Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 30% |
| MP9 | 16 | 31% |
| USP-S | 11 | 27% |
| Glock-18 | 9 | 22% |
| XM1014 | 8 | 100% |
| P250 | 5 | 40% |
| FAMAS | 5 | 40% |
| M4A4 | 2 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/102 | 17 1:11 | 2 kills (XM1014 ×2), in 1.3 s CT | 2.8 |
| 41/102 | 19 1:23 | 1 kill (XM1014) CT | 1.0 |
| 50/102 | 15 1:19 | 1 kill (M4A4) CT | 0.8 |
| 63/102 | 6 0:40 | 2 kills (AK-47 ×2), in 13.5 s T | 0.3 |
| 67/102 | 13 bomb 0:27 | 1 kill (Glock) CT | 0.2 |
| 90/102 | 14 1:40 | 1 kill (MP9), 1 headshot CT | -0.7 |
| 100/102 | 7 0:26 | 1 kill (P250), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:29 | 1v5 before the plant T · 100 HP · House | lost - died in the first fight · saw each other |
| 6 0:30 | 1v2 before the plant T · 100 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other |
| 15 0:52 | 1v1 before the plant CT · 100 HP · Middle | lost - died later · saw each other |
| 18 1:09 | 1v1 before the plant CT · 100 HP · Connector | lost - died in the first fight · they saw them first |
| 19 1:19 | 1v4 before the plant CT · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 20 1:32 | 1v4 before the plant CT · 100 HP · Back Alley | lost - died in the first fight · saw each other |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded żylasty syryjski 4.0 s (1.2 s white), FalcoN ™ 3.8 s (1.1 s white) |
| 9 1:39 | good | blinded FalcoN ™ 3.3 s (0.7 s white) |
| 20 1:38 | wasted | no enemy blinded for long |
| 21 1:39 | good | blinded Vanila 3.8 s (1.1 s white) |
Throws
22 grenades: 18 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:35 | exposed | an HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 537 units away |
| 14 1:42 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 168 units away |
| 15 0:37 | punished | killed by BerciK 1.2 s after throwing a smoke at Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 300 units away |
| 21 1:35 | punished | killed by Vanila 0.5 s after throwing an HE at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:02 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:31 | trade | HVDES was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:17 | trade | Andrewboss was killed 153 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:30 | trade | PALIA was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | Capsunel_2010 was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:26 | trade | Capsunel_2010 was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:30 | trade | Andrewboss was killed 998 units away: you traded in 3,031 ms (pros: 2,031 ms) |
| 9 1:05 | trade | HVDES was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | hold | held with Capsunel_2010, 146 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Capsunel_2010) |
| 10 1:17 | trade | HVDES was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | trade | HVDES was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | hold | held with Andrewboss, 692 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:23 | trade | Andrewboss was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | trade | HVDES was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:31 | line of fire | stood in PALIA's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:23 | trade | PALIA was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:23 | hold | held with Andrewboss, 672 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Andrewboss) |
| 13 bomb 0:27 | trade | Andrewboss was killed 85 units away: you traded in 312 ms (pros: 625 ms) |
| 15 0:52 | trade | PALIA was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:50 | line of fire | stood in PALIA's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 18 1:09 | trade | PALIA was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | HVDES was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:34 | trade | Capsunel_2010 was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:25 | trade | PALIA was killed 750 units away: you traded in 2,516 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | hit by them | P2000 | 438 ms | – | 12.2° | ||
| 2 1:35 | killed by them | P250 | 188 ms | 703 ms | 1.4° | ||
| 3 1:21 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:21 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | killed by them | M4A1-S | 500 ms | 1000 ms | 9.1° | ||
| 4 1:19 | hit them | Desert Eagle | 922 ms | – | 27.4° | ||
| 5 1:18 | hit them | AK-47 | 547 ms | – | 0.5° | ||
| 5 bomb 0:36 | killed by them | AK-47 | 375 ms | 781 ms | 4.5° | ||
| 5 bomb 0:36 | hit them | AK-47 | 641 ms | – | 9.4° | ||
| 6 0:41 | killed them | AK-47 | 906 ms | 1406 ms | 1.5° | ||
| 6 0:27 | hit by them | M4A4 | 375 ms | – | 1.1° | ||
| 6 0:27 | killed them | AK-47 | 562 ms | 562 ms | 4.4° | ||
| 6 0:25 | killed by them | AWP | 656 ms | 656 ms | 0.4° | ||
| 7 0:26 | killed them | P250 | 375 ms | 672 ms | 31.0° | ||
| 7 0:26 | hit by them | M4A4 | 188 ms | – | 45.1° | ||
| 7 0:24 | killed by them | M4A1-S | 1047 ms | 1141 ms | 7.2° | ||
| 8 1:25 | hit them | AK-47 | 484 ms | – | 2.0° | ||
| 8 1:25 | killed by them | AWP | 844 ms | 844 ms | 41.4° | ||
| 9 1:02 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:02 | hit by them | M4A4 | 531 ms | – | 2.5° | ||
| 9 1:02 | hit them | AK-47 | 562 ms | – | 2.9° | ||
| 10 1:04 | killed by them | AK-47 | 469 ms | 672 ms | 13.3° | ||
| 11 1:15 | killed by them | M4A1-S | 703 ms | 1203 ms | 24.2° | ||
| 12 0:58 | killed by them | AWP | 172 ms | 172 ms | 1.1° | ||
| 13 1:33 | hit them | P2000 | 297 ms | – | 3.7° | ||
| 13 bomb 0:40 | hit them | P2000 | 797 ms | – | 6.1° | ||
| 13 bomb 0:40 | hit by them | Glock-18 | 1219 ms | – | 8.1° | ||
| 13 bomb 0:27 | killed them | Glock-18 | 297 ms | 484 ms | 4.4° | ||
| 14 1:40 | killed them | MP9 | 422 ms | 562 ms | 6.9° | ||
| 14 1:39 | hit them | MP9 | 453 ms | – | 22.6° | ||
| 14 1:39 | killed by them | MAC-10 | 469 ms | 1062 ms | 30.8° | ||
| 15 1:20 | killed them | M4A4 | 172 ms | 266 ms | 1.5° | ||
| 15 0:37 | killed by them | AK-47 | 297 ms | 703 ms | 9.6° | ||
| 16 1:38 | killed by them | AK-47 | 375 ms | 922 ms | 1.0° | ||
| 16 1:38 | hit them | FAMAS | 656 ms | – | 3.0° | ||
| 17 1:12 | killed them | XM1014 | 500 ms | 1203 ms | 12.8° | ||
| 17 1:10 | killed them | XM1014 | 609 ms | 969 ms | 42.2° | ||
| 17 1:10 | killed by them | Galil AR | 609 ms | 875 ms | 22.8° | ||
| 17 1:10 | hit by them | AK-47 | 891 ms | – | 45.9° | ||
| 18 bomb 0:33 | killed by them | AK-47 | 344 ms | 438 ms | 8.1° | ||
| 19 1:23 | killed them | XM1014 | 375 ms | 1078 ms | 2.4° | ||
| 19 1:16 | killed by them | AK-47 | 469 ms | 766 ms | 4.6° | ||
| 20 bomb 0:35 | hit them | AK-47 | 438 ms | – | 5.7° | ||
| 20 bomb 0:35 | killed by them | AK-47 | 531 ms | 531 ms | 6.0° | ||
| 21 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | Glock-18 | 530 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/3 | 37% / 50% | ||
| 1 bomb 0:28 | Glock-18 | 600 | fired while moving (38 u/s), too fast to be accurate - stop first | 0/3 | 53% / 65% | ||
| 2 1:35 | AK-47 | 509 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 20% / 56% | |
| 4 1:19 | Desert Eagle | 841 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 72% / 72% | |
| 5 1:18 | AK-47 | 1665 | fine - pros would have fired it too | 1/2 | 41% / 55% | ||
| 5 bomb 0:36 | AK-47 | 666 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 6% / 46% | |
| 6 0:41 | AK-47 | 404 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 6 0:41 | AK-47 | 386 | fired while moving (163 u/s), too fast to be accurate - stop first | 4/11 | killed them | 26% / 57% | |
| 6 0:27 | AK-47 | 844 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/3 | killed them | 2% / 52% | |
| 7 0:27 | P250 | 51 | fine - pros would have fired it too | 2/7 | killed them | 24% / 46% | |
| 8 1:25 | AK-47 | 1165 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 56% | |
| 8 1:25 | AK-47 | 1157 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 22% / 49% | |
| 9 1:02 | AK-47 | 368 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 20% / 55% | |
| 10 1:04 | Glock-18 | 368 | fired while moving (58 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 40% | |
| 13 1:33 | USP-S | 353 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/6 | 16% / 47% | ||
| 13 1:22 | USP-S | 289 | fine - pros would have fired it too | 1/7 | 62% / 63% | ||
| 13 bomb 0:27 | Glock-18 | 669 | fine - pros would have fired it too | 2/4 | killed them | 46% / 46% | |
| 14 1:40 | MP9 | 144 | fine - pros would have fired it too | 3/8 | killed them | 41% / 50% | |
| 14 1:39 | MP9 | 301 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 38% / 54% | |
| 15 1:20 | M4A4 | 419 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 15 0:46 | AK-47 | 939 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | 14% / 51% | ||
| 16 1:38 | FAMAS | 1402 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 19% / 50% | |
| 20 bomb 0:35 | AK-47 | 119 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 42% / 48% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.