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Nuke, won 13-11 · Fri 30 Oct, 22:55

FalcoN ™21,556

The match

Aim

359 msTTD672 msTTK2.9°Crosshair↓34%1st bullet41%Spray22%Head49%Counter-strafe

Scoreboard

90ADR71%KAST

Positioning

Shots

26/42Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP76130%
AK-475439%
FAMAS2070%
Glock-181631%
M4A1-S1258%
USP-S560%
M4A4250%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1055 1:27 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 20.2 s T4.1
16/10524 1:29 3 kills (FAMAS ×3), 1 headshot, in 47.8 s CT3.3
23/10521 1:44 2 kills (MP7 ×2), 1 headshot, in 1.4 s CT2.4
30/10522 bomb 0:39 2 kills (M4A1-S ×2), in 11.7 s CT1.8
31/1054 1:41 2 kills (MP7 ×2), in 7.5 s T1.7
51/10513 1:19 1 kill (USP-S), 1 headshot CT0.8
58/1056 0:52 1 kill (AK-47) T0.7
61/1058 1:08 1 kill (AK-47) T0.6
71/1057 1:30 1 kill (AK-47), 1 headshot T0.2
92/10511 1:27 1 kill (AK-47), 1 headshot T-0.5
97/1059 1:34 1 kill (AK-47) T-0.8
100/1052 1:36 1 kill (Glock), 1 headshot T-1.0
102/10514 1:25 2 kills (MP7 ×2), 1 headshot, in 28.9 s CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:39 1v4 before the plant T · 52 HP · Ramplost - died with two or more on them at once, after 1 kill · first fight won, saw each other
22 bomb 0:37 1v4 after the plant CT · 18 HP · Ramplost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 1 good, 0 weak, 12 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:44 goodblinded Taik Maison 4.8 s (2.0 s white), Szczak skins.army CS2.ME 3.3 s (0.7 s white) quejki peeked Szczak skins.army CS2.ME 2.5 s after the pop - too early - the enemy had recovered; got hit first
3 1:42 wastedbarely blinded эмодагестан333 0.6 s (0.0 s white); blinded Vanila 3.0 s holding Outside - safe
3 1:20 hurt the teamno enemy blinded for long; blinded quejki 2.9 s holding Outside - an enemy could see them; blinded Vanila 3.1 s holding Outside - an enemy could see them
4 1:28 wastedno enemy blinded for long
5 1:21 wastedno enemy blinded for long
5 bomb 0:38 wastedno enemy blinded for long
7 1:48 wastedno enemy blinded for long
7 1:10 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Ramp - safe
8 1:49 wastedno enemy blinded for long
9 1:49 wastedno enemy blinded for long
10 1:43 wastedno enemy blinded for long; blinded Agnostic 1.8 s on the move through Outside - safe; blinded quejki 4.0 s holding Outside - safe; blinded themselves 3.0 s on the move through Outside - safe
21 1:37 wastedno enemy blinded for long
21 1:30 wastedno enemy blinded for long; blinded Agnostic 5.2 s on the move through Lobby - safe
24 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 32 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:22 exposeda flash at Outside - seen by 1 enemy for 1.1 s, the nearest 1204 units away; a running throw
4 1:29 exposeda flash at Ramp - seen by 1 enemy for 0.1 s, the nearest 1016 units away
12 1:29 punishedkilled by Szczak skins.army CS2.ME with a molotov in hand at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 761 units away
18 1:41 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 717 units away; a running throw
21 1:47 exposeda molotov at Heaven - seen by 1 enemy for 0.2 s, the nearest 1057 units away; a running throw
24 1:47 exposeda molotov at Heaven - seen by 1 enemy for 0.2 s, the nearest 1105 units away; a running throw

Positioning

In 4 of your 41 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Outside. Pros do that in about 1 duel in 16. You crouched in 4 of your 29 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:15 Szczak skins.army CS2.MEOutsidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:21 Szczak skins.army CS2.MERamppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
15 1:02 эмодагестан333Outsidecover not used: 64 units away, they'd have seen only your headdied
20 1:41 HexsoNSqueakypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeVanila was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
1 1:40 tradequejki was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 tradeAgnostic was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
2 1:43 tradequejki was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
2 1:39 tradeAgnostic was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 tradeBerciK was killed 203 units away: you traded in 1,844 ms (pros: 969 ms)
3 1:30 line of firestood in BerciK's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
3 1:24 tradeAgnostic was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 tradeVanila was killed 555 units away: not traded within 5 s (pros: 625 ms)
3 1:16 holdheld with BerciK, 660 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after BerciK)
3 1:15 tradeBerciK was killed 674 units away: not traded within 5 s (pros: 625 ms)
4 1:42 tradeBerciK was killed 181 units away: you traded in 1,219 ms (pros: 969 ms)
4 1:42 tradeVanila was killed 56 units away: you traded in 594 ms (pros: 969 ms)
4 1:40 peek togetherpeeked the same enemy as quejki, 500 ms after them - late - your team-mate went first, as bait
4 1:40 peek togetherpeeked the same enemy as Agnostic, 969 ms after them - late - your team-mate went first, as bait
4 1:39 tradequejki was killed 196 units away: not traded within 5 s (pros: 625 ms)
4 1:39 tradeAgnostic was killed 249 units away: not traded within 5 s (pros: 969 ms)
7 1:05 tradequejki was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
8 1:36 tradeAgnostic was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 tradeVanila was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
14 1:03 tradeVanila was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeVanila was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
21 1:44 in their waystood between quejki and an enemy they could see, for 625 ms (pros: 125 ms at a time)
21 1:44 line of firestood in quejki's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
21 1:44 holdheld with quejki, 421 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after quejki)
22 1:35 tradeAgnostic was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
24 1:08 tradequejki was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
24 0:41 holdheld with BerciK, 1038 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 эмодагестан333killed by themUSP-S1000 ms2219 ms33.4°
1 1:35 эмодагестан333hit themGlock-181812 ms–4.8°
1 1:35 Taik Maisonhit by themP2000531 ms–1.6°
2 1:36 Szczak skins.army CS2.MEkilled themGlock-18375 ms875 ms2.6°
2 1:30 эмодагестан333killed by themMP9312 ms312 ms6.2°
3 1:15 Szczak skins.army CS2.MEkilled by themMP9453 ms938 ms18.0°
4 1:41 эмодагестан333killed themMP7359 ms438 ms12.9°
4 1:41 эмодагестан333hit by themM4A4391 ms–11.4°
4 1:40 rafekqhit by themM4A40 ms–1.8°
4 1:37 rafekqhit themMP7250 ms–2.4°
4 1:34 rafekqkilled themMP7297 ms609 ms1.5°
4 1:20 Szczak skins.army CS2.MEkilled by themAK-47266 ms266 ms2.1°
5 1:27 Taik Maisonkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 rafekqkilled themAK-47281 ms375 ms3.2°
6 0:53 Taik Maisonkilled themAK-47438 ms938 ms3.7°
6 0:52 Taik Maisonhit by themM4A4688 ms–20.5°
6 0:29 Szczak skins.army CS2.MEhit themAK-47359 ms–10.7°
6 0:29 Szczak skins.army CS2.MEkilled by themAK-47359 ms359 ms3.2°
7 1:31 эмодагестан333killed themAK-47703 ms1438 ms8.3°
7 1:30 HexsoNhit by themDesert Eagle562 ms–0.6°
8 1:08 rafekqkilled themAK-47234 ms828 ms0.8°
8 1:08 rafekqhit by themM4A4438 ms–4.4°
9 1:35 Szczak skins.army CS2.MEhit by themFive-SeveN219 ms–3.8°
9 1:35 Szczak skins.army CS2.MEkilled themAK-47500 ms1203 ms0.4°
11 1:27 Szczak skins.army CS2.MEkilled themAK-47234 ms234 ms5.1°
11 1:25 Taik Maisonhit themAK-47766 ms–14.5°
11 1:24 Taik Maisonkilled by themM4A1-S906 ms1219 ms25.6°
12 1:29 Szczak skins.army CS2.MEkilled by themM4A4547 ms1094 ms0.9°
13 1:19 Taik Maisonkilled themUSP-S516 ms516 ms2.4°
13 1:14 HexsoNkilled by themGlock-18281 ms281 ms19.2°
14 1:27 rafekqhit by themP250172 ms–5.2°
14 1:25 rafekqkilled themMP7297 ms297 ms1.1°
14 0:58 HexsoNhit by themDesert Eagle125 ms–1.5°
14 0:57 HexsoNkilled themMP762 ms62 ms1.9°
14 0:54 эмодагестан333hit by themDesert Eagle250 ms–1.4°
15 1:01 эмодагестан333killed by themGalil AR266 ms344 ms1.2°
16 1:35 эмодагестан333killed by themAK-47297 ms594 ms1.1°
18 1:38 Szczak skins.army CS2.MEhit themM4A478 ms–0.4°
18 1:18 Taik Maisonkilled by themAK-47297 ms594 ms7.3°
19 1:30 Szczak skins.army CS2.MEhit themM4A4188 ms–2.2°
19 1:29 Szczak skins.army CS2.MEkilled by themTec-9375 ms375 ms3.3°
20 1:40 HexsoNkilled by themAK-47703 ms703 ms25.1°
21 1:44 Szczak skins.army CS2.MEkilled themMP7266 ms750 ms2.8°
21 1:44 Szczak skins.army CS2.MEhit by themAK-4778 ms–4.2°
21 1:43 эмодагестан333hit by themMAC-101062 ms–28.3°
21 1:42 эмодагестан333killed themMP71250 ms1422 ms29.1°
21 0:59 Taik Maisonhit themMP7750 ms–3.2°
21 0:59 Taik Maisonkilled by themAWP844 ms844 ms22.9°
22 bomb 0:39 HexsoNkilled themM4A1-S359 ms672 ms0.5°
22 bomb 0:39 HexsoNhit by themAK-47422 ms–0.7°
22 bomb 0:27 Taik Maisonkilled themM4A1-S1000 ms1109 ms3.0°
22 bomb 0:22 Szczak skins.army CS2.MEkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:44 эмодагестан333hit themP2000531 ms–5.0°
23 1:44 эмодагестан333killed by themM4A1-S562 ms969 ms7.4°
24 1:29 rafekqkilled themFAMAS266 ms625 ms4.3°
24 1:00 Szczak skins.army CS2.MEkilled themFAMAS266 ms719 ms1.1°
24 0:41 HexsoNkilled themFAMAS188 ms375 ms1.0°
24 0:40 эмодагестан333hit themFAMAS375 ms–8.1°
24 0:40 эмодагестан333killed by themAK-47516 ms812 ms3.7°

Shots

You fired 26 of your 42 first shots too soon: 14 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 эмодагестан333Glock-181024aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/10cut short (a death, a reload)7% / 41%
2 1:36 Szczak skins.army CS2.MEGlock-18268fine - pros would have fired it too3/7killed them33% / 48%
2 1:34 rafekqGlock-18791fired while moving (237 u/s), too fast to be accurate - stop first0/31% / 47%
3 1:15 Szczak skins.army CS2.MEAK-47418aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)6% / 54%
4 1:41 эмодагестан333MP7257fine - pros would have fired it too2/7killed them65% / 65%
4 1:37 rafekqMP7917fired while moving (214 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 54%
4 1:36 rafekqMP7916fine - pros would have fired it too2/669% / 69%
4 1:34 rafekqMP7699fired while moving (154 u/s), too fast to be accurate - stop first3/8killed them17% / 62%
4 1:22 HexsoNMP7636aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/418% / 46%
4 1:21 Szczak skins.army CS2.MEMP7575fired while moving (188 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 54%
5 1:07 rafekqAK-47436fired while moving (86 u/s), too fast to be accurate - stop first2/6killed them39% / 67%
6 0:53 Taik MaisonAK-47569fired while moving (151 u/s), too fast to be accurate - stop first4/11killed them9% / 55%
7 1:33 эмодагестан333AK-471663aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/41 bullet after pros would have stopped7% / 60%
7 1:32 HexsoNAK-471420fired while moving (76 u/s), too fast to be accurate - stop first0/37% / 56%
7 1:31 эмодагестан333AK-471811fine - pros would have fired it too1/144% / 45%
7 1:30 эмодагестан333AK-471813fine - pros would have fired it too2/264% / 64%
7 1:30 эмодагестан333AK-471813fine - pros would have fired it too2/3killed them54% / 54%
7 1:29 HexsoNAK-471780fired while moving (127 u/s), too fast to be accurate - stop first0/25% / 43%
7 1:28 HexsoNAK-471796aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/25% / 57%
8 1:09 rafekqAK-47891aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 52%
8 1:08 rafekqAK-47815aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/8killed them29% / 59%
9 1:35 Szczak skins.army CS2.MEAK-47465fine - pros would have fired it too4/13killed them72% / 72%
11 1:27 Szczak skins.army CS2.MEAK-47121fine - pros would have fired it too1/4killed them59% / 59%
11 1:25 Taik MaisonAK-47456fired while moving (137 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)45% / 80%
13 1:19 Taik MaisonUSP-S419fine - pros would have fired it too1/1killed them59% / 60%
14 1:29 rafekqMP7179aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1017% / 54%
14 1:27 rafekqMP7224aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/521% / 54%
14 1:26 rafekqMP7157aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5killed them24% / 48%
18 1:38 Szczak skins.army CS2.MEM4A4894fired while moving (83 u/s), too fast to be accurate - stop first1/211% / 56%
18 1:18 Taik MaisonM4A4541aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/1cut short (a death, a reload)1% / 50%
19 1:30 Szczak skins.army CS2.MEM4A1-S318fine - pros would have fired it too1/2cut short (a death, a reload)71% / 71%
20 1:40 HexsoNFive-SeveN774fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
21 1:44 Szczak skins.army CS2.MEMP7625fine - pros would have fired it too5/13killed them33% / 46%
21 1:43 эмодагестан333MP7676fired while moving (117 u/s), too fast to be accurate - stop first2/15killed them1% / 63%
21 0:59 Taik MaisonMP7248fine - pros would have fired it too1/1cut short (a death, a reload)57% / 58%
22 bomb 0:39 HexsoNM4A1-S415fired while moving (117 u/s), too fast to be accurate - stop first4/8killed them14% / 47%
22 bomb 0:28 Taik MaisonM4A1-S1201fired while moving (81 u/s), too fast to be accurate - stop first2/9killed them15% / 61%
23 1:44 эмодагестан333USP-S342aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4cut short (a death, a reload)28% / 57%
24 1:30 rafekqFAMAS241fired while moving (176 u/s), too fast to be accurate - stop first5/9killed them51% / 65%
24 1:00 Szczak skins.army CS2.MEFAMAS1195fine - pros would have fired it too3/7killed them64% / 64%
24 0:41 HexsoNFAMAS887fine - pros would have fired it too3/7killed them56% / 56%
24 0:40 эмодагестан333FAMAS371fine - pros would have fired it too3/6cut short (a death, a reload)74% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.