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Mirage, won 13-8 · Sat 31 Oct, 19:16

Agnostic

The match

Aim

422 msTTD1023 msTTK9.0°Crosshair↓15%1st bullet32%Spray13%Head35%Counter-strafe

Scoreboard

59ADR76%KAST

Positioning

Shots

20/27Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44333%
AK-473834%
Tec-92020%
Galil AR1513%
Glock-18617%
USP-S20%
P2502100%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/10220 1:39 3 kills (AK-47 ×3), in 6.5 s T3.4
17/10210 1:19 2 kills (M4A4 ×2), in 1.5 s CT3.0
58/10215 1:08 1 kill (AK-47), 1 through smoke T0.5
65/1022 0:55 1 kill (P250), 1 headshot CT0.2
66/1025 bomb 0:27 1 kill (M4A4), 1 headshot CT0.2
72/10211 0:45 1 kill (M4A4) CT0.0
99/10217 1:10 1 kill (Galil) T-2.0
101/10218 1:28 1 kill (Tec-9), 1 headshot T-3.5
102/10214 bomb 0:27 1 kill (Tec-9), 1 headshot T-3.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:59 1v3 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 bomb 0:31 weakbarely blinded PALIA 1.8 s (0.1 s white)
6 0:47 wastedno enemy blinded for long
7 1:01 wastedno enemy blinded for long
16 1:41 goodblinded HVDES 4.2 s (1.4 s white)
17 1:14 goodblinded HVDES 4.2 s (1.4 s white)
21 bomb 0:25 misled a peekbarely blinded Capsunel_2010 1.9 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Capsunel_2010 0.9 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 20 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:21 exposeda molotov at Jungle - seen by 1 enemy for 0.1 s, the nearest 648 units away
21 bomb 0:30 exposedan HE at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 682 units away, thrown in the open

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:11 why?Apartmentspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
18 1:30 Capsunel_2010Junglepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:41 HVDESSide Alleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:24 tradeVanila was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:28 holdheld with BerciK, 220 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BerciK)
6 0:52 tradeżylasty syryjski was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
7 1:18 holdheld with BerciK, 427 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:18 tradeBerciK was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
13 1:39 tradeBerciK was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
13 1:31 tradeVanila was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:29 tradeżylasty syryjski was killed 1164 units away: you traded in 2,297 ms (pros: 2,609 ms)
15 1:14 tradeVanila was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
15 1:07 holdheld with żylasty syryjski, 383 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before żylasty syryjski)
17 1:11 tradeżylasty syryjski was killed 254 units away: you traded in 1,406 ms (pros: 1,641 ms)
17 1:10 tradeFalcoN ™ was killed 225 units away: you traded in 62 ms (pros: 625 ms)
18 1:39 tradeBerciK was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeFalcoN ™ was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
20 1:39 holdheld with BerciK, 120 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before BerciK)
20 1:34 in their waystood between BerciK and an enemy they could see, for 375 ms (pros: 125 ms at a time)
20 1:33 tradeBerciK was killed 123 units away: you traded in 906 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 HVDESkilled by themGlock-18594 ms594 ms3.3°
2 0:56 HVDESkilled themP250234 ms438 ms3.4°
2 bomb 0:31 Andrewbosskilled by themAK-47219 ms219 ms2.4°
5 1:18 why?hit by themAK-47547 ms–0.5°
5 bomb 0:28 PALIAkilled themM4A4328 ms422 ms28.5°
5 bomb 0:17 Andrewbosshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:10 Andrewbosskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:41 why?killed by themAK-47906 ms1406 ms1.5°
7 0:26 why?killed by themP250375 ms672 ms31.0°
7 0:26 why?hit themM4A4188 ms–45.1°
8 1:25 Capsunel_2010killed by themM4A1-S844 ms844 ms0.5°
10 1:19 PALIAkilled themM4A4422 ms1062 ms9.0°
10 1:19 PALIAhit by themMP7844 ms–13.2°
10 1:17 HVDESkilled themM4A4891 ms984 ms15.3°
10 0:45 Andrewbosskilled by themAK-47156 ms547 ms1.4°
11 0:47 PALIAkilled themM4A4359 ms2297 ms0.8°
11 0:46 PALIAhit by themMAC-10891 ms–12.6°
12 1:25 Capsunel_2010killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:40 why?hit by themP2000797 ms–6.1°
13 bomb 0:40 why?hit themGlock-181219 ms–8.1°
13 bomb 0:40 Andrewbosskilled by themUSP-S1750 ms1750 ms1.0°
14 bomb 0:30 HVDEShit themTec-9859 ms–23.4°
14 bomb 0:29 HVDEShit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:27 Andrewbosskilled themTec-9469 ms469 ms2.7°
14 bomb 0:25 HVDESkilled by themFAMAS531 ms891 ms3.3°
15 1:08 HVDEShit by themFAMAS1094 ms–21.0°
15 1:08 HVDESkilled themAK-471094 ms1594 ms43.5°
15 1:07 Andrewbosskilled by themM4A1-S219 ms422 ms4.2°
15 1:07 Andrewbosshit themAK-47375 ms–20.6°
16 1:22 HVDESkilled by themM4A1-S391 ms391 ms2.7°
17 1:10 why?killed themGalil AR609 ms875 ms22.8°
17 1:10 HVDESkilled by themDesert Eagle391 ms1234 ms3.2°
18 1:29 Capsunel_2010hit by themM4A4562 ms–1.5°
18 1:29 Capsunel_2010killed themTec-91094 ms1359 ms8.6°
18 1:28 PALIAkilled by themAK-47500 ms594 ms4.5°
20 1:40 HVDESkilled themAK-47672 ms1844 ms0.9°
20 1:39 Andrewbosskilled themAK-47406 ms516 ms8.0°
20 1:33 Capsunel_2010hit by themDesert Eagle297 ms–2.8°
20 1:33 Capsunel_2010killed themAK-47391 ms1203 ms15.6°
21 1:29 HVDEShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 HVDEShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:24 Capsunel_2010hit themAK-47328 ms–1.9°
21 bomb 0:24 Capsunel_2010killed by themUSP-S641 ms641 ms4.9°

Shots

You fired 20 of your 27 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 HVDESUSP-S596fine - pros would have fired it too0/2cut short (a death, a reload)28% / 49%
2 0:56 HVDESP250131fine - pros would have fired it too2/4killed them45% / 45%
5 bomb 0:28 PALIAM4A4603too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target2/7killed them1% / 49%
7 0:33 why?M4A4782fine - pros would have fired it too0/251% / 58%
7 0:26 why?M4A452aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)15% / 53%
8 1:25 Capsunel_2010Five-SeveN826fired while moving (217 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)44% / 53%
10 1:19 PALIAM4A4351fired while moving (152 u/s), too fast to be accurate - stop first4/12killed them5% / 62%
10 1:18 HVDESM4A4537aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/13killed them13% / 50%
10 0:45 AndrewbossM4A4678fired while moving (202 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 46%
11 0:47 PALIAM4A4552fired while moving (117 u/s), too fast to be accurate - stop first4/144% / 55%
11 0:45 PALIAM4A4542fired while moving (139 u/s), too fast to be accurate - stop first2/8killed them41% / 75%
13 bomb 0:40 why?Glock-18262fired while moving (155 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 41%
14 bomb 0:34 AndrewbossTec-91803too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/115% / 35%
14 bomb 0:30 HVDESTec-91113too soon: your crosshair was still moving onto them, about 2 player widths (65 units) off - pros wait the split second it takes to get on target1/61% / 40%
14 bomb 0:27 AndrewbossTec-91796fine - pros would have fired it too1/1killed them47% / 49%
14 bomb 0:25 HVDESTec-9604aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4cut short (a death, a reload)8% / 55%
15 1:09 HVDESAK-47678fired while moving (148 u/s), too fast to be accurate - stop first2/13killed them4% / 51%
15 1:07 AndrewbossAK-47227aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2cut short (a death, a reload)15% / 47%
17 1:10 why?Galil AR268fired while moving (168 u/s), too fast to be accurate - stop first2/15killed them1% / 60%
18 1:30 Capsunel_2010Tec-9433aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/10killed them3% / 43%
20 1:41 HVDESAK-471069aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 56%
20 1:40 HVDESAK-471036fired while moving (114 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 45%
20 1:40 HVDESAK-471035fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 47%
20 1:39 HVDESAK-471035fired while moving (78 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 51%
20 1:39 HVDESAK-471035fine - pros would have fired it too3/7killed them59% / 59%
20 1:33 Capsunel_2010AK-47603fine - pros would have fired it too4/11killed them58% / 58%
21 bomb 0:24 Capsunel_2010AK-47327fired while moving (215 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)9% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.