Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 34% |
| Glock-18 | 25 | 36% |
| USP-S | 19 | 26% |
| M4A1-S | 10 | 50% |
| M4A4 | 9 | 22% |
| Desert Eagle | 6 | 50% |
| FAMAS | 6 | 33% |
| Five-SeveN | 6 | 0% |
| MAC-10 | 1 | 0% |
| Galil AR | 1 | 0% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/102 | 1 1:36 | 3 kills (Glock ×3), 2 headshots, in 20 s T | 3.6 |
| 18/102 | 15 1:07 | 2 kills (M4A1-S ×2), 1 headshot, in 1.7 s CT | 3.0 |
| 26/102 | 10 1:14 | 2 kills (Deagle, AK-47), 1 headshot, in 29.4 s T | 2.1 |
| 28/102 | 7 1:11 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 29/102 | 6 0:58 | 2 kills (AK-47 ×2), all headshots, in 6.7 s T | 2.1 |
| 31/102 | 5 bomb 0:10 | 1 kill (AK-47), 1 through smoke T | 1.6 |
| 47/102 | 2 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 68/102 | 21 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 69/102 | 16 bomb 0:09 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 89/102 | 13 1:39 | 2 kills (USP-S ×2), all headshots, in 18.2 s CT | -0.7 |
| 91/102 | 14 bomb 0:29 | 1 kill (FAMAS), 1 headshot CT | -0.7 |
| 98/102 | 18 1:31 | 1 kill (M4A4) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:20 | 1v5 before the plant T · 100 HP · T Ramp | lost - died with two or more on them at once · first fight lost, saw each other |
| 5 bomb 0:16 | 1v2 after the plant T · 47 HP · CT Spawn | won - the bomb went off, 1 kill · saw each other |
| 10 1:04 | 1v4 before the plant T · 21 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw each other |
| 16 bomb 0:16 | 1v3 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:37 | wasted | no enemy blinded for long |
| 5 bomb 0:06 | wasted | barely blinded BerciK 0.9 s (0.1 s white) |
| 6 0:54 | wasted | no enemy blinded for long |
| 12 1:00 | misled a peek | barely blinded Vanila 2.0 s (0.2 s white), FalcoN ™ 0.9 s (0.1 s white) the enemy was barely blinded, and why? peeked FalcoN ™ 1.4 s after the pop; got hit first |
| 15 0:54 | wasted | no enemy blinded for long |
| 21 bomb 0:31 | wasted | no enemy blinded for long |
Throws
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:36 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1092 units away |
| 15 0:56 | punished | killed by BerciK 0.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 237 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:20 | T Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 3 1:19 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:42 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 5 bomb 0:06 | Fell for BerciK's fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 1 s to spare | baited you - killed you 2.1 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | in their way | stood between why? and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:37 | peek together | peeked the same enemy as HVDES, 188 ms before them - a double peek |
| 1 bomb 0:31 | trade | HVDES was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:17 | line of fire | stood in PALIA's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:35 | trade | why? was killed 116 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:42 | trade | HVDES was killed 320 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:30 | trade | PALIA was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:22 | hold | held with Capsunel_2010, 340 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:21 | trade | why? was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | trade | Capsunel_2010 was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:34 | trade | PALIA was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:16 | trade | Capsunel_2010 was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:19 | hold | held with Capsunel_2010, 288 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Capsunel_2010) |
| 10 1:19 | trade | PALIA was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:18 | trade | Capsunel_2010 was killed 428 units away: you traded in 3,625 ms (pros: 625 ms) |
| 10 1:17 | trade | HVDES was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:36 | trade | HVDES was killed 109 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:18 | trade | HVDES was killed 152 units away: not traded within 5 s (pros: 969 ms) |
| 12 0:58 | trade | why? was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:26 | line of fire | stood in PALIA's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:23 | trade | PALIA was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:23 | hold | held with why?, 672 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before why?) |
| 15 1:08 | trade | HVDES was killed 859 units away: you traded in 1,047 ms (pros: 2,031 ms) |
| 15 1:07 | trade | Capsunel_2010 was killed 338 units away: you traded in 2,312 ms (pros: 1,641 ms) |
| 16 bomb 0:16 | trade | Capsunel_2010 was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | in their way | stood between HVDES and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 1:39 | trade | HVDES was killed 368 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:22 | trade | HVDES was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:18 | trade | PALIA was killed 1506 units away: you traded in 4,625 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | Glock-18 | 328 ms | 328 ms | 16.9° | ||
| 1 1:32 | killed them | Glock-18 | 250 ms | 562 ms | 2.1° | ||
| 1 bomb 0:28 | killed them | Glock-18 | 578 ms | 1203 ms | 4.3° | ||
| 1 bomb 0:18 | killed by them | USP-S | 297 ms | 1562 ms | 4.6° | ||
| 1 bomb 0:18 | hit them | Glock-18 | 609 ms | – | 0.4° | ||
| 2 bomb 0:31 | killed them | AK-47 | 219 ms | 219 ms | 2.4° | ||
| 3 1:19 | hit by them | M4A4 | 406 ms | – | 2.4° | ||
| 3 1:19 | hit them | AK-47 | 391 ms | – | 3.6° | ||
| 3 1:19 | killed by them | M4A1-S | 469 ms | 469 ms | 0.5° | ||
| 4 1:31 | killed by them | M4A1-S | 438 ms | 531 ms | 0.0° | ||
| 5 bomb 0:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:10 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:04 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | hit by them | M4A4 | 297 ms | – | 0.5° | ||
| 6 1:39 | hit them | AK-47 | 359 ms | – | 3.9° | ||
| 6 0:59 | hit by them | M4A4 | 500 ms | – | 3.3° | ||
| 6 0:59 | killed them | AK-47 | 625 ms | 828 ms | 9.5° | ||
| 6 0:52 | killed them | AK-47 | 562 ms | 562 ms | 3.9° | ||
| 6 0:30 | killed by them | M4A1-S | 1922 ms | 1922 ms | 37.6° | ||
| 7 1:11 | hit by them | M4A4 | 531 ms | – | 1.8° | ||
| 7 1:11 | killed them | Desert Eagle | 781 ms | 781 ms | 2.4° | ||
| 7 0:41 | killed by them | AWP | 344 ms | 344 ms | 0.9° | ||
| 8 1:30 | killed by them | USP-S | 297 ms | 812 ms | 11.4° | ||
| 9 1:10 | killed by them | M4A1-S | 422 ms | 516 ms | 3.5° | ||
| 9 1:10 | hit them | AK-47 | 500 ms | – | 1.5° | ||
| 10 1:16 | hit by them | AK-47 | 109 ms | – | 0.4° | ||
| 10 1:15 | killed them | Desert Eagle | 1078 ms | 1484 ms | 1.1° | ||
| 10 0:45 | killed them | AK-47 | 156 ms | 547 ms | 1.4° | ||
| 10 0:39 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:23 | killed by them | AK-47 | 688 ms | 688 ms | 2.0° | ||
| 12 0:55 | killed by them | AWP | 578 ms | 578 ms | 8.2° | ||
| 13 1:39 | hit them | P2000 | 312 ms | – | 2.3° | ||
| 13 1:39 | killed them | USP-S | 312 ms | 312 ms | 2.2° | ||
| 13 bomb 0:40 | killed them | USP-S | 1750 ms | 1750 ms | 1.0° | ||
| 13 bomb 0:28 | killed by them | Glock-18 | 78 ms | 516 ms | 0.9° | ||
| 14 bomb 0:30 | hit by them | M4A4 | 422 ms | – | 1.6° | ||
| 14 bomb 0:29 | killed them | FAMAS | 547 ms | 906 ms | 5.6° | ||
| 14 bomb 0:27 | killed by them | Tec-9 | 469 ms | 469 ms | 2.7° | ||
| 15 1:07 | killed them | M4A1-S | 219 ms | 422 ms | 4.2° | ||
| 15 1:07 | hit by them | AK-47 | 375 ms | – | 20.6° | ||
| 15 1:06 | hit by them | AK-47 | 0 ms | – | 2.3° | ||
| 15 1:05 | killed them | M4A1-S | 406 ms | 594 ms | 5.1° | ||
| 15 0:55 | killed by them | AK-47 | 266 ms | 266 ms | 7.0° | ||
| 16 bomb 0:09 | killed them | MP9 | 219 ms | 219 ms | 4.8° | ||
| 16 round over | killed by them | AK-47 | 844 ms | 1906 ms | 8.1° | ||
| 16 round over | hit them | AK-47 | 1578 ms | – | 3.4° | ||
| 17 1:43 | killed by them | M4A1-S | 453 ms | 844 ms | 3.9° | ||
| 18 1:31 | killed them | M4A4 | 625 ms | 625 ms | 1.8° | ||
| 18 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | hit them | M4A4 | 312 ms | – | 1.7° | ||
| 19 1:19 | killed by them | AK-47 | 266 ms | 562 ms | 4.8° | ||
| 20 1:41 | hit them | P2000 | 469 ms | – | 3.6° | ||
| 20 1:39 | hit them | P2000 | 312 ms | – | 6.3° | ||
| 20 1:39 | killed by them | AK-47 | 406 ms | 516 ms | 8.0° | ||
| 20 1:39 | hit by them | AK-47 | 453 ms | – | 7.8° | ||
| 21 bomb 0:39 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:27 | killed by them | AK-47 | 391 ms | 1062 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 232 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 1 1:32 | Glock-18 | 637 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 1 bomb 0:28 | Glock-18 | 1433 | fired while moving (190 u/s), too fast to be accurate - stop first | 4/8 | killed them | 8% / 44% | |
| 1 bomb 0:24 | Glock-18 | 782 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/3 | 39% / 41% | ||
| 1 bomb 0:18 | Glock-18 | 606 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 13% / 38% | |
| 2 bomb 0:31 | AK-47 | 403 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 3 1:19 | AK-47 | 625 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 51% | |
| 4 1:31 | MAC-10 | 874 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 21% / 46% | |
| 6 1:39 | AK-47 | 1270 | fine - pros would have fired it too | 3/11 | 1 bullet after pros would have stopped | 48% / 48% | |
| 6 0:59 | AK-47 | 967 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/8 | killed them | 15% / 46% | |
| 6 0:52 | AK-47 | 765 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/9 | killed them | 1% / 46% | |
| 6 0:30 | AK-47 | 1161 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 18% / 45% | |
| 7 1:11 | Desert Eagle | 584 | fired while moving (221 u/s), too fast to be accurate - stop first | 1/2 | killed them | 9% / 45% | |
| 9 1:10 | AK-47 | 1136 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 61% / 61% | |
| 10 1:16 | Desert Eagle | 950 | fine - pros would have fired it too | 2/4 | killed them | 47% / 47% | |
| 10 0:45 | AK-47 | 751 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/9 | killed them | 24% / 47% | |
| 10 0:41 | AK-47 | 1069 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/11 | 4 bullets after pros would have stopped | 3% / 45% | |
| 12 0:55 | Galil AR | 404 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 47% | |
| 13 1:39 | USP-S | 1222 | fine - pros would have fired it too | 2/3 | 27% / 50% | ||
| 13 1:22 | USP-S | 421 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/9 | killed them | 21% / 54% | |
| 13 bomb 0:29 | Glock-18 | 744 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 57% | |
| 14 bomb 0:30 | FAMAS | 630 | fine - pros would have fired it too | 2/11 | killed them | 66% / 66% | |
| 15 1:07 | M4A1-S | 231 | fine - pros would have fired it too | 3/7 | killed them | 54% / 54% | |
| 15 1:06 | M4A1-S | 655 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/11 | killed them | 3% / 48% | |
| 16 bomb 0:09 | MP9 | 182 | fine - pros would have fired it too | 1/6 | killed them | 51% / 58% | |
| 16 round over | AK-47 | 1404 | fine - pros would have fired it too | 0/3 | 31% / 50% | ||
| 16 round over | AK-47 | 1405 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 26% / 44% | |
| 17 1:43 | Five-SeveN | 401 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 1% / 57% | |
| 18 1:31 | M4A4 | 1106 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/8 | killed them | 7% / 45% | |
| 18 1:30 | M4A4 | 842 | fired while moving (204 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 1% / 55% | |
| 20 1:41 | USP-S | 732 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/6 | 21% / 48% | ||
| 20 1:39 | USP-S | 680 | fired while moving (190 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 1% / 38% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.