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Cache, won 13-7 · Fri 30 Oct, 23:42

Vanila20,744

The match

Aim

446 msTTD602 msTTK2.4°Crosshair↓40%1st bullet45%Spray14%Head71%Counter-strafe

Scoreboard

107ADR70%KAST

Positioning

Shots

17/41Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4245%
AWP1450%
USP-S1136%
Glock-18633%
Tec-9633%
MAC-1040%
P250475%
AK-47367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/916 1:46 3 kills (AWP ×3), 1 through smoke, a wallbang, in 18.1 s T9.4
5/9118 1:45 3 kills (M4A1-S ×3), 1 through smoke, 1 while flashed, in 25.3 s CT4.8
16/917 1:41 1 kill (AWP), a wallbang T2.3
17/914 1:46 2 kills (AWP ×2), in 19.5 s T2.2
20/9112 1:22 2 kills (AWP ×2), in 36.8 s T1.9
53/9115 round over 1 kill (M4A1-S), 1 headshot CT0.8
60/919 1:32 1 kill (P250) T0.2
61/913 bomb 0:28 2 kills (Tec-9 ×2), 1 headshot, in 2.9 s T0.2
69/911 1:42 1 kill (Glock), 1 headshot T-0.2
73/9116 1:15 1 kill (M4A1-S), 1 headshot CT-0.2
74/915 1:33 1 kill (AWP) T-0.4
82/9120 1:21 1 kill (M4A1-S) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:29 1v5 after the plant T · 100 HP · Outside Alost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:48 weakbarely blinded kurt 2.8 s (0.4 s white), evet 2.7 s (0.3 s white)
9 1:17 wastedno enemy blinded for long
10 1:49 wastedno enemy blinded for long
15 0:14 wastedno enemy blinded for long
16 1:35 wastedno enemy blinded for long
17 0:34 wastedbarely blinded HaZ 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 25 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from T Yard (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:50 exposeda flash at T Yard - seen by 1 enemy for 0.5 s, the nearest 1504 units away; a running throw
10 1:51 exposeda flash at T Yard - seen by 2 enemies for 1.0 s, the nearest 1667 units away; a running throw
16 1:47 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1171 units away; a running throw
18 1:47 exposedan HE at Mid - seen by 2 enemies for 1.2 s, the nearest 921 units away, thrown in the open; a jump throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 31 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:38 kurtMidpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeBerciK was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 peek togetherpeeked the same enemy as FalcoN ™, 422 ms before them - early - you went first, alone
6 1:42 tradequejki was killed 794 units away: you traded in 281 ms (pros: 625 ms)
6 1:38 tradeBerciK was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
7 1:43 holdheld with BerciK, 185 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before BerciK)
7 1:43 holdheld with FalcoN ™, 263 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before FalcoN ™)
8 1:45 holdheld with FalcoN ™, 451 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after FalcoN ™)
8 1:44 tradeFalcoN ™ was killed 422 units away: not traded within 5 s (pros: 625 ms)
8 1:39 holdheld with quejki, 143 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before quejki)
8 1:37 tradequejki was killed 153 units away: not traded within 5 s (pros: 625 ms)
9 1:40 line of firestood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:47 in their waystood between quejki and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:23 tradeBerciK was killed 330 units away: you traded in 1,109 ms (pros: 1,641 ms)
14 1:31 tradequejki was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 tradeFalcoN ™ was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
17 0:41 tradequejki was killed 285 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 kurtkilled themGlock-18453 ms625 ms19.9°
1 1:38 köpekhit by themP2000938 ms–29.8°
1 1:31 evetkilled by themUSP-S312 ms484 ms17.6°
2 1:40 Zettaihit by themM4A4438 ms–1.9°
2 1:39 HaZkilled by themFAMAS297 ms297 ms2.5°
3 bomb 0:28 kurtkilled themTec-9422 ms422 ms0.5°
3 bomb 0:25 Zettaikilled themTec-994 ms94 ms3.1°
3 bomb 0:23 HaZkilled by themM4A4359 ms719 ms3.4°
4 1:46 kurtkilled themAWP297 ms297 ms2.7°
4 1:26 evetkilled themAWP703 ms703 ms2.4°
5 1:33 Zettaikilled themAWP312 ms312 ms1.4°
5 1:33 HaZhit by themDesert Eagle734 ms–1.8°
5 1:30 HaZkilled by themDesert Eagle344 ms344 ms0.3°
6 1:46 kurtkilled themAWP406 ms406 ms2.2°
6 1:42 evetkilled themAWP531 ms531 ms4.2°
6 1:28 köpekkilled themAWP750 ms750 ms0.5°
7 1:43 HaZhit by themMP9266 ms–3.4°
7 1:41 HaZkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 kurthit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:33 evethit by themMP9203 ms–2.4°
8 1:30 evetkilled by themUSP-S297 ms297 ms1.0°
9 1:33 HaZkilled themP250266 ms750 ms2.4°
10 1:46 HaZkilled by themAWP297 ms297 ms0.8°
11 1:27 Zettaihit themAK-47297 ms–0.3°
11 1:27 Zettaikilled by themM4A1-S391 ms594 ms0.6°
12 1:22 HaZkilled themAWP344 ms344 ms2.8°
12 0:45 kurtkilled themAWP578 ms578 ms10.4°
13 1:41 köpekhit by themGlock-18375 ms–3.1°
13 1:24 köpekhit themP2000359 ms–0.3°
13 1:12 kurthit themP20001109 ms–1.2°
13 1:09 kurtkilled by themGlock-181672 ms2344 ms10.8°
14 1:27 kurthit themP2000312 ms–13.4°
14 1:27 kurthit by themMAC-10359 ms–4.4°
14 bomb 0:40 kurtkilled by themMAC-10281 ms281 ms1.4°
15 round over HaZkilled themM4A1-S625 ms922 ms9.1°
16 1:15 HaZkilled themM4A1-S2859 ms2859 ms4.6°
16 1:11 Zettaikilled by themAK-47672 ms969 ms0.9°
17 1:38 köpekhit by themSSG 0862 ms–1.2°
17 0:33 köpekkilled by themM4A4469 ms547 ms3.9°
18 1:46 evethit themM4A4594 ms–4.8°
18 1:45 köpekkilled themM4A1-S828 ms828 ms2.8°
18 1:38 kurthit by themMAC-10422 ms–6.5°
18 1:38 kurtkilled themM4A1-S438 ms828 ms0.2°
18 1:36 Zettaihit themM4A4203 ms–1.0°
18 1:22 Zettaihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 Zettaikilled themM4A1-S47 ms47 ms0.6°
19 1:42 Zettaihit themM4A41188 ms–29.6°
19 1:33 kurthit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 kurtkilled by themAK-4716 ms219 ms4.0°
20 1:22 köpekkilled themM4A1-S1156 ms2578 ms1.0°
20 1:22 HaZhit themM4A41250 ms–1.2°
20 1:21 köpekhit by themSSG 08875 ms–52.0°
20 1:20 HaZkilled by themAK-47109 ms297 ms1.0°

Shots

You fired 17 of your 41 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 kurtGlock-18204aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4killed them25% / 51%
1 1:38 köpekGlock-18905fired while moving (153 u/s), too fast to be accurate - stop first0/22% / 36%
1 1:31 evetGlock-18141fine - pros would have fired it too0/2cut short (a death, a reload)34% / 55%
2 1:39 ZettaiMAC-10676fine - pros would have fired it too0/6cut short (a death, a reload)31% / 50%
3 bomb 0:28 kurtTec-9241fine - pros would have fired it too1/3killed them35% / 47%
3 bomb 0:26 ZettaiTec-9325aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/4killed them14% / 48%
3 bomb 0:23 HaZTec-9477fine - pros would have fired it too0/150% / 52%
4 1:46 kurtAWP1194fine - pros would have fired it too1/1killed them85% / 85%
5 1:33 ZettaiAWP1080fine - pros would have fired it too1/2killed them92% / 92%
5 1:30 HaZP250475aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)16% / 43%
6 1:28 köpekAWP2175fine - pros would have fired it too1/1killed them81% / 81%
7 1:43 HaZAWP1055fine - pros would have fired it too1/2killed them62% / 64%
8 1:33 evetAWP479aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)20% / 72%
9 1:33 HaZP250398fine - pros would have fired it too3/4killed them50% / 50%
11 1:27 ZettaiAK-47797fired while moving (78 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)13% / 48%
12 1:22 HaZAWP1255fine - pros would have fired it too1/1killed them86% / 86%
12 0:45 kurtAWP637fine - pros would have fired it too1/1killed them85% / 85%
13 1:41 köpekUSP-S981fired while moving (141 u/s), too fast to be accurate - stop first0/19% / 47%
13 1:24 köpekUSP-S1168fine - pros would have fired it too1/132% / 52%
13 1:12 kurtUSP-S1277fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
13 1:11 kurtUSP-S1275aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/114% / 37%
13 1:09 kurtUSP-S1147fired while moving (98 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 39%
13 1:08 kurtUSP-S1114fine - pros would have fired it too0/2cut short (a death, a reload)28% / 35%
14 1:27 kurtUSP-S558aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/218% / 45%
14 bomb 0:40 kurtUSP-S550aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)11% / 42%
15 round over HaZM4A1-S1274fired while moving (95 u/s), too fast to be accurate - stop first3/8killed them3% / 45%
16 1:15 HaZM4A1-S741fine - pros would have fired it too1/4killed them70% / 70%
17 1:38 köpekAWP1286fine - pros would have fired it too0/181% / 81%
17 0:38 HaZAWP1178aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/116% / 73%
17 0:33 köpekAWP1152fine - pros would have fired it too0/1cut short (a death, a reload)63% / 78%
18 1:46 evetM4A1-S836fired while moving (97 u/s), too fast to be accurate - stop first4/20killed them; 2 bullets after pros would have stopped11% / 51%
18 1:38 kurtM4A1-S849fired while moving (120 u/s), too fast to be accurate - stop first4/9killed them12% / 46%
18 1:22 ZettaiM4A1-S862fired while moving (77 u/s), too fast to be accurate - stop first1/431% / 54%
18 1:20 ZettaiM4A1-S954fine - pros would have fired it too1/2killed them73% / 73%
19 1:42 ZettaiM4A1-S710aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/522% / 46%
19 1:33 kurtM4A1-S484fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
20 1:22 köpekM4A1-S645fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
20 1:22 köpekM4A1-S614fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
20 1:22 köpekM4A1-S625fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
20 1:21 köpekM4A1-S638fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 49%
20 1:21 köpekM4A1-S636fine - pros would have fired it too1/3killed them49% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.