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Mirage, won 13-8 · Sat 31 Oct, 19:16

żylasty syryjski

The match

Aim

469 msTTD688 msTTK2.0°Crosshair↓27%1st bullet47%Spray14%Head69%Counter-strafe

Scoreboard

86ADR81%KAST

Positioning

Shots

10/32Rushed↓7/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473158%
FAMAS2335%
M4A1-S1631%
Glock-181020%
M4A4838%
Tec-970%
MAC-10771%
P25040%
USP-S20%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1029 1:08 3 kills (FAMAS ×3), 1 through smoke, in 12.2 s CT7.7
5/10219 1:43 2 kills (AWP ×2), 1 through smoke, a wallbang, in 9.2 s T6.8
8/10221 1:22 2 kills (AWP ×2), a wallbang, in 3.3 s T5.0
22/10216 bomb 0:19 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T2.4
36/10211 1:23 1 kill (AK-47), 1 headshot CT1.0
39/10212 1:18 1 kill (AWP), 1 headshot CT1.0
46/10218 1:37 1 kill (MAC-10), 1 headshot T0.9
52/10210 1:04 1 kill (AK-47) CT0.8
53/1026 1:05 1 kill (M4A1-S) CT0.7
80/10215 1:07 1 kill (AK-47), 1 headshot T-0.2
82/1025 1:30 1 kill (AK-47), 1 headshot CT-0.5
94/10213 1:27 1 kill (Glock), 1 headshot T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:20 blinded an enemy, but hurt the team tooblinded HVDES 3.2 s (0.7 s white); blinded FalcoN ™ 4.8 s on the move through Connector - an enemy could see them
4 1:37 wastedno enemy blinded for long
8 1:46 wastedno enemy blinded for long; blinded BerciK 2.0 s on the move through Bombsite A - safe
14 1:40 goodblinded PALIA 4.9 s (2.1 s white)
16 1:34 wastedno enemy blinded for long
17 1:38 wastedbarely blinded HVDES 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:22 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 869 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:24 tradeVanila was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
6 0:58 tradeFalcoN ™ was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeBerciK was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
8 1:43 tradeVanila was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
9 1:10 holdheld with Vanila, 937 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before Vanila)
13 1:31 tradeVanila was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 tradeFalcoN ™ was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
15 1:07 holdheld with Agnostic, 383 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Agnostic)
15 1:07 tradeAgnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
16 1:27 tradeFalcoN ™ was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 tradeAgnostic was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:09 tradeBerciK was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeBerciK was killed 349 units away: not traded within 5 s (pros: 625 ms)
18 1:32 holdheld with Vanila, 774 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before Vanila)
19 1:43 holdheld with Vanila, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Vanila)
19 1:34 holdheld with FalcoN ™, 76 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after FalcoN ™)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Andrewbosskilled by themGlock-18250 ms562 ms2.1°
2 1:17 HVDESkilled by themGalil AR422 ms781 ms1.9°
5 1:30 HVDESkilled themAK-47359 ms359 ms1.4°
5 1:29 Capsunel_2010killed by themAK-47281 ms984 ms3.2°
5 1:28 Capsunel_2010hit themAK-47812 ms–37.2°
6 1:06 PALIAkilled themM4A1-S1000 ms1750 ms2.8°
6 1:05 PALIAhit by themGalil AR1672 ms–6.5°
6 0:52 Andrewbosskilled by themAK-47562 ms562 ms3.9°
7 1:11 Andrewbosshit themM4A4531 ms–1.8°
7 1:11 Andrewbosskilled by themDesert Eagle781 ms781 ms2.4°
8 1:41 HVDESkilled by themAK-47391 ms594 ms6.1°
9 1:09 Capsunel_2010killed themFAMAS1609 ms2484 ms27.9°
9 1:08 HVDEShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 HVDESkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 HVDEShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:57 PALIAkilled themFAMAS406 ms1516 ms0.8°
10 1:04 why?killed themAK-47469 ms672 ms13.3°
11 1:23 Andrewbosskilled themAK-47688 ms688 ms2.0°
12 1:18 HVDESkilled themAWP266 ms266 ms1.1°
13 1:27 Capsunel_2010killed themGlock-18656 ms797 ms40.9°
13 bomb 0:32 HVDESkilled by themUSP-S828 ms828 ms3.7°
14 bomb 0:30 Andrewbosshit themM4A4422 ms–1.6°
14 bomb 0:29 Andrewbosskilled by themFAMAS547 ms906 ms5.6°
15 1:07 Capsunel_2010hit by themAK-47312 ms–0.8°
15 1:07 Capsunel_2010killed themAK-47328 ms328 ms1.0°
15 1:06 Andrewbosshit themAK-470 ms–2.3°
15 1:05 Andrewbosskilled by themM4A1-S406 ms594 ms5.1°
16 bomb 0:19 HVDESkilled themAK-47266 ms562 ms0.5°
16 round over Andrewbosskilled themAK-47844 ms1906 ms8.1°
16 round over Andrewbosshit by themAK-471578 ms–3.4°
17 1:12 why?killed by themXM1014500 ms1203 ms12.8°
18 1:37 HVDEShit by themGalil AR641 ms–7.6°
18 1:37 HVDESkilled themMAC-10516 ms812 ms45.8°
18 1:31 Andrewbosskilled by themM4A4625 ms625 ms1.8°
19 1:43 HVDESkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:34 Capsunel_2010killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:22 HVDESkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:18 PALIAkilled themAWP266 ms266 ms1.6°
21 bomb 0:39 Andrewbosskilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 10 of your 32 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 AndrewbossUSP-S637fine - pros would have fired it too0/2cut short (a death, a reload)62% / 62%
2 1:17 HVDESP2501013fine - pros would have fired it too0/2cut short (a death, a reload)26% / 36%
5 1:30 HVDESAK-471048fine - pros would have fired it too1/4killed them67% / 67%
5 1:29 Capsunel_2010AK-47680too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)6% / 46%
6 1:07 PALIAM4A1-S1129aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/410% / 57%
6 1:06 PALIAM4A1-S1081fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
6 1:05 PALIAM4A1-S1081fine - pros would have fired it too3/4killed them44% / 45%
6 0:52 AndrewbossM4A1-S765fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
7 1:11 AndrewbossM4A1-S609fired while moving (106 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)19% / 58%
8 1:41 HVDESP250584fine - pros would have fired it too0/2cut short (a death, a reload)47% / 49%
9 1:09 Capsunel_2010FAMAS1386fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 48%
9 1:09 Capsunel_2010FAMAS1356fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
9 1:08 Capsunel_2010FAMAS1348fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
9 1:08 Capsunel_2010FAMAS1338fine - pros would have fired it too1/4killed them53% / 53%
9 1:03 PALIAFAMAS1016fired while moving (209 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)11% / 45%
9 0:57 PALIAFAMAS1048fired while moving (79 u/s), too fast to be accurate - stop first1/859% / 81%
9 0:56 PALIAFAMAS1064fine - pros would have fired it too2/6killed them61% / 61%
10 1:05 why?AK-47331too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target3/7killed them26% / 53%
11 1:23 AndrewbossAK-471014fired while moving (78 u/s), too fast to be accurate - stop first1/2killed them9% / 47%
12 1:18 HVDESAWP1132fine - pros would have fired it too1/1killed them89% / 89%
13 1:30 Capsunel_2010Glock-18483aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/29% / 49%
13 1:27 Capsunel_2010Glock-18414fired while moving (68 u/s), too fast to be accurate - stop first2/5killed them14% / 56%
13 bomb 0:33 HVDESGlock-18329fine - pros would have fired it too0/5cut short (a death, a reload)67% / 67%
14 1:35 PALIATec-9788fine - pros would have fired it too0/838% / 54%
14 bomb 0:30 AndrewbossM4A4630fine - pros would have fired it too3/8cut short (a death, a reload)43% / 49%
15 1:07 Capsunel_2010AK-47959fine - pros would have fired it too1/4killed them64% / 64%
16 bomb 0:19 HVDESAK-47992fine - pros would have fired it too4/6killed them59% / 59%
16 round over AndrewbossAK-471405fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
16 round over AndrewbossAK-471406fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 49%
16 round over AndrewbossAK-471405fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
16 round over AndrewbossAK-471406fine - pros would have fired it too1/1killed them61% / 61%
18 1:37 HVDESMAC-10344too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target5/11killed them8% / 50%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 18 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.