Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 29% |
| Glock-18 | 36 | 19% |
| M4A1-S | 31 | 55% |
| Galil AR | 11 | 64% |
| USP-S | 7 | 29% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/91 | 16 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 3.7 |
| 18/91 | 5 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 2.1 |
| 22/91 | 2 1:38 | 2 kills (Galil ×2), 1 headshot, in 3.2 s T | 1.9 |
| 27/91 | 4 1:24 | 2 kills (AK-47 ×2), all headshots, in 29.8 s T | 1.5 |
| 37/91 | 15 0:55 | 1 kill (M4A1-S) CT | 1.0 |
| 42/91 | 20 0:55 | 1 kill (M4A1-S) CT | 1.0 |
| 54/91 | 9 1:41 | 1 kill (AK-47) T | 0.7 |
| 83/91 | 18 1:19 | 1 kill (M4A1-S), 1 headshot CT | -0.8 |
| 84/91 | 1 1:32 | 2 kills (Glock ×2), all headshots, in 21.3 s T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:29 | 1v3 after the plant T · 80 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 0:48 | wasted | no enemy blinded for long |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Main (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:43 | exposed | a smoke at B Main - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw |
| 1 1:37 | exposed | a molotov at B Main - seen by 1 enemy for 0.2 s, the nearest 754 units away; a running throw |
| 11 1:33 | exposed | a smoke at Garage - seen by 1 enemy for 0.5 s, the nearest 373 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:27 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 10 1:21 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | BerciK was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:28 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 bomb 0:40 | trade | FalcoN ™ was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 1 bomb 0:40 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 bomb 0:29 | trade | Agnostic was killed 225 units away: you traded in 2,453 ms (pros: 969 ms) |
| 2 1:39 | trade | Vanila was killed 418 units away: you traded in 4,641 ms (pros: 1,641 ms) |
| 2 1:38 | peek together | peeked the same enemy as BerciK, 266 ms after them - late - your team-mate went first, as bait |
| 2 1:38 | peek together | peeked the same enemy as Agnostic, 203 ms before them - a double peek |
| 2 1:36 | trade | BerciK was killed 280 units away: you traded in 1,375 ms (pros: 625 ms) |
| 4 1:26 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:26 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 5 1:44 | trade | FalcoN ™ was killed 145 units away: you traded in 3,688 ms (pros: 969 ms) |
| 7 1:43 | hold | held with Vanila, 982 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:48 | in their way | stood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 8 1:45 | hold | held with FalcoN ™, 529 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:44 | trade | FalcoN ™ was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | hold | held with Vanila, 143 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Vanila) |
| 9 1:46 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:46 | trade | Vanila was killed 110 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:08 | trade | Vanila was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | hold | held with FalcoN ™, 577 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after FalcoN ™) |
| 16 1:22 | trade | FalcoN ™ was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:24 | hold | held with FalcoN ™, 704 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after FalcoN ™) |
| 20 1:13 | trade | FalcoN ™ was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Glock-18 | 906 ms | – | 11.9° | ||
| 1 1:32 | killed them | Glock-18 | 906 ms | 906 ms | 2.1° | ||
| 1 bomb 0:34 | hit them | Glock-18 | 953 ms | – | 4.9° | ||
| 1 bomb 0:34 | hit by them | P2000 | 1172 ms | – | 5.4° | ||
| 1 bomb 0:27 | killed them | Glock-18 | 562 ms | 938 ms | 50.0° | ||
| 1 bomb 0:25 | hit them | Glock-18 | 688 ms | – | 10.6° | ||
| 2 1:38 | killed them | Galil AR | 297 ms | 297 ms | 3.4° | ||
| 2 1:35 | hit by them | FAMAS | 78 ms | – | 2.0° | ||
| 2 1:35 | killed them | Galil AR | 297 ms | 750 ms | 4.4° | ||
| 2 1:33 | killed by them | MP9 | 406 ms | 609 ms | 12.2° | ||
| 2 1:33 | hit them | Galil AR | 422 ms | – | 14.6° | ||
| 3 bomb 0:29 | hit them | Desert Eagle | 703 ms | – | 5.6° | ||
| 3 bomb 0:29 | killed by them | M4A1-S | 766 ms | 1234 ms | 2.8° | ||
| 4 1:24 | killed them | AK-47 | 344 ms | 641 ms | 3.0° | ||
| 4 bomb 0:29 | killed them | AK-47 | 312 ms | 625 ms | 1.1° | ||
| 5 1:41 | killed them | AK-47 | 1672 ms | 1781 ms | 0.2° | ||
| 5 1:39 | killed them | AK-47 | 516 ms | 922 ms | 7.1° | ||
| 5 1:19 | killed by them | AWP | 641 ms | 641 ms | 5.6° | ||
| 6 1:42 | killed by them | M4A1-S | 1156 ms | 1453 ms | 14.1° | ||
| 7 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed by them | MP9 | 328 ms | 1141 ms | 2.5° | ||
| 8 1:38 | hit them | AK-47 | 719 ms | – | 3.4° | ||
| 9 1:42 | killed them | AK-47 | 406 ms | 906 ms | 2.1° | ||
| 9 1:41 | hit by them | M4A4 | 516 ms | – | 3.7° | ||
| 10 1:21 | killed by them | M4A1-S | 1703 ms | 1906 ms | 6.5° | ||
| 10 1:21 | hit by them | XM1014 | 391 ms | – | 4.1° | ||
| 11 1:26 | killed by them | AK-47 | 672 ms | 1172 ms | 50.5° | ||
| 11 1:26 | hit them | AK-47 | 1422 ms | – | 46.2° | ||
| 13 1:04 | hit by them | Glock-18 | 31 ms | – | 1.4° | ||
| 13 1:02 | killed by them | Glock-18 | 47 ms | 47 ms | 2.9° | ||
| 14 1:35 | hit them | P2000 | 750 ms | – | 2.7° | ||
| 14 1:35 | hit by them | AK-47 | 828 ms | – | 1.8° | ||
| 14 1:31 | killed by them | MAC-10 | 984 ms | 984 ms | 10.0° | ||
| 15 1:20 | hit them | M4A4 | 781 ms | – | 10.0° | ||
| 15 0:56 | killed them | M4A1-S | 344 ms | 969 ms | 0.6° | ||
| 15 0:56 | hit by them | AK-47 | 469 ms | – | 6.5° | ||
| 16 1:14 | killed them | M4A1-S | 297 ms | 484 ms | 33.0° | ||
| 16 1:13 | killed them | M4A1-S | 297 ms | 500 ms | 0.4° | ||
| 17 0:42 | killed by them | AK-47 | 250 ms | 1297 ms | 0.6° | ||
| 17 0:41 | hit them | AK-47 | 734 ms | – | 2.1° | ||
| 18 1:19 | killed them | M4A1-S | 406 ms | 406 ms | 0.7° | ||
| 20 0:55 | killed them | M4A1-S | 453 ms | 750 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 675 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/2 | 21% / 41% | ||
| 1 1:34 | Glock-18 | 617 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/2 | 29% / 52% | ||
| 1 1:32 | Glock-18 | 334 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 1 1:32 | Glock-18 | 240 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 1 bomb 0:40 | Glock-18 | 1005 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/3 | 31% / 36% | ||
| 1 bomb 0:35 | Glock-18 | 919 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 1 bomb 0:32 | Glock-18 | 1187 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/3 | 2% / 38% | ||
| 1 bomb 0:28 | Glock-18 | 640 | aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first | 0/5 | 1% / 54% | ||
| 1 bomb 0:27 | Glock-18 | 201 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 2/6 | killed them | 1% / 44% | |
| 1 bomb 0:26 | Glock-18 | 227 | aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 1 bomb 0:25 | Glock-18 | 197 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 52% | |
| 1 bomb 0:25 | Glock-18 | 129 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 bomb 0:24 | Glock-18 | 196 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 45% | |
| 2 1:38 | Galil AR | 900 | fine - pros would have fired it too | 1/2 | killed them | 44% / 47% | |
| 2 1:35 | Galil AR | 924 | fine - pros would have fired it too | 5/9 | killed them | 59% / 59% | |
| 2 1:34 | Galil AR | 264 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 64% | |
| 2 1:33 | Galil AR | 241 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 64% | |
| 3 bomb 0:29 | Desert Eagle | 1472 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 53% | |
| 4 1:24 | AK-47 | 1024 | fine - pros would have fired it too | 2/8 | killed them | 42% / 46% | |
| 4 bomb 0:29 | AK-47 | 1253 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 53% | |
| 4 bomb 0:28 | AK-47 | 1259 | fine - pros would have fired it too | 1/5 | killed them | 49% / 50% | |
| 5 1:42 | AK-47 | 1436 | fine - pros would have fired it too | 0/7 | 3 bullets after pros would have stopped | 39% / 53% | |
| 5 1:41 | AK-47 | 1308 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 5 1:41 | AK-47 | 1303 | fine - pros would have fired it too | 2/5 | killed them | 44% / 45% | |
| 5 1:40 | AK-47 | 372 | fired while moving (141 u/s), too fast to be accurate - stop first | 2/10 | killed them | 0% / 47% | |
| 5 1:19 | AK-47 | 804 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 18% / 59% | |
| 6 1:42 | AK-47 | 514 | too soon: your crosshair was still moving onto them, about 3 player widths (93 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 49% | |
| 8 1:38 | AK-47 | 889 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 38% / 62% | |
| 9 1:42 | AK-47 | 1057 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/11 | killed them | 19% / 63% | |
| 11 1:26 | AK-47 | 84 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 38% / 52% | |
| 13 1:06 | USP-S | 1168 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/1 | 45% / 64% | ||
| 13 1:04 | USP-S | 528 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 50% | |
| 13 1:03 | USP-S | 552 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 14 1:36 | USP-S | 1022 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 9% / 37% | |
| 15 1:21 | M4A1-S | 692 | fine - pros would have fired it too | 0/8 | 45% / 49% | ||
| 15 1:20 | M4A1-S | 939 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 53% | |
| 15 1:20 | M4A1-S | 924 | fine - pros would have fired it too | 2/5 | 51% / 60% | ||
| 15 0:56 | M4A1-S | 1164 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 53% | |
| 15 0:55 | M4A1-S | 1169 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 16 1:14 | M4A1-S | 111 | fine - pros would have fired it too | 2/6 | killed them | 26% / 48% | |
| 16 1:13 | M4A1-S | 701 | fired while moving (148 u/s), too fast to be accurate - stop first | 3/7 | killed them | 3% / 47% | |
| 16 0:46 | M4A1-S | 896 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 46% | |
| 17 0:42 | AK-47 | 1348 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 44% | |
| 17 0:41 | AK-47 | 1348 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 72% / 72% | |
| 18 1:19 | M4A1-S | 1089 | fine - pros would have fired it too | 1/6 | killed them | 51% / 51% | |
| 20 0:55 | M4A1-S | 419 | fine - pros would have fired it too | 4/5 | killed them | 27% / 51% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.