Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 45% |
| AWP | 14 | 50% |
| USP-S | 11 | 36% |
| Glock-18 | 6 | 33% |
| Tec-9 | 6 | 33% |
| MAC-10 | 4 | 0% |
| P250 | 4 | 75% |
| AK-47 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/91 | 6 1:46 | 3 kills (AWP ×3), 1 through smoke, a wallbang, in 18.1 s T | 9.4 |
| 5/91 | 18 1:45 | 3 kills (M4A1-S ×3), 1 through smoke, 1 while flashed, in 25.3 s CT | 4.8 |
| 16/91 | 7 1:41 | 1 kill (AWP), a wallbang T | 2.3 |
| 17/91 | 4 1:46 | 2 kills (AWP ×2), in 19.5 s T | 2.2 |
| 20/91 | 12 1:22 | 2 kills (AWP ×2), in 36.8 s T | 1.9 |
| 53/91 | 15 round over | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 60/91 | 9 1:32 | 1 kill (P250) T | 0.2 |
| 61/91 | 3 bomb 0:28 | 2 kills (Tec-9 ×2), 1 headshot, in 2.9 s T | 0.2 |
| 69/91 | 1 1:42 | 1 kill (Glock), 1 headshot T | -0.2 |
| 73/91 | 16 1:15 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 74/91 | 5 1:33 | 1 kill (AWP) T | -0.4 |
| 82/91 | 20 1:21 | 1 kill (M4A1-S) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:29 | 1v5 after the plant T · 100 HP · Outside A | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
6 flashes: 0 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:48 | weak | barely blinded kurt 2.8 s (0.4 s white), evet 2.7 s (0.3 s white) |
| 9 1:17 | wasted | no enemy blinded for long |
| 10 1:49 | wasted | no enemy blinded for long |
| 15 0:14 | wasted | no enemy blinded for long |
| 16 1:35 | wasted | no enemy blinded for long |
| 17 0:34 | wasted | barely blinded HaZ 0.7 s (0.1 s white) |
Throws
29 grenades: 25 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from T Yard (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:50 | exposed | a flash at T Yard - seen by 1 enemy for 0.5 s, the nearest 1504 units away; a running throw |
| 10 1:51 | exposed | a flash at T Yard - seen by 2 enemies for 1.0 s, the nearest 1667 units away; a running throw |
| 16 1:47 | exposed | an HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1171 units away; a running throw |
| 18 1:47 | exposed | an HE at Mid - seen by 2 enemies for 1.2 s, the nearest 921 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:38 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | BerciK was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | peek together | peeked the same enemy as FalcoN ™, 422 ms before them - early - you went first, alone |
| 6 1:42 | trade | quejki was killed 794 units away: you traded in 281 ms (pros: 625 ms) |
| 6 1:38 | trade | BerciK was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:43 | hold | held with BerciK, 185 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before BerciK) |
| 7 1:43 | hold | held with FalcoN ™, 263 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before FalcoN ™) |
| 8 1:45 | hold | held with FalcoN ™, 451 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after FalcoN ™) |
| 8 1:44 | trade | FalcoN ™ was killed 422 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:39 | hold | held with quejki, 143 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before quejki) |
| 8 1:37 | trade | quejki was killed 153 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:40 | line of fire | stood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:47 | in their way | stood between quejki and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:23 | trade | BerciK was killed 330 units away: you traded in 1,109 ms (pros: 1,641 ms) |
| 14 1:31 | trade | quejki was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:22 | trade | FalcoN ™ was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:41 | trade | quejki was killed 285 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 453 ms | 625 ms | 19.9° | ||
| 1 1:38 | hit by them | P2000 | 938 ms | – | 29.8° | ||
| 1 1:31 | killed by them | USP-S | 312 ms | 484 ms | 17.6° | ||
| 2 1:40 | hit by them | M4A4 | 438 ms | – | 1.9° | ||
| 2 1:39 | killed by them | FAMAS | 297 ms | 297 ms | 2.5° | ||
| 3 bomb 0:28 | killed them | Tec-9 | 422 ms | 422 ms | 0.5° | ||
| 3 bomb 0:25 | killed them | Tec-9 | 94 ms | 94 ms | 3.1° | ||
| 3 bomb 0:23 | killed by them | M4A4 | 359 ms | 719 ms | 3.4° | ||
| 4 1:46 | killed them | AWP | 297 ms | 297 ms | 2.7° | ||
| 4 1:26 | killed them | AWP | 703 ms | 703 ms | 2.4° | ||
| 5 1:33 | killed them | AWP | 312 ms | 312 ms | 1.4° | ||
| 5 1:33 | hit by them | Desert Eagle | 734 ms | – | 1.8° | ||
| 5 1:30 | killed by them | Desert Eagle | 344 ms | 344 ms | 0.3° | ||
| 6 1:46 | killed them | AWP | 406 ms | 406 ms | 2.2° | ||
| 6 1:42 | killed them | AWP | 531 ms | 531 ms | 4.2° | ||
| 6 1:28 | killed them | AWP | 750 ms | 750 ms | 0.5° | ||
| 7 1:43 | hit by them | MP9 | 266 ms | – | 3.4° | ||
| 7 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:33 | hit by them | MP9 | 203 ms | – | 2.4° | ||
| 8 1:30 | killed by them | USP-S | 297 ms | 297 ms | 1.0° | ||
| 9 1:33 | killed them | P250 | 266 ms | 750 ms | 2.4° | ||
| 10 1:46 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 11 1:27 | hit them | AK-47 | 297 ms | – | 0.3° | ||
| 11 1:27 | killed by them | M4A1-S | 391 ms | 594 ms | 0.6° | ||
| 12 1:22 | killed them | AWP | 344 ms | 344 ms | 2.8° | ||
| 12 0:45 | killed them | AWP | 578 ms | 578 ms | 10.4° | ||
| 13 1:41 | hit by them | Glock-18 | 375 ms | – | 3.1° | ||
| 13 1:24 | hit them | P2000 | 359 ms | – | 0.3° | ||
| 13 1:12 | hit them | P2000 | 1109 ms | – | 1.2° | ||
| 13 1:09 | killed by them | Glock-18 | 1672 ms | 2344 ms | 10.8° | ||
| 14 1:27 | hit them | P2000 | 312 ms | – | 13.4° | ||
| 14 1:27 | hit by them | MAC-10 | 359 ms | – | 4.4° | ||
| 14 bomb 0:40 | killed by them | MAC-10 | 281 ms | 281 ms | 1.4° | ||
| 15 round over | killed them | M4A1-S | 625 ms | 922 ms | 9.1° | ||
| 16 1:15 | killed them | M4A1-S | 2859 ms | 2859 ms | 4.6° | ||
| 16 1:11 | killed by them | AK-47 | 672 ms | 969 ms | 0.9° | ||
| 17 1:38 | hit by them | SSG 08 | 62 ms | – | 1.2° | ||
| 17 0:33 | killed by them | M4A4 | 469 ms | 547 ms | 3.9° | ||
| 18 1:46 | hit them | M4A4 | 594 ms | – | 4.8° | ||
| 18 1:45 | killed them | M4A1-S | 828 ms | 828 ms | 2.8° | ||
| 18 1:38 | hit by them | MAC-10 | 422 ms | – | 6.5° | ||
| 18 1:38 | killed them | M4A1-S | 438 ms | 828 ms | 0.2° | ||
| 18 1:36 | hit them | M4A4 | 203 ms | – | 1.0° | ||
| 18 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | killed them | M4A1-S | 47 ms | 47 ms | 0.6° | ||
| 19 1:42 | hit them | M4A4 | 1188 ms | – | 29.6° | ||
| 19 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | killed by them | AK-47 | 16 ms | 219 ms | 4.0° | ||
| 20 1:22 | killed them | M4A1-S | 1156 ms | 2578 ms | 1.0° | ||
| 20 1:22 | hit them | M4A4 | 1250 ms | – | 1.2° | ||
| 20 1:21 | hit by them | SSG 08 | 875 ms | – | 52.0° | ||
| 20 1:20 | killed by them | AK-47 | 109 ms | 297 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 204 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | killed them | 25% / 51% | |
| 1 1:38 | Glock-18 | 905 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | 2% / 36% | ||
| 1 1:31 | Glock-18 | 141 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 34% / 55% | |
| 2 1:39 | MAC-10 | 676 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 31% / 50% | |
| 3 bomb 0:28 | Tec-9 | 241 | fine - pros would have fired it too | 1/3 | killed them | 35% / 47% | |
| 3 bomb 0:26 | Tec-9 | 325 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/4 | killed them | 14% / 48% | |
| 3 bomb 0:23 | Tec-9 | 477 | fine - pros would have fired it too | 0/1 | 50% / 52% | ||
| 4 1:46 | AWP | 1194 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 5 1:33 | AWP | 1080 | fine - pros would have fired it too | 1/2 | killed them | 92% / 92% | |
| 5 1:30 | P250 | 475 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 43% | |
| 6 1:28 | AWP | 2175 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 7 1:43 | AWP | 1055 | fine - pros would have fired it too | 1/2 | killed them | 62% / 64% | |
| 8 1:33 | AWP | 479 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 72% | |
| 9 1:33 | P250 | 398 | fine - pros would have fired it too | 3/4 | killed them | 50% / 50% | |
| 11 1:27 | AK-47 | 797 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 13% / 48% | |
| 12 1:22 | AWP | 1255 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 12 0:45 | AWP | 637 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 13 1:41 | USP-S | 981 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/1 | 9% / 47% | ||
| 13 1:24 | USP-S | 1168 | fine - pros would have fired it too | 1/1 | 32% / 52% | ||
| 13 1:12 | USP-S | 1277 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 13 1:11 | USP-S | 1275 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 14% / 37% | ||
| 13 1:09 | USP-S | 1147 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 39% | |
| 13 1:08 | USP-S | 1114 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 35% | |
| 14 1:27 | USP-S | 558 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 18% / 45% | ||
| 14 bomb 0:40 | USP-S | 550 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 42% | |
| 15 round over | M4A1-S | 1274 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/8 | killed them | 3% / 45% | |
| 16 1:15 | M4A1-S | 741 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 17 1:38 | AWP | 1286 | fine - pros would have fired it too | 0/1 | 81% / 81% | ||
| 17 0:38 | AWP | 1178 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 16% / 73% | ||
| 17 0:33 | AWP | 1152 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 78% | |
| 18 1:46 | M4A1-S | 836 | fired while moving (97 u/s), too fast to be accurate - stop first | 4/20 | killed them; 2 bullets after pros would have stopped | 11% / 51% | |
| 18 1:38 | M4A1-S | 849 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/9 | killed them | 12% / 46% | |
| 18 1:22 | M4A1-S | 862 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | 31% / 54% | ||
| 18 1:20 | M4A1-S | 954 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 19 1:42 | M4A1-S | 710 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | 22% / 46% | ||
| 19 1:33 | M4A1-S | 484 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 20 1:22 | M4A1-S | 645 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 20 1:22 | M4A1-S | 614 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 20 1:22 | M4A1-S | 625 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 20 1:21 | M4A1-S | 638 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 49% | |
| 20 1:21 | M4A1-S | 636 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.