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Nuke, lost 11-13 · Fri 30 Oct, 22:55

эмодагестан333

The match

Aim

Scoreboard

60ADR62%KAST

Positioning

Shots

18/28Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473845%
M4A1-S2429%
M4A42250%
USP-S838%
Desert Eagle729%
MAC-10560%
Galil AR475%
MP91100%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/10523 1:43 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s T2.0
32/10519 1:15 2 kills (AK-47 ×2), in 17.5 s T1.7
48/1054 1:42 2 kills (M4A4 ×2), in 0.6 s CT0.9
50/10515 1:01 1 kill (Galil) T0.9
63/1058 0:49 1 kill (M4A4) CT0.5
76/10516 1:35 1 kill (AK-47) T0.0
88/1052 1:30 1 kill (MP9) CT-0.3
95/10524 0:40 1 kill (AK-47) T-0.6
104/1051 1:34 1 kill (USP-S) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:07 1v4 before the plant CT · 100 HP · Tunnelslost - saved, the bomb went off · they saw them first
8 0:52 1v3 before the plant CT · 100 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other
14 0:57 1v4 before the plant T · 1 HP · Outsidelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:03 wastedbarely blinded BerciK 0.8 s (0.1 s white)
16 bomb 0:32 wastedbarely blinded BerciK 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 13 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:41 punishedhit by Vanila with an HE out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 0.2 s, the nearest 523 units away
12 1:34 punishedkilled by Vanila with a flash in hand at Bombsite A - out of the enemy's view (through a smoke or a wall)
16 bomb 0:34 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 586 units away
18 1:39 punishedhit by Vanila with a smoke out at Squeaky, 0.2 s before the throw - seen by 1 enemy for 1.1 s, the nearest 556 units away, thrown in the open
20 1:44 exposedan HE at Lobby - seen by 1 enemy for 0.5 s, the nearest 682 units away, thrown in the open

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 23 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:35 VanilaSilocover not used: 64 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 24 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 traderafekq was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
2 1:36 tradeSzczak skins.army CS2.ME was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 holdheld with rafekq, 999 units and 88° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after rafekq)
4 1:42 holdheld with rafekq, 1006 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms before rafekq)
5 1:27 tradeTaik Maison was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
5 1:19 holdheld with Szczak skins.army CS2.ME, 169 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:12 tradeSzczak skins.army CS2.ME was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
5 1:09 tradeHexsoN was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
6 1:41 tradeHexsoN was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
6 1:14 line of firestood in Taik Maison's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 0:52 tradeTaik Maison was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
8 1:15 tradeSzczak skins.army CS2.ME was killed 709 units away: not traded within 5 s (pros: 2,031 ms)
9 1:35 peek togetherpeeked the same enemy as rafekq, 703 ms after them - late - your team-mate went first, as bait
10 1:37 tradeTaik Maison was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
11 0:54 tradeHexsoN was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 in their waystood between HexsoN and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:44 tradeTaik Maison was killed 481 units away: not traded within 5 s (pros: 625 ms)
14 1:25 traderafekq was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
14 1:21 tradeSzczak skins.army CS2.ME was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
14 0:57 tradeHexsoN was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeTaik Maison was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
15 1:35 holdheld with HexsoN, 960 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before HexsoN)
16 1:36 holdheld with rafekq, 517 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:40 holdheld with Taik Maison, 531 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Taik Maison)
17 1:39 tradeTaik Maison was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
18 1:37 tradeSzczak skins.army CS2.ME was killed 208 units away: not traded within 5 s (pros: 969 ms)
19 1:25 traderafekq was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
19 1:15 tradeSzczak skins.army CS2.ME was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
20 1:39 line of firestood in HexsoN's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
21 1:44 peek togetherpeeked the same enemy as rafekq, 531 ms after them - late - your team-mate went first, as bait
21 1:44 peek togetherpeeked the same enemy as Szczak skins.army CS2.ME, 750 ms after them - late - your team-mate went first, as bait
21 1:44 peek togetherpeeked the same enemy as rafekq, 297 ms after them - late - your team-mate went first, as bait
21 1:44 tradeSzczak skins.army CS2.ME was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:27 tradeTaik Maison was killed 240 units away: not traded within 5 s (pros: 969 ms)
23 1:32 tradeSzczak skins.army CS2.ME was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:25 holdheld with HexsoN, 420 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:29 traderafekq was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
24 0:41 tradeHexsoN was killed 485 units away: you traded in 1,594 ms (pros: 1,641 ms)
24 0:39 peek togetherpeeked the same enemy as Taik Maison, 766 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 FalcoN ™killed themUSP-S1000 ms2219 ms33.4°
1 1:35 FalcoN ™hit by themGlock-181812 ms–4.8°
2 1:30 FalcoN ™killed themMP9312 ms312 ms6.2°
3 1:44 Vanilakilled by themAWP188 ms188 ms0.7°
4 1:43 BerciKhit by themTec-9406 ms–11.1°
4 1:43 BerciKkilled themM4A4453 ms812 ms0.7°
4 1:42 Vanilakilled themM4A4281 ms828 ms8.3°
4 1:41 FalcoN ™killed by themMP7359 ms438 ms12.9°
4 1:41 FalcoN ™hit themM4A4391 ms–11.4°
5 bomb 0:40 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 BerciKhit themM4A4172 ms–2.7°
6 1:14 BerciKhit by themAK-47359 ms–1.1°
6 0:32 BerciKhit themM4A4188 ms–1.6°
6 0:32 BerciKkilled by themAK-47359 ms656 ms7.2°
7 1:31 FalcoN ™killed by themAK-47703 ms1438 ms8.3°
8 0:50 quejkikilled themM4A4969 ms1234 ms11.6°
8 bomb 0:15 Vanilakilled by themAWP172 ms172 ms2.1°
9 1:34 Vanilakilled by themAWP312 ms312 ms1.0°
10 1:14 Vanilakilled by themAWP250 ms250 ms1.5°
12 1:43 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 Vanilakilled by themUSP-S438 ms438 ms6.6°
14 1:05 Vanilahit themDesert Eagle625 ms–0.4°
14 1:04 Vanilahit by themP2000469 ms–42.5°
14 0:59 quejkihit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 0:54 FalcoN ™hit themDesert Eagle250 ms–1.4°
14 0:50 quejkikilled by themMP9375 ms375 ms0.9°
15 1:34 Vanilahit themGalil AR312 ms–1.0°
15 1:01 FalcoN ™killed themGalil AR266 ms344 ms1.2°
16 1:35 FalcoN ™killed themAK-47297 ms594 ms1.1°
16 1:30 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 Vanilakilled by themM4A4625 ms906 ms4.7°
18 1:39 Vanilahit by themM4A4109 ms–2.3°
18 1:34 Vanilahit themAK-47516 ms–20.1°
18 1:33 Vanilakilled by themUSP-S609 ms781 ms7.3°
19 1:16 Agnostickilled themAK-47484 ms781 ms27.6°
19 0:58 quejkikilled themAK-47281 ms281 ms0.2°
20 1:32 BerciKhit themAK-47531 ms–14.4°
20 1:25 Agnostickilled by themM4A4547 ms641 ms2.5°
21 1:43 FalcoN ™hit themMAC-101062 ms–28.3°
21 1:42 FalcoN ™killed by themMP71250 ms1422 ms29.1°
21 1:42 quejkihit by themM4A41422 ms–17.7°
23 1:44 FalcoN ™hit by themP2000531 ms–5.0°
23 1:44 FalcoN ™killed themM4A1-S562 ms969 ms7.4°
23 1:43 Agnostickilled themM4A1-S281 ms281 ms5.7°
24 0:40 FalcoN ™hit by themFAMAS375 ms–8.1°
24 0:40 FalcoN ™killed themAK-47516 ms812 ms3.7°
24 0:39 BerciKkilled by themM4A1-S234 ms547 ms3.1°

Shots

You fired 18 of your 28 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 FalcoN ™USP-S987fired while moving (143 u/s), too fast to be accurate - stop first3/9killed them9% / 37%
2 1:30 FalcoN ™MP9232fine - pros would have fired it too1/7killed them57% / 57%
4 1:43 BerciKM4A4239fired while moving (99 u/s), too fast to be accurate - stop first10/16killed them17% / 50%
4 1:41 FalcoN ™M4A4261fine - pros would have fired it too1/2cut short (a death, a reload)39% / 58%
6 0:32 BerciKM4A1-S155fine - pros would have fired it too2/5cut short (a death, a reload)27% / 54%
7 1:31 FalcoN ™M4A1-S1782fired while moving (140 u/s), too fast to be accurate - stop first0/64 bullets after pros would have stopped0% / 44%
7 1:30 FalcoN ™M4A1-S1813fine - pros would have fired it too0/2cut short (a death, a reload)43% / 43%
8 0:50 quejkiM4A41532fired while moving (131 u/s), too fast to be accurate - stop first3/6killed them10% / 49%
11 0:47 VanilaFive-SeveN343aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/22% / 62%
12 1:45 VanilaM4A4492aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first3/207 bullets after pros would have stopped5% / 48%
14 1:06 VanilaDesert Eagle519aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4cut short (a death, a reload)18% / 41%
14 0:54 FalcoN ™Desert Eagle594fine - pros would have fired it too1/155% / 55%
14 0:52 quejkiDesert Eagle742aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 55%
14 0:51 quejkiDesert Eagle736fired while moving (104 u/s), too fast to be accurate - stop first0/128% / 42%
15 1:34 VanilaGalil AR1799fine - pros would have fired it too1/239% / 55%
15 1:01 FalcoN ™Galil AR681fine - pros would have fired it too2/5killed them63% / 63%
16 1:35 FalcoN ™AK-47684fine - pros would have fired it too4/7killed them69% / 69%
16 1:30 BerciKAK-47835fine - pros would have fired it too1/367% / 67%
16 1:28 BerciKAK-47857fine - pros would have fired it too0/366% / 66%
17 1:39 VanilaAK-47456aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/7cut short (a death, a reload)9% / 55%
18 1:34 VanilaAK-47140fired while moving (215 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)55% / 69%
19 1:16 AgnosticAK-47245fired while moving (154 u/s), too fast to be accurate - stop first4/8killed them15% / 52%
19 0:58 quejkiAK-47407fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them34% / 62%
20 1:33 BerciKAK-47194fired while moving (184 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
20 1:32 BerciKAK-47199fired while moving (165 u/s), too fast to be accurate - stop first2/101% / 55%
21 1:43 FalcoN ™MAC-10688fired while moving (240 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)33% / 47%
23 1:44 FalcoN ™M4A1-S342fired while moving (225 u/s), too fast to be accurate - stop first4/13killed them6% / 54%
24 0:40 FalcoN ™AK-47371fired while moving (133 u/s), too fast to be accurate - stop first4/9killed them16% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.