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Cache, won 13-7 · Fri 30 Oct, 23:42

quejki11,134

The match

Aim

539 msTTD750 msTTK3.9°Crosshair↓23%1st bullet40%Spray17%Head60%Counter-strafe

Scoreboard

78ADR75%KAST

Positioning

Shots

20/46Rushed↓13/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475929%
Glock-183619%
M4A1-S3155%
Galil AR1164%
USP-S729%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/9116 1:14 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT3.7
18/915 1:41 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T2.1
22/912 1:38 2 kills (Galil ×2), 1 headshot, in 3.2 s T1.9
27/914 1:24 2 kills (AK-47 ×2), all headshots, in 29.8 s T1.5
37/9115 0:55 1 kill (M4A1-S) CT1.0
42/9120 0:55 1 kill (M4A1-S) CT1.0
54/919 1:41 1 kill (AK-47) T0.7
83/9118 1:19 1 kill (M4A1-S), 1 headshot CT-0.8
84/911 1:32 2 kills (Glock ×2), all headshots, in 21.3 s T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:29 1v3 after the plant T · 80 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 0:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Main (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:43 exposeda smoke at B Main - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw
1 1:37 exposeda molotov at B Main - seen by 1 enemy for 0.2 s, the nearest 754 units away; a running throw
11 1:33 exposeda smoke at Garage - seen by 1 enemy for 0.5 s, the nearest 373 units away; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 10 of your 26 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:27 evetBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
10 1:21 kurtBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeBerciK was killed 225 units away: not traded within 5 s (pros: 969 ms)
1 1:28 line of firestood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 bomb 0:40 tradeFalcoN ™ was killed 225 units away: not traded within 5 s (pros: 969 ms)
1 bomb 0:40 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 bomb 0:29 tradeAgnostic was killed 225 units away: you traded in 2,453 ms (pros: 969 ms)
2 1:39 tradeVanila was killed 418 units away: you traded in 4,641 ms (pros: 1,641 ms)
2 1:38 peek togetherpeeked the same enemy as BerciK, 266 ms after them - late - your team-mate went first, as bait
2 1:38 peek togetherpeeked the same enemy as Agnostic, 203 ms before them - a double peek
2 1:36 tradeBerciK was killed 280 units away: you traded in 1,375 ms (pros: 625 ms)
4 1:26 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:26 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
5 1:44 tradeFalcoN ™ was killed 145 units away: you traded in 3,688 ms (pros: 969 ms)
7 1:43 holdheld with Vanila, 982 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:48 in their waystood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time)
8 1:45 holdheld with FalcoN ™, 529 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:44 tradeFalcoN ™ was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 holdheld with Vanila, 143 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Vanila)
9 1:46 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:46 tradeVanila was killed 110 units away: not traded within 5 s (pros: 625 ms)
13 1:08 tradeVanila was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 holdheld with FalcoN ™, 577 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after FalcoN ™)
16 1:22 tradeFalcoN ™ was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
18 1:24 holdheld with FalcoN ™, 704 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after FalcoN ™)
20 1:13 tradeFalcoN ™ was killed 725 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 HaZhit themGlock-18906 ms–11.9°
1 1:32 HaZkilled themGlock-18906 ms906 ms2.1°
1 bomb 0:34 Zettaihit themGlock-18953 ms–4.9°
1 bomb 0:34 Zettaihit by themP20001172 ms–5.4°
1 bomb 0:27 evetkilled themGlock-18562 ms938 ms50.0°
1 bomb 0:25 köpekhit themGlock-18688 ms–10.6°
2 1:38 Zettaikilled themGalil AR297 ms297 ms3.4°
2 1:35 HaZhit by themFAMAS78 ms–2.0°
2 1:35 HaZkilled themGalil AR297 ms750 ms4.4°
2 1:33 kurtkilled by themMP9406 ms609 ms12.2°
2 1:33 kurthit themGalil AR422 ms–14.6°
3 bomb 0:29 köpekhit themDesert Eagle703 ms–5.6°
3 bomb 0:29 köpekkilled by themM4A1-S766 ms1234 ms2.8°
4 1:24 köpekkilled themAK-47344 ms641 ms3.0°
4 bomb 0:29 HaZkilled themAK-47312 ms625 ms1.1°
5 1:41 evetkilled themAK-471672 ms1781 ms0.2°
5 1:39 kurtkilled themAK-47516 ms922 ms7.1°
5 1:19 HaZkilled by themAWP641 ms641 ms5.6°
6 1:42 evetkilled by themM4A1-S1156 ms1453 ms14.1°
7 1:25 kurthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 evetkilled by themMP9328 ms1141 ms2.5°
8 1:38 evethit themAK-47719 ms–3.4°
9 1:42 evetkilled themAK-47406 ms906 ms2.1°
9 1:41 evethit by themM4A4516 ms–3.7°
10 1:21 evetkilled by themM4A1-S1703 ms1906 ms6.5°
10 1:21 kurthit by themXM1014391 ms–4.1°
11 1:26 evetkilled by themAK-47672 ms1172 ms50.5°
11 1:26 evethit themAK-471422 ms–46.2°
13 1:04 köpekhit by themGlock-1831 ms–1.4°
13 1:02 köpekkilled by themGlock-1847 ms47 ms2.9°
14 1:35 Zettaihit themP2000750 ms–2.7°
14 1:35 Zettaihit by themAK-47828 ms–1.8°
14 1:31 kurtkilled by themMAC-10984 ms984 ms10.0°
15 1:20 evethit themM4A4781 ms–10.0°
15 0:56 köpekkilled themM4A1-S344 ms969 ms0.6°
15 0:56 köpekhit by themAK-47469 ms–6.5°
16 1:14 kurtkilled themM4A1-S297 ms484 ms33.0°
16 1:13 evetkilled themM4A1-S297 ms500 ms0.4°
17 0:42 HaZkilled by themAK-47250 ms1297 ms0.6°
17 0:41 HaZhit themAK-47734 ms–2.1°
18 1:19 HaZkilled themM4A1-S406 ms406 ms0.7°
20 0:55 kurtkilled themM4A1-S453 ms750 ms5.2°

Shots

You fired 20 of your 46 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 HaZGlock-18675fired while moving (197 u/s), too fast to be accurate - stop first1/221% / 41%
1 1:34 HaZGlock-18617fired while moving (210 u/s), too fast to be accurate - stop first0/229% / 52%
1 1:32 HaZGlock-18334fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
1 1:32 HaZGlock-18240fine - pros would have fired it too1/1killed them65% / 65%
1 bomb 0:40 evetGlock-181005fired while moving (211 u/s), too fast to be accurate - stop first0/331% / 36%
1 bomb 0:35 ZettaiGlock-18919fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
1 bomb 0:32 köpekGlock-181187aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/32% / 38%
1 bomb 0:28 ZettaiGlock-18640aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first0/51% / 54%
1 bomb 0:27 evetGlock-18201aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first2/6killed them1% / 44%
1 bomb 0:26 köpekGlock-18227aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
1 bomb 0:25 köpekGlock-18197aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 52%
1 bomb 0:25 köpekGlock-18129fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 bomb 0:24 köpekGlock-18196fine - pros would have fired it too0/1cut short (a death, a reload)30% / 45%
2 1:38 ZettaiGalil AR900fine - pros would have fired it too1/2killed them44% / 47%
2 1:35 HaZGalil AR924fine - pros would have fired it too5/9killed them59% / 59%
2 1:34 kurtGalil AR264fired while moving (132 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 64%
2 1:33 kurtGalil AR241fired while moving (121 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 64%
3 bomb 0:29 köpekDesert Eagle1472fine - pros would have fired it too1/2cut short (a death, a reload)53% / 53%
4 1:24 köpekAK-471024fine - pros would have fired it too2/8killed them42% / 46%
4 bomb 0:29 HaZAK-471253fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 53%
4 bomb 0:28 HaZAK-471259fine - pros would have fired it too1/5killed them49% / 50%
5 1:42 evetAK-471436fine - pros would have fired it too0/73 bullets after pros would have stopped39% / 53%
5 1:41 evetAK-471308fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
5 1:41 evetAK-471303fine - pros would have fired it too2/5killed them44% / 45%
5 1:40 kurtAK-47372fired while moving (141 u/s), too fast to be accurate - stop first2/10killed them0% / 47%
5 1:19 HaZAK-47804fired while moving (135 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)18% / 59%
6 1:42 evetAK-47514too soon: your crosshair was still moving onto them, about 3 player widths (93 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 49%
8 1:38 evetAK-47889fine - pros would have fired it too1/9cut short (a death, a reload)38% / 62%
9 1:42 evetAK-471057fired while moving (100 u/s), too fast to be accurate - stop first4/11killed them19% / 63%
11 1:26 evetAK-4784fine - pros would have fired it too1/5cut short (a death, a reload)38% / 52%
13 1:06 ZettaiUSP-S1168fired while moving (232 u/s), too fast to be accurate - stop first0/145% / 64%
13 1:04 köpekUSP-S528aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 50%
13 1:03 köpekUSP-S552fine - pros would have fired it too0/250% / 50%
14 1:36 ZettaiUSP-S1022aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/12cut short (a death, a reload)9% / 37%
15 1:21 kurtM4A1-S692fine - pros would have fired it too0/845% / 49%
15 1:20 evetM4A1-S939fired while moving (152 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 53%
15 1:20 evetM4A1-S924fine - pros would have fired it too2/551% / 60%
15 0:56 köpekM4A1-S1164fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 53%
15 0:55 köpekM4A1-S1169fine - pros would have fired it too2/5killed them50% / 50%
16 1:14 kurtM4A1-S111fine - pros would have fired it too2/6killed them26% / 48%
16 1:13 evetM4A1-S701fired while moving (148 u/s), too fast to be accurate - stop first3/7killed them3% / 47%
16 0:46 ZettaiM4A1-S896fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 46%
17 0:42 HaZAK-471348fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 44%
17 0:41 HaZAK-471348fine - pros would have fired it too2/7cut short (a death, a reload)72% / 72%
18 1:19 HaZM4A1-S1089fine - pros would have fired it too1/6killed them51% / 51%
20 0:55 kurtM4A1-S419fine - pros would have fired it too4/5killed them27% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.