Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 74 | 27% |
| M4A1-S | 50 | 30% |
| MP7 | 49 | 29% |
| MAC-10 | 11 | 36% |
| AK-47 | 10 | 30% |
| USP-S | 6 | 33% |
| M4A4 | 6 | 83% |
| MP9 | 2 | 0% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 27/124 | 18 1:09 | 1 kill (P90), a wallbang T | 2.4 |
| 36/124 | 22 bomb 0:39 | 1 kill (P90), a wallbang, 1 headshot T | 1.9 |
| 40/124 | 14 1:34 | 2 kills (MP7, M4A4), in 29.7 s T | 1.5 |
| 49/124 | 17 1:27 | 1 kill (AWP) T | 1.0 |
| 60/124 | 7 1:25 | 1 kill (M4A1-S) CT | 0.9 |
| 64/124 | 9 0:53 | 1 kill (M4A1-S) CT | 0.8 |
| 67/124 | 27 1:26 | 1 kill (P90), 1 headshot T | 0.8 |
| 89/124 | 11 1:21 | 1 kill (M4A1-S) CT | 0.3 |
| 90/124 | 19 1:10 | 1 kill (MAC-10), 1 headshot T | 0.3 |
| 94/124 | 8 bomb 0:15 | 1 kill (M4A1-S) CT | -0.0 |
| 95/124 | 10 0:09 | 1 kill (M4A1-S), 1 headshot CT | -0.0 |
| 97/124 | 21 1:32 | 1 kill (P90), 1 headshot T | -0.0 |
| 100/124 | 6 1:06 | 1 kill (MP7) CT | -0.2 |
| 109/124 | 23 1:41 | 1 kill (P90) T | -0.5 |
| 116/124 | 12 bomb 0:39 | 1 kill (M4A1-S), 1 headshot CT | -0.7 |
| 120/124 | 20 1:46 | 1 kill (P90) T | -0.9 |
| 121/124 | 24 0:33 | 1 kill (AK-47) T | -1.0 |
| 122/124 | 16 bomb 0:07 | 1 kill (M4A1-S), 1 headshot T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:04 | 1v5 before the plant CT · 100 HP · Middle | lost - saved, the bomb went off · saw each other |
| 16 bomb 0:11 | 1v2 after the plant T · 100 HP · Banana | won - the bomb went off, 1 kill · saw them first |
| 17 1:22 | 1v3 before the plant T · 48 HP · T Ramp | lost - died later |
| 19 1:14 | 1v4 before the plant T · 83 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
| 29 bomb 0:28 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:40 | weak | barely blinded Vanila 2.1 s (0.2 s white) |
| 16 bomb 0:20 | good | blinded żylasty syryjski 4.2 s (1.4 s white), Agnostic 4.0 s (1.2 s white); blinded Maestro 3.4 s holding Bombsite B - safe |
Throws
46 grenades: 43 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from CT Spawn (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:13 | punished | killed by Vanila 0.1 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1032 units away, thrown in the open |
| 23 1:36 | exposed | a smoke at Arch - seen by 1 enemy for 0.2 s, the nearest 1469 units away; a running throw |
| 27 1:07 | punished | killed by Vanila with a smoke in hand at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 920 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | hold | held with Херобоиц, 470 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Херобоиц) |
| 1 1:35 | trade | Херобоиц was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:20 | hold | held with Херобоиц, 943 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Херобоиц) |
| 2 1:19 | hold | held with Херобоиц, 778 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Херобоиц) |
| 2 1:18 | hold | held with Херобоиц, 686 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms before Херобоиц) |
| 2 1:15 | trade | Херобоиц was killed 585 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:39 | trade | Херобоиц was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:41 | line of fire | stood in Херобоиц's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:02 | trade | Maestro was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | hold | held with Херобоиц, 314 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Херобоиц) |
| 19 1:38 | trade | Maestro was killed 65 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:14 | trade | xMUSTY was killed 892 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 20 1:46 | hold | held with Херобоиц, 144 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before Херобоиц) |
| 21 1:34 | trade | xMUSTY was killed 536 units away: you traded in 2,391 ms (pros: 2,031 ms) |
| 22 1:30 | trade | Херобоиц was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:42 | in their way | stood between Maestro and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 23 1:42 | peek together | peeked the same enemy as Maestro, 516 ms after them - late - your team-mate went first, as bait |
| 23 1:42 | peek together | peeked the same enemy as Херобоиц, 750 ms after them - late - your team-mate went first, as bait |
| 23 1:41 | line of fire | stood in Херобоиц's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 24 0:35 | trade | xMUSTY was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 25 bomb 0:22 | trade | Херобоиц was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:15 | trade | Херобоиц was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:14 | trade | xMUSTY was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:18 | trade | xMUSTY was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | Glock-18 | 359 ms | – | 2.6° | ||
| 1 1:34 | hit them | P2000 | 547 ms | – | 3.9° | ||
| 1 1:34 | hit them | P2000 | 547 ms | – | 3.8° | ||
| 1 1:34 | hit by them | Glock-18 | 938 ms | – | 1.5° | ||
| 1 1:33 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:18 | hit by them | Glock-18 | 328 ms | – | 1.7° | ||
| 2 1:17 | hit them | MP7 | 1000 ms | – | 4.1° | ||
| 2 1:17 | hit them | MP7 | 266 ms | – | 7.7° | ||
| 2 1:14 | killed by them | P250 | 78 ms | 766 ms | 0.6° | ||
| 3 1:36 | killed by them | AK-47 | 219 ms | 219 ms | 0.7° | ||
| 4 1:05 | killed by them | AK-47 | 359 ms | 359 ms | 12.0° | ||
| 5 bomb 0:28 | killed by them | AK-47 | 609 ms | 812 ms | 1.6° | ||
| 6 1:06 | killed them | MP7 | 422 ms | 906 ms | 6.3° | ||
| 6 0:55 | hit them | MP7 | 609 ms | – | 9.1° | ||
| 6 0:51 | killed by them | AK-47 | 312 ms | 609 ms | 1.6° | ||
| 7 1:26 | killed them | M4A1-S | 281 ms | 484 ms | 1.5° | ||
| 8 bomb 0:33 | hit by them | AK-47 | 812 ms | – | 4.9° | ||
| 8 bomb 0:15 | killed them | M4A1-S | 422 ms | 422 ms | 1.6° | ||
| 8 round over | killed by them | AK-47 | 312 ms | 516 ms | 8.7° | ||
| 8 round over | hit them | M4A4 | 438 ms | – | 5.2° | ||
| 9 1:37 | hit them | M4A4 | 281 ms | – | 1.1° | ||
| 9 0:54 | killed them | M4A1-S | 1219 ms | 1719 ms | 21.3° | ||
| 9 0:53 | hit by them | AK-47 | 1109 ms | – | 51.2° | ||
| 10 0:09 | hit by them | AK-47 | 344 ms | – | 2.3° | ||
| 10 0:09 | killed them | M4A1-S | 672 ms | 672 ms | 14.3° | ||
| 11 1:22 | killed them | M4A1-S | 297 ms | 797 ms | 3.3° | ||
| 12 bomb 0:39 | killed them | M4A1-S | 328 ms | 328 ms | 0.4° | ||
| 12 bomb 0:37 | killed by them | AWP | 234 ms | 234 ms | 3.9° | ||
| 13 0:49 | killed by them | USP-S | 344 ms | 344 ms | 1.0° | ||
| 14 1:34 | killed them | MP7 | 391 ms | 1031 ms | 15.6° | ||
| 14 1:34 | hit by them | FAMAS | 422 ms | – | 2.3° | ||
| 14 bomb 0:19 | killed them | M4A4 | 2453 ms | 2812 ms | 51.2° | ||
| 16 bomb 0:07 | killed them | M4A1-S | 547 ms | 547 ms | 29.9° | ||
| 16 bomb 0:06 | hit them | M4A4 | 562 ms | – | 6.3° | ||
| 16 bomb 0:06 | killed by them | Five-SeveN | 562 ms | 1797 ms | 0.9° | ||
| 17 1:28 | hit by them | M4A4 | 375 ms | – | 51.8° | ||
| 17 1:27 | killed them | AWP | 594 ms | 594 ms | 6.1° | ||
| 17 0:09 | killed by them | AK-47 | 391 ms | 500 ms | 24.9° | ||
| 18 1:09 | killed them | P90 | 234 ms | 375 ms | 4.6° | ||
| 18 1:05 | killed by them | AWP | 547 ms | 547 ms | 2.0° | ||
| 19 1:10 | killed them | MAC-10 | 281 ms | 953 ms | 6.0° | ||
| 19 1:10 | hit by them | M4A4 | 531 ms | – | 52.1° | ||
| 20 1:47 | killed them | P90 | 234 ms | 1203 ms | 3.1° | ||
| 20 1:46 | hit by them | M4A4 | 891 ms | – | 2.9° | ||
| 20 1:45 | hit them | P90 | 469 ms | – | 9.3° | ||
| 20 1:45 | killed by them | AK-47 | 594 ms | 891 ms | 3.6° | ||
| 21 1:32 | killed them | P90 | 875 ms | 875 ms | 4.1° | ||
| 21 1:26 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | killed by them | M4A4 | 219 ms | 656 ms | 3.7° | ||
| 22 bomb 0:40 | hit by them | MP9 | 0 ms | – | 5.2° | ||
| 22 bomb 0:39 | killed them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:32 | killed by them | MP9 | 172 ms | 172 ms | 1.3° | ||
| 23 1:41 | killed them | P90 | 109 ms | 172 ms | 8.7° | ||
| 23 1:34 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | hit by them | M4A4 | 500 ms | – | 1.0° | ||
| 23 1:31 | hit them | P90 | 1406 ms | – | 7.6° | ||
| 23 1:31 | killed by them | M4A4 | 109 ms | 109 ms | 1.0° | ||
| 24 0:34 | hit by them | FAMAS | 484 ms | – | 1.5° | ||
| 24 0:34 | killed them | AK-47 | 609 ms | 906 ms | 3.0° | ||
| 24 0:32 | killed by them | M4A4 | 188 ms | 188 ms | 2.7° | ||
| 25 bomb 0:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:13 | killed by them | AWP | 250 ms | 250 ms | 2.0° | ||
| 27 1:26 | killed them | P90 | 297 ms | 438 ms | 3.8° | ||
| 27 1:26 | hit by them | AK-47 | 391 ms | – | 21.1° | ||
| 27 1:11 | hit them | P90 | 609 ms | – | 4.7° | ||
| 27 1:07 | killed by them | AWP | 438 ms | 438 ms | 3.8° | ||
| 28 1:17 | killed by them | AK-47 | 2734 ms | 2734 ms | 7.2° | ||
| 29 bomb 0:25 | killed by them | AK-47 | 219 ms | 1547 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 598 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 32% / 46% | |
| 2 1:18 | MP7 | 1065 | fired while moving (214 u/s), too fast to be accurate - stop first | 5/25 | cut short (a death, a reload); 18 bullets after pros would have stopped | 6% / 62% | |
| 4 1:05 | MP9 | 203 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 15% / 53% | |
| 5 bomb 0:28 | USP-S | 306 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 40% | |
| 6 1:06 | MP7 | 565 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 3/13 | killed them | 20% / 49% | |
| 6 0:56 | MP7 | 863 | fired while moving (173 u/s), too fast to be accurate - stop first | 3/13 | cut short (a death, a reload) | 15% / 46% | |
| 7 1:26 | M4A1-S | 812 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/7 | killed them | 20% / 47% | |
| 8 bomb 0:33 | M4A1-S | 1160 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/5 | 4% / 60% | ||
| 8 bomb 0:15 | M4A1-S | 1021 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 18% / 61% | |
| 8 round over | M4A1-S | 397 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 51% / 51% | |
| 9 0:54 | M4A1-S | 608 | fired while moving (116 u/s), too fast to be accurate - stop first | 4/10 | killed them | 36% / 62% | |
| 10 0:09 | M4A1-S | 528 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/7 | killed them | 6% / 47% | |
| 11 1:22 | M4A1-S | 391 | fine - pros would have fired it too | 2/11 | killed them | 58% / 58% | |
| 12 bomb 0:39 | M4A1-S | 927 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 55% | |
| 14 1:35 | MP7 | 540 | fired while moving (220 u/s), too fast to be accurate - stop first | 5/15 | killed them | 30% / 51% | |
| 14 bomb 0:19 | M4A4 | 347 | fired while moving (108 u/s), too fast to be accurate - stop first | 5/10 | killed them | 47% / 66% | |
| 16 bomb 0:10 | M4A1-S | 988 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 9% / 61% | ||
| 16 bomb 0:08 | M4A1-S | 779 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 49% | |
| 16 bomb 0:06 | M4A1-S | 728 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 54% / 84% | |
| 17 1:27 | AWP | 389 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 17 0:09 | AWP | 126 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 82% | |
| 18 1:09 | P90 | 319 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/8 | killed them | 29% / 63% | |
| 19 1:10 | MAC-10 | 203 | fine - pros would have fired it too | 4/15 | killed them | 50% / 52% | |
| 20 1:47 | P90 | 898 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/21 | killed them; 1 bullet after pros would have stopped | 26% / 47% | |
| 20 1:45 | P90 | 1187 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/6 | cut short (a death, a reload) | 0% / 45% | |
| 21 1:32 | P90 | 469 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/7 | killed them | 56% / 65% | |
| 22 bomb 0:39 | P90 | 422 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 4/19 | killed them | 4% / 47% | |
| 23 1:32 | P90 | 1420 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/18 | cut short (a death, a reload); 14 bullets after pros would have stopped | 8% / 46% | |
| 24 0:34 | AK-47 | 373 | fired while moving (209 u/s), too fast to be accurate - stop first | 3/12 | killed them | 11% / 58% | |
| 24 0:32 | AK-47 | 697 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 50% | |
| 27 1:26 | P90 | 197 | fine - pros would have fired it too | 3/8 | killed them | 31% / 54% | |
| 27 1:12 | P90 | 703 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/20 | 5 bullets after pros would have stopped | 12% / 46% | |
| 29 bomb 0:25 | M4A1-S | 933 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 1 bullet after pros would have stopped | 1% / 46% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.