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Inferno, won 16-13 · Sat 31 Oct, 20:00

BerciK

The match

Aim

344 msTTD500 msTTK3.0°Crosshair↓30%1st bullet40%Spray13%Head52%Counter-strafe

Scoreboard

53ADR69%KAST

Positioning

Shots

18/30Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47236%
AK-472532%
MAC-101942%
M4A1-S786%
P9040%
USP-S20%
Glock-1810%
AWP10%
Five-SeveN1100%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/12423 1:34 3 kills (M4A4 ×3), 2 wallbangs, 1 headshot, in 23.6 s CT7.1
4/12418 1:24 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 29.7 s CT6.6
20/1244 1:19 2 kills (AK-47 ×2), a wallbang, all headshots, in 14.5 s T2.9
32/12424 0:35 2 kills (M4A4 ×2), in 2.7 s CT2.1
61/12422 1:30 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 12.9 s CT0.8
82/12426 1:00 1 kill (M4A4) CT0.5
84/12429 1:30 1 kill (AK-47), 1 headshot T0.4
104/12416 bomb 0:17 1 kill (Five-SeveN) CT-0.3
105/12421 1:34 1 kill (M4A4), 1 headshot CT-0.3
117/12411 1:05 1 kill (MAC-10) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:02 1v3 before the plant T · 100 HP · Middlelost - died in the first fight · they saw them first
14 bomb 0:19 1v2 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · they saw them first
22 bomb 0:27 1v2 after the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 1 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:43 goodblinded Херобоиц 4.7 s (1.9 s white)
4 0:56 weakbarely blinded Maestro 1.6 s (0.1 s white)
5 1:46 goodblinded xMUSTY 4.9 s (2.1 s white); blinded FalcoN ™ 2.9 s holding T Ramp - safe
8 1:19 wastedno enemy blinded for long
9 1:35 wastedbarely blinded Херобоиц 0.8 s (0.1 s white), Gogi 0.6 s (0.0 s white)
10 1:44 goodblinded Херобоиц 4.4 s (1.6 s white)
12 1:41 wastedno enemy blinded for long; blinded Vanila 4.4 s on the move through Middle - safe
14 bomb 0:18 goodblinded Maestro 4.8 s (2.0 s white)
25 bomb 0:26 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
28 1:12 wastedno enemy blinded for long; blinded FalcoN ™ 4.5 s on the move through Bombsite B - safe
29 1:37 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 36 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:42 punishedkilled by Херобоиц 0.0 s after throwing a smoke at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall)
21 1:32 punishedkilled by Gogi 0.3 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 462 units away, thrown in the open; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeAgnostic was killed 193 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:38 tradeFalcoN ™ was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
8 1:06 holdheld with Vanila, 656 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:42 tradeżylasty syryjski was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 line of firestood in żylasty syryjski's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:24 tradeVanila was killed 500 units away: not traded within 5 s (pros: 2,031 ms)
11 1:12 tradeFalcoN ™ was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:19 tradeVanila was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeżylasty syryjski was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
18 1:33 tradeVanila was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 tradeFalcoN ™ was killed 668 units away: you traded in 4,234 ms (pros: 2,031 ms)
19 1:10 tradeVanila was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:27 tradeVanila was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
23 1:42 holdheld with FalcoN ™, 1011 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:39 tradeAgnostic was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
24 0:36 holdheld with FalcoN ™, 858 units and 104° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before FalcoN ™)
24 0:33 tradeFalcoN ™ was killed 900 units away: you traded in 1,016 ms (pros: 2,031 ms)
24 0:11 holdheld with Agnostic, 594 units and 110° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Agnostic)
25 bomb 0:23 holdheld with Vanila, 284 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Vanila)
29 1:25 tradeAgnostic was killed 756 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:28 xMUSTYkilled by themMP9531 ms594 ms9.2°
4 1:20 yahudihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 yahudikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:05 Gogikilled themAK-47359 ms359 ms12.0°
5 bomb 0:13 Херобоицkilled by themMP9328 ms969 ms7.3°
6 1:06 Gogikilled by themMP7422 ms906 ms6.3°
7 1:35 xMUSTYkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 0:54 Gogikilled by themM4A1-S1219 ms1719 ms21.3°
9 0:53 Gogihit themAK-471109 ms–51.2°
10 0:09 Gogihit themAK-47344 ms–2.3°
10 0:09 Gogikilled by themM4A1-S672 ms672 ms14.3°
11 1:05 Maestrokilled themMAC-10375 ms609 ms3.4°
11 1:03 xMUSTYkilled by themAK-47312 ms516 ms0.8°
12 1:46 Maestrohit themMAC-10500 ms–3.1°
12 1:39 Maestrokilled by themAUG328 ms328 ms5.7°
13 1:25 Maestrohit by themGlock-18578 ms–0.7°
13 round over Maestrokilled by themGlock-18500 ms500 ms4.4°
14 bomb 0:12 Maestrokilled by themFAMAS16 ms16 ms0.2°
15 1:37 Maestrohit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
15 1:35 xMUSTYkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:17 Херобоицkilled themFive-SeveN109 ms109 ms0.6°
16 bomb 0:14 Maestrokilled by themFAMAS328 ms500 ms6.1°
18 1:24 xMUSTYkilled themM4A1-S344 ms344 ms3.0°
18 1:06 Херобоицkilled themM4A1-S188 ms297 ms2.2°
18 0:54 Maestrokilled themM4A1-S297 ms500 ms1.1°
18 0:54 Maestrohit by themAK-47484 ms–28.6°
20 1:47 Gogikilled by themP90234 ms1203 ms3.1°
20 1:46 Gogihit themM4A4891 ms–2.9°
21 1:35 xMUSTYkilled themM4A4344 ms703 ms3.5°
21 1:35 xMUSTYhit by themAK-47469 ms–1.8°
21 1:32 Gogikilled by themP90875 ms875 ms4.1°
22 1:34 Херобоицhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 1:31 Херобоицkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:32 Gogikilled themMP9172 ms172 ms1.3°
22 bomb 0:25 Maestrokilled by themMAC-10234 ms312 ms5.7°
23 1:34 Maestrokilled themM4A4328 ms516 ms4.4°
23 1:34 Gogihit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 Gogihit themM4A4500 ms–1.0°
23 1:31 Gogihit by themP901406 ms–7.6°
23 1:31 Gogikilled themM4A4109 ms109 ms1.0°
23 1:11 xMUSTYkilled themM4A4266 ms625 ms5.6°
23 1:09 Херобоицkilled by themMAC-101562 ms1625 ms5.9°
23 1:09 Херобоицhit themM4A41625 ms–3.3°
24 0:36 xMUSTYkilled themM4A4359 ms1359 ms1.0°
24 0:32 Gogikilled themM4A4188 ms188 ms2.7°
24 0:11 Херобоицhit themM4A4125 ms–3.8°
25 bomb 0:23 Херобоицkilled by themAK-47312 ms500 ms1.4°
26 1:01 Maestrokilled themM4A4234 ms859 ms1.0°
26 1:01 Maestrohit by themAK-47562 ms–3.9°
27 1:26 Gogikilled by themP90297 ms438 ms3.8°
27 1:26 Gogihit themAK-47391 ms–21.1°
29 1:31 Maestrohit by themAUG438 ms–2.1°
29 1:30 Maestrokilled themAK-47625 ms1031 ms29.8°

Shots

You fired 18 of your 30 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:28 xMUSTYGlock-18604too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)6% / 47%
4 1:05 GogiAK-47207fired while moving (103 u/s), too fast to be accurate - stop first1/5killed them41% / 59%
6 1:06 GogiAWP572fine - pros would have fired it too0/1cut short (a death, a reload)91% / 91%
9 0:54 GogiAK-47613fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
9 0:54 GogiAK-47606fired while moving (104 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)30% / 65%
10 0:09 GogiAK-47541fine - pros would have fired it too2/4cut short (a death, a reload)51% / 57%
11 1:06 MaestroMAC-10331aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/12killed them11% / 52%
12 1:46 MaestroMAC-101118fired while moving (232 u/s), too fast to be accurate - stop first4/121% / 45%
12 1:39 MaestroMAC-10370aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/1cut short (a death, a reload)1% / 50%
13 1:25 MaestroUSP-S742aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/116% / 48%
13 1:24 MaestroUSP-S738fine - pros would have fired it too0/125% / 37%
16 bomb 0:17 ХеробоицFive-SeveN1008fine - pros would have fired it too1/2killed them52% / 52%
18 1:24 xMUSTYM4A1-S662fine - pros would have fired it too1/5killed them40% / 60%
18 1:06 ХеробоицM4A1-S175fine - pros would have fired it too2/3killed them74% / 74%
18 0:54 MaestroM4A1-S243fired while moving (127 u/s), too fast to be accurate - stop first3/6killed them52% / 60%
20 1:46 GogiM4A4790fine - pros would have fired it too1/4cut short (a death, a reload)56% / 56%
21 1:35 xMUSTYM4A4421fired while moving (94 u/s), too fast to be accurate - stop first3/9killed them14% / 48%
22 bomb 0:32 GogiMP9194fine - pros would have fired it too1/6killed them62% / 62%
22 bomb 0:25 MaestroP90378fired while moving (230 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)12% / 64%
23 1:34 MaestroM4A4370fired while moving (90 u/s), too fast to be accurate - stop first3/7killed them20% / 62%
23 1:33 GogiM4A41504aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/84 bullets after pros would have stopped17% / 58%
23 1:32 GogiM4A41383aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/7killed them; 2 bullets after pros would have stopped14% / 54%
23 1:11 xMUSTYM4A4141fired while moving (153 u/s), too fast to be accurate - stop first6/16killed them37% / 51%
24 0:36 xMUSTYM4A4638fine - pros would have fired it too5/16killed them68% / 68%
24 0:32 GogiM4A4696fine - pros would have fired it too1/6killed them66% / 66%
25 bomb 0:23 ХеробоицM4A4904fine - pros would have fired it too0/3cut short (a death, a reload)28% / 50%
26 1:01 MaestroM4A4745fired while moving (103 u/s), too fast to be accurate - stop first4/13killed them21% / 53%
27 1:26 GogiAK-47197fired while moving (100 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)15% / 55%
29 1:31 MaestroAK-47566too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target3/11killed them5% / 51%
29 bomb 0:24 GogiAK-47391fired while moving (57 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 52%

Positioning

In none of your 32 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 12 of your 21 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.