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Cache, lost 7-13 · Fri 30 Oct, 23:42

evet19,534

The match

Aim

469 msTTD774 msTTK6.0°Crosshair↓37%1st bullet36%Spray12%Head44%Counter-strafe

Scoreboard

67ADR50%KAST

Positioning

Shots

15/27Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3546%
P902718%
MP92157%
AK-471753%
USP-S1533%
AWP367%
Glock-1830%
XM101420%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/918 1:44 4 kills (MP9 ×2, USP-S, AWP), 1 headshot, in 76.8 s CT6.8
8/9110 1:20 2 kills (M4A1-S ×2), in 1.3 s CT3.6
31/915 1:44 1 kill (AWP) CT1.0
48/9111 1:26 2 kills (AK-47 ×2), 1 headshot, in 23 s CT0.8
55/9116 1:22 1 kill (AK-47) T0.7
72/9114 1:35 1 kill (P90), 1 headshot T-0.2
75/916 1:42 1 kill (M4A1-S) CT-0.5
88/911 1:31 2 kills (USP-S ×2), all headshots, in 17.8 s CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:17 1v2 before the plant CT · 42 HP · Garagelost - died later, after 1 kill · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 6 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:48 exposeda smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1914 units away; a running throw
11 1:47 exposeda smoke at Mid - seen by 1 enemy for 0.1 s, the nearest 2156 units away, thrown in the open
11 1:33 exposedan HE at Mid - seen by 1 enemy for 1.5 s, the nearest 230 units away

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Mid. Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:43 VanilaMidpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your headdied
8 1:45 FalcoN ™Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:21 FalcoN ™Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:27 peek togetherpeeked the same enemy as köpek, 422 ms before them - early - you went first, alone
4 1:55 line of firestood in HaZ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:27 tradeZettai was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
6 1:46 tradekurt was killed 380 units away: not traded within 5 s (pros: 1,641 ms)
8 1:45 tradekurt was killed 357 units away: you traded in 1,203 ms (pros: 1,641 ms)
8 1:42 tradeHaZ was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeZettai was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 peek togetherpeeked the same enemy as kurt, 422 ms after them - late - your team-mate went first, as bait
15 1:21 tradekurt was killed 270 units away: not traded within 5 s (pros: 625 ms)
16 1:24 holdheld with köpek, 146 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after köpek)
16 1:23 tradeköpek was killed 189 units away: you traded in 1,016 ms (pros: 625 ms)
16 1:14 tradekurt was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 tradekurt was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
19 1:34 holdheld with köpek, 805 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after köpek)
19 1:33 line of firestood in köpek's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Vanilakilled themUSP-S312 ms484 ms17.6°
1 1:25 FalcoN ™hit themP2000297 ms–3.6°
1 bomb 0:29 Agnostichit by themGlock-18250 ms–23.2°
1 bomb 0:29 Agnostickilled themUSP-S625 ms625 ms1.0°
1 bomb 0:27 quejkikilled by themGlock-18562 ms938 ms50.0°
3 1:27 Agnostichit themM4A4234 ms–0.6°
4 1:26 Vanilakilled by themAWP703 ms703 ms2.4°
5 1:44 FalcoN ™hit by themAK-47391 ms–3.3°
5 1:44 FalcoN ™killed themAWP672 ms672 ms6.8°
5 1:41 quejkikilled by themAK-471672 ms1781 ms0.2°
6 1:42 quejkikilled themM4A1-S1156 ms1453 ms14.1°
6 1:42 Vanilakilled by themAWP531 ms531 ms4.2°
7 1:36 Agnostickilled by themAK-47203 ms203 ms1.6°
8 1:45 FalcoN ™killed themMP9391 ms781 ms3.6°
8 1:44 FalcoN ™hit by themM4A4688 ms–2.9°
8 1:38 quejkikilled themMP9328 ms1141 ms2.5°
8 1:38 quejkihit by themAK-47719 ms–3.4°
8 1:33 Vanilahit themMP9203 ms–2.4°
8 1:30 Vanilakilled themUSP-S297 ms297 ms1.0°
8 bomb 0:40 Agnostickilled themAWP500 ms500 ms4.3°
8 bomb 0:11 BerciKkilled by themAK-47312 ms312 ms0.4°
9 1:42 quejkikilled by themAK-47406 ms906 ms2.1°
9 1:41 quejkihit themM4A4516 ms–3.7°
10 1:21 quejkikilled themM4A1-S1703 ms1906 ms6.5°
10 1:20 BerciKkilled themM4A1-S594 ms1188 ms28.9°
11 1:26 quejkikilled themAK-47672 ms1172 ms50.5°
11 1:26 quejkihit by themAK-471422 ms–46.2°
11 1:02 BerciKkilled themAK-47391 ms391 ms7.3°
12 1:31 BerciKkilled by themAK-47203 ms609 ms0.6°
13 1:42 FalcoN ™hit by themP2000188 ms–1.3°
13 1:37 FalcoN ™killed by themUSP-S359 ms1172 ms7.3°
14 1:36 BerciKkilled themP90391 ms1016 ms6.8°
14 1:36 BerciKhit by themP2000594 ms–4.3°
15 1:21 FalcoN ™hit themP90578 ms–6.0°
15 1:20 quejkihit by themM4A4781 ms–10.0°
15 1:20 FalcoN ™killed by themM4A1-S1328 ms1328 ms8.9°
16 1:23 FalcoN ™killed themAK-47469 ms766 ms6.1°
16 1:22 FalcoN ™hit by themM4A4719 ms–21.7°
16 1:13 quejkikilled by themM4A1-S297 ms500 ms0.4°
17 1:32 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:46 Vanilahit by themM4A4594 ms–4.8°
19 1:28 FalcoN ™killed by themAK-47266 ms266 ms4.6°
20 1:19 FalcoN ™killed by themAK-47375 ms672 ms1.0°

Shots

You fired 15 of your 27 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 VanilaUSP-S1000fine - pros would have fired it too0/237% / 49%
1 1:31 VanilaUSP-S135fine - pros would have fired it too2/3killed them67% / 67%
1 1:25 FalcoN ™USP-S931fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
1 1:25 FalcoN ™USP-S926aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 46%
1 bomb 0:32 quejkiUSP-S571fine - pros would have fired it too0/227% / 42%
1 bomb 0:29 AgnosticUSP-S261fine - pros would have fired it too1/3killed them76% / 76%
1 bomb 0:27 quejkiUSP-S212aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)21% / 47%
3 1:27 AgnosticM4A1-S1073fired while moving (163 u/s), too fast to be accurate - stop first3/1010% / 53%
5 1:44 FalcoN ™AWP1589fine - pros would have fired it too1/1killed them79% / 79%
6 1:43 quejkiM4A1-S528fired while moving (49 u/s), too fast to be accurate - stop first4/8killed them7% / 56%
8 1:45 FalcoN ™MP9967fired while moving (125 u/s), too fast to be accurate - stop first2/8killed them32% / 54%
8 1:38 quejkiMP9889fired while moving (185 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 51%
8 1:38 quejkiMP9892fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
8 1:37 quejkiMP9891fine - pros would have fired it too1/4killed them63% / 63%
8 1:33 VanilaMP9486fine - pros would have fired it too6/1045% / 49%
8 1:30 VanilaUSP-S257aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them9% / 41%
8 bomb 0:40 AgnosticAWP737fine - pros would have fired it too1/1killed them83% / 83%
9 1:42 quejkiM4A1-S1066aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/5cut short (a death, a reload)7% / 46%
10 1:21 quejkiM4A1-S687fine - pros would have fired it too7/17killed them46% / 50%
11 1:26 quejkiAK-47134fired while moving (111 u/s), too fast to be accurate - stop first4/12killed them57% / 67%
11 1:02 BerciKAK-47738fired while moving (127 u/s), too fast to be accurate - stop first1/5killed them9% / 47%
12 1:31 BerciKAWP756fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%
13 1:37 FalcoN ™Glock-18834too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)10% / 38%
14 1:36 BerciKP90493fired while moving (230 u/s), too fast to be accurate - stop first3/18killed them25% / 47%
15 1:21 FalcoN ™P90715fired while moving (224 u/s), too fast to be accurate - stop first2/15cut short (a death, a reload)1% / 48%
16 1:23 FalcoN ™AK-47445aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/9killed them20% / 63%
16 1:13 quejkiAK-47696aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)28% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.