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Inferno, won 16-13 · Sat 31 Oct, 20:00

Agnostic

The match

Aim

Scoreboard

53ADR72%KAST

Positioning

Shots

16/26Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476436%
M4A45326%
Glock-181429%
USP-S617%
MP9475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1246 1:10 2 kills (AK-47 ×2), a wallbang, all headshots, in 7.9 s T4.9
26/1243 1:27 2 kills (AK-47 ×2), in 5.6 s T2.4
35/12417 1:22 1 kill (M4A4), 1 through smoke CT1.9
39/1245 bomb 0:29 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.3 s T1.8
59/1244 1:20 1 kill (AK-47) T0.9
75/12424 0:11 1 kill (AK-47) CT0.6
114/12420 1:31 1 kill (M4A4) CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:02 1v3 before the plant T · 13 HP · Underpasslost - died with two or more on them at once · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:00 wastedno enemy blinded for long
5 bomb 0:35 wastedno enemy blinded for long
6 0:52 wastedno enemy blinded for long
10 1:07 wastedno enemy blinded for long
11 1:17 wastedno enemy blinded for long
14 1:36 hurt the teambarely blinded Maestro 1.0 s (0.1 s white), Gogi 0.9 s (0.1 s white); blinded themselves 1.2 s on the move through Bombsite B - an enemy could see them
17 1:31 goodblinded Херобоиц 5.0 s (2.2 s white); blinded żylasty syryjski 4.2 s holding Bombsite B - safe
24 0:12 misled a peekbarely blinded Херобоиц 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Херобоиц 0.6 s after the pop; hit them first
25 1:24 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 34 thrown safely, 2 where an enemy could see you, 6 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (4 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:24 punishedhit by Maestro with a molotov out at Middle, 0.8 s before the throw - out of the enemy's view (through a smoke or a wall)
14 1:37 punishedhit by Maestro 1.9 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 790 units away
17 1:39 punishedhit by Херобоиц 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 397 units away, thrown in the open; a running throw
19 1:39 punishedhit by Херобоиц 0.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1075 units away, thrown in the open
19 1:22 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 830 units away
20 1:08 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 315 units away
25 0:37 punishedkilled by Херобоиц 1.7 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 538 units away; a running throw
26 1:18 punishedkilled by Херобоиц 0.4 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 626 units away, thrown in the open

Positioning

In 4 of your 36 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Apartments. Pros do that in about 1 duel in 16. You crouched in 2 of your 26 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:18 GogiBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 1:21 xMUSTYApartmentscover not used: 16 units away, they'd have seen only your headkilled them
5 bomb 0:06 ХеробоицApartmentsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
23 1:40 MaestroBombsite Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 3 of your 6 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeBerciK was killed 193 units away: not traded within 5 s (pros: 969 ms)
3 1:28 tradeFalcoN ™ was killed 1017 units away: you traded in 328 ms (pros: 625 ms)
4 1:25 tradeFalcoN ™ was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:38 tradeFalcoN ™ was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:32 line of firestood in Vanila's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
5 bomb 0:14 holdheld with BerciK, 853 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 bomb 0:12 tradeBerciK was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
6 1:04 holdheld with Vanila, 574 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Vanila)
6 1:03 tradeVanila was killed 427 units away: you traded in 1,656 ms (pros: 625 ms)
7 1:34 tradeBerciK was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
8 1:25 holdheld with Vanila, 187 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Vanila)
9 1:10 tradeFalcoN ™ was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
9 1:04 tradeVanila was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
10 1:25 holdheld with Vanila, 6 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:24 tradeVanila was killed 6 units away: not traded within 5 s (pros: 969 ms)
12 1:36 tradeFalcoN ™ was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeżylasty syryjski was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeżylasty syryjski was killed 350 units away: not traded within 5 s (pros: 625 ms)
15 1:35 tradeBerciK was killed 149 units away: not traded within 5 s (pros: 969 ms)
17 1:40 holdheld with żylasty syryjski, 494 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after żylasty syryjski)
17 1:23 tradeżylasty syryjski was killed 254 units away: you traded in 1,062 ms (pros: 625 ms)
19 1:18 holdheld with FalcoN ™, 328 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before FalcoN ™)
23 1:42 holdheld with FalcoN ™, 704 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after FalcoN ™)
23 1:41 tradeFalcoN ™ was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
24 0:11 holdheld with BerciK, 594 units and 110° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:18 Gogihit themGlock-18328 ms–1.7°
2 1:17 Gogihit by themMP71000 ms–4.1°
2 1:09 Maestrokilled by themPP-Bizon172 ms250 ms4.7°
3 1:28 xMUSTYkilled themAK-47547 ms859 ms23.4°
3 1:22 yahudihit by themMP9812 ms–3.8°
3 1:22 yahudikilled themAK-47953 ms1453 ms35.0°
4 1:20 xMUSTYkilled themAK-47953 ms1156 ms17.9°
5 bomb 0:30 xMUSTYhit by themAK-47453 ms–11.8°
5 bomb 0:29 xMUSTYkilled themAK-470 ms203 ms3.3°
5 bomb 0:06 Херобоицhit by themAK-47391 ms–1.4°
5 bomb 0:06 Херобоицkilled themAK-47438 ms438 ms3.3°
6 1:10 xMUSTYkilled themAK-47359 ms562 ms31.8°
6 1:02 Maestrohit by themMAG-7219 ms–1.3°
6 1:02 Maestrokilled themAK-47281 ms672 ms2.3°
6 0:55 Gogihit by themMP7609 ms–9.1°
7 1:23 xMUSTYkilled by themAK-47156 ms156 ms7.6°
9 1:02 Херобоицkilled by themM4A4500 ms766 ms2.5°
10 0:13 Херобоицkilled by themM4A4250 ms328 ms2.3°
11 1:25 Maestrohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:53 xMUSTYkilled by themAK-47609 ms609 ms3.3°
12 bomb 0:39 Gogikilled by themM4A1-S328 ms328 ms0.4°
13 0:29 Херобоицkilled by themGlock-18297 ms609 ms7.9°
14 1:35 Maestrohit by themMAC-10516 ms–5.0°
15 1:37 Maestrohit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 xMUSTYhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:51 Херобоицhit themP2000453 ms–12.0°
15 0:51 Херобоицkilled by themMAC-10547 ms844 ms7.3°
16 bomb 0:31 Херобоицhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:30 Херобоицhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:11 Maestrokilled by themFAMAS750 ms1281 ms6.7°
17 1:39 Херобоицhit by themMAC-10422 ms–5.0°
17 1:22 xMUSTYkilled themM4A41656 ms2375 ms14.7°
18 1:09 Gogikilled by themP90234 ms375 ms4.6°
19 1:39 Херобоицhit by themMAC-10391 ms–3.3°
19 1:17 Херобоицhit by themMAC-101125 ms–9.4°
19 1:17 Херобоицhit themM4A41344 ms–20.0°
20 1:31 Херобоицkilled themM4A4641 ms641 ms8.1°
20 1:06 Maestrohit themAK-47391 ms–6.6°
20 1:06 Maestrokilled by themMAC-10500 ms1016 ms9.7°
21 1:20 Maestrohit themM4A478 ms–1.1°
21 1:20 Maestrokilled by themM4A1-S234 ms1781 ms0.3°
22 1:35 Херобоицhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:40 Gogihit themMP90 ms–5.2°
22 bomb 0:39 Gogikilled by themP90–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 Maestrohit themM4A4375 ms–4.7°
23 1:40 Херобоицhit themM4A4484 ms–5.9°
23 1:40 Maestrokilled by themMAC-10516 ms594 ms51.8°
24 0:11 Херобоицkilled themAK-47344 ms453 ms9.5°
25 0:35 Херобоицkilled by themAK-47469 ms781 ms2.8°
26 1:18 Херобоицkilled by themAK-47375 ms672 ms7.0°
27 1:11 Gogihit by themP90609 ms–4.7°
27 0:56 Херобоицkilled by themAK-47406 ms1328 ms1.8°
27 0:55 Херобоицhit themM4A41188 ms–13.2°
28 1:37 xMUSTYhit themAK-47141 ms–4.4°
28 1:37 xMUSTYkilled by themM4A4203 ms1203 ms2.7°
29 1:25 xMUSTYhit themAK-47125 ms–0.8°
29 1:25 xMUSTYkilled by themAWP78 ms78 ms1.3°

Shots

You fired 16 of your 26 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:18 GogiGlock-181156fine - pros would have fired it too4/1651% / 51%
2 1:09 MaestroGlock-18470aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)21% / 49%
3 1:28 xMUSTYAK-47399fine - pros would have fired it too4/7killed them32% / 47%
3 1:23 yahudiAK-47841fired while moving (145 u/s), too fast to be accurate - stop first2/13killed them2% / 63%
4 1:20 xMUSTYAK-47460fine - pros would have fired it too3/5killed them59% / 59%
5 bomb 0:06 ХеробоицAK-47509fine - pros would have fired it too1/6killed them26% / 47%
6 1:10 xMUSTYAK-4798fine - pros would have fired it too3/5killed them53% / 58%
6 1:03 MaestroAK-47531fired while moving (91 u/s), too fast to be accurate - stop first0/61% / 56%
6 1:02 MaestroAK-47535fine - pros would have fired it too4/7killed them47% / 53%
6 0:56 GogiAK-47866aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/623% / 52%
7 1:26 xMUSTYAK-47321fired while moving (86 u/s), too fast to be accurate - stop first0/518% / 61%
9 1:04 ХеробоицAK-47118fired while moving (112 u/s), too fast to be accurate - stop first0/47% / 50%
10 0:42 ХеробоицAK-471194fine - pros would have fired it too0/152% / 52%
10 0:13 ХеробоицAK-47363fired while moving (210 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 58%
13 0:29 ХеробоицUSP-S156aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)29% / 56%
15 0:51 ХеробоицUSP-S235fine - pros would have fired it too1/3cut short (a death, a reload)36% / 59%
17 1:23 xMUSTYM4A4512aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/17killed them19% / 47%
19 1:17 ХеробоицM4A4629fine - pros would have fired it too2/1341% / 52%
20 1:31 ХеробоицM4A4304fired while moving (221 u/s), too fast to be accurate - stop first1/9killed them6% / 47%
20 1:06 MaestroAK-47269fired while moving (111 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)14% / 48%
21 1:20 MaestroM4A41058fired while moving (93 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 62%
21 1:20 MaestroM4A41067fine - pros would have fired it too0/734% / 45%
21 1:19 MaestroM4A41113fired while moving (125 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)9% / 49%
23 1:40 MaestroM4A4434fired while moving (124 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)23% / 51%
24 0:11 ХеробоицAK-47191fired while moving (179 u/s), too fast to be accurate - stop first2/3killed them4% / 54%
27 0:56 ХеробоицM4A4994fired while moving (136 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload); 4 bullets after pros would have stopped2% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.