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Mirage, won 13-8 · Sat 31 Oct, 19:16

FalcoN ™22,242

The match

Aim

484 msTTD828 msTTK2.8°Crosshair↓35%1st bullet43%Spray16%Head68%Counter-strafe

Scoreboard

88ADR76%KAST

Positioning

Shots

19/40Rushed↓6/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475231%
M4A1-S2839%
Glock-181729%
M4A41164%
USP-S956%
P25060%
AWP683%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1023 1:42 4 kills (M4A1-S ×4), 1 headshot, in 23.1 s CT8.3
2/1028 1:29 3 kills (AWP ×2, USP-S), a wallbang, 1 headshot, in 8.1 s CT7.8
12/10212 0:58 2 kills (AWP ×2), in 3.6 s CT3.9
25/10211 1:36 2 kills (AWP ×2), in 13.7 s CT2.2
45/1026 1:26 1 kill (M4A4) CT0.9
51/10219 1:16 1 kill (AK-47) T0.8
59/10216 1:38 1 kill (AK-47) T0.5
60/10220 bomb 0:35 1 kill (AK-47), 1 headshot T0.4
74/1027 0:24 1 kill (M4A1-S) CT-0.0
75/10221 bomb 0:23 1 kill (AK-47) T-0.0
95/10213 1:23 2 kills (Glock ×2), all headshots, in 14.3 s T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:17 1v2 before the plant CT · 93 HP · Connectorlost - died with two or more on them at once · first fight lost, saw each other
8 1:25 1v4 before the plant CT · 57 HP · Top Midlost - saved, the bomb went off · first fight won, saw each other
13 bomb 0:32 1v3 after the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 0 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:08 wastedno enemy blinded for long
10 0:59 wastedno enemy blinded for long
10 0:40 wastedno enemy blinded for long
12 1:01 wastedno enemy blinded for long
19 1:27 wastedno enemy blinded for long
20 1:33 wastedno enemy blinded for long
20 1:23 wastedno enemy blinded for long; blinded żylasty syryjski 3.4 s holding Bombsite A - safe; blinded themselves 3.3 s on the move through Bombsite A - safe
21 1:46 wastedno enemy blinded for long
21 1:34 wastedbarely blinded why? 0.8 s (0.1 s white), HVDES 0.5 s (0.0 s white); blinded Agnostic 4.1 s holding Catwalk - safe; blinded Vanila 4.1 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 29 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:31 exposeda smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 760 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 tradeżylasty syryjski was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
2 1:33 tradeBerciK was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
2 1:24 tradeVanila was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
2 1:16 tradeżylasty syryjski was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 peek togetherpeeked the same enemy as Vanila, 469 ms after them - late - your team-mate went first, as bait
6 1:28 line of firestood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 0:26 tradeAgnostic was killed 722 units away: you traded in 2,000 ms (pros: 2,031 ms)
11 1:37 tradeVanila was killed 98 units away: you traded in 625 ms (pros: 625 ms)
17 1:11 peek togetherpeeked the same enemy as Agnostic, 109 ms before them - a double peek
18 1:39 tradeBerciK was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
19 1:34 holdheld with żylasty syryjski, 76 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before żylasty syryjski)
21 1:28 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 bomb 0:39 tradeżylasty syryjski was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:24 tradeAgnostic was killed 1176 units away: you traded in 406 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 PALIAhit themP2000312 ms–21.2°
1 bomb 0:28 Andrewbosskilled by themGlock-18578 ms1203 ms4.3°
2 0:59 Capsunel_2010killed by themAK-47656 ms656 ms2.6°
3 1:42 HVDEShit by themAK-47688 ms–1.7°
3 1:42 HVDESkilled themM4A1-S844 ms844 ms0.5°
3 1:33 PALIAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 PALIAkilled themM4A1-S250 ms1000 ms1.2°
3 1:21 Capsunel_2010hit by themAK-47625 ms–3.7°
3 1:21 Capsunel_2010killed themM4A1-S750 ms1141 ms27.6°
3 1:19 Andrewbosshit by themAK-47391 ms–3.6°
3 1:19 Andrewbosskilled themM4A1-S469 ms469 ms0.5°
5 1:30 Capsunel_2010killed by themAK-47109 ms109 ms0.3°
6 1:27 Capsunel_2010killed themM4A4328 ms1031 ms4.0°
6 1:27 Capsunel_2010hit by themAK-47875 ms–7.6°
6 0:59 Andrewbosshit themM4A4500 ms–3.3°
6 0:59 Andrewbosskilled by themAK-47625 ms828 ms9.5°
7 0:24 why?killed themM4A1-S1047 ms1141 ms7.2°
7 0:09 Capsunel_2010killed by themM4A1-S344 ms453 ms7.6°
8 1:30 Andrewbosskilled themUSP-S297 ms812 ms11.4°
8 1:25 why?hit by themAK-47484 ms–2.0°
8 1:25 why?killed themAWP844 ms844 ms41.4°
8 1:21 HVDESkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 HVDESkilled themAWP141 ms141 ms0.8°
11 1:22 Capsunel_2010killed themAWP219 ms219 ms2.0°
12 0:58 why?killed themAWP172 ms172 ms1.1°
12 0:55 Andrewbosskilled themAWP578 ms578 ms8.2°
12 0:52 PALIAhit by themMAC-10297 ms–1.8°
13 1:27 Capsunel_2010hit themGlock-18656 ms–3.8°
13 1:23 PALIAkilled themGlock-18719 ms1062 ms1.1°
13 bomb 0:28 Andrewbosskilled themGlock-1878 ms516 ms0.9°
13 bomb 0:27 why?killed by themGlock-18297 ms484 ms4.4°
14 1:30 Capsunel_2010killed by themM4A1-S516 ms1016 ms2.4°
15 1:20 why?killed by themM4A4172 ms266 ms1.5°
16 1:38 why?killed themAK-47375 ms922 ms1.0°
16 1:38 why?hit by themFAMAS656 ms–3.0°
16 1:36 PALIAhit by themFive-SeveN594 ms–0.3°
16 1:28 PALIAhit themAK-47516 ms–1.3°
16 1:27 PALIAkilled by themFAMAS1000 ms1188 ms1.5°
17 1:10 why?killed by themXM1014609 ms969 ms42.2°
17 1:10 why?hit themAK-47891 ms–45.9°
18 1:36 Capsunel_2010killed by themM4A1-S766 ms766 ms2.5°
19 1:16 why?killed themAK-47469 ms766 ms4.6°
20 bomb 0:35 why?hit by themAK-47438 ms–5.7°
20 bomb 0:35 why?killed themAK-47531 ms531 ms6.0°
21 1:24 PALIAhit themAK-47391 ms–2.4°
21 1:24 PALIAhit by themMP7469 ms–2.5°
21 bomb 0:23 Capsunel_2010killed themAK-47922 ms922 ms1.6°

Shots

You fired 19 of your 40 first shots too soon: 13 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 PALIAUSP-S353fine - pros would have fired it too2/332% / 46%
1 bomb 0:28 AndrewbossUSP-S1452fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
2 1:20 HVDESP250686aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/415% / 41%
2 1:13 HVDESP250987fired while moving (176 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 38%
3 1:42 HVDESM4A1-S1196fine - pros would have fired it too0/443% / 56%
3 1:42 HVDESM4A1-S1195fine - pros would have fired it too1/4killed them63% / 63%
3 1:31 PALIAM4A1-S1070fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 60%
3 1:30 PALIAM4A1-S1070fine - pros would have fired it too2/6killed them63% / 63%
3 1:21 Capsunel_2010M4A1-S600fired while moving (179 u/s), too fast to be accurate - stop first4/9killed them10% / 46%
3 1:19 AndrewbossM4A1-S622fine - pros would have fired it too1/5killed them61% / 61%
6 1:27 Capsunel_2010M4A4827fine - pros would have fired it too5/11killed them52% / 52%
6 0:59 AndrewbossM4A4969fine - pros would have fired it too2/3cut short (a death, a reload)59% / 59%
7 0:25 why?M4A1-S629fired while moving (102 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
7 0:24 why?M4A1-S635fine - pros would have fired it too2/6killed them73% / 73%
7 0:09 Capsunel_2010M4A1-S309too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)19% / 50%
8 1:37 AndrewbossUSP-S1106fired while moving (132 u/s), too fast to be accurate - stop first0/29% / 44%
8 1:30 AndrewbossUSP-S272fine - pros would have fired it too3/5killed them55% / 56%
8 1:25 why?AWP1157fine - pros would have fired it too1/1killed them82% / 82%
11 1:36 HVDESAWP1289fine - pros would have fired it too1/1killed them82% / 82%
11 1:22 Capsunel_2010AWP837fine - pros would have fired it too1/2killed them70% / 70%
12 0:58 why?AWP1134fine - pros would have fired it too1/1killed them88% / 88%
12 0:55 AndrewbossAWP400fine - pros would have fired it too1/1killed them72% / 72%
12 0:51 PALIAAWP1038fine - pros would have fired it too0/270% / 70%
13 1:30 Capsunel_2010Glock-18390aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/418% / 42%
13 1:28 Capsunel_2010Glock-18366aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/513% / 48%
13 1:24 PALIAGlock-181090fine - pros would have fired it too2/3killed them30% / 35%
13 bomb 0:36 why?Glock-18570aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/215% / 56%
13 bomb 0:29 AndrewbossGlock-18760aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/418% / 52%
13 bomb 0:28 AndrewbossGlock-18718aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/5killed them6% / 48%
16 1:38 why?AK-471403fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
16 1:38 why?AK-471394fine - pros would have fired it too3/4killed them60% / 60%
16 1:37 PALIAAK-471434aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
16 1:36 PALIAAK-471435aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/62 bullets after pros would have stopped20% / 48%
16 1:36 PALIAAK-471435aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/34% / 44%
16 1:28 PALIAAK-471382aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/6cut short (a death, a reload)20% / 48%
17 1:10 why?AK-47211fired while moving (154 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 54%
20 bomb 0:35 why?AK-47119fired while moving (198 u/s), too fast to be accurate - stop first1/8killed them42% / 58%
21 1:24 PALIAAK-47671aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/1524% / 48%
21 bomb 0:24 Capsunel_2010AK-471501fine - pros would have fired it too0/324% / 47%
21 bomb 0:23 Capsunel_2010AK-471494aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them17% / 51%

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 26 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.