Premier · Fri 30 Oct, 23:42 · 20 rounds, 30 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 20 | 13 | 4 | +7 | 107 | 20% | 70% | 5-3 | 100 | 3 | 0/1 | 446 ms | 602 ms | 2.4° | 40% | 45% | 14% | 71% | 26 | 3% 1/38 | 1 | 0 | 0 | 23% | 14% 2/14 | 0/3 | 42% 17/41 | 8 | 9 | 38% 6/16 | 4% | 41% pro 58% | ||||
| 17 | 12 | 2 | +5 | 90 | 35% | 75% | 4-1 | 78 | 2 | 2/3 | 382 ms | 469 ms | 2.1° | 29% | 52% | 11% | 84% | 20 | 6% 2/31 | 1 | 0 | 1 | 24% | 0% 0/15 | 0/2 | 25% 8/32 | 3 | 5 | 29% 4/14 | 0% | 41% pro 55% | ||||
| 15 | 13 | 6 | +2 | 84 | 47% | 80% | 3-3 | 18 | 3 | 0/2 | 398 ms | 688 ms | 4.4° | 34% | 34% | 16% | 59% | 24 | 5% 2/38 | 2 | 0 | 0 | 24% | 0% 0/14 | 0/2 | 54% 20/37 | 10 | 10 | 26% 5/19 | 2% | 30% pro 52% | ||||
| 14 | 11 | 3 | +3 | 78 | 57% | 75% | 1-0 | 50 | 0 | 0/1 | 539 ms | 750 ms | 3.9° | 23% | 40% | 17% | 60% | 24 | 7% 2/30 | 2 | 0 | 0 | 38% | 11% 1/9 | 0/1 | 44% 20/46 | 12 | 8 | 56% 13/23 | 2% | 31% pro 52% | ||||
| 11 | 9 | 1 | +2 | 48 | 54% | 80% | 0-0 | 132 | 3 | 0/2 | 297 ms | 414 ms | 5.0° | 30% | 42% | 26% | 67% | 13 | 4% 1/23 | 1 | 0 | 0 | 5% | 0% 0/12 | 0/2 | 43% 12/28 | 7 | 5 | 36% 4/11 | 0% | 32% pro 48% | ||||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
| 16 | 16 | 4 | +0 | 85 | 62% | 70% | 3-2 | 171 | 0 | 0/5 | 375 ms | 554 ms | 2.0° | 29% | 22% | 27% | 74% | 23 | 2% 1/40 | 1 | 0 | 0 | 53% | 8% 1/13 | 0% 0/6 | 47% 17/36 | 9 | 8 | 11% 2/18 | 1% | 38% pro 56% | ||||
| 14 | 15 | 1 | -1 | 67 | 36% | 50% | 1-4 | 39 | 1 | 0/1 | 469 ms | 774 ms | 6.0° | 37% | 36% | 12% | 44% | 19 | 10% 3/31 | 3 | 0 | 1 | 39% | 6% 1/18 | 0% 0/5 | 56% 15/27 | 8 | 7 | 50% 4/8 | 0% | 36% pro 55% | ||||
| 11 | 13 | 4 | -2 | 64 | 36% | 65% | 0-2 | 2 | 2 | 0/2 | 398 ms | 484 ms | 3.5° | 39% | 45% | 8% | 69% | 22 | 6% 2/34 | 0 | 0 | 2 | 40% | 0% 0/13 | 0% 0/5 | 41% 16/39 | 10 | 6 | 20% 4/20 | 1% | 30% pro 50% | ||||
| 9 | 17 | 1 | -8 | 45 | 11% | 45% | 1-4 | 43 | 2 | 0/3 | 406 ms | 609 ms | 5.5° | 6% | 42% | 5% | 25% | 16 | 3% 1/29 | 1 | 0 | 0 | 22% | 0% 0/13 | 0% 0/6 | 75% 12/16 | 6 | 6 | 20% 1/5 | 0% | 17% pro 51% | ||||
| 7 | 16 | 6 | -9 | 66 | 14% | 55% | 2-1 | 34 | 5 | 0/2 | 484 ms | 641 ms | 1.9° | 18% | 20% | 10% | 59% | 17 | 3% 1/31 | 0 | 0 | 1 | 38% | 0% 0/14 | 0/1 | 62% 16/26 | 9 | 7 | 20% 2/10 | 11% | 34% pro 55% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 17 1:31 | 2 kills (AK-47 ×2), 2 through smoke, a wallbang, 1 headshot, in 1.3 s CT | 9.6 | |
| 2 | 6 1:46 | 3 kills (AWP ×3), 1 through smoke, a wallbang, in 18.1 s T | 9.4 | |
| 3 | 17 1:21 | 3 kills (AK-47 ×2, M4A4), 2 through smoke, 1 headshot, in 69.8 s CT | 8.1 | |
| 4 | 8 1:44 | 4 kills (MP9 ×2, USP-S, AWP), 1 headshot, in 76.8 s CT | 6.8 | |
| 5 | 18 1:45 | 3 kills (M4A1-S ×3), 1 through smoke, 1 while flashed, in 25.3 s CT | 4.8 | |
| 6 | 16 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 3.7 | |
| 7 | 5 1:30 | 2 kills (Deagle, AWP), 1 headshot, in 11.2 s CT | 3.6 | |
| 8 | 10 1:20 | 2 kills (M4A1-S ×2), in 1.3 s CT | 3.6 | |
| 9 | 2 1:28 | 2 kills (M4A1-S ×2), in 1.1 s CT | 3.6 | |
| 10 | 2 1:39 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 3.3 s CT | 3.5 | |
| 11 | 5 1:16 | 1 kill (M4A1-S), a wallbang CT | 2.9 | |
| 12 | 10 1:26 | 1 kill (AK-47), a wallbang T | 2.9 |
Every moment (91)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 15 1:21 | 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 1.2 s CT | 2.7 | |
| 14 | 9 1:24 | 2 kills (AK-47 ×2), all headshots, in 10 s T | 2.7 | |
| 15 | 8 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 103.7 s T | 2.6 | |
| 16 | 7 1:41 | 1 kill (AWP), a wallbang T | 2.3 | |
| 17 | 4 1:46 | 2 kills (AWP ×2), in 19.5 s T | 2.2 | |
| 18 | 5 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 2.1 | |
| 19 | 3 1:32 | 2 kills (XM1014 ×2), 1 headshot, in 10.8 s CT | 2.1 | |
| 20 | 12 1:22 | 2 kills (AWP ×2), in 36.8 s T | 1.9 | |
| 21 | 5 1:12 | 2 kills (AK-47 ×2), all headshots, in 29.8 s T | 1.9 | |
| 22 | 2 1:38 | 2 kills (Galil ×2), 1 headshot, in 3.2 s T | 1.9 | |
| 23 | 17 1:01 | 2 kills (AK-47 ×2), all headshots, in 20.7 s T | 1.8 | |
| 24 | 6 1:18 | 2 kills (M4A1-S ×2), in 13 s T | 1.6 | |
| 25 | 7 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 13.2 s T | 1.6 | |
| 26 | 15 1:31 | 1 kill (M4A1-S), 1 through smoke CT | 1.5 | |
| 27 | 4 1:24 | 2 kills (AK-47 ×2), all headshots, in 29.8 s T | 1.5 | |
| 28 | 15 1:30 | 1 kill (MAC-10), 1 through smoke T | 1.3 | |
| 29 | 14 1:31 | 2 kills (MAC-10 ×2), in 6.9 s T | 1.2 | |
| 30 | 1 1:43 | 2 kills (USP-S, Knife), 1 headshot, in 36.5 s CT | 1.1 | |
| 31 | 5 1:44 | 1 kill (AWP) CT | 1.0 | |
| 32 | 10 1:46 | 1 kill (AWP) CT | 1.0 | |
| 33 | 10 1:13 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 34 | 11 1:16 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 35 | 12 1:30 | 1 kill (AK-47) T | 1.0 | |
| 36 | 12 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 37 | 15 0:55 | 1 kill (M4A1-S) CT | 1.0 | |
| 38 | 16 1:11 | 1 kill (AK-47) T | 1.0 | |
| 39 | 16 0:41 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 40 | 20 1:19 | 1 kill (AK-47) CT | 1.0 | |
| 41 | 20 1:13 | 1 kill (AK-47) T | 1.0 | |
| 42 | 20 0:55 | 1 kill (M4A1-S) CT | 1.0 | |
| 43 | 19 1:39 | 2 kills (AWP ×2), in 59.5 s CT | 1.0 | |
| 44 | 4 1:27 | 1 kill (AK-47) T | 0.9 | |
| 45 | 10 0:33 | 1 kill (AK-47) CT | 0.9 | |
| 46 | 12 1:09 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 47 | 7 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 10.3 s T | 0.9 | |
| 48 | 11 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 23 s CT | 0.8 | |
| 49 | 8 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 50 | 14 bomb 0:35 | 1 kill (AK-47) T | 0.8 | |
| 51 | 17 0:33 | 1 kill (M4A4) T | 0.8 | |
| 52 | 19 1:33 | 1 kill (AK-47) T | 0.8 | |
| 53 | 15 round over | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 54 | 9 1:41 | 1 kill (AK-47) T | 0.7 | |
| 55 | 16 1:22 | 1 kill (AK-47) T | 0.7 | |
| 56 | 11 1:26 | 1 kill (M4A1-S) CT | 0.6 | |
| 57 | 20 1:14 | 1 kill (AK-47) CT | 0.5 | |
| 58 | 4 bomb 0:36 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 59 | 6 1:38 | 1 kill (M4A1-S) CT | 0.3 | |
| 60 | 9 1:32 | 1 kill (P250) T | 0.2 | |
| 61 | 3 bomb 0:28 | 2 kills (Tec-9 ×2), 1 headshot, in 2.9 s T | 0.2 | |
| 62 | 13 1:07 | 1 kill (Glock) T | 0.1 | |
| 63 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 39.7 s CT | 0.0 | |
| 64 | 9 1:40 | 1 kill (AK-47) T | 0.0 | |
| 65 | 12 1:23 | 1 kill (AWP) CT | 0.0 | |
| 66 | 11 1:09 | 1 kill (AK-47), 1 headshot CT | -0.0 | |
| 67 | 20 1:20 | 1 kill (AK-47), 1 headshot T | -0.0 | |
| 68 | 2 1:33 | 1 kill (MP9) CT | -0.2 | |
| 69 | 1 1:42 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 70 | 3 bomb 0:29 | 1 kill (M4A1-S) CT | -0.2 | |
| 71 | 14 1:38 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 72 | 14 1:35 | 1 kill (P90), 1 headshot T | -0.2 | |
| 73 | 16 1:15 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 74 | 5 1:33 | 1 kill (AWP) T | -0.4 | |
| 75 | 6 1:42 | 1 kill (M4A1-S) CT | -0.5 | |
| 76 | 8 1:45 | 1 kill (M4A1-S), 1 headshot T | -0.5 | |
| 77 | 20 1:17 | 1 kill (AWP) CT | -0.5 | |
| 78 | 14 1:34 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 79 | 13 1:02 | 2 kills (Glock, USP-S), all headshots, in 8.5 s T | -0.6 | |
| 80 | 20 1:14 | 1 kill (AK-47) T | -0.7 | |
| 81 | 2 1:29 | 1 kill (MAC-10), 1 headshot T | -0.7 | |
| 82 | 20 1:21 | 1 kill (M4A1-S) CT | -0.8 | |
| 83 | 18 1:19 | 1 kill (M4A1-S), 1 headshot CT | -0.8 | |
| 84 | 1 1:32 | 2 kills (Glock ×2), all headshots, in 21.3 s T | -0.8 | |
| 85 | 3 bomb 0:40 | 2 kills (M4A4 ×2), 1 headshot, in 17.2 s CT | -1.0 | |
| 86 | 1 bomb 0:40 | 1 kill (USP-S) CT | -1.1 | |
| 87 | 16 1:23 | 1 kill (M4A1-S) CT | -1.4 | |
| 88 | 1 1:31 | 2 kills (USP-S ×2), all headshots, in 17.8 s CT | -1.7 | |
| 89 | 9 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 | |
| 90 | 13 1:08 | 1 kill (Glock) T | -2.1 | |
| 91 | 19 1:28 | 2 kills (AK-47 ×2), in 55.7 s CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:29 | 1v3 after the plant T · 80 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 2 1:28 | 1v2 before the plant T · 49 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 3 bomb 0:29 | 1v5 after the plant T · 100 HP · Outside A | lost - died later, after 2 kills · first fight won, saw each other | |
| 4 1:24 | 1v5 before the plant CT · 78 HP · Truck | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 1:16 | 1v2 before the plant T · 100 HP · Fork Lift | won - killed both · first fight won, saw each other | |
| 5 1:12 | 1v1 before the plant CT · 100 HP · Useless | lost - died in the first fight · saw them first | |
| 6 1:18 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later · saw each other | |
| 7 1:23 | 1v5 before the plant CT · 92 HP · Checkers | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 8 1:17 | 1v2 before the plant CT · 42 HP · Garage | lost - died later, after 1 kill · they saw them first | |
| 8 bomb 0:40 | 1v1 after the plant T · 37 HP · Bombsite A | won - killed them · saw each other | |
| 9 1:24 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 10 1:13 | 1v4 before the plant T · 100 HP · A Main | lost - died later · saw each other | |
| 11 1:09 | 1v5 before the plant T · 17 HP · A Main | lost - died later · saw each other | |
| 12 0:45 | 1v4 before the plant CT · 100 HP · Fork Lift | lost - died in the first fight · they saw them first | |
| 13 1:02 | 1v4 before the plant CT · 100 HP · A Main | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 14 bomb 0:40 | 1v4 after the plant CT · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other | |
| 15 0:55 | 1v4 before the plant T · 95 HP · A Main | lost - saved, the time ran out | |
| 16 1:12 | 1v4 before the plant T · 100 HP · T Yard | lost - died later, after 1 kill · first fight won, saw them first | |
| 17 0:14 | 1v2 before the plant T · 36 HP · Mid | lost - died in the first fight · saw each other | |
| 18 1:20 | 1v5 before the plant T · 57 HP · B Main | lost - died in the first fight · saw each other | |
| 19 0:40 | 1v4 before the plant T · 16 HP · Connector | lost - died in the first fight · saw each other | |
| 20 1:14 | 1v3 before the plant T · 100 HP · Sun Room | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 1:33 | misled a peek | barely blinded Zettai 0.9 s (0.1 s white); blinded FalcoN ™ 4.6 s on the move through B Main - safe the enemy was barely blinded, and BerciK peeked Zettai 1.9 s after the pop; got hit first | |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded Vanila 4.5 s on the move through Garage - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:47 | punished | killed by Vanila 1.2 s after throwing a smoke at Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1164 units away; a running throw | |
| 5 bomb 0:19 | punished | killed by BerciK with a molotov in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 830 units away | |
| 6 1:47 | punished | killed by Vanila 0.2 s after throwing an HE at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1095 units away, thrown in the open; a running throw | |
| 7 1:41 | punished | killed by Vanila with an HE in hand at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 1061 units away | |
| 9 1:42 | punished | killed by BerciK 1.6 s after throwing a flash at Rafters, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 744 units away, thrown in the open | |
| 12 1:23 | punished | killed by HaZ with a smoke in hand at Mid - seen by 1 enemy for 0.5 s, the nearest 1029 units away | |
| 19 0:57 | punished | killed by Agnostic 0.1 s after throwing a flash at Bus Stop, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.