Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 45% |
| M4A1-S | 24 | 29% |
| M4A4 | 22 | 50% |
| USP-S | 8 | 38% |
| Desert Eagle | 7 | 29% |
| MAC-10 | 5 | 60% |
| Galil AR | 4 | 75% |
| MP9 | 1 | 100% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/105 | 23 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s T | 2.0 |
| 32/105 | 19 1:15 | 2 kills (AK-47 ×2), in 17.5 s T | 1.7 |
| 48/105 | 4 1:42 | 2 kills (M4A4 ×2), in 0.6 s CT | 0.9 |
| 50/105 | 15 1:01 | 1 kill (Galil) T | 0.9 |
| 63/105 | 8 0:49 | 1 kill (M4A4) CT | 0.5 |
| 76/105 | 16 1:35 | 1 kill (AK-47) T | 0.0 |
| 88/105 | 2 1:30 | 1 kill (MP9) CT | -0.3 |
| 95/105 | 24 0:40 | 1 kill (AK-47) T | -0.6 |
| 104/105 | 1 1:34 | 1 kill (USP-S) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:07 | 1v4 before the plant CT · 100 HP · Tunnels | lost - saved, the bomb went off · they saw them first |
| 8 0:52 | 1v3 before the plant CT · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
| 14 0:57 | 1v4 before the plant T · 1 HP · Outside | lost - died in the first fight · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:03 | wasted | barely blinded BerciK 0.8 s (0.1 s white) |
| 16 bomb 0:32 | wasted | barely blinded BerciK 1.0 s (0.1 s white) |
Throws
18 grenades: 13 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:41 | punished | hit by Vanila with an HE out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 0.2 s, the nearest 523 units away |
| 12 1:34 | punished | killed by Vanila with a flash in hand at Bombsite A - out of the enemy's view (through a smoke or a wall) |
| 16 bomb 0:34 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 586 units away |
| 18 1:39 | punished | hit by Vanila with a smoke out at Squeaky, 0.2 s before the throw - seen by 1 enemy for 1.1 s, the nearest 556 units away, thrown in the open |
| 20 1:44 | exposed | an HE at Lobby - seen by 1 enemy for 0.5 s, the nearest 682 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:35 | Silo | cover not used: 64 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 24 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | rafekq was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:36 | trade | Szczak skins.army CS2.ME was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | hold | held with rafekq, 999 units and 88° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after rafekq) |
| 4 1:42 | hold | held with rafekq, 1006 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms before rafekq) |
| 5 1:27 | trade | Taik Maison was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:19 | hold | held with Szczak skins.army CS2.ME, 169 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:12 | trade | Szczak skins.army CS2.ME was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:09 | trade | HexsoN was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:41 | trade | HexsoN was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:14 | line of fire | stood in Taik Maison's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 0:52 | trade | Taik Maison was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:15 | trade | Szczak skins.army CS2.ME was killed 709 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:35 | peek together | peeked the same enemy as rafekq, 703 ms after them - late - your team-mate went first, as bait |
| 10 1:37 | trade | Taik Maison was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:54 | trade | HexsoN was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | in their way | stood between HexsoN and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:44 | trade | Taik Maison was killed 481 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:25 | trade | rafekq was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:21 | trade | Szczak skins.army CS2.ME was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:57 | trade | HexsoN was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Taik Maison was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:35 | hold | held with HexsoN, 960 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before HexsoN) |
| 16 1:36 | hold | held with rafekq, 517 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:40 | hold | held with Taik Maison, 531 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Taik Maison) |
| 17 1:39 | trade | Taik Maison was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:37 | trade | Szczak skins.army CS2.ME was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:25 | trade | rafekq was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:15 | trade | Szczak skins.army CS2.ME was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:39 | line of fire | stood in HexsoN's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 21 1:44 | peek together | peeked the same enemy as rafekq, 531 ms after them - late - your team-mate went first, as bait |
| 21 1:44 | peek together | peeked the same enemy as Szczak skins.army CS2.ME, 750 ms after them - late - your team-mate went first, as bait |
| 21 1:44 | peek together | peeked the same enemy as rafekq, 297 ms after them - late - your team-mate went first, as bait |
| 21 1:44 | trade | Szczak skins.army CS2.ME was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:27 | trade | Taik Maison was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:32 | trade | Szczak skins.army CS2.ME was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:25 | hold | held with HexsoN, 420 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:29 | trade | rafekq was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:41 | trade | HexsoN was killed 485 units away: you traded in 1,594 ms (pros: 1,641 ms) |
| 24 0:39 | peek together | peeked the same enemy as Taik Maison, 766 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 1000 ms | 2219 ms | 33.4° | ||
| 1 1:35 | hit by them | Glock-18 | 1812 ms | – | 4.8° | ||
| 2 1:30 | killed them | MP9 | 312 ms | 312 ms | 6.2° | ||
| 3 1:44 | killed by them | AWP | 188 ms | 188 ms | 0.7° | ||
| 4 1:43 | hit by them | Tec-9 | 406 ms | – | 11.1° | ||
| 4 1:43 | killed them | M4A4 | 453 ms | 812 ms | 0.7° | ||
| 4 1:42 | killed them | M4A4 | 281 ms | 828 ms | 8.3° | ||
| 4 1:41 | killed by them | MP7 | 359 ms | 438 ms | 12.9° | ||
| 4 1:41 | hit them | M4A4 | 391 ms | – | 11.4° | ||
| 5 bomb 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit them | M4A4 | 172 ms | – | 2.7° | ||
| 6 1:14 | hit by them | AK-47 | 359 ms | – | 1.1° | ||
| 6 0:32 | hit them | M4A4 | 188 ms | – | 1.6° | ||
| 6 0:32 | killed by them | AK-47 | 359 ms | 656 ms | 7.2° | ||
| 7 1:31 | killed by them | AK-47 | 703 ms | 1438 ms | 8.3° | ||
| 8 0:50 | killed them | M4A4 | 969 ms | 1234 ms | 11.6° | ||
| 8 bomb 0:15 | killed by them | AWP | 172 ms | 172 ms | 2.1° | ||
| 9 1:34 | killed by them | AWP | 312 ms | 312 ms | 1.0° | ||
| 10 1:14 | killed by them | AWP | 250 ms | 250 ms | 1.5° | ||
| 12 1:43 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | killed by them | USP-S | 438 ms | 438 ms | 6.6° | ||
| 14 1:05 | hit them | Desert Eagle | 625 ms | – | 0.4° | ||
| 14 1:04 | hit by them | P2000 | 469 ms | – | 42.5° | ||
| 14 0:59 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:54 | hit them | Desert Eagle | 250 ms | – | 1.4° | ||
| 14 0:50 | killed by them | MP9 | 375 ms | 375 ms | 0.9° | ||
| 15 1:34 | hit them | Galil AR | 312 ms | – | 1.0° | ||
| 15 1:01 | killed them | Galil AR | 266 ms | 344 ms | 1.2° | ||
| 16 1:35 | killed them | AK-47 | 297 ms | 594 ms | 1.1° | ||
| 16 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | killed by them | M4A4 | 625 ms | 906 ms | 4.7° | ||
| 18 1:39 | hit by them | M4A4 | 109 ms | – | 2.3° | ||
| 18 1:34 | hit them | AK-47 | 516 ms | – | 20.1° | ||
| 18 1:33 | killed by them | USP-S | 609 ms | 781 ms | 7.3° | ||
| 19 1:16 | killed them | AK-47 | 484 ms | 781 ms | 27.6° | ||
| 19 0:58 | killed them | AK-47 | 281 ms | 281 ms | 0.2° | ||
| 20 1:32 | hit them | AK-47 | 531 ms | – | 14.4° | ||
| 20 1:25 | killed by them | M4A4 | 547 ms | 641 ms | 2.5° | ||
| 21 1:43 | hit them | MAC-10 | 1062 ms | – | 28.3° | ||
| 21 1:42 | killed by them | MP7 | 1250 ms | 1422 ms | 29.1° | ||
| 21 1:42 | hit by them | M4A4 | 1422 ms | – | 17.7° | ||
| 23 1:44 | hit by them | P2000 | 531 ms | – | 5.0° | ||
| 23 1:44 | killed them | M4A1-S | 562 ms | 969 ms | 7.4° | ||
| 23 1:43 | killed them | M4A1-S | 281 ms | 281 ms | 5.7° | ||
| 24 0:40 | hit by them | FAMAS | 375 ms | – | 8.1° | ||
| 24 0:40 | killed them | AK-47 | 516 ms | 812 ms | 3.7° | ||
| 24 0:39 | killed by them | M4A1-S | 234 ms | 547 ms | 3.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 987 | fired while moving (143 u/s), too fast to be accurate - stop first | 3/9 | killed them | 9% / 37% | |
| 2 1:30 | MP9 | 232 | fine - pros would have fired it too | 1/7 | killed them | 57% / 57% | |
| 4 1:43 | M4A4 | 239 | fired while moving (99 u/s), too fast to be accurate - stop first | 10/16 | killed them | 17% / 50% | |
| 4 1:41 | M4A4 | 261 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 58% | |
| 6 0:32 | M4A1-S | 155 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 27% / 54% | |
| 7 1:31 | M4A1-S | 1782 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/6 | 4 bullets after pros would have stopped | 0% / 44% | |
| 7 1:30 | M4A1-S | 1813 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 43% | |
| 8 0:50 | M4A4 | 1532 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/6 | killed them | 10% / 49% | |
| 11 0:47 | Five-SeveN | 343 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/2 | 2% / 62% | ||
| 12 1:45 | M4A4 | 492 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 3/20 | 7 bullets after pros would have stopped | 5% / 48% | |
| 14 1:06 | Desert Eagle | 519 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 18% / 41% | |
| 14 0:54 | Desert Eagle | 594 | fine - pros would have fired it too | 1/1 | 55% / 55% | ||
| 14 0:52 | Desert Eagle | 742 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 55% | |
| 14 0:51 | Desert Eagle | 736 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | 28% / 42% | ||
| 15 1:34 | Galil AR | 1799 | fine - pros would have fired it too | 1/2 | 39% / 55% | ||
| 15 1:01 | Galil AR | 681 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 16 1:35 | AK-47 | 684 | fine - pros would have fired it too | 4/7 | killed them | 69% / 69% | |
| 16 1:30 | AK-47 | 835 | fine - pros would have fired it too | 1/3 | 67% / 67% | ||
| 16 1:28 | AK-47 | 857 | fine - pros would have fired it too | 0/3 | 66% / 66% | ||
| 17 1:39 | AK-47 | 456 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 9% / 55% | |
| 18 1:34 | AK-47 | 140 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 55% / 69% | |
| 19 1:16 | AK-47 | 245 | fired while moving (154 u/s), too fast to be accurate - stop first | 4/8 | killed them | 15% / 52% | |
| 19 0:58 | AK-47 | 407 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 34% / 62% | |
| 20 1:33 | AK-47 | 194 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 20 1:32 | AK-47 | 199 | fired while moving (165 u/s), too fast to be accurate - stop first | 2/10 | 1% / 55% | ||
| 21 1:43 | MAC-10 | 688 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 33% / 47% | |
| 23 1:44 | M4A1-S | 342 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/13 | killed them | 6% / 54% | |
| 24 0:40 | AK-47 | 371 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/9 | killed them | 16% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.