Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 43 | 33% |
| AK-47 | 38 | 34% |
| Tec-9 | 20 | 20% |
| Galil AR | 15 | 13% |
| Glock-18 | 6 | 17% |
| USP-S | 2 | 0% |
| P250 | 2 | 100% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/102 | 20 1:39 | 3 kills (AK-47 ×3), in 6.5 s T | 3.4 |
| 17/102 | 10 1:19 | 2 kills (M4A4 ×2), in 1.5 s CT | 3.0 |
| 58/102 | 15 1:08 | 1 kill (AK-47), 1 through smoke T | 0.5 |
| 65/102 | 2 0:55 | 1 kill (P250), 1 headshot CT | 0.2 |
| 66/102 | 5 bomb 0:27 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 72/102 | 11 0:45 | 1 kill (M4A4) CT | 0.0 |
| 99/102 | 17 1:10 | 1 kill (Galil) T | -2.0 |
| 101/102 | 18 1:28 | 1 kill (Tec-9), 1 headshot T | -3.5 |
| 102/102 | 14 bomb 0:27 | 1 kill (Tec-9), 1 headshot T | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:59 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 bomb 0:31 | weak | barely blinded PALIA 1.8 s (0.1 s white) |
| 6 0:47 | wasted | no enemy blinded for long |
| 7 1:01 | wasted | no enemy blinded for long |
| 16 1:41 | good | blinded HVDES 4.2 s (1.4 s white) |
| 17 1:14 | good | blinded HVDES 4.2 s (1.4 s white) |
| 21 bomb 0:25 | misled a peek | barely blinded Capsunel_2010 1.9 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Capsunel_2010 0.9 s after the pop; hit them first |
Throws
22 grenades: 20 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:21 | exposed | a molotov at Jungle - seen by 1 enemy for 0.1 s, the nearest 648 units away |
| 21 bomb 0:30 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 682 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:11 | Apartments | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 18 1:30 | Jungle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:41 | Side Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:24 | trade | Vanila was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:28 | hold | held with BerciK, 220 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BerciK) |
| 6 0:52 | trade | żylasty syryjski was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:18 | hold | held with BerciK, 427 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:18 | trade | BerciK was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:39 | trade | BerciK was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:31 | trade | Vanila was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:29 | trade | żylasty syryjski was killed 1164 units away: you traded in 2,297 ms (pros: 2,609 ms) |
| 15 1:14 | trade | Vanila was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:07 | hold | held with żylasty syryjski, 383 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before żylasty syryjski) |
| 17 1:11 | trade | żylasty syryjski was killed 254 units away: you traded in 1,406 ms (pros: 1,641 ms) |
| 17 1:10 | trade | FalcoN ™ was killed 225 units away: you traded in 62 ms (pros: 625 ms) |
| 18 1:39 | trade | BerciK was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | FalcoN ™ was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:39 | hold | held with BerciK, 120 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before BerciK) |
| 20 1:34 | in their way | stood between BerciK and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 20 1:33 | trade | BerciK was killed 123 units away: you traded in 906 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | Glock-18 | 594 ms | 594 ms | 3.3° | ||
| 2 0:56 | killed them | P250 | 234 ms | 438 ms | 3.4° | ||
| 2 bomb 0:31 | killed by them | AK-47 | 219 ms | 219 ms | 2.4° | ||
| 5 1:18 | hit by them | AK-47 | 547 ms | – | 0.5° | ||
| 5 bomb 0:28 | killed them | M4A4 | 328 ms | 422 ms | 28.5° | ||
| 5 bomb 0:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:41 | killed by them | AK-47 | 906 ms | 1406 ms | 1.5° | ||
| 7 0:26 | killed by them | P250 | 375 ms | 672 ms | 31.0° | ||
| 7 0:26 | hit them | M4A4 | 188 ms | – | 45.1° | ||
| 8 1:25 | killed by them | M4A1-S | 844 ms | 844 ms | 0.5° | ||
| 10 1:19 | killed them | M4A4 | 422 ms | 1062 ms | 9.0° | ||
| 10 1:19 | hit by them | MP7 | 844 ms | – | 13.2° | ||
| 10 1:17 | killed them | M4A4 | 891 ms | 984 ms | 15.3° | ||
| 10 0:45 | killed by them | AK-47 | 156 ms | 547 ms | 1.4° | ||
| 11 0:47 | killed them | M4A4 | 359 ms | 2297 ms | 0.8° | ||
| 11 0:46 | hit by them | MAC-10 | 891 ms | – | 12.6° | ||
| 12 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:40 | hit by them | P2000 | 797 ms | – | 6.1° | ||
| 13 bomb 0:40 | hit them | Glock-18 | 1219 ms | – | 8.1° | ||
| 13 bomb 0:40 | killed by them | USP-S | 1750 ms | 1750 ms | 1.0° | ||
| 14 bomb 0:30 | hit them | Tec-9 | 859 ms | – | 23.4° | ||
| 14 bomb 0:29 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:27 | killed them | Tec-9 | 469 ms | 469 ms | 2.7° | ||
| 14 bomb 0:25 | killed by them | FAMAS | 531 ms | 891 ms | 3.3° | ||
| 15 1:08 | hit by them | FAMAS | 1094 ms | – | 21.0° | ||
| 15 1:08 | killed them | AK-47 | 1094 ms | 1594 ms | 43.5° | ||
| 15 1:07 | killed by them | M4A1-S | 219 ms | 422 ms | 4.2° | ||
| 15 1:07 | hit them | AK-47 | 375 ms | – | 20.6° | ||
| 16 1:22 | killed by them | M4A1-S | 391 ms | 391 ms | 2.7° | ||
| 17 1:10 | killed them | Galil AR | 609 ms | 875 ms | 22.8° | ||
| 17 1:10 | killed by them | Desert Eagle | 391 ms | 1234 ms | 3.2° | ||
| 18 1:29 | hit by them | M4A4 | 562 ms | – | 1.5° | ||
| 18 1:29 | killed them | Tec-9 | 1094 ms | 1359 ms | 8.6° | ||
| 18 1:28 | killed by them | AK-47 | 500 ms | 594 ms | 4.5° | ||
| 20 1:40 | killed them | AK-47 | 672 ms | 1844 ms | 0.9° | ||
| 20 1:39 | killed them | AK-47 | 406 ms | 516 ms | 8.0° | ||
| 20 1:33 | hit by them | Desert Eagle | 297 ms | – | 2.8° | ||
| 20 1:33 | killed them | AK-47 | 391 ms | 1203 ms | 15.6° | ||
| 21 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:24 | hit them | AK-47 | 328 ms | – | 1.9° | ||
| 21 bomb 0:24 | killed by them | USP-S | 641 ms | 641 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 596 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 49% | |
| 2 0:56 | P250 | 131 | fine - pros would have fired it too | 2/4 | killed them | 45% / 45% | |
| 5 bomb 0:28 | M4A4 | 603 | too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 1% / 49% | |
| 7 0:33 | M4A4 | 782 | fine - pros would have fired it too | 0/2 | 51% / 58% | ||
| 7 0:26 | M4A4 | 52 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 53% | |
| 8 1:25 | Five-SeveN | 826 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 44% / 53% | |
| 10 1:19 | M4A4 | 351 | fired while moving (152 u/s), too fast to be accurate - stop first | 4/12 | killed them | 5% / 62% | |
| 10 1:18 | M4A4 | 537 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/13 | killed them | 13% / 50% | |
| 10 0:45 | M4A4 | 678 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 46% | |
| 11 0:47 | M4A4 | 552 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/14 | 4% / 55% | ||
| 11 0:45 | M4A4 | 542 | fired while moving (139 u/s), too fast to be accurate - stop first | 2/8 | killed them | 41% / 75% | |
| 13 bomb 0:40 | Glock-18 | 262 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 41% | |
| 14 bomb 0:34 | Tec-9 | 1803 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | 15% / 35% | ||
| 14 bomb 0:30 | Tec-9 | 1113 | too soon: your crosshair was still moving onto them, about 2 player widths (65 units) off - pros wait the split second it takes to get on target | 1/6 | 1% / 40% | ||
| 14 bomb 0:27 | Tec-9 | 1796 | fine - pros would have fired it too | 1/1 | killed them | 47% / 49% | |
| 14 bomb 0:25 | Tec-9 | 604 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 8% / 55% | |
| 15 1:09 | AK-47 | 678 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/13 | killed them | 4% / 51% | |
| 15 1:07 | AK-47 | 227 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 15% / 47% | |
| 17 1:10 | Galil AR | 268 | fired while moving (168 u/s), too fast to be accurate - stop first | 2/15 | killed them | 1% / 60% | |
| 18 1:30 | Tec-9 | 433 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 2/10 | killed them | 3% / 43% | |
| 20 1:41 | AK-47 | 1069 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 56% | |
| 20 1:40 | AK-47 | 1036 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 45% | |
| 20 1:40 | AK-47 | 1035 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 47% | |
| 20 1:39 | AK-47 | 1035 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 51% | |
| 20 1:39 | AK-47 | 1035 | fine - pros would have fired it too | 3/7 | killed them | 59% / 59% | |
| 20 1:33 | AK-47 | 603 | fine - pros would have fired it too | 4/11 | killed them | 58% / 58% | |
| 21 bomb 0:24 | AK-47 | 327 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 9% / 64% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.