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Nuke, lost 11-13 · Fri 30 Oct, 22:55

rafekq14,237

The match

Aim

Scoreboard

42ADR50%KAST

Positioning

Shots

23/31Rushed↓3/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4236%
MAC-102829%
AK-47248%
MP91712%
Five-SeveN1225%
Dual Berettas50%
P250520%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1054 1:39 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 0.3 s CT5.3
36/10511 0:58 2 kills (M4A1-S ×2), in 28.6 s CT1.1
38/1055 1:15 1 kill (M4A1-S) CT1.0
86/10522 bomb 0:37 1 kill (MAC-10), 1 headshot T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:00 1v5 before the plant CT · 100 HP · Ventslost - died in the first fight · saw each other
12 1:27 1v4 before the plant CT · 100 HP · Ramplost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:19 weakbarely blinded Vanila 2.0 s (0.2 s white)
8 1:40 wastedno enemy blinded for long; blinded эмодагестан333 1.0 s holding Ramp - safe
12 1:39 hurt the teamno enemy blinded for long; blinded themselves 3.7 s holding Ramp - ran into a fight
17 1:46 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Outside - safe
17 1:32 goodblinded quejki 3.4 s (0.8 s white)
23 1:39 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 27 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Ramp (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:42 exposedan HE at Ramp - seen by 4 enemies for 1.0 s, the nearest 892 units away
12 1:40 exposeda flash at Ramp - seen by 1 enemy for 0.1 s, the nearest 1152 units away
12 bomb 0:33 exposeda molotov at Lobby - seen by 1 enemy for 0.2 s, the nearest 367 units away, thrown in the open; a running throw
17 1:33 exposeda flash at Outside - seen by 1 enemy for 0.6 s, the nearest 693 units away
23 1:41 exposeda flash at Squeaky - seen by 1 enemy for 0.1 s, the nearest 1551 units away

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:32 quejkiOutsidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:36 tradeSzczak skins.army CS2.ME was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradeHexsoN was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
4 1:42 holdheld with эмодагестан333, 999 units and 88° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before эмодагестан333)
4 1:42 holdheld with эмодагестан333, 1006 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms after эмодагестан333)
5 1:12 tradeSzczak skins.army CS2.ME was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeHexsoN was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 tradeэмодагестан333 was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 tradeTaik Maison was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
10 1:12 tradeSzczak skins.army CS2.ME was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
13 1:31 tradeэмодагестан333 was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
16 1:36 holdheld with Taik Maison, 380 units and 65° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before Taik Maison)
16 1:36 holdheld with Szczak skins.army CS2.ME, 174 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after Szczak skins.army CS2.ME)
17 1:40 holdheld with Taik Maison, 720 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:39 tradeTaik Maison was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
21 1:44 tradeSzczak skins.army CS2.ME was killed 392 units away: not traded within 5 s (pros: 625 ms)
21 1:42 tradeэмодагестан333 was killed 914 units away: not traded within 5 s (pros: 625 ms)
23 1:32 tradeSzczak skins.army CS2.ME was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:25 holdheld with HexsoN, 509 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 BerciKkilled by themGlock-18375 ms375 ms53.0°
2 bomb 0:33 Vanilakilled by themMP9125 ms406 ms45.7°
2 bomb 0:33 Vanilahit themMP9906 ms–25.6°
4 1:40 FalcoN ™hit themM4A40 ms–1.8°
4 1:39 quejkikilled themM4A1-S62 ms62 ms0.8°
4 1:39 Agnostickilled themM4A1-S188 ms406 ms1.7°
4 1:37 FalcoN ™hit by themMP7250 ms–2.4°
4 1:34 FalcoN ™killed by themMP7297 ms609 ms1.5°
5 1:15 Vanilakilled themM4A1-S266 ms562 ms2.4°
5 1:07 FalcoN ™killed by themAK-47281 ms375 ms3.2°
6 0:52 quejkikilled by themAK-4731 ms234 ms1.1°
7 1:37 Vanilakilled by themAWP250 ms250 ms0.1°
8 1:08 FalcoN ™killed by themAK-47234 ms828 ms0.8°
8 1:08 FalcoN ™hit themM4A4438 ms–4.4°
9 1:31 Vanilahit themFive-SeveN938 ms–1.4°
9 1:31 Vanilakilled by themP2501453 ms2047 ms2.3°
10 bomb 0:16 Vanilahit themM4A4609 ms–3.2°
10 bomb 0:16 Vanilakilled by themAWP484 ms484 ms43.0°
11 1:38 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:00 quejkikilled themM4A1-S47 ms1891 ms4.1°
11 1:00 quejkihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:30 Vanilahit by themAK-47312 ms–0.7°
11 0:30 Vanilakilled themM4A1-S609 ms609 ms17.6°
12 bomb 0:35 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:30 Agnostickilled by themAK-47438 ms734 ms10.3°
13 1:26 BerciKkilled by themUSP-S844 ms844 ms1.4°
14 1:27 FalcoN ™hit themP250172 ms–5.2°
14 1:25 FalcoN ™killed by themMP7297 ms297 ms1.1°
16 1:36 BerciKhit themAK-47344 ms–3.2°
16 1:35 quejkikilled by themDesert Eagle1703 ms1703 ms44.6°
17 1:31 quejkikilled by themM4A1-S469 ms969 ms12.5°
17 1:31 quejkihit themAK-47266 ms–49.2°
18 1:42 quejkikilled by themAK-47766 ms766 ms15.6°
19 1:26 quejkihit themMAC-10719 ms–50.6°
19 1:26 quejkikilled by themM4A1-S469 ms969 ms52.8°
20 1:35 BerciKkilled by themFive-SeveN94 ms547 ms4.5°
21 1:29 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:11 Vanilakilled by themAK-471688 ms1688 ms22.1°
22 bomb 0:38 quejkikilled themMAC-10328 ms1500 ms2.4°
22 bomb 0:37 quejkihit by themM4A4766 ms–50.4°
23 1:44 Vanilahit themAK-47172 ms–1.7°
23 bomb 0:22 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:29 FalcoN ™killed by themFAMAS266 ms625 ms4.3°

Shots

You fired 23 of your 31 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 BerciKDual Berettas279fine - pros would have fired it too0/5cut short (a death, a reload)39% / 43%
2 1:34 FalcoN ™MP9803fired while moving (198 u/s), too fast to be accurate - stop first0/716% / 60%
2 bomb 0:34 VanilaMP9112aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/16cut short (a death, a reload)2% / 48%
4 1:41 FalcoN ™M4A1-S900fired while moving (163 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
4 1:40 FalcoN ™M4A1-S924aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/522% / 50%
4 1:34 FalcoN ™M4A1-S698fired while moving (225 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)8% / 53%
5 1:15 VanilaM4A1-S463fired while moving (108 u/s), too fast to be accurate - stop first4/8killed them38% / 57%
5 1:07 FalcoN ™AK-47430fine - pros would have fired it too0/1cut short (a death, a reload)34% / 47%
7 1:37 VanilaFive-SeveN699aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)10% / 39%
8 1:09 quejkiM4A1-S1057fired while moving (117 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
8 1:08 FalcoN ™M4A1-S813fine - pros would have fired it too1/5cut short (a death, a reload)68% / 68%
9 1:32 VanilaFive-SeveN362fired while moving (125 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)34% / 55%
10 bomb 0:17 VanilaM4A1-S370aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/7cut short (a death, a reload)29% / 61%
11 1:00 quejkiM4A1-S514fired while moving (48 u/s), too fast to be accurate - stop first1/513% / 59%
11 0:59 quejkiM4A1-S491fired while moving (160 u/s), too fast to be accurate - stop first3/10killed them37% / 62%
11 0:30 VanilaM4A1-S770too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target1/7killed them5% / 48%
12 bomb 0:36 BerciKAK-47579fired while moving (182 u/s), too fast to be accurate - stop first2/65% / 47%
12 bomb 0:30 AgnosticAK-47339fine - pros would have fired it too0/2cut short (a death, a reload)39% / 47%
13 1:37 VanilaGlock-182144fired while moving (232 u/s), too fast to be accurate - stop first0/247% / 69%
13 1:30 quejkiGlock-18757fired while moving (240 u/s), too fast to be accurate - stop first0/225% / 51%
14 1:29 FalcoN ™P250178too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/45% / 43%
14 1:27 FalcoN ™P250226fine - pros would have fired it too1/232% / 41%
14 1:26 FalcoN ™P250157aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)23% / 48%
16 1:36 BerciKAK-47957fine - pros would have fired it too1/230% / 47%
18 1:42 quejkiAK-471055fired while moving (189 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 57%
19 1:26 quejkiMAC-10330fine - pros would have fired it too2/11cut short (a death, a reload)28% / 53%
20 1:34 BerciKAK-47277too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 52%
22 bomb 0:38 quejkiMAC-10591fired while moving (236 u/s), too fast to be accurate - stop first6/22killed them26% / 49%
23 1:44 VanilaAK-471600fired while moving (93 u/s), too fast to be accurate - stop first1/28% / 52%
23 1:44 VanilaAK-471569fine - pros would have fired it too0/73 bullets after pros would have stopped28% / 49%
24 1:29 FalcoN ™AK-47241too soon: your crosshair was still moving onto them, about 2.5 player widths (76 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.