Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 86 | 55% |
| MP9 | 15 | 33% |
| M4A1-S | 15 | 47% |
| USP-S | 11 | 36% |
| Glock-18 | 9 | 56% |
| P250 | 9 | 44% |
| AWP | 8 | 75% |
| M4A4 | 7 | 71% |
| Galil AR | 3 | 33% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/124 | 12 1:28 | 3 kills (AWP ×2, AK-47), 1 headshot, in 18.7 s T | 5.7 |
| 8/124 | 8 1:36 | 3 kills (AK-47 ×3), 1 through smoke, in 31.7 s T | 4.5 |
| 13/124 | 26 1:15 | 2 kills (AWP ×2), 1 headshot, in 1.9 s CT | 3.9 |
| 14/124 | 3 1:39 | 2 kills (AK-47 ×2), all headshots, in 3.5 s T | 3.8 |
| 15/124 | 5 1:29 | 3 kills (AK-47 ×3), 1 through smoke, in 33.4 s T | 3.5 |
| 21/124 | 28 1:17 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 41.6 s T | 2.9 |
| 33/124 | 29 1:18 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 2.1 |
| 41/124 | 2 1:15 | 2 kills (P250 ×2), 1 headshot, in 1.8 s T | 1.3 |
| 44/124 | 27 1:39 | 2 kills (AWP ×2), in 31.5 s CT | 1.0 |
| 48/124 | 9 1:17 | 1 kill (AK-47) T | 1.0 |
| 71/124 | 21 1:25 | 1 kill (M4A4) CT | 0.6 |
| 73/124 | 25 1:22 | 2 kills (M4A1-S, AK-47), in 71.2 s CT | 0.6 |
| 77/124 | 19 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 79/124 | 6 1:33 | 1 kill (AK-47) T | 0.5 |
| 92/124 | 17 0:09 | 1 kill (AK-47) CT | 0.3 |
| 93/124 | 20 1:45 | 1 kill (AK-47) CT | 0.2 |
| 99/124 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 |
| 123/124 | 16 bomb 0:26 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:30 | 1v3 before the plant T · 93 HP · Banana | lost - died in the first fight · saw each other |
| 2 1:09 | 1v3 before the plant T · 55 HP · Ruins | lost - died in the first fight · saw each other |
| 12 bomb 0:39 | 1v2 after the plant T · 55 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 15 0:48 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 25 bomb 0:23 | 1v3 after the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
18 flashes: 6 good, 0 weak, 10 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:32 | wasted | no enemy blinded for long |
| 4 1:38 | misled a peek | barely blinded Maestro 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Maestro 1.0 s after the pop; got hit first |
| 5 1:31 | wasted | no enemy blinded for long |
| 6 1:35 | wasted | no enemy blinded for long; blinded BerciK 3.0 s holding Middle - safe |
| 6 1:10 | wasted | no enemy blinded for long |
| 7 1:36 | wasted | no enemy blinded for long |
| 8 1:27 | wasted | no enemy blinded for long |
| 9 1:42 | wasted | barely blinded Maestro 0.7 s (0.1 s white); blinded FalcoN ™ 2.4 s on the move through T Ramp - safe |
| 10 1:35 | good | blinded Херобоиц 5.3 s (2.4 s white), Gogi 4.3 s (1.6 s white) |
| 13 1:39 | wasted | barely blinded Херобоиц 1.4 s (0.1 s white); blinded themselves 3.4 s on the move through Top Mid - safe |
| 17 1:28 | good | blinded xMUSTY 4.8 s (2.0 s white) żylasty syryjski peeked xMUSTY 2.3 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:42 | wasted | no enemy blinded for long |
| 20 1:41 | good | blinded Maestro 5.0 s (2.2 s white) |
| 25 1:37 | good | blinded xMUSTY 4.6 s (1.8 s white) |
| 27 0:48 | hurt the team | barely blinded Херобоиц 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through CT Spawn - ran into a fight |
| 28 1:11 | wasted | no enemy blinded for long |
| 29 1:39 | good | blinded Maestro 4.1 s (1.4 s white) |
| 29 bomb 0:30 | good | blinded Херобоиц 3.5 s (0.9 s white) |
Throws
72 grenades: 71 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:41 | punished | hit by Херобоиц 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 657 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 25 bomb 0:10 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 8 of the 22 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Agnostic was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:42 | trade | BerciK was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:36 | peek together | peeked the same enemy as żylasty syryjski, 344 ms before them - early - you went first, alone |
| 1 1:35 | peek together | peeked the same enemy as FalcoN ™, 594 ms before them - early - you went first, alone |
| 1 1:31 | trade | żylasty syryjski was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:30 | trade | FalcoN ™ was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:19 | trade | żylasty syryjski was killed 156 units away: you traded in 4,328 ms (pros: 969 ms) |
| 2 1:18 | trade | FalcoN ™ was killed 152 units away: you traded in 2,891 ms (pros: 969 ms) |
| 2 1:18 | peek together | peeked the same enemy as Agnostic, 531 ms after them - late - your team-mate went first, as bait |
| 2 1:09 | trade | Agnostic was killed 117 units away: not traded within 5 s (pros: 625 ms) |
| 5 bomb 0:38 | trade | FalcoN ™ was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:29 | hold | held with żylasty syryjski, 688 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before żylasty syryjski) |
| 6 1:06 | trade | BerciK was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:04 | hold | held with Agnostic, 574 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Agnostic) |
| 6 1:04 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:25 | hold | held with Agnostic, 187 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Agnostic) |
| 8 bomb 0:33 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:10 | trade | FalcoN ™ was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | trade | FalcoN ™ was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:35 | hold | held with żylasty syryjski, 97 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before żylasty syryjski) |
| 12 1:35 | peek together | peeked the same enemy as żylasty syryjski, 78 ms before them - a double peek |
| 12 1:30 | trade | żylasty syryjski was killed 363 units away: you traded in 2,234 ms (pros: 1,641 ms) |
| 12 bomb 0:39 | hold | held with Agnostic, 464 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 bomb 0:39 | trade | Agnostic was killed 393 units away: you traded in 1,891 ms (pros: 1,641 ms) |
| 15 0:48 | trade | FalcoN ™ was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:46 | trade | BerciK was killed 416 units away: you traded in 1,047 ms (pros: 1,641 ms) |
| 21 1:32 | trade | BerciK was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:38 | trade | FalcoN ™ was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:14 | hold | held with żylasty syryjski, 877 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 25 1:13 | trade | żylasty syryjski was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 bomb 0:23 | hold | held with BerciK, 284 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after BerciK) |
| 25 bomb 0:23 | trade | BerciK was killed 257 units away: you traded in 406 ms (pros: 625 ms) |
| 26 1:18 | trade | Agnostic was killed 358 units away: you traded in 3,016 ms (pros: 1,641 ms) |
| 27 1:39 | trade | żylasty syryjski was killed 576 units away: you traded in 78 ms (pros: 625 ms) |
| 29 1:25 | trade | Agnostic was killed 101 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | Glock-18 | 297 ms | 578 ms | 3.1° | ||
| 1 1:34 | hit them | Glock-18 | 359 ms | – | 2.6° | ||
| 1 1:34 | hit by them | P2000 | 547 ms | – | 3.8° | ||
| 1 1:30 | hit them | Glock-18 | 312 ms | – | 3.4° | ||
| 1 1:29 | killed by them | P2000 | 641 ms | 641 ms | 2.0° | ||
| 2 1:17 | hit by them | MP7 | 266 ms | – | 7.7° | ||
| 2 1:15 | killed them | P250 | 422 ms | 422 ms | 3.3° | ||
| 2 1:14 | killed them | P250 | 78 ms | 766 ms | 0.6° | ||
| 2 1:09 | hit them | MP9 | 188 ms | – | 10.5° | ||
| 2 1:09 | killed by them | PP-Bizon | 484 ms | 641 ms | 11.4° | ||
| 3 1:39 | killed them | AK-47 | 328 ms | 422 ms | 3.3° | ||
| 3 1:36 | killed them | AK-47 | 219 ms | 219 ms | 0.7° | ||
| 3 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:36 | killed by them | M4A1-S | 438 ms | 531 ms | 4.5° | ||
| 5 1:31 | hit them | AK-47 | 266 ms | – | 5.3° | ||
| 5 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed them | AK-47 | 94 ms | 594 ms | 0.6° | ||
| 5 1:21 | hit by them | MAG-7 | 375 ms | – | 2.0° | ||
| 5 bomb 0:28 | killed them | AK-47 | 609 ms | 812 ms | 1.6° | ||
| 6 1:34 | hit by them | MP9 | 234 ms | – | 5.6° | ||
| 6 1:34 | killed them | AK-47 | 609 ms | 1203 ms | 3.6° | ||
| 6 1:03 | killed by them | MAG-7 | 812 ms | 812 ms | 16.2° | ||
| 7 1:26 | killed by them | M4A1-S | 281 ms | 484 ms | 1.5° | ||
| 8 1:38 | hit them | AK-47 | 375 ms | – | 12.2° | ||
| 8 1:38 | hit by them | M4A4 | 406 ms | – | 18.3° | ||
| 8 1:36 | killed them | AK-47 | 422 ms | 625 ms | 8.2° | ||
| 8 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | hit by them | AK-47 | 1594 ms | – | 2.6° | ||
| 8 1:04 | killed them | AK-47 | 2031 ms | 2125 ms | 8.1° | ||
| 8 bomb 0:15 | killed by them | M4A1-S | 422 ms | 422 ms | 1.6° | ||
| 9 1:17 | killed them | AK-47 | 266 ms | 578 ms | 0.5° | ||
| 9 1:17 | hit by them | M4A4 | 406 ms | – | 0.9° | ||
| 9 1:04 | hit them | AK-47 | 375 ms | – | 5.4° | ||
| 9 1:04 | killed by them | UMP-45 | 406 ms | 766 ms | 0.7° | ||
| 10 1:25 | hit them | Desert Eagle | 359 ms | – | 3.6° | ||
| 10 1:24 | killed by them | M4A4 | 703 ms | 1156 ms | 20.8° | ||
| 11 1:41 | killed by them | AK-47 | 312 ms | 406 ms | 2.6° | ||
| 12 1:34 | hit them | Galil AR | 297 ms | – | 0.5° | ||
| 12 1:28 | killed them | AK-47 | 469 ms | 469 ms | 2.6° | ||
| 12 bomb 0:37 | killed them | AWP | 234 ms | 234 ms | 3.9° | ||
| 12 bomb 0:30 | killed them | AWP | 453 ms | 453 ms | 8.0° | ||
| 13 bomb 0:22 | killed by them | Glock-18 | 250 ms | 250 ms | 5.8° | ||
| 14 bomb 0:19 | killed by them | M4A4 | 2453 ms | 2812 ms | 51.2° | ||
| 15 bomb 0:40 | killed by them | AK-47 | 219 ms | 219 ms | 4.3° | ||
| 16 bomb 0:28 | killed them | USP-S | 531 ms | 2484 ms | 5.7° | ||
| 16 bomb 0:07 | killed by them | M4A1-S | 547 ms | 547 ms | 29.9° | ||
| 17 0:09 | killed them | AK-47 | 391 ms | 500 ms | 24.9° | ||
| 18 1:33 | killed by them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 19 1:21 | hit them | M4A4 | 297 ms | – | 1.6° | ||
| 19 1:14 | killed them | M4A1-S | 203 ms | 203 ms | 1.1° | ||
| 19 1:10 | killed by them | MAC-10 | 281 ms | 953 ms | 6.0° | ||
| 19 1:10 | hit them | M4A4 | 531 ms | – | 52.1° | ||
| 20 1:45 | hit by them | P90 | 469 ms | – | 9.3° | ||
| 20 1:45 | killed them | AK-47 | 594 ms | 891 ms | 3.6° | ||
| 20 1:40 | hit by them | MAC-10 | 328 ms | – | 16.0° | ||
| 20 1:38 | hit them | AK-47 | 266 ms | – | 6.2° | ||
| 20 1:37 | killed by them | MAC-10 | 484 ms | 484 ms | 14.9° | ||
| 21 1:26 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | killed them | M4A4 | 219 ms | 656 ms | 3.7° | ||
| 21 1:13 | killed by them | AK-47 | 531 ms | 531 ms | 2.8° | ||
| 22 bomb 0:27 | killed by them | MAC-10 | 250 ms | 625 ms | 2.8° | ||
| 23 1:31 | killed by them | MAC-10 | 625 ms | 1516 ms | 9.3° | ||
| 24 0:29 | killed by them | Galil AR | 406 ms | 500 ms | 2.7° | ||
| 25 1:22 | killed them | M4A1-S | 219 ms | 328 ms | 0.3° | ||
| 25 bomb 0:22 | killed them | AK-47 | 250 ms | 359 ms | 2.4° | ||
| 25 bomb 0:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:10 | killed by them | AK-47 | 516 ms | 516 ms | 2.6° | ||
| 26 1:15 | killed them | AWP | 156 ms | 156 ms | 1.3° | ||
| 26 1:13 | killed them | AWP | 250 ms | 250 ms | 2.0° | ||
| 27 1:39 | killed them | AWP | 188 ms | 188 ms | 1.9° | ||
| 27 1:07 | killed them | AWP | 438 ms | 438 ms | 3.8° | ||
| 28 1:17 | killed them | AK-47 | 2734 ms | 2734 ms | 7.2° | ||
| 28 bomb 0:24 | killed them | AK-47 | 219 ms | 516 ms | 2.7° | ||
| 29 1:19 | killed them | AK-47 | 78 ms | 281 ms | 1.1° | ||
| 29 bomb 0:29 | killed them | AK-47 | 562 ms | 953 ms | 11.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 835 | fine - pros would have fired it too | 2/2 | killed them | 60% / 60% | |
| 1 1:34 | Glock-18 | 701 | fine - pros would have fired it too | 1/5 | 46% / 46% | ||
| 1 1:30 | Glock-18 | 434 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 73% / 73% | |
| 2 1:17 | P250 | 1036 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | 11% / 40% | ||
| 2 1:17 | P250 | 1038 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 2 1:16 | P250 | 1041 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | 28% / 44% | ||
| 2 1:15 | P250 | 472 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 26% / 56% | |
| 2 1:14 | P250 | 1063 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 35% | |
| 2 1:14 | P250 | 1071 | fine - pros would have fired it too | 2/2 | killed them | 52% / 52% | |
| 2 1:09 | MP9 | 337 | fine - pros would have fired it too | 5/8 | cut short (a death, a reload) | 47% / 57% | |
| 3 1:39 | AK-47 | 1083 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 3 1:36 | AK-47 | 876 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 5 1:21 | AK-47 | 497 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 58% | |
| 5 1:21 | AK-47 | 483 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/7 | killed them | 22% / 51% | |
| 5 bomb 0:28 | AK-47 | 376 | fine - pros would have fired it too | 3/9 | killed them | 27% / 47% | |
| 6 1:34 | AK-47 | 273 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 4/13 | killed them | 15% / 64% | |
| 8 1:39 | AK-47 | 225 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/13 | 14% / 51% | ||
| 8 1:36 | AK-47 | 211 | fired while moving (204 u/s), too fast to be accurate - stop first | 3/7 | killed them | 11% / 50% | |
| 8 1:24 | AK-47 | 1320 | fine - pros would have fired it too | 2/5 | killed them | 44% / 51% | |
| 8 1:06 | AK-47 | 1266 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 8 1:06 | AK-47 | 1267 | aim far off: your crosshair was about 5.5 player widths (178 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 8 1:05 | AK-47 | 1268 | aim far off: your crosshair was about 6.5 player widths (206 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 8 1:05 | AK-47 | 1271 | aim far off: your crosshair was about 7 player widths (229 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 8 1:05 | AK-47 | 1271 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 8 1:04 | AK-47 | 1270 | fine - pros would have fired it too | 2/5 | killed them | 53% / 53% | |
| 9 1:17 | AK-47 | 746 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 9 1:04 | AK-47 | 451 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 47% / 70% | |
| 10 1:25 | Desert Eagle | 511 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 60% / 60% | |
| 12 1:34 | Galil AR | 754 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/3 | 25% / 59% | ||
| 12 1:28 | AK-47 | 502 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | killed them | 14% / 51% | |
| 12 bomb 0:37 | AWP | 595 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 bomb 0:30 | AWP | 330 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 16 bomb 0:33 | USP-S | 1200 | fine - pros would have fired it too | 0/2 | 27% / 46% | ||
| 16 bomb 0:29 | USP-S | 716 | fine - pros would have fired it too | 4/10 | killed them | 51% / 51% | |
| 16 bomb 0:08 | AK-47 | 760 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 58% | |
| 17 0:09 | AK-47 | 127 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/6 | killed them | 19% / 52% | |
| 19 1:21 | M4A1-S | 1383 | fine - pros would have fired it too | 3/6 | 59% / 59% | ||
| 19 1:14 | M4A1-S | 1425 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | killed them | 15% / 47% | |
| 19 1:10 | M4A1-S | 189 | aim far off: your crosshair was about 3.5 player widths (112 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 1% / 54% | |
| 20 1:45 | AK-47 | 1200 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/11 | killed them | 10% / 54% | |
| 20 1:38 | AK-47 | 294 | fired while moving (200 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 41% / 80% | |
| 21 1:26 | M4A4 | 448 | fired while moving (85 u/s), too fast to be accurate - stop first | 5/10 | killed them | 12% / 56% | |
| 22 bomb 0:29 | MP9 | 428 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/3 | 2% / 63% | ||
| 22 bomb 0:27 | MP9 | 212 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 5% / 60% | |
| 25 1:22 | M4A1-S | 925 | fine - pros would have fired it too | 2/4 | killed them | 73% / 73% | |
| 25 bomb 0:22 | AK-47 | 804 | fine - pros would have fired it too | 2/6 | killed them | 29% / 47% | |
| 26 1:15 | AWP | 305 | fine - pros would have fired it too | 2/4 | killed them | 80% / 80% | |
| 27 1:43 | AWP | 769 | fine - pros would have fired it too | 0/1 | 90% / 90% | ||
| 27 1:39 | AWP | 746 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 27 1:07 | AWP | 920 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 27 0:47 | AWP | 507 | fine - pros would have fired it too | 0/1 | 68% / 71% | ||
| 28 1:17 | AK-47 | 185 | fine - pros would have fired it too | 1/5 | killed them | 47% / 48% | |
| 28 bomb 0:24 | AK-47 | 825 | fine - pros would have fired it too | 3/8 | killed them | 68% / 68% | |
| 29 1:19 | AK-47 | 913 | fine - pros would have fired it too | 3/6 | killed them | 76% / 76% | |
| 29 bomb 0:29 | AK-47 | 1043 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 4/10 | killed them | 1% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.