Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 31% |
| M4A1-S | 28 | 39% |
| Glock-18 | 17 | 29% |
| M4A4 | 11 | 64% |
| USP-S | 9 | 56% |
| P250 | 6 | 0% |
| AWP | 6 | 83% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/102 | 3 1:42 | 4 kills (M4A1-S ×4), 1 headshot, in 23.1 s CT | 8.3 |
| 2/102 | 8 1:29 | 3 kills (AWP ×2, USP-S), a wallbang, 1 headshot, in 8.1 s CT | 7.8 |
| 12/102 | 12 0:58 | 2 kills (AWP ×2), in 3.6 s CT | 3.9 |
| 25/102 | 11 1:36 | 2 kills (AWP ×2), in 13.7 s CT | 2.2 |
| 45/102 | 6 1:26 | 1 kill (M4A4) CT | 0.9 |
| 51/102 | 19 1:16 | 1 kill (AK-47) T | 0.8 |
| 59/102 | 16 1:38 | 1 kill (AK-47) T | 0.5 |
| 60/102 | 20 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 74/102 | 7 0:24 | 1 kill (M4A1-S) CT | -0.0 |
| 75/102 | 21 bomb 0:23 | 1 kill (AK-47) T | -0.0 |
| 95/102 | 13 1:23 | 2 kills (Glock ×2), all headshots, in 14.3 s T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:17 | 1v2 before the plant CT · 93 HP · Connector | lost - died with two or more on them at once · first fight lost, saw each other |
| 8 1:25 | 1v4 before the plant CT · 57 HP · Top Mid | lost - saved, the bomb went off · first fight won, saw each other |
| 13 bomb 0:32 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 0 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:08 | wasted | no enemy blinded for long |
| 10 0:59 | wasted | no enemy blinded for long |
| 10 0:40 | wasted | no enemy blinded for long |
| 12 1:01 | wasted | no enemy blinded for long |
| 19 1:27 | wasted | no enemy blinded for long |
| 20 1:33 | wasted | no enemy blinded for long |
| 20 1:23 | wasted | no enemy blinded for long; blinded żylasty syryjski 3.4 s holding Bombsite A - safe; blinded themselves 3.3 s on the move through Bombsite A - safe |
| 21 1:46 | wasted | no enemy blinded for long |
| 21 1:34 | wasted | barely blinded why? 0.8 s (0.1 s white), HVDES 0.5 s (0.0 s white); blinded Agnostic 4.1 s holding Catwalk - safe; blinded Vanila 4.1 s holding Catwalk - safe |
Throws
30 grenades: 29 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:31 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 760 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | trade | żylasty syryjski was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:33 | trade | BerciK was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:24 | trade | Vanila was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:16 | trade | żylasty syryjski was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | peek together | peeked the same enemy as Vanila, 469 ms after them - late - your team-mate went first, as bait |
| 6 1:28 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 0:26 | trade | Agnostic was killed 722 units away: you traded in 2,000 ms (pros: 2,031 ms) |
| 11 1:37 | trade | Vanila was killed 98 units away: you traded in 625 ms (pros: 625 ms) |
| 17 1:11 | peek together | peeked the same enemy as Agnostic, 109 ms before them - a double peek |
| 18 1:39 | trade | BerciK was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:34 | hold | held with żylasty syryjski, 76 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before żylasty syryjski) |
| 21 1:28 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 bomb 0:39 | trade | żylasty syryjski was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:24 | trade | Agnostic was killed 1176 units away: you traded in 406 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | hit them | P2000 | 312 ms | – | 21.2° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 578 ms | 1203 ms | 4.3° | ||
| 2 0:59 | killed by them | AK-47 | 656 ms | 656 ms | 2.6° | ||
| 3 1:42 | hit by them | AK-47 | 688 ms | – | 1.7° | ||
| 3 1:42 | killed them | M4A1-S | 844 ms | 844 ms | 0.5° | ||
| 3 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | killed them | M4A1-S | 250 ms | 1000 ms | 1.2° | ||
| 3 1:21 | hit by them | AK-47 | 625 ms | – | 3.7° | ||
| 3 1:21 | killed them | M4A1-S | 750 ms | 1141 ms | 27.6° | ||
| 3 1:19 | hit by them | AK-47 | 391 ms | – | 3.6° | ||
| 3 1:19 | killed them | M4A1-S | 469 ms | 469 ms | 0.5° | ||
| 5 1:30 | killed by them | AK-47 | 109 ms | 109 ms | 0.3° | ||
| 6 1:27 | killed them | M4A4 | 328 ms | 1031 ms | 4.0° | ||
| 6 1:27 | hit by them | AK-47 | 875 ms | – | 7.6° | ||
| 6 0:59 | hit them | M4A4 | 500 ms | – | 3.3° | ||
| 6 0:59 | killed by them | AK-47 | 625 ms | 828 ms | 9.5° | ||
| 7 0:24 | killed them | M4A1-S | 1047 ms | 1141 ms | 7.2° | ||
| 7 0:09 | killed by them | M4A1-S | 344 ms | 453 ms | 7.6° | ||
| 8 1:30 | killed them | USP-S | 297 ms | 812 ms | 11.4° | ||
| 8 1:25 | hit by them | AK-47 | 484 ms | – | 2.0° | ||
| 8 1:25 | killed them | AWP | 844 ms | 844 ms | 41.4° | ||
| 8 1:21 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | killed them | AWP | 141 ms | 141 ms | 0.8° | ||
| 11 1:22 | killed them | AWP | 219 ms | 219 ms | 2.0° | ||
| 12 0:58 | killed them | AWP | 172 ms | 172 ms | 1.1° | ||
| 12 0:55 | killed them | AWP | 578 ms | 578 ms | 8.2° | ||
| 12 0:52 | hit by them | MAC-10 | 297 ms | – | 1.8° | ||
| 13 1:27 | hit them | Glock-18 | 656 ms | – | 3.8° | ||
| 13 1:23 | killed them | Glock-18 | 719 ms | 1062 ms | 1.1° | ||
| 13 bomb 0:28 | killed them | Glock-18 | 78 ms | 516 ms | 0.9° | ||
| 13 bomb 0:27 | killed by them | Glock-18 | 297 ms | 484 ms | 4.4° | ||
| 14 1:30 | killed by them | M4A1-S | 516 ms | 1016 ms | 2.4° | ||
| 15 1:20 | killed by them | M4A4 | 172 ms | 266 ms | 1.5° | ||
| 16 1:38 | killed them | AK-47 | 375 ms | 922 ms | 1.0° | ||
| 16 1:38 | hit by them | FAMAS | 656 ms | – | 3.0° | ||
| 16 1:36 | hit by them | Five-SeveN | 594 ms | – | 0.3° | ||
| 16 1:28 | hit them | AK-47 | 516 ms | – | 1.3° | ||
| 16 1:27 | killed by them | FAMAS | 1000 ms | 1188 ms | 1.5° | ||
| 17 1:10 | killed by them | XM1014 | 609 ms | 969 ms | 42.2° | ||
| 17 1:10 | hit them | AK-47 | 891 ms | – | 45.9° | ||
| 18 1:36 | killed by them | M4A1-S | 766 ms | 766 ms | 2.5° | ||
| 19 1:16 | killed them | AK-47 | 469 ms | 766 ms | 4.6° | ||
| 20 bomb 0:35 | hit by them | AK-47 | 438 ms | – | 5.7° | ||
| 20 bomb 0:35 | killed them | AK-47 | 531 ms | 531 ms | 6.0° | ||
| 21 1:24 | hit them | AK-47 | 391 ms | – | 2.4° | ||
| 21 1:24 | hit by them | MP7 | 469 ms | – | 2.5° | ||
| 21 bomb 0:23 | killed them | AK-47 | 922 ms | 922 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 353 | fine - pros would have fired it too | 2/3 | 32% / 46% | ||
| 1 bomb 0:28 | USP-S | 1452 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 2 1:20 | P250 | 686 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 15% / 41% | ||
| 2 1:13 | P250 | 987 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 38% | |
| 3 1:42 | M4A1-S | 1196 | fine - pros would have fired it too | 0/4 | 43% / 56% | ||
| 3 1:42 | M4A1-S | 1195 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 3 1:31 | M4A1-S | 1070 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 60% | |
| 3 1:30 | M4A1-S | 1070 | fine - pros would have fired it too | 2/6 | killed them | 63% / 63% | |
| 3 1:21 | M4A1-S | 600 | fired while moving (179 u/s), too fast to be accurate - stop first | 4/9 | killed them | 10% / 46% | |
| 3 1:19 | M4A1-S | 622 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 6 1:27 | M4A4 | 827 | fine - pros would have fired it too | 5/11 | killed them | 52% / 52% | |
| 6 0:59 | M4A4 | 969 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 59% / 59% | |
| 7 0:25 | M4A1-S | 629 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 7 0:24 | M4A1-S | 635 | fine - pros would have fired it too | 2/6 | killed them | 73% / 73% | |
| 7 0:09 | M4A1-S | 309 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 19% / 50% | |
| 8 1:37 | USP-S | 1106 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/2 | 9% / 44% | ||
| 8 1:30 | USP-S | 272 | fine - pros would have fired it too | 3/5 | killed them | 55% / 56% | |
| 8 1:25 | AWP | 1157 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 11 1:36 | AWP | 1289 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 11 1:22 | AWP | 837 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 12 0:58 | AWP | 1134 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 12 0:55 | AWP | 400 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 12 0:51 | AWP | 1038 | fine - pros would have fired it too | 0/2 | 70% / 70% | ||
| 13 1:30 | Glock-18 | 390 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 18% / 42% | ||
| 13 1:28 | Glock-18 | 366 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | 13% / 48% | ||
| 13 1:24 | Glock-18 | 1090 | fine - pros would have fired it too | 2/3 | killed them | 30% / 35% | |
| 13 bomb 0:36 | Glock-18 | 570 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 15% / 56% | ||
| 13 bomb 0:29 | Glock-18 | 760 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 18% / 52% | ||
| 13 bomb 0:28 | Glock-18 | 718 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/5 | killed them | 6% / 48% | |
| 16 1:38 | AK-47 | 1403 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 16 1:38 | AK-47 | 1394 | fine - pros would have fired it too | 3/4 | killed them | 60% / 60% | |
| 16 1:37 | AK-47 | 1434 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 16 1:36 | AK-47 | 1435 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 20% / 48% | |
| 16 1:36 | AK-47 | 1435 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/3 | 4% / 44% | ||
| 16 1:28 | AK-47 | 1382 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 20% / 48% | |
| 17 1:10 | AK-47 | 211 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 54% | |
| 20 bomb 0:35 | AK-47 | 119 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/8 | killed them | 42% / 58% | |
| 21 1:24 | AK-47 | 671 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/15 | 24% / 48% | ||
| 21 bomb 0:24 | AK-47 | 1501 | fine - pros would have fired it too | 0/3 | 24% / 47% | ||
| 21 bomb 0:23 | AK-47 | 1494 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 17% / 51% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.