Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 61 | 30% |
| AK-47 | 54 | 39% |
| FAMAS | 20 | 70% |
| Glock-18 | 16 | 31% |
| M4A1-S | 12 | 58% |
| USP-S | 5 | 60% |
| M4A4 | 2 | 50% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/105 | 5 1:27 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 20.2 s T | 4.1 |
| 16/105 | 24 1:29 | 3 kills (FAMAS ×3), 1 headshot, in 47.8 s CT | 3.3 |
| 23/105 | 21 1:44 | 2 kills (MP7 ×2), 1 headshot, in 1.4 s CT | 2.4 |
| 30/105 | 22 bomb 0:39 | 2 kills (M4A1-S ×2), in 11.7 s CT | 1.8 |
| 31/105 | 4 1:41 | 2 kills (MP7 ×2), in 7.5 s T | 1.7 |
| 51/105 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | 0.8 |
| 58/105 | 6 0:52 | 1 kill (AK-47) T | 0.7 |
| 61/105 | 8 1:08 | 1 kill (AK-47) T | 0.6 |
| 71/105 | 7 1:30 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 92/105 | 11 1:27 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 97/105 | 9 1:34 | 1 kill (AK-47) T | -0.8 |
| 100/105 | 2 1:36 | 1 kill (Glock), 1 headshot T | -1.0 |
| 102/105 | 14 1:25 | 2 kills (MP7 ×2), 1 headshot, in 28.9 s CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:39 | 1v4 before the plant T · 52 HP · Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 22 bomb 0:37 | 1v4 after the plant CT · 18 HP · Ramp | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 1 good, 0 weak, 12 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:44 | good | blinded Taik Maison 4.8 s (2.0 s white), Szczak skins.army CS2.ME 3.3 s (0.7 s white) quejki peeked Szczak skins.army CS2.ME 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 3 1:42 | wasted | barely blinded эмодагестан333 0.6 s (0.0 s white); blinded Vanila 3.0 s holding Outside - safe |
| 3 1:20 | hurt the team | no enemy blinded for long; blinded quejki 2.9 s holding Outside - an enemy could see them; blinded Vanila 3.1 s holding Outside - an enemy could see them |
| 4 1:28 | wasted | no enemy blinded for long |
| 5 1:21 | wasted | no enemy blinded for long |
| 5 bomb 0:38 | wasted | no enemy blinded for long |
| 7 1:48 | wasted | no enemy blinded for long |
| 7 1:10 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Ramp - safe |
| 8 1:49 | wasted | no enemy blinded for long |
| 9 1:49 | wasted | no enemy blinded for long |
| 10 1:43 | wasted | no enemy blinded for long; blinded Agnostic 1.8 s on the move through Outside - safe; blinded quejki 4.0 s holding Outside - safe; blinded themselves 3.0 s on the move through Outside - safe |
| 21 1:37 | wasted | no enemy blinded for long |
| 21 1:30 | wasted | no enemy blinded for long; blinded Agnostic 5.2 s on the move through Lobby - safe |
| 24 1:40 | wasted | no enemy blinded for long |
Throws
38 grenades: 32 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:22 | exposed | a flash at Outside - seen by 1 enemy for 1.1 s, the nearest 1204 units away; a running throw |
| 4 1:29 | exposed | a flash at Ramp - seen by 1 enemy for 0.1 s, the nearest 1016 units away |
| 12 1:29 | punished | killed by Szczak skins.army CS2.ME with a molotov in hand at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 761 units away |
| 18 1:41 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 717 units away; a running throw |
| 21 1:47 | exposed | a molotov at Heaven - seen by 1 enemy for 0.2 s, the nearest 1057 units away; a running throw |
| 24 1:47 | exposed | a molotov at Heaven - seen by 1 enemy for 0.2 s, the nearest 1105 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:15 | Outside | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:21 | Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:02 | Outside | cover not used: 64 units away, they'd have seen only your head | died | ||
| 20 1:41 | Squeaky | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Vanila was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:40 | trade | quejki was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | trade | Agnostic was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:43 | trade | quejki was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:39 | trade | Agnostic was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | trade | BerciK was killed 203 units away: you traded in 1,844 ms (pros: 969 ms) |
| 3 1:30 | line of fire | stood in BerciK's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 3 1:24 | trade | Agnostic was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | trade | Vanila was killed 555 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:16 | hold | held with BerciK, 660 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after BerciK) |
| 3 1:15 | trade | BerciK was killed 674 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:42 | trade | BerciK was killed 181 units away: you traded in 1,219 ms (pros: 969 ms) |
| 4 1:42 | trade | Vanila was killed 56 units away: you traded in 594 ms (pros: 969 ms) |
| 4 1:40 | peek together | peeked the same enemy as quejki, 500 ms after them - late - your team-mate went first, as bait |
| 4 1:40 | peek together | peeked the same enemy as Agnostic, 969 ms after them - late - your team-mate went first, as bait |
| 4 1:39 | trade | quejki was killed 196 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:39 | trade | Agnostic was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:05 | trade | quejki was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:36 | trade | Agnostic was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | trade | Vanila was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:03 | trade | Vanila was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | Vanila was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:44 | in their way | stood between quejki and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 21 1:44 | line of fire | stood in quejki's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 21 1:44 | hold | held with quejki, 421 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after quejki) |
| 22 1:35 | trade | Agnostic was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:08 | trade | quejki was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:41 | hold | held with BerciK, 1038 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | USP-S | 1000 ms | 2219 ms | 33.4° | ||
| 1 1:35 | hit them | Glock-18 | 1812 ms | – | 4.8° | ||
| 1 1:35 | hit by them | P2000 | 531 ms | – | 1.6° | ||
| 2 1:36 | killed them | Glock-18 | 375 ms | 875 ms | 2.6° | ||
| 2 1:30 | killed by them | MP9 | 312 ms | 312 ms | 6.2° | ||
| 3 1:15 | killed by them | MP9 | 453 ms | 938 ms | 18.0° | ||
| 4 1:41 | killed them | MP7 | 359 ms | 438 ms | 12.9° | ||
| 4 1:41 | hit by them | M4A4 | 391 ms | – | 11.4° | ||
| 4 1:40 | hit by them | M4A4 | 0 ms | – | 1.8° | ||
| 4 1:37 | hit them | MP7 | 250 ms | – | 2.4° | ||
| 4 1:34 | killed them | MP7 | 297 ms | 609 ms | 1.5° | ||
| 4 1:20 | killed by them | AK-47 | 266 ms | 266 ms | 2.1° | ||
| 5 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | killed them | AK-47 | 281 ms | 375 ms | 3.2° | ||
| 6 0:53 | killed them | AK-47 | 438 ms | 938 ms | 3.7° | ||
| 6 0:52 | hit by them | M4A4 | 688 ms | – | 20.5° | ||
| 6 0:29 | hit them | AK-47 | 359 ms | – | 10.7° | ||
| 6 0:29 | killed by them | AK-47 | 359 ms | 359 ms | 3.2° | ||
| 7 1:31 | killed them | AK-47 | 703 ms | 1438 ms | 8.3° | ||
| 7 1:30 | hit by them | Desert Eagle | 562 ms | – | 0.6° | ||
| 8 1:08 | killed them | AK-47 | 234 ms | 828 ms | 0.8° | ||
| 8 1:08 | hit by them | M4A4 | 438 ms | – | 4.4° | ||
| 9 1:35 | hit by them | Five-SeveN | 219 ms | – | 3.8° | ||
| 9 1:35 | killed them | AK-47 | 500 ms | 1203 ms | 0.4° | ||
| 11 1:27 | killed them | AK-47 | 234 ms | 234 ms | 5.1° | ||
| 11 1:25 | hit them | AK-47 | 766 ms | – | 14.5° | ||
| 11 1:24 | killed by them | M4A1-S | 906 ms | 1219 ms | 25.6° | ||
| 12 1:29 | killed by them | M4A4 | 547 ms | 1094 ms | 0.9° | ||
| 13 1:19 | killed them | USP-S | 516 ms | 516 ms | 2.4° | ||
| 13 1:14 | killed by them | Glock-18 | 281 ms | 281 ms | 19.2° | ||
| 14 1:27 | hit by them | P250 | 172 ms | – | 5.2° | ||
| 14 1:25 | killed them | MP7 | 297 ms | 297 ms | 1.1° | ||
| 14 0:58 | hit by them | Desert Eagle | 125 ms | – | 1.5° | ||
| 14 0:57 | killed them | MP7 | 62 ms | 62 ms | 1.9° | ||
| 14 0:54 | hit by them | Desert Eagle | 250 ms | – | 1.4° | ||
| 15 1:01 | killed by them | Galil AR | 266 ms | 344 ms | 1.2° | ||
| 16 1:35 | killed by them | AK-47 | 297 ms | 594 ms | 1.1° | ||
| 18 1:38 | hit them | M4A4 | 78 ms | – | 0.4° | ||
| 18 1:18 | killed by them | AK-47 | 297 ms | 594 ms | 7.3° | ||
| 19 1:30 | hit them | M4A4 | 188 ms | – | 2.2° | ||
| 19 1:29 | killed by them | Tec-9 | 375 ms | 375 ms | 3.3° | ||
| 20 1:40 | killed by them | AK-47 | 703 ms | 703 ms | 25.1° | ||
| 21 1:44 | killed them | MP7 | 266 ms | 750 ms | 2.8° | ||
| 21 1:44 | hit by them | AK-47 | 78 ms | – | 4.2° | ||
| 21 1:43 | hit by them | MAC-10 | 1062 ms | – | 28.3° | ||
| 21 1:42 | killed them | MP7 | 1250 ms | 1422 ms | 29.1° | ||
| 21 0:59 | hit them | MP7 | 750 ms | – | 3.2° | ||
| 21 0:59 | killed by them | AWP | 844 ms | 844 ms | 22.9° | ||
| 22 bomb 0:39 | killed them | M4A1-S | 359 ms | 672 ms | 0.5° | ||
| 22 bomb 0:39 | hit by them | AK-47 | 422 ms | – | 0.7° | ||
| 22 bomb 0:27 | killed them | M4A1-S | 1000 ms | 1109 ms | 3.0° | ||
| 22 bomb 0:22 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:44 | hit them | P2000 | 531 ms | – | 5.0° | ||
| 23 1:44 | killed by them | M4A1-S | 562 ms | 969 ms | 7.4° | ||
| 24 1:29 | killed them | FAMAS | 266 ms | 625 ms | 4.3° | ||
| 24 1:00 | killed them | FAMAS | 266 ms | 719 ms | 1.1° | ||
| 24 0:41 | killed them | FAMAS | 188 ms | 375 ms | 1.0° | ||
| 24 0:40 | hit them | FAMAS | 375 ms | – | 8.1° | ||
| 24 0:40 | killed by them | AK-47 | 516 ms | 812 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 1024 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/10 | cut short (a death, a reload) | 7% / 41% | |
| 2 1:36 | Glock-18 | 268 | fine - pros would have fired it too | 3/7 | killed them | 33% / 48% | |
| 2 1:34 | Glock-18 | 791 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/3 | 1% / 47% | ||
| 3 1:15 | AK-47 | 418 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 54% | |
| 4 1:41 | MP7 | 257 | fine - pros would have fired it too | 2/7 | killed them | 65% / 65% | |
| 4 1:37 | MP7 | 917 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 54% | |
| 4 1:36 | MP7 | 916 | fine - pros would have fired it too | 2/6 | 69% / 69% | ||
| 4 1:34 | MP7 | 699 | fired while moving (154 u/s), too fast to be accurate - stop first | 3/8 | killed them | 17% / 62% | |
| 4 1:22 | MP7 | 636 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 18% / 46% | ||
| 4 1:21 | MP7 | 575 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 54% | |
| 5 1:07 | AK-47 | 436 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/6 | killed them | 39% / 67% | |
| 6 0:53 | AK-47 | 569 | fired while moving (151 u/s), too fast to be accurate - stop first | 4/11 | killed them | 9% / 55% | |
| 7 1:33 | AK-47 | 1663 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 7% / 60% | |
| 7 1:32 | AK-47 | 1420 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/3 | 7% / 56% | ||
| 7 1:31 | AK-47 | 1811 | fine - pros would have fired it too | 1/1 | 44% / 45% | ||
| 7 1:30 | AK-47 | 1813 | fine - pros would have fired it too | 2/2 | 64% / 64% | ||
| 7 1:30 | AK-47 | 1813 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 7 1:29 | AK-47 | 1780 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/2 | 5% / 43% | ||
| 7 1:28 | AK-47 | 1796 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | 5% / 57% | ||
| 8 1:09 | AK-47 | 891 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 52% | |
| 8 1:08 | AK-47 | 815 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/8 | killed them | 29% / 59% | |
| 9 1:35 | AK-47 | 465 | fine - pros would have fired it too | 4/13 | killed them | 72% / 72% | |
| 11 1:27 | AK-47 | 121 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 11 1:25 | AK-47 | 456 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 45% / 80% | |
| 13 1:19 | USP-S | 419 | fine - pros would have fired it too | 1/1 | killed them | 59% / 60% | |
| 14 1:29 | MP7 | 179 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/10 | 17% / 54% | ||
| 14 1:27 | MP7 | 224 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | 21% / 54% | ||
| 14 1:26 | MP7 | 157 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | killed them | 24% / 48% | |
| 18 1:38 | M4A4 | 894 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/2 | 11% / 56% | ||
| 18 1:18 | M4A4 | 541 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 19 1:30 | M4A1-S | 318 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 71% / 71% | |
| 20 1:40 | Five-SeveN | 774 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 21 1:44 | MP7 | 625 | fine - pros would have fired it too | 5/13 | killed them | 33% / 46% | |
| 21 1:43 | MP7 | 676 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/15 | killed them | 1% / 63% | |
| 21 0:59 | MP7 | 248 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 58% | |
| 22 bomb 0:39 | M4A1-S | 415 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/8 | killed them | 14% / 47% | |
| 22 bomb 0:28 | M4A1-S | 1201 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/9 | killed them | 15% / 61% | |
| 23 1:44 | USP-S | 342 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 28% / 57% | |
| 24 1:30 | FAMAS | 241 | fired while moving (176 u/s), too fast to be accurate - stop first | 5/9 | killed them | 51% / 65% | |
| 24 1:00 | FAMAS | 1195 | fine - pros would have fired it too | 3/7 | killed them | 64% / 64% | |
| 24 0:41 | FAMAS | 887 | fine - pros would have fired it too | 3/7 | killed them | 56% / 56% | |
| 24 0:40 | FAMAS | 371 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 74% / 74% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.