Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 35 | 46% |
| P90 | 27 | 18% |
| MP9 | 21 | 57% |
| AK-47 | 17 | 53% |
| USP-S | 15 | 33% |
| AWP | 3 | 67% |
| Glock-18 | 3 | 0% |
| XM1014 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/91 | 8 1:44 | 4 kills (MP9 ×2, USP-S, AWP), 1 headshot, in 76.8 s CT | 6.8 |
| 8/91 | 10 1:20 | 2 kills (M4A1-S ×2), in 1.3 s CT | 3.6 |
| 31/91 | 5 1:44 | 1 kill (AWP) CT | 1.0 |
| 48/91 | 11 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 23 s CT | 0.8 |
| 55/91 | 16 1:22 | 1 kill (AK-47) T | 0.7 |
| 72/91 | 14 1:35 | 1 kill (P90), 1 headshot T | -0.2 |
| 75/91 | 6 1:42 | 1 kill (M4A1-S) CT | -0.5 |
| 88/91 | 1 1:31 | 2 kills (USP-S ×2), all headshots, in 17.8 s CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:17 | 1v2 before the plant CT · 42 HP · Garage | lost - died later, after 1 kill · they saw them first |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:34 | wasted | no enemy blinded for long |
Throws
9 grenades: 6 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:48 | exposed | a smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1914 units away; a running throw |
| 11 1:47 | exposed | a smoke at Mid - seen by 1 enemy for 0.1 s, the nearest 2156 units away, thrown in the open |
| 11 1:33 | exposed | an HE at Mid - seen by 1 enemy for 1.5 s, the nearest 230 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:43 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:45 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:21 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:27 | peek together | peeked the same enemy as köpek, 422 ms before them - early - you went first, alone |
| 4 1:55 | line of fire | stood in HaZ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:27 | trade | Zettai was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:46 | trade | kurt was killed 380 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:45 | trade | kurt was killed 357 units away: you traded in 1,203 ms (pros: 1,641 ms) |
| 8 1:42 | trade | HaZ was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | Zettai was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | peek together | peeked the same enemy as kurt, 422 ms after them - late - your team-mate went first, as bait |
| 15 1:21 | trade | kurt was killed 270 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:24 | hold | held with köpek, 146 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after köpek) |
| 16 1:23 | trade | köpek was killed 189 units away: you traded in 1,016 ms (pros: 625 ms) |
| 16 1:14 | trade | kurt was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | trade | kurt was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:34 | hold | held with köpek, 805 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after köpek) |
| 19 1:33 | line of fire | stood in köpek's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed them | USP-S | 312 ms | 484 ms | 17.6° | ||
| 1 1:25 | hit them | P2000 | 297 ms | – | 3.6° | ||
| 1 bomb 0:29 | hit by them | Glock-18 | 250 ms | – | 23.2° | ||
| 1 bomb 0:29 | killed them | USP-S | 625 ms | 625 ms | 1.0° | ||
| 1 bomb 0:27 | killed by them | Glock-18 | 562 ms | 938 ms | 50.0° | ||
| 3 1:27 | hit them | M4A4 | 234 ms | – | 0.6° | ||
| 4 1:26 | killed by them | AWP | 703 ms | 703 ms | 2.4° | ||
| 5 1:44 | hit by them | AK-47 | 391 ms | – | 3.3° | ||
| 5 1:44 | killed them | AWP | 672 ms | 672 ms | 6.8° | ||
| 5 1:41 | killed by them | AK-47 | 1672 ms | 1781 ms | 0.2° | ||
| 6 1:42 | killed them | M4A1-S | 1156 ms | 1453 ms | 14.1° | ||
| 6 1:42 | killed by them | AWP | 531 ms | 531 ms | 4.2° | ||
| 7 1:36 | killed by them | AK-47 | 203 ms | 203 ms | 1.6° | ||
| 8 1:45 | killed them | MP9 | 391 ms | 781 ms | 3.6° | ||
| 8 1:44 | hit by them | M4A4 | 688 ms | – | 2.9° | ||
| 8 1:38 | killed them | MP9 | 328 ms | 1141 ms | 2.5° | ||
| 8 1:38 | hit by them | AK-47 | 719 ms | – | 3.4° | ||
| 8 1:33 | hit them | MP9 | 203 ms | – | 2.4° | ||
| 8 1:30 | killed them | USP-S | 297 ms | 297 ms | 1.0° | ||
| 8 bomb 0:40 | killed them | AWP | 500 ms | 500 ms | 4.3° | ||
| 8 bomb 0:11 | killed by them | AK-47 | 312 ms | 312 ms | 0.4° | ||
| 9 1:42 | killed by them | AK-47 | 406 ms | 906 ms | 2.1° | ||
| 9 1:41 | hit them | M4A4 | 516 ms | – | 3.7° | ||
| 10 1:21 | killed them | M4A1-S | 1703 ms | 1906 ms | 6.5° | ||
| 10 1:20 | killed them | M4A1-S | 594 ms | 1188 ms | 28.9° | ||
| 11 1:26 | killed them | AK-47 | 672 ms | 1172 ms | 50.5° | ||
| 11 1:26 | hit by them | AK-47 | 1422 ms | – | 46.2° | ||
| 11 1:02 | killed them | AK-47 | 391 ms | 391 ms | 7.3° | ||
| 12 1:31 | killed by them | AK-47 | 203 ms | 609 ms | 0.6° | ||
| 13 1:42 | hit by them | P2000 | 188 ms | – | 1.3° | ||
| 13 1:37 | killed by them | USP-S | 359 ms | 1172 ms | 7.3° | ||
| 14 1:36 | killed them | P90 | 391 ms | 1016 ms | 6.8° | ||
| 14 1:36 | hit by them | P2000 | 594 ms | – | 4.3° | ||
| 15 1:21 | hit them | P90 | 578 ms | – | 6.0° | ||
| 15 1:20 | hit by them | M4A4 | 781 ms | – | 10.0° | ||
| 15 1:20 | killed by them | M4A1-S | 1328 ms | 1328 ms | 8.9° | ||
| 16 1:23 | killed them | AK-47 | 469 ms | 766 ms | 6.1° | ||
| 16 1:22 | hit by them | M4A4 | 719 ms | – | 21.7° | ||
| 16 1:13 | killed by them | M4A1-S | 297 ms | 500 ms | 0.4° | ||
| 17 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:46 | hit by them | M4A4 | 594 ms | – | 4.8° | ||
| 19 1:28 | killed by them | AK-47 | 266 ms | 266 ms | 4.6° | ||
| 20 1:19 | killed by them | AK-47 | 375 ms | 672 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 1000 | fine - pros would have fired it too | 0/2 | 37% / 49% | ||
| 1 1:31 | USP-S | 135 | fine - pros would have fired it too | 2/3 | killed them | 67% / 67% | |
| 1 1:25 | USP-S | 931 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 1 1:25 | USP-S | 926 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 46% | |
| 1 bomb 0:32 | USP-S | 571 | fine - pros would have fired it too | 0/2 | 27% / 42% | ||
| 1 bomb 0:29 | USP-S | 261 | fine - pros would have fired it too | 1/3 | killed them | 76% / 76% | |
| 1 bomb 0:27 | USP-S | 212 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 21% / 47% | |
| 3 1:27 | M4A1-S | 1073 | fired while moving (163 u/s), too fast to be accurate - stop first | 3/10 | 10% / 53% | ||
| 5 1:44 | AWP | 1589 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 6 1:43 | M4A1-S | 528 | fired while moving (49 u/s), too fast to be accurate - stop first | 4/8 | killed them | 7% / 56% | |
| 8 1:45 | MP9 | 967 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/8 | killed them | 32% / 54% | |
| 8 1:38 | MP9 | 889 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 51% | |
| 8 1:38 | MP9 | 892 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 8 1:37 | MP9 | 891 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 8 1:33 | MP9 | 486 | fine - pros would have fired it too | 6/10 | 45% / 49% | ||
| 8 1:30 | USP-S | 257 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 9% / 41% | |
| 8 bomb 0:40 | AWP | 737 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 9 1:42 | M4A1-S | 1066 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 7% / 46% | |
| 10 1:21 | M4A1-S | 687 | fine - pros would have fired it too | 7/17 | killed them | 46% / 50% | |
| 11 1:26 | AK-47 | 134 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/12 | killed them | 57% / 67% | |
| 11 1:02 | AK-47 | 738 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | killed them | 9% / 47% | |
| 12 1:31 | AWP | 756 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% | |
| 13 1:37 | Glock-18 | 834 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 10% / 38% | |
| 14 1:36 | P90 | 493 | fired while moving (230 u/s), too fast to be accurate - stop first | 3/18 | killed them | 25% / 47% | |
| 15 1:21 | P90 | 715 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/15 | cut short (a death, a reload) | 1% / 48% | |
| 16 1:23 | AK-47 | 445 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/9 | killed them | 20% / 63% | |
| 16 1:13 | AK-47 | 696 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 28% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.