Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 69 | 39% |
| MP9 | 30 | 53% |
| M4A4 | 29 | 52% |
| Dual Berettas | 20 | 30% |
| Galil AR | 7 | 29% |
| P250 | 6 | 33% |
| M4A1-S | 6 | 67% |
| Five-SeveN | 3 | 33% |
| Glock-18 | 3 | 0% |
| Tec-9 | 2 | 50% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/105 | 6 0:49 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 29.5 s CT | 4.8 |
| 10/105 | 20 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 30.9 s T | 4.1 |
| 15/105 | 3 1:16 | 2 kills (MP9 ×2), all headshots, in 1.9 s CT | 3.6 |
| 21/105 | 23 1:37 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 1.4 s T | 2.5 |
| 24/105 | 22 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 39.9 s T | 2.4 |
| 25/105 | 24 1:34 | 2 kills (AWP ×2), in 25.9 s T | 2.4 |
| 40/105 | 8 1:36 | 1 kill (M4A4) CT | 1.0 |
| 49/105 | 19 1:29 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 12.5 s T | 0.9 |
| 72/105 | 4 1:20 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 77/105 | 16 1:43 | 3 kills (AK-47 ×3), in 36.8 s T | -0.0 |
| 90/105 | 1 1:40 | 2 kills (Dualies ×2), 1 headshot, in 10.8 s CT | -0.4 |
| 98/105 | 18 1:39 | 1 kill (Galil), 1 headshot T | -0.9 |
| 99/105 | 2 1:38 | 1 kill (MP9) CT | -1.0 |
| 103/105 | 12 1:29 | 1 kill (M4A4) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:31 | 1v4 before the plant CT · 100 HP · Tunnels | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 20 1:19 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite A - safe |
| 24 1:26 | wasted | no enemy blinded for long |
Throws
35 grenades: 33 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:46 | exposed | an HE at Rafters - seen by 1 enemy for 0.2 s, the nearest 1065 units away; a jump throw |
| 10 1:25 | exposed | a smoke at Hut - seen by 1 enemy for 0.2 s, the nearest 782 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:41 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:39 | Hut | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:18 | Silo | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 3 1:15 | Silo | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 12 1:29 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:34 | Silo | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | line of fire | stood in HexsoN's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:35 | trade | rafekq was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | эмодагестан333 was killed 452 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:41 | hold | held with HexsoN, 550 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:41 | trade | HexsoN was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:52 | trade | Taik Maison was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:52 | trade | rafekq was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | rafekq was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | trade | эмодагестан333 was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:34 | trade | эмодагестан333 was killed 62 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:33 | trade | HexsoN was killed 130 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:36 | line of fire | stood in rafekq's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | эмодагестан333 was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:26 | trade | rafekq was killed 423 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:25 | trade | rafekq was killed 255 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:24 | trade | Taik Maison was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | hold | held with rafekq, 174 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before rafekq) |
| 16 1:35 | line of fire | stood in Taik Maison's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:35 | trade | rafekq was killed 284 units away: you traded in 2,453 ms (pros: 625 ms) |
| 16 1:33 | line of fire | stood in Taik Maison's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 17 1:40 | hold | held with Taik Maison, 194 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:39 | trade | Taik Maison was killed 186 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:38 | trade | эмодагестан333 was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:31 | trade | rafekq was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | rafekq was killed 342 units away: you traded in 2,422 ms (pros: 1,641 ms) |
| 19 1:25 | trade | rafekq was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | Taik Maison was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:27 | trade | Taik Maison was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:29 | trade | rafekq was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | Dual Berettas | 797 ms | 1266 ms | 10.7° | ||
| 1 1:39 | hit them | Dual Berettas | 0 ms | – | 2.2° | ||
| 1 1:38 | hit by them | Glock-18 | 688 ms | – | 10.7° | ||
| 1 1:29 | killed them | Dual Berettas | 328 ms | 328 ms | 16.0° | ||
| 2 1:38 | killed them | MP9 | 281 ms | 281 ms | 6.5° | ||
| 2 1:36 | killed by them | Glock-18 | 375 ms | 875 ms | 2.6° | ||
| 3 1:16 | killed them | MP9 | 1688 ms | 1906 ms | 15.0° | ||
| 3 1:15 | killed them | MP9 | 453 ms | 938 ms | 18.0° | ||
| 4 1:20 | killed them | AK-47 | 266 ms | 266 ms | 2.1° | ||
| 5 1:18 | hit them | AK-47 | 516 ms | – | 2.5° | ||
| 5 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit them | AK-47 | 297 ms | – | 0.6° | ||
| 6 0:50 | killed them | M4A4 | 625 ms | 984 ms | 4.3° | ||
| 6 0:29 | hit by them | AK-47 | 359 ms | – | 10.7° | ||
| 6 0:29 | killed them | AK-47 | 359 ms | 359 ms | 3.2° | ||
| 6 bomb 0:36 | killed them | AK-47 | 344 ms | 344 ms | 3.9° | ||
| 6 bomb 0:31 | killed by them | P250 | 266 ms | 984 ms | 2.8° | ||
| 7 1:26 | hit them | MP9 | 297 ms | – | 3.5° | ||
| 7 1:25 | killed by them | AK-47 | 406 ms | 703 ms | 4.0° | ||
| 7 1:25 | hit them | MP9 | 469 ms | – | 3.6° | ||
| 8 1:36 | killed them | M4A4 | 406 ms | 766 ms | 2.6° | ||
| 8 1:36 | hit by them | AK-47 | 578 ms | – | 12.9° | ||
| 8 1:15 | hit them | M4A4 | 391 ms | – | 0.4° | ||
| 8 1:15 | killed by them | AK-47 | 688 ms | 891 ms | 1.9° | ||
| 9 1:35 | hit them | Five-SeveN | 219 ms | – | 3.8° | ||
| 9 1:35 | killed by them | AK-47 | 500 ms | 1203 ms | 0.4° | ||
| 10 1:27 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:12 | killed by them | Five-SeveN | 516 ms | 516 ms | 12.9° | ||
| 11 1:27 | killed by them | AK-47 | 234 ms | 234 ms | 5.1° | ||
| 12 1:29 | killed them | M4A4 | 547 ms | 1094 ms | 0.9° | ||
| 12 1:29 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:24 | killed by them | USP-S | 516 ms | 516 ms | 8.0° | ||
| 14 1:21 | hit them | P250 | 469 ms | – | 1.3° | ||
| 14 1:21 | killed by them | MP9 | 1000 ms | 1203 ms | 49.0° | ||
| 15 1:39 | killed by them | M4A1-S | 547 ms | 750 ms | 1.4° | ||
| 16 1:44 | hit by them | P2000 | 406 ms | – | 1.5° | ||
| 16 1:44 | killed them | AK-47 | 766 ms | 969 ms | 14.6° | ||
| 16 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:33 | hit by them | Desert Eagle | 1812 ms | – | 52.4° | ||
| 16 1:32 | killed them | AK-47 | 469 ms | 469 ms | 52.8° | ||
| 16 bomb 0:27 | killed them | AK-47 | 297 ms | 500 ms | 1.6° | ||
| 17 1:31 | killed by them | AK-47 | 516 ms | 812 ms | 1.4° | ||
| 17 1:31 | hit them | AK-47 | 547 ms | – | 9.6° | ||
| 18 1:40 | hit by them | AK-47 | 422 ms | – | 3.4° | ||
| 18 1:40 | killed them | Galil AR | 500 ms | 1500 ms | 0.5° | ||
| 18 1:38 | hit by them | M4A4 | 78 ms | – | 0.4° | ||
| 18 1:37 | killed by them | M4A1-S | 188 ms | 281 ms | 5.2° | ||
| 19 1:30 | hit by them | M4A4 | 188 ms | – | 2.2° | ||
| 19 1:29 | killed them | Tec-9 | 375 ms | 375 ms | 3.3° | ||
| 19 1:17 | killed them | M4A1-S | 328 ms | 828 ms | 1.0° | ||
| 19 1:15 | killed by them | M4A1-S | 375 ms | 375 ms | 1.6° | ||
| 20 1:32 | killed them | AK-47 | 203 ms | 203 ms | 9.5° | ||
| 20 1:12 | killed them | AK-47 | 312 ms | 312 ms | 0.6° | ||
| 20 1:01 | killed them | AK-47 | 266 ms | 469 ms | 1.0° | ||
| 21 1:44 | killed by them | MP7 | 266 ms | 750 ms | 2.8° | ||
| 21 1:44 | hit by them | M4A4 | 328 ms | – | 0.4° | ||
| 21 1:44 | hit them | AK-47 | 359 ms | – | 5.0° | ||
| 21 1:44 | hit them | AK-47 | 78 ms | – | 4.2° | ||
| 22 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:37 | killed them | AK-47 | 875 ms | 969 ms | 29.2° | ||
| 23 1:36 | killed them | AK-47 | 1312 ms | 2016 ms | 24.8° | ||
| 23 1:33 | killed by them | M4A1-S | 1234 ms | 1953 ms | 15.3° | ||
| 23 1:33 | hit them | AK-47 | 1438 ms | – | 14.6° | ||
| 24 1:34 | killed them | AWP | 1359 ms | 1359 ms | 6.7° | ||
| 24 1:08 | hit by them | MP9 | 906 ms | – | 16.4° | ||
| 24 1:08 | killed them | AWP | 938 ms | 938 ms | 40.7° | ||
| 24 1:00 | killed by them | FAMAS | 266 ms | 719 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Dual Berettas | 205 | fired while moving (239 u/s), too fast to be accurate - stop first | 3/13 | 26% / 42% | ||
| 1 1:39 | Dual Berettas | 122 | fine - pros would have fired it too | 2/9 | 71% / 71% | ||
| 1 1:29 | Dual Berettas | 271 | fine - pros would have fired it too | 1/2 | killed them | 45% / 47% | |
| 2 1:38 | MP9 | 275 | fine - pros would have fired it too | 1/7 | killed them | 73% / 73% | |
| 3 1:17 | MP9 | 699 | fine - pros would have fired it too | 4/6 | killed them | 56% / 56% | |
| 3 1:15 | MP9 | 408 | fired while moving (154 u/s), too fast to be accurate - stop first | 6/15 | killed them | 9% / 51% | |
| 4 1:20 | AK-47 | 577 | fine - pros would have fired it too | 1/4 | killed them | 48% / 52% | |
| 5 1:18 | AK-47 | 300 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/11 | 23% / 52% | ||
| 5 1:13 | AK-47 | 552 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 70% / 70% | |
| 6 0:50 | M4A4 | 479 | fine - pros would have fired it too | 5/9 | killed them | 79% / 79% | |
| 6 0:29 | AK-47 | 453 | fine - pros would have fired it too | 1/6 | killed them | 56% / 56% | |
| 6 bomb 0:36 | AK-47 | 341 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 7 1:26 | MP9 | 948 | fired while moving (226 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 71% | |
| 7 1:25 | MP9 | 692 | fired while moving (228 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 8% / 47% | |
| 8 1:36 | M4A4 | 389 | fine - pros would have fired it too | 5/10 | killed them | 54% / 54% | |
| 8 1:15 | M4A4 | 1192 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 60% | |
| 8 1:15 | M4A4 | 1192 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 50% | |
| 9 1:35 | Five-SeveN | 464 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 67% / 67% | |
| 10 1:12 | M4A4 | 419 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 60% / 60% | |
| 12 1:29 | M4A4 | 821 | fired while moving (122 u/s), too fast to be accurate - stop first | 4/13 | killed them | 0% / 50% | |
| 13 1:37 | Glock-18 | 2087 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 10% / 35% | ||
| 13 1:30 | Glock-18 | 730 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 50% / 53% | ||
| 14 1:22 | P250 | 498 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 55% / 55% | |
| 15 1:39 | AK-47 | 474 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 47% | |
| 16 1:44 | AK-47 | 744 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/8 | killed them | 31% / 57% | |
| 16 1:35 | AK-47 | 380 | aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 1% / 49% | |
| 16 1:32 | AK-47 | 461 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 16 bomb 0:27 | AK-47 | 498 | fine - pros would have fired it too | 3/7 | killed them | 70% / 70% | |
| 17 1:31 | AK-47 | 663 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 53% | |
| 18 1:40 | Galil AR | 1314 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/4 | 18% / 57% | ||
| 18 1:39 | Galil AR | 1307 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 22% / 48% | |
| 18 1:37 | Galil AR | 355 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 53% | |
| 19 1:30 | Tec-9 | 318 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 19 1:17 | M4A1-S | 438 | fine - pros would have fired it too | 4/7 | killed them | 34% / 56% | |
| 20 1:32 | AK-47 | 124 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 20 1:12 | AK-47 | 802 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 20 1:01 | AK-47 | 719 | fine - pros would have fired it too | 2/7 | killed them | 75% / 75% | |
| 21 1:44 | AK-47 | 1067 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 58% / 58% | |
| 23 1:37 | AK-47 | 424 | fine - pros would have fired it too | 5/18 | killed them | 50% / 54% | |
| 23 1:33 | AK-47 | 1230 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 66% / 66% | |
| 24 1:34 | AWP | 1026 | fine - pros would have fired it too | 1/1 | killed them | 78% / 84% | |
| 24 1:08 | AWP | 1763 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.