Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 49 | 53% |
| AK-47 | 22 | 41% |
| USP-S | 12 | 42% |
| Glock-18 | 12 | 33% |
| MAC-10 | 5 | 0% |
| SSG 08 | 3 | 67% |
| Tec-9 | 2 | 0% |
| M4A4 | 2 | 50% |
| Desert Eagle | 1 | 0% |
| MP9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/91 | 2 1:28 | 2 kills (M4A1-S ×2), in 1.1 s CT | 3.6 |
| 11/91 | 5 1:16 | 1 kill (M4A1-S), a wallbang CT | 2.9 |
| 33/91 | 10 1:13 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 51/91 | 17 0:33 | 1 kill (M4A4) T | 0.8 |
| 59/91 | 6 1:38 | 1 kill (M4A1-S) CT | 0.3 |
| 66/91 | 11 1:09 | 1 kill (AK-47), 1 headshot CT | -0.0 |
| 70/91 | 3 bomb 0:29 | 1 kill (M4A1-S) CT | -0.2 |
| 79/91 | 13 1:02 | 2 kills (Glock, USP-S), all headshots, in 8.5 s T | -0.6 |
| 86/91 | 1 bomb 0:40 | 1 kill (USP-S) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:45 | 1v4 before the plant CT · 100 HP · Fork Lift | lost - died in the first fight · they saw them first |
| 17 0:14 | 1v2 before the plant T · 36 HP · Mid | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | wasted | no enemy blinded for long |
| 5 1:44 | wasted | no enemy blinded for long |
| 6 1:41 | good | blinded BerciK 3.5 s (0.9 s white); blinded themselves 2.0 s on the move through Bombsite A - safe |
| 9 1:42 | wasted | no enemy blinded for long |
| 11 1:11 | good | blinded FalcoN ™ 4.4 s (1.7 s white); blinded kurt 2.8 s on the move through Highway - safe |
| 15 1:46 | wasted | no enemy blinded for long |
| 15 1:25 | wasted | no enemy blinded for long |
Throws
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:21 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 652 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:11 | Fork Lift | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 17 1:39 | Outside A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | peek together | peeked the same enemy as Zettai, 891 ms after them - late - your team-mate went first, as bait |
| 2 1:29 | trade | kurt was killed 911 units away: you traded in 2,703 ms (pros: 2,031 ms) |
| 4 1:26 | trade | evet was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:36 | trade | kurt was killed 852 units away: you traded in 3,172 ms (pros: 2,031 ms) |
| 16 1:24 | peek together | peeked the same enemy as kurt, 875 ms after them - late - your team-mate went first, as bait |
| 16 1:24 | hold | held with evet, 146 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before evet) |
| 17 1:30 | trade | evet was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:21 | trade | Zettai was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:14 | hold | held with HaZ, 449 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after HaZ) |
| 17 0:14 | trade | HaZ was killed 458 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:46 | trade | evet was killed 67 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:34 | hold | held with evet, 805 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before evet) |
| 19 1:28 | trade | evet was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | P2000 | 938 ms | – | 29.8° | ||
| 1 bomb 0:40 | killed them | USP-S | 391 ms | 391 ms | 5.4° | ||
| 1 bomb 0:37 | hit them | P2000 | 328 ms | – | 0.9° | ||
| 1 bomb 0:25 | hit by them | Glock-18 | 688 ms | – | 10.6° | ||
| 2 1:28 | killed them | M4A1-S | 219 ms | 422 ms | 4.6° | ||
| 2 1:28 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:29 | hit by them | Desert Eagle | 703 ms | – | 5.6° | ||
| 3 bomb 0:29 | killed them | M4A1-S | 766 ms | 1234 ms | 2.8° | ||
| 4 1:24 | killed by them | AK-47 | 344 ms | 641 ms | 3.0° | ||
| 5 1:16 | killed them | M4A1-S | 484 ms | 1188 ms | 6.2° | ||
| 5 1:12 | hit them | M4A4 | 422 ms | – | 0.9° | ||
| 5 1:12 | killed by them | AK-47 | 688 ms | 1094 ms | 5.3° | ||
| 6 1:39 | hit by them | AK-47 | 359 ms | – | 1.3° | ||
| 6 1:39 | killed them | M4A1-S | 812 ms | 1406 ms | 9.1° | ||
| 6 1:28 | killed by them | AWP | 750 ms | 750 ms | 0.5° | ||
| 7 1:24 | killed by them | AK-47 | 781 ms | 1078 ms | 17.1° | ||
| 8 1:18 | hit them | M4A4 | 406 ms | – | 20.6° | ||
| 8 1:18 | killed by them | AK-47 | 469 ms | 766 ms | 2.5° | ||
| 9 1:24 | killed by them | AK-47 | 688 ms | 688 ms | 4.3° | ||
| 10 1:13 | killed them | M4A1-S | 359 ms | 656 ms | 3.1° | ||
| 11 1:17 | hit by them | AK-47 | 234 ms | – | 0.3° | ||
| 11 1:10 | hit them | AK-47 | 391 ms | – | 1.9° | ||
| 11 1:09 | killed them | AK-47 | 391 ms | 391 ms | 8.5° | ||
| 12 1:06 | hit them | AK-47 | 1656 ms | – | 6.4° | ||
| 12 bomb 0:31 | killed by them | AK-47 | 203 ms | 406 ms | 4.5° | ||
| 13 1:41 | hit them | Glock-18 | 375 ms | – | 3.1° | ||
| 13 1:24 | hit by them | P2000 | 359 ms | – | 0.3° | ||
| 13 1:10 | hit by them | P2000 | 781 ms | – | 2.6° | ||
| 13 1:09 | hit them | Glock-18 | 406 ms | – | 1.0° | ||
| 13 1:04 | hit them | Glock-18 | 31 ms | – | 1.4° | ||
| 13 1:02 | killed them | Glock-18 | 47 ms | 47 ms | 2.9° | ||
| 13 bomb 0:33 | killed them | USP-S | 328 ms | 328 ms | 0.5° | ||
| 15 0:56 | killed by them | M4A1-S | 344 ms | 969 ms | 0.6° | ||
| 15 0:56 | hit them | AK-47 | 469 ms | – | 6.5° | ||
| 16 1:24 | killed by them | M4A1-S | 406 ms | 703 ms | 3.7° | ||
| 17 1:38 | hit them | SSG 08 | 62 ms | – | 1.2° | ||
| 17 0:33 | killed them | M4A4 | 469 ms | 547 ms | 3.9° | ||
| 17 0:12 | killed by them | AK-47 | 141 ms | 328 ms | 2.2° | ||
| 18 1:45 | killed by them | M4A1-S | 828 ms | 828 ms | 2.8° | ||
| 19 1:33 | hit by them | AK-47 | 156 ms | – | 0.4° | ||
| 19 0:40 | killed by them | AWP | 453 ms | 453 ms | 8.4° | ||
| 20 1:22 | killed by them | M4A1-S | 1156 ms | 2578 ms | 1.0° | ||
| 20 1:21 | hit them | SSG 08 | 875 ms | – | 52.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 848 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 39% | |
| 1 1:38 | USP-S | 903 | fine - pros would have fired it too | 2/3 | 29% / 49% | ||
| 1 1:26 | USP-S | 965 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 15% / 42% | ||
| 1 bomb 0:40 | USP-S | 958 | fine - pros would have fired it too | 1/1 | killed them | 31% / 41% | |
| 1 bomb 0:37 | USP-S | 1113 | fine - pros would have fired it too | 1/1 | 42% / 45% | ||
| 1 bomb 0:36 | USP-S | 1074 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 16% / 45% | ||
| 1 bomb 0:33 | USP-S | 1187 | fine - pros would have fired it too | 0/4 | 26% / 43% | ||
| 2 1:28 | M4A1-S | 493 | fine - pros would have fired it too | 3/5 | killed them | 49% / 49% | |
| 2 1:27 | M4A1-S | 980 | fine - pros would have fired it too | 2/6 | killed them | 29% / 50% | |
| 3 bomb 0:29 | M4A1-S | 1476 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 3 bomb 0:29 | M4A1-S | 1471 | fine - pros would have fired it too | 2/6 | killed them | 45% / 51% | |
| 4 1:24 | M4A1-S | 1019 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 45% | |
| 5 1:22 | M4A1-S | 920 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | 0% / 60% | ||
| 5 1:16 | M4A1-S | 1171 | fine - pros would have fired it too | 4/9 | killed them | 41% / 47% | |
| 5 1:12 | M4A1-S | 1016 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 5 1:12 | M4A1-S | 1012 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 40% / 47% | |
| 6 1:39 | M4A1-S | 780 | fine - pros would have fired it too | 4/14 | killed them | 30% / 51% | |
| 7 1:24 | Desert Eagle | 875 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 8 1:18 | M4A1-S | 865 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 54% / 54% | |
| 9 1:24 | MP9 | 687 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 47% | |
| 10 1:13 | M4A1-S | 1112 | fine - pros would have fired it too | 3/6 | killed them | 48% / 59% | |
| 11 1:17 | AK-47 | 1078 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/8 | 1 bullet after pros would have stopped | 16% / 45% | |
| 11 1:10 | AK-47 | 849 | fine - pros would have fired it too | 3/8 | 51% / 51% | ||
| 11 1:09 | AK-47 | 872 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 67% | |
| 12 1:07 | AK-47 | 651 | fine - pros would have fired it too | 1/8 | 34% / 52% | ||
| 13 1:41 | Glock-18 | 979 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/2 | 49% / 52% | ||
| 13 1:39 | Glock-18 | 1039 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | 64% / 67% | ||
| 13 1:34 | Glock-18 | 1126 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 4% / 41% | ||
| 13 1:24 | Glock-18 | 1527 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 1% / 63% | ||
| 13 1:10 | Glock-18 | 934 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 38% | |
| 13 1:09 | Glock-18 | 937 | fine - pros would have fired it too | 0/2 | 27% / 44% | ||
| 13 1:04 | Glock-18 | 551 | fine - pros would have fired it too | 1/4 | 61% / 61% | ||
| 13 1:03 | Glock-18 | 553 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/7 | killed them | 6% / 44% | |
| 13 bomb 0:33 | USP-S | 987 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 15 0:56 | AK-47 | 1168 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 48% / 48% | |
| 16 1:24 | Tec-9 | 544 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 5% / 39% | |
| 17 0:33 | M4A4 | 1152 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/6 | killed them | 22% / 60% | |
| 18 1:46 | MAC-10 | 807 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 3% / 47% | |
| 19 1:33 | AK-47 | 1376 | fine - pros would have fired it too | 1/3 | 49% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.