Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 47 | 38% |
| MP7 | 21 | 29% |
| Galil AR | 20 | 25% |
| FAMAS | 12 | 17% |
| M4A4 | 11 | 0% |
| Glock-18 | 10 | 0% |
| Five-SeveN | 6 | 33% |
| USP-S | 2 | 50% |
| AK-47 | 2 | 100% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/102 | 18 1:28 | 1 kill (AK-47), 1 through smoke CT | 1.4 |
| 34/102 | 16 1:27 | 1 kill (FAMAS), a wallbang CT | 1.3 |
| 70/102 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 0.1 |
| 76/102 | 7 0:17 | 1 kill (MAC-10), 1 headshot T | -0.0 |
| 85/102 | 2 1:33 | 1 kill (Galil) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:02 | 1v5 before the plant T · 45 HP · Bombsite A | lost - died in the first fight · saw each other |
| 11 1:14 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 12 0:55 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later · saw each other |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:46 | good | blinded FalcoN ™ 3.6 s (0.9 s white) |
| 14 1:40 | hurt the team | barely blinded Vanila 0.6 s (0.1 s white); blinded themselves 4.9 s holding Bombsite B - an enemy could see them |
| 18 1:39 | wasted | barely blinded Vanila 0.8 s (0.1 s white) |
| 21 1:45 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Snipers Nest - safe |
Throws
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 0:40 | exposed | a smoke at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 659 units away |
| 14 1:41 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 547 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:16 | Truck | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:17 | trade | Andrewboss was killed 158 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:34 | peek together | peeked the same enemy as Capsunel_2010, 906 ms before them - early - you went first, alone |
| 3 1:42 | trade | HVDES was killed 165 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:36 | trade | why? was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:37 | line of fire | stood in Andrewboss's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:19 | in their way | stood between HVDES and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 7 1:19 | line of fire | stood in HVDES's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:19 | hold | held with Capsunel_2010, 171 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Capsunel_2010) |
| 7 1:17 | line of fire | stood in Capsunel_2010's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:10 | trade | Andrewboss was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:08 | trade | Capsunel_2010 was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:05 | trade | HVDES was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:23 | trade | Andrewboss was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | trade | why? was killed 272 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | trade | HVDES was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:58 | trade | why? was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:55 | trade | Andrewboss was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | why? was killed 932 units away: not traded within 5 s (pros: 625 ms) |
| 15 0:55 | trade | Andrewboss was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | trade | why? was killed 100 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:29 | peek together | peeked the same enemy as Capsunel_2010, 750 ms after them - late - your team-mate went first, as bait |
| 18 1:28 | trade | Capsunel_2010 was killed 526 units away: you traded in 734 ms (pros: 625 ms) |
| 20 1:39 | trade | HVDES was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:38 | trade | Andrewboss was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | hit by them | P2000 | 312 ms | – | 21.2° | ||
| 1 bomb 0:16 | hit by them | P2000 | 328 ms | – | 4.0° | ||
| 1 bomb 0:12 | killed by them | USP-S | 391 ms | 391 ms | 1.8° | ||
| 2 1:33 | killed them | Galil AR | 31 ms | 844 ms | 5.6° | ||
| 2 1:33 | hit by them | P2000 | 156 ms | – | 4.6° | ||
| 2 1:26 | killed by them | AK-47 | 266 ms | 266 ms | 6.4° | ||
| 3 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | killed by them | M4A1-S | 250 ms | 1000 ms | 1.2° | ||
| 4 1:34 | killed by them | M4A1-S | 344 ms | 547 ms | 2.3° | ||
| 5 bomb 0:28 | killed by them | M4A4 | 328 ms | 422 ms | 28.5° | ||
| 6 1:06 | killed by them | M4A1-S | 1000 ms | 1750 ms | 2.8° | ||
| 6 1:05 | hit them | Galil AR | 1672 ms | – | 6.5° | ||
| 7 1:18 | hit them | MAC-10 | 312 ms | – | 2.0° | ||
| 7 0:18 | hit by them | P250 | 312 ms | – | 2.8° | ||
| 7 0:17 | killed them | MAC-10 | 781 ms | 922 ms | 11.0° | ||
| 9 0:57 | killed by them | FAMAS | 406 ms | 1516 ms | 0.8° | ||
| 10 1:19 | killed by them | M4A4 | 422 ms | 1062 ms | 9.0° | ||
| 10 1:19 | hit them | MP7 | 844 ms | – | 13.2° | ||
| 11 0:47 | killed by them | M4A4 | 359 ms | 2297 ms | 0.8° | ||
| 11 0:46 | hit them | MAC-10 | 891 ms | – | 12.6° | ||
| 12 0:52 | hit them | MAC-10 | 297 ms | – | 1.8° | ||
| 12 0:31 | killed by them | AK-47 | 422 ms | 531 ms | 3.8° | ||
| 13 1:31 | killed them | USP-S | 594 ms | 594 ms | 16.9° | ||
| 13 1:23 | killed by them | Glock-18 | 719 ms | 1062 ms | 1.1° | ||
| 14 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:34 | killed by them | MAC-10 | 719 ms | 1094 ms | 9.9° | ||
| 15 0:52 | killed by them | AK-47 | 125 ms | 125 ms | 0.1° | ||
| 16 1:36 | hit them | Five-SeveN | 594 ms | – | 0.3° | ||
| 16 1:28 | hit by them | AK-47 | 516 ms | – | 1.3° | ||
| 16 1:27 | killed them | FAMAS | 1000 ms | 1188 ms | 1.5° | ||
| 16 1:22 | killed by them | AK-47 | 266 ms | 266 ms | 2.5° | ||
| 18 1:28 | killed them | AK-47 | 500 ms | 594 ms | 4.5° | ||
| 18 1:09 | killed by them | AK-47 | 125 ms | 125 ms | 0.7° | ||
| 19 1:25 | killed by them | AK-47 | 422 ms | 719 ms | 10.3° | ||
| 20 1:35 | killed by them | AK-47 | 703 ms | 1203 ms | 6.0° | ||
| 20 1:35 | hit them | Desert Eagle | 1094 ms | – | 2.4° | ||
| 21 1:24 | hit by them | AK-47 | 391 ms | – | 2.4° | ||
| 21 1:24 | hit them | MP7 | 469 ms | – | 2.5° | ||
| 21 1:18 | killed by them | AWP | 266 ms | 266 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | Glock-18 | 357 | fine - pros would have fired it too | 0/5 | 19% / 40% | ||
| 1 bomb 0:28 | Glock-18 | 588 | aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 50% | |
| 1 bomb 0:17 | Glock-18 | 736 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/1 | 1% / 41% | ||
| 1 bomb 0:16 | Glock-18 | 743 | fired while moving (12 u/s), too fast to be accurate - stop first | 0/1 | 11% / 37% | ||
| 1 bomb 0:15 | Glock-18 | 737 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/3 | 19% / 37% | ||
| 1 bomb 0:12 | Glock-18 | 694 | fired while moving (40 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 38% | |
| 2 1:33 | Galil AR | 398 | fired while moving (146 u/s), too fast to be accurate - stop first | 4/14 | killed them | 1% / 47% | |
| 4 1:34 | Glock-18 | 871 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 5 bomb 0:27 | MAC-10 | 578 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 53% | |
| 6 1:06 | Galil AR | 1112 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/6 | 3% / 45% | ||
| 6 1:06 | Galil AR | 1081 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 45% | |
| 6 1:05 | Galil AR | 1081 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 2% / 45% | |
| 7 1:18 | MAC-10 | 522 | fine - pros would have fired it too | 3/12 | 28% / 47% | ||
| 7 0:17 | MAC-10 | 345 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/12 | killed them | 28% / 56% | |
| 10 1:19 | MP7 | 359 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 5% / 49% | |
| 11 0:47 | MAC-10 | 547 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/9 | 18% / 48% | ||
| 11 0:45 | MAC-10 | 542 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 3% / 57% | |
| 12 0:52 | MAC-10 | 1040 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 7/30 | cut short (a death, a reload); 16 bullets after pros would have stopped | 25% / 50% | |
| 12 0:31 | MAC-10 | 697 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 46% | |
| 13 1:32 | USP-S | 327 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 14 1:39 | M4A4 | 693 | too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target | 1/4 | 6% / 57% | ||
| 14 1:37 | M4A4 | 810 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 22% / 62% | ||
| 14 1:35 | M4A4 | 808 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 61% | |
| 14 1:35 | M4A4 | 815 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 70% | |
| 14 1:34 | M4A4 | 1019 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 55% | |
| 14 1:34 | M4A4 | 967 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 59% | |
| 16 1:37 | Five-SeveN | 1446 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/5 | 1% / 34% | ||
| 16 1:36 | Five-SeveN | 1435 | fine - pros would have fired it too | 2/3 | 58% / 58% | ||
| 16 1:28 | FAMAS | 1382 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/15 | killed them; 10 bullets after pros would have stopped | 12% / 46% | |
| 18 1:28 | AK-47 | 1002 | fine - pros would have fired it too | 2/6 | killed them | 54% / 54% | |
| 20 1:35 | Desert Eagle | 898 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 44% | |
| 21 1:24 | MP7 | 674 | fine - pros would have fired it too | 5/19 | 69% / 69% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.