Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 38% |
| USP-S | 17 | 18% |
| Glock-18 | 14 | 36% |
| MAC-10 | 13 | 31% |
| M4A4 | 4 | 75% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/91 | 17 1:21 | 3 kills (AK-47 ×2, M4A4), 2 through smoke, 1 headshot, in 69.8 s CT | 8.1 |
| 25/91 | 7 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 13.2 s T | 1.6 |
| 36/91 | 12 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 49/91 | 8 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 57/91 | 20 1:14 | 1 kill (AK-47) CT | 0.5 |
| 78/91 | 14 1:34 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 81/91 | 2 1:29 | 1 kill (MAC-10), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:28 | 1v2 before the plant T · 49 HP · Bombsite B | lost - died in the first fight · saw each other |
| 14 bomb 0:40 | 1v4 after the plant CT · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 0:57 | wasted | no enemy blinded for long |
| 17 0:21 | wasted | no enemy blinded for long |
| 17 0:14 | good | blinded köpek 3.7 s (1.0 s white) |
| 18 1:41 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Bombsite A - safe |
| 19 0:47 | weak | barely blinded köpek 2.0 s (0.2 s white), Zettai 1.6 s (0.1 s white) |
Throws
15 grenades: 13 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 0:59 | exposed | a flash at Squeaky - seen by 1 enemy for 0.2 s, the nearest 787 units away, thrown in the open |
| 17 1:26 | exposed | an HE at A Boost - seen by 1 enemy for 1.2 s, the nearest 324 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | BerciK was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:31 | trade | Vanila was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:25 | hold | held with FalcoN ™, 133 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after FalcoN ™) |
| 1 bomb 0:40 | trade | FalcoN ™ was killed 165 units away: not traded within 5 s (pros: 969 ms) |
| 1 bomb 0:31 | line of fire | stood in quejki's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 1 bomb 0:31 | line of fire | stood in quejki's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 2 1:33 | trade | quejki was killed 343 units away: you traded in 3,594 ms (pros: 625 ms) |
| 2 1:28 | hold | held with FalcoN ™, 562 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™) |
| 2 1:28 | trade | FalcoN ™ was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:32 | trade | FalcoN ™ was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:40 | trade | BerciK was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | trade | BerciK was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | trade | FalcoN ™ was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | Vanila was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:13 | in their way | stood between Vanila and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:12 | in their way | stood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:38 | trade | FalcoN ™ was killed 560 units away: you traded in 4,156 ms (pros: 625 ms) |
| 14 1:35 | trade | BerciK was killed 364 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:31 | hold | held with BerciK, 683 units and 79° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:30 | trade | BerciK was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:12 | hold | held with BerciK, 1017 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:14 | trade | BerciK was killed 1095 units away: you traded in 16 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:37 | hit by them | P2000 | 328 ms | – | 0.9° | ||
| 1 bomb 0:34 | hit them | Glock-18 | 297 ms | – | 7.0° | ||
| 1 bomb 0:29 | hit them | Glock-18 | 250 ms | – | 23.2° | ||
| 1 bomb 0:29 | killed by them | USP-S | 625 ms | 625 ms | 1.0° | ||
| 2 1:30 | killed them | MAC-10 | 125 ms | 422 ms | 1.7° | ||
| 2 1:28 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:27 | hit by them | M4A4 | 234 ms | – | 0.6° | ||
| 3 bomb 0:38 | killed by them | XM1014 | 312 ms | 656 ms | 14.9° | ||
| 5 1:16 | killed by them | M4A1-S | 484 ms | 1188 ms | 6.2° | ||
| 7 1:36 | killed them | AK-47 | 203 ms | 203 ms | 1.6° | ||
| 7 1:24 | killed them | AK-47 | 781 ms | 1078 ms | 17.1° | ||
| 8 1:18 | hit by them | M4A4 | 406 ms | – | 20.6° | ||
| 8 1:18 | killed them | AK-47 | 469 ms | 766 ms | 2.5° | ||
| 8 bomb 0:40 | killed by them | AWP | 500 ms | 500 ms | 4.3° | ||
| 10 1:13 | killed by them | M4A1-S | 359 ms | 656 ms | 3.1° | ||
| 11 1:16 | killed by them | AWP | 469 ms | 469 ms | 1.4° | ||
| 12 1:06 | hit by them | AK-47 | 1656 ms | – | 6.4° | ||
| 12 bomb 0:31 | killed them | AK-47 | 203 ms | 406 ms | 4.5° | ||
| 13 1:34 | hit them | P2000 | 375 ms | – | 5.0° | ||
| 13 1:34 | hit by them | Glock-18 | 453 ms | – | 1.1° | ||
| 14 1:35 | killed them | USP-S | 375 ms | 1281 ms | 2.8° | ||
| 14 bomb 0:35 | killed by them | AK-47 | 250 ms | 641 ms | 1.1° | ||
| 17 1:22 | killed them | M4A4 | 312 ms | 578 ms | 10.9° | ||
| 17 0:14 | killed them | AK-47 | 391 ms | 391 ms | 5.8° | ||
| 17 0:12 | killed them | AK-47 | 141 ms | 328 ms | 2.2° | ||
| 20 1:14 | killed them | AK-47 | 188 ms | 188 ms | 12.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 1016 | fine - pros would have fired it too | 0/4 | 39% / 39% | ||
| 1 1:35 | Glock-18 | 941 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 40% | |
| 1 bomb 0:38 | Glock-18 | 1171 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 39% | |
| 1 bomb 0:37 | Glock-18 | 1116 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/1 | 36% / 39% | ||
| 1 bomb 0:36 | Glock-18 | 1074 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 10% / 36% | ||
| 1 bomb 0:34 | Glock-18 | 873 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 50% / 50% | |
| 1 bomb 0:29 | Glock-18 | 264 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 47% / 47% | |
| 2 1:30 | MAC-10 | 669 | fine - pros would have fired it too | 4/13 | killed them | 37% / 50% | |
| 2 1:27 | MAC-10 | 978 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 12% / 47% | |
| 3 1:27 | Desert Eagle | 1054 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | 12% / 36% | ||
| 5 1:16 | AK-47 | 1171 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 5 1:16 | AK-47 | 1171 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 46% | |
| 7 1:37 | AK-47 | 188 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 7 1:24 | AK-47 | 876 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 8 1:18 | AK-47 | 867 | fired while moving (81 u/s), too fast to be accurate - stop first | 3/8 | killed them | 16% / 49% | |
| 8 bomb 0:40 | AK-47 | 737 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 47% | |
| 12 1:07 | AK-47 | 651 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 53% | |
| 12 bomb 0:31 | AK-47 | 340 | fine - pros would have fired it too | 3/3 | killed them | 73% / 73% | |
| 13 1:20 | USP-S | 1081 | aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first | 0/5 | 1% / 36% | ||
| 13 1:16 | USP-S | 1094 | aim far off: your crosshair was about 3.5 player widths (111 units) off their body - get on target first | 0/2 | 1% / 42% | ||
| 13 1:13 | USP-S | 1011 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 6% / 38% | |
| 14 1:35 | USP-S | 322 | fine - pros would have fired it too | 3/7 | killed them | 69% / 70% | |
| 14 bomb 0:35 | AK-47 | 429 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 46% / 49% | |
| 17 1:22 | M4A4 | 519 | fine - pros would have fired it too | 3/8 | killed them | 57% / 61% | |
| 17 0:19 | AK-47 | 948 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/3 | 6% / 46% | ||
| 17 0:14 | AK-47 | 807 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 17 0:12 | AK-47 | 956 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | killed them | 23% / 48% | |
| 20 1:14 | AK-47 | 329 | fine - pros would have fired it too | 1/4 | killed them | 35% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.