Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 58% |
| FAMAS | 23 | 35% |
| M4A1-S | 16 | 31% |
| Glock-18 | 10 | 20% |
| M4A4 | 8 | 38% |
| Tec-9 | 7 | 0% |
| MAC-10 | 7 | 71% |
| P250 | 4 | 0% |
| USP-S | 2 | 0% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/102 | 9 1:08 | 3 kills (FAMAS ×3), 1 through smoke, in 12.2 s CT | 7.7 |
| 5/102 | 19 1:43 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 9.2 s T | 6.8 |
| 8/102 | 21 1:22 | 2 kills (AWP ×2), a wallbang, in 3.3 s T | 5.0 |
| 22/102 | 16 bomb 0:19 | 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T | 2.4 |
| 36/102 | 11 1:23 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 39/102 | 12 1:18 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 46/102 | 18 1:37 | 1 kill (MAC-10), 1 headshot T | 0.9 |
| 52/102 | 10 1:04 | 1 kill (AK-47) CT | 0.8 |
| 53/102 | 6 1:05 | 1 kill (M4A1-S) CT | 0.7 |
| 80/102 | 15 1:07 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 82/102 | 5 1:30 | 1 kill (AK-47), 1 headshot CT | -0.5 |
| 94/102 | 13 1:27 | 1 kill (Glock), 1 headshot T | -1.5 |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:20 | blinded an enemy, but hurt the team too | blinded HVDES 3.2 s (0.7 s white); blinded FalcoN ™ 4.8 s on the move through Connector - an enemy could see them |
| 4 1:37 | wasted | no enemy blinded for long |
| 8 1:46 | wasted | no enemy blinded for long; blinded BerciK 2.0 s on the move through Bombsite A - safe |
| 14 1:40 | good | blinded PALIA 4.9 s (2.1 s white) |
| 16 1:34 | wasted | no enemy blinded for long |
| 17 1:38 | wasted | barely blinded HVDES 0.7 s (0.1 s white) |
Throws
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:22 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 869 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:24 | trade | Vanila was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:58 | trade | FalcoN ™ was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | BerciK was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:43 | trade | Vanila was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:10 | hold | held with Vanila, 937 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before Vanila) |
| 13 1:31 | trade | Vanila was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | trade | FalcoN ™ was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:07 | hold | held with Agnostic, 383 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Agnostic) |
| 15 1:07 | trade | Agnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:27 | trade | FalcoN ™ was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | trade | Agnostic was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:09 | trade | BerciK was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | BerciK was killed 349 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:32 | hold | held with Vanila, 774 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before Vanila) |
| 19 1:43 | hold | held with Vanila, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Vanila) |
| 19 1:34 | hold | held with FalcoN ™, 76 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after FalcoN ™) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed by them | Glock-18 | 250 ms | 562 ms | 2.1° | ||
| 2 1:17 | killed by them | Galil AR | 422 ms | 781 ms | 1.9° | ||
| 5 1:30 | killed them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 5 1:29 | killed by them | AK-47 | 281 ms | 984 ms | 3.2° | ||
| 5 1:28 | hit them | AK-47 | 812 ms | – | 37.2° | ||
| 6 1:06 | killed them | M4A1-S | 1000 ms | 1750 ms | 2.8° | ||
| 6 1:05 | hit by them | Galil AR | 1672 ms | – | 6.5° | ||
| 6 0:52 | killed by them | AK-47 | 562 ms | 562 ms | 3.9° | ||
| 7 1:11 | hit them | M4A4 | 531 ms | – | 1.8° | ||
| 7 1:11 | killed by them | Desert Eagle | 781 ms | 781 ms | 2.4° | ||
| 8 1:41 | killed by them | AK-47 | 391 ms | 594 ms | 6.1° | ||
| 9 1:09 | killed them | FAMAS | 1609 ms | 2484 ms | 27.9° | ||
| 9 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:57 | killed them | FAMAS | 406 ms | 1516 ms | 0.8° | ||
| 10 1:04 | killed them | AK-47 | 469 ms | 672 ms | 13.3° | ||
| 11 1:23 | killed them | AK-47 | 688 ms | 688 ms | 2.0° | ||
| 12 1:18 | killed them | AWP | 266 ms | 266 ms | 1.1° | ||
| 13 1:27 | killed them | Glock-18 | 656 ms | 797 ms | 40.9° | ||
| 13 bomb 0:32 | killed by them | USP-S | 828 ms | 828 ms | 3.7° | ||
| 14 bomb 0:30 | hit them | M4A4 | 422 ms | – | 1.6° | ||
| 14 bomb 0:29 | killed by them | FAMAS | 547 ms | 906 ms | 5.6° | ||
| 15 1:07 | hit by them | AK-47 | 312 ms | – | 0.8° | ||
| 15 1:07 | killed them | AK-47 | 328 ms | 328 ms | 1.0° | ||
| 15 1:06 | hit them | AK-47 | 0 ms | – | 2.3° | ||
| 15 1:05 | killed by them | M4A1-S | 406 ms | 594 ms | 5.1° | ||
| 16 bomb 0:19 | killed them | AK-47 | 266 ms | 562 ms | 0.5° | ||
| 16 round over | killed them | AK-47 | 844 ms | 1906 ms | 8.1° | ||
| 16 round over | hit by them | AK-47 | 1578 ms | – | 3.4° | ||
| 17 1:12 | killed by them | XM1014 | 500 ms | 1203 ms | 12.8° | ||
| 18 1:37 | hit by them | Galil AR | 641 ms | – | 7.6° | ||
| 18 1:37 | killed them | MAC-10 | 516 ms | 812 ms | 45.8° | ||
| 18 1:31 | killed by them | M4A4 | 625 ms | 625 ms | 1.8° | ||
| 19 1:43 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:22 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:18 | killed them | AWP | 266 ms | 266 ms | 1.6° | ||
| 21 bomb 0:39 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 637 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 62% / 62% | |
| 2 1:17 | P250 | 1013 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 36% | |
| 5 1:30 | AK-47 | 1048 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 5 1:29 | AK-47 | 680 | too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target | 2/6 | cut short (a death, a reload) | 6% / 46% | |
| 6 1:07 | M4A1-S | 1129 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | 10% / 57% | ||
| 6 1:06 | M4A1-S | 1081 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 6 1:05 | M4A1-S | 1081 | fine - pros would have fired it too | 3/4 | killed them | 44% / 45% | |
| 6 0:52 | M4A1-S | 765 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 7 1:11 | M4A1-S | 609 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 19% / 58% | |
| 8 1:41 | P250 | 584 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 47% / 49% | |
| 9 1:09 | FAMAS | 1386 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 48% | |
| 9 1:09 | FAMAS | 1356 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 9 1:08 | FAMAS | 1348 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 9 1:08 | FAMAS | 1338 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 9 1:03 | FAMAS | 1016 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 11% / 45% | |
| 9 0:57 | FAMAS | 1048 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/8 | 59% / 81% | ||
| 9 0:56 | FAMAS | 1064 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 10 1:05 | AK-47 | 331 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 3/7 | killed them | 26% / 53% | |
| 11 1:23 | AK-47 | 1014 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/2 | killed them | 9% / 47% | |
| 12 1:18 | AWP | 1132 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 13 1:30 | Glock-18 | 483 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 9% / 49% | ||
| 13 1:27 | Glock-18 | 414 | fired while moving (68 u/s), too fast to be accurate - stop first | 2/5 | killed them | 14% / 56% | |
| 13 bomb 0:33 | Glock-18 | 329 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 67% / 67% | |
| 14 1:35 | Tec-9 | 788 | fine - pros would have fired it too | 0/8 | 38% / 54% | ||
| 14 bomb 0:30 | M4A4 | 630 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 43% / 49% | |
| 15 1:07 | AK-47 | 959 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 16 bomb 0:19 | AK-47 | 992 | fine - pros would have fired it too | 4/6 | killed them | 59% / 59% | |
| 16 round over | AK-47 | 1405 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 16 round over | AK-47 | 1406 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 49% | |
| 16 round over | AK-47 | 1405 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 16 round over | AK-47 | 1406 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 18 1:37 | MAC-10 | 344 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 5/11 | killed them | 8% / 50% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.