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Mirage, lost 8-13 · Sat 31 Oct, 19:16

Andrewboss5,874

The match

Aim

406 msTTD578 msTTK3.4°Crosshair↓32%1st bullet38%Spray31%Head55%Counter-strafe

Scoreboard

84ADR62%KAST

Positioning

Shots

18/32Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474134%
Glock-182536%
USP-S1926%
M4A1-S1050%
M4A4922%
Desert Eagle650%
FAMAS633%
Five-SeveN60%
MAC-1010%
Galil AR10%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/1021 1:36 3 kills (Glock ×3), 2 headshots, in 20 s T3.6
18/10215 1:07 2 kills (M4A1-S ×2), 1 headshot, in 1.7 s CT3.0
26/10210 1:14 2 kills (Deagle, AK-47), 1 headshot, in 29.4 s T2.1
28/1027 1:11 1 kill (Deagle), 1 headshot T2.1
29/1026 0:58 2 kills (AK-47 ×2), all headshots, in 6.7 s T2.1
31/1025 bomb 0:10 1 kill (AK-47), 1 through smoke T1.6
47/1022 bomb 0:31 1 kill (AK-47), 1 headshot T0.8
68/10221 bomb 0:39 1 kill (M4A4), 1 headshot CT0.2
69/10216 bomb 0:09 1 kill (MP9), 1 headshot CT0.1
89/10213 1:39 2 kills (USP-S ×2), all headshots, in 18.2 s CT-0.7
91/10214 bomb 0:29 1 kill (FAMAS), 1 headshot CT-0.7
98/10218 1:31 1 kill (M4A4) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:20 1v5 before the plant T · 100 HP · T Ramplost - died with two or more on them at once · first fight lost, saw each other
5 bomb 0:16 1v2 after the plant T · 47 HP · CT Spawnwon - the bomb went off, 1 kill · saw each other
10 1:04 1v4 before the plant T · 21 HP · Back Alleylost - died later, after 1 kill · first fight won, saw each other
16 bomb 0:16 1v3 after the plant CT · 100 HP · Catwalklost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:37 wastedno enemy blinded for long
5 bomb 0:06 wastedbarely blinded BerciK 0.9 s (0.1 s white)
6 0:54 wastedno enemy blinded for long
12 1:00 misled a peekbarely blinded Vanila 2.0 s (0.2 s white), FalcoN ™ 0.9 s (0.1 s white) the enemy was barely blinded, and why? peeked FalcoN ™ 1.4 s after the pop; got hit first
15 0:54 wastedno enemy blinded for long
21 bomb 0:31 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:36 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1092 units away
15 0:56 punishedkilled by BerciK 0.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 237 units away

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at T Ramp. Pros do that in about 1 duel in 16. You crouched in 1 of your 27 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:20 VanilaT Rampcover not used: 32 units away, they'd have seen only your headlived
3 1:19 FalcoN ™T Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 1:42 BerciKTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
5 bomb 0:06 Fell for BerciK's fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 1 s to sparebaited you - killed you 2.1 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 in their waystood between why? and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:37 peek togetherpeeked the same enemy as HVDES, 188 ms before them - a double peek
1 bomb 0:31 tradeHVDES was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:17 line of firestood in PALIA's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:35 tradewhy? was killed 116 units away: not traded within 5 s (pros: 969 ms)
3 1:42 tradeHVDES was killed 320 units away: not traded within 5 s (pros: 1,641 ms)
3 1:30 tradePALIA was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
3 1:22 holdheld with Capsunel_2010, 340 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:21 tradewhy? was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 tradeCapsunel_2010 was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
4 1:34 tradePALIA was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:16 tradeCapsunel_2010 was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
10 1:19 holdheld with Capsunel_2010, 288 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Capsunel_2010)
10 1:19 tradePALIA was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
10 1:18 tradeCapsunel_2010 was killed 428 units away: you traded in 3,625 ms (pros: 625 ms)
10 1:17 tradeHVDES was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
11 1:36 tradeHVDES was killed 109 units away: not traded within 5 s (pros: 969 ms)
12 1:18 tradeHVDES was killed 152 units away: not traded within 5 s (pros: 969 ms)
12 0:58 tradewhy? was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
13 1:26 line of firestood in PALIA's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:23 tradePALIA was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
13 1:23 holdheld with why?, 672 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before why?)
15 1:08 tradeHVDES was killed 859 units away: you traded in 1,047 ms (pros: 2,031 ms)
15 1:07 tradeCapsunel_2010 was killed 338 units away: you traded in 2,312 ms (pros: 1,641 ms)
16 bomb 0:16 tradeCapsunel_2010 was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 in their waystood between HVDES and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 1:39 tradeHVDES was killed 368 units away: not traded within 5 s (pros: 625 ms)
21 1:22 tradeHVDES was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
21 1:18 tradePALIA was killed 1506 units away: you traded in 4,625 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 BerciKkilled themGlock-18328 ms328 ms16.9°
1 1:32 żylasty syryjskikilled themGlock-18250 ms562 ms2.1°
1 bomb 0:28 FalcoN ™killed themGlock-18578 ms1203 ms4.3°
1 bomb 0:18 Vanilakilled by themUSP-S297 ms1562 ms4.6°
1 bomb 0:18 Vanilahit themGlock-18609 ms–0.4°
2 bomb 0:31 Agnostickilled themAK-47219 ms219 ms2.4°
3 1:19 Vanilahit by themM4A4406 ms–2.4°
3 1:19 FalcoN ™hit themAK-47391 ms–3.6°
3 1:19 FalcoN ™killed by themM4A1-S469 ms469 ms0.5°
4 1:31 BerciKkilled by themM4A1-S438 ms531 ms0.0°
5 bomb 0:17 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:10 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:04 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 BerciKhit by themM4A4297 ms–0.5°
6 1:39 BerciKhit themAK-47359 ms–3.9°
6 0:59 FalcoN ™hit by themM4A4500 ms–3.3°
6 0:59 FalcoN ™killed themAK-47625 ms828 ms9.5°
6 0:52 żylasty syryjskikilled themAK-47562 ms562 ms3.9°
6 0:30 BerciKkilled by themM4A1-S1922 ms1922 ms37.6°
7 1:11 żylasty syryjskihit by themM4A4531 ms–1.8°
7 1:11 żylasty syryjskikilled themDesert Eagle781 ms781 ms2.4°
7 0:41 Vanilakilled by themAWP344 ms344 ms0.9°
8 1:30 FalcoN ™killed by themUSP-S297 ms812 ms11.4°
9 1:10 Vanilakilled by themM4A1-S422 ms516 ms3.5°
9 1:10 Vanilahit themAK-47500 ms–1.5°
10 1:16 Vanilahit by themAK-47109 ms–0.4°
10 1:15 Vanilakilled themDesert Eagle1078 ms1484 ms1.1°
10 0:45 Agnostickilled themAK-47156 ms547 ms1.4°
10 0:39 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:23 żylasty syryjskikilled by themAK-47688 ms688 ms2.0°
12 0:55 FalcoN ™killed by themAWP578 ms578 ms8.2°
13 1:39 Vanilahit themP2000312 ms–2.3°
13 1:39 BerciKkilled themUSP-S312 ms312 ms2.2°
13 bomb 0:40 Agnostickilled themUSP-S1750 ms1750 ms1.0°
13 bomb 0:28 FalcoN ™killed by themGlock-1878 ms516 ms0.9°
14 bomb 0:30 żylasty syryjskihit by themM4A4422 ms–1.6°
14 bomb 0:29 żylasty syryjskikilled themFAMAS547 ms906 ms5.6°
14 bomb 0:27 Agnostickilled by themTec-9469 ms469 ms2.7°
15 1:07 Agnostickilled themM4A1-S219 ms422 ms4.2°
15 1:07 Agnostichit by themAK-47375 ms–20.6°
15 1:06 żylasty syryjskihit by themAK-470 ms–2.3°
15 1:05 żylasty syryjskikilled themM4A1-S406 ms594 ms5.1°
15 0:55 BerciKkilled by themAK-47266 ms266 ms7.0°
16 bomb 0:09 BerciKkilled themMP9219 ms219 ms4.8°
16 round over żylasty syryjskikilled by themAK-47844 ms1906 ms8.1°
16 round over żylasty syryjskihit themAK-471578 ms–3.4°
17 1:43 Vanilakilled by themM4A1-S453 ms844 ms3.9°
18 1:31 żylasty syryjskikilled themM4A4625 ms625 ms1.8°
18 1:30 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Vanilahit themM4A4312 ms–1.7°
19 1:19 Vanilakilled by themAK-47266 ms562 ms4.8°
20 1:41 BerciKhit themP2000469 ms–3.6°
20 1:39 BerciKhit themP2000312 ms–6.3°
20 1:39 Agnostickilled by themAK-47406 ms516 ms8.0°
20 1:39 BerciKhit by themAK-47453 ms–7.8°
21 bomb 0:39 żylasty syryjskikilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:27 Vanilakilled by themAK-47391 ms1062 ms4.1°

Shots

You fired 18 of your 32 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 BerciKGlock-18232fine - pros would have fired it too1/3killed them49% / 49%
1 1:32 żylasty syryjskiGlock-18637fine - pros would have fired it too2/5killed them50% / 50%
1 bomb 0:28 FalcoN ™Glock-181433fired while moving (190 u/s), too fast to be accurate - stop first4/8killed them8% / 44%
1 bomb 0:24 VanilaGlock-18782fired while moving (113 u/s), too fast to be accurate - stop first0/339% / 41%
1 bomb 0:18 VanilaGlock-18606fired while moving (211 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)13% / 38%
2 bomb 0:31 AgnosticAK-47403fine - pros would have fired it too1/4killed them72% / 72%
3 1:19 FalcoN ™AK-47625fine - pros would have fired it too1/1cut short (a death, a reload)49% / 51%
4 1:31 BerciKMAC-10874fine - pros would have fired it too0/2cut short (a death, a reload)21% / 46%
6 1:39 BerciKAK-471270fine - pros would have fired it too3/111 bullet after pros would have stopped48% / 48%
6 0:59 FalcoN ™AK-47967aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/8killed them15% / 46%
6 0:52 żylasty syryjskiAK-47765aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/9killed them1% / 46%
6 0:30 BerciKAK-471161aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/4cut short (a death, a reload)18% / 45%
7 1:11 żylasty syryjskiDesert Eagle584fired while moving (221 u/s), too fast to be accurate - stop first1/2killed them9% / 45%
9 1:10 VanilaAK-471136fine - pros would have fired it too1/2cut short (a death, a reload)61% / 61%
10 1:16 VanilaDesert Eagle950fine - pros would have fired it too2/4killed them47% / 47%
10 0:45 AgnosticAK-47751aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/9killed them24% / 47%
10 0:41 BerciKAK-471069fired while moving (79 u/s), too fast to be accurate - stop first0/114 bullets after pros would have stopped3% / 45%
12 0:55 FalcoN ™Galil AR404aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 47%
13 1:39 VanilaUSP-S1222fine - pros would have fired it too2/327% / 50%
13 1:22 AgnosticUSP-S421aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/9killed them21% / 54%
13 bomb 0:29 FalcoN ™Glock-18744fired while moving (227 u/s), too fast to be accurate - stop first0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 57%
14 bomb 0:30 żylasty syryjskiFAMAS630fine - pros would have fired it too2/11killed them66% / 66%
15 1:07 AgnosticM4A1-S231fine - pros would have fired it too3/7killed them54% / 54%
15 1:06 żylasty syryjskiM4A1-S655aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/11killed them3% / 48%
16 bomb 0:09 BerciKMP9182fine - pros would have fired it too1/6killed them51% / 58%
16 round over żylasty syryjskiAK-471404fine - pros would have fired it too0/331% / 50%
16 round over żylasty syryjskiAK-471405fine - pros would have fired it too1/7cut short (a death, a reload)26% / 44%
17 1:43 VanilaFive-SeveN401fired while moving (180 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)1% / 57%
18 1:31 żylasty syryjskiM4A41106fired while moving (78 u/s), too fast to be accurate - stop first1/8killed them7% / 45%
18 1:30 VanilaM4A4842fired while moving (204 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)1% / 55%
20 1:41 BerciKUSP-S732fired while moving (224 u/s), too fast to be accurate - stop first1/621% / 48%
20 1:39 AgnosticUSP-S680fired while moving (190 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)1% / 38%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.