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Cache, won 13-7 · Fri 30 Oct, 23:42

Agnostic

The match

Aim

297 msTTD414 msTTK5.0°Crosshair↓30%1st bullet42%Spray26%Head67%Counter-strafe

Scoreboard

48ADR80%KAST

Positioning

Shots

12/28Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473938%
USP-S1718%
Glock-181436%
MAC-101331%
M4A4475%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/9117 1:21 3 kills (AK-47 ×2, M4A4), 2 through smoke, 1 headshot, in 69.8 s CT8.1
25/917 1:36 2 kills (AK-47 ×2), 1 headshot, in 13.2 s T1.6
36/9112 bomb 0:31 1 kill (AK-47), 1 headshot T1.0
49/918 1:17 1 kill (AK-47), 1 headshot T0.8
57/9120 1:14 1 kill (AK-47) CT0.5
78/9114 1:34 1 kill (USP-S), 1 headshot CT-0.6
81/912 1:29 1 kill (MAC-10), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:28 1v2 before the plant T · 49 HP · Bombsite Blost - died in the first fight · saw each other
14 bomb 0:40 1v4 after the plant CT · 100 HP · B Hallslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 0:57 wastedno enemy blinded for long
17 0:21 wastedno enemy blinded for long
17 0:14 goodblinded köpek 3.7 s (1.0 s white)
18 1:41 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Bombsite A - safe
19 0:47 weakbarely blinded köpek 2.0 s (0.2 s white), Zettai 1.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 0:59 exposeda flash at Squeaky - seen by 1 enemy for 0.2 s, the nearest 787 units away, thrown in the open
17 1:26 exposedan HE at A Boost - seen by 1 enemy for 1.2 s, the nearest 324 units away

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 19 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 ZettaiBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeBerciK was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
1 1:31 tradeVanila was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
1 1:25 holdheld with FalcoN ™, 133 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after FalcoN ™)
1 bomb 0:40 tradeFalcoN ™ was killed 165 units away: not traded within 5 s (pros: 969 ms)
1 bomb 0:31 line of firestood in quejki's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
1 bomb 0:31 line of firestood in quejki's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
2 1:33 tradequejki was killed 343 units away: you traded in 3,594 ms (pros: 625 ms)
2 1:28 holdheld with FalcoN ™, 562 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™)
2 1:28 tradeFalcoN ™ was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
3 1:32 tradeFalcoN ™ was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:40 tradeBerciK was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 tradeBerciK was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 tradeFalcoN ™ was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeVanila was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
13 1:13 in their waystood between Vanila and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:12 in their waystood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:38 tradeFalcoN ™ was killed 560 units away: you traded in 4,156 ms (pros: 625 ms)
14 1:35 tradeBerciK was killed 364 units away: not traded within 5 s (pros: 1,641 ms)
15 1:31 holdheld with BerciK, 683 units and 79° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:30 tradeBerciK was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
19 1:12 holdheld with BerciK, 1017 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:14 tradeBerciK was killed 1095 units away: you traded in 16 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 Zettaihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:37 köpekhit by themP2000328 ms–0.9°
1 bomb 0:34 Zettaihit themGlock-18297 ms–7.0°
1 bomb 0:29 evethit themGlock-18250 ms–23.2°
1 bomb 0:29 evetkilled by themUSP-S625 ms625 ms1.0°
2 1:30 kurtkilled themMAC-10125 ms422 ms1.7°
2 1:28 köpekkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:27 evethit by themM4A4234 ms–0.6°
3 bomb 0:38 kurtkilled by themXM1014312 ms656 ms14.9°
5 1:16 köpekkilled by themM4A1-S484 ms1188 ms6.2°
7 1:36 evetkilled themAK-47203 ms203 ms1.6°
7 1:24 köpekkilled themAK-47781 ms1078 ms17.1°
8 1:18 köpekhit by themM4A4406 ms–20.6°
8 1:18 köpekkilled themAK-47469 ms766 ms2.5°
8 bomb 0:40 evetkilled by themAWP500 ms500 ms4.3°
10 1:13 köpekkilled by themM4A1-S359 ms656 ms3.1°
11 1:16 HaZkilled by themAWP469 ms469 ms1.4°
12 1:06 köpekhit by themAK-471656 ms–6.4°
12 bomb 0:31 köpekkilled themAK-47203 ms406 ms4.5°
13 1:34 Zettaihit themP2000375 ms–5.0°
13 1:34 Zettaihit by themGlock-18453 ms–1.1°
14 1:35 HaZkilled themUSP-S375 ms1281 ms2.8°
14 bomb 0:35 Zettaikilled by themAK-47250 ms641 ms1.1°
17 1:22 Zettaikilled themM4A4312 ms578 ms10.9°
17 0:14 HaZkilled themAK-47391 ms391 ms5.8°
17 0:12 köpekkilled themAK-47141 ms328 ms2.2°
20 1:14 Zettaikilled themAK-47188 ms188 ms12.0°

Shots

You fired 12 of your 28 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 ZettaiGlock-181016fine - pros would have fired it too0/439% / 39%
1 1:35 HaZGlock-18941fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 40%
1 bomb 0:38 köpekGlock-181171aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 39%
1 bomb 0:37 köpekGlock-181116fired while moving (164 u/s), too fast to be accurate - stop first0/136% / 39%
1 bomb 0:36 köpekGlock-181074aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/210% / 36%
1 bomb 0:34 ZettaiGlock-18873fine - pros would have fired it too2/6cut short (a death, a reload)50% / 50%
1 bomb 0:29 evetGlock-18264fine - pros would have fired it too3/3cut short (a death, a reload)47% / 47%
2 1:30 kurtMAC-10669fine - pros would have fired it too4/13killed them37% / 50%
2 1:27 köpekMAC-10978fired while moving (131 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)12% / 47%
3 1:27 evetDesert Eagle1054fired while moving (86 u/s), too fast to be accurate - stop first0/112% / 36%
5 1:16 köpekAK-471171fired while moving (78 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
5 1:16 köpekAK-471171fine - pros would have fired it too0/2cut short (a death, a reload)45% / 46%
7 1:37 evetAK-47188fine - pros would have fired it too1/5killed them61% / 61%
7 1:24 köpekAK-47876fine - pros would have fired it too4/8killed them54% / 54%
8 1:18 köpekAK-47867fired while moving (81 u/s), too fast to be accurate - stop first3/8killed them16% / 49%
8 bomb 0:40 evetAK-47737fine - pros would have fired it too0/2cut short (a death, a reload)42% / 47%
12 1:07 köpekAK-47651fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 53%
12 bomb 0:31 köpekAK-47340fine - pros would have fired it too3/3killed them73% / 73%
13 1:20 ZettaiUSP-S1081aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first0/51% / 36%
13 1:16 ZettaiUSP-S1094aim far off: your crosshair was about 3.5 player widths (111 units) off their body - get on target first0/21% / 42%
13 1:13 kurtUSP-S1011fired while moving (200 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)6% / 38%
14 1:35 HaZUSP-S322fine - pros would have fired it too3/7killed them69% / 70%
14 bomb 0:35 ZettaiAK-47429fine - pros would have fired it too0/4cut short (a death, a reload)46% / 49%
17 1:22 ZettaiM4A4519fine - pros would have fired it too3/8killed them57% / 61%
17 0:19 HaZAK-47948fired while moving (115 u/s), too fast to be accurate - stop first0/36% / 46%
17 0:14 HaZAK-47807fine - pros would have fired it too1/4killed them58% / 58%
17 0:12 köpekAK-47956aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5killed them23% / 48%
20 1:14 ZettaiAK-47329fine - pros would have fired it too1/4killed them35% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.