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Inferno, won 16-13 · Sat 31 Oct, 20:00

Vanila21,363

The match

Aim

304 msTTD500 msTTK3.3°Crosshair↓45%1st bullet64%Spray13%Head78%Counter-strafe

Scoreboard

108ADR66%KAST

Positioning

Shots

26/55Rushed↓8/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478655%
MP91533%
M4A1-S1547%
USP-S1136%
Glock-18956%
P250944%
AWP875%
M4A4771%
Galil AR333%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/12412 1:28 3 kills (AWP ×2, AK-47), 1 headshot, in 18.7 s T5.7
8/1248 1:36 3 kills (AK-47 ×3), 1 through smoke, in 31.7 s T4.5
13/12426 1:15 2 kills (AWP ×2), 1 headshot, in 1.9 s CT3.9
14/1243 1:39 2 kills (AK-47 ×2), all headshots, in 3.5 s T3.8
15/1245 1:29 3 kills (AK-47 ×3), 1 through smoke, in 33.4 s T3.5
21/12428 1:17 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 41.6 s T2.9
33/12429 1:18 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T2.1
41/1242 1:15 2 kills (P250 ×2), 1 headshot, in 1.8 s T1.3
44/12427 1:39 2 kills (AWP ×2), in 31.5 s CT1.0
48/1249 1:17 1 kill (AK-47) T1.0
71/12421 1:25 1 kill (M4A4) CT0.6
73/12425 1:22 2 kills (M4A1-S, AK-47), in 71.2 s CT0.6
77/12419 1:14 1 kill (M4A1-S), 1 headshot CT0.5
79/1246 1:33 1 kill (AK-47) T0.5
92/12417 0:09 1 kill (AK-47) CT0.3
93/12420 1:45 1 kill (AK-47) CT0.2
99/1241 1:35 1 kill (Glock), 1 headshot T-0.2
123/12416 bomb 0:26 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:30 1v3 before the plant T · 93 HP · Bananalost - died in the first fight · saw each other
2 1:09 1v3 before the plant T · 55 HP · Ruinslost - died in the first fight · saw each other
12 bomb 0:39 1v2 after the plant T · 55 HP · Bombsite Awon - killed both · first fight won, saw each other
15 0:48 1v4 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
25 bomb 0:23 1v3 after the plant CT · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 6 good, 0 weak, 10 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:32 wastedno enemy blinded for long
4 1:38 misled a peekbarely blinded Maestro 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Maestro 1.0 s after the pop; got hit first
5 1:31 wastedno enemy blinded for long
6 1:35 wastedno enemy blinded for long; blinded BerciK 3.0 s holding Middle - safe
6 1:10 wastedno enemy blinded for long
7 1:36 wastedno enemy blinded for long
8 1:27 wastedno enemy blinded for long
9 1:42 wastedbarely blinded Maestro 0.7 s (0.1 s white); blinded FalcoN ™ 2.4 s on the move through T Ramp - safe
10 1:35 goodblinded Херобоиц 5.3 s (2.4 s white), Gogi 4.3 s (1.6 s white)
13 1:39 wastedbarely blinded Херобоиц 1.4 s (0.1 s white); blinded themselves 3.4 s on the move through Top Mid - safe
17 1:28 goodblinded xMUSTY 4.8 s (2.0 s white) żylasty syryjski peeked xMUSTY 2.3 s after the pop - too early - the enemy had recovered; got hit first
19 1:42 wastedno enemy blinded for long
20 1:41 goodblinded Maestro 5.0 s (2.2 s white)
25 1:37 goodblinded xMUSTY 4.6 s (1.8 s white)
27 0:48 hurt the teambarely blinded Херобоиц 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through CT Spawn - ran into a fight
28 1:11 wastedno enemy blinded for long
29 1:39 goodblinded Maestro 4.1 s (1.4 s white)
29 bomb 0:30 goodblinded Херобоиц 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
72 grenades: 71 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:41 punishedhit by Херобоиц 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 657 units away

Positioning

In 1 of your 54 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 20 of your 41 duels (49%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 29 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
25 bomb 0:10 MaestroBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 8 of the 22 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeAgnostic was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
1 1:42 tradeBerciK was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
1 1:36 peek togetherpeeked the same enemy as żylasty syryjski, 344 ms before them - early - you went first, alone
1 1:35 peek togetherpeeked the same enemy as FalcoN ™, 594 ms before them - early - you went first, alone
1 1:31 tradeżylasty syryjski was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
1 1:30 tradeFalcoN ™ was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
2 1:19 tradeżylasty syryjski was killed 156 units away: you traded in 4,328 ms (pros: 969 ms)
2 1:18 tradeFalcoN ™ was killed 152 units away: you traded in 2,891 ms (pros: 969 ms)
2 1:18 peek togetherpeeked the same enemy as Agnostic, 531 ms after them - late - your team-mate went first, as bait
2 1:09 tradeAgnostic was killed 117 units away: not traded within 5 s (pros: 625 ms)
5 bomb 0:38 tradeFalcoN ™ was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:29 holdheld with żylasty syryjski, 688 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before żylasty syryjski)
6 1:06 tradeBerciK was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
6 1:04 holdheld with Agnostic, 574 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Agnostic)
6 1:04 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:25 holdheld with Agnostic, 187 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Agnostic)
8 bomb 0:33 line of firestood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:10 tradeFalcoN ™ was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 tradeFalcoN ™ was killed 229 units away: not traded within 5 s (pros: 969 ms)
12 1:35 holdheld with żylasty syryjski, 97 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before żylasty syryjski)
12 1:35 peek togetherpeeked the same enemy as żylasty syryjski, 78 ms before them - a double peek
12 1:30 tradeżylasty syryjski was killed 363 units away: you traded in 2,234 ms (pros: 1,641 ms)
12 bomb 0:39 holdheld with Agnostic, 464 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 bomb 0:39 tradeAgnostic was killed 393 units away: you traded in 1,891 ms (pros: 1,641 ms)
15 0:48 tradeFalcoN ™ was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
20 1:46 tradeBerciK was killed 416 units away: you traded in 1,047 ms (pros: 1,641 ms)
21 1:32 tradeBerciK was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:38 tradeFalcoN ™ was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
25 1:14 holdheld with żylasty syryjski, 877 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
25 1:13 tradeżylasty syryjski was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
25 bomb 0:23 holdheld with BerciK, 284 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after BerciK)
25 bomb 0:23 tradeBerciK was killed 257 units away: you traded in 406 ms (pros: 625 ms)
26 1:18 tradeAgnostic was killed 358 units away: you traded in 3,016 ms (pros: 1,641 ms)
27 1:39 tradeżylasty syryjski was killed 576 units away: you traded in 78 ms (pros: 625 ms)
29 1:25 tradeAgnostic was killed 101 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Херобоицkilled themGlock-18297 ms578 ms3.1°
1 1:34 Gogihit themGlock-18359 ms–2.6°
1 1:34 Gogihit by themP2000547 ms–3.8°
1 1:30 yahudihit themGlock-18312 ms–3.4°
1 1:29 yahudikilled by themP2000641 ms641 ms2.0°
2 1:17 Gogihit by themMP7266 ms–7.7°
2 1:15 Херобоицkilled themP250422 ms422 ms3.3°
2 1:14 Gogikilled themP25078 ms766 ms0.6°
2 1:09 Maestrohit themMP9188 ms–10.5°
2 1:09 Maestrokilled by themPP-Bizon484 ms641 ms11.4°
3 1:39 Херобоицkilled themAK-47328 ms422 ms3.3°
3 1:36 Gogikilled themAK-47219 ms219 ms0.7°
3 1:28 Maestrohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:36 Maestrokilled by themM4A1-S438 ms531 ms4.5°
5 1:31 yahudihit themAK-47266 ms–5.3°
5 1:29 yahudikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 Maestrokilled themAK-4794 ms594 ms0.6°
5 1:21 Maestrohit by themMAG-7375 ms–2.0°
5 bomb 0:28 Gogikilled themAK-47609 ms812 ms1.6°
6 1:34 yahudihit by themMP9234 ms–5.6°
6 1:34 yahudikilled themAK-47609 ms1203 ms3.6°
6 1:03 Maestrokilled by themMAG-7812 ms812 ms16.2°
7 1:26 Gogikilled by themM4A1-S281 ms484 ms1.5°
8 1:38 xMUSTYhit themAK-47375 ms–12.2°
8 1:38 xMUSTYhit by themM4A4406 ms–18.3°
8 1:36 xMUSTYkilled themAK-47422 ms625 ms8.2°
8 1:25 Maestrokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:18 Херобоицhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 Херобоицhit by themAK-471594 ms–2.6°
8 1:04 Херобоицkilled themAK-472031 ms2125 ms8.1°
8 bomb 0:15 Gogikilled by themM4A1-S422 ms422 ms1.6°
9 1:17 xMUSTYkilled themAK-47266 ms578 ms0.5°
9 1:17 xMUSTYhit by themM4A4406 ms–0.9°
9 1:04 Maestrohit themAK-47375 ms–5.4°
9 1:04 Maestrokilled by themUMP-45406 ms766 ms0.7°
10 1:25 Херобоицhit themDesert Eagle359 ms–3.6°
10 1:24 Херобоицkilled by themM4A4703 ms1156 ms20.8°
11 1:41 Херобоицkilled by themAK-47312 ms406 ms2.6°
12 1:34 xMUSTYhit themGalil AR297 ms–0.5°
12 1:28 xMUSTYkilled themAK-47469 ms469 ms2.6°
12 bomb 0:37 Gogikilled themAWP234 ms234 ms3.9°
12 bomb 0:30 Херобоицkilled themAWP453 ms453 ms8.0°
13 bomb 0:22 Maestrokilled by themGlock-18250 ms250 ms5.8°
14 bomb 0:19 Gogikilled by themM4A42453 ms2812 ms51.2°
15 bomb 0:40 xMUSTYkilled by themAK-47219 ms219 ms4.3°
16 bomb 0:28 xMUSTYkilled themUSP-S531 ms2484 ms5.7°
16 bomb 0:07 Gogikilled by themM4A1-S547 ms547 ms29.9°
17 0:09 Gogikilled themAK-47391 ms500 ms24.9°
18 1:33 xMUSTYkilled by themAK-47250 ms250 ms0.8°
19 1:21 xMUSTYhit themM4A4297 ms–1.6°
19 1:14 xMUSTYkilled themM4A1-S203 ms203 ms1.1°
19 1:10 Gogikilled by themMAC-10281 ms953 ms6.0°
19 1:10 Gogihit themM4A4531 ms–52.1°
20 1:45 Gogihit by themP90469 ms–9.3°
20 1:45 Gogikilled themAK-47594 ms891 ms3.6°
20 1:40 Херобоицhit by themMAC-10328 ms–16.0°
20 1:38 Херобоицhit themAK-47266 ms–6.2°
20 1:37 Херобоицkilled by themMAC-10484 ms484 ms14.9°
21 1:26 Gogihit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 Gogikilled themM4A4219 ms656 ms3.7°
21 1:13 Херобоицkilled by themAK-47531 ms531 ms2.8°
22 bomb 0:27 Maestrokilled by themMAC-10250 ms625 ms2.8°
23 1:31 Херобоицkilled by themMAC-10625 ms1516 ms9.3°
24 0:29 Херобоицkilled by themGalil AR406 ms500 ms2.7°
25 1:22 xMUSTYkilled themM4A1-S219 ms328 ms0.3°
25 bomb 0:22 Херобоицkilled themAK-47250 ms359 ms2.4°
25 bomb 0:10 Gogihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:10 Maestrokilled by themAK-47516 ms516 ms2.6°
26 1:15 Херобоицkilled themAWP156 ms156 ms1.3°
26 1:13 Gogikilled themAWP250 ms250 ms2.0°
27 1:39 Maestrokilled themAWP188 ms188 ms1.9°
27 1:07 Gogikilled themAWP438 ms438 ms3.8°
28 1:17 Gogikilled themAK-472734 ms2734 ms7.2°
28 bomb 0:24 Maestrokilled themAK-47219 ms516 ms2.7°
29 1:19 xMUSTYkilled themAK-4778 ms281 ms1.1°
29 bomb 0:29 Херобоицkilled themAK-47562 ms953 ms11.8°

Shots

You fired 26 of your 55 first shots too soon: 15 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 ХеробоицGlock-18835fine - pros would have fired it too2/2killed them60% / 60%
1 1:34 GogiGlock-18701fine - pros would have fired it too1/546% / 46%
1 1:30 yahudiGlock-18434fine - pros would have fired it too2/3cut short (a death, a reload)73% / 73%
2 1:17 GogiP2501036fired while moving (126 u/s), too fast to be accurate - stop first0/211% / 40%
2 1:17 GogiP2501038fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
2 1:16 GogiP2501041fired while moving (88 u/s), too fast to be accurate - stop first0/128% / 44%
2 1:15 ХеробоицP250472aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them26% / 56%
2 1:14 GogiP2501063fired while moving (240 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 35%
2 1:14 GogiP2501071fine - pros would have fired it too2/2killed them52% / 52%
2 1:09 MaestroMP9337fine - pros would have fired it too5/8cut short (a death, a reload)47% / 57%
3 1:39 ХеробоицAK-471083fine - pros would have fired it too2/5killed them65% / 65%
3 1:36 GogiAK-47876fine - pros would have fired it too1/3killed them61% / 61%
5 1:21 MaestroAK-47497fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 58%
5 1:21 MaestroAK-47483fired while moving (75 u/s), too fast to be accurate - stop first1/7killed them22% / 51%
5 bomb 0:28 GogiAK-47376fine - pros would have fired it too3/9killed them27% / 47%
6 1:34 yahudiAK-47273aim far off: your crosshair was about a player's width (35 units) off their body - get on target first4/13killed them15% / 64%
8 1:39 xMUSTYAK-47225aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/1314% / 51%
8 1:36 xMUSTYAK-47211fired while moving (204 u/s), too fast to be accurate - stop first3/7killed them11% / 50%
8 1:24 MaestroAK-471320fine - pros would have fired it too2/5killed them44% / 51%
8 1:06 ХеробоицAK-471266aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
8 1:06 ХеробоицAK-471267aim far off: your crosshair was about 5.5 player widths (178 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
8 1:05 ХеробоицAK-471268aim far off: your crosshair was about 6.5 player widths (206 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
8 1:05 ХеробоицAK-471271aim far off: your crosshair was about 7 player widths (229 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
8 1:05 ХеробоицAK-471271aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
8 1:04 ХеробоицAK-471270fine - pros would have fired it too2/5killed them53% / 53%
9 1:17 xMUSTYAK-47746fine - pros would have fired it too4/7killed them64% / 64%
9 1:04 MaestroAK-47451fired while moving (79 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)47% / 70%
10 1:25 ХеробоицDesert Eagle511fine - pros would have fired it too1/2cut short (a death, a reload)60% / 60%
12 1:34 xMUSTYGalil AR754fired while moving (109 u/s), too fast to be accurate - stop first1/325% / 59%
12 1:28 xMUSTYAK-47502aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/6killed them14% / 51%
12 bomb 0:37 GogiAWP595fine - pros would have fired it too1/1killed them84% / 84%
12 bomb 0:30 ХеробоицAWP330fine - pros would have fired it too1/1killed them85% / 85%
16 bomb 0:33 xMUSTYUSP-S1200fine - pros would have fired it too0/227% / 46%
16 bomb 0:29 xMUSTYUSP-S716fine - pros would have fired it too4/10killed them51% / 51%
16 bomb 0:08 GogiAK-47760fired while moving (137 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 58%
17 0:09 GogiAK-47127fired while moving (205 u/s), too fast to be accurate - stop first2/6killed them19% / 52%
19 1:21 xMUSTYM4A1-S1383fine - pros would have fired it too3/659% / 59%
19 1:14 xMUSTYM4A1-S1425aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5killed them15% / 47%
19 1:10 GogiM4A1-S189aim far off: your crosshair was about 3.5 player widths (112 units) off their body - get on target first2/7cut short (a death, a reload)1% / 54%
20 1:45 GogiAK-471200aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/11killed them10% / 54%
20 1:38 ХеробоицAK-47294fired while moving (200 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)41% / 80%
21 1:26 GogiM4A4448fired while moving (85 u/s), too fast to be accurate - stop first5/10killed them12% / 56%
22 bomb 0:29 MaestroMP9428aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/32% / 63%
22 bomb 0:27 MaestroMP9212aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/6cut short (a death, a reload)5% / 60%
25 1:22 xMUSTYM4A1-S925fine - pros would have fired it too2/4killed them73% / 73%
25 bomb 0:22 ХеробоицAK-47804fine - pros would have fired it too2/6killed them29% / 47%
26 1:15 ХеробоицAWP305fine - pros would have fired it too2/4killed them80% / 80%
27 1:43 MaestroAWP769fine - pros would have fired it too0/190% / 90%
27 1:39 MaestroAWP746fine - pros would have fired it too1/1killed them74% / 74%
27 1:07 GogiAWP920fine - pros would have fired it too1/1killed them82% / 82%
27 0:47 ХеробоицAWP507fine - pros would have fired it too0/168% / 71%
28 1:17 GogiAK-47185fine - pros would have fired it too1/5killed them47% / 48%
28 bomb 0:24 MaestroAK-47825fine - pros would have fired it too3/8killed them68% / 68%
29 1:19 xMUSTYAK-47913fine - pros would have fired it too3/6killed them76% / 76%
29 bomb 0:29 ХеробоицAK-471043aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first4/10killed them1% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.