Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 37 | 22% |
| MAC-10 | 34 | 29% |
| M4A1-S | 24 | 12% |
| Glock-18 | 14 | 14% |
| AK-47 | 14 | 43% |
| USP-S | 5 | 40% |
| Five-SeveN | 5 | 60% |
| M4A4 | 4 | 25% |
| Desert Eagle | 1 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 44/105 | 18 1:17 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 57/105 | 3 1:15 | 1 kill (MP9), 1 headshot CT | 0.7 |
| 73/105 | 22 1:24 | 1 kill (MAC-10), 1 headshot T | 0.1 |
| 79/105 | 23 bomb 0:21 | 1 kill (AK-47) T | -0.1 |
| 82/105 | 21 1:18 | 2 kills (MAC-10, AWP), 1 headshot, in 19 s T | -0.1 |
| 85/105 | 2 bomb 0:30 | 1 kill (MP9), 1 headshot CT | -0.2 |
| 93/105 | 9 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 |
| 94/105 | 11 1:24 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:30 | 1v4 before the plant T · 100 HP · Outside | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 21 1:11 | 1v4 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · saw each other |
| 24 0:39 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · saw each other |
Flashes
10 flashes: 2 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:31 | wasted | no enemy blinded for long |
| 3 1:37 | wasted | no enemy blinded for long |
| 6 1:27 | wasted | no enemy blinded for long |
| 8 1:40 | good | blinded Vanila 4.2 s (1.5 s white), quejki 3.8 s (1.1 s white) |
| 16 1:37 | misled a peek | barely blinded BerciK 2.9 s (0.5 s white), quejki 1.9 s (0.2 s white) the enemy was barely blinded, and rafekq peeked BerciK 0.0 s after the pop; hit them first |
| 18 1:12 | wasted | no enemy blinded for long |
| 21 1:33 | wasted | no enemy blinded for long; blinded themselves 4.7 s on the move through Outside - safe; blinded rafekq 4.3 s on the move through Silo - safe |
| 22 1:47 | good | blinded BerciK 3.4 s (0.8 s white); blinded themselves 1.6 s on the move through Outside - safe |
| 23 1:34 | wasted | no enemy blinded for long; blinded rafekq 1.0 s on the move through Bombsite A - safe |
| 24 1:10 | wasted | no enemy blinded for long |
Throws
50 grenades: 44 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside (3 of 32 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:44 | exposed | a molotov at Outside - seen by 1 enemy for 0.8 s, the nearest 674 units away; a running throw |
| 2 bomb 0:33 | exposed | a flash at Tunnels - seen by 1 enemy for 0.6 s, the nearest 667 units away |
| 6 1:29 | exposed | a flash at Outside - seen by 1 enemy for 0.1 s, the nearest 942 units away |
| 12 1:44 | punished | killed by Vanila with a molotov in hand at Outside - seen by 1 enemy for 1.0 s, the nearest 893 units away |
| 17 1:40 | punished | killed by Vanila 0.6 s after throwing a smoke at Squeaky, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 960 units away, thrown in the open |
| 20 1:32 | exposed | an HE at Lobby - seen by 1 enemy for 0.6 s, the nearest 540 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | peek together | peeked the same enemy as Szczak skins.army CS2.ME, 656 ms before them - early - you went first, alone |
| 2 1:38 | line of fire | stood in HexsoN's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 bomb 0:33 | trade | rafekq was killed 679 units away: you traded in 2,953 ms (pros: 2,031 ms) |
| 3 1:44 | trade | эмодагестан333 was killed 500 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | HexsoN was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | trade | Szczak skins.army CS2.ME was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:27 | trade | Szczak skins.army CS2.ME was killed 541 units away: you traded in 2,594 ms (pros: 2,031 ms) |
| 13 1:31 | trade | эмодагестан333 was killed 551 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | peek together | peeked the same enemy as rafekq, 250 ms after them - a double peek |
| 13 1:26 | trade | rafekq was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | rafekq was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | hold | held with rafekq, 380 units and 65° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after rafekq) |
| 16 1:30 | hold | held with эмодагестан333, 684 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:40 | hold | held with эмодагестан333, 531 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before эмодагестан333) |
| 18 1:37 | trade | Szczak skins.army CS2.ME was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:35 | hold | held with HexsoN, 1052 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:33 | trade | эмодагестан333 was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:53 | line of fire | stood in rafekq's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:52 | line of fire | stood in rafekq's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 1:44 | trade | Szczak skins.army CS2.ME was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:11 | trade | rafekq was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:32 | trade | Szczak skins.army CS2.ME was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:24 | trade | HexsoN was killed 1092 units away: you traded in 3,438 ms (pros: 2,609 ms) |
| 24 1:29 | trade | rafekq was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:39 | trade | эмодагестан333 was killed 219 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | P2000 | 531 ms | – | 1.6° | ||
| 2 1:41 | hit them | MP9 | 625 ms | – | 4.6° | ||
| 2 1:40 | hit by them | Glock-18 | 812 ms | – | 0.9° | ||
| 2 bomb 0:30 | hit by them | MP9 | 375 ms | – | 14.1° | ||
| 2 bomb 0:30 | killed them | MP9 | 375 ms | 375 ms | 11.6° | ||
| 3 1:21 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed them | MP9 | 594 ms | 1016 ms | 21.5° | ||
| 3 1:07 | killed by them | AK-47 | 266 ms | 266 ms | 7.2° | ||
| 5 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:53 | killed by them | AK-47 | 438 ms | 938 ms | 3.7° | ||
| 6 0:52 | hit them | M4A4 | 688 ms | – | 20.5° | ||
| 7 1:01 | hit them | P2000 | 312 ms | – | 1.5° | ||
| 7 1:01 | killed by them | AWP | 375 ms | 375 ms | 1.5° | ||
| 8 1:39 | hit them | M4A4 | 109 ms | – | 2.1° | ||
| 8 1:38 | killed by them | AK-47 | 750 ms | 2094 ms | 5.7° | ||
| 9 1:40 | killed them | Five-SeveN | 688 ms | 922 ms | 4.4° | ||
| 9 1:34 | hit them | Five-SeveN | 31 ms | – | 1.3° | ||
| 9 1:34 | killed by them | AK-47 | 141 ms | 141 ms | 1.1° | ||
| 10 1:37 | killed by them | AK-47 | 641 ms | 641 ms | 10.6° | ||
| 11 1:25 | hit by them | AK-47 | 766 ms | – | 14.5° | ||
| 11 1:24 | killed them | M4A1-S | 906 ms | 1219 ms | 25.6° | ||
| 11 1:22 | killed by them | Five-SeveN | 62 ms | 219 ms | 1.6° | ||
| 12 1:44 | killed by them | AWP | 78 ms | 78 ms | 1.4° | ||
| 13 1:39 | hit them | Glock-18 | 1797 ms | – | 8.4° | ||
| 13 1:28 | hit them | Glock-18 | 484 ms | – | 3.8° | ||
| 13 1:19 | killed by them | USP-S | 516 ms | 516 ms | 2.4° | ||
| 14 1:24 | killed by them | MP9 | 375 ms | 453 ms | 10.1° | ||
| 15 1:43 | killed by them | AWP | 391 ms | 391 ms | 0.5° | ||
| 16 1:34 | hit by them | Desert Eagle | 281 ms | – | 2.0° | ||
| 16 1:33 | hit them | MAC-10 | 312 ms | – | 1.5° | ||
| 17 1:40 | killed by them | M4A4 | 375 ms | 734 ms | 0.9° | ||
| 18 1:18 | killed them | AK-47 | 297 ms | 594 ms | 7.3° | ||
| 18 1:05 | killed by them | AK-47 | 328 ms | 625 ms | 1.5° | ||
| 19 1:32 | killed by them | AK-47 | 781 ms | 781 ms | 2.4° | ||
| 20 1:25 | killed by them | Desert Eagle | 250 ms | 250 ms | 1.6° | ||
| 21 1:18 | killed them | MAC-10 | 2234 ms | 2391 ms | 1.9° | ||
| 21 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:59 | hit by them | MP7 | 750 ms | – | 3.2° | ||
| 21 0:59 | killed them | AWP | 844 ms | 844 ms | 22.9° | ||
| 21 0:58 | killed by them | AK-47 | 359 ms | 359 ms | 7.2° | ||
| 22 1:24 | killed them | MAC-10 | 1188 ms | 1719 ms | 52.6° | ||
| 22 1:24 | hit by them | M4A4 | 1812 ms | – | 51.8° | ||
| 22 bomb 0:27 | killed by them | M4A1-S | 1000 ms | 1109 ms | 3.0° | ||
| 23 bomb 0:21 | killed them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 24 bomb 0:13 | killed by them | M4A4 | 453 ms | 1078 ms | 24.0° | ||
| 24 bomb 0:13 | hit them | AK-47 | 703 ms | – | 22.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 596 | fine - pros would have fired it too | 1/7 | 22% / 42% | ||
| 2 1:41 | MP9 | 653 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/21 | cut short (a death, a reload); 8 bullets after pros would have stopped | 66% / 74% | |
| 2 bomb 0:30 | MP9 | 396 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/9 | killed them | 20% / 56% | |
| 3 1:21 | MP9 | 1115 | aim far off: your crosshair was about 7 player widths (225 units) off their body - get on target first | 1/5 | 1% / 49% | ||
| 3 1:15 | MP9 | 742 | fired while moving (150 u/s), too fast to be accurate - stop first | 5/13 | killed them | 13% / 51% | |
| 3 1:07 | MP9 | 206 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 49% | |
| 6 0:53 | M4A4 | 541 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 47% | |
| 7 1:01 | USP-S | 758 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 43% | |
| 8 1:38 | M4A1-S | 995 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/14 | cut short (a death, a reload); 7 bullets after pros would have stopped | 0% / 45% | |
| 9 1:41 | Five-SeveN | 444 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/6 | killed them | 1% / 45% | |
| 9 1:34 | Five-SeveN | 466 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 11 1:25 | M4A1-S | 432 | fine - pros would have fired it too | 2/10 | killed them | 38% / 48% | |
| 13 1:40 | Glock-18 | 2135 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/8 | 13% / 31% | ||
| 13 1:29 | Glock-18 | 767 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/8 | 3% / 53% | ||
| 14 1:24 | Desert Eagle | 240 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 53% | |
| 16 1:34 | MAC-10 | 1276 | fine - pros would have fired it too | 2/8 | 59% / 59% | ||
| 18 1:18 | AK-47 | 594 | fired while moving (206 u/s), too fast to be accurate - stop first | 4/8 | killed them | 0% / 53% | |
| 18 1:05 | AK-47 | 979 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 45% | |
| 21 1:18 | MAC-10 | 367 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/10 | killed them | 18% / 54% | |
| 22 1:25 | MAC-10 | 656 | fine - pros would have fired it too | 6/21 | killed them | 38% / 49% | |
| 22 bomb 0:27 | M4A1-S | 1190 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 45% | |
| 23 bomb 0:21 | AK-47 | 539 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/6 | killed them | 12% / 55% | |
| 24 bomb 0:13 | AK-47 | 711 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 31% / 47% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.