ProPeeksBlogCalloutsDiscordSign in

Cache, lost 7-13 · Fri 30 Oct, 23:42

köpek16,070

The match

Aim

Scoreboard

64ADR65%KAST

Positioning

Shots

16/39Rushed↓4/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4953%
AK-472241%
USP-S1242%
Glock-181233%
MAC-1050%
SSG 08367%
Tec-920%
M4A4250%
Desert Eagle10%
MP910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/912 1:28 2 kills (M4A1-S ×2), in 1.1 s CT3.6
11/915 1:16 1 kill (M4A1-S), a wallbang CT2.9
33/9110 1:13 1 kill (M4A1-S), 1 headshot CT1.0
51/9117 0:33 1 kill (M4A4) T0.8
59/916 1:38 1 kill (M4A1-S) CT0.3
66/9111 1:09 1 kill (AK-47), 1 headshot CT-0.0
70/913 bomb 0:29 1 kill (M4A1-S) CT-0.2
79/9113 1:02 2 kills (Glock, USP-S), all headshots, in 8.5 s T-0.6
86/911 bomb 0:40 1 kill (USP-S) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:45 1v4 before the plant CT · 100 HP · Fork Liftlost - died in the first fight · they saw them first
17 0:14 1v2 before the plant T · 36 HP · Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 wastedno enemy blinded for long
5 1:44 wastedno enemy blinded for long
6 1:41 goodblinded BerciK 3.5 s (0.9 s white); blinded themselves 2.0 s on the move through Bombsite A - safe
9 1:42 wastedno enemy blinded for long
11 1:11 goodblinded FalcoN ™ 4.4 s (1.7 s white); blinded kurt 2.8 s on the move through Highway - safe
15 1:46 wastedno enemy blinded for long
15 1:25 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:21 exposeda molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 652 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 25 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:11 BerciKFork Liftcover not used: 96 units away, they'd have seen only your headlived
17 1:39 VanilaOutside Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 peek togetherpeeked the same enemy as Zettai, 891 ms after them - late - your team-mate went first, as bait
2 1:29 tradekurt was killed 911 units away: you traded in 2,703 ms (pros: 2,031 ms)
4 1:26 tradeevet was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:36 tradekurt was killed 852 units away: you traded in 3,172 ms (pros: 2,031 ms)
16 1:24 peek togetherpeeked the same enemy as kurt, 875 ms after them - late - your team-mate went first, as bait
16 1:24 holdheld with evet, 146 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before evet)
17 1:30 tradeevet was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
17 1:21 tradeZettai was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
17 0:14 holdheld with HaZ, 449 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after HaZ)
17 0:14 tradeHaZ was killed 458 units away: not traded within 5 s (pros: 625 ms)
18 1:46 tradeevet was killed 67 units away: not traded within 5 s (pros: 625 ms)
19 1:34 holdheld with evet, 805 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before evet)
19 1:28 tradeevet was killed 788 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Vanilahit themP2000938 ms–29.8°
1 bomb 0:40 FalcoN ™killed themUSP-S391 ms391 ms5.4°
1 bomb 0:37 Agnostichit themP2000328 ms–0.9°
1 bomb 0:25 quejkihit by themGlock-18688 ms–10.6°
2 1:28 FalcoN ™killed themM4A1-S219 ms422 ms4.6°
2 1:28 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:29 quejkihit by themDesert Eagle703 ms–5.6°
3 bomb 0:29 quejkikilled themM4A1-S766 ms1234 ms2.8°
4 1:24 quejkikilled by themAK-47344 ms641 ms3.0°
5 1:16 Agnostickilled themM4A1-S484 ms1188 ms6.2°
5 1:12 BerciKhit themM4A4422 ms–0.9°
5 1:12 BerciKkilled by themAK-47688 ms1094 ms5.3°
6 1:39 BerciKhit by themAK-47359 ms–1.3°
6 1:39 BerciKkilled themM4A1-S812 ms1406 ms9.1°
6 1:28 Vanilakilled by themAWP750 ms750 ms0.5°
7 1:24 Agnostickilled by themAK-47781 ms1078 ms17.1°
8 1:18 Agnostichit themM4A4406 ms–20.6°
8 1:18 Agnostickilled by themAK-47469 ms766 ms2.5°
9 1:24 FalcoN ™killed by themAK-47688 ms688 ms4.3°
10 1:13 Agnostickilled themM4A1-S359 ms656 ms3.1°
11 1:17 FalcoN ™hit by themAK-47234 ms–0.3°
11 1:10 BerciKhit themAK-47391 ms–1.9°
11 1:09 FalcoN ™killed themAK-47391 ms391 ms8.5°
12 1:06 Agnostichit themAK-471656 ms–6.4°
12 bomb 0:31 Agnostickilled by themAK-47203 ms406 ms4.5°
13 1:41 Vanilahit themGlock-18375 ms–3.1°
13 1:24 Vanilahit by themP2000359 ms–0.3°
13 1:10 BerciKhit by themP2000781 ms–2.6°
13 1:09 BerciKhit themGlock-18406 ms–1.0°
13 1:04 quejkihit themGlock-1831 ms–1.4°
13 1:02 quejkikilled themGlock-1847 ms47 ms2.9°
13 bomb 0:33 FalcoN ™killed themUSP-S328 ms328 ms0.5°
15 0:56 quejkikilled by themM4A1-S344 ms969 ms0.6°
15 0:56 quejkihit themAK-47469 ms–6.5°
16 1:24 FalcoN ™killed by themM4A1-S406 ms703 ms3.7°
17 1:38 Vanilahit themSSG 0862 ms–1.2°
17 0:33 Vanilakilled themM4A4469 ms547 ms3.9°
17 0:12 Agnostickilled by themAK-47141 ms328 ms2.2°
18 1:45 Vanilakilled by themM4A1-S828 ms828 ms2.8°
19 1:33 FalcoN ™hit by themAK-47156 ms–0.4°
19 0:40 BerciKkilled by themAWP453 ms453 ms8.4°
20 1:22 Vanilakilled by themM4A1-S1156 ms2578 ms1.0°
20 1:21 Vanilahit themSSG 08875 ms–52.0°

Shots

You fired 16 of your 39 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 VanilaUSP-S848too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 39%
1 1:38 VanilaUSP-S903fine - pros would have fired it too2/329% / 49%
1 1:26 FalcoN ™USP-S965aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/215% / 42%
1 bomb 0:40 FalcoN ™USP-S958fine - pros would have fired it too1/1killed them31% / 41%
1 bomb 0:37 AgnosticUSP-S1113fine - pros would have fired it too1/142% / 45%
1 bomb 0:36 AgnosticUSP-S1074fired while moving (108 u/s), too fast to be accurate - stop first0/116% / 45%
1 bomb 0:33 quejkiUSP-S1187fine - pros would have fired it too0/426% / 43%
2 1:28 FalcoN ™M4A1-S493fine - pros would have fired it too3/5killed them49% / 49%
2 1:27 AgnosticM4A1-S980fine - pros would have fired it too2/6killed them29% / 50%
3 bomb 0:29 quejkiM4A1-S1476fired while moving (111 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
3 bomb 0:29 quejkiM4A1-S1471fine - pros would have fired it too2/6killed them45% / 51%
4 1:24 quejkiM4A1-S1019fine - pros would have fired it too0/2cut short (a death, a reload)30% / 45%
5 1:22 BerciKM4A1-S920fired while moving (131 u/s), too fast to be accurate - stop first0/20% / 60%
5 1:16 AgnosticM4A1-S1171fine - pros would have fired it too4/9killed them41% / 47%
5 1:12 BerciKM4A1-S1016fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
5 1:12 BerciKM4A1-S1012fine - pros would have fired it too3/4cut short (a death, a reload)40% / 47%
6 1:39 BerciKM4A1-S780fine - pros would have fired it too4/14killed them30% / 51%
7 1:24 AgnosticDesert Eagle875fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
8 1:18 AgnosticM4A1-S865fine - pros would have fired it too3/4cut short (a death, a reload)54% / 54%
9 1:24 FalcoN ™MP9687fine - pros would have fired it too0/1cut short (a death, a reload)26% / 47%
10 1:13 AgnosticM4A1-S1112fine - pros would have fired it too3/6killed them48% / 59%
11 1:17 FalcoN ™AK-471078aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/81 bullet after pros would have stopped16% / 45%
11 1:10 BerciKAK-47849fine - pros would have fired it too3/851% / 51%
11 1:09 FalcoN ™AK-47872fired while moving (141 u/s), too fast to be accurate - stop first1/5killed them21% / 67%
12 1:07 AgnosticAK-47651fine - pros would have fired it too1/834% / 52%
13 1:41 VanilaGlock-18979fired while moving (162 u/s), too fast to be accurate - stop first1/249% / 52%
13 1:39 VanilaGlock-181039fired while moving (126 u/s), too fast to be accurate - stop first0/264% / 67%
13 1:34 VanilaGlock-181126aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/24% / 41%
13 1:24 quejkiGlock-181527fired while moving (240 u/s), too fast to be accurate - stop first0/11% / 63%
13 1:10 BerciKGlock-18934aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 38%
13 1:09 BerciKGlock-18937fine - pros would have fired it too0/227% / 44%
13 1:04 quejkiGlock-18551fine - pros would have fired it too1/461% / 61%
13 1:03 quejkiGlock-18553fired while moving (208 u/s), too fast to be accurate - stop first1/7killed them6% / 44%
13 bomb 0:33 FalcoN ™USP-S987fine - pros would have fired it too1/1killed them57% / 57%
15 0:56 quejkiAK-471168fine - pros would have fired it too3/5cut short (a death, a reload)48% / 48%
16 1:24 FalcoN ™Tec-9544too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)5% / 39%
17 0:33 VanilaM4A41152fired while moving (93 u/s), too fast to be accurate - stop first2/6killed them22% / 60%
18 1:46 VanilaMAC-10807fired while moving (187 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)3% / 47%
19 1:33 FalcoN ™AK-471376fine - pros would have fired it too1/349% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.