Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 36% |
| MAC-10 | 28 | 29% |
| AK-47 | 24 | 8% |
| MP9 | 17 | 12% |
| Five-SeveN | 12 | 25% |
| Dual Berettas | 5 | 0% |
| P250 | 5 | 20% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/105 | 4 1:39 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 0.3 s CT | 5.3 |
| 36/105 | 11 0:58 | 2 kills (M4A1-S ×2), in 28.6 s CT | 1.1 |
| 38/105 | 5 1:15 | 1 kill (M4A1-S) CT | 1.0 |
| 86/105 | 22 bomb 0:37 | 1 kill (MAC-10), 1 headshot T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:00 | 1v5 before the plant CT · 100 HP · Vents | lost - died in the first fight · saw each other |
| 12 1:27 | 1v4 before the plant CT · 100 HP · Ramp | lost - died later · saw each other |
Flashes
6 flashes: 1 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:19 | weak | barely blinded Vanila 2.0 s (0.2 s white) |
| 8 1:40 | wasted | no enemy blinded for long; blinded эмодагестан333 1.0 s holding Ramp - safe |
| 12 1:39 | hurt the team | no enemy blinded for long; blinded themselves 3.7 s holding Ramp - ran into a fight |
| 17 1:46 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Outside - safe |
| 17 1:32 | good | blinded quejki 3.4 s (0.8 s white) |
| 23 1:39 | wasted | no enemy blinded for long |
Throws
32 grenades: 27 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Ramp (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:42 | exposed | an HE at Ramp - seen by 4 enemies for 1.0 s, the nearest 892 units away |
| 12 1:40 | exposed | a flash at Ramp - seen by 1 enemy for 0.1 s, the nearest 1152 units away |
| 12 bomb 0:33 | exposed | a molotov at Lobby - seen by 1 enemy for 0.2 s, the nearest 367 units away, thrown in the open; a running throw |
| 17 1:33 | exposed | a flash at Outside - seen by 1 enemy for 0.6 s, the nearest 693 units away |
| 23 1:41 | exposed | a flash at Squeaky - seen by 1 enemy for 0.1 s, the nearest 1551 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:32 | Outside | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:36 | trade | Szczak skins.army CS2.ME was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | HexsoN was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:42 | hold | held with эмодагестан333, 999 units and 88° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before эмодагестан333) |
| 4 1:42 | hold | held with эмодагестан333, 1006 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms after эмодагестан333) |
| 5 1:12 | trade | Szczak skins.army CS2.ME was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | HexsoN was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | trade | эмодагестан333 was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | trade | Taik Maison was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:12 | trade | Szczak skins.army CS2.ME was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:31 | trade | эмодагестан333 was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:36 | hold | held with Taik Maison, 380 units and 65° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before Taik Maison) |
| 16 1:36 | hold | held with Szczak skins.army CS2.ME, 174 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after Szczak skins.army CS2.ME) |
| 17 1:40 | hold | held with Taik Maison, 720 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:39 | trade | Taik Maison was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:44 | trade | Szczak skins.army CS2.ME was killed 392 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:42 | trade | эмодагестан333 was killed 914 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:32 | trade | Szczak skins.army CS2.ME was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:25 | hold | held with HexsoN, 509 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed by them | Glock-18 | 375 ms | 375 ms | 53.0° | ||
| 2 bomb 0:33 | killed by them | MP9 | 125 ms | 406 ms | 45.7° | ||
| 2 bomb 0:33 | hit them | MP9 | 906 ms | – | 25.6° | ||
| 4 1:40 | hit them | M4A4 | 0 ms | – | 1.8° | ||
| 4 1:39 | killed them | M4A1-S | 62 ms | 62 ms | 0.8° | ||
| 4 1:39 | killed them | M4A1-S | 188 ms | 406 ms | 1.7° | ||
| 4 1:37 | hit by them | MP7 | 250 ms | – | 2.4° | ||
| 4 1:34 | killed by them | MP7 | 297 ms | 609 ms | 1.5° | ||
| 5 1:15 | killed them | M4A1-S | 266 ms | 562 ms | 2.4° | ||
| 5 1:07 | killed by them | AK-47 | 281 ms | 375 ms | 3.2° | ||
| 6 0:52 | killed by them | AK-47 | 31 ms | 234 ms | 1.1° | ||
| 7 1:37 | killed by them | AWP | 250 ms | 250 ms | 0.1° | ||
| 8 1:08 | killed by them | AK-47 | 234 ms | 828 ms | 0.8° | ||
| 8 1:08 | hit them | M4A4 | 438 ms | – | 4.4° | ||
| 9 1:31 | hit them | Five-SeveN | 938 ms | – | 1.4° | ||
| 9 1:31 | killed by them | P250 | 1453 ms | 2047 ms | 2.3° | ||
| 10 bomb 0:16 | hit them | M4A4 | 609 ms | – | 3.2° | ||
| 10 bomb 0:16 | killed by them | AWP | 484 ms | 484 ms | 43.0° | ||
| 11 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:00 | killed them | M4A1-S | 47 ms | 1891 ms | 4.1° | ||
| 11 1:00 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:30 | hit by them | AK-47 | 312 ms | – | 0.7° | ||
| 11 0:30 | killed them | M4A1-S | 609 ms | 609 ms | 17.6° | ||
| 12 bomb 0:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:30 | killed by them | AK-47 | 438 ms | 734 ms | 10.3° | ||
| 13 1:26 | killed by them | USP-S | 844 ms | 844 ms | 1.4° | ||
| 14 1:27 | hit them | P250 | 172 ms | – | 5.2° | ||
| 14 1:25 | killed by them | MP7 | 297 ms | 297 ms | 1.1° | ||
| 16 1:36 | hit them | AK-47 | 344 ms | – | 3.2° | ||
| 16 1:35 | killed by them | Desert Eagle | 1703 ms | 1703 ms | 44.6° | ||
| 17 1:31 | killed by them | M4A1-S | 469 ms | 969 ms | 12.5° | ||
| 17 1:31 | hit them | AK-47 | 266 ms | – | 49.2° | ||
| 18 1:42 | killed by them | AK-47 | 766 ms | 766 ms | 15.6° | ||
| 19 1:26 | hit them | MAC-10 | 719 ms | – | 50.6° | ||
| 19 1:26 | killed by them | M4A1-S | 469 ms | 969 ms | 52.8° | ||
| 20 1:35 | killed by them | Five-SeveN | 94 ms | 547 ms | 4.5° | ||
| 21 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:11 | killed by them | AK-47 | 1688 ms | 1688 ms | 22.1° | ||
| 22 bomb 0:38 | killed them | MAC-10 | 328 ms | 1500 ms | 2.4° | ||
| 22 bomb 0:37 | hit by them | M4A4 | 766 ms | – | 50.4° | ||
| 23 1:44 | hit them | AK-47 | 172 ms | – | 1.7° | ||
| 23 bomb 0:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:29 | killed by them | FAMAS | 266 ms | 625 ms | 4.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Dual Berettas | 279 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 39% / 43% | |
| 2 1:34 | MP9 | 803 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/7 | 16% / 60% | ||
| 2 bomb 0:34 | MP9 | 112 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/16 | cut short (a death, a reload) | 2% / 48% | |
| 4 1:41 | M4A1-S | 900 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 4 1:40 | M4A1-S | 924 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/5 | 22% / 50% | ||
| 4 1:34 | M4A1-S | 698 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 8% / 53% | |
| 5 1:15 | M4A1-S | 463 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/8 | killed them | 38% / 57% | |
| 5 1:07 | AK-47 | 430 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 47% | |
| 7 1:37 | Five-SeveN | 699 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 39% | |
| 8 1:09 | M4A1-S | 1057 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 8 1:08 | M4A1-S | 813 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 68% / 68% | |
| 9 1:32 | Five-SeveN | 362 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 34% / 55% | |
| 10 bomb 0:17 | M4A1-S | 370 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 29% / 61% | |
| 11 1:00 | M4A1-S | 514 | fired while moving (48 u/s), too fast to be accurate - stop first | 1/5 | 13% / 59% | ||
| 11 0:59 | M4A1-S | 491 | fired while moving (160 u/s), too fast to be accurate - stop first | 3/10 | killed them | 37% / 62% | |
| 11 0:30 | M4A1-S | 770 | too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 5% / 48% | |
| 12 bomb 0:36 | AK-47 | 579 | fired while moving (182 u/s), too fast to be accurate - stop first | 2/6 | 5% / 47% | ||
| 12 bomb 0:30 | AK-47 | 339 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 39% / 47% | |
| 13 1:37 | Glock-18 | 2144 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/2 | 47% / 69% | ||
| 13 1:30 | Glock-18 | 757 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 25% / 51% | ||
| 14 1:29 | P250 | 178 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/4 | 5% / 43% | ||
| 14 1:27 | P250 | 226 | fine - pros would have fired it too | 1/2 | 32% / 41% | ||
| 14 1:26 | P250 | 157 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 48% | |
| 16 1:36 | AK-47 | 957 | fine - pros would have fired it too | 1/2 | 30% / 47% | ||
| 18 1:42 | AK-47 | 1055 | fired while moving (189 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 57% | |
| 19 1:26 | MAC-10 | 330 | fine - pros would have fired it too | 2/11 | cut short (a death, a reload) | 28% / 53% | |
| 20 1:34 | AK-47 | 277 | too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 52% | |
| 22 bomb 0:38 | MAC-10 | 591 | fired while moving (236 u/s), too fast to be accurate - stop first | 6/22 | killed them | 26% / 49% | |
| 23 1:44 | AK-47 | 1600 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/2 | 8% / 52% | ||
| 23 1:44 | AK-47 | 1569 | fine - pros would have fired it too | 0/7 | 3 bullets after pros would have stopped | 28% / 49% | |
| 24 1:29 | AK-47 | 241 | too soon: your crosshair was still moving onto them, about 2.5 player widths (76 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.