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Cache, lost 7-13 · Fri 30 Oct, 23:42

Zettai

The match

Aim

484 msTTD641 msTTK1.9°Crosshair↓18%1st bullet20%Spray10%Head59%Counter-strafe

Scoreboard

66ADR55%KAST

Positioning

Shots

16/26Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3219%
AK-473244%
USP-S2129%
MP91020%
Glock-18650%
Desert Eagle520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/911 1:43 2 kills (USP-S, Knife), 1 headshot, in 36.5 s CT1.1
38/9116 1:11 1 kill (AK-47) T1.0
50/9114 bomb 0:35 1 kill (AK-47) T0.8
56/9111 1:26 1 kill (M4A1-S) CT0.6
62/9113 1:07 1 kill (Glock) T0.1
80/9120 1:14 1 kill (AK-47) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:12 1v4 before the plant T · 100 HP · T Yardlost - died later, after 1 kill · first fight won, saw them first
19 0:40 1v4 before the plant T · 16 HP · Connectorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:40 wastedno enemy blinded for long; blinded kurt 4.4 s on the move through Bombsite B - safe
10 1:41 goodblinded BerciK 4.9 s (2.1 s white)
12 1:41 goodblinded FalcoN ™ 4.8 s (2.0 s white), Vanila 4.0 s (1.3 s white)
14 1:41 wastedno enemy blinded for long
18 1:45 goodblinded Vanila 4.2 s (1.4 s white); blinded köpek 3.2 s holding Garage - safe
19 1:46 goodblinded Vanila 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 23 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:42 punishedkilled by BerciK 1.6 s after throwing a flash at Rafters, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 744 units away, thrown in the open
18 1:27 exposeda molotov at Garage - seen by 1 enemy for 0.1 s, the nearest 520 units away; a jump throw
19 0:54 exposeda molotov at Mid Roof - seen by 1 enemy for 0.5 s, the nearest 1458 units away; a jump throw

Positioning

In 1 of your 31 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:40 FalcoN ™Rafterscover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 tradeHaZ was killed 732 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:26 tradeevet was killed 557 units away: you traded in 3,609 ms (pros: 2,031 ms)
2 1:40 holdheld with HaZ, 559 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before HaZ)
2 1:38 holdheld with HaZ, 661 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before HaZ)
3 bomb 0:28 tradekurt was killed 174 units away: not traded within 5 s (pros: 625 ms)
4 1:46 tradekurt was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeevet was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 tradekurt was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 peek togetherpeeked the same enemy as HaZ, 125 ms before them - a double peek
7 1:41 tradeHaZ was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
8 1:42 tradeHaZ was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
9 1:41 tradeevet was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
12 1:30 tradeevet was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 tradeHaZ was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
13 1:07 peek togetherpeeked the same enemy as kurt, 578 ms after them - late - your team-mate went first, as bait
13 1:07 peek togetherpeeked the same enemy as köpek, 312 ms after them - late - your team-mate went first, as bait
16 1:15 tradeHaZ was killed 926 units away: you traded in 3,781 ms (pros: 2,031 ms)
17 1:39 holdheld with köpek, 74 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:36 line of firestood in HaZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:36 line of firestood in HaZ's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
17 1:31 tradekurt was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
17 1:30 tradeevet was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
18 1:46 tradeevet was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
18 1:45 tradeköpek was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
18 1:37 tradekurt was killed 453 units away: not traded within 5 s (pros: 625 ms)
19 1:39 tradeHaZ was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
19 0:40 tradeköpek was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
20 1:17 holdheld with HaZ, 599 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after HaZ)
20 1:17 tradeHaZ was killed 586 units away: you traded in 2,625 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 BerciKkilled themUSP-S359 ms359 ms2.9°
1 1:41 FalcoN ™hit themP2000484 ms–2.6°
1 1:25 FalcoN ™hit themP2000812 ms–4.2°
1 bomb 0:38 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:34 quejkihit by themGlock-18953 ms–4.9°
1 bomb 0:34 Agnostichit by themGlock-18297 ms–7.0°
1 bomb 0:34 quejkihit themP20001172 ms–5.4°
2 1:40 Vanilahit themM4A4438 ms–1.9°
2 1:39 FalcoN ™hit by themMP7562 ms–10.9°
2 1:38 quejkikilled by themGalil AR297 ms297 ms3.4°
3 bomb 0:25 Vanilakilled by themTec-994 ms94 ms3.1°
4 1:28 FalcoN ™killed by themAK-47609 ms1203 ms4.5°
4 1:28 FalcoN ™hit themM4A4594 ms–46.6°
5 1:33 Vanilakilled by themAWP312 ms312 ms1.4°
6 1:18 FalcoN ™hit themM4A4516 ms–8.9°
6 1:18 FalcoN ™killed by themM4A1-S47 ms141 ms1.0°
7 1:31 BerciKhit themMP9375 ms–1.3°
7 1:31 BerciKkilled by themAK-47469 ms969 ms8.2°
8 1:34 BerciKkilled by themAK-47500 ms797 ms0.7°
8 1:33 BerciKhit themDesert Eagle750 ms–2.6°
9 1:40 BerciKkilled by themAK-47266 ms562 ms1.9°
10 1:27 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:27 Vanilahit by themAK-47297 ms–0.3°
11 1:27 Vanilakilled themM4A1-S391 ms594 ms0.6°
12 1:29 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 FalcoN ™killed by themAK-47422 ms719 ms5.8°
13 1:34 Agnostichit by themP2000375 ms–5.0°
13 1:34 Agnostichit themGlock-18453 ms–1.1°
13 1:07 BerciKkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:33 FalcoN ™hit themGlock-181547 ms–1.9°
14 1:35 quejkihit by themP2000750 ms–2.7°
14 1:35 quejkihit themAK-47828 ms–1.8°
14 bomb 0:35 Agnostickilled themAK-47250 ms641 ms1.1°
15 1:31 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:11 Vanilakilled themAK-47672 ms969 ms0.9°
16 0:42 BerciKkilled by themM4A1-S266 ms469 ms2.9°
16 0:41 BerciKhit themAK-47312 ms–6.9°
17 1:22 Agnostickilled by themM4A4312 ms578 ms10.9°
18 1:36 Vanilahit by themM4A4203 ms–1.0°
18 1:22 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 Vanilakilled by themM4A1-S47 ms47 ms0.6°
19 1:42 Vanilahit by themM4A41188 ms–29.6°
19 0:32 FalcoN ™killed by themAK-47203 ms203 ms5.5°
20 1:16 BerciKhit by themDesert Eagle281 ms–2.3°
20 1:16 BerciKkilled themAK-47375 ms1531 ms0.9°
20 1:14 Agnostickilled by themAK-47188 ms188 ms12.0°

Shots

You fired 16 of your 26 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 BerciKUSP-S771fired while moving (218 u/s), too fast to be accurate - stop first1/3killed them15% / 55%
1 1:41 FalcoN ™USP-S919aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/45% / 54%
1 1:40 quejkiUSP-S957fired while moving (140 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)25% / 37%
1 1:25 FalcoN ™USP-S736aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/4cut short (a death, a reload)8% / 43%
1 bomb 0:40 AgnosticUSP-S920aim far off: your crosshair was about 4.5 player widths (149 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
1 bomb 0:39 AgnosticUSP-S1007fine - pros would have fired it too0/158% / 58%
1 bomb 0:35 quejkiUSP-S919aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4cut short (a death, a reload)4% / 38%
2 1:40 VanilaM4A1-S697aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first2/19cut short (a death, a reload); 5 bullets after pros would have stopped3% / 57%
3 bomb 0:26 VanilaM4A1-S323fired while moving (107 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)50% / 66%
4 1:28 FalcoN ™M4A1-S882fine - pros would have fired it too1/3cut short (a death, a reload)45% / 46%
6 1:18 FalcoN ™M4A1-S858fired while moving (183 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)36% / 73%
7 1:31 BerciKMP9276fine - pros would have fired it too2/10cut short (a death, a reload)34% / 52%
8 1:34 BerciKDesert Eagle550fine - pros would have fired it too1/2cut short (a death, a reload)66% / 66%
11 1:27 VanilaM4A1-S797fine - pros would have fired it too2/8killed them62% / 62%
12 1:10 FalcoN ™AK-47762fired while moving (112 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 49%
13 1:36 AgnosticGlock-18645fired while moving (118 u/s), too fast to be accurate - stop first0/236% / 38%
13 bomb 0:34 FalcoN ™Glock-181441fired while moving (191 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 47%
13 bomb 0:33 FalcoN ™Glock-181441fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
14 1:36 quejkiAK-471018fired while moving (102 u/s), too fast to be accurate - stop first3/185 bullets after pros would have stopped18% / 60%
14 bomb 0:35 AgnosticAK-47432fired while moving (87 u/s), too fast to be accurate - stop first4/8killed them22% / 51%
16 1:11 VanilaAK-47800fine - pros would have fired it too4/8killed them63% / 65%
16 0:41 BerciKAK-47584fine - pros would have fired it too2/2cut short (a death, a reload)71% / 71%
18 1:23 VanilaDesert Eagle861aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/22% / 56%
19 1:42 VanilaDesert Eagle710aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/116% / 38%
19 0:33 FalcoN ™Desert Eagle491fine - pros would have fired it too0/178% / 78%
20 1:16 BerciKAK-471323fine - pros would have fired it too2/659% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.