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Nuke, won 13-11 · Fri 30 Oct, 22:55

BerciK

The match

Aim

367 msTTD586 msTTK5.3°Crosshair↓27%1st bullet41%Spray23%Head73%Counter-strafe

Scoreboard

58ADR83%KAST

Positioning

Shots

13/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474146%
Glock-181429%
M4A1-S1250%
Five-SeveN933%
Desert Eagle617%
Tec-9520%
USP-S475%
P25030%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10513 1:26 3 kills (USP-S ×3), all headshots, in 26.7 s CT5.5
18/1055 1:09 1 kill (AK-47), 1 through smoke, 1 headshot T2.7
39/1056 0:31 1 kill (AK-47) T1.0
45/10518 1:05 1 kill (AK-47) CT1.0
54/10515 1:38 1 kill (M4A1-S) CT0.8
64/10510 1:37 1 kill (AK-47), 1 headshot T0.5
67/1058 1:37 1 kill (AK-47) T0.3
83/10524 0:39 1 kill (M4A1-S) CT-0.2
84/1051 1:35 1 kill (Glock), 1 headshot T-0.2
105/10520 1:34 1 kill (Five-SeveN), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:34 1v4 before the plant T · 63 HP · Lobbylost - died in the first fight · saw each other
13 1:00 1v1 before the plant CT · 100 HP · Bombsite Bwon - killed them · first fight won, saw them first
15 0:45 1v3 before the plant CT · 100 HP · Lobbylost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:41 goodblinded эмодагестан333 3.7 s (1.0 s white); blinded quejki 3.5 s on the move through Outside - safe; blinded Vanila 3.9 s on the move through Outside - safe
5 1:15 wastedno enemy blinded for long
6 0:45 wastedno enemy blinded for long; blinded themselves 4.9 s on the move through Trophy - safe
7 1:20 wastedno enemy blinded for long
8 1:19 misled a peekbarely blinded HexsoN 1.0 s (0.1 s white); blinded quejki 4.6 s holding Outside - safe the enemy was barely blinded, and BerciK peeked HexsoN 1.7 s after the pop; got hit first
9 1:33 wastedno enemy blinded for long
10 1:04 wastedno enemy blinded for long
11 1:44 blinded an enemy, but hurt the team tooblinded Taik Maison 3.6 s (0.9 s white); blinded themselves 3.8 s on the move through Outside - an enemy could see them
21 1:28 goodblinded rafekq 4.6 s (1.8 s white), Taik Maison 3.5 s (0.8 s white)
22 1:45 goodblinded Taik Maison 4.3 s (1.5 s white); blinded themselves 1.4 s on the move through Outside - safe
24 1:36 wastedno enemy blinded for long
24 bomb 0:18 wastedno enemy blinded for long; blinded Agnostic 4.5 s holding Decon - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 44 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:27 exposedan HE at Mini - seen by 1 enemy for 2.6 s, the nearest 537 units away, thrown in the open
21 1:29 punishedhit by rafekq 0.0 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 967 units away

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 28 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:39 Taik MaisonSilocover not used: 48 units away, they'd have seen only your headkilled them
18 1:05 Taik MaisonRoofcover not used: 96 units away, they'd have seen only your headkilled them
19 1:18 Szczak skins.army CS2.MERaftersstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
23 1:37 Szczak skins.army CS2.MEOutsidecover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeVanila was killed 105 units away: not traded within 5 s (pros: 625 ms)
1 1:42 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:40 tradequejki was killed 130 units away: not traded within 5 s (pros: 625 ms)
1 1:37 tradeAgnostic was killed 235 units away: not traded within 5 s (pros: 969 ms)
1 1:34 tradeFalcoN ™ was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradequejki was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
2 1:43 line of firestood in FalcoN ™'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
2 1:41 holdheld with Agnostic, 185 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:39 tradeAgnostic was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
3 1:34 line of firestood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:24 tradeAgnostic was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 tradeVanila was killed 217 units away: not traded within 5 s (pros: 969 ms)
3 1:16 holdheld with FalcoN ™, 660 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before FalcoN ™)
3 1:16 holdheld with quejki, 543 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before quejki)
4 1:42 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:10 peek togetherpeeked the same enemy as quejki, 109 ms before them - a double peek
5 1:10 peek togetherpeeked the same enemy as Agnostic, 406 ms before them - early - you went first, alone
6 0:49 tradeAgnostic was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:36 holdheld with quejki, 633 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after quejki)
6 bomb 0:36 tradequejki was killed 649 units away: not traded within 5 s (pros: 625 ms)
8 1:36 tradeAgnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
8 1:19 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:07 tradeAgnostic was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
13 1:00 tradequejki was killed 579 units away: you traded in 328 ms (pros: 625 ms)
15 0:50 tradeAgnostic was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
15 0:45 tradequejki was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
16 1:35 tradeFalcoN ™ was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
16 1:32 tradequejki was killed 968 units away: not traded within 5 s (pros: 625 ms)
18 1:17 tradeFalcoN ™ was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
24 0:41 holdheld with FalcoN ™, 1038 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after FalcoN ™)
24 0:40 tradeFalcoN ™ was killed 1061 units away: you traded in 859 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 HexsoNhit by themP2000250 ms–1.7°
1 1:41 HexsoNhit themGlock-18578 ms–1.0°
1 1:41 HexsoNhit by themP2000969 ms–2.5°
1 1:35 rafekqkilled themGlock-18375 ms375 ms53.0°
1 1:29 Szczak skins.army CS2.MEkilled by themDual Berettas328 ms328 ms16.0°
2 1:38 Szczak skins.army CS2.MEkilled by themMP9281 ms281 ms6.5°
3 1:15 Taik Maisonkilled by themMP9594 ms1016 ms21.5°
4 1:43 эмодагестан333hit themTec-9406 ms–11.1°
4 1:43 эмодагестан333killed by themM4A4453 ms812 ms0.7°
5 1:09 HexsoNkilled themAK-47422 ms422 ms9.2°
5 bomb 0:40 эмодагестан333hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 эмодагестан333hit by themM4A4172 ms–2.7°
6 1:14 эмодагестан333hit themAK-47359 ms–1.1°
6 0:32 эмодагестан333hit by themM4A4188 ms–1.6°
6 0:32 эмодагестан333killed themAK-47359 ms656 ms7.2°
8 1:38 Taik Maisonkilled themAK-47750 ms2094 ms5.7°
8 1:17 HexsoNkilled by themDesert Eagle234 ms578 ms0.6°
8 1:17 HexsoNhit themAK-47359 ms–8.1°
10 1:37 Taik Maisonkilled themAK-47641 ms641 ms10.6°
11 1:24 HexsoNkilled by themM4A41547 ms2172 ms48.2°
12 bomb 0:35 rafekqhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 rafekqkilled themUSP-S844 ms844 ms1.4°
13 1:24 Szczak skins.army CS2.MEkilled themUSP-S516 ms516 ms8.0°
13 0:59 HexsoNkilled themUSP-S344 ms344 ms2.8°
15 1:39 Szczak skins.army CS2.MEkilled themM4A1-S547 ms750 ms1.4°
15 bomb 0:34 HexsoNkilled by themAK-47188 ms484 ms2.1°
15 bomb 0:33 HexsoNhit themAK-47359 ms–10.4°
16 1:36 rafekqhit by themAK-47344 ms–3.2°
16 1:34 Taik Maisonhit themDesert Eagle281 ms–2.0°
16 1:33 Taik Maisonhit by themMAC-10312 ms–1.5°
16 1:30 эмодагестан333hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:34 HexsoNkilled by themAK-47234 ms641 ms1.4°
18 1:34 HexsoNhit themM4A4125 ms–4.9°
18 1:05 Taik Maisonkilled themAK-47328 ms625 ms1.5°
19 1:17 Szczak skins.army CS2.MEkilled by themM4A1-S328 ms828 ms1.0°
20 1:35 rafekqkilled themFive-SeveN94 ms547 ms4.5°
20 1:32 эмодагестан333hit by themAK-47531 ms–14.4°
20 1:32 HexsoNkilled by themAK-47172 ms266 ms5.8°
21 1:29 rafekqhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:18 Taik Maisonkilled by themMAC-102234 ms2391 ms1.9°
22 1:24 Taik Maisonkilled by themMAC-101188 ms1719 ms52.6°
22 1:24 Taik Maisonhit themM4A41812 ms–51.8°
23 1:36 Szczak skins.army CS2.MEkilled by themAK-471312 ms2016 ms24.8°
24 0:39 эмодагестан333killed themM4A1-S234 ms547 ms3.1°

Shots

You fired 13 of your 32 first shots too soon: 9 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 HexsoNGlock-18704fired while moving (113 u/s), too fast to be accurate - stop first0/51% / 47%
1 1:42 HexsoNGlock-18622fine - pros would have fired it too3/1141% / 44%
1 1:36 rafekqGlock-18214aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/4killed them7% / 49%
1 1:29 Szczak skins.army CS2.MEGlock-18274aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)11% / 58%
4 1:43 эмодагестан333Tec-9275fine - pros would have fired it too1/5cut short (a death, a reload)24% / 46%
5 1:09 HexsoNAK-47361fine - pros would have fired it too1/5killed them73% / 73%
5 1:03 эмодагестан333AK-47195fine - pros would have fired it too1/1435% / 56%
6 1:14 эмодагестан333AK-47648fine - pros would have fired it too1/548% / 53%
6 0:32 эмодагестан333AK-47146fine - pros would have fired it too3/5killed them56% / 57%
8 1:38 Taik MaisonAK-47987aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 59%
8 1:38 Taik MaisonAK-471001fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
8 1:37 Taik MaisonAK-471000fine - pros would have fired it too1/4killed them44% / 54%
8 1:17 HexsoNAK-47359fine - pros would have fired it too3/4cut short (a death, a reload)71% / 71%
10 1:37 Taik MaisonAK-47940too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target1/7killed them21% / 65%
12 bomb 0:31 rafekqDesert Eagle314fired while moving (129 u/s), too fast to be accurate - stop first0/255% / 67%
13 1:26 rafekqUSP-S685fine - pros would have fired it too1/2killed them64% / 64%
13 1:24 Szczak skins.army CS2.MEUSP-S1072fine - pros would have fired it too1/1killed them47% / 47%
13 0:59 HexsoNUSP-S522fine - pros would have fired it too1/1killed them51% / 51%
15 1:39 Szczak skins.army CS2.MEM4A1-S467fired while moving (96 u/s), too fast to be accurate - stop first2/6killed them49% / 67%
15 bomb 0:33 HexsoNAK-47385fine - pros would have fired it too2/3cut short (a death, a reload)37% / 47%
16 1:36 Szczak skins.army CS2.MEDesert Eagle1018fine - pros would have fired it too0/138% / 44%
16 1:34 Taik MaisonDesert Eagle1275fine - pros would have fired it too1/161% / 61%
16 1:32 Taik MaisonDesert Eagle1263fine - pros would have fired it too0/180% / 80%
16 1:28 эмодагестан333Desert Eagle857aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/17% / 38%
16 bomb 0:33 HexsoNDesert Eagle577aim far off: your crosshair was about 7 player widths (221 units) off their body - get on target first0/1cut short (a death, a reload)1% / 40%
18 1:34 HexsoNM4A1-S342fired while moving (123 u/s), too fast to be accurate - stop first1/440% / 54%
18 1:05 Taik MaisonAK-47979fine - pros would have fired it too4/5killed them52% / 52%
19 1:17 Szczak skins.army CS2.MEAK-47431too soon: your crosshair was still moving onto them, about 7.5 player widths (236 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 48%
20 1:32 эмодагестан333Five-SeveN187aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/5cut short (a death, a reload)18% / 53%
22 1:24 Taik MaisonM4A1-S644fine - pros would have fired it too2/2cut short (a death, a reload)67% / 67%
23 1:36 Szczak skins.army CS2.MEP250445aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)16% / 41%
24 0:39 эмодагестан333M4A1-S898fine - pros would have fired it too2/7killed them36% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.