ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 8-13 · Sat 31 Oct, 19:16

why?9,890

The match

Aim

Scoreboard

65ADR48%KAST

Positioning

Shots

13/23Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473730%
MP91631%
USP-S1127%
Glock-18922%
XM10148100%
P250540%
FAMAS540%
M4A42100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/10217 1:11 2 kills (XM1014 ×2), in 1.3 s CT2.8
41/10219 1:23 1 kill (XM1014) CT1.0
50/10215 1:19 1 kill (M4A4) CT0.8
63/1026 0:40 2 kills (AK-47 ×2), in 13.5 s T0.3
67/10213 bomb 0:27 1 kill (Glock) CT0.2
90/10214 1:40 1 kill (MP9), 1 headshot CT-0.7
100/1027 0:26 1 kill (P250), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:29 1v5 before the plant T · 100 HP · Houselost - died in the first fight · saw each other
6 0:30 1v2 before the plant T · 100 HP · Junglelost - died later, after 1 kill · first fight won, saw each other
15 0:52 1v1 before the plant CT · 100 HP · Middlelost - died later · saw each other
18 1:09 1v1 before the plant CT · 100 HP · Connectorlost - died in the first fight · they saw them first
19 1:19 1v4 before the plant CT · 100 HP · Apartmentslost - died in the first fight · saw each other
20 1:32 1v4 before the plant CT · 100 HP · Back Alleylost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded żylasty syryjski 4.0 s (1.2 s white), FalcoN ™ 3.8 s (1.1 s white)
9 1:39 goodblinded FalcoN ™ 3.3 s (0.7 s white)
20 1:38 wastedno enemy blinded for long
21 1:39 goodblinded Vanila 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:35 exposedan HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 537 units away
14 1:42 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 168 units away
15 0:37 punishedkilled by BerciK 1.2 s after throwing a smoke at Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 300 units away
21 1:35 punishedkilled by Vanila 0.5 s after throwing an HE at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 23 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:02 VanilaMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:31 tradeHVDES was killed 259 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:17 tradeAndrewboss was killed 153 units away: not traded within 5 s (pros: 969 ms)
3 1:30 tradePALIA was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradeCapsunel_2010 was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
6 1:26 tradeCapsunel_2010 was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
6 0:30 tradeAndrewboss was killed 998 units away: you traded in 3,031 ms (pros: 2,031 ms)
9 1:05 tradeHVDES was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 holdheld with Capsunel_2010, 146 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Capsunel_2010)
10 1:17 tradeHVDES was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 tradeHVDES was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 holdheld with Andrewboss, 692 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:23 tradeAndrewboss was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 tradeHVDES was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
13 1:31 line of firestood in PALIA's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:23 tradePALIA was killed 192 units away: not traded within 5 s (pros: 969 ms)
13 1:23 holdheld with Andrewboss, 672 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Andrewboss)
13 bomb 0:27 tradeAndrewboss was killed 85 units away: you traded in 312 ms (pros: 625 ms)
15 0:52 tradePALIA was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
16 1:50 line of firestood in PALIA's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
18 1:09 tradePALIA was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradeHVDES was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
19 1:34 tradeCapsunel_2010 was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
19 1:25 tradePALIA was killed 750 units away: you traded in 2,516 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 Vanilahit by themP2000438 ms–12.2°
2 1:35 Vanilakilled by themP250188 ms703 ms1.4°
3 1:21 Vanilakilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:21 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 BerciKkilled by themM4A1-S500 ms1000 ms9.1°
4 1:19 BerciKhit themDesert Eagle922 ms–27.4°
5 1:18 Agnostichit themAK-47547 ms–0.5°
5 bomb 0:36 Vanilakilled by themAK-47375 ms781 ms4.5°
5 bomb 0:36 Vanilahit themAK-47641 ms–9.4°
6 0:41 Agnostickilled themAK-47906 ms1406 ms1.5°
6 0:27 BerciKhit by themM4A4375 ms–1.1°
6 0:27 BerciKkilled themAK-47562 ms562 ms4.4°
6 0:25 Vanilakilled by themAWP656 ms656 ms0.4°
7 0:26 Agnostickilled themP250375 ms672 ms31.0°
7 0:26 Agnostichit by themM4A4188 ms–45.1°
7 0:24 FalcoN ™killed by themM4A1-S1047 ms1141 ms7.2°
8 1:25 FalcoN ™hit themAK-47484 ms–2.0°
8 1:25 FalcoN ™killed by themAWP844 ms844 ms41.4°
9 1:02 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:02 Vanilahit by themM4A4531 ms–2.5°
9 1:02 Vanilahit themAK-47562 ms–2.9°
10 1:04 żylasty syryjskikilled by themAK-47469 ms672 ms13.3°
11 1:15 BerciKkilled by themM4A1-S703 ms1203 ms24.2°
12 0:58 FalcoN ™killed by themAWP172 ms172 ms1.1°
13 1:33 Vanilahit themP2000297 ms–3.7°
13 bomb 0:40 Agnostichit themP2000797 ms–6.1°
13 bomb 0:40 Agnostichit by themGlock-181219 ms–8.1°
13 bomb 0:27 FalcoN ™killed themGlock-18297 ms484 ms4.4°
14 1:40 BerciKkilled themMP9422 ms562 ms6.9°
14 1:39 Vanilahit themMP9453 ms–22.6°
14 1:39 Vanilakilled by themMAC-10469 ms1062 ms30.8°
15 1:20 FalcoN ™killed themM4A4172 ms266 ms1.5°
15 0:37 BerciKkilled by themAK-47297 ms703 ms9.6°
16 1:38 FalcoN ™killed by themAK-47375 ms922 ms1.0°
16 1:38 FalcoN ™hit themFAMAS656 ms–3.0°
17 1:12 żylasty syryjskikilled themXM1014500 ms1203 ms12.8°
17 1:10 FalcoN ™killed themXM1014609 ms969 ms42.2°
17 1:10 Agnostickilled by themGalil AR609 ms875 ms22.8°
17 1:10 FalcoN ™hit by themAK-47891 ms–45.9°
18 bomb 0:33 Vanilakilled by themAK-47344 ms438 ms8.1°
19 1:23 BerciKkilled themXM1014375 ms1078 ms2.4°
19 1:16 FalcoN ™killed by themAK-47469 ms766 ms4.6°
20 bomb 0:35 FalcoN ™hit themAK-47438 ms–5.7°
20 bomb 0:35 FalcoN ™killed by themAK-47531 ms531 ms6.0°
21 1:35 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 13 of your 23 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:29 VanilaGlock-18530fired while moving (0 u/s), too fast to be accurate - stop first0/337% / 50%
1 bomb 0:28 VanilaGlock-18600fired while moving (38 u/s), too fast to be accurate - stop first0/353% / 65%
2 1:35 VanilaAK-47509aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/4cut short (a death, a reload)20% / 56%
4 1:19 BerciKDesert Eagle841fine - pros would have fired it too1/1cut short (a death, a reload)72% / 72%
5 1:18 AgnosticAK-471665fine - pros would have fired it too1/241% / 55%
5 bomb 0:36 VanilaAK-47666aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/3cut short (a death, a reload)6% / 46%
6 0:41 AgnosticAK-47404fired while moving (121 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
6 0:41 AgnosticAK-47386fired while moving (163 u/s), too fast to be accurate - stop first4/11killed them26% / 57%
6 0:27 BerciKAK-47844fired while moving (94 u/s), too fast to be accurate - stop first1/3killed them2% / 52%
7 0:27 AgnosticP25051fine - pros would have fired it too2/7killed them24% / 46%
8 1:25 FalcoN ™AK-471165fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 56%
8 1:25 FalcoN ™AK-471157aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3cut short (a death, a reload)22% / 49%
9 1:02 VanilaAK-47368aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3cut short (a death, a reload)20% / 55%
10 1:04 żylasty syryjskiGlock-18368fired while moving (58 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 40%
13 1:33 VanilaUSP-S353aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/616% / 47%
13 1:22 AgnosticUSP-S289fine - pros would have fired it too1/762% / 63%
13 bomb 0:27 FalcoN ™Glock-18669fine - pros would have fired it too2/4killed them46% / 46%
14 1:40 BerciKMP9144fine - pros would have fired it too3/8killed them41% / 50%
14 1:39 VanilaMP9301fine - pros would have fired it too2/9cut short (a death, a reload)38% / 54%
15 1:20 FalcoN ™M4A4419fine - pros would have fired it too2/6killed them59% / 59%
15 0:46 BerciKAK-47939aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/614% / 51%
16 1:38 FalcoN ™FAMAS1402fired while moving (81 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)19% / 50%
20 bomb 0:35 FalcoN ™AK-47119fine - pros would have fired it too2/2cut short (a death, a reload)42% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.