Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 43% |
| M4A1-S | 35 | 40% |
| USP-S | 11 | 27% |
| Desert Eagle | 5 | 60% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/102 | 5 1:30 | 3 kills (AK-47 ×3), 2 headshots, in 35.5 s T | 5.3 |
| 10/102 | 14 1:29 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 18.5 s CT | 4.1 |
| 19/102 | 17 1:22 | 2 kills (Deagle, M4A1-S), all headshots, in 30.6 s CT | 2.9 |
| 23/102 | 18 1:39 | 2 kills (M4A1-S ×2), all headshots, in 3.4 s CT | 2.4 |
| 27/102 | 7 1:18 | 2 kills (Glock, M4A1-S), a wallbang, all headshots, in 69.6 s T | 2.1 |
| 30/102 | 20 1:33 | 1 kill (Deagle), a wallbang CT | 1.8 |
| 40/102 | 15 1:14 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 43/102 | 2 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 25.2 s T | 1.0 |
| 49/102 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 83/102 | 8 1:25 | 1 kill (M4A1-S), 1 headshot T | -0.5 |
| 88/102 | 1 bomb 0:08 | 1 kill (USP-S), 1 headshot T | -0.6 |
| 97/102 | 21 bomb 0:24 | 1 kill (USP-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 bomb 0:27 | 1v4 after the plant CT · 77 HP · Catwalk | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 bomb 0:40 | good | blinded BerciK 4.9 s (2.1 s white) |
Throws
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:20 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1276 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:10 | Connector | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died | ||
| 9 1:09 | Connector | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:34 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:17 | trade | Andrewboss was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:12 | trade | PALIA was killed 886 units away: you traded in 4,266 ms (pros: 2,031 ms) |
| 2 1:45 | line of fire | stood in HVDES's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 2 1:26 | trade | PALIA was killed 552 units away: you traded in 1,688 ms (pros: 2,031 ms) |
| 3 1:30 | trade | PALIA was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:21 | trade | why? was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:31 | hold | held with HVDES, 798 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after HVDES) |
| 5 1:30 | trade | HVDES was killed 797 units away: you traded in 2,281 ms (pros: 2,031 ms) |
| 5 bomb 0:27 | trade | PALIA was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:37 | trade | HVDES was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:19 | hold | held with PALIA, 171 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after PALIA) |
| 7 1:18 | peek together | peeked the same enemy as PALIA, 516 ms after them - late - your team-mate went first, as bait |
| 7 1:18 | peek together | peeked the same enemy as HVDES, 500 ms after them - late - your team-mate went first, as bait |
| 7 0:41 | trade | Andrewboss was killed 922 units away: not traded within 5 s (pros: 625 ms) |
| 7 0:29 | trade | HVDES was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:09 | peek together | peeked the same enemy as PALIA, 188 ms before them - a double peek |
| 10 1:19 | hold | held with Andrewboss, 288 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Andrewboss) |
| 10 1:19 | hold | held with why?, 146 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before why?) |
| 11 1:36 | trade | HVDES was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | trade | Andrewboss was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | PALIA was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:22 | trade | PALIA was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:38 | trade | Andrewboss was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:35 | trade | PALIA was killed 379 units away: you traded in 1,406 ms (pros: 1,641 ms) |
| 21 1:35 | trade | why? was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 21 bomb 0:27 | trade | Andrewboss was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:09 | hit by them | P2000 | 578 ms | – | 5.1° | ||
| 1 bomb 0:08 | killed them | USP-S | 609 ms | 969 ms | 0.8° | ||
| 2 1:24 | killed them | AK-47 | 500 ms | 1000 ms | 4.2° | ||
| 2 1:24 | hit by them | AK-47 | 594 ms | – | 7.8° | ||
| 2 0:59 | killed them | AK-47 | 656 ms | 656 ms | 2.6° | ||
| 3 1:21 | hit them | AK-47 | 625 ms | – | 3.7° | ||
| 3 1:21 | killed by them | M4A1-S | 750 ms | 1141 ms | 27.6° | ||
| 4 1:43 | killed by them | AK-47 | 203 ms | 906 ms | 1.1° | ||
| 5 1:30 | killed them | AK-47 | 109 ms | 109 ms | 0.3° | ||
| 5 1:29 | killed them | AK-47 | 281 ms | 984 ms | 3.2° | ||
| 5 1:28 | hit by them | AK-47 | 812 ms | – | 37.2° | ||
| 5 bomb 0:22 | hit by them | AK-47 | 625 ms | – | 1.8° | ||
| 5 bomb 0:20 | killed them | AK-47 | 312 ms | 422 ms | 1.1° | ||
| 5 bomb 0:16 | killed by them | M4A1-S | 3281 ms | 3281 ms | 3.9° | ||
| 6 1:27 | killed by them | M4A4 | 328 ms | 1031 ms | 4.0° | ||
| 6 1:27 | hit them | AK-47 | 875 ms | – | 7.6° | ||
| 7 1:18 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:27 | hit them | M4A4 | 469 ms | – | 0.3° | ||
| 7 0:09 | killed them | M4A1-S | 344 ms | 453 ms | 7.6° | ||
| 8 1:25 | killed them | M4A1-S | 844 ms | 844 ms | 0.5° | ||
| 9 1:09 | killed by them | FAMAS | 1609 ms | 2484 ms | 27.9° | ||
| 9 1:08 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:18 | hit them | AK-47 | 391 ms | – | 3.1° | ||
| 10 1:18 | killed by them | AK-47 | 578 ms | 672 ms | 2.2° | ||
| 11 1:22 | killed by them | AWP | 219 ms | 219 ms | 2.0° | ||
| 12 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:22 | killed by them | AWP | 250 ms | 250 ms | 1.7° | ||
| 13 1:27 | hit by them | Glock-18 | 656 ms | – | 3.8° | ||
| 13 1:27 | killed by them | Glock-18 | 656 ms | 797 ms | 40.9° | ||
| 14 1:30 | killed them | M4A1-S | 516 ms | 1016 ms | 2.4° | ||
| 14 bomb 0:23 | hit by them | MAC-10 | 672 ms | – | 54.4° | ||
| 14 bomb 0:23 | killed them | M4A1-S | 1172 ms | 1172 ms | 16.5° | ||
| 15 1:14 | killed them | M4A1-S | 4453 ms | 4547 ms | 6.6° | ||
| 15 1:07 | hit them | AK-47 | 312 ms | – | 0.8° | ||
| 15 1:07 | killed by them | AK-47 | 328 ms | 328 ms | 1.0° | ||
| 16 bomb 0:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:22 | killed them | Desert Eagle | 688 ms | 688 ms | 7.5° | ||
| 17 0:51 | killed them | M4A1-S | 141 ms | 141 ms | 1.3° | ||
| 18 1:39 | killed them | M4A1-S | 391 ms | 391 ms | 6.9° | ||
| 18 1:36 | killed them | M4A1-S | 766 ms | 766 ms | 2.5° | ||
| 18 1:29 | hit them | M4A4 | 562 ms | – | 1.5° | ||
| 18 1:29 | killed by them | Tec-9 | 1094 ms | 1359 ms | 8.6° | ||
| 19 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:33 | killed them | Desert Eagle | 344 ms | 344 ms | 2.7° | ||
| 20 1:33 | hit them | Desert Eagle | 297 ms | – | 2.8° | ||
| 20 1:33 | killed by them | AK-47 | 391 ms | 1203 ms | 15.6° | ||
| 21 bomb 0:24 | hit by them | AK-47 | 328 ms | – | 1.9° | ||
| 21 bomb 0:24 | killed them | USP-S | 641 ms | 641 ms | 4.9° | ||
| 21 bomb 0:23 | killed by them | AK-47 | 922 ms | 922 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:10 | USP-S | 947 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 6% / 52% | ||
| 1 bomb 0:09 | USP-S | 896 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 38% | |
| 1 bomb 0:08 | USP-S | 896 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 2 1:24 | AK-47 | 902 | fine - pros would have fired it too | 4/9 | killed them | 55% / 55% | |
| 2 0:59 | AK-47 | 169 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 3 1:21 | AK-47 | 603 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 63% / 63% | |
| 4 1:43 | Desert Eagle | 1670 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 30% | |
| 5 1:30 | AK-47 | 1439 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 1:29 | AK-47 | 680 | fine - pros would have fired it too | 3/11 | killed them | 56% / 56% | |
| 5 bomb 0:20 | AK-47 | 651 | fine - pros would have fired it too | 2/6 | killed them | 32% / 54% | |
| 5 bomb 0:16 | AK-47 | 181 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 59% | |
| 6 1:27 | AK-47 | 820 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 12% / 52% | |
| 7 0:27 | M4A1-S | 810 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 61% / 63% | |
| 7 0:09 | M4A1-S | 308 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 8 1:25 | M4A1-S | 832 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/7 | killed them | 10% / 59% | |
| 9 1:08 | M4A1-S | 1339 | aim far off: your crosshair was about 16 player widths (506 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 44% | |
| 10 1:18 | AK-47 | 573 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 73% / 73% | |
| 13 1:30 | USP-S | 385 | fine - pros would have fired it too | 0/2 | 46% / 47% | ||
| 13 1:28 | USP-S | 416 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 42% | |
| 14 1:30 | M4A1-S | 336 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/9 | killed them | 27% / 55% | |
| 14 bomb 0:23 | M4A1-S | 50 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 15 1:14 | M4A1-S | 95 | fine - pros would have fired it too | 2/3 | killed them | 68% / 68% | |
| 15 1:07 | AK-47 | 959 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 17 1:22 | Desert Eagle | 348 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 18 1:39 | M4A1-S | 213 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | killed them | 16% / 56% | |
| 18 1:36 | M4A1-S | 338 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | killed them | 44% / 62% | |
| 18 1:29 | M4A1-S | 480 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 53% / 67% | |
| 20 1:33 | Desert Eagle | 732 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 21 bomb 0:30 | USP-S | 1742 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | 0% / 37% | ||
| 21 bomb 0:24 | USP-S | 322 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 14% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.