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Cache, won 13-7 · Fri 30 Oct, 23:42

BerciK

The match

Aim

382 msTTD469 msTTK2.1°Crosshair↓29%1st bullet52%Spray11%Head84%Counter-strafe

Scoreboard

90ADR75%KAST

Positioning

Shots

8/32Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475252%
USP-S1822%
Tec-91020%
M4A1-S667%
AWP560%
MAC-1020%
Glock-1810%
P25010%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9117 1:31 2 kills (AK-47 ×2), 2 through smoke, a wallbang, 1 headshot, in 1.3 s CT9.6
12/9110 1:26 1 kill (AK-47), a wallbang T2.9
15/918 1:42 3 kills (AK-47 ×3), 1 headshot, in 103.7 s T2.6
21/915 1:12 2 kills (AK-47 ×2), all headshots, in 29.8 s T1.9
26/9115 1:31 1 kill (M4A1-S), 1 through smoke CT1.5
35/9112 1:30 1 kill (AK-47) T1.0
39/9116 0:41 1 kill (M4A1-S), 1 headshot CT1.0
43/9119 1:39 2 kills (AWP ×2), in 59.5 s CT1.0
47/917 1:30 2 kills (AK-47 ×2), 1 headshot, in 10.3 s T0.9
64/919 1:40 1 kill (AK-47) T0.0
77/9120 1:17 1 kill (AWP) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:16 1v2 before the plant T · 100 HP · Fork Liftwon - killed both · first fight won, saw each other
8 bomb 0:40 1v1 after the plant T · 37 HP · Bombsite Awon - killed them · saw each other
11 1:09 1v5 before the plant T · 17 HP · A Mainlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through B Halls - safe
5 1:22 wastedno enemy blinded for long; blinded Agnostic 4.7 s on the move through A Main - safe; blinded themselves 1.0 s on the move through Bombsite A - safe
7 1:33 misled a peekbarely blinded Zettai 0.9 s (0.1 s white); blinded FalcoN ™ 4.6 s on the move through B Main - safe the enemy was barely blinded, and BerciK peeked Zettai 1.9 s after the pop; got hit first
8 1:44 wastedbarely blinded HaZ 0.6 s (0.0 s white)
9 1:43 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
17 1:20 goodblinded Zettai 4.8 s (2.0 s white)
17 1:07 goodblinded köpek 5.1 s (2.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:20 exposeda molotov at B Main - seen by 1 enemy for 0.1 s, the nearest 438 units away, thrown in the open; a running throw
12 1:24 exposedan HE at Garage - seen by 1 enemy for 0.5 s, the nearest 1141 units away, thrown in the open; a running throw
12 1:23 punishedkilled by HaZ with a smoke in hand at Mid - seen by 1 enemy for 0.5 s, the nearest 1029 units away
19 1:09 exposedan HE at Quad - seen by 1 enemy for 0.6 s, the nearest 1958 units away; a running throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:44 ZettaiB Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:13 köpekFork Liftcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 peek togetherpeeked the same enemy as quejki, 250 ms before them - a double peek
5 1:16 tradeAgnostic was killed 715 units away: you traded in 3,797 ms (pros: 2,031 ms)
7 1:43 holdheld with Vanila, 185 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Vanila)
7 1:24 holdheld with Vanila, 592 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:40 tradeAgnostic was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeVanila was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
10 1:23 holdheld with quejki, 284 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:20 tradequejki was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
11 1:26 tradequejki was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
11 1:16 tradeAgnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 holdheld with FalcoN ™, 235 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before FalcoN ™)
11 1:09 tradeFalcoN ™ was killed 254 units away: not traded within 5 s (pros: 625 ms)
12 1:24 peek togetherpeeked the same enemy as Vanila, 984 ms after them - late - your team-mate went first, as bait
14 1:45 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
20 1:20 tradeVanila was killed 200 units away: you traded in 3,109 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Zettaikilled by themUSP-S359 ms359 ms2.9°
2 1:36 HaZkilled by themFAMAS359 ms625 ms4.2°
3 1:25 HaZhit themTec-9453 ms–1.7°
3 1:25 HaZkilled by themM4A4547 ms1438 ms0.8°
5 1:12 köpekhit by themM4A4422 ms–0.9°
5 1:12 köpekkilled themAK-47688 ms1094 ms5.3°
5 bomb 0:19 HaZkilled themAK-47297 ms297 ms4.2°
6 1:39 köpekhit themAK-47359 ms–1.3°
6 1:39 köpekkilled by themM4A1-S812 ms1406 ms9.1°
7 1:31 Zettaihit by themMP9375 ms–1.3°
7 1:31 Zettaikilled themAK-47469 ms969 ms8.2°
7 bomb 0:38 kurtkilled themAK-47688 ms891 ms4.1°
8 1:42 HaZhit by themM4A4172 ms–1.0°
8 1:42 HaZkilled themAK-47219 ms219 ms1.2°
8 1:34 Zettaikilled themAK-47500 ms797 ms0.7°
8 1:33 Zettaihit by themDesert Eagle750 ms–2.6°
8 bomb 0:11 evetkilled themAK-47312 ms312 ms0.4°
9 1:40 Zettaikilled themAK-47266 ms562 ms1.9°
9 1:39 HaZkilled by themFive-SeveN422 ms1656 ms1.4°
10 1:27 Zettaikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:20 evetkilled by themM4A1-S594 ms1188 ms28.9°
11 1:10 köpekhit by themAK-47391 ms–1.9°
11 1:02 evetkilled by themAK-47391 ms391 ms7.3°
12 1:31 evetkilled themAK-47203 ms609 ms0.6°
12 1:23 HaZkilled by themAWP859 ms859 ms1.1°
13 1:36 HaZhit by themGlock-18453 ms–7.0°
13 1:34 HaZhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 HaZhit themP2000344 ms–0.3°
13 1:10 köpekhit themP2000781 ms–2.6°
13 1:09 köpekhit by themGlock-18406 ms–1.0°
13 1:09 HaZhit themP2000453 ms–0.3°
13 1:09 HaZhit by themGlock-18703 ms–3.0°
13 1:07 Zettaikilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 evetkilled by themP90391 ms1016 ms6.8°
14 1:36 evethit themP2000594 ms–4.3°
15 1:31 Zettaikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 Zettaihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:30 HaZkilled by themMAC-10406 ms406 ms2.5°
16 0:42 Zettaikilled themM4A1-S266 ms469 ms2.9°
16 0:41 Zettaihit by themAK-47312 ms–6.9°
17 1:32 kurtkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 evetkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 HaZkilled themAWP234 ms234 ms1.0°
19 1:12 kurthit by themAK-47453 ms–1.2°
19 0:40 köpekkilled themAWP453 ms453 ms8.4°
20 1:17 HaZkilled themAWP406 ms406 ms2.6°
20 1:16 Zettaihit themDesert Eagle281 ms–2.3°
20 1:16 Zettaikilled by themAK-47375 ms1531 ms0.9°

Shots

You fired 8 of your 32 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:36 HaZMAC-10704fired while moving (182 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
3 1:45 ZettaiTec-91042aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first0/11% / 35%
3 1:43 ZettaiTec-9836fine - pros would have fired it too0/146% / 46%
3 1:40 ZettaiTec-9701aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/21% / 55%
3 1:25 HaZTec-9791fine - pros would have fired it too2/6cut short (a death, a reload)54% / 56%
5 1:12 köpekAK-471013aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/10killed them11% / 47%
5 bomb 0:19 HaZAK-47857fine - pros would have fired it too1/1killed them59% / 59%
6 1:39 köpekAK-47774aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/12cut short (a death, a reload)11% / 62%
7 1:31 ZettaiAK-47284fired while moving (197 u/s), too fast to be accurate - stop first4/10killed them35% / 66%
7 bomb 0:39 kurtAK-47839fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
7 bomb 0:38 kurtAK-47806fine - pros would have fired it too2/5killed them31% / 56%
8 1:42 HaZAK-47933fine - pros would have fired it too1/3killed them68% / 68%
8 1:34 ZettaiAK-47550fine - pros would have fired it too4/9killed them37% / 47%
8 bomb 0:11 evetAK-47288fine - pros would have fired it too1/4killed them43% / 53%
9 1:40 ZettaiAK-47776fine - pros would have fired it too4/7killed them38% / 57%
11 1:10 köpekAWP849fine - pros would have fired it too0/254% / 75%
12 1:31 evetAK-47747fine - pros would have fired it too4/7killed them64% / 64%
13 1:36 HaZUSP-S1038fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 41%
13 1:35 HaZUSP-S1040fine - pros would have fired it too0/122% / 42%
13 1:34 HaZUSP-S1040fine - pros would have fired it too0/160% / 60%
13 1:18 HaZUSP-S928fine - pros would have fired it too1/168% / 68%
13 1:17 kurtUSP-S708aim far off: your crosshair was about 17.5 player widths (565 units) off their body - get on target first0/11% / 39%
13 1:11 köpekUSP-S836fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 49%
13 1:09 köpekUSP-S938fine - pros would have fired it too1/6cut short (a death, a reload)52% / 52%
14 1:36 evetUSP-S524fine - pros would have fired it too1/3cut short (a death, a reload)42% / 42%
15 1:30 HaZM4A1-S530fired while moving (87 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 47%
16 0:42 ZettaiM4A1-S586fine - pros would have fired it too3/5killed them60% / 60%
19 1:39 HaZAWP1069fine - pros would have fired it too1/1killed them69% / 69%
19 1:12 kurtAWP2341fine - pros would have fired it too0/158% / 60%
19 0:40 köpekAWP845fine - pros would have fired it too1/1killed them74% / 74%
20 1:17 HaZAWP787fine - pros would have fired it too1/1killed them56% / 64%
20 1:16 ZettaiDesert Eagle1323fine - pros would have fired it too1/146% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.