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Nuke, lost 11-13 · Fri 30 Oct, 22:55

Szczak skins.army CS2.ME18,713

The match

Aim

398 msTTD797 msTTK3.8°Crosshair↓45%1st bullet48%Spray20%Head71%Counter-strafe

Scoreboard

122ADR71%KAST

Positioning

Shots

14/42Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476939%
MP93053%
M4A42952%
Dual Berettas2030%
Galil AR729%
P250633%
M4A1-S667%
Five-SeveN333%
Glock-1830%
Tec-9250%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1056 0:49 3 kills (AK-47 ×2, M4A4), 2 headshots, in 29.5 s CT4.8
10/10520 1:32 3 kills (AK-47 ×3), 2 headshots, in 30.9 s T4.1
15/1053 1:16 2 kills (MP9 ×2), all headshots, in 1.9 s CT3.6
21/10523 1:37 2 kills (AK-47 ×2), a wallbang, all headshots, in 1.4 s T2.5
24/10522 1:35 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 39.9 s T2.4
25/10524 1:34 2 kills (AWP ×2), in 25.9 s T2.4
40/1058 1:36 1 kill (M4A4) CT1.0
49/10519 1:29 2 kills (Tec-9, M4A1-S), 1 headshot, in 12.5 s T0.9
72/1054 1:20 1 kill (AK-47), 1 headshot CT0.1
77/10516 1:43 3 kills (AK-47 ×3), in 36.8 s T-0.0
90/1051 1:40 2 kills (Dualies ×2), 1 headshot, in 10.8 s CT-0.4
98/10518 1:39 1 kill (Galil), 1 headshot T-0.9
99/1052 1:38 1 kill (MP9) CT-1.0
103/10512 1:29 1 kill (M4A4) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:31 1v4 before the plant CT · 100 HP · Tunnelslost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
20 1:19 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite A - safe
24 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 33 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:46 exposedan HE at Rafters - seen by 1 enemy for 0.2 s, the nearest 1065 units away; a jump throw
10 1:25 exposeda smoke at Hut - seen by 1 enemy for 0.2 s, the nearest 782 units away

Positioning

In 6 of your 45 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use), mostly at Silo. Pros do that in about 1 duel in 16. You crouched in 14 of your 37 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:41 quejkiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:39 AgnosticHutpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:18 VanilaSilocover not used: 96 units away, they'd have seen only your headkilled them
3 1:15 FalcoN ™Silocover not used: 64 units away, they'd have seen only your headkilled them
12 1:29 VanilaBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:34 VanilaSilocover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 line of firestood in HexsoN's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:35 traderafekq was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeэмодагестан333 was killed 452 units away: not traded within 5 s (pros: 1,641 ms)
6 1:41 holdheld with HexsoN, 550 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:41 tradeHexsoN was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
6 0:52 tradeTaik Maison was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
6 0:52 traderafekq was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 traderafekq was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 tradeэмодагестан333 was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
12 1:34 tradeэмодагестан333 was killed 62 units away: not traded within 5 s (pros: 969 ms)
12 1:33 tradeHexsoN was killed 130 units away: not traded within 5 s (pros: 969 ms)
13 1:36 line of firestood in rafekq's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:31 tradeэмодагестан333 was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
13 1:26 traderafekq was killed 423 units away: not traded within 5 s (pros: 625 ms)
14 1:25 traderafekq was killed 255 units away: not traded within 5 s (pros: 1,641 ms)
14 1:24 tradeTaik Maison was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 holdheld with rafekq, 174 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before rafekq)
16 1:35 line of firestood in Taik Maison's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:35 traderafekq was killed 284 units away: you traded in 2,453 ms (pros: 625 ms)
16 1:33 line of firestood in Taik Maison's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
17 1:40 holdheld with Taik Maison, 194 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:39 tradeTaik Maison was killed 186 units away: not traded within 5 s (pros: 969 ms)
17 1:38 tradeэмодагестан333 was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
17 1:31 traderafekq was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 traderafekq was killed 342 units away: you traded in 2,422 ms (pros: 1,641 ms)
19 1:25 traderafekq was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeTaik Maison was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:27 tradeTaik Maison was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
24 1:29 traderafekq was killed 795 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 quejkikilled themDual Berettas797 ms1266 ms10.7°
1 1:39 Agnostichit themDual Berettas0 ms–2.2°
1 1:38 Agnostichit by themGlock-18688 ms–10.7°
1 1:29 BerciKkilled themDual Berettas328 ms328 ms16.0°
2 1:38 BerciKkilled themMP9281 ms281 ms6.5°
2 1:36 FalcoN ™killed by themGlock-18375 ms875 ms2.6°
3 1:16 Vanilakilled themMP91688 ms1906 ms15.0°
3 1:15 FalcoN ™killed themMP9453 ms938 ms18.0°
4 1:20 FalcoN ™killed themAK-47266 ms266 ms2.1°
5 1:18 Agnostichit themAK-47516 ms–2.5°
5 1:17 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 quejkikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 quejkihit themAK-47297 ms–0.6°
6 0:50 Agnostickilled themM4A4625 ms984 ms4.3°
6 0:29 FalcoN ™hit by themAK-47359 ms–10.7°
6 0:29 FalcoN ™killed themAK-47359 ms359 ms3.2°
6 bomb 0:36 quejkikilled themAK-47344 ms344 ms3.9°
6 bomb 0:31 Vanilakilled by themP250266 ms984 ms2.8°
7 1:26 Vanilahit themMP9297 ms–3.5°
7 1:25 quejkikilled by themAK-47406 ms703 ms4.0°
7 1:25 quejkihit themMP9469 ms–3.6°
8 1:36 Agnostickilled themM4A4406 ms766 ms2.6°
8 1:36 Agnostichit by themAK-47578 ms–12.9°
8 1:15 quejkihit themM4A4391 ms–0.4°
8 1:15 quejkikilled by themAK-47688 ms891 ms1.9°
9 1:35 FalcoN ™hit themFive-SeveN219 ms–3.8°
9 1:35 FalcoN ™killed by themAK-47500 ms1203 ms0.4°
10 1:27 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:12 Vanilakilled by themFive-SeveN516 ms516 ms12.9°
11 1:27 FalcoN ™killed by themAK-47234 ms234 ms5.1°
12 1:29 FalcoN ™killed themM4A4547 ms1094 ms0.9°
12 1:29 Vanilakilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
13 1:24 BerciKkilled by themUSP-S516 ms516 ms8.0°
14 1:21 quejkihit themP250469 ms–1.3°
14 1:21 quejkikilled by themMP91000 ms1203 ms49.0°
15 1:39 BerciKkilled by themM4A1-S547 ms750 ms1.4°
16 1:44 Vanilahit by themP2000406 ms–1.5°
16 1:44 Vanilakilled themAK-47766 ms969 ms14.6°
16 1:38 quejkihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:33 quejkihit by themDesert Eagle1812 ms–52.4°
16 1:32 quejkikilled themAK-47469 ms469 ms52.8°
16 bomb 0:27 Agnostickilled themAK-47297 ms500 ms1.6°
17 1:31 Vanilakilled by themAK-47516 ms812 ms1.4°
17 1:31 Vanilahit themAK-47547 ms–9.6°
18 1:40 quejkihit by themAK-47422 ms–3.4°
18 1:40 quejkikilled themGalil AR500 ms1500 ms0.5°
18 1:38 FalcoN ™hit by themM4A478 ms–0.4°
18 1:37 Vanilakilled by themM4A1-S188 ms281 ms5.2°
19 1:30 FalcoN ™hit by themM4A4188 ms–2.2°
19 1:29 FalcoN ™killed themTec-9375 ms375 ms3.3°
19 1:17 BerciKkilled themM4A1-S328 ms828 ms1.0°
19 1:15 quejkikilled by themM4A1-S375 ms375 ms1.6°
20 1:32 Vanilakilled themAK-47203 ms203 ms9.5°
20 1:12 quejkikilled themAK-47312 ms312 ms0.6°
20 1:01 Agnostickilled themAK-47266 ms469 ms1.0°
21 1:44 FalcoN ™killed by themMP7266 ms750 ms2.8°
21 1:44 quejkihit by themM4A4328 ms–0.4°
21 1:44 quejkihit themAK-47359 ms–5.0°
21 1:44 FalcoN ™hit themAK-4778 ms–4.2°
22 1:35 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:22 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:37 quejkikilled themAK-47875 ms969 ms29.2°
23 1:36 BerciKkilled themAK-471312 ms2016 ms24.8°
23 1:33 Vanilakilled by themM4A1-S1234 ms1953 ms15.3°
23 1:33 Vanilahit themAK-471438 ms–14.6°
24 1:34 Vanilakilled themAWP1359 ms1359 ms6.7°
24 1:08 quejkihit by themMP9906 ms–16.4°
24 1:08 quejkikilled themAWP938 ms938 ms40.7°
24 1:00 FalcoN ™killed by themFAMAS266 ms719 ms1.1°

Shots

You fired 14 of your 42 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 BerciKDual Berettas205fired while moving (239 u/s), too fast to be accurate - stop first3/1326% / 42%
1 1:39 AgnosticDual Berettas122fine - pros would have fired it too2/971% / 71%
1 1:29 BerciKDual Berettas271fine - pros would have fired it too1/2killed them45% / 47%
2 1:38 BerciKMP9275fine - pros would have fired it too1/7killed them73% / 73%
3 1:17 VanilaMP9699fine - pros would have fired it too4/6killed them56% / 56%
3 1:15 FalcoN ™MP9408fired while moving (154 u/s), too fast to be accurate - stop first6/15killed them9% / 51%
4 1:20 FalcoN ™AK-47577fine - pros would have fired it too1/4killed them48% / 52%
5 1:18 AgnosticAK-47300fired while moving (77 u/s), too fast to be accurate - stop first2/1123% / 52%
5 1:13 quejkiAK-47552fine - pros would have fired it too2/6cut short (a death, a reload)70% / 70%
6 0:50 AgnosticM4A4479fine - pros would have fired it too5/9killed them79% / 79%
6 0:29 FalcoN ™AK-47453fine - pros would have fired it too1/6killed them56% / 56%
6 bomb 0:36 quejkiAK-47341fine - pros would have fired it too1/4killed them64% / 64%
7 1:26 VanilaMP9948fired while moving (226 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 71%
7 1:25 quejkiMP9692fired while moving (228 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)8% / 47%
8 1:36 AgnosticM4A4389fine - pros would have fired it too5/10killed them54% / 54%
8 1:15 quejkiM4A41192fired while moving (113 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 60%
8 1:15 quejkiM4A41192fine - pros would have fired it too0/1cut short (a death, a reload)27% / 50%
9 1:35 FalcoN ™Five-SeveN464fine - pros would have fired it too1/4cut short (a death, a reload)67% / 67%
10 1:12 VanilaM4A4419fine - pros would have fired it too0/3cut short (a death, a reload)60% / 60%
12 1:29 FalcoN ™M4A4821fired while moving (122 u/s), too fast to be accurate - stop first4/13killed them0% / 50%
13 1:37 VanilaGlock-182087fired while moving (240 u/s), too fast to be accurate - stop first0/310% / 35%
13 1:30 quejkiGlock-18730fired while moving (240 u/s), too fast to be accurate - stop first0/350% / 53%
14 1:22 quejkiP250498fine - pros would have fired it too2/6cut short (a death, a reload)55% / 55%
15 1:39 BerciKAK-47474fired while moving (129 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 47%
16 1:44 VanilaAK-47744aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/8killed them31% / 57%
16 1:35 quejkiAK-47380aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first0/6cut short (a death, a reload)1% / 49%
16 1:32 quejkiAK-47461fine - pros would have fired it too1/5killed them64% / 64%
16 bomb 0:27 AgnosticAK-47498fine - pros would have fired it too3/7killed them70% / 70%
17 1:31 VanilaAK-47663fine - pros would have fired it too1/3cut short (a death, a reload)53% / 53%
18 1:40 quejkiGalil AR1314aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/418% / 57%
18 1:39 quejkiGalil AR1307aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them22% / 48%
18 1:37 VanilaGalil AR355fine - pros would have fired it too0/1cut short (a death, a reload)44% / 53%
19 1:30 FalcoN ™Tec-9318fine - pros would have fired it too1/3killed them65% / 65%
19 1:17 BerciKM4A1-S438fine - pros would have fired it too4/7killed them34% / 56%
20 1:32 VanilaAK-47124fine - pros would have fired it too1/4killed them53% / 53%
20 1:12 quejkiAK-47802fine - pros would have fired it too1/5killed them65% / 65%
20 1:01 AgnosticAK-47719fine - pros would have fired it too2/7killed them75% / 75%
21 1:44 quejkiAK-471067fine - pros would have fired it too4/4cut short (a death, a reload)58% / 58%
23 1:37 quejkiAK-47424fine - pros would have fired it too5/18killed them50% / 54%
23 1:33 VanilaAK-471230fine - pros would have fired it too1/6cut short (a death, a reload)66% / 66%
24 1:34 VanilaAWP1026fine - pros would have fired it too1/1killed them78% / 84%
24 1:08 quejkiAWP1763fine - pros would have fired it too1/1killed them91% / 91%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.