Premier · Sat 31 Oct, 19:16 · 21 rounds, 33 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
| 19 | 15 | 6 | +4 | 85 | 74% | 71% | 3-1 | 75 | 1 | 0/1 | 508 ms | 688 ms | 2.8° | 42% | 28% | 37% | 81% | 24 | 10% 3/31 | 2 | 1 | 1 | 17% | 0% 0/13 | 1/4 | 43% 13/30 | 4 | 9 | – | 0% | 39% pro 56% | ||||
| 18 | 20 | 2 | -2 | 84 | 72% | 62% | 1-2 | 16 | 0 | 1/4 | 406 ms | 578 ms | 3.4° | 32% | 38% | 31% | 55% | 25 | 8% 3/38 | 2 | 0 | 1 | 4% | 0% 0/13 | 0/4 | 56% 18/32 | 11 | 7 | 14% 1/7 | 5% | 28% pro 50% | ||||
| 10 | 18 | 3 | -8 | 70 | 60% | 57% | 3-5 | 68 | 3 | – | 618 ms | 812 ms | 3.2° | 33% | 32% | 19% | 28% | 14 | 14% 4/28 | 3 | 0 | 1 | 24% | 0% 0/11 | 17% 1/6 | 61% 14/23 | 10 | 4 | 43% 3/7 | 0% | 25% pro 54% | ||||
| 9 | 19 | 6 | -10 | 65 | 22% | 48% | 2-3 | 14 | 4 | 0/6 | 500 ms | 672 ms | 4.4° | 40% | 25% | 9% | 50% | 19 | 3% 1/29 | 1 | 0 | 0 | 0% | 0% 0/12 | 0/3 | 56% 13/23 | 7 | 6 | 25% 2/8 | 0% | 32% pro 53% | ||||
| 5 | 18 | 1 | -13 | 37 | 40% | 52% | 0-1 | 18 | 2 | 0/3 | 594 ms | 844 ms | 4.5° | 15% | 37% | 10% | 58% | 13 | 4% 1/28 | 0 | 1 | 0 | 21% | 0% 0/11 | 0/2 | 72% 23/32 | 9 | 14 | 25% 4/16 | 20% | 20% pro 51% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 25 | 11 | 5 | +14 | 128 | 36% | 86% | 6-1 | 30 | 15 | 2/4 | 391 ms | 664 ms | 3.8° | 31% | 54% | 11% | 64% | 33 | 5% 2/38 | 1 | 0 | 1 | 47% | 0% 0/16 | 0/0 | 42% 18/43 | 11 | 7 | 14% 2/14 | 0% | 37% pro 54% | ||||
| 19 | 11 | 6 | +8 | 88 | 26% | 76% | 2-1 | 33 | 1 | 0/3 | 484 ms | 828 ms | 2.8° | 35% | 43% | 16% | 68% | 24 | 0% 0/34 | 0 | 0 | 0 | 27% | 8% 1/12 | 0/1 | 48% 19/40 | 6 | 13 | 32% 6/19 | 3% | 37% pro 56% | ||||
| 17 | 12 | 6 | +5 | 86 | 41% | 81% | 2-0 | 183 | 4 | – | 469 ms | 688 ms | 2.0° | 27% | 47% | 14% | 69% | 17 | 0% 0/24 | 0 | 0 | 0 | 50% | 12% 1/8 | 0/0 | 31% 10/32 | 5 | 5 | 64% 7/11 | 0% | 42% pro 56% | ||||
| 17 | 13 | 4 | +4 | 77 | 35% | 76% | 0-5 | 153 | 7 | 1/3 | 422 ms | 703 ms | 4.6° | 26% | 37% | 17% | 63% | 19 | 0% 0/29 | 0 | 0 | 0 | 50% | 8% 1/13 | 0/0 | 64% 18/28 | 10 | 8 | 43% 3/7 | 1% | 33% pro 58% | ||||
| 12 | 15 | 3 | -3 | 59 | 33% | 76% | 2-2 | 182 | 4 | 0/1 | 422 ms | 1023 ms | 9.0° | 15% | 32% | 13% | 35% | 17 | 11% 3/27 | 3 | 0 | 0 | 11% | 0% 0/10 | 0/0 | 74% 20/27 | 11 | 9 | 50% 4/8 | 0% | 21% pro 52% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 3 1:42 | 4 kills (M4A1-S ×4), 1 headshot, in 23.1 s CT | 8.3 | |
| 2 | 8 1:29 | 3 kills (AWP ×2, USP-S), a wallbang, 1 headshot, in 8.1 s CT | 7.8 | |
| 3 | 9 1:08 | 3 kills (FAMAS ×3), 1 through smoke, in 12.2 s CT | 7.7 | |
| 4 | 8 1:43 | 3 kills (AK-47 ×3), 2 headshots, in 2.6 s T | 6.9 | |
| 5 | 19 1:43 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 9.2 s T | 6.8 | |
| 6 | 15 0:55 | 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T | 5.9 | |
| 7 | 5 1:30 | 3 kills (AK-47 ×3), 2 headshots, in 35.5 s T | 5.3 | |
| 8 | 21 1:22 | 2 kills (AWP ×2), a wallbang, in 3.3 s T | 5.0 | |
| 9 | 18 1:29 | 3 kills (AK-47 ×3), all headshots, in 39.6 s T | 4.7 | |
| 10 | 14 1:29 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 18.5 s CT | 4.1 | |
| 11 | 4 1:34 | 3 kills (M4A1-S ×3), in 15.2 s CT | 3.9 | |
| 12 | 12 0:58 | 2 kills (AWP ×2), in 3.6 s CT | 3.9 |
Every moment (102)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:36 | 3 kills (Glock ×3), 2 headshots, in 20 s T | 3.6 | |
| 14 | 1 bomb 0:31 | 3 kills (USP-S ×3), 2 headshots, in 18.4 s CT | 3.5 | |
| 15 | 20 1:39 | 3 kills (AK-47 ×3), in 6.5 s T | 3.4 | |
| 16 | 14 1:39 | 2 kills (MAC-10 ×2), 1 headshot, in 5.1 s T | 3.1 | |
| 17 | 10 1:19 | 2 kills (M4A4 ×2), in 1.5 s CT | 3.0 | |
| 18 | 15 1:07 | 2 kills (M4A1-S ×2), 1 headshot, in 1.7 s CT | 3.0 | |
| 19 | 17 1:22 | 2 kills (Deagle, M4A1-S), all headshots, in 30.6 s CT | 2.9 | |
| 20 | 17 1:11 | 2 kills (XM1014 ×2), in 1.3 s CT | 2.8 | |
| 21 | 17 1:09 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 16 bomb 0:19 | 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T | 2.4 | |
| 23 | 18 1:39 | 2 kills (M4A1-S ×2), all headshots, in 3.4 s CT | 2.4 | |
| 24 | 16 1:22 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 34.5 s T | 2.3 | |
| 25 | 11 1:36 | 2 kills (AWP ×2), in 13.7 s CT | 2.2 | |
| 26 | 10 1:14 | 2 kills (Deagle, AK-47), 1 headshot, in 29.4 s T | 2.1 | |
| 27 | 7 1:18 | 2 kills (Glock, M4A1-S), a wallbang, all headshots, in 69.6 s T | 2.1 | |
| 28 | 7 1:11 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 29 | 6 0:58 | 2 kills (AK-47 ×2), all headshots, in 6.7 s T | 2.1 | |
| 30 | 20 1:33 | 1 kill (Deagle), a wallbang CT | 1.8 | |
| 31 | 5 bomb 0:10 | 1 kill (AK-47), 1 through smoke T | 1.6 | |
| 32 | 18 1:28 | 1 kill (AK-47), 1 through smoke CT | 1.4 | |
| 33 | 5 bomb 0:16 | 2 kills (M4A1-S, AK-47), 1 through smoke, 1 headshot, in 12.4 s CT | 1.3 | |
| 34 | 16 1:27 | 1 kill (FAMAS), a wallbang CT | 1.3 | |
| 35 | 6 1:37 | 2 kills (AWP ×2), in 71.8 s CT | 1.3 | |
| 36 | 11 1:23 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 37 | 11 1:14 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 38 | 12 1:22 | 1 kill (AWP) CT | 1.0 | |
| 39 | 12 1:18 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 40 | 15 1:14 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 41 | 19 1:23 | 1 kill (XM1014) CT | 1.0 | |
| 42 | 19 1:19 | 1 kill (AK-47) T | 1.0 | |
| 43 | 2 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 25.2 s T | 1.0 | |
| 44 | 5 bomb 0:36 | 1 kill (AK-47) CT | 0.9 | |
| 45 | 6 1:26 | 1 kill (M4A4) CT | 0.9 | |
| 46 | 18 1:37 | 1 kill (MAC-10), 1 headshot T | 0.9 | |
| 47 | 2 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 48 | 9 1:10 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 49 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 50 | 15 1:19 | 1 kill (M4A4) CT | 0.8 | |
| 51 | 19 1:16 | 1 kill (AK-47) T | 0.8 | |
| 52 | 10 1:04 | 1 kill (AK-47) CT | 0.8 | |
| 53 | 6 1:05 | 1 kill (M4A1-S) CT | 0.7 | |
| 54 | 16 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 55 | 4 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 13.3 s CT | 0.7 | |
| 56 | 2 1:35 | 2 kills (P250, AK-47), 1 headshot, in 9.2 s CT | 0.7 | |
| 57 | 1 1:41 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 58 | 15 1:08 | 1 kill (AK-47), 1 through smoke T | 0.5 | |
| 59 | 16 1:38 | 1 kill (AK-47) T | 0.5 | |
| 60 | 20 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 61 | 12 0:31 | 1 kill (AK-47) CT | 0.4 | |
| 62 | 6 0:30 | 1 kill (M4A1-S) CT | 0.4 | |
| 63 | 6 0:40 | 2 kills (AK-47 ×2), in 13.5 s T | 0.3 | |
| 64 | 21 1:35 | 2 kills (AK-47 ×2), in 33.1 s T | 0.3 | |
| 65 | 2 0:55 | 1 kill (P250), 1 headshot CT | 0.2 | |
| 66 | 5 bomb 0:27 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 67 | 13 bomb 0:27 | 1 kill (Glock) CT | 0.2 | |
| 68 | 21 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 69 | 16 bomb 0:09 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 70 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 0.1 | |
| 71 | 3 1:21 | 1 kill (M4A1-S) CT | 0.0 | |
| 72 | 11 0:45 | 1 kill (M4A4) CT | 0.0 | |
| 73 | 19 1:25 | 1 kill (AK-47) T | 0.0 | |
| 74 | 7 0:24 | 1 kill (M4A1-S) CT | -0.0 | |
| 75 | 21 bomb 0:23 | 1 kill (AK-47) T | -0.0 | |
| 76 | 7 0:17 | 1 kill (MAC-10), 1 headshot T | -0.0 | |
| 77 | 9 1:02 | 1 kill (M4A1-S), 1 headshot CT | -0.0 | |
| 78 | 7 0:41 | 2 kills (AWP, P250), in 12.5 s CT | -0.1 | |
| 79 | 10 1:18 | 1 kill (AK-47) CT | -0.2 | |
| 80 | 15 1:07 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 81 | 17 1:43 | 1 kill (M4A1-S) T | -0.4 | |
| 82 | 5 1:30 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 83 | 8 1:25 | 1 kill (M4A1-S), 1 headshot T | -0.5 | |
| 84 | 14 bomb 0:25 | 1 kill (FAMAS) CT | -0.5 | |
| 85 | 2 1:33 | 1 kill (Galil) T | -0.6 | |
| 86 | 2 1:16 | 1 kill (Galil) T | -0.6 | |
| 87 | 13 bomb 0:32 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 88 | 1 bomb 0:08 | 1 kill (USP-S), 1 headshot T | -0.6 | |
| 89 | 13 1:39 | 2 kills (USP-S ×2), all headshots, in 18.2 s CT | -0.7 | |
| 90 | 14 1:40 | 1 kill (MP9), 1 headshot CT | -0.7 | |
| 91 | 14 bomb 0:29 | 1 kill (FAMAS), 1 headshot CT | -0.7 | |
| 92 | 11 1:37 | 1 kill (Galil) T | -1.3 | |
| 93 | 10 0:39 | 1 kill (M4A1-S) CT | -1.4 | |
| 94 | 13 1:27 | 1 kill (Glock), 1 headshot T | -1.5 | |
| 95 | 13 1:23 | 2 kills (Glock ×2), all headshots, in 14.3 s T | -1.7 | |
| 96 | 20 1:35 | 1 kill (AK-47) T | -1.7 | |
| 97 | 21 bomb 0:24 | 1 kill (USP-S) CT | -1.8 | |
| 98 | 18 1:31 | 1 kill (M4A4) CT | -1.9 | |
| 99 | 17 1:10 | 1 kill (Galil) T | -2.0 | |
| 100 | 7 0:26 | 1 kill (P250), 1 headshot T | -2.0 | |
| 101 | 18 1:28 | 1 kill (Tec-9), 1 headshot T | -3.5 | |
| 102 | 14 bomb 0:27 | 1 kill (Tec-9), 1 headshot T | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:27 | 1v4 after the plant CT · 79 HP · Apartments | lost - died later, after 2 kills · saw each other | |
| 2 0:59 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 1:20 | 1v5 before the plant T · 100 HP · T Ramp | lost - died with two or more on them at once · first fight lost, saw each other | |
| 4 1:29 | 1v5 before the plant T · 100 HP · House | lost - died in the first fight · saw each other | |
| 5 bomb 0:16 | 1v2 after the plant T · 47 HP · CT Spawn | won - the bomb went off, 1 kill · saw each other | |
| 5 bomb 0:10 | 1v1 after the plant CT · 84 HP · Bombsite A | lost - saved, the bomb went off | |
| 6 0:30 | 1v2 before the plant T · 100 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 0:27 | 1v1 before the plant CT · 100 HP · Palace Alley | won - killed them · first fight won, saw them first | |
| 7 0:17 | 1v2 before the plant CT · 93 HP · Connector | lost - died with two or more on them at once · first fight lost, saw each other | |
| 8 1:25 | 1v4 before the plant CT · 57 HP · Top Mid | lost - saved, the bomb went off · first fight won, saw each other | |
| 9 1:02 | 1v5 before the plant T · 45 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 10 1:04 | 1v4 before the plant T · 21 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 1:14 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 12 0:55 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later · saw each other | |
| 13 bomb 0:32 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 bomb 0:25 | 1v2 after the plant T · 3 HP · Apartments | lost - died in the first fight · they saw them first | |
| 15 1:05 | 1v3 before the plant T · 100 HP · Palace Interior | won - killed all 3 · first fight won, saw them first | |
| 15 0:52 | 1v1 before the plant CT · 100 HP · Middle | lost - died later · saw each other | |
| 16 bomb 0:16 | 1v3 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other | |
| 17 1:09 | 1v3 before the plant T · 100 HP · Apartments | lost - died later · saw each other | |
| 18 1:28 | 1v2 before the plant T · 26 HP · Stairs | won - killed both · first fight won, saw each other | |
| 18 1:09 | 1v1 before the plant CT · 100 HP · Connector | lost - died in the first fight · they saw them first | |
| 19 1:19 | 1v4 before the plant CT · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 20 1:32 | 1v4 before the plant CT · 100 HP · Back Alley | lost - died in the first fight · saw each other | |
| 21 bomb 0:27 | 1v4 after the plant CT · 77 HP · Catwalk | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:20 | blinded an enemy, but hurt the team too | blinded HVDES 3.2 s (0.7 s white); blinded FalcoN ™ 4.8 s on the move through Connector - an enemy could see them | |
| 12 1:00 | misled a peek | barely blinded Vanila 2.0 s (0.2 s white), FalcoN ™ 0.9 s (0.1 s white) the enemy was barely blinded, and why? peeked FalcoN ™ 1.4 s after the pop; got hit first | |
| 14 1:40 | hurt the team | barely blinded Vanila 0.6 s (0.1 s white); blinded themselves 4.9 s holding Bombsite B - an enemy could see them | |
| 21 bomb 0:25 | misled a peek | barely blinded Capsunel_2010 1.9 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Capsunel_2010 0.9 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 15 0:56 | punished | killed by BerciK 0.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 237 units away | |
| 15 0:37 | punished | killed by BerciK 1.2 s after throwing a smoke at Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 300 units away | |
| 20 1:42 | punished | hit by Andrewboss 0.3 s after throwing an HE at Side Alley, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 671 units away, thrown in the open; a running throw | |
| 21 1:35 | punished | killed by Vanila 0.5 s after throwing an HE at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 5 bomb 0:06 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 1 s to spare | baited Andrewboss - killed them 2.1 s later; the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.