Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 46% |
| Glock-18 | 14 | 29% |
| M4A1-S | 12 | 50% |
| Five-SeveN | 9 | 33% |
| Desert Eagle | 6 | 17% |
| Tec-9 | 5 | 20% |
| USP-S | 4 | 75% |
| P250 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/105 | 13 1:26 | 3 kills (USP-S ×3), all headshots, in 26.7 s CT | 5.5 |
| 18/105 | 5 1:09 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.7 |
| 39/105 | 6 0:31 | 1 kill (AK-47) T | 1.0 |
| 45/105 | 18 1:05 | 1 kill (AK-47) CT | 1.0 |
| 54/105 | 15 1:38 | 1 kill (M4A1-S) CT | 0.8 |
| 64/105 | 10 1:37 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 67/105 | 8 1:37 | 1 kill (AK-47) T | 0.3 |
| 83/105 | 24 0:39 | 1 kill (M4A1-S) CT | -0.2 |
| 84/105 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 |
| 105/105 | 20 1:34 | 1 kill (Five-SeveN), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:34 | 1v4 before the plant T · 63 HP · Lobby | lost - died in the first fight · saw each other |
| 13 1:00 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first |
| 15 0:45 | 1v3 before the plant CT · 100 HP · Lobby | lost - died in the first fight · saw each other |
Flashes
12 flashes: 3 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:41 | good | blinded эмодагестан333 3.7 s (1.0 s white); blinded quejki 3.5 s on the move through Outside - safe; blinded Vanila 3.9 s on the move through Outside - safe |
| 5 1:15 | wasted | no enemy blinded for long |
| 6 0:45 | wasted | no enemy blinded for long; blinded themselves 4.9 s on the move through Trophy - safe |
| 7 1:20 | wasted | no enemy blinded for long |
| 8 1:19 | misled a peek | barely blinded HexsoN 1.0 s (0.1 s white); blinded quejki 4.6 s holding Outside - safe the enemy was barely blinded, and BerciK peeked HexsoN 1.7 s after the pop; got hit first |
| 9 1:33 | wasted | no enemy blinded for long |
| 10 1:04 | wasted | no enemy blinded for long |
| 11 1:44 | blinded an enemy, but hurt the team too | blinded Taik Maison 3.6 s (0.9 s white); blinded themselves 3.8 s on the move through Outside - an enemy could see them |
| 21 1:28 | good | blinded rafekq 4.6 s (1.8 s white), Taik Maison 3.5 s (0.8 s white) |
| 22 1:45 | good | blinded Taik Maison 4.3 s (1.5 s white); blinded themselves 1.4 s on the move through Outside - safe |
| 24 1:36 | wasted | no enemy blinded for long |
| 24 bomb 0:18 | wasted | no enemy blinded for long; blinded Agnostic 4.5 s holding Decon - safe |
Throws
46 grenades: 44 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:27 | exposed | an HE at Mini - seen by 1 enemy for 2.6 s, the nearest 537 units away, thrown in the open |
| 21 1:29 | punished | hit by rafekq 0.0 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 967 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:39 | Silo | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 18 1:05 | Roof | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 19 1:18 | Rafters | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 23 1:37 | Outside | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Vanila was killed 105 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:42 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:40 | trade | quejki was killed 130 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:37 | trade | Agnostic was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:34 | trade | FalcoN ™ was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | quejki was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:43 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 2 1:41 | hold | held with Agnostic, 185 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:39 | trade | Agnostic was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:34 | line of fire | stood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:24 | trade | Agnostic was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | trade | Vanila was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:16 | hold | held with FalcoN ™, 660 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before FalcoN ™) |
| 3 1:16 | hold | held with quejki, 543 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before quejki) |
| 4 1:42 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:10 | peek together | peeked the same enemy as quejki, 109 ms before them - a double peek |
| 5 1:10 | peek together | peeked the same enemy as Agnostic, 406 ms before them - early - you went first, alone |
| 6 0:49 | trade | Agnostic was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:36 | hold | held with quejki, 633 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after quejki) |
| 6 bomb 0:36 | trade | quejki was killed 649 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:36 | trade | Agnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:19 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:07 | trade | Agnostic was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:00 | trade | quejki was killed 579 units away: you traded in 328 ms (pros: 625 ms) |
| 15 0:50 | trade | Agnostic was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 0:45 | trade | quejki was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:35 | trade | FalcoN ™ was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:32 | trade | quejki was killed 968 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:17 | trade | FalcoN ™ was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:41 | hold | held with FalcoN ™, 1038 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after FalcoN ™) |
| 24 0:40 | trade | FalcoN ™ was killed 1061 units away: you traded in 859 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | P2000 | 250 ms | – | 1.7° | ||
| 1 1:41 | hit them | Glock-18 | 578 ms | – | 1.0° | ||
| 1 1:41 | hit by them | P2000 | 969 ms | – | 2.5° | ||
| 1 1:35 | killed them | Glock-18 | 375 ms | 375 ms | 53.0° | ||
| 1 1:29 | killed by them | Dual Berettas | 328 ms | 328 ms | 16.0° | ||
| 2 1:38 | killed by them | MP9 | 281 ms | 281 ms | 6.5° | ||
| 3 1:15 | killed by them | MP9 | 594 ms | 1016 ms | 21.5° | ||
| 4 1:43 | hit them | Tec-9 | 406 ms | – | 11.1° | ||
| 4 1:43 | killed by them | M4A4 | 453 ms | 812 ms | 0.7° | ||
| 5 1:09 | killed them | AK-47 | 422 ms | 422 ms | 9.2° | ||
| 5 bomb 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit by them | M4A4 | 172 ms | – | 2.7° | ||
| 6 1:14 | hit them | AK-47 | 359 ms | – | 1.1° | ||
| 6 0:32 | hit by them | M4A4 | 188 ms | – | 1.6° | ||
| 6 0:32 | killed them | AK-47 | 359 ms | 656 ms | 7.2° | ||
| 8 1:38 | killed them | AK-47 | 750 ms | 2094 ms | 5.7° | ||
| 8 1:17 | killed by them | Desert Eagle | 234 ms | 578 ms | 0.6° | ||
| 8 1:17 | hit them | AK-47 | 359 ms | – | 8.1° | ||
| 10 1:37 | killed them | AK-47 | 641 ms | 641 ms | 10.6° | ||
| 11 1:24 | killed by them | M4A4 | 1547 ms | 2172 ms | 48.2° | ||
| 12 bomb 0:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | killed them | USP-S | 844 ms | 844 ms | 1.4° | ||
| 13 1:24 | killed them | USP-S | 516 ms | 516 ms | 8.0° | ||
| 13 0:59 | killed them | USP-S | 344 ms | 344 ms | 2.8° | ||
| 15 1:39 | killed them | M4A1-S | 547 ms | 750 ms | 1.4° | ||
| 15 bomb 0:34 | killed by them | AK-47 | 188 ms | 484 ms | 2.1° | ||
| 15 bomb 0:33 | hit them | AK-47 | 359 ms | – | 10.4° | ||
| 16 1:36 | hit by them | AK-47 | 344 ms | – | 3.2° | ||
| 16 1:34 | hit them | Desert Eagle | 281 ms | – | 2.0° | ||
| 16 1:33 | hit by them | MAC-10 | 312 ms | – | 1.5° | ||
| 16 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:34 | killed by them | AK-47 | 234 ms | 641 ms | 1.4° | ||
| 18 1:34 | hit them | M4A4 | 125 ms | – | 4.9° | ||
| 18 1:05 | killed them | AK-47 | 328 ms | 625 ms | 1.5° | ||
| 19 1:17 | killed by them | M4A1-S | 328 ms | 828 ms | 1.0° | ||
| 20 1:35 | killed them | Five-SeveN | 94 ms | 547 ms | 4.5° | ||
| 20 1:32 | hit by them | AK-47 | 531 ms | – | 14.4° | ||
| 20 1:32 | killed by them | AK-47 | 172 ms | 266 ms | 5.8° | ||
| 21 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:18 | killed by them | MAC-10 | 2234 ms | 2391 ms | 1.9° | ||
| 22 1:24 | killed by them | MAC-10 | 1188 ms | 1719 ms | 52.6° | ||
| 22 1:24 | hit them | M4A4 | 1812 ms | – | 51.8° | ||
| 23 1:36 | killed by them | AK-47 | 1312 ms | 2016 ms | 24.8° | ||
| 24 0:39 | killed them | M4A1-S | 234 ms | 547 ms | 3.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 704 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/5 | 1% / 47% | ||
| 1 1:42 | Glock-18 | 622 | fine - pros would have fired it too | 3/11 | 41% / 44% | ||
| 1 1:36 | Glock-18 | 214 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/4 | killed them | 7% / 49% | |
| 1 1:29 | Glock-18 | 274 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 58% | |
| 4 1:43 | Tec-9 | 275 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 24% / 46% | |
| 5 1:09 | AK-47 | 361 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 5 1:03 | AK-47 | 195 | fine - pros would have fired it too | 1/14 | 35% / 56% | ||
| 6 1:14 | AK-47 | 648 | fine - pros would have fired it too | 1/5 | 48% / 53% | ||
| 6 0:32 | AK-47 | 146 | fine - pros would have fired it too | 3/5 | killed them | 56% / 57% | |
| 8 1:38 | AK-47 | 987 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 59% | |
| 8 1:38 | AK-47 | 1001 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 8 1:37 | AK-47 | 1000 | fine - pros would have fired it too | 1/4 | killed them | 44% / 54% | |
| 8 1:17 | AK-47 | 359 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 71% / 71% | |
| 10 1:37 | AK-47 | 940 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 21% / 65% | |
| 12 bomb 0:31 | Desert Eagle | 314 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 55% / 67% | ||
| 13 1:26 | USP-S | 685 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 13 1:24 | USP-S | 1072 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 13 0:59 | USP-S | 522 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 15 1:39 | M4A1-S | 467 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/6 | killed them | 49% / 67% | |
| 15 bomb 0:33 | AK-47 | 385 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 37% / 47% | |
| 16 1:36 | Desert Eagle | 1018 | fine - pros would have fired it too | 0/1 | 38% / 44% | ||
| 16 1:34 | Desert Eagle | 1275 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 16 1:32 | Desert Eagle | 1263 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 16 1:28 | Desert Eagle | 857 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 7% / 38% | ||
| 16 bomb 0:33 | Desert Eagle | 577 | aim far off: your crosshair was about 7 player widths (221 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 40% | |
| 18 1:34 | M4A1-S | 342 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/4 | 40% / 54% | ||
| 18 1:05 | AK-47 | 979 | fine - pros would have fired it too | 4/5 | killed them | 52% / 52% | |
| 19 1:17 | AK-47 | 431 | too soon: your crosshair was still moving onto them, about 7.5 player widths (236 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 48% | |
| 20 1:32 | Five-SeveN | 187 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 18% / 53% | |
| 22 1:24 | M4A1-S | 644 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 67% / 67% | |
| 23 1:36 | P250 | 445 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 16% / 41% | |
| 24 0:39 | M4A1-S | 898 | fine - pros would have fired it too | 2/7 | killed them | 36% / 50% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.