Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 46% |
| M4A1-S | 25 | 52% |
| MAC-10 | 24 | 54% |
| USP-S | 19 | 63% |
| P250 | 12 | 50% |
| Glock-18 | 7 | 0% |
| AWP | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/102 | 18 1:29 | 3 kills (AK-47 ×3), all headshots, in 39.6 s T | 4.7 |
| 14/102 | 1 bomb 0:31 | 3 kills (USP-S ×3), 2 headshots, in 18.4 s CT | 3.5 |
| 16/102 | 14 1:39 | 2 kills (MAC-10 ×2), 1 headshot, in 5.1 s T | 3.1 |
| 35/102 | 6 1:37 | 2 kills (AWP ×2), in 71.8 s CT | 1.3 |
| 42/102 | 19 1:19 | 1 kill (AK-47) T | 1.0 |
| 44/102 | 5 bomb 0:36 | 1 kill (AK-47) CT | 0.9 |
| 48/102 | 9 1:10 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 55/102 | 4 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 13.3 s CT | 0.7 |
| 56/102 | 2 1:35 | 2 kills (P250, AK-47), 1 headshot, in 9.2 s CT | 0.7 |
| 61/102 | 12 0:31 | 1 kill (AK-47) CT | 0.4 |
| 64/102 | 21 1:35 | 2 kills (AK-47 ×2), in 33.1 s T | 0.3 |
| 71/102 | 3 1:21 | 1 kill (M4A1-S) CT | 0.0 |
| 78/102 | 7 0:41 | 2 kills (AWP, P250), in 12.5 s CT | -0.1 |
| 79/102 | 10 1:18 | 1 kill (AK-47) CT | -0.2 |
| 81/102 | 17 1:43 | 1 kill (M4A1-S) T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:27 | 1v4 after the plant CT · 79 HP · Apartments | lost - died later, after 2 kills · saw each other |
| 6 0:27 | 1v1 before the plant CT · 100 HP · Palace Alley | won - killed them · first fight won, saw them first |
| 14 bomb 0:25 | 1v2 after the plant T · 3 HP · Apartments | lost - died in the first fight · they saw them first |
| 18 1:28 | 1v2 before the plant T · 26 HP · Stairs | won - killed both · first fight won, saw each other |
Flashes
16 flashes: 7 good, 1 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:24 | good | blinded Capsunel_2010 4.8 s (2.0 s white) FalcoN ™ peeked Capsunel_2010 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:29 | good | blinded HVDES 4.0 s (1.3 s white); blinded FalcoN ™ 1.3 s on the move through Middle - safe; blinded Agnostic 2.8 s holding Catwalk - safe |
| 5 1:23 | good | blinded Andrewboss 3.8 s (1.1 s white) |
| 6 1:14 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding CT Spawn - safe |
| 7 1:17 | wasted | no enemy blinded for long |
| 8 1:49 | wasted | no enemy blinded for long; blinded BerciK 2.7 s on the move through Bombsite A - safe |
| 8 1:47 | good | blinded HVDES 4.8 s (2.0 s white) BerciK peeked HVDES 1.8 s after the pop - too early - the enemy had recovered; hit them first |
| 9 1:47 | weak | barely blinded why? 2.8 s (0.4 s white), Capsunel_2010 1.7 s (0.1 s white) |
| 9 1:44 | wasted | no enemy blinded for long |
| 10 1:45 | wasted | barely blinded Andrewboss 0.9 s (0.1 s white) |
| 11 1:42 | wasted | no enemy blinded for long |
| 12 1:43 | wasted | no enemy blinded for long |
| 16 1:48 | good | blinded Andrewboss 3.7 s (1.0 s white), HVDES 3.4 s (0.8 s white) |
| 17 1:45 | good | blinded Andrewboss 4.5 s (1.7 s white) |
| 17 1:27 | good | blinded Capsunel_2010 4.6 s (1.8 s white) |
| 20 1:42 | wasted | no enemy blinded for long |
Throws
50 grenades: 48 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:31 | exposed | a flash at Snipers Nest - seen by 1 enemy for 1.1 s, the nearest 1618 units away |
| 7 0:21 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 924 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:40 | Top Mid | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 13 1:32 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | BerciK was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:27 | trade | FalcoN ™ was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:30 | trade | FalcoN ™ was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:19 | hold | held with Agnostic, 555 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:27 | trade | BerciK was killed 1836 units away: you traded in 2,109 ms (pros: 2,609 ms) |
| 8 1:43 | trade | BerciK was killed 269 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:10 | hold | held with żylasty syryjski, 937 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after żylasty syryjski) |
| 13 1:40 | peek together | peeked the same enemy as BerciK, 312 ms before them - early - you went first, alone |
| 13 1:39 | trade | BerciK was killed 65 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:40 | trade | BerciK was killed 261 units away: you traded in 1,188 ms (pros: 1,641 ms) |
| 14 bomb 0:25 | trade | Agnostic was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | BerciK was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | FalcoN ™ was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | hold | held with żylasty syryjski, 774 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after żylasty syryjski) |
| 18 1:31 | trade | żylasty syryjski was killed 775 units away: you traded in 2,203 ms (pros: 2,031 ms) |
| 18 1:29 | hold | held with Agnostic, 791 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:28 | trade | Agnostic was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | hold | held with żylasty syryjski, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after żylasty syryjski) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | hit by them | Glock-18 | 703 ms | – | 1.7° | ||
| 1 bomb 0:31 | killed them | USP-S | 1391 ms | 1391 ms | 12.2° | ||
| 1 bomb 0:28 | hit them | P2000 | 438 ms | – | 12.2° | ||
| 1 bomb 0:18 | killed them | USP-S | 297 ms | 1562 ms | 4.6° | ||
| 1 bomb 0:18 | hit by them | Glock-18 | 609 ms | – | 0.4° | ||
| 1 bomb 0:16 | hit them | P2000 | 328 ms | – | 4.0° | ||
| 1 bomb 0:12 | killed them | USP-S | 391 ms | 391 ms | 1.8° | ||
| 1 bomb 0:09 | hit them | P2000 | 578 ms | – | 5.1° | ||
| 1 bomb 0:08 | killed by them | USP-S | 609 ms | 969 ms | 0.8° | ||
| 2 1:35 | killed them | P250 | 188 ms | 703 ms | 1.4° | ||
| 2 1:26 | killed them | AK-47 | 266 ms | 266 ms | 6.4° | ||
| 2 1:24 | killed by them | AK-47 | 500 ms | 1000 ms | 4.2° | ||
| 2 1:24 | hit them | AK-47 | 594 ms | – | 7.8° | ||
| 3 1:21 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:21 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | hit them | M4A4 | 406 ms | – | 2.4° | ||
| 4 1:43 | killed them | AK-47 | 203 ms | 906 ms | 1.1° | ||
| 4 1:29 | killed them | AK-47 | 938 ms | 1125 ms | 19.4° | ||
| 5 bomb 0:36 | killed them | AK-47 | 375 ms | 781 ms | 4.5° | ||
| 5 bomb 0:36 | hit by them | AK-47 | 641 ms | – | 9.4° | ||
| 5 bomb 0:22 | hit them | AK-47 | 625 ms | – | 1.8° | ||
| 5 bomb 0:20 | killed by them | AK-47 | 312 ms | 422 ms | 1.1° | ||
| 6 1:37 | killed them | AWP | 359 ms | 359 ms | 2.2° | ||
| 6 0:25 | killed them | AWP | 656 ms | 656 ms | 0.4° | ||
| 7 0:41 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 7 0:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:29 | killed them | P250 | 391 ms | 391 ms | 3.3° | ||
| 7 0:27 | hit by them | M4A4 | 469 ms | – | 0.3° | ||
| 7 0:18 | hit them | P250 | 312 ms | – | 2.8° | ||
| 7 0:17 | killed by them | MAC-10 | 781 ms | 922 ms | 11.0° | ||
| 8 1:44 | killed by them | AK-47 | 297 ms | 797 ms | 4.8° | ||
| 9 1:10 | killed them | M4A1-S | 422 ms | 516 ms | 3.5° | ||
| 9 1:10 | hit by them | AK-47 | 500 ms | – | 1.5° | ||
| 9 1:08 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:02 | hit them | M4A4 | 531 ms | – | 2.5° | ||
| 9 1:02 | hit by them | AK-47 | 562 ms | – | 2.9° | ||
| 10 1:18 | hit by them | AK-47 | 391 ms | – | 3.1° | ||
| 10 1:18 | killed them | AK-47 | 578 ms | 672 ms | 2.2° | ||
| 10 1:16 | hit them | AK-47 | 109 ms | – | 0.4° | ||
| 10 1:15 | killed by them | Desert Eagle | 1078 ms | 1484 ms | 1.1° | ||
| 11 1:37 | hit them | M4A4 | 312 ms | – | 1.7° | ||
| 11 1:37 | killed by them | Galil AR | 781 ms | 1062 ms | 1.1° | ||
| 12 0:31 | killed them | AK-47 | 422 ms | 531 ms | 3.8° | ||
| 13 1:39 | hit by them | P2000 | 312 ms | – | 2.3° | ||
| 13 1:33 | hit by them | P2000 | 297 ms | – | 3.7° | ||
| 13 1:31 | killed by them | USP-S | 594 ms | 594 ms | 16.9° | ||
| 14 1:39 | hit by them | MP9 | 453 ms | – | 22.6° | ||
| 14 1:39 | killed them | MAC-10 | 469 ms | 1062 ms | 30.8° | ||
| 14 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:34 | killed them | MAC-10 | 719 ms | 1094 ms | 9.9° | ||
| 14 bomb 0:23 | hit them | MAC-10 | 672 ms | – | 54.4° | ||
| 14 bomb 0:23 | killed by them | M4A1-S | 1172 ms | 1172 ms | 16.5° | ||
| 15 1:14 | killed by them | M4A1-S | 4453 ms | 4547 ms | 6.6° | ||
| 16 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:43 | killed them | M4A1-S | 453 ms | 844 ms | 3.9° | ||
| 17 1:22 | killed by them | Desert Eagle | 688 ms | 688 ms | 7.5° | ||
| 18 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | hit by them | M4A4 | 312 ms | – | 1.7° | ||
| 18 1:09 | killed them | AK-47 | 125 ms | 125 ms | 0.7° | ||
| 18 bomb 0:33 | killed them | AK-47 | 344 ms | 438 ms | 8.1° | ||
| 19 1:19 | killed them | AK-47 | 266 ms | 562 ms | 4.8° | ||
| 21 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:27 | killed them | AK-47 | 391 ms | 1062 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | USP-S | 833 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 14% / 37% | |
| 1 bomb 0:29 | USP-S | 1052 | fine - pros would have fired it too | 0/2 | 28% / 47% | ||
| 1 bomb 0:28 | USP-S | 600 | fine - pros would have fired it too | 1/1 | 42% / 42% | ||
| 1 bomb 0:18 | USP-S | 599 | fine - pros would have fired it too | 6/8 | killed them | 44% / 44% | |
| 1 bomb 0:16 | USP-S | 740 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 1 bomb 0:15 | USP-S | 738 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 1 bomb 0:12 | USP-S | 694 | fine - pros would have fired it too | 1/1 | killed them | 40% / 41% | |
| 1 bomb 0:09 | USP-S | 897 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 29% / 42% | |
| 2 1:35 | P250 | 530 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/4 | killed them | 43% / 47% | |
| 2 1:26 | AK-47 | 378 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% | |
| 2 1:24 | AK-47 | 902 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 16% / 47% | |
| 3 1:19 | M4A1-S | 857 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 56% | |
| 4 1:43 | AK-47 | 1670 | fine - pros would have fired it too | 2/3 | 38% / 53% | ||
| 4 1:43 | AK-47 | 1672 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | killed them | 3% / 52% | |
| 4 1:29 | AK-47 | 1676 | fine - pros would have fired it too | 3/7 | killed them | 44% / 57% | |
| 5 bomb 0:36 | AK-47 | 695 | fine - pros would have fired it too | 4/9 | killed them | 50% / 50% | |
| 5 bomb 0:23 | AK-47 | 765 | fine - pros would have fired it too | 2/8 | 34% / 46% | ||
| 6 1:37 | AWP | 1653 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 6 0:25 | AWP | 928 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 7 1:17 | AWP | 1617 | fine - pros would have fired it too | 0/1 | 83% / 83% | ||
| 7 0:41 | AWP | 803 | fine - pros would have fired it too | 1/2 | killed them | 88% / 88% | |
| 7 0:29 | P250 | 179 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/4 | killed them | 5% / 58% | |
| 7 0:26 | P250 | 807 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/2 | 1% / 37% | ||
| 7 0:18 | P250 | 395 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 49% / 55% | |
| 9 1:10 | M4A1-S | 1136 | fine - pros would have fired it too | 2/6 | killed them | 40% / 45% | |
| 9 1:02 | M4A1-S | 370 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/7 | 15% / 50% | ||
| 10 1:19 | AK-47 | 913 | fired while moving (62 u/s), too fast to be accurate - stop first | 2/10 | 6% / 51% | ||
| 10 1:15 | AK-47 | 950 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 30% / 46% | |
| 11 1:37 | M4A1-S | 1277 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/5 | 25% / 64% | ||
| 11 1:37 | M4A1-S | 1278 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 58% / 58% | |
| 12 0:31 | AK-47 | 708 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/3 | killed them | 28% / 65% | |
| 13 1:39 | Glock-18 | 1217 | fine - pros would have fired it too | 0/2 | 48% / 50% | ||
| 13 1:32 | Glock-18 | 339 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 37% / 46% | |
| 14 1:39 | MAC-10 | 327 | fired while moving (226 u/s), too fast to be accurate - stop first | 7/16 | killed them | 1% / 53% | |
| 14 1:34 | MAC-10 | 1021 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/14 | killed them | 19% / 53% | |
| 14 bomb 0:23 | MAC-10 | 54 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 30% / 51% | |
| 17 1:43 | M4A1-S | 385 | fired while moving (217 u/s), too fast to be accurate - stop first | 3/10 | killed them | 31% / 57% | |
| 18 1:29 | AK-47 | 869 | fine - pros would have fired it too | 2/5 | killed them | 51% / 51% | |
| 18 1:09 | AK-47 | 583 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 18 bomb 0:33 | AK-47 | 454 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/6 | killed them | 25% / 50% | |
| 21 1:38 | AK-47 | 1020 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 13% / 62% | ||
| 21 bomb 0:27 | AK-47 | 1005 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 48% | |
| 21 bomb 0:27 | AK-47 | 1076 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 19% / 51% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.