Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 36% |
| M4A4 | 53 | 26% |
| Glock-18 | 14 | 29% |
| USP-S | 6 | 17% |
| MP9 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/124 | 6 1:10 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 7.9 s T | 4.9 |
| 26/124 | 3 1:27 | 2 kills (AK-47 ×2), in 5.6 s T | 2.4 |
| 35/124 | 17 1:22 | 1 kill (M4A4), 1 through smoke CT | 1.9 |
| 39/124 | 5 bomb 0:29 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.3 s T | 1.8 |
| 59/124 | 4 1:20 | 1 kill (AK-47) T | 0.9 |
| 75/124 | 24 0:11 | 1 kill (AK-47) CT | 0.6 |
| 114/124 | 20 1:31 | 1 kill (M4A4) CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:02 | 1v3 before the plant T · 13 HP · Underpass | lost - died with two or more on them at once · first fight lost, they saw them first |
Flashes
9 flashes: 1 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:00 | wasted | no enemy blinded for long |
| 5 bomb 0:35 | wasted | no enemy blinded for long |
| 6 0:52 | wasted | no enemy blinded for long |
| 10 1:07 | wasted | no enemy blinded for long |
| 11 1:17 | wasted | no enemy blinded for long |
| 14 1:36 | hurt the team | barely blinded Maestro 1.0 s (0.1 s white), Gogi 0.9 s (0.1 s white); blinded themselves 1.2 s on the move through Bombsite B - an enemy could see them |
| 17 1:31 | good | blinded Херобоиц 5.0 s (2.2 s white); blinded żylasty syryjski 4.2 s holding Bombsite B - safe |
| 24 0:12 | misled a peek | barely blinded Херобоиц 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Херобоиц 0.6 s after the pop; hit them first |
| 25 1:24 | wasted | no enemy blinded for long |
Throws
42 grenades: 34 thrown safely, 2 where an enemy could see you, 6 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (4 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:24 | punished | hit by Maestro with a molotov out at Middle, 0.8 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 14 1:37 | punished | hit by Maestro 1.9 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 790 units away |
| 17 1:39 | punished | hit by Херобоиц 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 397 units away, thrown in the open; a running throw |
| 19 1:39 | punished | hit by Херобоиц 0.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1075 units away, thrown in the open |
| 19 1:22 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 830 units away |
| 20 1:08 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 315 units away |
| 25 0:37 | punished | killed by Херобоиц 1.7 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 538 units away; a running throw |
| 26 1:18 | punished | killed by Херобоиц 0.4 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 626 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:18 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 1:21 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 5 bomb 0:06 | Apartments | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 23 1:40 | Bombsite A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 3 of your 6 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | BerciK was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:28 | trade | FalcoN ™ was killed 1017 units away: you traded in 328 ms (pros: 625 ms) |
| 4 1:25 | trade | FalcoN ™ was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:38 | trade | FalcoN ™ was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:32 | line of fire | stood in Vanila's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 5 bomb 0:14 | hold | held with BerciK, 853 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 bomb 0:12 | trade | BerciK was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:04 | hold | held with Vanila, 574 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Vanila) |
| 6 1:03 | trade | Vanila was killed 427 units away: you traded in 1,656 ms (pros: 625 ms) |
| 7 1:34 | trade | BerciK was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:25 | hold | held with Vanila, 187 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Vanila) |
| 9 1:10 | trade | FalcoN ™ was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:04 | trade | Vanila was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:25 | hold | held with Vanila, 6 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:24 | trade | Vanila was killed 6 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:36 | trade | FalcoN ™ was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | żylasty syryjski was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | żylasty syryjski was killed 350 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:35 | trade | BerciK was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | hold | held with żylasty syryjski, 494 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after żylasty syryjski) |
| 17 1:23 | trade | żylasty syryjski was killed 254 units away: you traded in 1,062 ms (pros: 625 ms) |
| 19 1:18 | hold | held with FalcoN ™, 328 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before FalcoN ™) |
| 23 1:42 | hold | held with FalcoN ™, 704 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after FalcoN ™) |
| 23 1:41 | trade | FalcoN ™ was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:11 | hold | held with BerciK, 594 units and 110° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:18 | hit them | Glock-18 | 328 ms | – | 1.7° | ||
| 2 1:17 | hit by them | MP7 | 1000 ms | – | 4.1° | ||
| 2 1:09 | killed by them | PP-Bizon | 172 ms | 250 ms | 4.7° | ||
| 3 1:28 | killed them | AK-47 | 547 ms | 859 ms | 23.4° | ||
| 3 1:22 | hit by them | MP9 | 812 ms | – | 3.8° | ||
| 3 1:22 | killed them | AK-47 | 953 ms | 1453 ms | 35.0° | ||
| 4 1:20 | killed them | AK-47 | 953 ms | 1156 ms | 17.9° | ||
| 5 bomb 0:30 | hit by them | AK-47 | 453 ms | – | 11.8° | ||
| 5 bomb 0:29 | killed them | AK-47 | 0 ms | 203 ms | 3.3° | ||
| 5 bomb 0:06 | hit by them | AK-47 | 391 ms | – | 1.4° | ||
| 5 bomb 0:06 | killed them | AK-47 | 438 ms | 438 ms | 3.3° | ||
| 6 1:10 | killed them | AK-47 | 359 ms | 562 ms | 31.8° | ||
| 6 1:02 | hit by them | MAG-7 | 219 ms | – | 1.3° | ||
| 6 1:02 | killed them | AK-47 | 281 ms | 672 ms | 2.3° | ||
| 6 0:55 | hit by them | MP7 | 609 ms | – | 9.1° | ||
| 7 1:23 | killed by them | AK-47 | 156 ms | 156 ms | 7.6° | ||
| 9 1:02 | killed by them | M4A4 | 500 ms | 766 ms | 2.5° | ||
| 10 0:13 | killed by them | M4A4 | 250 ms | 328 ms | 2.3° | ||
| 11 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:53 | killed by them | AK-47 | 609 ms | 609 ms | 3.3° | ||
| 12 bomb 0:39 | killed by them | M4A1-S | 328 ms | 328 ms | 0.4° | ||
| 13 0:29 | killed by them | Glock-18 | 297 ms | 609 ms | 7.9° | ||
| 14 1:35 | hit by them | MAC-10 | 516 ms | – | 5.0° | ||
| 15 1:37 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:51 | hit them | P2000 | 453 ms | – | 12.0° | ||
| 15 0:51 | killed by them | MAC-10 | 547 ms | 844 ms | 7.3° | ||
| 16 bomb 0:31 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:30 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:11 | killed by them | FAMAS | 750 ms | 1281 ms | 6.7° | ||
| 17 1:39 | hit by them | MAC-10 | 422 ms | – | 5.0° | ||
| 17 1:22 | killed them | M4A4 | 1656 ms | 2375 ms | 14.7° | ||
| 18 1:09 | killed by them | P90 | 234 ms | 375 ms | 4.6° | ||
| 19 1:39 | hit by them | MAC-10 | 391 ms | – | 3.3° | ||
| 19 1:17 | hit by them | MAC-10 | 1125 ms | – | 9.4° | ||
| 19 1:17 | hit them | M4A4 | 1344 ms | – | 20.0° | ||
| 20 1:31 | killed them | M4A4 | 641 ms | 641 ms | 8.1° | ||
| 20 1:06 | hit them | AK-47 | 391 ms | – | 6.6° | ||
| 20 1:06 | killed by them | MAC-10 | 500 ms | 1016 ms | 9.7° | ||
| 21 1:20 | hit them | M4A4 | 78 ms | – | 1.1° | ||
| 21 1:20 | killed by them | M4A1-S | 234 ms | 1781 ms | 0.3° | ||
| 22 1:35 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:40 | hit them | MP9 | 0 ms | – | 5.2° | ||
| 22 bomb 0:39 | killed by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit them | M4A4 | 375 ms | – | 4.7° | ||
| 23 1:40 | hit them | M4A4 | 484 ms | – | 5.9° | ||
| 23 1:40 | killed by them | MAC-10 | 516 ms | 594 ms | 51.8° | ||
| 24 0:11 | killed them | AK-47 | 344 ms | 453 ms | 9.5° | ||
| 25 0:35 | killed by them | AK-47 | 469 ms | 781 ms | 2.8° | ||
| 26 1:18 | killed by them | AK-47 | 375 ms | 672 ms | 7.0° | ||
| 27 1:11 | hit by them | P90 | 609 ms | – | 4.7° | ||
| 27 0:56 | killed by them | AK-47 | 406 ms | 1328 ms | 1.8° | ||
| 27 0:55 | hit them | M4A4 | 1188 ms | – | 13.2° | ||
| 28 1:37 | hit them | AK-47 | 141 ms | – | 4.4° | ||
| 28 1:37 | killed by them | M4A4 | 203 ms | 1203 ms | 2.7° | ||
| 29 1:25 | hit them | AK-47 | 125 ms | – | 0.8° | ||
| 29 1:25 | killed by them | AWP | 78 ms | 78 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:18 | Glock-18 | 1156 | fine - pros would have fired it too | 4/16 | 51% / 51% | ||
| 2 1:09 | Glock-18 | 470 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 21% / 49% | |
| 3 1:28 | AK-47 | 399 | fine - pros would have fired it too | 4/7 | killed them | 32% / 47% | |
| 3 1:23 | AK-47 | 841 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/13 | killed them | 2% / 63% | |
| 4 1:20 | AK-47 | 460 | fine - pros would have fired it too | 3/5 | killed them | 59% / 59% | |
| 5 bomb 0:06 | AK-47 | 509 | fine - pros would have fired it too | 1/6 | killed them | 26% / 47% | |
| 6 1:10 | AK-47 | 98 | fine - pros would have fired it too | 3/5 | killed them | 53% / 58% | |
| 6 1:03 | AK-47 | 531 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/6 | 1% / 56% | ||
| 6 1:02 | AK-47 | 535 | fine - pros would have fired it too | 4/7 | killed them | 47% / 53% | |
| 6 0:56 | AK-47 | 866 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 23% / 52% | ||
| 7 1:26 | AK-47 | 321 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/5 | 18% / 61% | ||
| 9 1:04 | AK-47 | 118 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/4 | 7% / 50% | ||
| 10 0:42 | AK-47 | 1194 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 10 0:13 | AK-47 | 363 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 58% | |
| 13 0:29 | USP-S | 156 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 29% / 56% | |
| 15 0:51 | USP-S | 235 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 36% / 59% | |
| 17 1:23 | M4A4 | 512 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/17 | killed them | 19% / 47% | |
| 19 1:17 | M4A4 | 629 | fine - pros would have fired it too | 2/13 | 41% / 52% | ||
| 20 1:31 | M4A4 | 304 | fired while moving (221 u/s), too fast to be accurate - stop first | 1/9 | killed them | 6% / 47% | |
| 20 1:06 | AK-47 | 269 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 14% / 48% | |
| 21 1:20 | M4A4 | 1058 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 62% | |
| 21 1:20 | M4A4 | 1067 | fine - pros would have fired it too | 0/7 | 34% / 45% | ||
| 21 1:19 | M4A4 | 1113 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 9% / 49% | |
| 23 1:40 | M4A4 | 434 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 23% / 51% | |
| 24 0:11 | AK-47 | 191 | fired while moving (179 u/s), too fast to be accurate - stop first | 2/3 | killed them | 4% / 54% | |
| 27 0:56 | M4A4 | 994 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload); 4 bullets after pros would have stopped | 2% / 51% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.