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Mirage, lost 8-13 · Sat 31 Oct, 19:16

Capsunel_201024,171

The match

Aim

508 msTTD688 msTTK2.8°Crosshair↓42%1st bullet28%Spray37%Head81%Counter-strafe

Scoreboard

85ADR71%KAST

Positioning

Shots

13/30Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473743%
M4A1-S3540%
USP-S1127%
Desert Eagle560%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1025 1:30 3 kills (AK-47 ×3), 2 headshots, in 35.5 s T5.3
10/10214 1:29 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 18.5 s CT4.1
19/10217 1:22 2 kills (Deagle, M4A1-S), all headshots, in 30.6 s CT2.9
23/10218 1:39 2 kills (M4A1-S ×2), all headshots, in 3.4 s CT2.4
27/1027 1:18 2 kills (Glock, M4A1-S), a wallbang, all headshots, in 69.6 s T2.1
30/10220 1:33 1 kill (Deagle), a wallbang CT1.8
40/10215 1:14 1 kill (M4A1-S), 1 headshot CT1.0
43/1022 1:24 2 kills (AK-47 ×2), 1 headshot, in 25.2 s T1.0
49/10212 1:25 1 kill (AK-47), 1 headshot T0.8
83/1028 1:25 1 kill (M4A1-S), 1 headshot T-0.5
88/1021 bomb 0:08 1 kill (USP-S), 1 headshot T-0.6
97/10221 bomb 0:24 1 kill (USP-S) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 bomb 0:27 1v4 after the plant CT · 77 HP · Catwalklost - died later, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 bomb 0:40 goodblinded BerciK 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:20 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1276 units away

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Connector. Pros do that in about 1 duel in 16. You crouched in 4 of your 24 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:10 żylasty syryjskiConnectorstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied
9 1:09 VanilaConnectorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 1:34 BerciKCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:17 tradeAndrewboss was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:12 tradePALIA was killed 886 units away: you traded in 4,266 ms (pros: 2,031 ms)
2 1:45 line of firestood in HVDES's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
2 1:26 tradePALIA was killed 552 units away: you traded in 1,688 ms (pros: 2,031 ms)
3 1:30 tradePALIA was killed 226 units away: not traded within 5 s (pros: 969 ms)
3 1:21 tradewhy? was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
5 1:31 holdheld with HVDES, 798 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after HVDES)
5 1:30 tradeHVDES was killed 797 units away: you traded in 2,281 ms (pros: 2,031 ms)
5 bomb 0:27 tradePALIA was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
6 1:37 tradeHVDES was killed 231 units away: not traded within 5 s (pros: 969 ms)
7 1:19 holdheld with PALIA, 171 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after PALIA)
7 1:18 peek togetherpeeked the same enemy as PALIA, 516 ms after them - late - your team-mate went first, as bait
7 1:18 peek togetherpeeked the same enemy as HVDES, 500 ms after them - late - your team-mate went first, as bait
7 0:41 tradeAndrewboss was killed 922 units away: not traded within 5 s (pros: 625 ms)
7 0:29 tradeHVDES was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
7 0:09 peek togetherpeeked the same enemy as PALIA, 188 ms before them - a double peek
10 1:19 holdheld with Andrewboss, 288 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Andrewboss)
10 1:19 holdheld with why?, 146 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before why?)
11 1:36 tradeHVDES was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 tradeAndrewboss was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradePALIA was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 tradePALIA was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
20 1:38 tradeAndrewboss was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
20 1:35 tradePALIA was killed 379 units away: you traded in 1,406 ms (pros: 1,641 ms)
21 1:35 tradewhy? was killed 217 units away: not traded within 5 s (pros: 969 ms)
21 bomb 0:27 tradeAndrewboss was killed 910 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:09 Vanilahit by themP2000578 ms–5.1°
1 bomb 0:08 Vanilakilled themUSP-S609 ms969 ms0.8°
2 1:24 Vanilakilled themAK-47500 ms1000 ms4.2°
2 1:24 Vanilahit by themAK-47594 ms–7.8°
2 0:59 FalcoN ™killed themAK-47656 ms656 ms2.6°
3 1:21 FalcoN ™hit themAK-47625 ms–3.7°
3 1:21 FalcoN ™killed by themM4A1-S750 ms1141 ms27.6°
4 1:43 Vanilakilled by themAK-47203 ms906 ms1.1°
5 1:30 FalcoN ™killed themAK-47109 ms109 ms0.3°
5 1:29 żylasty syryjskikilled themAK-47281 ms984 ms3.2°
5 1:28 żylasty syryjskihit by themAK-47812 ms–37.2°
5 bomb 0:22 Vanilahit by themAK-47625 ms–1.8°
5 bomb 0:20 Vanilakilled themAK-47312 ms422 ms1.1°
5 bomb 0:16 BerciKkilled by themM4A1-S3281 ms3281 ms3.9°
6 1:27 FalcoN ™killed by themM4A4328 ms1031 ms4.0°
6 1:27 FalcoN ™hit themAK-47875 ms–7.6°
7 1:18 BerciKkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
7 0:29 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 0:27 Vanilahit themM4A4469 ms–0.3°
7 0:09 FalcoN ™killed themM4A1-S344 ms453 ms7.6°
8 1:25 Agnostickilled themM4A1-S844 ms844 ms0.5°
9 1:09 żylasty syryjskikilled by themFAMAS1609 ms2484 ms27.9°
9 1:08 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:18 Vanilahit themAK-47391 ms–3.1°
10 1:18 Vanilakilled by themAK-47578 ms672 ms2.2°
11 1:22 FalcoN ™killed by themAWP219 ms219 ms2.0°
12 1:25 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:22 BerciKkilled by themAWP250 ms250 ms1.7°
13 1:27 FalcoN ™hit by themGlock-18656 ms–3.8°
13 1:27 żylasty syryjskikilled by themGlock-18656 ms797 ms40.9°
14 1:30 FalcoN ™killed themM4A1-S516 ms1016 ms2.4°
14 bomb 0:23 Vanilahit by themMAC-10672 ms–54.4°
14 bomb 0:23 Vanilakilled themM4A1-S1172 ms1172 ms16.5°
15 1:14 Vanilakilled themM4A1-S4453 ms4547 ms6.6°
15 1:07 żylasty syryjskihit themAK-47312 ms–0.8°
15 1:07 żylasty syryjskikilled by themAK-47328 ms328 ms1.0°
16 bomb 0:16 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:16 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:22 Vanilakilled themDesert Eagle688 ms688 ms7.5°
17 0:51 BerciKkilled themM4A1-S141 ms141 ms1.3°
18 1:39 BerciKkilled themM4A1-S391 ms391 ms6.9°
18 1:36 FalcoN ™killed themM4A1-S766 ms766 ms2.5°
18 1:29 Agnostichit themM4A4562 ms–1.5°
18 1:29 Agnostickilled by themTec-91094 ms1359 ms8.6°
19 1:34 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:33 BerciKkilled themDesert Eagle344 ms344 ms2.7°
20 1:33 Agnostichit themDesert Eagle297 ms–2.8°
20 1:33 Agnostickilled by themAK-47391 ms1203 ms15.6°
21 bomb 0:24 Agnostichit by themAK-47328 ms–1.9°
21 bomb 0:24 Agnostickilled themUSP-S641 ms641 ms4.9°
21 bomb 0:23 FalcoN ™killed by themAK-47922 ms922 ms1.6°

Shots

You fired 13 of your 30 first shots too soon: 9 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:10 VanilaUSP-S947aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/26% / 52%
1 bomb 0:09 VanilaUSP-S896aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 38%
1 bomb 0:08 VanilaUSP-S896fine - pros would have fired it too1/1killed them58% / 58%
2 1:24 VanilaAK-47902fine - pros would have fired it too4/9killed them55% / 55%
2 0:59 FalcoN ™AK-47169fine - pros would have fired it too1/5killed them68% / 68%
3 1:21 FalcoN ™AK-47603fine - pros would have fired it too1/8cut short (a death, a reload)63% / 63%
4 1:43 VanilaDesert Eagle1670fine - pros would have fired it too0/1cut short (a death, a reload)26% / 30%
5 1:30 FalcoN ™AK-471439fine - pros would have fired it too1/1killed them71% / 71%
5 1:29 żylasty syryjskiAK-47680fine - pros would have fired it too3/11killed them56% / 56%
5 bomb 0:20 VanilaAK-47651fine - pros would have fired it too2/6killed them32% / 54%
5 bomb 0:16 BerciKAK-47181aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)3% / 59%
6 1:27 FalcoN ™AK-47820aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4cut short (a death, a reload)12% / 52%
7 0:27 VanilaM4A1-S810fine - pros would have fired it too1/7cut short (a death, a reload)61% / 63%
7 0:09 FalcoN ™M4A1-S308fine - pros would have fired it too2/5killed them63% / 63%
8 1:25 AgnosticM4A1-S832aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/7killed them10% / 59%
9 1:08 żylasty syryjskiM4A1-S1339aim far off: your crosshair was about 16 player widths (506 units) off their body - get on target first1/2cut short (a death, a reload)1% / 44%
10 1:18 VanilaAK-47573fine - pros would have fired it too1/3cut short (a death, a reload)73% / 73%
13 1:30 FalcoN ™USP-S385fine - pros would have fired it too0/246% / 47%
13 1:28 żylasty syryjskiUSP-S416fired while moving (210 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 42%
14 1:30 FalcoN ™M4A1-S336aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/9killed them27% / 55%
14 bomb 0:23 VanilaM4A1-S50fine - pros would have fired it too1/5killed them71% / 71%
15 1:14 VanilaM4A1-S95fine - pros would have fired it too2/3killed them68% / 68%
15 1:07 żylasty syryjskiAK-47959fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
17 1:22 VanilaDesert Eagle348fine - pros would have fired it too1/1killed them48% / 48%
18 1:39 BerciKM4A1-S213aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/4killed them16% / 56%
18 1:36 FalcoN ™M4A1-S338fired while moving (110 u/s), too fast to be accurate - stop first1/4killed them44% / 62%
18 1:29 AgnosticM4A1-S480fired while moving (88 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)53% / 67%
20 1:33 BerciKDesert Eagle732fine - pros would have fired it too2/3killed them59% / 59%
21 bomb 0:30 FalcoN ™USP-S1742fired while moving (130 u/s), too fast to be accurate - stop first0/10% / 37%
21 bomb 0:24 AgnosticUSP-S322aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them14% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.