Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 72 | 36% |
| AK-47 | 25 | 32% |
| MAC-10 | 19 | 42% |
| M4A1-S | 7 | 86% |
| P90 | 4 | 0% |
| USP-S | 2 | 0% |
| Glock-18 | 1 | 0% |
| AWP | 1 | 0% |
| Five-SeveN | 1 | 100% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/124 | 23 1:34 | 3 kills (M4A4 ×3), 2 wallbangs, 1 headshot, in 23.6 s CT | 7.1 |
| 4/124 | 18 1:24 | 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 29.7 s CT | 6.6 |
| 20/124 | 4 1:19 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 14.5 s T | 2.9 |
| 32/124 | 24 0:35 | 2 kills (M4A4 ×2), in 2.7 s CT | 2.1 |
| 61/124 | 22 1:30 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 12.9 s CT | 0.8 |
| 82/124 | 26 1:00 | 1 kill (M4A4) CT | 0.5 |
| 84/124 | 29 1:30 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 104/124 | 16 bomb 0:17 | 1 kill (Five-SeveN) CT | -0.3 |
| 105/124 | 21 1:34 | 1 kill (M4A4), 1 headshot CT | -0.3 |
| 117/124 | 11 1:05 | 1 kill (MAC-10) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:02 | 1v3 before the plant T · 100 HP · Middle | lost - died in the first fight · they saw them first |
| 14 bomb 0:19 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 22 bomb 0:27 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
11 flashes: 4 good, 1 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:43 | good | blinded Херобоиц 4.7 s (1.9 s white) |
| 4 0:56 | weak | barely blinded Maestro 1.6 s (0.1 s white) |
| 5 1:46 | good | blinded xMUSTY 4.9 s (2.1 s white); blinded FalcoN ™ 2.9 s holding T Ramp - safe |
| 8 1:19 | wasted | no enemy blinded for long |
| 9 1:35 | wasted | barely blinded Херобоиц 0.8 s (0.1 s white), Gogi 0.6 s (0.0 s white) |
| 10 1:44 | good | blinded Херобоиц 4.4 s (1.6 s white) |
| 12 1:41 | wasted | no enemy blinded for long; blinded Vanila 4.4 s on the move through Middle - safe |
| 14 bomb 0:18 | good | blinded Maestro 4.8 s (2.0 s white) |
| 25 bomb 0:26 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 28 1:12 | wasted | no enemy blinded for long; blinded FalcoN ™ 4.5 s on the move through Bombsite B - safe |
| 29 1:37 | wasted | no enemy blinded for long |
Throws
38 grenades: 36 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:42 | punished | killed by Херобоиц 0.0 s after throwing a smoke at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 21 1:32 | punished | killed by Gogi 0.3 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 462 units away, thrown in the open; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Agnostic was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:38 | trade | FalcoN ™ was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:06 | hold | held with Vanila, 656 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:42 | trade | żylasty syryjski was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:24 | trade | Vanila was killed 500 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:12 | trade | FalcoN ™ was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:19 | trade | Vanila was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | żylasty syryjski was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:33 | trade | Vanila was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | trade | FalcoN ™ was killed 668 units away: you traded in 4,234 ms (pros: 2,031 ms) |
| 19 1:10 | trade | Vanila was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:27 | trade | Vanila was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:42 | hold | held with FalcoN ™, 1011 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:39 | trade | Agnostic was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:36 | hold | held with FalcoN ™, 858 units and 104° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before FalcoN ™) |
| 24 0:33 | trade | FalcoN ™ was killed 900 units away: you traded in 1,016 ms (pros: 2,031 ms) |
| 24 0:11 | hold | held with Agnostic, 594 units and 110° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Agnostic) |
| 25 bomb 0:23 | hold | held with Vanila, 284 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Vanila) |
| 29 1:25 | trade | Agnostic was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:28 | killed by them | MP9 | 531 ms | 594 ms | 9.2° | ||
| 4 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:05 | killed them | AK-47 | 359 ms | 359 ms | 12.0° | ||
| 5 bomb 0:13 | killed by them | MP9 | 328 ms | 969 ms | 7.3° | ||
| 6 1:06 | killed by them | MP7 | 422 ms | 906 ms | 6.3° | ||
| 7 1:35 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:54 | killed by them | M4A1-S | 1219 ms | 1719 ms | 21.3° | ||
| 9 0:53 | hit them | AK-47 | 1109 ms | – | 51.2° | ||
| 10 0:09 | hit them | AK-47 | 344 ms | – | 2.3° | ||
| 10 0:09 | killed by them | M4A1-S | 672 ms | 672 ms | 14.3° | ||
| 11 1:05 | killed them | MAC-10 | 375 ms | 609 ms | 3.4° | ||
| 11 1:03 | killed by them | AK-47 | 312 ms | 516 ms | 0.8° | ||
| 12 1:46 | hit them | MAC-10 | 500 ms | – | 3.1° | ||
| 12 1:39 | killed by them | AUG | 328 ms | 328 ms | 5.7° | ||
| 13 1:25 | hit by them | Glock-18 | 578 ms | – | 0.7° | ||
| 13 round over | killed by them | Glock-18 | 500 ms | 500 ms | 4.4° | ||
| 14 bomb 0:12 | killed by them | FAMAS | 16 ms | 16 ms | 0.2° | ||
| 15 1:37 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:17 | killed them | Five-SeveN | 109 ms | 109 ms | 0.6° | ||
| 16 bomb 0:14 | killed by them | FAMAS | 328 ms | 500 ms | 6.1° | ||
| 18 1:24 | killed them | M4A1-S | 344 ms | 344 ms | 3.0° | ||
| 18 1:06 | killed them | M4A1-S | 188 ms | 297 ms | 2.2° | ||
| 18 0:54 | killed them | M4A1-S | 297 ms | 500 ms | 1.1° | ||
| 18 0:54 | hit by them | AK-47 | 484 ms | – | 28.6° | ||
| 20 1:47 | killed by them | P90 | 234 ms | 1203 ms | 3.1° | ||
| 20 1:46 | hit them | M4A4 | 891 ms | – | 2.9° | ||
| 21 1:35 | killed them | M4A4 | 344 ms | 703 ms | 3.5° | ||
| 21 1:35 | hit by them | AK-47 | 469 ms | – | 1.8° | ||
| 21 1:32 | killed by them | P90 | 875 ms | 875 ms | 4.1° | ||
| 22 1:34 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:31 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:32 | killed them | MP9 | 172 ms | 172 ms | 1.3° | ||
| 22 bomb 0:25 | killed by them | MAC-10 | 234 ms | 312 ms | 5.7° | ||
| 23 1:34 | killed them | M4A4 | 328 ms | 516 ms | 4.4° | ||
| 23 1:34 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | hit them | M4A4 | 500 ms | – | 1.0° | ||
| 23 1:31 | hit by them | P90 | 1406 ms | – | 7.6° | ||
| 23 1:31 | killed them | M4A4 | 109 ms | 109 ms | 1.0° | ||
| 23 1:11 | killed them | M4A4 | 266 ms | 625 ms | 5.6° | ||
| 23 1:09 | killed by them | MAC-10 | 1562 ms | 1625 ms | 5.9° | ||
| 23 1:09 | hit them | M4A4 | 1625 ms | – | 3.3° | ||
| 24 0:36 | killed them | M4A4 | 359 ms | 1359 ms | 1.0° | ||
| 24 0:32 | killed them | M4A4 | 188 ms | 188 ms | 2.7° | ||
| 24 0:11 | hit them | M4A4 | 125 ms | – | 3.8° | ||
| 25 bomb 0:23 | killed by them | AK-47 | 312 ms | 500 ms | 1.4° | ||
| 26 1:01 | killed them | M4A4 | 234 ms | 859 ms | 1.0° | ||
| 26 1:01 | hit by them | AK-47 | 562 ms | – | 3.9° | ||
| 27 1:26 | killed by them | P90 | 297 ms | 438 ms | 3.8° | ||
| 27 1:26 | hit them | AK-47 | 391 ms | – | 21.1° | ||
| 29 1:31 | hit by them | AUG | 438 ms | – | 2.1° | ||
| 29 1:30 | killed them | AK-47 | 625 ms | 1031 ms | 29.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:28 | Glock-18 | 604 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 6% / 47% | |
| 4 1:05 | AK-47 | 207 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/5 | killed them | 41% / 59% | |
| 6 1:06 | AWP | 572 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 91% / 91% | |
| 9 0:54 | AK-47 | 613 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 9 0:54 | AK-47 | 606 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 30% / 65% | |
| 10 0:09 | AK-47 | 541 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 51% / 57% | |
| 11 1:06 | MAC-10 | 331 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/12 | killed them | 11% / 52% | |
| 12 1:46 | MAC-10 | 1118 | fired while moving (232 u/s), too fast to be accurate - stop first | 4/12 | 1% / 45% | ||
| 12 1:39 | MAC-10 | 370 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 13 1:25 | USP-S | 742 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 16% / 48% | ||
| 13 1:24 | USP-S | 738 | fine - pros would have fired it too | 0/1 | 25% / 37% | ||
| 16 bomb 0:17 | Five-SeveN | 1008 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 18 1:24 | M4A1-S | 662 | fine - pros would have fired it too | 1/5 | killed them | 40% / 60% | |
| 18 1:06 | M4A1-S | 175 | fine - pros would have fired it too | 2/3 | killed them | 74% / 74% | |
| 18 0:54 | M4A1-S | 243 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/6 | killed them | 52% / 60% | |
| 20 1:46 | M4A4 | 790 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 56% / 56% | |
| 21 1:35 | M4A4 | 421 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/9 | killed them | 14% / 48% | |
| 22 bomb 0:32 | MP9 | 194 | fine - pros would have fired it too | 1/6 | killed them | 62% / 62% | |
| 22 bomb 0:25 | P90 | 378 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 12% / 64% | |
| 23 1:34 | M4A4 | 370 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/7 | killed them | 20% / 62% | |
| 23 1:33 | M4A4 | 1504 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/8 | 4 bullets after pros would have stopped | 17% / 58% | |
| 23 1:32 | M4A4 | 1383 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/7 | killed them; 2 bullets after pros would have stopped | 14% / 54% | |
| 23 1:11 | M4A4 | 141 | fired while moving (153 u/s), too fast to be accurate - stop first | 6/16 | killed them | 37% / 51% | |
| 24 0:36 | M4A4 | 638 | fine - pros would have fired it too | 5/16 | killed them | 68% / 68% | |
| 24 0:32 | M4A4 | 696 | fine - pros would have fired it too | 1/6 | killed them | 66% / 66% | |
| 25 bomb 0:23 | M4A4 | 904 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 28% / 50% | |
| 26 1:01 | M4A4 | 745 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/13 | killed them | 21% / 53% | |
| 27 1:26 | AK-47 | 197 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 15% / 55% | |
| 29 1:31 | AK-47 | 566 | too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target | 3/11 | killed them | 5% / 51% | |
| 29 bomb 0:24 | AK-47 | 391 | fired while moving (57 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 52% |
Positioning
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.