Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 62 | 31% |
| AK-47 | 31 | 52% |
| Five-SeveN | 8 | 38% |
| USP-S | 5 | 20% |
| AWP | 2 | 50% |
| Glock-18 | 1 | 0% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/102 | 15 0:55 | 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T | 5.9 |
| 11/102 | 4 1:34 | 3 kills (M4A1-S ×3), in 15.2 s CT | 3.9 |
| 24/102 | 16 1:22 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 34.5 s T | 2.3 |
| 33/102 | 5 bomb 0:16 | 2 kills (M4A1-S, AK-47), 1 through smoke, 1 headshot, in 12.4 s CT | 1.3 |
| 37/102 | 11 1:14 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 38/102 | 12 1:22 | 1 kill (AWP) CT | 1.0 |
| 62/102 | 6 0:30 | 1 kill (M4A1-S) CT | 0.4 |
| 73/102 | 19 1:25 | 1 kill (AK-47) T | 0.0 |
| 77/102 | 9 1:02 | 1 kill (M4A1-S), 1 headshot CT | -0.0 |
| 93/102 | 10 0:39 | 1 kill (M4A1-S) CT | -1.4 |
| 96/102 | 20 1:35 | 1 kill (AK-47) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:10 | 1v1 after the plant CT · 84 HP · Bombsite A | lost - saved, the bomb went off |
| 15 1:05 | 1v3 before the plant T · 100 HP · Palace Interior | won - killed all 3 · first fight won, saw them first |
| 17 1:09 | 1v3 before the plant T · 100 HP · Apartments | lost - died later · saw each other |
Flashes
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | good | blinded PALIA 3.9 s (1.2 s white); blinded themselves 1.4 s on the move through Middle - safe |
| 5 1:19 | wasted | no enemy blinded for long |
| 6 0:47 | wasted | no enemy blinded for long; blinded Agnostic 3.8 s on the move through Stairs - safe |
| 10 1:30 | wasted | no enemy blinded for long |
| 11 1:38 | good | blinded PALIA 4.8 s (2.0 s white), why? 3.8 s (1.1 s white) |
| 12 0:58 | wasted | no enemy blinded for long; blinded Vanila 1.7 s holding Jungle - safe |
| 15 1:13 | good | blinded HVDES 4.0 s (1.2 s white) |
| 16 1:15 | wasted | barely blinded Capsunel_2010 0.6 s (0.0 s white) |
| 17 1:15 | good | blinded HVDES 3.0 s (0.5 s white) |
| 20 1:48 | wasted | no enemy blinded for long |
Throws
38 grenades: 32 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:39 | exposed | a smoke at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 800 units away, thrown in the open |
| 5 1:15 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1214 units away; a jump throw |
| 5 bomb 0:23 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 713 units away |
| 10 1:18 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 876 units away; a running throw |
| 17 1:11 | exposed | a molotov at Apartments - seen by 1 enemy for 0.2 s, the nearest 860 units away; a jump throw |
| 20 1:42 | punished | hit by Andrewboss 0.3 s after throwing an HE at Side Alley, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 671 units away, thrown in the open; a running throw |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 5 bomb 0:06 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 1 s to spare | baited Andrewboss - killed them 2.1 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 bomb 0:28 | hold | held with Agnostic, 220 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after Agnostic) |
| 5 bomb 0:20 | trade | Vanila was killed 89 units away: you traded in 3,938 ms (pros: 625 ms) |
| 5 bomb 0:13 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:10 | trade | Agnostic was killed 125 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:52 | trade | żylasty syryjski was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | in their way | stood between Vanila and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 8 1:44 | line of fire | stood in Vanila's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:16 | hold | held with Vanila, 876 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:14 | trade | Vanila was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | trade | Agnostic was killed 1724 units away: you traded in 3,328 ms (pros: 2,609 ms) |
| 15 1:07 | hold | held with Agnostic, 368 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:07 | trade | Agnostic was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:06 | hold | held with żylasty syryjski, 315 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:05 | trade | żylasty syryjski was killed 179 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:09 | trade | Agnostic was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:41 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 20 1:39 | hold | held with Agnostic, 120 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic) |
| 20 1:39 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 1:39 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | Glock-18 | 328 ms | 328 ms | 16.9° | ||
| 2 1:33 | killed by them | Galil AR | 31 ms | 844 ms | 5.6° | ||
| 2 1:33 | hit them | P2000 | 156 ms | – | 4.6° | ||
| 4 1:34 | killed them | M4A1-S | 344 ms | 547 ms | 2.3° | ||
| 4 1:31 | killed them | M4A1-S | 438 ms | 531 ms | 0.0° | ||
| 4 1:20 | killed them | M4A1-S | 500 ms | 1000 ms | 9.1° | ||
| 4 1:19 | hit by them | Desert Eagle | 922 ms | – | 27.4° | ||
| 5 bomb 0:16 | killed them | M4A1-S | 3281 ms | 3281 ms | 3.9° | ||
| 5 bomb 0:04 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | hit them | M4A4 | 297 ms | – | 0.5° | ||
| 6 1:39 | hit by them | AK-47 | 359 ms | – | 3.9° | ||
| 6 0:30 | killed them | M4A1-S | 1922 ms | 1922 ms | 37.6° | ||
| 6 0:27 | hit them | M4A4 | 375 ms | – | 1.1° | ||
| 6 0:27 | killed by them | AK-47 | 562 ms | 562 ms | 4.4° | ||
| 7 1:18 | hit by them | MAC-10 | 312 ms | – | 2.0° | ||
| 7 1:18 | hit them | M4A4 | 422 ms | – | 4.1° | ||
| 7 1:18 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:44 | hit them | Five-SeveN | 562 ms | – | 7.7° | ||
| 8 1:44 | killed by them | AK-47 | 1125 ms | 1422 ms | 2.2° | ||
| 9 1:02 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:39 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed them | M4A1-S | 703 ms | 1203 ms | 24.2° | ||
| 12 1:22 | killed them | AWP | 250 ms | 250 ms | 1.7° | ||
| 13 1:39 | killed by them | USP-S | 312 ms | 312 ms | 2.2° | ||
| 14 1:40 | killed by them | MP9 | 422 ms | 562 ms | 6.9° | ||
| 15 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:55 | killed them | AK-47 | 266 ms | 266 ms | 7.0° | ||
| 15 0:52 | killed them | AK-47 | 125 ms | 125 ms | 0.1° | ||
| 15 0:37 | killed them | AK-47 | 297 ms | 703 ms | 9.6° | ||
| 16 1:22 | killed them | AK-47 | 266 ms | 266 ms | 2.5° | ||
| 16 bomb 0:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:16 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:09 | killed by them | MP9 | 219 ms | 219 ms | 4.8° | ||
| 17 0:59 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:51 | killed by them | M4A1-S | 141 ms | 141 ms | 1.3° | ||
| 18 1:39 | killed by them | M4A1-S | 391 ms | 391 ms | 6.9° | ||
| 19 1:25 | killed them | AK-47 | 422 ms | 719 ms | 10.3° | ||
| 19 1:23 | killed by them | XM1014 | 375 ms | 1078 ms | 2.4° | ||
| 20 1:41 | hit by them | P2000 | 469 ms | – | 3.6° | ||
| 20 1:39 | hit by them | P2000 | 312 ms | – | 6.3° | ||
| 20 1:39 | hit them | AK-47 | 453 ms | – | 7.8° | ||
| 20 1:35 | killed them | AK-47 | 703 ms | 1203 ms | 6.0° | ||
| 20 1:35 | hit by them | Desert Eagle | 1094 ms | – | 2.4° | ||
| 20 1:33 | killed by them | Desert Eagle | 344 ms | 344 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 224 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 58% | |
| 2 1:33 | USP-S | 392 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 47% / 65% | |
| 4 1:34 | M4A1-S | 879 | fine - pros would have fired it too | 3/7 | killed them | 71% / 71% | |
| 4 1:31 | M4A1-S | 936 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 51% | |
| 4 1:20 | M4A1-S | 831 | fine - pros would have fired it too | 3/12 | killed them | 47% / 57% | |
| 5 bomb 0:27 | M4A1-S | 851 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 2% / 47% | |
| 5 bomb 0:19 | M4A1-S | 505 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 5 bomb 0:16 | M4A1-S | 182 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/5 | killed them | 28% / 53% | |
| 6 1:39 | M4A1-S | 1290 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/11 | 1 bullet after pros would have stopped | 33% / 72% | |
| 6 0:30 | M4A1-S | 1161 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 6 0:27 | M4A1-S | 849 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 36% / 70% | |
| 7 1:18 | M4A1-S | 522 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 73% / 73% | |
| 8 1:44 | Five-SeveN | 382 | fired while moving (221 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 8% / 42% | |
| 11 1:15 | M4A1-S | 127 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 4/8 | killed them | 5% / 55% | |
| 12 1:22 | AWP | 1043 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 13 1:39 | Glock-18 | 1162 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 35% | |
| 14 1:41 | Tec-9 | 565 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/6 | cut short (a death, a reload) | 14% / 39% | |
| 15 1:08 | AK-47 | 1009 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 49% | |
| 15 0:55 | AK-47 | 238 | fine - pros would have fired it too | 1/5 | killed them | 44% / 47% | |
| 15 0:52 | AK-47 | 697 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 15 0:46 | AK-47 | 929 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 15 0:45 | AK-47 | 924 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/3 | 9% / 53% | ||
| 15 0:37 | AK-47 | 306 | fired while moving (77 u/s), too fast to be accurate - stop first | 4/6 | killed them | 49% / 63% | |
| 16 1:22 | AK-47 | 347 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 17 1:01 | AWP | 944 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 40% / 78% | ||
| 19 1:25 | AK-47 | 348 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/7 | killed them | 38% / 64% | |
| 20 1:39 | AK-47 | 560 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 1/8 | 1% / 49% | ||
| 20 1:35 | AK-47 | 901 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/8 | killed them | 6% / 47% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.