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Mirage, lost 8-13 · Sat 31 Oct, 19:16

PALIA6,597

The match

Aim

594 msTTD844 msTTK4.5°Crosshair↓15%1st bullet37%Spray10%Head58%Counter-strafe

Scoreboard

37ADR52%KAST

Positioning

Shots

23/32Rushed↓4/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104738%
MP72129%
Galil AR2025%
FAMAS1217%
M4A4110%
Glock-18100%
Five-SeveN633%
USP-S250%
AK-472100%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/10218 1:28 1 kill (AK-47), 1 through smoke CT1.4
34/10216 1:27 1 kill (FAMAS), a wallbang CT1.3
70/10213 1:31 1 kill (USP-S), 1 headshot CT0.1
76/1027 0:17 1 kill (MAC-10), 1 headshot T-0.0
85/1022 1:33 1 kill (Galil) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:02 1v5 before the plant T · 45 HP · Bombsite Alost - died in the first fight · saw each other
11 1:14 1v4 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
12 0:55 1v4 before the plant T · 100 HP · Palace Interiorlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:46 goodblinded FalcoN ™ 3.6 s (0.9 s white)
14 1:40 hurt the teambarely blinded Vanila 0.6 s (0.1 s white); blinded themselves 4.9 s holding Bombsite B - an enemy could see them
18 1:39 wastedbarely blinded Vanila 0.8 s (0.1 s white)
21 1:45 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Snipers Nest - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 0:40 exposeda smoke at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 659 units away
14 1:41 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 547 units away

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 19 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:16 VanilaTruckstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:17 tradeAndrewboss was killed 158 units away: not traded within 5 s (pros: 625 ms)
2 1:34 peek togetherpeeked the same enemy as Capsunel_2010, 906 ms before them - early - you went first, alone
3 1:42 tradeHVDES was killed 165 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:36 tradewhy? was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
6 1:37 line of firestood in Andrewboss's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:19 in their waystood between HVDES and an enemy they could see, for 312 ms (pros: 125 ms at a time)
7 1:19 line of firestood in HVDES's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:19 holdheld with Capsunel_2010, 171 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Capsunel_2010)
7 1:17 line of firestood in Capsunel_2010's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:10 tradeAndrewboss was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
9 1:08 tradeCapsunel_2010 was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
9 1:05 tradeHVDES was killed 149 units away: not traded within 5 s (pros: 969 ms)
11 1:23 tradeAndrewboss was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 tradewhy? was killed 272 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 tradeHVDES was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
12 0:58 tradewhy? was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
12 0:55 tradeAndrewboss was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradewhy? was killed 932 units away: not traded within 5 s (pros: 625 ms)
15 0:55 tradeAndrewboss was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 tradewhy? was killed 100 units away: not traded within 5 s (pros: 969 ms)
18 1:29 peek togetherpeeked the same enemy as Capsunel_2010, 750 ms after them - late - your team-mate went first, as bait
18 1:28 tradeCapsunel_2010 was killed 526 units away: you traded in 734 ms (pros: 625 ms)
20 1:39 tradeHVDES was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
20 1:38 tradeAndrewboss was killed 895 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 FalcoN ™hit by themP2000312 ms–21.2°
1 bomb 0:16 Vanilahit by themP2000328 ms–4.0°
1 bomb 0:12 Vanilakilled by themUSP-S391 ms391 ms1.8°
2 1:33 BerciKkilled themGalil AR31 ms844 ms5.6°
2 1:33 BerciKhit by themP2000156 ms–4.6°
2 1:26 Vanilakilled by themAK-47266 ms266 ms6.4°
3 1:33 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 FalcoN ™killed by themM4A1-S250 ms1000 ms1.2°
4 1:34 BerciKkilled by themM4A1-S344 ms547 ms2.3°
5 bomb 0:28 Agnostickilled by themM4A4328 ms422 ms28.5°
6 1:06 żylasty syryjskikilled by themM4A1-S1000 ms1750 ms2.8°
6 1:05 żylasty syryjskihit themGalil AR1672 ms–6.5°
7 1:18 BerciKhit themMAC-10312 ms–2.0°
7 0:18 Vanilahit by themP250312 ms–2.8°
7 0:17 Vanilakilled themMAC-10781 ms922 ms11.0°
9 0:57 żylasty syryjskikilled by themFAMAS406 ms1516 ms0.8°
10 1:19 Agnostickilled by themM4A4422 ms1062 ms9.0°
10 1:19 Agnostichit themMP7844 ms–13.2°
11 0:47 Agnostickilled by themM4A4359 ms2297 ms0.8°
11 0:46 Agnostichit themMAC-10891 ms–12.6°
12 0:52 FalcoN ™hit themMAC-10297 ms–1.8°
12 0:31 Vanilakilled by themAK-47422 ms531 ms3.8°
13 1:31 Vanilakilled themUSP-S594 ms594 ms16.9°
13 1:23 FalcoN ™killed by themGlock-18719 ms1062 ms1.1°
14 1:39 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:34 Vanilakilled by themMAC-10719 ms1094 ms9.9°
15 0:52 BerciKkilled by themAK-47125 ms125 ms0.1°
16 1:36 FalcoN ™hit themFive-SeveN594 ms–0.3°
16 1:28 FalcoN ™hit by themAK-47516 ms–1.3°
16 1:27 FalcoN ™killed themFAMAS1000 ms1188 ms1.5°
16 1:22 BerciKkilled by themAK-47266 ms266 ms2.5°
18 1:28 Agnostickilled themAK-47500 ms594 ms4.5°
18 1:09 Vanilakilled by themAK-47125 ms125 ms0.7°
19 1:25 BerciKkilled by themAK-47422 ms719 ms10.3°
20 1:35 BerciKkilled by themAK-47703 ms1203 ms6.0°
20 1:35 BerciKhit themDesert Eagle1094 ms–2.4°
21 1:24 FalcoN ™hit by themAK-47391 ms–2.4°
21 1:24 FalcoN ™hit themMP7469 ms–2.5°
21 1:18 żylasty syryjskikilled by themAWP266 ms266 ms1.6°

Shots

You fired 23 of your 32 first shots too soon: 14 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 FalcoN ™Glock-18357fine - pros would have fired it too0/519% / 40%
1 bomb 0:28 FalcoN ™Glock-18588aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first0/4cut short (a death, a reload)1% / 50%
1 bomb 0:17 VanilaGlock-18736fired while moving (0 u/s), too fast to be accurate - stop first0/11% / 41%
1 bomb 0:16 VanilaGlock-18743fired while moving (12 u/s), too fast to be accurate - stop first0/111% / 37%
1 bomb 0:15 VanilaGlock-18737fired while moving (0 u/s), too fast to be accurate - stop first0/319% / 37%
1 bomb 0:12 VanilaGlock-18694fired while moving (40 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 38%
2 1:33 BerciKGalil AR398fired while moving (146 u/s), too fast to be accurate - stop first4/14killed them1% / 47%
4 1:34 BerciKGlock-18871fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
5 bomb 0:27 AgnosticMAC-10578fine - pros would have fired it too0/1cut short (a death, a reload)37% / 53%
6 1:06 żylasty syryjskiGalil AR1112fired while moving (215 u/s), too fast to be accurate - stop first0/63% / 45%
6 1:06 żylasty syryjskiGalil AR1081aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 45%
6 1:05 żylasty syryjskiGalil AR1081aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first1/2cut short (a death, a reload)2% / 45%
7 1:18 BerciKMAC-10522fine - pros would have fired it too3/1228% / 47%
7 0:17 VanilaMAC-10345aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/12killed them28% / 56%
10 1:19 AgnosticMP7359aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/7cut short (a death, a reload)5% / 49%
11 0:47 AgnosticMAC-10547aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/918% / 48%
11 0:45 AgnosticMAC-10542aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first2/4cut short (a death, a reload)3% / 57%
12 0:52 FalcoN ™MAC-101040aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first7/30cut short (a death, a reload); 16 bullets after pros would have stopped25% / 50%
12 0:31 VanilaMAC-10697aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1cut short (a death, a reload)3% / 46%
13 1:32 VanilaUSP-S327fine - pros would have fired it too2/3killed them66% / 66%
14 1:39 VanilaM4A4693too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target1/46% / 57%
14 1:37 VanilaM4A4810aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/322% / 62%
14 1:35 żylasty syryjskiM4A4808fired while moving (88 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 61%
14 1:35 żylasty syryjskiM4A4815fired while moving (105 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 70%
14 1:34 VanilaM4A41019fired while moving (105 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 55%
14 1:34 VanilaM4A4967aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/2cut short (a death, a reload)2% / 59%
16 1:37 FalcoN ™Five-SeveN1446aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/51% / 34%
16 1:36 FalcoN ™Five-SeveN1435fine - pros would have fired it too2/358% / 58%
16 1:28 FalcoN ™FAMAS1382aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/15killed them; 10 bullets after pros would have stopped12% / 46%
18 1:28 AgnosticAK-471002fine - pros would have fired it too2/6killed them54% / 54%
20 1:35 BerciKDesert Eagle898fine - pros would have fired it too1/2cut short (a death, a reload)44% / 44%
21 1:24 FalcoN ™MP7674fine - pros would have fired it too5/1969% / 69%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.