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Nuke, lost 11-13 · Fri 30 Oct, 22:55

Taik Maison15,973

The match

Aim

594 msTTD922 msTTK4.6°Crosshair↓12%1st bullet26%Spray32%Head50%Counter-strafe

Scoreboard

52ADR50%KAST

Positioning

Shots

15/23Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93722%
MAC-103429%
M4A1-S2412%
Glock-181414%
AK-471443%
USP-S540%
Five-SeveN560%
M4A4425%
Desert Eagle10%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
44/10518 1:17 1 kill (AK-47), 1 headshot T1.0
57/1053 1:15 1 kill (MP9), 1 headshot CT0.7
73/10522 1:24 1 kill (MAC-10), 1 headshot T0.1
79/10523 bomb 0:21 1 kill (AK-47) T-0.1
82/10521 1:18 2 kills (MAC-10, AWP), 1 headshot, in 19 s T-0.1
85/1052 bomb 0:30 1 kill (MP9), 1 headshot CT-0.2
93/1059 1:40 1 kill (Five-SeveN), 1 headshot CT-0.6
94/10511 1:24 1 kill (M4A1-S), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:30 1v4 before the plant T · 100 HP · Outsidelost - died with two or more on them at once, after 1 kill · first fight won, saw them first
21 1:11 1v4 before the plant T · 100 HP · Outsidelost - died later, after 1 kill · saw each other
24 0:39 1v2 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:31 wastedno enemy blinded for long
3 1:37 wastedno enemy blinded for long
6 1:27 wastedno enemy blinded for long
8 1:40 goodblinded Vanila 4.2 s (1.5 s white), quejki 3.8 s (1.1 s white)
16 1:37 misled a peekbarely blinded BerciK 2.9 s (0.5 s white), quejki 1.9 s (0.2 s white) the enemy was barely blinded, and rafekq peeked BerciK 0.0 s after the pop; hit them first
18 1:12 wastedno enemy blinded for long
21 1:33 wastedno enemy blinded for long; blinded themselves 4.7 s on the move through Outside - safe; blinded rafekq 4.3 s on the move through Silo - safe
22 1:47 goodblinded BerciK 3.4 s (0.8 s white); blinded themselves 1.6 s on the move through Outside - safe
23 1:34 wastedno enemy blinded for long; blinded rafekq 1.0 s on the move through Bombsite A - safe
24 1:10 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 44 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside (3 of 32 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:44 exposeda molotov at Outside - seen by 1 enemy for 0.8 s, the nearest 674 units away; a running throw
2 bomb 0:33 exposeda flash at Tunnels - seen by 1 enemy for 0.6 s, the nearest 667 units away
6 1:29 exposeda flash at Outside - seen by 1 enemy for 0.1 s, the nearest 942 units away
12 1:44 punishedkilled by Vanila with a molotov in hand at Outside - seen by 1 enemy for 1.0 s, the nearest 893 units away
17 1:40 punishedkilled by Vanila 0.6 s after throwing a smoke at Squeaky, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 960 units away, thrown in the open
20 1:32 exposedan HE at Lobby - seen by 1 enemy for 0.6 s, the nearest 540 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 peek togetherpeeked the same enemy as Szczak skins.army CS2.ME, 656 ms before them - early - you went first, alone
2 1:38 line of firestood in HexsoN's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 bomb 0:33 traderafekq was killed 679 units away: you traded in 2,953 ms (pros: 2,031 ms)
3 1:44 tradeэмодагестан333 was killed 500 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeHexsoN was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 tradeSzczak skins.army CS2.ME was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
11 1:27 tradeSzczak skins.army CS2.ME was killed 541 units away: you traded in 2,594 ms (pros: 2,031 ms)
13 1:31 tradeэмодагестан333 was killed 551 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 peek togetherpeeked the same enemy as rafekq, 250 ms after them - a double peek
13 1:26 traderafekq was killed 850 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 traderafekq was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 holdheld with rafekq, 380 units and 65° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after rafekq)
16 1:30 holdheld with эмодагестан333, 684 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:40 holdheld with эмодагестан333, 531 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before эмодагестан333)
18 1:37 tradeSzczak skins.army CS2.ME was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
18 1:35 holdheld with HexsoN, 1052 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:33 tradeэмодагестан333 was killed 214 units away: not traded within 5 s (pros: 969 ms)
21 1:53 line of firestood in rafekq's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:52 line of firestood in rafekq's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:44 tradeSzczak skins.army CS2.ME was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
21 1:11 traderafekq was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
23 1:32 tradeSzczak skins.army CS2.ME was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:24 tradeHexsoN was killed 1092 units away: you traded in 3,438 ms (pros: 2,609 ms)
24 1:29 traderafekq was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
24 0:39 tradeэмодагестан333 was killed 219 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 FalcoN ™hit themP2000531 ms–1.6°
2 1:41 Agnostichit themMP9625 ms–4.6°
2 1:40 Agnostichit by themGlock-18812 ms–0.9°
2 bomb 0:30 Vanilahit by themMP9375 ms–14.1°
2 bomb 0:30 Vanilakilled themMP9375 ms375 ms11.6°
3 1:21 Vanilahit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 BerciKkilled themMP9594 ms1016 ms21.5°
3 1:07 quejkikilled by themAK-47266 ms266 ms7.2°
5 1:27 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:53 FalcoN ™killed by themAK-47438 ms938 ms3.7°
6 0:52 FalcoN ™hit themM4A4688 ms–20.5°
7 1:01 Vanilahit themP2000312 ms–1.5°
7 1:01 Vanilakilled by themAWP375 ms375 ms1.5°
8 1:39 Vanilahit themM4A4109 ms–2.1°
8 1:38 BerciKkilled by themAK-47750 ms2094 ms5.7°
9 1:40 Agnostickilled themFive-SeveN688 ms922 ms4.4°
9 1:34 quejkihit themFive-SeveN31 ms–1.3°
9 1:34 quejkikilled by themAK-47141 ms141 ms1.1°
10 1:37 BerciKkilled by themAK-47641 ms641 ms10.6°
11 1:25 FalcoN ™hit by themAK-47766 ms–14.5°
11 1:24 FalcoN ™killed themM4A1-S906 ms1219 ms25.6°
11 1:22 Vanilakilled by themFive-SeveN62 ms219 ms1.6°
12 1:44 Vanilakilled by themAWP78 ms78 ms1.4°
13 1:39 Vanilahit themGlock-181797 ms–8.4°
13 1:28 quejkihit themGlock-18484 ms–3.8°
13 1:19 FalcoN ™killed by themUSP-S516 ms516 ms2.4°
14 1:24 quejkikilled by themMP9375 ms453 ms10.1°
15 1:43 Vanilakilled by themAWP391 ms391 ms0.5°
16 1:34 BerciKhit by themDesert Eagle281 ms–2.0°
16 1:33 BerciKhit themMAC-10312 ms–1.5°
17 1:40 Vanilakilled by themM4A4375 ms734 ms0.9°
18 1:18 FalcoN ™killed themAK-47297 ms594 ms7.3°
18 1:05 BerciKkilled by themAK-47328 ms625 ms1.5°
19 1:32 Vanilakilled by themAK-47781 ms781 ms2.4°
20 1:25 quejkikilled by themDesert Eagle250 ms250 ms1.6°
21 1:18 BerciKkilled themMAC-102234 ms2391 ms1.9°
21 1:07 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:59 FalcoN ™hit by themMP7750 ms–3.2°
21 0:59 FalcoN ™killed themAWP844 ms844 ms22.9°
21 0:58 Vanilakilled by themAK-47359 ms359 ms7.2°
22 1:24 BerciKkilled themMAC-101188 ms1719 ms52.6°
22 1:24 BerciKhit by themM4A41812 ms–51.8°
22 bomb 0:27 FalcoN ™killed by themM4A1-S1000 ms1109 ms3.0°
23 bomb 0:21 Vanilakilled themAK-47328 ms328 ms1.7°
24 bomb 0:13 Agnostickilled by themM4A4453 ms1078 ms24.0°
24 bomb 0:13 Agnostichit themAK-47703 ms–22.0°

Shots

You fired 15 of your 23 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 FalcoN ™USP-S596fine - pros would have fired it too1/722% / 42%
2 1:41 AgnosticMP9653fired while moving (109 u/s), too fast to be accurate - stop first1/21cut short (a death, a reload); 8 bullets after pros would have stopped66% / 74%
2 bomb 0:30 VanilaMP9396fired while moving (240 u/s), too fast to be accurate - stop first1/9killed them20% / 56%
3 1:21 quejkiMP91115aim far off: your crosshair was about 7 player widths (225 units) off their body - get on target first1/51% / 49%
3 1:15 BerciKMP9742fired while moving (150 u/s), too fast to be accurate - stop first5/13killed them13% / 51%
3 1:07 quejkiMP9206fine - pros would have fired it too0/1cut short (a death, a reload)37% / 49%
6 0:53 FalcoN ™M4A4541fired while moving (77 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 47%
7 1:01 VanilaUSP-S758fine - pros would have fired it too1/1cut short (a death, a reload)41% / 43%
8 1:38 BerciKM4A1-S995fired while moving (164 u/s), too fast to be accurate - stop first0/14cut short (a death, a reload); 7 bullets after pros would have stopped0% / 45%
9 1:41 AgnosticFive-SeveN444fired while moving (218 u/s), too fast to be accurate - stop first2/6killed them1% / 45%
9 1:34 quejkiFive-SeveN466fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
11 1:25 FalcoN ™M4A1-S432fine - pros would have fired it too2/10killed them38% / 48%
13 1:40 VanilaGlock-182135fired while moving (240 u/s), too fast to be accurate - stop first1/813% / 31%
13 1:29 quejkiGlock-18767aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/83% / 53%
14 1:24 quejkiDesert Eagle240aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)27% / 53%
16 1:34 BerciKMAC-101276fine - pros would have fired it too2/859% / 59%
18 1:18 FalcoN ™AK-47594fired while moving (206 u/s), too fast to be accurate - stop first4/8killed them0% / 53%
18 1:05 BerciKAK-47979aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)5% / 45%
21 1:18 BerciKMAC-10367aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/10killed them18% / 54%
22 1:25 BerciKMAC-10656fine - pros would have fired it too6/21killed them38% / 49%
22 bomb 0:27 FalcoN ™M4A1-S1190aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)10% / 45%
23 bomb 0:21 VanilaAK-47539aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/6killed them12% / 55%
24 bomb 0:13 AgnosticAK-47711fine - pros would have fired it too1/5cut short (a death, a reload)31% / 47%

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.