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Cache, won 13-7 · Fri 30 Oct, 23:42

FalcoN ™21,955

The match

Aim

398 msTTD688 msTTK4.4°Crosshair↓34%1st bullet34%Spray16%Head59%Counter-strafe

Scoreboard

84ADR80%KAST

Positioning

Shots

20/37Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5334%
AK-474149%
Glock-18140%
USP-S1443%
MP71127%
P250333%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/9115 1:21 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 1.2 s CT2.7
14/919 1:24 2 kills (AK-47 ×2), all headshots, in 10 s T2.7
24/916 1:18 2 kills (M4A1-S ×2), in 13 s T1.6
40/9120 1:19 1 kill (AK-47) CT1.0
44/914 1:27 1 kill (AK-47) T0.9
46/9112 1:09 1 kill (AK-47), 1 headshot T0.9
63/9113 1:36 2 kills (USP-S ×2), all headshots, in 39.7 s CT0.0
76/918 1:45 1 kill (M4A1-S), 1 headshot T-0.5
87/9116 1:23 1 kill (M4A1-S) CT-1.4
91/9119 1:28 2 kills (AK-47 ×2), in 55.7 s CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:13 1v4 before the plant T · 100 HP · A Mainlost - died later · saw each other
13 1:02 1v4 before the plant CT · 100 HP · A Mainlost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 0 weak, 12 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 wastedno enemy blinded for long; blinded BerciK 3.1 s on the move through B Halls - safe; blinded Vanila 1.9 s on the move through B Halls - safe
4 1:22 wastedno enemy blinded for long
6 1:12 goodblinded HaZ 4.0 s (1.2 s white)
7 1:45 wastedno enemy blinded for long; blinded BerciK 1.0 s on the move through B Halls - safe; blinded Vanila 2.1 s holding B Halls - safe
8 1:47 hurt the teamno enemy blinded for long; blinded Vanila 4.5 s on the move through Garage - an enemy could see them
9 1:52 wastedno enemy blinded for long
9 1:47 wastedno enemy blinded for long; blinded Vanila 3.7 s holding Garage - safe
10 1:53 wastedno enemy blinded for long
10 1:47 goodblinded evet 3.8 s (1.1 s white); blinded Agnostic 1.4 s on the move through Outside A - safe
11 1:51 wastedno enemy blinded for long
12 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through B Halls - safe; blinded Vanila 1.0 s on the move through B Halls - safe
12 0:46 wastedno enemy blinded for long
15 1:40 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Tree Room - safe
16 1:43 wastedno enemy blinded for long
19 1:23 wastedno enemy blinded for long
20 1:41 goodblinded kurt 3.9 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 32 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:39 exposeda flash at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 766 units away, thrown in the open; a running throw
8 1:48 exposeda flash at Garage - seen by 1 enemy for 0.6 s, the nearest 943 units away; a running throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 29 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:42 ZettaiB Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:34 kurtGaragepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 6 of your 7 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeBerciK was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
1 1:33 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:31 tradeVanila was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
1 1:25 holdheld with Agnostic, 133 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before Agnostic)
2 1:37 peek togetherpeeked the same enemy as BerciK, 438 ms before them - early - you went first, alone
2 1:37 peek togetherpeeked the same enemy as quejki, 688 ms before them - early - you went first, alone
2 1:28 holdheld with Agnostic, 562 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Agnostic)
7 1:43 holdheld with Vanila, 263 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Vanila)
7 1:42 line of firestood in Vanila's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:24 holdheld with Vanila, 547 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:48 in their waystood between Vanila and an enemy they could see, for 375 ms (pros: 125 ms at a time)
8 1:45 holdheld with Vanila, 451 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before Vanila)
10 1:46 tradeVanila was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 tradeAgnostic was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradequejki was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:16 tradeAgnostic was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 holdheld with BerciK, 235 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after BerciK)
13 1:02 tradequejki was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 holdheld with quejki, 577 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before quejki)
18 1:24 holdheld with quejki, 704 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before quejki)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Zettaihit by themP2000484 ms–2.6°
1 1:25 evethit by themP2000297 ms–3.6°
1 1:25 Zettaihit by themP2000812 ms–4.2°
1 bomb 0:40 köpekkilled by themUSP-S391 ms391 ms5.4°
2 1:39 Zettaihit themMP7562 ms–10.9°
2 1:36 HaZhit by themFAMAS422 ms–1.4°
2 1:28 köpekkilled by themM4A1-S219 ms422 ms4.6°
3 1:33 kurthit themP250562 ms–15.6°
3 1:32 kurtkilled by themXM1014250 ms250 ms16.4°
4 1:28 Zettaikilled themAK-47609 ms1203 ms4.5°
4 1:28 Zettaihit by themM4A4594 ms–46.6°
4 bomb 0:36 HaZkilled by themM4A4328 ms688 ms4.8°
5 1:44 evethit themAK-47391 ms–3.3°
5 1:44 evetkilled by themAWP672 ms672 ms6.8°
6 1:18 Zettaihit by themM4A4516 ms–8.9°
6 1:18 Zettaikilled themM4A1-S47 ms141 ms1.0°
6 1:16 HaZhit themM4A4266 ms–0.9°
6 1:05 HaZkilled themM4A1-S188 ms281 ms0.4°
7 1:41 HaZhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:46 kurtkilled themM4A1-S516 ms719 ms6.1°
8 1:46 kurthit by themM4A4594 ms–1.7°
8 1:45 evetkilled by themMP9391 ms781 ms3.6°
8 1:44 evethit themM4A4688 ms–2.9°
9 1:24 köpekkilled themAK-47688 ms688 ms4.3°
9 1:14 kurthit by themXM1014406 ms–2.2°
9 1:14 kurtkilled themAK-47422 ms516 ms1.9°
10 0:33 kurtkilled by themAK-47547 ms953 ms10.5°
11 1:17 köpekhit themAK-47234 ms–0.3°
11 1:09 köpekkilled by themAK-47391 ms391 ms8.5°
12 1:29 Zettaihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 Zettaikilled themAK-47422 ms719 ms5.8°
13 1:42 evethit themP2000188 ms–1.3°
13 1:37 evetkilled themUSP-S359 ms1172 ms7.3°
13 bomb 0:36 kurtkilled themUSP-S359 ms359 ms12.9°
13 bomb 0:33 Zettaihit by themGlock-181547 ms–1.9°
13 bomb 0:33 köpekkilled by themUSP-S328 ms328 ms0.5°
14 1:38 HaZkilled by themAK-47375 ms375 ms4.0°
15 1:22 kurtkilled themM4A1-S969 ms1562 ms16.2°
15 1:21 kurthit by themMAC-10812 ms–46.6°
15 1:21 evethit by themP90578 ms–6.0°
15 1:20 evetkilled themM4A1-S1328 ms1328 ms8.9°
16 1:24 köpekkilled themM4A1-S406 ms703 ms3.7°
16 1:23 evetkilled by themAK-47469 ms766 ms6.1°
16 1:22 evethit themM4A4719 ms–21.7°
17 1:01 HaZkilled by themAK-47484 ms484 ms3.1°
18 1:23 HaZhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:42 kurthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 köpekhit themAK-47156 ms–0.4°
19 1:28 evetkilled themAK-47266 ms266 ms4.6°
19 0:32 Zettaikilled themAK-47203 ms203 ms5.5°
20 1:19 evetkilled themAK-47375 ms672 ms1.0°
20 1:13 kurtkilled by themAK-47219 ms531 ms2.5°

Shots

You fired 20 of your 37 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 ZettaiGlock-18914aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first0/61% / 47%
1 1:32 HaZGlock-18378fine - pros would have fired it too0/833% / 50%
1 1:26 köpekGlock-18971aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/416% / 54%
1 1:25 ZettaiGlock-18770aim far off: your crosshair was about 16.5 player widths (521 units) off their body - get on target first0/3cut short (a death, a reload)1% / 37%
2 1:39 ZettaiMP7734fired while moving (113 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 46%
2 1:39 ZettaiMP7734fine - pros would have fired it too1/132 bullets after pros would have stopped47% / 47%
3 1:34 kurtP250436fired while moving (223 u/s), too fast to be accurate - stop first1/310% / 42%
4 1:28 ZettaiAK-47882fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 47%
4 1:28 ZettaiAK-47882fine - pros would have fired it too3/7killed them44% / 49%
5 1:44 evetAK-471588fine - pros would have fired it too2/3cut short (a death, a reload)64% / 64%
6 1:18 ZettaiM4A1-S847fine - pros would have fired it too2/6killed them31% / 54%
6 1:17 HaZM4A1-S1601aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/410% / 44%
6 1:05 HaZM4A1-S1420fired while moving (88 u/s), too fast to be accurate - stop first2/6killed them17% / 49%
8 1:46 kurtM4A1-S688fired while moving (116 u/s), too fast to be accurate - stop first3/9killed them27% / 54%
8 1:45 evetM4A1-S964aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/4cut short (a death, a reload)5% / 50%
9 1:24 köpekAK-47687fine - pros would have fired it too1/5killed them63% / 63%
9 1:14 kurtAK-471930fine - pros would have fired it too2/2killed them52% / 52%
11 1:17 köpekAK-471078fine - pros would have fired it too1/672% / 72%
12 1:09 ZettaiAK-47762fine - pros would have fired it too3/7killed them50% / 54%
13 1:43 evetUSP-S593fine - pros would have fired it too0/246% / 46%
13 1:42 evetUSP-S566fine - pros would have fired it too1/369% / 69%
13 1:37 evetUSP-S834fine - pros would have fired it too4/6killed them31% / 55%
13 bomb 0:36 kurtUSP-S646fine - pros would have fired it too1/1killed them31% / 55%
13 bomb 0:34 ZettaiUSP-S1482aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/313% / 42%
13 bomb 0:33 ZettaiUSP-S1441aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 40%
14 1:38 HaZDesert Eagle541fired while moving (109 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)40% / 50%
15 1:22 kurtM4A1-S466aim far off: your crosshair was about a player's width (33 units) off their body - get on target first5/20killed them13% / 58%
16 1:24 köpekM4A1-S532fine - pros would have fired it too5/14killed them56% / 56%
18 1:23 HaZAK-47868aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 54%
18 1:21 HaZAK-47866fired while moving (181 u/s), too fast to be accurate - stop first0/210% / 47%
19 1:33 evetAK-47574fine - pros would have fired it too2/542% / 52%
19 1:30 evetAK-47715fired while moving (186 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 58%
19 1:30 evetAK-47751aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/314% / 59%
19 1:28 evetAK-47739fired while moving (182 u/s), too fast to be accurate - stop first1/2killed them8% / 59%
19 0:33 ZettaiAK-47489fired while moving (173 u/s), too fast to be accurate - stop first0/611% / 49%
19 0:32 ZettaiAK-47459fired while moving (136 u/s), too fast to be accurate - stop first1/4killed them20% / 49%
20 1:19 evetAK-47380fine - pros would have fired it too4/8killed them49% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.