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Cache, lost 7-13 · Fri 30 Oct, 23:42

kurt19,051

The match

Aim

Scoreboard

45ADR45%KAST

Positioning

Shots

12/16Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103529%
MP91619%
AK-471479%
Glock-181315%
XM1014683%
M4A4450%
USP-S20%
R8 Revolver10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/913 1:32 2 kills (XM1014 ×2), 1 headshot, in 10.8 s CT2.1
29/9114 1:31 2 kills (MAC-10 ×2), in 6.9 s T1.2
41/9120 1:13 1 kill (AK-47) T1.0
45/9110 0:33 1 kill (AK-47) CT0.9
52/9119 1:33 1 kill (AK-47) T0.8
68/912 1:33 1 kill (MP9) CT-0.2
90/9113 1:08 1 kill (Glock) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:23 1v5 before the plant CT · 92 HP · Checkerslost - died with two or more on them at once · first fight lost, they saw them first
9 1:24 1v4 before the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other
20 1:14 1v3 before the plant T · 100 HP · Sun Roomlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:05 wastedno enemy blinded for long; blinded themselves 4.7 s holding CT Lane - safe
14 1:42 wastedno enemy blinded for long
18 1:50 wastedno enemy blinded for long
18 1:46 goodblinded Vanila 4.1 s (1.4 s white) evet peeked Vanila 1.0 s before the pop - too late - the flash popped after they showed; got hit first
19 0:55 wastedno enemy blinded for long; blinded themselves 5.2 s holding Bus Stop - safe
20 1:19 goodblinded quejki 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 9 thrown safely, 5 where an enemy could see you, 3 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Connector (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:49 exposeda smoke at Connector - seen by 1 enemy for 1.1 s, the nearest 1422 units away; a running throw
4 1:47 punishedkilled by Vanila 1.2 s after throwing a smoke at Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1164 units away; a running throw
5 1:48 exposeda smoke at Connector - seen by 1 enemy for 0.8 s, the nearest 1248 units away; a running throw
6 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.5 s, the nearest 1549 units away; a running throw
6 1:47 punishedkilled by Vanila 0.2 s after throwing an HE at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1095 units away, thrown in the open; a running throw
8 1:48 exposedan HE at Mid - seen by 3 enemies for 2.0 s, the nearest 709 units away, thrown in the open; a running throw
19 0:57 punishedkilled by Agnostic 0.1 s after throwing a flash at Bus Stop, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw
20 1:20 exposeda flash at Sun Room - seen by 1 enemy for 2.2 s, the nearest 1028 units away

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 18 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:39 BerciKCheckerspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 tradeZettai was killed 1429 units away: you traded in 4,750 ms (pros: 2,609 ms)
2 1:34 tradeHaZ was killed 1292 units away: you traded in 1,562 ms (pros: 2,609 ms)
3 bomb 0:29 line of firestood in HaZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:41 tradeevet was killed 932 units away: not traded within 5 s (pros: 625 ms)
7 1:41 tradeHaZ was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 holdheld with Zettai, 655 units and 150° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:30 tradeZettai was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeHaZ was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeZettai was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeevet was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
18 1:46 tradeevet was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
18 1:45 tradeköpek was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
20 1:19 tradeevet was killed 821 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Vanilakilled by themGlock-18453 ms625 ms19.9°
2 1:33 quejkikilled themMP9406 ms609 ms12.2°
2 1:33 quejkihit by themGalil AR422 ms–14.6°
2 1:30 Agnostickilled by themMAC-10125 ms422 ms1.7°
3 1:33 FalcoN ™hit by themP250562 ms–15.6°
3 1:32 FalcoN ™killed themXM1014250 ms250 ms16.4°
3 bomb 0:38 Agnostickilled themXM1014312 ms656 ms14.9°
3 bomb 0:28 Vanilakilled by themTec-9422 ms422 ms0.5°
4 1:46 Vanilakilled by themAWP297 ms297 ms2.7°
5 1:39 quejkikilled by themAK-47516 ms922 ms7.1°
6 1:46 Vanilakilled by themAWP406 ms406 ms2.2°
7 1:25 quejkihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:38 BerciKkilled by themAK-47688 ms891 ms4.1°
8 1:46 FalcoN ™killed by themM4A1-S516 ms719 ms6.1°
8 1:46 FalcoN ™hit themM4A4594 ms–1.7°
9 1:14 FalcoN ™hit themXM1014406 ms–2.2°
9 1:14 FalcoN ™killed by themAK-47422 ms516 ms1.9°
10 1:21 quejkihit themXM1014391 ms–4.1°
10 0:33 FalcoN ™killed themAK-47547 ms953 ms10.5°
12 0:45 Vanilakilled by themAWP578 ms578 ms10.4°
13 1:12 Vanilahit by themP20001109 ms–1.2°
13 1:09 Vanilakilled themGlock-181672 ms2344 ms10.8°
13 bomb 0:36 FalcoN ™killed by themUSP-S359 ms359 ms12.9°
14 1:31 quejkikilled themMAC-10984 ms984 ms10.0°
14 1:27 Vanilahit by themP2000312 ms–13.4°
14 1:27 Vanilahit themMAC-10359 ms–4.4°
14 bomb 0:40 Vanilakilled themMAC-10281 ms281 ms1.4°
15 1:22 FalcoN ™killed by themM4A1-S969 ms1562 ms16.2°
15 1:21 FalcoN ™hit themMAC-10812 ms–46.6°
16 1:14 quejkikilled by themM4A1-S297 ms484 ms33.0°
17 1:32 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:38 Vanilahit themMAC-10422 ms–6.5°
18 1:38 Vanilakilled by themM4A1-S438 ms828 ms0.2°
19 1:42 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 Vanilakilled themAK-4716 ms219 ms4.0°
19 1:12 BerciKhit themAK-47453 ms–1.2°
20 1:13 FalcoN ™killed themAK-47219 ms531 ms2.5°
20 0:55 quejkikilled by themM4A1-S453 ms750 ms5.2°

Shots

You fired 12 of your 16 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 17% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 VanilaUSP-S176fine - pros would have fired it too0/2cut short (a death, a reload)29% / 49%
2 1:33 quejkiMP9241fired while moving (240 u/s), too fast to be accurate - stop first3/11killed them35% / 56%
2 1:30 AgnosticMP9671fired while moving (99 u/s), too fast to be accurate - stop first0/811% / 59%
5 1:39 quejkiMP9350aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)16% / 47%
8 1:46 FalcoN ™M4A4678fired while moving (111 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)2% / 54%
10 0:34 FalcoN ™AK-47560fired while moving (84 u/s), too fast to be accurate - stop first4/9killed them10% / 52%
13 1:13 AgnosticGlock-181013aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 50%
13 1:12 VanilaGlock-181267aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/41% / 34%
13 1:09 VanilaGlock-181207fired while moving (210 u/s), too fast to be accurate - stop first1/61% / 41%
13 1:08 VanilaGlock-181114fine - pros would have fired it too1/1killed them33% / 46%
13 bomb 0:36 FalcoN ™Glock-18645aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)20% / 48%
14 1:32 quejkiMAC-10374fired while moving (240 u/s), too fast to be accurate - stop first1/12killed them2% / 56%
14 1:27 VanilaMAC-10559fine - pros would have fired it too4/927% / 47%
15 1:22 FalcoN ™MAC-10468too soon: your crosshair was still moving onto them, about 2.5 player widths (81 units) off - pros wait the split second it takes to get on target2/17cut short (a death, a reload)2% / 62%
18 1:38 VanilaMAC-10847fine - pros would have fired it too4/7cut short (a death, a reload)49% / 51%
20 1:13 FalcoN ™AK-47318aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/6killed them28% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.