Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 53 | 34% |
| AK-47 | 41 | 49% |
| Glock-18 | 14 | 0% |
| USP-S | 14 | 43% |
| MP7 | 11 | 27% |
| P250 | 3 | 33% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/91 | 15 1:21 | 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 1.2 s CT | 2.7 |
| 14/91 | 9 1:24 | 2 kills (AK-47 ×2), all headshots, in 10 s T | 2.7 |
| 24/91 | 6 1:18 | 2 kills (M4A1-S ×2), in 13 s T | 1.6 |
| 40/91 | 20 1:19 | 1 kill (AK-47) CT | 1.0 |
| 44/91 | 4 1:27 | 1 kill (AK-47) T | 0.9 |
| 46/91 | 12 1:09 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 63/91 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 39.7 s CT | 0.0 |
| 76/91 | 8 1:45 | 1 kill (M4A1-S), 1 headshot T | -0.5 |
| 87/91 | 16 1:23 | 1 kill (M4A1-S) CT | -1.4 |
| 91/91 | 19 1:28 | 2 kills (AK-47 ×2), in 55.7 s CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:13 | 1v4 before the plant T · 100 HP · A Main | lost - died later · saw each other |
| 13 1:02 | 1v4 before the plant CT · 100 HP · A Main | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
16 flashes: 3 good, 0 weak, 12 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | wasted | no enemy blinded for long; blinded BerciK 3.1 s on the move through B Halls - safe; blinded Vanila 1.9 s on the move through B Halls - safe |
| 4 1:22 | wasted | no enemy blinded for long |
| 6 1:12 | good | blinded HaZ 4.0 s (1.2 s white) |
| 7 1:45 | wasted | no enemy blinded for long; blinded BerciK 1.0 s on the move through B Halls - safe; blinded Vanila 2.1 s holding B Halls - safe |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded Vanila 4.5 s on the move through Garage - an enemy could see them |
| 9 1:52 | wasted | no enemy blinded for long |
| 9 1:47 | wasted | no enemy blinded for long; blinded Vanila 3.7 s holding Garage - safe |
| 10 1:53 | wasted | no enemy blinded for long |
| 10 1:47 | good | blinded evet 3.8 s (1.1 s white); blinded Agnostic 1.4 s on the move through Outside A - safe |
| 11 1:51 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through B Halls - safe; blinded Vanila 1.0 s on the move through B Halls - safe |
| 12 0:46 | wasted | no enemy blinded for long |
| 15 1:40 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Tree Room - safe |
| 16 1:43 | wasted | no enemy blinded for long |
| 19 1:23 | wasted | no enemy blinded for long |
| 20 1:41 | good | blinded kurt 3.9 s (1.1 s white) |
Throws
34 grenades: 32 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:39 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 766 units away, thrown in the open; a running throw |
| 8 1:48 | exposed | a flash at Garage - seen by 1 enemy for 0.6 s, the nearest 943 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:42 | B Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:34 | Garage | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 6 of your 7 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | BerciK was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:33 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:31 | trade | Vanila was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:25 | hold | held with Agnostic, 133 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before Agnostic) |
| 2 1:37 | peek together | peeked the same enemy as BerciK, 438 ms before them - early - you went first, alone |
| 2 1:37 | peek together | peeked the same enemy as quejki, 688 ms before them - early - you went first, alone |
| 2 1:28 | hold | held with Agnostic, 562 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Agnostic) |
| 7 1:43 | hold | held with Vanila, 263 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Vanila) |
| 7 1:42 | line of fire | stood in Vanila's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:24 | hold | held with Vanila, 547 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:48 | in their way | stood between Vanila and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 8 1:45 | hold | held with Vanila, 451 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before Vanila) |
| 10 1:46 | trade | Vanila was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | trade | Agnostic was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | quejki was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:16 | trade | Agnostic was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | hold | held with BerciK, 235 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after BerciK) |
| 13 1:02 | trade | quejki was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | hold | held with quejki, 577 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before quejki) |
| 18 1:24 | hold | held with quejki, 704 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before quejki) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | 484 ms | – | 2.6° | ||
| 1 1:25 | hit by them | P2000 | 297 ms | – | 3.6° | ||
| 1 1:25 | hit by them | P2000 | 812 ms | – | 4.2° | ||
| 1 bomb 0:40 | killed by them | USP-S | 391 ms | 391 ms | 5.4° | ||
| 2 1:39 | hit them | MP7 | 562 ms | – | 10.9° | ||
| 2 1:36 | hit by them | FAMAS | 422 ms | – | 1.4° | ||
| 2 1:28 | killed by them | M4A1-S | 219 ms | 422 ms | 4.6° | ||
| 3 1:33 | hit them | P250 | 562 ms | – | 15.6° | ||
| 3 1:32 | killed by them | XM1014 | 250 ms | 250 ms | 16.4° | ||
| 4 1:28 | killed them | AK-47 | 609 ms | 1203 ms | 4.5° | ||
| 4 1:28 | hit by them | M4A4 | 594 ms | – | 46.6° | ||
| 4 bomb 0:36 | killed by them | M4A4 | 328 ms | 688 ms | 4.8° | ||
| 5 1:44 | hit them | AK-47 | 391 ms | – | 3.3° | ||
| 5 1:44 | killed by them | AWP | 672 ms | 672 ms | 6.8° | ||
| 6 1:18 | hit by them | M4A4 | 516 ms | – | 8.9° | ||
| 6 1:18 | killed them | M4A1-S | 47 ms | 141 ms | 1.0° | ||
| 6 1:16 | hit them | M4A4 | 266 ms | – | 0.9° | ||
| 6 1:05 | killed them | M4A1-S | 188 ms | 281 ms | 0.4° | ||
| 7 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:46 | killed them | M4A1-S | 516 ms | 719 ms | 6.1° | ||
| 8 1:46 | hit by them | M4A4 | 594 ms | – | 1.7° | ||
| 8 1:45 | killed by them | MP9 | 391 ms | 781 ms | 3.6° | ||
| 8 1:44 | hit them | M4A4 | 688 ms | – | 2.9° | ||
| 9 1:24 | killed them | AK-47 | 688 ms | 688 ms | 4.3° | ||
| 9 1:14 | hit by them | XM1014 | 406 ms | – | 2.2° | ||
| 9 1:14 | killed them | AK-47 | 422 ms | 516 ms | 1.9° | ||
| 10 0:33 | killed by them | AK-47 | 547 ms | 953 ms | 10.5° | ||
| 11 1:17 | hit them | AK-47 | 234 ms | – | 0.3° | ||
| 11 1:09 | killed by them | AK-47 | 391 ms | 391 ms | 8.5° | ||
| 12 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:09 | killed them | AK-47 | 422 ms | 719 ms | 5.8° | ||
| 13 1:42 | hit them | P2000 | 188 ms | – | 1.3° | ||
| 13 1:37 | killed them | USP-S | 359 ms | 1172 ms | 7.3° | ||
| 13 bomb 0:36 | killed them | USP-S | 359 ms | 359 ms | 12.9° | ||
| 13 bomb 0:33 | hit by them | Glock-18 | 1547 ms | – | 1.9° | ||
| 13 bomb 0:33 | killed by them | USP-S | 328 ms | 328 ms | 0.5° | ||
| 14 1:38 | killed by them | AK-47 | 375 ms | 375 ms | 4.0° | ||
| 15 1:22 | killed them | M4A1-S | 969 ms | 1562 ms | 16.2° | ||
| 15 1:21 | hit by them | MAC-10 | 812 ms | – | 46.6° | ||
| 15 1:21 | hit by them | P90 | 578 ms | – | 6.0° | ||
| 15 1:20 | killed them | M4A1-S | 1328 ms | 1328 ms | 8.9° | ||
| 16 1:24 | killed them | M4A1-S | 406 ms | 703 ms | 3.7° | ||
| 16 1:23 | killed by them | AK-47 | 469 ms | 766 ms | 6.1° | ||
| 16 1:22 | hit them | M4A4 | 719 ms | – | 21.7° | ||
| 17 1:01 | killed by them | AK-47 | 484 ms | 484 ms | 3.1° | ||
| 18 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | hit them | AK-47 | 156 ms | – | 0.4° | ||
| 19 1:28 | killed them | AK-47 | 266 ms | 266 ms | 4.6° | ||
| 19 0:32 | killed them | AK-47 | 203 ms | 203 ms | 5.5° | ||
| 20 1:19 | killed them | AK-47 | 375 ms | 672 ms | 1.0° | ||
| 20 1:13 | killed by them | AK-47 | 219 ms | 531 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 914 | aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first | 0/6 | 1% / 47% | ||
| 1 1:32 | Glock-18 | 378 | fine - pros would have fired it too | 0/8 | 33% / 50% | ||
| 1 1:26 | Glock-18 | 971 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 16% / 54% | ||
| 1 1:25 | Glock-18 | 770 | aim far off: your crosshair was about 16.5 player widths (521 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 37% | |
| 2 1:39 | MP7 | 734 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 46% | |
| 2 1:39 | MP7 | 734 | fine - pros would have fired it too | 1/13 | 2 bullets after pros would have stopped | 47% / 47% | |
| 3 1:34 | P250 | 436 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/3 | 10% / 42% | ||
| 4 1:28 | AK-47 | 882 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 47% | |
| 4 1:28 | AK-47 | 882 | fine - pros would have fired it too | 3/7 | killed them | 44% / 49% | |
| 5 1:44 | AK-47 | 1588 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:18 | M4A1-S | 847 | fine - pros would have fired it too | 2/6 | killed them | 31% / 54% | |
| 6 1:17 | M4A1-S | 1601 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 10% / 44% | ||
| 6 1:05 | M4A1-S | 1420 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/6 | killed them | 17% / 49% | |
| 8 1:46 | M4A1-S | 688 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/9 | killed them | 27% / 54% | |
| 8 1:45 | M4A1-S | 964 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 50% | |
| 9 1:24 | AK-47 | 687 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 9 1:14 | AK-47 | 1930 | fine - pros would have fired it too | 2/2 | killed them | 52% / 52% | |
| 11 1:17 | AK-47 | 1078 | fine - pros would have fired it too | 1/6 | 72% / 72% | ||
| 12 1:09 | AK-47 | 762 | fine - pros would have fired it too | 3/7 | killed them | 50% / 54% | |
| 13 1:43 | USP-S | 593 | fine - pros would have fired it too | 0/2 | 46% / 46% | ||
| 13 1:42 | USP-S | 566 | fine - pros would have fired it too | 1/3 | 69% / 69% | ||
| 13 1:37 | USP-S | 834 | fine - pros would have fired it too | 4/6 | killed them | 31% / 55% | |
| 13 bomb 0:36 | USP-S | 646 | fine - pros would have fired it too | 1/1 | killed them | 31% / 55% | |
| 13 bomb 0:34 | USP-S | 1482 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 13% / 42% | ||
| 13 bomb 0:33 | USP-S | 1441 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 40% | |
| 14 1:38 | Desert Eagle | 541 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 40% / 50% | |
| 15 1:22 | M4A1-S | 466 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 5/20 | killed them | 13% / 58% | |
| 16 1:24 | M4A1-S | 532 | fine - pros would have fired it too | 5/14 | killed them | 56% / 56% | |
| 18 1:23 | AK-47 | 868 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 54% | |
| 18 1:21 | AK-47 | 866 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/2 | 10% / 47% | ||
| 19 1:33 | AK-47 | 574 | fine - pros would have fired it too | 2/5 | 42% / 52% | ||
| 19 1:30 | AK-47 | 715 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 58% | |
| 19 1:30 | AK-47 | 751 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 14% / 59% | ||
| 19 1:28 | AK-47 | 739 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/2 | killed them | 8% / 59% | |
| 19 0:33 | AK-47 | 489 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/6 | 11% / 49% | ||
| 19 0:32 | AK-47 | 459 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/4 | killed them | 20% / 49% | |
| 20 1:19 | AK-47 | 380 | fine - pros would have fired it too | 4/8 | killed them | 49% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.