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Cache, lost 7-13 · Fri 30 Oct, 23:42

HaZ18,323

The match

Aim

375 msTTD554 msTTK2.0°Crosshair↓29%1st bullet22%Spray27%Head74%Counter-strafe

Scoreboard

85ADR70%KAST

Positioning

Shots

17/36Rushed↓2/18Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-473318%
Glock-182133%
M4A42035%
FAMAS1735%
Five-SeveN922%
P25080%
MP9729%
Desert Eagle520%
AWP475%
MAC-10425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/915 1:30 2 kills (Deagle, AWP), 1 headshot, in 11.2 s CT3.6
10/912 1:39 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 3.3 s CT3.5
23/9117 1:01 2 kills (AK-47 ×2), all headshots, in 20.7 s T1.8
28/9115 1:30 1 kill (MAC-10), 1 through smoke T1.3
32/9110 1:46 1 kill (AWP) CT1.0
34/9111 1:16 1 kill (AWP), 1 headshot CT1.0
58/914 bomb 0:36 1 kill (M4A4), 1 headshot CT0.5
65/9112 1:23 1 kill (AWP) CT0.0
67/9120 1:20 1 kill (AK-47), 1 headshot T-0.0
71/9114 1:38 1 kill (AK-47), 1 headshot T-0.2
85/913 bomb 0:40 2 kills (M4A4 ×2), 1 headshot, in 17.2 s CT-1.0
89/919 1:38 1 kill (Five-SeveN), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:24 1v5 before the plant CT · 78 HP · Trucklost - died later, after 1 kill · first fight won, saw each other
5 1:12 1v1 before the plant CT · 100 HP · Uselesslost - died in the first fight · saw them first
6 1:18 1v3 before the plant CT · 100 HP · CT Lanelost - died later · saw each other
15 0:55 1v4 before the plant T · 95 HP · A Mainlost - saved, the time ran out
18 1:20 1v5 before the plant T · 57 HP · B Mainlost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 10 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:19 punishedkilled by BerciK with a molotov in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 830 units away
7 1:41 punishedkilled by Vanila with an HE in hand at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 1061 units away
11 1:08 exposeda molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 676 units away; a running throw

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 16 of your 30 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 quejkiHeadshotpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 holdheld with Zettai, 559 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Zettai)
2 1:38 holdheld with Zettai, 661 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Zettai)
3 bomb 0:28 tradekurt was killed 554 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:25 tradeZettai was killed 407 units away: you traded in 2,781 ms (pros: 1,641 ms)
4 1:24 tradeköpek was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeevet was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 tradekurt was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradeZettai was killed 618 units away: you traded in 3,328 ms (pros: 625 ms)
6 1:42 tradeevet was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 tradeZettai was killed 771 units away: not traded within 5 s (pros: 625 ms)
9 1:41 tradeevet was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
9 1:40 tradeZettai was killed 614 units away: you traded in 2,250 ms (pros: 2,031 ms)
10 1:26 tradeZettai was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
10 1:12 line of firestood in evet's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:35 holdheld with Zettai, 453 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:10 peek togetherpeeked the same enemy as Zettai, 328 ms before them - early - you went first, alone
13 1:08 line of firestood in kurt's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:31 tradeZettai was killed 565 units away: you traded in 406 ms (pros: 625 ms)
17 1:39 holdheld with köpek, 247 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:30 tradeevet was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
17 0:14 holdheld with köpek, 449 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before köpek)
20 1:24 line of firestood in köpek's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:21 tradeköpek was killed 236 units away: you traded in 484 ms (pros: 625 ms)
20 1:17 holdheld with Zettai, 599 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before Zettai)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 quejkihit by themGlock-18906 ms–11.9°
1 1:32 quejkikilled by themGlock-18906 ms906 ms2.1°
2 1:39 Vanilakilled themFAMAS297 ms297 ms2.5°
2 1:36 FalcoN ™hit themFAMAS422 ms–1.4°
2 1:36 BerciKkilled themFAMAS359 ms625 ms4.2°
2 1:35 quejkihit themFAMAS78 ms–2.0°
2 1:35 quejkikilled by themGalil AR297 ms750 ms4.4°
3 1:25 BerciKhit by themTec-9453 ms–1.7°
3 1:25 BerciKkilled themM4A4547 ms1438 ms0.8°
3 bomb 0:23 Vanilakilled themM4A4359 ms719 ms3.4°
4 bomb 0:36 FalcoN ™killed themM4A4328 ms688 ms4.8°
4 bomb 0:29 quejkikilled by themAK-47312 ms625 ms1.1°
5 1:33 Vanilahit themDesert Eagle734 ms–1.8°
5 1:30 Vanilakilled themDesert Eagle344 ms344 ms0.3°
5 1:19 quejkikilled themAWP641 ms641 ms5.6°
5 bomb 0:19 BerciKkilled by themAK-47297 ms297 ms4.2°
6 1:16 FalcoN ™hit by themM4A4266 ms–0.9°
6 1:05 FalcoN ™killed by themM4A1-S188 ms281 ms0.4°
7 1:43 Vanilahit themMP9266 ms–3.4°
7 1:41 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:41 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 BerciKhit themM4A4172 ms–1.0°
8 1:42 BerciKkilled by themAK-47219 ms219 ms1.2°
9 1:39 BerciKkilled themFive-SeveN422 ms1656 ms1.4°
9 1:33 Vanilakilled by themP250266 ms750 ms2.4°
10 1:46 Vanilakilled themAWP297 ms297 ms0.8°
11 1:16 Agnostickilled themAWP469 ms469 ms1.4°
12 1:23 BerciKkilled themAWP859 ms859 ms1.1°
12 1:22 Vanilakilled by themAWP344 ms344 ms2.8°
13 1:36 BerciKhit themGlock-18453 ms–7.0°
13 1:34 BerciKhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 BerciKhit by themP2000344 ms–0.3°
13 1:09 BerciKhit by themP2000453 ms–0.3°
13 1:09 BerciKhit themGlock-18703 ms–3.0°
14 1:38 FalcoN ™killed themAK-47375 ms375 ms4.0°
14 1:35 Agnostickilled by themUSP-S375 ms1281 ms2.8°
15 1:30 BerciKkilled themMAC-10406 ms406 ms2.5°
15 round over Vanilakilled by themM4A1-S625 ms922 ms9.1°
16 1:15 Vanilakilled by themM4A1-S2859 ms2859 ms4.6°
17 1:01 FalcoN ™killed themAK-47484 ms484 ms3.1°
17 0:42 quejkikilled themAK-47250 ms1297 ms0.6°
17 0:41 quejkihit by themAK-47734 ms–2.1°
17 0:14 Agnostickilled by themAK-47391 ms391 ms5.8°
18 1:23 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:19 quejkikilled by themM4A1-S406 ms406 ms0.7°
19 1:39 BerciKkilled by themAWP234 ms234 ms1.0°
20 1:22 Vanilahit by themM4A41250 ms–1.2°
20 1:20 Vanilakilled themAK-47109 ms297 ms1.0°
20 1:17 BerciKkilled by themAWP406 ms406 ms2.6°

Shots

You fired 17 of your 36 first shots too soon: 9 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 FalcoN ™P2501062fired while moving (124 u/s), too fast to be accurate - stop first0/421% / 40%
1 1:36 quejkiP250705fine - pros would have fired it too0/438% / 41%
1 1:34 AgnosticP250967fired while moving (180 u/s), too fast to be accurate - stop first0/143% / 48%
1 1:33 FalcoN ™P250391fired while moving (102 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)36% / 50%
2 1:39 VanilaFAMAS774fine - pros would have fired it too1/5killed them57% / 57%
2 1:37 FalcoN ™FAMAS780aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/1126% / 61%
2 1:35 quejkiFAMAS930fired while moving (86 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)28% / 58%
3 1:25 BerciKM4A4760fired while moving (181 u/s), too fast to be accurate - stop first3/17killed them6% / 46%
4 bomb 0:36 FalcoN ™M4A4405fine - pros would have fired it too3/9killed them49% / 49%
5 1:33 VanilaDesert Eagle441aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/217% / 69%
5 1:32 VanilaDesert Eagle497aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/113% / 47%
5 1:30 VanilaDesert Eagle475fine - pros would have fired it too1/1killed them54% / 54%
5 1:19 quejkiAWP801fine - pros would have fired it too1/1killed them80% / 80%
5 bomb 0:23 BerciKAK-47717aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/112% / 50%
6 1:17 FalcoN ™AWP1601aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/140% / 72%
7 1:43 VanilaMP91055fired while moving (136 u/s), too fast to be accurate - stop first2/81% / 49%
8 1:42 BerciKM4A4933fine - pros would have fired it too1/1cut short (a death, a reload)39% / 46%
9 1:39 BerciKFive-SeveN466fine - pros would have fired it too2/10killed them34% / 42%
11 1:16 AgnosticAWP840fine - pros would have fired it too1/1killed them73% / 73%
12 1:23 BerciKAWP1029fine - pros would have fired it too1/1killed them89% / 89%
13 1:36 BerciKGlock-181038fine - pros would have fired it too1/366% / 66%
13 1:34 BerciKGlock-181040fine - pros would have fired it too0/151% / 51%
13 1:18 BerciKGlock-18928fine - pros would have fired it too0/263% / 63%
13 1:09 BerciKGlock-18632fired while moving (240 u/s), too fast to be accurate - stop first6/195% / 41%
14 1:38 FalcoN ™AK-47545fine - pros would have fired it too1/4killed them72% / 72%
14 1:35 AgnosticAK-47322fired while moving (207 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload)1% / 62%
15 1:30 BerciKMAC-10528fine - pros would have fired it too1/11killed them33% / 47%
15 round over VanilaAK-471274aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first0/5cut short (a death, a reload)1% / 45%
17 1:01 FalcoN ™AK-47711fine - pros would have fired it too1/4killed them62% / 62%
17 0:42 quejkiAK-471348fine - pros would have fired it too1/71 bullet after pros would have stopped76% / 76%
17 0:41 quejkiAK-471348fine - pros would have fired it too1/1killed them60% / 60%
17 0:38 VanilaAK-471177aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
17 0:19 AgnosticAK-47940fired while moving (95 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 59%
18 1:22 FalcoN ™Desert Eagle861fine - pros would have fired it too0/134% / 38%
18 1:21 FalcoN ™Desert Eagle866aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/117% / 58%
20 1:20 VanilaAK-47867fine - pros would have fired it too2/7killed them50% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.