them | AK-47 | 641 ms | 938 ms | 2.2° | ||
| 16 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | killed them | Desert Eagle | 1703 ms | 1703 ms | 44.6° | ||
| 16 1:33 | hit them | Desert Eagle | 1812 ms | – | 52.4° | ||
| 16 1:32 | killed by them | AK-47 | 469 ms | 469 ms | 52.8° | ||
| 17 1:31 | killed them | M4A1-S | 469 ms | 969 ms | 12.5° | ||
| 17 1:31 | hit by them | AK-47 | 266 ms | – | 49.2° | ||
| 17 1:12 | hit by them | AK-47 | 344 ms | – | 6.1° | ||
| 17 1:12 | killed them | AK-47 | 438 ms | 547 ms | 11.6° | ||
| 18 1:42 | killed them | AK-47 | 766 ms | 766 ms | 15.6° | ||
| 18 1:40 | hit them | AK-47 | 422 ms | – | 3.4° | ||
| 18 1:40 | killed by them | Galil AR | 500 ms | 1500 ms | 0.5° | ||
| 19 1:26 | hit by them | MAC-10 | 719 ms | – | 50.6° | ||
| 19 1:26 | killed them | M4A1-S | 469 ms | 969 ms | 52.8° | ||
| 19 1:15 | killed them | M4A1-S | 375 ms | 375 ms | 1.6° | ||
| 19 0:58 | killed by them | AK-47 | 281 ms | 281 ms | 0.2° | ||
| 20 1:25 | killed them | Desert Eagle | 250 ms | 250 ms | 1.6° | ||
| 20 1:12 | killed by them | AK-47 | 312 ms | 312 ms | 0.6° | ||
| 21 1:44 | hit them | M4A4 | 328 ms | – | 0.4° | ||
| 21 1:44 | hit by them | AK-47 | 359 ms | – | 5.0° | ||
| 21 1:42 | hit them | M4A4 | 1422 ms | – | 17.7° | ||
| 22 bomb 0:38 | killed by them | MAC-10 | 328 ms | 1500 ms | 2.4° | ||
| 22 bomb 0:37 | hit them | M4A4 | 766 ms | – | 50.4° | ||
| 23 1:37 | killed by them | AK-47 | 875 ms | 969 ms | 29.2° | ||
| 24 1:08 | hit them | MP9 | 906 ms | – | 16.4° | ||
| 24 1:08 | killed by them | AWP | 938 ms | 938 ms | 40.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 622 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 40% / 40% | |
| 3 1:21 | AK-47 | 1117 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 52% | |
| 3 1:20 | AK-47 | 1106 | fine - pros would have fired it too | 0/1 | 36% / 57% | ||
| 3 1:07 | AK-47 | 206 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 5 1:14 | AK-47 | 546 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 60% | |
| 5 1:13 | AK-47 | 554 | fine - pros would have fired it too | 2/9 | killed them | 40% / 50% | |
| 5 1:09 | AK-47 | 722 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/4 | 6% / 47% | ||
| 6 bomb 0:36 | AK-47 | 349 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 47% | |
| 7 1:25 | AK-47 | 713 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/10 | killed them | 14% / 57% | |
| 7 1:05 | AK-47 | 529 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 73% / 73% | |
| 8 1:15 | AK-47 | 1192 | fired while moving (76 u/s), too fast to be accurate - stop first | 3/10 | killed them | 10% / 50% | |
| 8 0:50 | AK-47 | 1552 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 45% | |
| 8 0:50 | AK-47 | 1533 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 9 1:44 | AK-47 | 1460 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 0% / 45% | ||
| 9 1:40 | AK-47 | 1460 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 9 1:39 | AK-47 | 1450 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 9 1:34 | AK-47 | 461 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 9 1:32 | AK-47 | 1510 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 9 1:31 | AK-47 | 1511 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 9 1:31 | AK-47 | 1511 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 59% | |
| 9 1:31 | AK-47 | 1511 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 44% / 53% | |
| 9 1:27 | AK-47 | 1398 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 10 1:01 | AK-47 | 480 | fine - pros would have fired it too | 2/11 | killed them | 47% / 48% | |
| 11 1:00 | AK-47 | 514 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | 24% / 51% | ||
| 11 0:59 | AK-47 | 483 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 11% / 49% | |
| 12 1:34 | AK-47 | 406 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 55% | |
| 12 1:33 | AK-47 | 404 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 13 1:30 | USP-S | 728 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 26% / 56% | ||
| 13 1:29 | USP-S | 730 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/1 | 22% / 55% | ||
| 13 1:29 | USP-S | 763 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 47% | |
| 13 1:28 | USP-S | 793 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/2 | 28% / 44% | ||
| 13 1:01 | USP-S | 335 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 48% / 57% | |
| 14 1:25 | MP9 | 238 | fine - pros would have fired it too | 2/8 | killed them | 26% / 48% | |
| 14 1:22 | MP9 | 471 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 14 1:21 | MP9 | 390 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/11 | killed them | 8% / 60% | |
| 14 0:52 | MP9 | 747 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 54% | |
| 14 0:51 | MP9 | 729 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 59% | |
| 14 0:50 | MP9 | 778 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 16 1:35 | Desert Eagle | 360 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 16 1:34 | Desert Eagle | 469 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 18% / 64% | |
| 17 1:31 | M4A1-S | 72 | fine - pros would have fired it too | 2/11 | killed them | 35% / 49% | |
| 17 1:12 | AK-47 | 328 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/7 | killed them | 27% / 53% | |
| 18 1:42 | AK-47 | 1053 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 60% | |
| 18 1:42 | AK-47 | 1060 | fine - pros would have fired it too | 1/5 | killed them | 56% / 56% | |
| 18 1:40 | AK-47 | 1317 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 18 1:40 | AK-47 | 1316 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 18 1:39 | AK-47 | 1307 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 19 1:26 | M4A1-S | 345 | fired while moving (94 u/s), too fast to be accurate - stop first | 4/12 | killed them | 1% / 57% | |
| 19 1:15 | M4A1-S | 1118 | fine - pros would have fired it too | 1/4 | killed them | 52% / 54% | |
| 20 1:33 | Desert Eagle | 562 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 7% / 43% | ||
| 20 1:25 | Desert Eagle | 180 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 21 1:44 | M4A1-S | 1068 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 21 1:44 | M4A1-S | 1083 | aim far off: your crosshair was about 11.5 player widths (364 units) off their body - get on target first | 0/4 | 2% / 61% | ||
| 21 1:43 | M4A1-S | 1058 | aim far off: your crosshair was about 5 player widths (168 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 21 1:43 | M4A1-S | 1055 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/4 | 0% / 62% | ||
| 22 bomb 0:38 | M4A1-S | 628 | too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target | 2/6 | cut short (a death, a reload) | 1% / 51% | |
| 24 1:08 | MP9 | 1765 | fine - pros would have fired it too | 1/2 | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.