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Mirage, lost 8-13 · Sat 31 Oct, 19:16

HVDES14,669

The match

Aim

618 msTTD812 msTTK3.2°Crosshair↓33%1st bullet32%Spray19%Head28%Counter-strafe

Scoreboard

70ADR57%KAST

Positioning

Shots

14/23Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472433%
Galil AR2138%
FAMAS1916%
Glock-181127%
Five-SeveN90%
M4A1-S617%
USP-S333%
Desert Eagle3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1028 1:43 3 kills (AK-47 ×3), 2 headshots, in 2.6 s T6.9
21/10217 1:09 1 kill (Deagle), 1 headshot CT2.5
54/10216 1:22 1 kill (M4A1-S), 1 headshot CT0.7
57/1021 1:41 1 kill (Glock), 1 headshot T0.6
84/10214 bomb 0:25 1 kill (FAMAS) CT-0.5
86/1022 1:16 1 kill (Galil) T-0.6
87/10213 bomb 0:32 1 kill (USP-S), 1 headshot CT-0.6
92/10211 1:37 1 kill (Galil) T-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:39 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Top Mid - safe
9 1:35 goodblinded żylasty syryjski 3.7 s (1.0 s white)
12 1:22 weakbarely blinded żylasty syryjski 2.7 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 14 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:41 exposedan HE at Bombsite A - seen by 2 enemies for 1.6 s, the nearest 1082 units away; a running throw
18 1:40 exposeda smoke at Bombsite A - seen by 3 enemies for 1.8 s, the nearest 473 units away

Positioning

In 4 of your 28 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 4 of your 17 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:18 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:38 VanilaPalace Alleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 bomb 0:19 żylasty syryjskiBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:10 AgnosticBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 in their waystood between PALIA and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:42 line of firestood in PALIA's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:31 line of firestood in Capsunel_2010's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:23 line of firestood in Capsunel_2010's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:42 tradeCapsunel_2010 was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
5 1:31 holdheld with Capsunel_2010, 798 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Capsunel_2010)
7 1:16 line of firestood in Capsunel_2010's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:25 tradewhy? was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
9 1:10 tradeAndrewboss was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
9 1:08 tradeCapsunel_2010 was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 tradePALIA was killed 241 units away: not traded within 5 s (pros: 625 ms)
14 bomb 0:27 tradeAndrewboss was killed 1674 units away: you traded in 1,984 ms (pros: 2,609 ms)
16 1:22 tradePALIA was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 peek togetherpeeked the same enemy as why?, 500 ms after them - late - your team-mate went first, as bait
17 1:10 tradewhy? was killed 431 units away: you traded in 859 ms (pros: 625 ms)
20 1:41 peek togetherpeeked the same enemy as Andrewboss, 844 ms after them - late - your team-mate went first, as bait
21 1:35 tradewhy? was killed 746 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Agnostickilled themGlock-18594 ms594 ms3.3°
1 bomb 0:31 Vanilahit themGlock-18703 ms–1.7°
1 bomb 0:31 Vanilakilled by themUSP-S1391 ms1391 ms12.2°
2 1:17 żylasty syryjskikilled themGalil AR422 ms781 ms1.9°
2 0:56 Agnostickilled by themP250234 ms438 ms3.4°
3 1:42 FalcoN ™hit themAK-47688 ms–1.7°
3 1:42 FalcoN ™killed by themM4A1-S844 ms844 ms0.5°
4 1:29 Vanilakilled by themAK-47938 ms1125 ms19.4°
5 1:30 żylasty syryjskikilled by themAK-47359 ms359 ms1.4°
6 1:37 Vanilakilled by themAWP359 ms359 ms2.2°
7 1:18 BerciKhit by themM4A4422 ms–4.1°
7 0:29 Vanilakilled by themP250391 ms391 ms3.3°
8 1:44 BerciKhit by themFive-SeveN562 ms–7.7°
8 1:44 Vanilakilled themAK-47297 ms797 ms4.8°
8 1:44 BerciKkilled themAK-471125 ms1422 ms2.2°
8 1:41 żylasty syryjskikilled themAK-47391 ms594 ms6.1°
8 1:21 FalcoN ™killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:08 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 żylasty syryjskikilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:17 Agnostickilled by themM4A4891 ms984 ms15.3°
11 1:37 Vanilahit by themM4A4312 ms–1.7°
11 1:37 Vanilakilled themGalil AR781 ms1062 ms1.1°
11 1:36 FalcoN ™killed by themAWP141 ms141 ms0.8°
12 1:18 żylasty syryjskikilled by themAWP266 ms266 ms1.1°
13 bomb 0:32 żylasty syryjskikilled themUSP-S828 ms828 ms3.7°
14 bomb 0:30 Agnostichit by themTec-9859 ms–23.4°
14 bomb 0:29 Agnostichit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:25 Agnostickilled themFAMAS531 ms891 ms3.3°
15 1:08 Agnostichit themFAMAS1094 ms–21.0°
15 1:08 Agnostickilled by themAK-471094 ms1594 ms43.5°
15 1:08 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:22 Agnostickilled themM4A1-S391 ms391 ms2.7°
16 bomb 0:19 żylasty syryjskikilled by themAK-47266 ms562 ms0.5°
17 1:10 Agnostickilled themDesert Eagle391 ms1234 ms3.2°
17 0:59 BerciKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:37 żylasty syryjskihit themGalil AR641 ms–7.6°
18 1:37 żylasty syryjskikilled by themMAC-10516 ms812 ms45.8°
19 1:43 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 Agnostickilled by themAK-47672 ms1844 ms0.9°
21 1:29 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:22 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 14 of your 23 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticGlock-18551fine - pros would have fired it too1/2killed them44% / 46%
1 bomb 0:32 VanilaGlock-18834fine - pros would have fired it too2/5cut short (a death, a reload)31% / 47%
3 1:42 FalcoN ™AK-471196fired while moving (116 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
3 1:42 FalcoN ™AK-471195fine - pros would have fired it too1/3cut short (a death, a reload)65% / 65%
4 1:30 VanilaGlock-181681fine - pros would have fired it too0/5cut short (a death, a reload)62% / 62%
7 0:29 VanilaM4A1-S188fired while moving (225 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 53%
8 1:44 BerciKAK-47388fired while moving (213 u/s), too fast to be accurate - stop first4/14killed them3% / 49%
8 1:41 żylasty syryjskiAK-47587fired while moving (106 u/s), too fast to be accurate - stop first3/7killed them39% / 74%
10 1:18 BerciKAK-47622fired while moving (111 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)9% / 53%
11 1:37 VanilaGalil AR1277aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/412% / 59%
11 1:37 VanilaGalil AR1276fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
11 1:37 VanilaGalil AR1278aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2killed them16% / 45%
13 bomb 0:32 żylasty syryjskiUSP-S295fine - pros would have fired it too1/5killed them35% / 49%
14 bomb 0:30 AgnosticFAMAS1096fired while moving (114 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
14 bomb 0:30 AgnosticFAMAS1085aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/919% / 48%
14 bomb 0:25 AgnosticFAMAS601fired while moving (154 u/s), too fast to be accurate - stop first2/9killed them15% / 53%
15 1:09 AgnosticFAMAS679aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first1/11cut short (a death, a reload)2% / 60%
16 1:47 VanilaM4A1-S1059fired while moving (225 u/s), too fast to be accurate - stop first0/22% / 54%
16 1:22 AgnosticM4A1-S1305fine - pros would have fired it too1/5killed them64% / 64%
17 1:10 AgnosticDesert Eagle696fine - pros would have fired it too3/3killed them56% / 59%
18 1:37 żylasty syryjskiGalil AR355fine - pros would have fired it too3/7cut short (a death, a reload)26% / 50%
20 1:41 AgnosticFive-SeveN1078fired while moving (207 u/s), too fast to be accurate - stop first0/14% / 43%
20 1:41 AgnosticFive-SeveN1061fired while moving (198 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)4% / 40%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.