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Mirage, won 13-8 · Sat 31 Oct, 19:16

Vanila21,112

The match

Aim

391 msTTD664 msTTK3.8°Crosshair↓31%1st bullet54%Spray11%Head64%Counter-strafe

Scoreboard

128ADR86%KAST

Positioning

Shots

18/43Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476746%
M4A1-S2552%
MAC-102454%
USP-S1963%
P2501250%
Glock-1870%
AWP475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10218 1:29 3 kills (AK-47 ×3), all headshots, in 39.6 s T4.7
14/1021 bomb 0:31 3 kills (USP-S ×3), 2 headshots, in 18.4 s CT3.5
16/10214 1:39 2 kills (MAC-10 ×2), 1 headshot, in 5.1 s T3.1
35/1026 1:37 2 kills (AWP ×2), in 71.8 s CT1.3
42/10219 1:19 1 kill (AK-47) T1.0
44/1025 bomb 0:36 1 kill (AK-47) CT0.9
48/1029 1:10 1 kill (M4A1-S), 1 headshot CT0.8
55/1024 1:42 2 kills (AK-47 ×2), 1 headshot, in 13.3 s CT0.7
56/1022 1:35 2 kills (P250, AK-47), 1 headshot, in 9.2 s CT0.7
61/10212 0:31 1 kill (AK-47) CT0.4
64/10221 1:35 2 kills (AK-47 ×2), in 33.1 s T0.3
71/1023 1:21 1 kill (M4A1-S) CT0.0
78/1027 0:41 2 kills (AWP, P250), in 12.5 s CT-0.1
79/10210 1:18 1 kill (AK-47) CT-0.2
81/10217 1:43 1 kill (M4A1-S) T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:27 1v4 after the plant CT · 79 HP · Apartmentslost - died later, after 2 kills · saw each other
6 0:27 1v1 before the plant CT · 100 HP · Palace Alleywon - killed them · first fight won, saw them first
14 bomb 0:25 1v2 after the plant T · 3 HP · Apartmentslost - died in the first fight · they saw them first
18 1:28 1v2 before the plant T · 26 HP · Stairswon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 7 good, 1 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:24 goodblinded Capsunel_2010 4.8 s (2.0 s white) FalcoN ™ peeked Capsunel_2010 2.2 s after the pop - too early - the enemy had recovered; got hit first
4 1:29 goodblinded HVDES 4.0 s (1.3 s white); blinded FalcoN ™ 1.3 s on the move through Middle - safe; blinded Agnostic 2.8 s holding Catwalk - safe
5 1:23 goodblinded Andrewboss 3.8 s (1.1 s white)
6 1:14 wastedno enemy blinded for long; blinded themselves 1.0 s holding CT Spawn - safe
7 1:17 wastedno enemy blinded for long
8 1:49 wastedno enemy blinded for long; blinded BerciK 2.7 s on the move through Bombsite A - safe
8 1:47 goodblinded HVDES 4.8 s (2.0 s white) BerciK peeked HVDES 1.8 s after the pop - too early - the enemy had recovered; hit them first
9 1:47 weakbarely blinded why? 2.8 s (0.4 s white), Capsunel_2010 1.7 s (0.1 s white)
9 1:44 wastedno enemy blinded for long
10 1:45 wastedbarely blinded Andrewboss 0.9 s (0.1 s white)
11 1:42 wastedno enemy blinded for long
12 1:43 wastedno enemy blinded for long
16 1:48 goodblinded Andrewboss 3.7 s (1.0 s white), HVDES 3.4 s (0.8 s white)
17 1:45 goodblinded Andrewboss 4.5 s (1.7 s white)
17 1:27 goodblinded Capsunel_2010 4.6 s (1.8 s white)
20 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 48 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:31 exposeda flash at Snipers Nest - seen by 1 enemy for 1.1 s, the nearest 1618 units away
7 0:21 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 924 units away; a jump throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 36 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:40 AndrewbossTop Midcover not used: 48 units away, they'd have seen only your headlived
13 1:32 PALIACatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeBerciK was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:27 tradeFalcoN ™ was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
5 1:30 tradeFalcoN ™ was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
5 1:19 holdheld with Agnostic, 555 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:27 tradeBerciK was killed 1836 units away: you traded in 2,109 ms (pros: 2,609 ms)
8 1:43 tradeBerciK was killed 269 units away: not traded within 5 s (pros: 625 ms)
9 1:10 holdheld with żylasty syryjski, 937 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after żylasty syryjski)
13 1:40 peek togetherpeeked the same enemy as BerciK, 312 ms before them - early - you went first, alone
13 1:39 tradeBerciK was killed 65 units away: not traded within 5 s (pros: 625 ms)
14 1:40 tradeBerciK was killed 261 units away: you traded in 1,188 ms (pros: 1,641 ms)
14 bomb 0:25 tradeAgnostic was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeBerciK was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeFalcoN ™ was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 holdheld with żylasty syryjski, 774 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after żylasty syryjski)
18 1:31 tradeżylasty syryjski was killed 775 units away: you traded in 2,203 ms (pros: 2,031 ms)
18 1:29 holdheld with Agnostic, 791 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:28 tradeAgnostic was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 holdheld with żylasty syryjski, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after żylasty syryjski)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:31 HVDEShit by themGlock-18703 ms–1.7°
1 bomb 0:31 HVDESkilled themUSP-S1391 ms1391 ms12.2°
1 bomb 0:28 why?hit themP2000438 ms–12.2°
1 bomb 0:18 Andrewbosskilled themUSP-S297 ms1562 ms4.6°
1 bomb 0:18 Andrewbosshit by themGlock-18609 ms–0.4°
1 bomb 0:16 PALIAhit themP2000328 ms–4.0°
1 bomb 0:12 PALIAkilled themUSP-S391 ms391 ms1.8°
1 bomb 0:09 Capsunel_2010hit themP2000578 ms–5.1°
1 bomb 0:08 Capsunel_2010killed by themUSP-S609 ms969 ms0.8°
2 1:35 why?killed themP250188 ms703 ms1.4°
2 1:26 PALIAkilled themAK-47266 ms266 ms6.4°
2 1:24 Capsunel_2010killed by themAK-47500 ms1000 ms4.2°
2 1:24 Capsunel_2010hit themAK-47594 ms–7.8°
3 1:21 why?killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:21 why?hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 Andrewbosshit themM4A4406 ms–2.4°
4 1:43 Capsunel_2010killed themAK-47203 ms906 ms1.1°
4 1:29 HVDESkilled themAK-47938 ms1125 ms19.4°
5 bomb 0:36 why?killed themAK-47375 ms781 ms4.5°
5 bomb 0:36 why?hit by themAK-47641 ms–9.4°
5 bomb 0:22 Capsunel_2010hit themAK-47625 ms–1.8°
5 bomb 0:20 Capsunel_2010killed by themAK-47312 ms422 ms1.1°
6 1:37 HVDESkilled themAWP359 ms359 ms2.2°
6 0:25 why?killed themAWP656 ms656 ms0.4°
7 0:41 Andrewbosskilled themAWP344 ms344 ms0.9°
7 0:29 Capsunel_2010hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 0:29 HVDESkilled themP250391 ms391 ms3.3°
7 0:27 Capsunel_2010hit by themM4A4469 ms–0.3°
7 0:18 PALIAhit themP250312 ms–2.8°
7 0:17 PALIAkilled by themMAC-10781 ms922 ms11.0°
8 1:44 HVDESkilled by themAK-47297 ms797 ms4.8°
9 1:10 Andrewbosskilled themM4A1-S422 ms516 ms3.5°
9 1:10 Andrewbosshit by themAK-47500 ms–1.5°
9 1:08 Capsunel_2010hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:02 why?hit themM4A4531 ms–2.5°
9 1:02 why?hit by themAK-47562 ms–2.9°
10 1:18 Capsunel_2010hit by themAK-47391 ms–3.1°
10 1:18 Capsunel_2010killed themAK-47578 ms672 ms2.2°
10 1:16 Andrewbosshit themAK-47109 ms–0.4°
10 1:15 Andrewbosskilled by themDesert Eagle1078 ms1484 ms1.1°
11 1:37 HVDEShit themM4A4312 ms–1.7°
11 1:37 HVDESkilled by themGalil AR781 ms1062 ms1.1°
12 0:31 PALIAkilled themAK-47422 ms531 ms3.8°
13 1:39 Andrewbosshit by themP2000312 ms–2.3°
13 1:33 why?hit by themP2000297 ms–3.7°
13 1:31 PALIAkilled by themUSP-S594 ms594 ms16.9°
14 1:39 why?hit by themMP9453 ms–22.6°
14 1:39 why?killed themMAC-10469 ms1062 ms30.8°
14 1:39 PALIAhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:34 PALIAkilled themMAC-10719 ms1094 ms9.9°
14 bomb 0:23 Capsunel_2010hit themMAC-10672 ms–54.4°
14 bomb 0:23 Capsunel_2010killed by themM4A1-S1172 ms1172 ms16.5°
15 1:14 Capsunel_2010killed by themM4A1-S4453 ms4547 ms6.6°
16 1:43 HVDEShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:43 Andrewbosskilled themM4A1-S453 ms844 ms3.9°
17 1:22 Capsunel_2010killed by themDesert Eagle688 ms688 ms7.5°
18 1:30 Andrewbosskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Andrewbosshit by themM4A4312 ms–1.7°
18 1:09 PALIAkilled themAK-47125 ms125 ms0.7°
18 bomb 0:33 why?killed themAK-47344 ms438 ms8.1°
19 1:19 Andrewbosskilled themAK-47266 ms562 ms4.8°
21 1:35 why?killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 HVDEShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:27 Andrewbosskilled themAK-47391 ms1062 ms4.1°

Shots

You fired 18 of your 43 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 HVDESUSP-S833aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them14% / 37%
1 bomb 0:29 Capsunel_2010USP-S1052fine - pros would have fired it too0/228% / 47%
1 bomb 0:28 why?USP-S600fine - pros would have fired it too1/142% / 42%
1 bomb 0:18 AndrewbossUSP-S599fine - pros would have fired it too6/8killed them44% / 44%
1 bomb 0:16 PALIAUSP-S740fine - pros would have fired it too1/257% / 57%
1 bomb 0:15 PALIAUSP-S738fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
1 bomb 0:12 PALIAUSP-S694fine - pros would have fired it too1/1killed them40% / 41%
1 bomb 0:09 Capsunel_2010USP-S897fine - pros would have fired it too1/3cut short (a death, a reload)29% / 42%
2 1:35 why?P250530fired while moving (127 u/s), too fast to be accurate - stop first2/4killed them43% / 47%
2 1:26 PALIAAK-47378fine - pros would have fired it too1/5killed them75% / 75%
2 1:24 Capsunel_2010AK-47902aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6cut short (a death, a reload)16% / 47%
3 1:19 AndrewbossM4A1-S857fired while moving (122 u/s), too fast to be accurate - stop first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 56%
4 1:43 Capsunel_2010AK-471670fine - pros would have fired it too2/338% / 53%
4 1:43 Capsunel_2010AK-471672fired while moving (82 u/s), too fast to be accurate - stop first1/4killed them3% / 52%
4 1:29 HVDESAK-471676fine - pros would have fired it too3/7killed them44% / 57%
5 bomb 0:36 why?AK-47695fine - pros would have fired it too4/9killed them50% / 50%
5 bomb 0:23 Capsunel_2010AK-47765fine - pros would have fired it too2/834% / 46%
6 1:37 HVDESAWP1653fine - pros would have fired it too1/1killed them69% / 69%
6 0:25 why?AWP928fine - pros would have fired it too1/1killed them80% / 80%
7 1:17 AndrewbossAWP1617fine - pros would have fired it too0/183% / 83%
7 0:41 AndrewbossAWP803fine - pros would have fired it too1/2killed them88% / 88%
7 0:29 HVDESP250179aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/4killed them5% / 58%
7 0:26 Capsunel_2010P250807aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/21% / 37%
7 0:18 PALIAP250395fine - pros would have fired it too3/5cut short (a death, a reload)49% / 55%
9 1:10 AndrewbossM4A1-S1136fine - pros would have fired it too2/6killed them40% / 45%
9 1:02 why?M4A1-S370fired while moving (134 u/s), too fast to be accurate - stop first2/715% / 50%
10 1:19 AndrewbossAK-47913fired while moving (62 u/s), too fast to be accurate - stop first2/106% / 51%
10 1:15 AndrewbossAK-47950fine - pros would have fired it too1/6cut short (a death, a reload)30% / 46%
11 1:37 HVDESM4A1-S1277fired while moving (138 u/s), too fast to be accurate - stop first2/525% / 64%
11 1:37 HVDESM4A1-S1278fine - pros would have fired it too1/1cut short (a death, a reload)58% / 58%
12 0:31 PALIAAK-47708fired while moving (96 u/s), too fast to be accurate - stop first2/3killed them28% / 65%
13 1:39 AndrewbossGlock-181217fine - pros would have fired it too0/248% / 50%
13 1:32 why?Glock-18339fired while moving (233 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)37% / 46%
14 1:39 why?MAC-10327fired while moving (226 u/s), too fast to be accurate - stop first7/16killed them1% / 53%
14 1:34 PALIAMAC-101021fired while moving (230 u/s), too fast to be accurate - stop first5/14killed them19% / 53%
14 bomb 0:23 Capsunel_2010MAC-1054fine - pros would have fired it too1/4cut short (a death, a reload)30% / 51%
17 1:43 AndrewbossM4A1-S385fired while moving (217 u/s), too fast to be accurate - stop first3/10killed them31% / 57%
18 1:29 AndrewbossAK-47869fine - pros would have fired it too2/5killed them51% / 51%
18 1:09 PALIAAK-47583fine - pros would have fired it too1/4killed them76% / 76%
18 bomb 0:33 why?AK-47454aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/6killed them25% / 50%
21 1:38 why?AK-471020aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/213% / 62%
21 bomb 0:27 AndrewbossAK-471005fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 48%
21 bomb 0:27 AndrewbossAK-471076aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them19% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.