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Mirage, won 13-8 · Sat 31 Oct, 19:16

BerciK

The match

Aim

422 msTTD703 msTTK4.6°Crosshair↓26%1st bullet37%Spray17%Head63%Counter-strafe

Scoreboard

77ADR76%KAST

Positioning

Shots

18/28Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6231%
AK-473152%
Five-SeveN838%
USP-S520%
AWP250%
Glock-1810%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10215 0:55 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T5.9
11/1024 1:34 3 kills (M4A1-S ×3), in 15.2 s CT3.9
24/10216 1:22 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 34.5 s T2.3
33/1025 bomb 0:16 2 kills (M4A1-S, AK-47), 1 through smoke, 1 headshot, in 12.4 s CT1.3
37/10211 1:14 1 kill (M4A1-S), 1 headshot CT1.0
38/10212 1:22 1 kill (AWP) CT1.0
62/1026 0:30 1 kill (M4A1-S) CT0.4
73/10219 1:25 1 kill (AK-47) T0.0
77/1029 1:02 1 kill (M4A1-S), 1 headshot CT-0.0
93/10210 0:39 1 kill (M4A1-S) CT-1.4
96/10220 1:35 1 kill (AK-47) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:10 1v1 after the plant CT · 84 HP · Bombsite Alost - saved, the bomb went off
15 1:05 1v3 before the plant T · 100 HP · Palace Interiorwon - killed all 3 · first fight won, saw them first
17 1:09 1v3 before the plant T · 100 HP · Apartmentslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 goodblinded PALIA 3.9 s (1.2 s white); blinded themselves 1.4 s on the move through Middle - safe
5 1:19 wastedno enemy blinded for long
6 0:47 wastedno enemy blinded for long; blinded Agnostic 3.8 s on the move through Stairs - safe
10 1:30 wastedno enemy blinded for long
11 1:38 goodblinded PALIA 4.8 s (2.0 s white), why? 3.8 s (1.1 s white)
12 0:58 wastedno enemy blinded for long; blinded Vanila 1.7 s holding Jungle - safe
15 1:13 goodblinded HVDES 4.0 s (1.2 s white)
16 1:15 wastedbarely blinded Capsunel_2010 0.6 s (0.0 s white)
17 1:15 goodblinded HVDES 3.0 s (0.5 s white)
20 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 32 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:39 exposeda smoke at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 800 units away, thrown in the open
5 1:15 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1214 units away; a jump throw
5 bomb 0:23 exposeda smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 713 units away
10 1:18 exposeda molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 876 units away; a running throw
17 1:11 exposeda molotov at Apartments - seen by 1 enemy for 0.2 s, the nearest 860 units away; a jump throw
20 1:42 punishedhit by Andrewboss 0.3 s after throwing an HE at Side Alley, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 671 units away, thrown in the open; a running throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
5 bomb 0:06 Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 1 s to sparebaited Andrewboss - killed them 2.1 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 bomb 0:28 holdheld with Agnostic, 220 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after Agnostic)
5 bomb 0:20 tradeVanila was killed 89 units away: you traded in 3,938 ms (pros: 625 ms)
5 bomb 0:13 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:10 tradeAgnostic was killed 125 units away: not traded within 5 s (pros: 969 ms)
6 0:52 tradeżylasty syryjski was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 in their waystood between Vanila and an enemy they could see, for 500 ms (pros: 125 ms at a time)
8 1:44 line of firestood in Vanila's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:16 holdheld with Vanila, 876 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:14 tradeVanila was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 tradeAgnostic was killed 1724 units away: you traded in 3,328 ms (pros: 2,609 ms)
15 1:07 holdheld with Agnostic, 368 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:07 tradeAgnostic was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
15 1:06 holdheld with żylasty syryjski, 315 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:05 tradeżylasty syryjski was killed 179 units away: not traded within 5 s (pros: 969 ms)
17 1:09 tradeAgnostic was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
20 1:41 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
20 1:39 holdheld with Agnostic, 120 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic)
20 1:39 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 1:39 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Andrewbosskilled by themGlock-18328 ms328 ms16.9°
2 1:33 PALIAkilled by themGalil AR31 ms844 ms5.6°
2 1:33 PALIAhit themP2000156 ms–4.6°
4 1:34 PALIAkilled themM4A1-S344 ms547 ms2.3°
4 1:31 Andrewbosskilled themM4A1-S438 ms531 ms0.0°
4 1:20 why?killed themM4A1-S500 ms1000 ms9.1°
4 1:19 why?hit by themDesert Eagle922 ms–27.4°
5 bomb 0:16 Capsunel_2010killed themM4A1-S3281 ms3281 ms3.9°
5 bomb 0:04 Andrewbosskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 Andrewbosshit themM4A4297 ms–0.5°
6 1:39 Andrewbosshit by themAK-47359 ms–3.9°
6 0:30 Andrewbosskilled themM4A1-S1922 ms1922 ms37.6°
6 0:27 why?hit themM4A4375 ms–1.1°
6 0:27 why?killed by themAK-47562 ms562 ms4.4°
7 1:18 PALIAhit by themMAC-10312 ms–2.0°
7 1:18 HVDEShit themM4A4422 ms–4.1°
7 1:18 Capsunel_2010killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
8 1:44 HVDEShit themFive-SeveN562 ms–7.7°
8 1:44 HVDESkilled by themAK-471125 ms1422 ms2.2°
9 1:02 why?killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 0:39 Andrewbosskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 why?killed themM4A1-S703 ms1203 ms24.2°
12 1:22 Capsunel_2010killed themAWP250 ms250 ms1.7°
13 1:39 Andrewbosskilled by themUSP-S312 ms312 ms2.2°
14 1:40 why?killed by themMP9422 ms562 ms6.9°
15 1:08 HVDEShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:55 Andrewbosskilled themAK-47266 ms266 ms7.0°
15 0:52 PALIAkilled themAK-47125 ms125 ms0.1°
15 0:37 why?killed themAK-47297 ms703 ms9.6°
16 1:22 PALIAkilled themAK-47266 ms266 ms2.5°
16 bomb 0:16 Capsunel_2010hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:16 Capsunel_2010killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:09 Andrewbosskilled by themMP9219 ms219 ms4.8°
17 0:59 HVDEShit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:51 Capsunel_2010killed by themM4A1-S141 ms141 ms1.3°
18 1:39 Capsunel_2010killed by themM4A1-S391 ms391 ms6.9°
19 1:25 PALIAkilled themAK-47422 ms719 ms10.3°
19 1:23 why?killed by themXM1014375 ms1078 ms2.4°
20 1:41 Andrewbosshit by themP2000469 ms–3.6°
20 1:39 Andrewbosshit by themP2000312 ms–6.3°
20 1:39 Andrewbosshit themAK-47453 ms–7.8°
20 1:35 PALIAkilled themAK-47703 ms1203 ms6.0°
20 1:35 PALIAhit by themDesert Eagle1094 ms–2.4°
20 1:33 Capsunel_2010killed by themDesert Eagle344 ms344 ms2.7°

Shots

You fired 18 of your 28 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 AndrewbossUSP-S224fine - pros would have fired it too0/1cut short (a death, a reload)47% / 58%
2 1:33 PALIAUSP-S392fine - pros would have fired it too1/4cut short (a death, a reload)47% / 65%
4 1:34 PALIAM4A1-S879fine - pros would have fired it too3/7killed them71% / 71%
4 1:31 AndrewbossM4A1-S936fired while moving (118 u/s), too fast to be accurate - stop first2/7killed them19% / 51%
4 1:20 why?M4A1-S831fine - pros would have fired it too3/12killed them47% / 57%
5 bomb 0:27 Capsunel_2010M4A1-S851aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/7cut short (a death, a reload)2% / 47%
5 bomb 0:19 Capsunel_2010M4A1-S505aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
5 bomb 0:16 Capsunel_2010M4A1-S182fired while moving (160 u/s), too fast to be accurate - stop first1/5killed them28% / 53%
6 1:39 AndrewbossM4A1-S1290fired while moving (117 u/s), too fast to be accurate - stop first2/111 bullet after pros would have stopped33% / 72%
6 0:30 AndrewbossM4A1-S1161fine - pros would have fired it too1/4killed them67% / 67%
6 0:27 why?M4A1-S849fired while moving (123 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)36% / 70%
7 1:18 PALIAM4A1-S522fine - pros would have fired it too2/4cut short (a death, a reload)73% / 73%
8 1:44 HVDESFive-SeveN382fired while moving (221 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)8% / 42%
11 1:15 why?M4A1-S127aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first4/8killed them5% / 55%
12 1:22 Capsunel_2010AWP1043fine - pros would have fired it too1/1killed them81% / 81%
13 1:39 AndrewbossGlock-181162fired while moving (230 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 35%
14 1:41 PALIATec-9565too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/6cut short (a death, a reload)14% / 39%
15 1:08 HVDESAK-471009too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 49%
15 0:55 AndrewbossAK-47238fine - pros would have fired it too1/5killed them44% / 47%
15 0:52 PALIAAK-47697fine - pros would have fired it too1/3killed them61% / 61%
15 0:46 why?AK-47929aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
15 0:45 why?AK-47924fired while moving (122 u/s), too fast to be accurate - stop first0/39% / 53%
15 0:37 why?AK-47306fired while moving (77 u/s), too fast to be accurate - stop first4/6killed them49% / 63%
16 1:22 PALIAAK-47347fine - pros would have fired it too1/5killed them69% / 69%
17 1:01 HVDESAWP944aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/240% / 78%
19 1:25 PALIAAK-47348fired while moving (92 u/s), too fast to be accurate - stop first4/7killed them38% / 64%
20 1:39 AndrewbossAK-47560aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first1/81% / 49%
20 1:35 PALIAAK-47901fired while moving (103 u/s), too fast to be accurate - stop first4/8killed them6% / 47%

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 20 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.