Premier · Sat 31 Oct, 20:00 · 29 rounds, 50 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 16 | Started as Terrorists · 16 | Started as Terrorists · 16 | Started as Terrorists · 16 | ||||||||||||||||||||||||||||||||
| 31 | 21 | 6 | +10 | 108 | 32% | 66% | 4-4 | 207 | 10 | 1/5 | 304 ms | 500 ms | 3.3° | 45% | 64% | 13% | 78% | 40 | 2% 1/54 | 1 | 0 | 0 | 49% | 0% 0/29 | 0/3 | 47% 26/55 | 11 | 15 | 44% 8/18 | 0% | 38% pro 59% | ||||
| 18 | 19 | 5 | -1 | 53 | 39% | 69% | 2-4 | 65 | 8 | 0/3 | 344 ms | 500 ms | 3.0° | 30% | 40% | 13% | 52% | 23 | 0% 0/32 | 0 | 0 | 0 | 57% | 0% 0/9 | 0/1 | 60% 18/30 | 11 | 7 | 20% 1/5 | 4% | 33% pro 57% | ||||
| 15 | 17 | 5 | -2 | 60 | 47% | 69% | 2-6 | 84 | 6 | 1/4 | 391 ms | 516 ms | 2.3° | 48% | 19% | 16% | 56% | 19 | 0% 0/31 | 0 | 0 | 0 | 32% | 0% 0/14 | 0/1 | 54% 13/24 | 7 | 6 | 29% 2/7 | 0% | 39% pro 60% | ||||
| 15 | 23 | 9 | -8 | 62 | 33% | 72% | 1-3 | 128 | 7 | 0/2 | 344 ms | 609 ms | 2.4° | 38% | 51% | 11% | 43% | 26 | 4% 2/44 | 2 | 0 | 0 | 15% | 0% 0/21 | 0/3 | 64% 25/39 | 18 | 7 | 23% 3/13 | 0% | 33% pro 56% | ||||
| 11 | 22 | 10 | -11 | 53 | 27% | 72% | 0-3 | 205 | 0 | 0/1 | 391 ms | 656 ms | 6.6° | 38% | 34% | 5% | 46% | 21 | 11% 4/36 | 2 | 1 | 2 | 8% | 0% 0/12 | 0/1 | 62% 16/26 | 12 | 4 | 11% 1/9 | 3% | 25% pro 53% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 33 | 18 | 10 | +15 | 125 | 39% | 72% | 6-3 | 583 | 12 | 1/7 | 328 ms | 508 ms | 4.2° | 40% | 58% | 20% | 54% | 38 | 2% 1/48 | 1 | 0 | 0 | 28% | 0% 0/19 | 0/3 | 50% 21/42 | 11 | 10 | 18% 2/11 | 0% | 35% pro 54% | ||||
| 28 | 24 | 4 | +4 | 100 | 43% | 69% | 7-1 | 363 | 2 | 0/6 | 391 ms | 640 ms | 5.0° | 42% | 55% | 17% | 54% | 36 | 2% 1/55 | 1 | 0 | 0 | 14% | 0% 0/16 | 0% 0/5 | 51% 24/47 | 11 | 13 | 33% 4/12 | 0% | 31% pro 54% | ||||
| 19 | 22 | 10 | -3 | 75 | 37% | 76% | 3-0 | 297 | 2 | 1/5 | 469 ms | 734 ms | 5.2° | 27% | 26% | 18% | 50% | 29 | 0% 0/45 | 0 | 0 | 0 | 3% | 0% 0/16 | 0% 0/5 | 79% 26/33 | 15 | 11 | – | 14% | 24% pro 55% | ||||
| 18 | 23 | 6 | -5 | 64 | 50% | 69% | 4-3 | 7 | 5 | – | 406 ms | 500 ms | 3.3° | 40% | 28% | 20% | 83% | 23 | 7% 3/44 | 3 | 0 | 0 | 48% | 12% 1/8 | 0/1 | 43% 13/30 | 6 | 7 | 14% 1/7 | 4% | 40% pro 58% | ||||
| 2 | 5 | 1 | -3 | 42 | 100% | 62% | 0-2 | 0 | 0 | – | 500 ms | 641 ms | 3.9° | 43% | 22% | 36% | 57% | 4 | 17% 1/6 | 1 | 0 | 0 | 0% | 0/3 | 0/1 | 33% 2/6 | 1 | 1 | – | 0% | 38% pro 57% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 22 1:43 | 4 kills (MAC-10 ×4), 2 headshots, in 32.7 s T | 8.8 | |
| 2 | 25 1:36 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 85.1 s T | 7.6 | |
| 3 | 23 1:34 | 3 kills (M4A4 ×3), 2 wallbangs, 1 headshot, in 23.6 s CT | 7.1 | |
| 4 | 18 1:24 | 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 29.7 s CT | 6.6 | |
| 5 | 12 1:28 | 3 kills (AWP ×2, AK-47), 1 headshot, in 18.7 s T | 5.7 | |
| 6 | 17 1:37 | 2 kills (AWP ×2), 1 through smoke, in 4.9 s CT | 5.4 | |
| 7 | 6 1:10 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 7.9 s T | 4.9 | |
| 8 | 8 1:36 | 3 kills (AK-47 ×3), 1 through smoke, in 31.7 s T | 4.5 | |
| 9 | 9 1:42 | 3 kills (M4A4 ×3), in 40 s CT | 4.4 | |
| 10 | 11 1:12 | 3 kills (AK-47 ×3), 2 headshots, in 18.9 s CT | 4.1 | |
| 11 | 13 bomb 0:22 | 3 kills (Glock ×3), 2 headshots, in 15.2 s T | 4.0 | |
| 12 | 13 1:40 | 3 kills (USP-S ×3), a wallbang, 2 headshots, in 72.7 s CT | 4.0 |
Every moment (124)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 26 1:15 | 2 kills (AWP ×2), 1 headshot, in 1.9 s CT | 3.9 | |
| 14 | 3 1:39 | 2 kills (AK-47 ×2), all headshots, in 3.5 s T | 3.8 | |
| 15 | 5 1:29 | 3 kills (AK-47 ×3), 1 through smoke, in 33.4 s T | 3.5 | |
| 16 | 1 1:31 | 2 kills (P2000 ×2), all headshots, in 0.6 s CT | 3.4 | |
| 17 | 20 1:05 | 3 kills (MAC-10, M4A4, M4A1-S), 1 headshot, in 42.2 s T | 3.2 | |
| 18 | 4 0:47 | 2 kills (AK-47 ×2), 1 headshot, in 6.1 s T | 3.1 | |
| 19 | 5 bomb 0:38 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 3.0 | |
| 20 | 4 1:19 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 14.5 s T | 2.9 | |
| 21 | 28 1:17 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 41.6 s T | 2.9 | |
| 22 | 3 bomb 0:25 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.7 | |
| 23 | 18 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 5.2 s T | 2.6 | |
| 24 | 2 1:09 | 2 kills (Bizon ×2), in 0.4 s CT | 2.5 | |
| 25 | 7 0:34 | 2 kills (AK-47 ×2), in 2.1 s CT | 2.4 | |
| 26 | 3 1:27 | 2 kills (AK-47 ×2), in 5.6 s T | 2.4 | |
| 27 | 18 1:09 | 1 kill (P90), a wallbang T | 2.4 | |
| 28 | 21 1:19 | 2 kills (M4A1-S ×2), a wallbang, in 73.7 s T | 2.3 | |
| 29 | 2 1:19 | 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT | 2.3 | |
| 30 | 7 1:34 | 2 kills (M4A1-S, AK-47), 1 headshot, in 11 s CT | 2.3 | |
| 31 | 21 1:13 | 2 kills (AK-47 ×2), all headshots, in 6.3 s T | 2.2 | |
| 32 | 24 0:35 | 2 kills (M4A4 ×2), in 2.7 s CT | 2.1 | |
| 33 | 29 1:18 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 2.1 | |
| 34 | 23 1:06 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.0 | |
| 35 | 17 1:22 | 1 kill (M4A4), 1 through smoke CT | 1.9 | |
| 36 | 22 bomb 0:39 | 1 kill (P90), a wallbang, 1 headshot T | 1.9 | |
| 37 | 14 bomb 0:23 | 2 kills (FAMAS ×2), 1 headshot, in 11.2 s T | 1.9 | |
| 38 | 17 1:23 | 1 kill (AK-47), 1 through smoke T | 1.8 | |
| 39 | 5 bomb 0:29 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.3 s T | 1.8 | |
| 40 | 14 1:34 | 2 kills (MP7, M4A4), in 29.7 s T | 1.5 | |
| 41 | 2 1:15 | 2 kills (P250 ×2), 1 headshot, in 1.8 s T | 1.3 | |
| 42 | 12 1:36 | 2 kills (AWP ×2), in 6 s CT | 1.2 | |
| 43 | 7 0:33 | 1 kill (AK-47), 1 through smoke T | 1.2 | |
| 44 | 27 1:39 | 2 kills (AWP ×2), in 31.5 s CT | 1.0 | |
| 45 | 5 bomb 0:12 | 1 kill (MP9) CT | 1.0 | |
| 46 | 6 0:51 | 1 kill (AK-47) T | 1.0 | |
| 47 | 8 round over | 1 kill (AK-47) T | 1.0 | |
| 48 | 9 1:17 | 1 kill (AK-47) T | 1.0 | |
| 49 | 17 1:27 | 1 kill (AWP) T | 1.0 | |
| 50 | 24 1:24 | 1 kill (AWP) CT | 1.0 | |
| 51 | 26 1:14 | 1 kill (M4A1-S) CT | 1.0 | |
| 52 | 28 0:53 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 53 | 29 1:25 | 1 kill (AWP) CT | 1.0 | |
| 54 | 29 1:13 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 55 | 14 1:32 | 2 kills (M4A4 ×2), in 20.6 s CT | 1.0 | |
| 56 | 18 1:05 | 1 kill (AWP) CT | 1.0 | |
| 57 | 27 1:19 | 2 kills (M4A1-S ×2), in 35.3 s CT | 0.9 | |
| 58 | 4 1:25 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 59 | 4 1:20 | 1 kill (AK-47) T | 0.9 | |
| 60 | 7 1:25 | 1 kill (M4A1-S) CT | 0.9 | |
| 61 | 22 1:30 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 12.9 s CT | 0.8 | |
| 62 | 4 1:36 | 1 kill (M4A1-S) CT | 0.8 | |
| 63 | 6 bomb 0:38 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 64 | 9 0:53 | 1 kill (M4A1-S) CT | 0.8 | |
| 65 | 19 1:43 | 1 kill (MAC-10) T | 0.8 | |
| 66 | 26 1:18 | 1 kill (AK-47) T | 0.8 | |
| 67 | 27 1:26 | 1 kill (P90), 1 headshot T | 0.8 | |
| 68 | 10 0:09 | 1 kill (AK-47) CT | 0.8 | |
| 69 | 24 0:29 | 1 kill (Galil) T | 0.7 | |
| 70 | 16 bomb 0:11 | 2 kills (Five-SeveN ×2), 1 headshot, in 5.9 s CT | 0.6 | |
| 71 | 21 1:25 | 1 kill (M4A4) CT | 0.6 | |
| 72 | 29 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 73 | 25 1:22 | 2 kills (M4A1-S, AK-47), in 71.2 s CT | 0.6 | |
| 74 | 19 1:16 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 0.6 | |
| 75 | 24 0:11 | 1 kill (AK-47) CT | 0.6 | |
| 76 | 23 1:30 | 2 kills (MAC-10 ×2), 1 headshot, in 20.6 s T | 0.6 | |
| 77 | 19 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 78 | 1 1:29 | 1 kill (P2000), 1 headshot CT | 0.5 | |
| 79 | 6 1:33 | 1 kill (AK-47) T | 0.5 | |
| 80 | 15 1:37 | 1 kill (FAMAS), 1 through smoke T | 0.5 | |
| 81 | 16 0:36 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 82 | 26 1:00 | 1 kill (M4A4) CT | 0.5 | |
| 83 | 10 1:24 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 71.2 s CT | 0.4 | |
| 84 | 29 1:30 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 85 | 13 0:40 | 2 kills (Glock ×2), all headshots, in 11.1 s T | 0.4 | |
| 86 | 27 0:55 | 1 kill (AK-47) T | 0.3 | |
| 87 | 16 bomb 0:14 | 2 kills (FAMAS ×2), 1 headshot, in 2.5 s T | 0.3 | |
| 88 | 15 0:51 | 1 kill (MAC-10) T | 0.3 | |
| 89 | 11 1:21 | 1 kill (M4A1-S) CT | 0.3 | |
| 90 | 19 1:10 | 1 kill (MAC-10), 1 headshot T | 0.3 | |
| 91 | 25 bomb 0:10 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 92 | 17 0:09 | 1 kill (AK-47) CT | 0.3 | |
| 93 | 20 1:45 | 1 kill (AK-47) CT | 0.2 | |
| 94 | 8 bomb 0:15 | 1 kill (M4A1-S) CT | -0.0 | |
| 95 | 10 0:09 | 1 kill (M4A1-S), 1 headshot CT | -0.0 | |
| 96 | 9 1:04 | 1 kill (UMP) CT | -0.0 | |
| 97 | 21 1:32 | 1 kill (P90), 1 headshot T | -0.0 | |
| 98 | 28 1:31 | 1 kill (AK-47) T | -0.2 | |
| 99 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 100 | 6 1:06 | 1 kill (MP7) CT | -0.2 | |
| 101 | 28 1:36 | 1 kill (M4A4) CT | -0.2 | |
| 102 | 15 1:35 | 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 65 s T | -0.2 | |
| 103 | 2 1:28 | 1 kill (MP9) CT | -0.3 | |
| 104 | 16 bomb 0:17 | 1 kill (Five-SeveN) CT | -0.3 | |
| 105 | 21 1:34 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 106 | 8 1:14 | 1 kill (AK-47) T | -0.3 | |
| 107 | 6 1:03 | 1 kill (MAG-7) CT | -0.5 | |
| 108 | 3 1:28 | 1 kill (MP9), 1 headshot CT | -0.5 | |
| 109 | 23 1:41 | 1 kill (P90) T | -0.5 | |
| 110 | 23 1:39 | 1 kill (MAC-10), 1 headshot T | -0.5 | |
| 111 | 27 1:39 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 112 | 12 1:39 | 1 kill (AUG), 1 headshot CT | -0.6 | |
| 113 | 11 1:41 | 1 kill (AK-47) CT | -0.6 | |
| 114 | 20 1:31 | 1 kill (M4A4) CT | -0.7 | |
| 115 | 1 1:33 | 1 kill (Glock), 1 headshot T | -0.7 | |
| 116 | 12 bomb 0:39 | 1 kill (M4A1-S), 1 headshot CT | -0.7 | |
| 117 | 11 1:05 | 1 kill (MAC-10) T | -0.8 | |
| 118 | 12 1:39 | 1 kill (MP7) T | -0.8 | |
| 119 | 20 1:37 | 1 kill (MAC-10) T | -0.9 | |
| 120 | 20 1:46 | 1 kill (P90) T | -0.9 | |
| 121 | 24 0:33 | 1 kill (AK-47) T | -1.0 | |
| 122 | 16 bomb 0:07 | 1 kill (M4A1-S), 1 headshot T | -1.2 | |
| 123 | 16 bomb 0:26 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 124 | 20 1:02 | 1 kill (M4A1-S), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:30 | 1v3 before the plant T · 93 HP · Banana | lost - died in the first fight · saw each other | |
| 2 1:09 | 1v3 before the plant T · 55 HP · Ruins | lost - died in the first fight · saw each other | |
| 3 1:22 | 1v4 before the plant CT · 73 HP · Ruins | lost - died later · saw each other | |
| 4 0:47 | 1v3 before the plant CT · 78 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 5 bomb 0:28 | 1v4 after the plant CT · 33 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 0:51 | 1v3 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 7 0:34 | 1v5 before the plant T · 9 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:04 | 1v5 before the plant CT · 100 HP · Middle | lost - saved, the bomb went off · saw each other | |
| 9 1:02 | 1v3 before the plant T · 100 HP · Middle | lost - died in the first fight · they saw them first | |
| 10 0:09 | 1v4 before the plant T · 100 HP · Banana | lost - saved, the time ran out | |
| 11 1:02 | 1v3 before the plant T · 13 HP · Underpass | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 12 bomb 0:39 | 1v2 after the plant T · 55 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 12 bomb 0:37 | 1v1 after the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 13 0:27 | 1v3 before the plant T · 100 HP · Apartments | lost - saved, they defused it · first fight won, saw them first | |
| 14 bomb 0:19 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 15 0:48 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 16 bomb 0:11 | 1v2 after the plant T · 100 HP · Banana | won - the bomb went off, 1 kill · saw them first | |
| 16 bomb 0:07 | 1v1 after the plant CT · 72 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other | |
| 17 1:22 | 1v3 before the plant T · 48 HP · T Ramp | lost - died later | |
| 18 1:05 | 1v2 before the plant T · 99 HP · Second Mid | lost - died in the first fight · saw each other | |
| 19 1:14 | 1v4 before the plant T · 83 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:02 | 1v2 before the plant T · 31 HP · Arch | won - killed both · first fight won, saw each other | |
| 20 0:59 | 1v1 before the plant CT · 100 HP · Pit | lost - died in the first fight · saw each other | |
| 21 1:07 | 1v2 before the plant CT · 91 HP · Ruins | lost - died later | |
| 22 bomb 0:27 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 23 1:10 | 1v2 before the plant T · 29 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 1:09 | 1v1 before the plant CT · 100 HP · Library | won - killed them · first fight won, saw them first | |
| 24 0:32 | 1v4 before the plant T · 100 HP · Banana | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 25 bomb 0:23 | 1v3 after the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 26 1:13 | 1v4 before the plant T · 95 HP · Middle | lost - died in the first fight · saw each other | |
| 27 1:07 | 1v3 before the plant T · 43 HP · Middle | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 28 0:53 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · neither was looking | |
| 29 bomb 0:28 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:30 | hurt the team | barely blinded yahudi 1.0 s (0.1 s white); blinded themselves 3.9 s holding Second Mid - an enemy could see them | |
| 4 1:38 | misled a peek | barely blinded Maestro 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Maestro 1.0 s after the pop; got hit first | |
| 8 1:15 | misled a peek | barely blinded yahudi 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked yahudi 0.5 s after the pop; hit them first | |
| 8 bomb 0:35 | misled a peek | barely blinded Gogi 0.6 s (0.1 s white) the enemy was barely blinded, and żylasty syryjski peeked Gogi 1.0 s after the pop; hit them first | |
| 12 1:46 | hurt the team | barely blinded Maestro 1.0 s (0.1 s white); blinded BerciK 3.5 s on the move through Middle - an enemy could see them; blinded themselves 3.2 s on the move through Middle - safe; blinded Vanila 3.2 s on the move through Middle - safe | |
| 14 1:36 | hurt the team | barely blinded Maestro 1.0 s (0.1 s white), Gogi 0.9 s (0.1 s white); blinded themselves 1.2 s on the move through Bombsite B - an enemy could see them | |
| 15 0:53 | misled a peek | barely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Херобоиц peeked Agnostic 1.1 s after the pop; got hit first | |
| 22 1:44 | misled a peek | barely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Maestro peeked żylasty syryjski 0.3 s after the pop; hit them first | |
| 24 0:12 | misled a peek | barely blinded Херобоиц 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Херобоиц 0.6 s after the pop; hit them first | |
| 27 0:48 | hurt the team | barely blinded Херобоиц 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through CT Spawn - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:42 | punished | killed by Херобоиц 0.0 s after throwing a smoke at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 2 1:13 | punished | killed by Vanila 0.1 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1032 units away, thrown in the open | |
| 3 1:28 | punished | hit by Vanila 0.7 s after throwing a molotov at Ruins, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 8 1:25 | punished | killed by Vanila 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1251 units away, thrown in the open | |
| 11 1:24 | punished | hit by Maestro with a molotov out at Middle, 0.8 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 12 1:46 | punished | hit by BerciK 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 1059 units away, thrown in the open; a running throw | |
| 14 1:37 | punished | hit by Maestro 1.9 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 790 units away | |
| 16 1:32 | punished | hit by FalcoN ™ 1.2 s after throwing a molotov at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 17 1:39 | punished | hit by Херобоиц 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 397 units away, thrown in the open; a running throw | |
| 19 1:39 | punished | hit by Херобоиц 0.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1075 units away, thrown in the open | |
| 19 1:38 | punished | killed by Agnostic with a smoke in hand at Banana - out of the enemy's view (through a smoke or a wall) | |
| 20 1:41 | punished | hit by Херобоиц 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 657 units away | |
| 21 1:32 | punished | killed by Gogi 0.3 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 462 units away, thrown in the open; a jump throw | |
| 22 1:30 | punished | killed by BerciK with a molotov in hand at Bombsite B - out of the enemy's view (through a smoke or a wall) | |
| 25 1:22 | punished | killed by Vanila 0.1 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 925 units away, thrown in the open | |
| 25 0:37 | punished | killed by Херобоиц 1.7 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 538 units away; a running throw | |
| 26 1:18 | punished | killed by Херобоиц 0.4 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 626 units away, thrown in the open | |
| 27 1:40 | punished | killed by Maestro 1.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1249 units away; a running throw | |
| 27 1:07 | punished | killed by Vanila with a smoke in hand at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 920 units away | |
| 28 1:31 | punished | killed by żylasty syryjski with an HE in hand at Apartments - seen by 1 enemy for 0.2 s, the nearest 678 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.