Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 35 | 29% |
| MP9 | 16 | 19% |
| AK-47 | 14 | 79% |
| Glock-18 | 13 | 15% |
| XM1014 | 6 | 83% |
| M4A4 | 4 | 50% |
| USP-S | 2 | 0% |
| R8 Revolver | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/91 | 3 1:32 | 2 kills (XM1014 ×2), 1 headshot, in 10.8 s CT | 2.1 |
| 29/91 | 14 1:31 | 2 kills (MAC-10 ×2), in 6.9 s T | 1.2 |
| 41/91 | 20 1:13 | 1 kill (AK-47) T | 1.0 |
| 45/91 | 10 0:33 | 1 kill (AK-47) CT | 0.9 |
| 52/91 | 19 1:33 | 1 kill (AK-47) T | 0.8 |
| 68/91 | 2 1:33 | 1 kill (MP9) CT | -0.2 |
| 90/91 | 13 1:08 | 1 kill (Glock) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:23 | 1v5 before the plant CT · 92 HP · Checkers | lost - died with two or more on them at once · first fight lost, they saw them first |
| 9 1:24 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 20 1:14 | 1v3 before the plant T · 100 HP · Sun Room | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:05 | wasted | no enemy blinded for long; blinded themselves 4.7 s holding CT Lane - safe |
| 14 1:42 | wasted | no enemy blinded for long |
| 18 1:50 | wasted | no enemy blinded for long |
| 18 1:46 | good | blinded Vanila 4.1 s (1.4 s white) evet peeked Vanila 1.0 s before the pop - too late - the flash popped after they showed; got hit first |
| 19 0:55 | wasted | no enemy blinded for long; blinded themselves 5.2 s holding Bus Stop - safe |
| 20 1:19 | good | blinded quejki 4.5 s (1.7 s white) |
Throws
17 grenades: 9 thrown safely, 5 where an enemy could see you, 3 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Connector (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 1.1 s, the nearest 1422 units away; a running throw |
| 4 1:47 | punished | killed by Vanila 1.2 s after throwing a smoke at Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1164 units away; a running throw |
| 5 1:48 | exposed | a smoke at Connector - seen by 1 enemy for 0.8 s, the nearest 1248 units away; a running throw |
| 6 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.5 s, the nearest 1549 units away; a running throw |
| 6 1:47 | punished | killed by Vanila 0.2 s after throwing an HE at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1095 units away, thrown in the open; a running throw |
| 8 1:48 | exposed | an HE at Mid - seen by 3 enemies for 2.0 s, the nearest 709 units away, thrown in the open; a running throw |
| 19 0:57 | punished | killed by Agnostic 0.1 s after throwing a flash at Bus Stop, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
| 20 1:20 | exposed | a flash at Sun Room - seen by 1 enemy for 2.2 s, the nearest 1028 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:39 | Checkers | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | trade | Zettai was killed 1429 units away: you traded in 4,750 ms (pros: 2,609 ms) |
| 2 1:34 | trade | HaZ was killed 1292 units away: you traded in 1,562 ms (pros: 2,609 ms) |
| 3 bomb 0:29 | line of fire | stood in HaZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:41 | trade | evet was killed 932 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:41 | trade | HaZ was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | hold | held with Zettai, 655 units and 150° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:30 | trade | Zettai was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | HaZ was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | Zettai was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | evet was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:46 | trade | evet was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:45 | trade | köpek was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:19 | trade | evet was killed 821 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | Glock-18 | 453 ms | 625 ms | 19.9° | ||
| 2 1:33 | killed them | MP9 | 406 ms | 609 ms | 12.2° | ||
| 2 1:33 | hit by them | Galil AR | 422 ms | – | 14.6° | ||
| 2 1:30 | killed by them | MAC-10 | 125 ms | 422 ms | 1.7° | ||
| 3 1:33 | hit by them | P250 | 562 ms | – | 15.6° | ||
| 3 1:32 | killed them | XM1014 | 250 ms | 250 ms | 16.4° | ||
| 3 bomb 0:38 | killed them | XM1014 | 312 ms | 656 ms | 14.9° | ||
| 3 bomb 0:28 | killed by them | Tec-9 | 422 ms | 422 ms | 0.5° | ||
| 4 1:46 | killed by them | AWP | 297 ms | 297 ms | 2.7° | ||
| 5 1:39 | killed by them | AK-47 | 516 ms | 922 ms | 7.1° | ||
| 6 1:46 | killed by them | AWP | 406 ms | 406 ms | 2.2° | ||
| 7 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:38 | killed by them | AK-47 | 688 ms | 891 ms | 4.1° | ||
| 8 1:46 | killed by them | M4A1-S | 516 ms | 719 ms | 6.1° | ||
| 8 1:46 | hit them | M4A4 | 594 ms | – | 1.7° | ||
| 9 1:14 | hit them | XM1014 | 406 ms | – | 2.2° | ||
| 9 1:14 | killed by them | AK-47 | 422 ms | 516 ms | 1.9° | ||
| 10 1:21 | hit them | XM1014 | 391 ms | – | 4.1° | ||
| 10 0:33 | killed them | AK-47 | 547 ms | 953 ms | 10.5° | ||
| 12 0:45 | killed by them | AWP | 578 ms | 578 ms | 10.4° | ||
| 13 1:12 | hit by them | P2000 | 1109 ms | – | 1.2° | ||
| 13 1:09 | killed them | Glock-18 | 1672 ms | 2344 ms | 10.8° | ||
| 13 bomb 0:36 | killed by them | USP-S | 359 ms | 359 ms | 12.9° | ||
| 14 1:31 | killed them | MAC-10 | 984 ms | 984 ms | 10.0° | ||
| 14 1:27 | hit by them | P2000 | 312 ms | – | 13.4° | ||
| 14 1:27 | hit them | MAC-10 | 359 ms | – | 4.4° | ||
| 14 bomb 0:40 | killed them | MAC-10 | 281 ms | 281 ms | 1.4° | ||
| 15 1:22 | killed by them | M4A1-S | 969 ms | 1562 ms | 16.2° | ||
| 15 1:21 | hit them | MAC-10 | 812 ms | – | 46.6° | ||
| 16 1:14 | killed by them | M4A1-S | 297 ms | 484 ms | 33.0° | ||
| 17 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:38 | hit them | MAC-10 | 422 ms | – | 6.5° | ||
| 18 1:38 | killed by them | M4A1-S | 438 ms | 828 ms | 0.2° | ||
| 19 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | killed them | AK-47 | 16 ms | 219 ms | 4.0° | ||
| 19 1:12 | hit them | AK-47 | 453 ms | – | 1.2° | ||
| 20 1:13 | killed them | AK-47 | 219 ms | 531 ms | 2.5° | ||
| 20 0:55 | killed by them | M4A1-S | 453 ms | 750 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 176 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 29% / 49% | |
| 2 1:33 | MP9 | 241 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/11 | killed them | 35% / 56% | |
| 2 1:30 | MP9 | 671 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/8 | 11% / 59% | ||
| 5 1:39 | MP9 | 350 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 47% | |
| 8 1:46 | M4A4 | 678 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 2% / 54% | |
| 10 0:34 | AK-47 | 560 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/9 | killed them | 10% / 52% | |
| 13 1:13 | Glock-18 | 1013 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 50% | |
| 13 1:12 | Glock-18 | 1267 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/4 | 1% / 34% | ||
| 13 1:09 | Glock-18 | 1207 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/6 | 1% / 41% | ||
| 13 1:08 | Glock-18 | 1114 | fine - pros would have fired it too | 1/1 | killed them | 33% / 46% | |
| 13 bomb 0:36 | Glock-18 | 645 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 48% | |
| 14 1:32 | MAC-10 | 374 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/12 | killed them | 2% / 56% | |
| 14 1:27 | MAC-10 | 559 | fine - pros would have fired it too | 4/9 | 27% / 47% | ||
| 15 1:22 | MAC-10 | 468 | too soon: your crosshair was still moving onto them, about 2.5 player widths (81 units) off - pros wait the split second it takes to get on target | 2/17 | cut short (a death, a reload) | 2% / 62% | |
| 18 1:38 | MAC-10 | 847 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 49% / 51% | |
| 20 1:13 | AK-47 | 318 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/6 | killed them | 28% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.