Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 52% |
| USP-S | 18 | 22% |
| Tec-9 | 10 | 20% |
| M4A1-S | 6 | 67% |
| AWP | 5 | 60% |
| MAC-10 | 2 | 0% |
| Glock-18 | 1 | 0% |
| P250 | 1 | 0% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/91 | 17 1:31 | 2 kills (AK-47 ×2), 2 through smoke, a wallbang, 1 headshot, in 1.3 s CT | 9.6 |
| 12/91 | 10 1:26 | 1 kill (AK-47), a wallbang T | 2.9 |
| 15/91 | 8 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 103.7 s T | 2.6 |
| 21/91 | 5 1:12 | 2 kills (AK-47 ×2), all headshots, in 29.8 s T | 1.9 |
| 26/91 | 15 1:31 | 1 kill (M4A1-S), 1 through smoke CT | 1.5 |
| 35/91 | 12 1:30 | 1 kill (AK-47) T | 1.0 |
| 39/91 | 16 0:41 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 43/91 | 19 1:39 | 2 kills (AWP ×2), in 59.5 s CT | 1.0 |
| 47/91 | 7 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 10.3 s T | 0.9 |
| 64/91 | 9 1:40 | 1 kill (AK-47) T | 0.0 |
| 77/91 | 20 1:17 | 1 kill (AWP) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:16 | 1v2 before the plant T · 100 HP · Fork Lift | won - killed both · first fight won, saw each other |
| 8 bomb 0:40 | 1v1 after the plant T · 37 HP · Bombsite A | won - killed them · saw each other |
| 11 1:09 | 1v5 before the plant T · 17 HP · A Main | lost - died later · saw each other |
Flashes
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through B Halls - safe |
| 5 1:22 | wasted | no enemy blinded for long; blinded Agnostic 4.7 s on the move through A Main - safe; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 7 1:33 | misled a peek | barely blinded Zettai 0.9 s (0.1 s white); blinded FalcoN ™ 4.6 s on the move through B Main - safe the enemy was barely blinded, and BerciK peeked Zettai 1.9 s after the pop; got hit first |
| 8 1:44 | wasted | barely blinded HaZ 0.6 s (0.0 s white) |
| 9 1:43 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 17 1:20 | good | blinded Zettai 4.8 s (2.0 s white) |
| 17 1:07 | good | blinded köpek 5.1 s (2.3 s white) |
Throws
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:20 | exposed | a molotov at B Main - seen by 1 enemy for 0.1 s, the nearest 438 units away, thrown in the open; a running throw |
| 12 1:24 | exposed | an HE at Garage - seen by 1 enemy for 0.5 s, the nearest 1141 units away, thrown in the open; a running throw |
| 12 1:23 | punished | killed by HaZ with a smoke in hand at Mid - seen by 1 enemy for 0.5 s, the nearest 1029 units away |
| 19 1:09 | exposed | an HE at Quad - seen by 1 enemy for 0.6 s, the nearest 1958 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:44 | B Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:13 | Fork Lift | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | peek together | peeked the same enemy as quejki, 250 ms before them - a double peek |
| 5 1:16 | trade | Agnostic was killed 715 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 7 1:43 | hold | held with Vanila, 185 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Vanila) |
| 7 1:24 | hold | held with Vanila, 592 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:40 | trade | Agnostic was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | Vanila was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:23 | hold | held with quejki, 284 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:20 | trade | quejki was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:26 | trade | quejki was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:16 | trade | Agnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | hold | held with FalcoN ™, 235 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before FalcoN ™) |
| 11 1:09 | trade | FalcoN ™ was killed 254 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:24 | peek together | peeked the same enemy as Vanila, 984 ms after them - late - your team-mate went first, as bait |
| 14 1:45 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 20 1:20 | trade | Vanila was killed 200 units away: you traded in 3,109 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 359 ms | 359 ms | 2.9° | ||
| 2 1:36 | killed by them | FAMAS | 359 ms | 625 ms | 4.2° | ||
| 3 1:25 | hit them | Tec-9 | 453 ms | – | 1.7° | ||
| 3 1:25 | killed by them | M4A4 | 547 ms | 1438 ms | 0.8° | ||
| 5 1:12 | hit by them | M4A4 | 422 ms | – | 0.9° | ||
| 5 1:12 | killed them | AK-47 | 688 ms | 1094 ms | 5.3° | ||
| 5 bomb 0:19 | killed them | AK-47 | 297 ms | 297 ms | 4.2° | ||
| 6 1:39 | hit them | AK-47 | 359 ms | – | 1.3° | ||
| 6 1:39 | killed by them | M4A1-S | 812 ms | 1406 ms | 9.1° | ||
| 7 1:31 | hit by them | MP9 | 375 ms | – | 1.3° | ||
| 7 1:31 | killed them | AK-47 | 469 ms | 969 ms | 8.2° | ||
| 7 bomb 0:38 | killed them | AK-47 | 688 ms | 891 ms | 4.1° | ||
| 8 1:42 | hit by them | M4A4 | 172 ms | – | 1.0° | ||
| 8 1:42 | killed them | AK-47 | 219 ms | 219 ms | 1.2° | ||
| 8 1:34 | killed them | AK-47 | 500 ms | 797 ms | 0.7° | ||
| 8 1:33 | hit by them | Desert Eagle | 750 ms | – | 2.6° | ||
| 8 bomb 0:11 | killed them | AK-47 | 312 ms | 312 ms | 0.4° | ||
| 9 1:40 | killed them | AK-47 | 266 ms | 562 ms | 1.9° | ||
| 9 1:39 | killed by them | Five-SeveN | 422 ms | 1656 ms | 1.4° | ||
| 10 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:20 | killed by them | M4A1-S | 594 ms | 1188 ms | 28.9° | ||
| 11 1:10 | hit by them | AK-47 | 391 ms | – | 1.9° | ||
| 11 1:02 | killed by them | AK-47 | 391 ms | 391 ms | 7.3° | ||
| 12 1:31 | killed them | AK-47 | 203 ms | 609 ms | 0.6° | ||
| 12 1:23 | killed by them | AWP | 859 ms | 859 ms | 1.1° | ||
| 13 1:36 | hit by them | Glock-18 | 453 ms | – | 7.0° | ||
| 13 1:34 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | hit them | P2000 | 344 ms | – | 0.3° | ||
| 13 1:10 | hit them | P2000 | 781 ms | – | 2.6° | ||
| 13 1:09 | hit by them | Glock-18 | 406 ms | – | 1.0° | ||
| 13 1:09 | hit them | P2000 | 453 ms | – | 0.3° | ||
| 13 1:09 | hit by them | Glock-18 | 703 ms | – | 3.0° | ||
| 13 1:07 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | killed by them | P90 | 391 ms | 1016 ms | 6.8° | ||
| 14 1:36 | hit them | P2000 | 594 ms | – | 4.3° | ||
| 15 1:31 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:30 | killed by them | MAC-10 | 406 ms | 406 ms | 2.5° | ||
| 16 0:42 | killed them | M4A1-S | 266 ms | 469 ms | 2.9° | ||
| 16 0:41 | hit by them | AK-47 | 312 ms | – | 6.9° | ||
| 17 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | killed them | AWP | 234 ms | 234 ms | 1.0° | ||
| 19 1:12 | hit by them | AK-47 | 453 ms | – | 1.2° | ||
| 19 0:40 | killed them | AWP | 453 ms | 453 ms | 8.4° | ||
| 20 1:17 | killed them | AWP | 406 ms | 406 ms | 2.6° | ||
| 20 1:16 | hit them | Desert Eagle | 281 ms | – | 2.3° | ||
| 20 1:16 | killed by them | AK-47 | 375 ms | 1531 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:36 | MAC-10 | 704 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 3 1:45 | Tec-9 | 1042 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 0/1 | 1% / 35% | ||
| 3 1:43 | Tec-9 | 836 | fine - pros would have fired it too | 0/1 | 46% / 46% | ||
| 3 1:40 | Tec-9 | 701 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/2 | 1% / 55% | ||
| 3 1:25 | Tec-9 | 791 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 54% / 56% | |
| 5 1:12 | AK-47 | 1013 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/10 | killed them | 11% / 47% | |
| 5 bomb 0:19 | AK-47 | 857 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 6 1:39 | AK-47 | 774 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 11% / 62% | |
| 7 1:31 | AK-47 | 284 | fired while moving (197 u/s), too fast to be accurate - stop first | 4/10 | killed them | 35% / 66% | |
| 7 bomb 0:39 | AK-47 | 839 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 7 bomb 0:38 | AK-47 | 806 | fine - pros would have fired it too | 2/5 | killed them | 31% / 56% | |
| 8 1:42 | AK-47 | 933 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 8 1:34 | AK-47 | 550 | fine - pros would have fired it too | 4/9 | killed them | 37% / 47% | |
| 8 bomb 0:11 | AK-47 | 288 | fine - pros would have fired it too | 1/4 | killed them | 43% / 53% | |
| 9 1:40 | AK-47 | 776 | fine - pros would have fired it too | 4/7 | killed them | 38% / 57% | |
| 11 1:10 | AWP | 849 | fine - pros would have fired it too | 0/2 | 54% / 75% | ||
| 12 1:31 | AK-47 | 747 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 13 1:36 | USP-S | 1038 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 41% | |
| 13 1:35 | USP-S | 1040 | fine - pros would have fired it too | 0/1 | 22% / 42% | ||
| 13 1:34 | USP-S | 1040 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 13 1:18 | USP-S | 928 | fine - pros would have fired it too | 1/1 | 68% / 68% | ||
| 13 1:17 | USP-S | 708 | aim far off: your crosshair was about 17.5 player widths (565 units) off their body - get on target first | 0/1 | 1% / 39% | ||
| 13 1:11 | USP-S | 836 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 49% | |
| 13 1:09 | USP-S | 938 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 52% / 52% | |
| 14 1:36 | USP-S | 524 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 42% / 42% | |
| 15 1:30 | M4A1-S | 530 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 47% | |
| 16 0:42 | M4A1-S | 586 | fine - pros would have fired it too | 3/5 | killed them | 60% / 60% | |
| 19 1:39 | AWP | 1069 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 19 1:12 | AWP | 2341 | fine - pros would have fired it too | 0/1 | 58% / 60% | ||
| 19 0:40 | AWP | 845 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 20 1:17 | AWP | 787 | fine - pros would have fired it too | 1/1 | killed them | 56% / 64% | |
| 20 1:16 | Desert Eagle | 1323 | fine - pros would have fired it too | 1/1 | 46% / 46% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.