Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 24 | 33% |
| Galil AR | 21 | 38% |
| FAMAS | 19 | 16% |
| Glock-18 | 11 | 27% |
| Five-SeveN | 9 | 0% |
| M4A1-S | 6 | 17% |
| USP-S | 3 | 33% |
| Desert Eagle | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/102 | 8 1:43 | 3 kills (AK-47 ×3), 2 headshots, in 2.6 s T | 6.9 |
| 21/102 | 17 1:09 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 54/102 | 16 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 57/102 | 1 1:41 | 1 kill (Glock), 1 headshot T | 0.6 |
| 84/102 | 14 bomb 0:25 | 1 kill (FAMAS) CT | -0.5 |
| 86/102 | 2 1:16 | 1 kill (Galil) T | -0.6 |
| 87/102 | 13 bomb 0:32 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 92/102 | 11 1:37 | 1 kill (Galil) T | -1.3 |
Flashes
3 flashes: 1 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:39 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Top Mid - safe |
| 9 1:35 | good | blinded żylasty syryjski 3.7 s (1.0 s white) |
| 12 1:22 | weak | barely blinded żylasty syryjski 2.7 s (0.4 s white) |
Throws
16 grenades: 14 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:41 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.6 s, the nearest 1082 units away; a running throw |
| 18 1:40 | exposed | a smoke at Bombsite A - seen by 3 enemies for 1.8 s, the nearest 473 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:18 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:38 | Palace Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 bomb 0:19 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:10 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | in their way | stood between PALIA and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:42 | line of fire | stood in PALIA's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:31 | line of fire | stood in Capsunel_2010's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:23 | line of fire | stood in Capsunel_2010's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:42 | trade | Capsunel_2010 was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:31 | hold | held with Capsunel_2010, 798 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Capsunel_2010) |
| 7 1:16 | line of fire | stood in Capsunel_2010's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:25 | trade | why? was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:10 | trade | Andrewboss was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:08 | trade | Capsunel_2010 was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | trade | PALIA was killed 241 units away: not traded within 5 s (pros: 625 ms) |
| 14 bomb 0:27 | trade | Andrewboss was killed 1674 units away: you traded in 1,984 ms (pros: 2,609 ms) |
| 16 1:22 | trade | PALIA was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | peek together | peeked the same enemy as why?, 500 ms after them - late - your team-mate went first, as bait |
| 17 1:10 | trade | why? was killed 431 units away: you traded in 859 ms (pros: 625 ms) |
| 20 1:41 | peek together | peeked the same enemy as Andrewboss, 844 ms after them - late - your team-mate went first, as bait |
| 21 1:35 | trade | why? was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | Glock-18 | 594 ms | 594 ms | 3.3° | ||
| 1 bomb 0:31 | hit them | Glock-18 | 703 ms | – | 1.7° | ||
| 1 bomb 0:31 | killed by them | USP-S | 1391 ms | 1391 ms | 12.2° | ||
| 2 1:17 | killed them | Galil AR | 422 ms | 781 ms | 1.9° | ||
| 2 0:56 | killed by them | P250 | 234 ms | 438 ms | 3.4° | ||
| 3 1:42 | hit them | AK-47 | 688 ms | – | 1.7° | ||
| 3 1:42 | killed by them | M4A1-S | 844 ms | 844 ms | 0.5° | ||
| 4 1:29 | killed by them | AK-47 | 938 ms | 1125 ms | 19.4° | ||
| 5 1:30 | killed by them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 6 1:37 | killed by them | AWP | 359 ms | 359 ms | 2.2° | ||
| 7 1:18 | hit by them | M4A4 | 422 ms | – | 4.1° | ||
| 7 0:29 | killed by them | P250 | 391 ms | 391 ms | 3.3° | ||
| 8 1:44 | hit by them | Five-SeveN | 562 ms | – | 7.7° | ||
| 8 1:44 | killed them | AK-47 | 297 ms | 797 ms | 4.8° | ||
| 8 1:44 | killed them | AK-47 | 1125 ms | 1422 ms | 2.2° | ||
| 8 1:41 | killed them | AK-47 | 391 ms | 594 ms | 6.1° | ||
| 8 1:21 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:17 | killed by them | M4A4 | 891 ms | 984 ms | 15.3° | ||
| 11 1:37 | hit by them | M4A4 | 312 ms | – | 1.7° | ||
| 11 1:37 | killed them | Galil AR | 781 ms | 1062 ms | 1.1° | ||
| 11 1:36 | killed by them | AWP | 141 ms | 141 ms | 0.8° | ||
| 12 1:18 | killed by them | AWP | 266 ms | 266 ms | 1.1° | ||
| 13 bomb 0:32 | killed them | USP-S | 828 ms | 828 ms | 3.7° | ||
| 14 bomb 0:30 | hit by them | Tec-9 | 859 ms | – | 23.4° | ||
| 14 bomb 0:29 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:25 | killed them | FAMAS | 531 ms | 891 ms | 3.3° | ||
| 15 1:08 | hit them | FAMAS | 1094 ms | – | 21.0° | ||
| 15 1:08 | killed by them | AK-47 | 1094 ms | 1594 ms | 43.5° | ||
| 15 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:22 | killed them | M4A1-S | 391 ms | 391 ms | 2.7° | ||
| 16 bomb 0:19 | killed by them | AK-47 | 266 ms | 562 ms | 0.5° | ||
| 17 1:10 | killed them | Desert Eagle | 391 ms | 1234 ms | 3.2° | ||
| 17 0:59 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:37 | hit them | Galil AR | 641 ms | – | 7.6° | ||
| 18 1:37 | killed by them | MAC-10 | 516 ms | 812 ms | 45.8° | ||
| 19 1:43 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | killed by them | AK-47 | 672 ms | 1844 ms | 0.9° | ||
| 21 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:22 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 551 | fine - pros would have fired it too | 1/2 | killed them | 44% / 46% | |
| 1 bomb 0:32 | Glock-18 | 834 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 31% / 47% | |
| 3 1:42 | AK-47 | 1196 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 3 1:42 | AK-47 | 1195 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 65% / 65% | |
| 4 1:30 | Glock-18 | 1681 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 62% / 62% | |
| 7 0:29 | M4A1-S | 188 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 53% | |
| 8 1:44 | AK-47 | 388 | fired while moving (213 u/s), too fast to be accurate - stop first | 4/14 | killed them | 3% / 49% | |
| 8 1:41 | AK-47 | 587 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/7 | killed them | 39% / 74% | |
| 10 1:18 | AK-47 | 622 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 9% / 53% | |
| 11 1:37 | Galil AR | 1277 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/4 | 12% / 59% | ||
| 11 1:37 | Galil AR | 1276 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 11 1:37 | Galil AR | 1278 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | killed them | 16% / 45% | |
| 13 bomb 0:32 | USP-S | 295 | fine - pros would have fired it too | 1/5 | killed them | 35% / 49% | |
| 14 bomb 0:30 | FAMAS | 1096 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 60% | |
| 14 bomb 0:30 | FAMAS | 1085 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/9 | 19% / 48% | ||
| 14 bomb 0:25 | FAMAS | 601 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/9 | killed them | 15% / 53% | |
| 15 1:09 | FAMAS | 679 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 1/11 | cut short (a death, a reload) | 2% / 60% | |
| 16 1:47 | M4A1-S | 1059 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | 2% / 54% | ||
| 16 1:22 | M4A1-S | 1305 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 17 1:10 | Desert Eagle | 696 | fine - pros would have fired it too | 3/3 | killed them | 56% / 59% | |
| 18 1:37 | Galil AR | 355 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 26% / 50% | |
| 20 1:41 | Five-SeveN | 1078 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | 4% / 43% | ||
| 20 1:41 | Five-SeveN | 1061 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 4% / 40% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.