Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 18% |
| Glock-18 | 21 | 33% |
| M4A4 | 20 | 35% |
| FAMAS | 17 | 35% |
| Five-SeveN | 9 | 22% |
| P250 | 8 | 0% |
| MP9 | 7 | 29% |
| Desert Eagle | 5 | 20% |
| AWP | 4 | 75% |
| MAC-10 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/91 | 5 1:30 | 2 kills (Deagle, AWP), 1 headshot, in 11.2 s CT | 3.6 |
| 10/91 | 2 1:39 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 3.3 s CT | 3.5 |
| 23/91 | 17 1:01 | 2 kills (AK-47 ×2), all headshots, in 20.7 s T | 1.8 |
| 28/91 | 15 1:30 | 1 kill (MAC-10), 1 through smoke T | 1.3 |
| 32/91 | 10 1:46 | 1 kill (AWP) CT | 1.0 |
| 34/91 | 11 1:16 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 58/91 | 4 bomb 0:36 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 65/91 | 12 1:23 | 1 kill (AWP) CT | 0.0 |
| 67/91 | 20 1:20 | 1 kill (AK-47), 1 headshot T | -0.0 |
| 71/91 | 14 1:38 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 85/91 | 3 bomb 0:40 | 2 kills (M4A4 ×2), 1 headshot, in 17.2 s CT | -1.0 |
| 89/91 | 9 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:24 | 1v5 before the plant CT · 78 HP · Truck | lost - died later, after 1 kill · first fight won, saw each other |
| 5 1:12 | 1v1 before the plant CT · 100 HP · Useless | lost - died in the first fight · saw them first |
| 6 1:18 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later · saw each other |
| 15 0:55 | 1v4 before the plant T · 95 HP · A Main | lost - saved, the time ran out |
| 18 1:20 | 1v5 before the plant T · 57 HP · B Main | lost - died in the first fight · saw each other |
Throws
13 grenades: 10 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:19 | punished | killed by BerciK with a molotov in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 830 units away |
| 7 1:41 | punished | killed by Vanila with an HE in hand at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 1061 units away |
| 11 1:08 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 676 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | Headshot | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | hold | held with Zettai, 559 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Zettai) |
| 2 1:38 | hold | held with Zettai, 661 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Zettai) |
| 3 bomb 0:28 | trade | kurt was killed 554 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:25 | trade | Zettai was killed 407 units away: you traded in 2,781 ms (pros: 1,641 ms) |
| 4 1:24 | trade | köpek was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | evet was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | trade | kurt was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | Zettai was killed 618 units away: you traded in 3,328 ms (pros: 625 ms) |
| 6 1:42 | trade | evet was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | trade | Zettai was killed 771 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:41 | trade | evet was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:40 | trade | Zettai was killed 614 units away: you traded in 2,250 ms (pros: 2,031 ms) |
| 10 1:26 | trade | Zettai was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:12 | line of fire | stood in evet's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:35 | hold | held with Zettai, 453 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:10 | peek together | peeked the same enemy as Zettai, 328 ms before them - early - you went first, alone |
| 13 1:08 | line of fire | stood in kurt's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:31 | trade | Zettai was killed 565 units away: you traded in 406 ms (pros: 625 ms) |
| 17 1:39 | hold | held with köpek, 247 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:30 | trade | evet was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:14 | hold | held with köpek, 449 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before köpek) |
| 20 1:24 | line of fire | stood in köpek's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:21 | trade | köpek was killed 236 units away: you traded in 484 ms (pros: 625 ms) |
| 20 1:17 | hold | held with Zettai, 599 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before Zettai) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 906 ms | – | 11.9° | ||
| 1 1:32 | killed by them | Glock-18 | 906 ms | 906 ms | 2.1° | ||
| 2 1:39 | killed them | FAMAS | 297 ms | 297 ms | 2.5° | ||
| 2 1:36 | hit them | FAMAS | 422 ms | – | 1.4° | ||
| 2 1:36 | killed them | FAMAS | 359 ms | 625 ms | 4.2° | ||
| 2 1:35 | hit them | FAMAS | 78 ms | – | 2.0° | ||
| 2 1:35 | killed by them | Galil AR | 297 ms | 750 ms | 4.4° | ||
| 3 1:25 | hit by them | Tec-9 | 453 ms | – | 1.7° | ||
| 3 1:25 | killed them | M4A4 | 547 ms | 1438 ms | 0.8° | ||
| 3 bomb 0:23 | killed them | M4A4 | 359 ms | 719 ms | 3.4° | ||
| 4 bomb 0:36 | killed them | M4A4 | 328 ms | 688 ms | 4.8° | ||
| 4 bomb 0:29 | killed by them | AK-47 | 312 ms | 625 ms | 1.1° | ||
| 5 1:33 | hit them | Desert Eagle | 734 ms | – | 1.8° | ||
| 5 1:30 | killed them | Desert Eagle | 344 ms | 344 ms | 0.3° | ||
| 5 1:19 | killed them | AWP | 641 ms | 641 ms | 5.6° | ||
| 5 bomb 0:19 | killed by them | AK-47 | 297 ms | 297 ms | 4.2° | ||
| 6 1:16 | hit by them | M4A4 | 266 ms | – | 0.9° | ||
| 6 1:05 | killed by them | M4A1-S | 188 ms | 281 ms | 0.4° | ||
| 7 1:43 | hit them | MP9 | 266 ms | – | 3.4° | ||
| 7 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | hit them | M4A4 | 172 ms | – | 1.0° | ||
| 8 1:42 | killed by them | AK-47 | 219 ms | 219 ms | 1.2° | ||
| 9 1:39 | killed them | Five-SeveN | 422 ms | 1656 ms | 1.4° | ||
| 9 1:33 | killed by them | P250 | 266 ms | 750 ms | 2.4° | ||
| 10 1:46 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 11 1:16 | killed them | AWP | 469 ms | 469 ms | 1.4° | ||
| 12 1:23 | killed them | AWP | 859 ms | 859 ms | 1.1° | ||
| 12 1:22 | killed by them | AWP | 344 ms | 344 ms | 2.8° | ||
| 13 1:36 | hit them | Glock-18 | 453 ms | – | 7.0° | ||
| 13 1:34 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | hit by them | P2000 | 344 ms | – | 0.3° | ||
| 13 1:09 | hit by them | P2000 | 453 ms | – | 0.3° | ||
| 13 1:09 | hit them | Glock-18 | 703 ms | – | 3.0° | ||
| 14 1:38 | killed them | AK-47 | 375 ms | 375 ms | 4.0° | ||
| 14 1:35 | killed by them | USP-S | 375 ms | 1281 ms | 2.8° | ||
| 15 1:30 | killed them | MAC-10 | 406 ms | 406 ms | 2.5° | ||
| 15 round over | killed by them | M4A1-S | 625 ms | 922 ms | 9.1° | ||
| 16 1:15 | killed by them | M4A1-S | 2859 ms | 2859 ms | 4.6° | ||
| 17 1:01 | killed them | AK-47 | 484 ms | 484 ms | 3.1° | ||
| 17 0:42 | killed them | AK-47 | 250 ms | 1297 ms | 0.6° | ||
| 17 0:41 | hit by them | AK-47 | 734 ms | – | 2.1° | ||
| 17 0:14 | killed by them | AK-47 | 391 ms | 391 ms | 5.8° | ||
| 18 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:19 | killed by them | M4A1-S | 406 ms | 406 ms | 0.7° | ||
| 19 1:39 | killed by them | AWP | 234 ms | 234 ms | 1.0° | ||
| 20 1:22 | hit by them | M4A4 | 1250 ms | – | 1.2° | ||
| 20 1:20 | killed them | AK-47 | 109 ms | 297 ms | 1.0° | ||
| 20 1:17 | killed by them | AWP | 406 ms | 406 ms | 2.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | P250 | 1062 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/4 | 21% / 40% | ||
| 1 1:36 | P250 | 705 | fine - pros would have fired it too | 0/4 | 38% / 41% | ||
| 1 1:34 | P250 | 967 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/1 | 43% / 48% | ||
| 1 1:33 | P250 | 391 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 36% / 50% | |
| 2 1:39 | FAMAS | 774 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 2 1:37 | FAMAS | 780 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/11 | 26% / 61% | ||
| 2 1:35 | FAMAS | 930 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 28% / 58% | |
| 3 1:25 | M4A4 | 760 | fired while moving (181 u/s), too fast to be accurate - stop first | 3/17 | killed them | 6% / 46% | |
| 4 bomb 0:36 | M4A4 | 405 | fine - pros would have fired it too | 3/9 | killed them | 49% / 49% | |
| 5 1:33 | Desert Eagle | 441 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/2 | 17% / 69% | ||
| 5 1:32 | Desert Eagle | 497 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 13% / 47% | ||
| 5 1:30 | Desert Eagle | 475 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 5 1:19 | AWP | 801 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 5 bomb 0:23 | AK-47 | 717 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 12% / 50% | ||
| 6 1:17 | AWP | 1601 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 40% / 72% | ||
| 7 1:43 | MP9 | 1055 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/8 | 1% / 49% | ||
| 8 1:42 | M4A4 | 933 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 46% | |
| 9 1:39 | Five-SeveN | 466 | fine - pros would have fired it too | 2/10 | killed them | 34% / 42% | |
| 11 1:16 | AWP | 840 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 12 1:23 | AWP | 1029 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 13 1:36 | Glock-18 | 1038 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 13 1:34 | Glock-18 | 1040 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 13 1:18 | Glock-18 | 928 | fine - pros would have fired it too | 0/2 | 63% / 63% | ||
| 13 1:09 | Glock-18 | 632 | fired while moving (240 u/s), too fast to be accurate - stop first | 6/19 | 5% / 41% | ||
| 14 1:38 | AK-47 | 545 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 14 1:35 | AK-47 | 322 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload) | 1% / 62% | |
| 15 1:30 | MAC-10 | 528 | fine - pros would have fired it too | 1/11 | killed them | 33% / 47% | |
| 15 round over | AK-47 | 1274 | aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 45% | |
| 17 1:01 | AK-47 | 711 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 17 0:42 | AK-47 | 1348 | fine - pros would have fired it too | 1/7 | 1 bullet after pros would have stopped | 76% / 76% | |
| 17 0:41 | AK-47 | 1348 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 17 0:38 | AK-47 | 1177 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 17 0:19 | AK-47 | 940 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 59% | |
| 18 1:22 | Desert Eagle | 861 | fine - pros would have fired it too | 0/1 | 34% / 38% | ||
| 18 1:21 | Desert Eagle | 866 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 17% / 58% | ||
| 20 1:20 | AK-47 | 867 | fine - pros would have fired it too | 2/7 | killed them | 50% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.