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Inferno, lost 13-16 · Sat 31 Oct, 20:00

Gogi16,525

The match

Aim

469 msTTD734 msTTK5.2°Crosshair↓27%1st bullet26%Spray18%Head50%Counter-strafe

Scoreboard

75ADR76%KAST

Positioning

Shots

26/33Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P907427%
M4A1-S5030%
MP74929%
MAC-101136%
AK-471030%
USP-S633%
M4A4683%
MP920%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
27/12418 1:09 1 kill (P90), a wallbang T2.4
36/12422 bomb 0:39 1 kill (P90), a wallbang, 1 headshot T1.9
40/12414 1:34 2 kills (MP7, M4A4), in 29.7 s T1.5
49/12417 1:27 1 kill (AWP) T1.0
60/1247 1:25 1 kill (M4A1-S) CT0.9
64/1249 0:53 1 kill (M4A1-S) CT0.8
67/12427 1:26 1 kill (P90), 1 headshot T0.8
89/12411 1:21 1 kill (M4A1-S) CT0.3
90/12419 1:10 1 kill (MAC-10), 1 headshot T0.3
94/1248 bomb 0:15 1 kill (M4A1-S) CT-0.0
95/12410 0:09 1 kill (M4A1-S), 1 headshot CT-0.0
97/12421 1:32 1 kill (P90), 1 headshot T-0.0
100/1246 1:06 1 kill (MP7) CT-0.2
109/12423 1:41 1 kill (P90) T-0.5
116/12412 bomb 0:39 1 kill (M4A1-S), 1 headshot CT-0.7
120/12420 1:46 1 kill (P90) T-0.9
121/12424 0:33 1 kill (AK-47) T-1.0
122/12416 bomb 0:07 1 kill (M4A1-S), 1 headshot T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:04 1v5 before the plant CT · 100 HP · Middlelost - saved, the bomb went off · saw each other
16 bomb 0:11 1v2 after the plant T · 100 HP · Bananawon - the bomb went off, 1 kill · saw them first
17 1:22 1v3 before the plant T · 48 HP · T Ramplost - died later
19 1:14 1v4 before the plant T · 83 HP · Bananalost - died later, after 1 kill · first fight won, saw each other
29 bomb 0:28 1v3 after the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:40 weakbarely blinded Vanila 2.1 s (0.2 s white)
16 bomb 0:20 goodblinded żylasty syryjski 4.2 s (1.4 s white), Agnostic 4.0 s (1.2 s white); blinded Maestro 3.4 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 43 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from CT Spawn (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:13 punishedkilled by Vanila 0.1 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1032 units away, thrown in the open
23 1:36 exposeda smoke at Arch - seen by 1 enemy for 0.2 s, the nearest 1469 units away; a running throw
27 1:07 punishedkilled by Vanila with a smoke in hand at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 920 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 holdheld with Херобоиц, 470 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Херобоиц)
1 1:35 tradeХеробоиц was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
2 1:20 holdheld with Херобоиц, 943 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Херобоиц)
2 1:19 holdheld with Херобоиц, 778 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Херобоиц)
2 1:18 holdheld with Херобоиц, 686 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms before Херобоиц)
2 1:15 tradeХеробоиц was killed 585 units away: not traded within 5 s (pros: 625 ms)
3 1:39 tradeХеробоиц was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
6 1:41 line of firestood in Херобоиц's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:02 tradeMaestro was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 holdheld with Херобоиц, 314 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Херобоиц)
19 1:38 tradeMaestro was killed 65 units away: not traded within 5 s (pros: 969 ms)
19 1:14 tradexMUSTY was killed 892 units away: you traded in 3,906 ms (pros: 2,031 ms)
20 1:46 holdheld with Херобоиц, 144 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before Херобоиц)
21 1:34 tradexMUSTY was killed 536 units away: you traded in 2,391 ms (pros: 2,031 ms)
22 1:30 tradeХеробоиц was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
23 1:42 in their waystood between Maestro and an enemy they could see, for 312 ms (pros: 125 ms at a time)
23 1:42 peek togetherpeeked the same enemy as Maestro, 516 ms after them - late - your team-mate went first, as bait
23 1:42 peek togetherpeeked the same enemy as Херобоиц, 750 ms after them - late - your team-mate went first, as bait
23 1:41 line of firestood in Херобоиц's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
24 0:35 tradexMUSTY was killed 240 units away: not traded within 5 s (pros: 969 ms)
25 bomb 0:22 tradeХеробоиц was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
26 1:15 tradeХеробоиц was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
26 1:14 tradexMUSTY was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
29 1:18 tradexMUSTY was killed 739 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Vanilahit by themGlock-18359 ms–2.6°
1 1:34 żylasty syryjskihit themP2000547 ms–3.9°
1 1:34 Vanilahit themP2000547 ms–3.8°
1 1:34 żylasty syryjskihit by themGlock-18938 ms–1.5°
1 1:33 FalcoN ™killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:18 Agnostichit by themGlock-18328 ms–1.7°
2 1:17 Agnostichit themMP71000 ms–4.1°
2 1:17 Vanilahit themMP7266 ms–7.7°
2 1:14 Vanilakilled by themP25078 ms766 ms0.6°
3 1:36 Vanilakilled by themAK-47219 ms219 ms0.7°
4 1:05 BerciKkilled by themAK-47359 ms359 ms12.0°
5 bomb 0:28 Vanilakilled by themAK-47609 ms812 ms1.6°
6 1:06 BerciKkilled themMP7422 ms906 ms6.3°
6 0:55 Agnostichit themMP7609 ms–9.1°
6 0:51 FalcoN ™killed by themAK-47312 ms609 ms1.6°
7 1:26 Vanilakilled themM4A1-S281 ms484 ms1.5°
8 bomb 0:33 żylasty syryjskihit by themAK-47812 ms–4.9°
8 bomb 0:15 Vanilakilled themM4A1-S422 ms422 ms1.6°
8 round over żylasty syryjskikilled by themAK-47312 ms516 ms8.7°
8 round over żylasty syryjskihit themM4A4438 ms–5.2°
9 1:37 FalcoN ™hit themM4A4281 ms–1.1°
9 0:54 BerciKkilled themM4A1-S1219 ms1719 ms21.3°
9 0:53 BerciKhit by themAK-471109 ms–51.2°
10 0:09 BerciKhit by themAK-47344 ms–2.3°
10 0:09 BerciKkilled themM4A1-S672 ms672 ms14.3°
11 1:22 żylasty syryjskikilled themM4A1-S297 ms797 ms3.3°
12 bomb 0:39 Agnostickilled themM4A1-S328 ms328 ms0.4°
12 bomb 0:37 Vanilakilled by themAWP234 ms234 ms3.9°
13 0:49 FalcoN ™killed by themUSP-S344 ms344 ms1.0°
14 1:34 żylasty syryjskikilled themMP7391 ms1031 ms15.6°
14 1:34 żylasty syryjskihit by themFAMAS422 ms–2.3°
14 bomb 0:19 Vanilakilled themM4A42453 ms2812 ms51.2°
16 bomb 0:07 Vanilakilled themM4A1-S547 ms547 ms29.9°
16 bomb 0:06 żylasty syryjskihit themM4A4562 ms–6.3°
16 bomb 0:06 żylasty syryjskikilled by themFive-SeveN562 ms1797 ms0.9°
17 1:28 FalcoN ™hit by themM4A4375 ms–51.8°
17 1:27 FalcoN ™killed themAWP594 ms594 ms6.1°
17 0:09 Vanilakilled by themAK-47391 ms500 ms24.9°
18 1:09 Agnostickilled themP90234 ms375 ms4.6°
18 1:05 żylasty syryjskikilled by themAWP547 ms547 ms2.0°
19 1:10 Vanilakilled themMAC-10281 ms953 ms6.0°
19 1:10 Vanilahit by themM4A4531 ms–52.1°
20 1:47 BerciKkilled themP90234 ms1203 ms3.1°
20 1:46 BerciKhit by themM4A4891 ms–2.9°
20 1:45 Vanilahit themP90469 ms–9.3°
20 1:45 Vanilakilled by themAK-47594 ms891 ms3.6°
21 1:32 BerciKkilled themP90875 ms875 ms4.1°
21 1:26 Vanilahit themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 Vanilakilled by themM4A4219 ms656 ms3.7°
22 bomb 0:40 Agnostichit by themMP90 ms–5.2°
22 bomb 0:39 Agnostickilled themP90–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:32 BerciKkilled by themMP9172 ms172 ms1.3°
23 1:41 FalcoN ™killed themP90109 ms172 ms8.7°
23 1:34 BerciKhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 BerciKhit by themM4A4500 ms–1.0°
23 1:31 BerciKhit themP901406 ms–7.6°
23 1:31 BerciKkilled by themM4A4109 ms109 ms1.0°
24 0:34 FalcoN ™hit by themFAMAS484 ms–1.5°
24 0:34 FalcoN ™killed themAK-47609 ms906 ms3.0°
24 0:32 BerciKkilled by themM4A4188 ms188 ms2.7°
25 bomb 0:10 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:13 Vanilakilled by themAWP250 ms250 ms2.0°
27 1:26 BerciKkilled themP90297 ms438 ms3.8°
27 1:26 BerciKhit by themAK-47391 ms–21.1°
27 1:11 Agnostichit themP90609 ms–4.7°
27 1:07 Vanilakilled by themAWP438 ms438 ms3.8°
28 1:17 Vanilakilled by themAK-472734 ms2734 ms7.2°
29 bomb 0:25 żylasty syryjskikilled by themAK-47219 ms1547 ms2.7°

Shots

You fired 26 of your 33 first shots too soon: 15 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. 39 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 żylasty syryjskiUSP-S598fine - pros would have fired it too2/5cut short (a death, a reload)32% / 46%
2 1:18 FalcoN ™MP71065fired while moving (214 u/s), too fast to be accurate - stop first5/25cut short (a death, a reload); 18 bullets after pros would have stopped6% / 62%
4 1:05 BerciKMP9203too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)15% / 53%
5 bomb 0:28 VanilaUSP-S306fine - pros would have fired it too0/1cut short (a death, a reload)32% / 40%
6 1:06 BerciKMP7565too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target3/13killed them20% / 49%
6 0:56 AgnosticMP7863fired while moving (173 u/s), too fast to be accurate - stop first3/13cut short (a death, a reload)15% / 46%
7 1:26 VanilaM4A1-S812aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/7killed them20% / 47%
8 bomb 0:33 żylasty syryjskiM4A1-S1160aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/54% / 60%
8 bomb 0:15 VanilaM4A1-S1021aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them18% / 61%
8 round over żylasty syryjskiM4A1-S397fine - pros would have fired it too1/2cut short (a death, a reload)51% / 51%
9 0:54 BerciKM4A1-S608fired while moving (116 u/s), too fast to be accurate - stop first4/10killed them36% / 62%
10 0:09 BerciKM4A1-S528aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/7killed them6% / 47%
11 1:22 żylasty syryjskiM4A1-S391fine - pros would have fired it too2/11killed them58% / 58%
12 bomb 0:39 AgnosticM4A1-S927fired while moving (105 u/s), too fast to be accurate - stop first1/4killed them21% / 55%
14 1:35 żylasty syryjskiMP7540fired while moving (220 u/s), too fast to be accurate - stop first5/15killed them30% / 51%
14 bomb 0:19 VanilaM4A4347fired while moving (108 u/s), too fast to be accurate - stop first5/10killed them47% / 66%
16 bomb 0:10 żylasty syryjskiM4A1-S988aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/49% / 61%
16 bomb 0:08 VanilaM4A1-S779fired while moving (109 u/s), too fast to be accurate - stop first1/7killed them0% / 49%
16 bomb 0:06 żylasty syryjskiM4A1-S728fired while moving (225 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)54% / 84%
17 1:27 FalcoN ™AWP389fine - pros would have fired it too1/1killed them79% / 79%
17 0:09 VanilaAWP126fired while moving (75 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 82%
18 1:09 AgnosticP90319aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/8killed them29% / 63%
19 1:10 VanilaMAC-10203fine - pros would have fired it too4/15killed them50% / 52%
20 1:47 BerciKP90898fired while moving (230 u/s), too fast to be accurate - stop first5/21killed them; 1 bullet after pros would have stopped26% / 47%
20 1:45 VanilaP901187fired while moving (108 u/s), too fast to be accurate - stop first4/6cut short (a death, a reload)0% / 45%
21 1:32 BerciKP90469fired while moving (116 u/s), too fast to be accurate - stop first1/7killed them56% / 65%
22 bomb 0:39 AgnosticP90422aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first4/19killed them4% / 47%
23 1:32 BerciKP901420fired while moving (92 u/s), too fast to be accurate - stop first1/18cut short (a death, a reload); 14 bullets after pros would have stopped8% / 46%
24 0:34 FalcoN ™AK-47373fired while moving (209 u/s), too fast to be accurate - stop first3/12killed them11% / 58%
24 0:32 BerciKAK-47697fired while moving (121 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 50%
27 1:26 BerciKP90197fine - pros would have fired it too3/8killed them31% / 54%
27 1:12 AgnosticP90703aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/205 bullets after pros would have stopped12% / 46%
29 bomb 0:25 żylasty syryjskiM4A1-S933aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/9cut short (a death, a reload); 1 bullet after pros would have stopped1% / 46%

Positioning

In none of your 45 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 31 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.