Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 72 | 31% |
| M4A4 | 12 | 33% |
| MP9 | 9 | 78% |
| Desert Eagle | 6 | 33% |
| M4A1-S | 5 | 0% |
| AWP | 5 | 60% |
| Glock-18 | 4 | 0% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/124 | 11 1:12 | 3 kills (AK-47 ×3), 2 headshots, in 18.9 s CT | 4.1 |
| 19/124 | 5 bomb 0:38 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 3.0 |
| 23/124 | 18 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 5.2 s T | 2.6 |
| 30/124 | 7 1:34 | 2 kills (M4A1-S, AK-47), 1 headshot, in 11 s CT | 2.3 |
| 38/124 | 17 1:23 | 1 kill (AK-47), 1 through smoke T | 1.8 |
| 42/124 | 12 1:36 | 2 kills (AWP ×2), in 6 s CT | 1.2 |
| 53/124 | 29 1:25 | 1 kill (AWP) CT | 1.0 |
| 101/124 | 28 1:36 | 1 kill (M4A4) CT | -0.2 |
| 102/124 | 15 1:35 | 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 65 s T | -0.2 |
| 103/124 | 2 1:28 | 1 kill (MP9) CT | -0.3 |
| 108/124 | 3 1:28 | 1 kill (MP9), 1 headshot CT | -0.5 |
Flashes
9 flashes: 4 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:38 | good | blinded Vanila 5.2 s (2.4 s white) Maestro peeked Vanila 0.8 s after the pop - early - the enemy was already recovering; hit them first |
| 5 1:39 | weak | barely blinded Vanila 2.0 s (0.2 s white), BerciK 0.9 s (0.1 s white) |
| 11 1:41 | wasted | no enemy blinded for long |
| 16 0:43 | wasted | no enemy blinded for long |
| 16 0:41 | wasted | no enemy blinded for long |
| 20 1:19 | good | blinded FalcoN ™ 4.8 s (1.9 s white) |
| 21 1:43 | wasted | no enemy blinded for long |
| 25 1:38 | good | blinded Vanila 4.2 s (1.4 s white) |
| 29 1:42 | good | blinded BerciK 3.9 s (1.1 s white) |
Throws
28 grenades: 24 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:33 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 401 units away; a running throw |
| 20 1:20 | exposed | a flash at Apartments - seen by 1 enemy for 0.4 s, the nearest 795 units away |
| 25 1:22 | punished | killed by Vanila 0.1 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 925 units away, thrown in the open |
| 28 1:31 | punished | killed by żylasty syryjski with an HE in hand at Apartments - seen by 1 enemy for 0.2 s, the nearest 678 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:21 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:41 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:24 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 11 1:05 | trade | Maestro was killed 752 units away: you traded in 2,594 ms (pros: 2,031 ms) |
| 12 1:39 | trade | Maestro was killed 846 units away: you traded in 2,656 ms (pros: 2,031 ms) |
| 17 1:37 | trade | Maestro was killed 188 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:32 | trade | Херобоиц was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:38 | trade | Maestro was killed 32 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:16 | trade | Херобоиц was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:45 | trade | Gogi was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:11 | hold | held with Херобоиц, 377 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Херобоиц) |
| 23 1:11 | line of fire | stood in Херобоиц's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 29 1:31 | hold | held with Maestro, 1043 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:28 | killed them | MP9 | 531 ms | 594 ms | 9.2° | ||
| 3 1:28 | killed them | MP9 | 438 ms | 719 ms | 3.7° | ||
| 3 1:28 | killed by them | AK-47 | 547 ms | 859 ms | 23.4° | ||
| 4 1:20 | killed by them | AK-47 | 953 ms | 1156 ms | 17.9° | ||
| 5 bomb 0:38 | killed them | SSG 08 | 375 ms | 375 ms | 2.2° | ||
| 5 bomb 0:30 | hit them | AK-47 | 453 ms | – | 11.8° | ||
| 5 bomb 0:29 | killed by them | AK-47 | 0 ms | 203 ms | 3.3° | ||
| 6 1:10 | killed by them | AK-47 | 359 ms | 562 ms | 31.8° | ||
| 7 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | killed them | AK-47 | 156 ms | 156 ms | 7.6° | ||
| 7 0:50 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:50 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:33 | killed by them | AK-47 | 859 ms | 1062 ms | 52.6° | ||
| 8 1:38 | hit by them | AK-47 | 375 ms | – | 12.2° | ||
| 8 1:38 | hit them | M4A4 | 406 ms | – | 18.3° | ||
| 8 1:36 | killed by them | AK-47 | 422 ms | 625 ms | 8.2° | ||
| 9 1:17 | killed by them | AK-47 | 266 ms | 578 ms | 0.5° | ||
| 9 1:17 | hit them | M4A4 | 406 ms | – | 0.9° | ||
| 11 1:12 | killed them | AK-47 | 781 ms | 969 ms | 0.8° | ||
| 11 1:03 | killed them | AK-47 | 312 ms | 516 ms | 0.8° | ||
| 11 0:53 | killed them | AK-47 | 609 ms | 609 ms | 3.3° | ||
| 12 1:36 | killed them | AWP | 281 ms | 281 ms | 2.6° | ||
| 12 1:34 | hit by them | Galil AR | 297 ms | – | 0.5° | ||
| 12 1:30 | hit by them | MAC-10 | 328 ms | – | 3.1° | ||
| 12 1:30 | killed them | AWP | 438 ms | 438 ms | 0.7° | ||
| 12 1:28 | killed by them | AK-47 | 469 ms | 469 ms | 2.6° | ||
| 13 1:41 | hit by them | P2000 | 266 ms | – | 1.8° | ||
| 13 1:40 | killed by them | USP-S | 406 ms | 406 ms | 3.5° | ||
| 14 1:34 | killed by them | M4A4 | 312 ms | 1781 ms | 2.2° | ||
| 15 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:49 | hit by them | P2000 | 1484 ms | – | 3.9° | ||
| 15 0:49 | killed them | AK-47 | 1078 ms | 2109 ms | 48.8° | ||
| 15 bomb 0:40 | killed them | AK-47 | 219 ms | 219 ms | 4.3° | ||
| 16 bomb 0:28 | killed by them | USP-S | 531 ms | 2484 ms | 5.7° | ||
| 17 1:23 | killed them | AK-47 | 2250 ms | 2953 ms | 21.0° | ||
| 17 1:22 | killed by them | M4A4 | 1656 ms | 2375 ms | 14.7° | ||
| 18 1:33 | killed them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 18 1:28 | hit by them | M4A4 | 234 ms | – | 1.3° | ||
| 18 1:28 | killed them | AK-47 | 281 ms | 484 ms | 7.8° | ||
| 18 1:24 | killed by them | M4A1-S | 344 ms | 344 ms | 3.0° | ||
| 19 1:21 | hit by them | M4A4 | 297 ms | – | 1.6° | ||
| 19 1:14 | killed by them | M4A1-S | 203 ms | 203 ms | 1.1° | ||
| 20 1:19 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:03 | killed by them | M4A1-S | 562 ms | 1359 ms | 7.4° | ||
| 20 1:03 | hit them | Desert Eagle | 859 ms | – | 30.9° | ||
| 21 1:35 | killed by them | M4A4 | 344 ms | 703 ms | 3.5° | ||
| 21 1:35 | hit them | AK-47 | 469 ms | – | 1.8° | ||
| 23 1:11 | killed by them | M4A4 | 266 ms | 625 ms | 5.6° | ||
| 24 0:36 | killed by them | M4A4 | 359 ms | 1359 ms | 1.0° | ||
| 24 0:36 | hit them | AK-47 | 328 ms | – | 6.1° | ||
| 25 1:22 | killed by them | M4A1-S | 219 ms | 328 ms | 0.3° | ||
| 26 1:14 | killed by them | M4A1-S | 422 ms | 719 ms | 2.0° | ||
| 26 1:14 | hit them | AK-47 | 531 ms | – | 2.9° | ||
| 27 1:19 | killed by them | M4A1-S | 172 ms | 562 ms | 1.7° | ||
| 28 1:37 | hit by them | AK-47 | 141 ms | – | 4.4° | ||
| 28 1:37 | killed them | M4A4 | 203 ms | 1203 ms | 2.7° | ||
| 28 1:31 | killed by them | AK-47 | 172 ms | 172 ms | 1.8° | ||
| 29 1:25 | hit by them | AK-47 | 125 ms | – | 0.8° | ||
| 29 1:25 | killed them | AWP | 78 ms | 78 ms | 1.3° | ||
| 29 1:19 | killed by them | AK-47 | 78 ms | 281 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:28 | MP9 | 627 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/10 | killed them | 36% / 49% | |
| 3 1:28 | MP9 | 692 | fine - pros would have fired it too | 5/9 | killed them | 54% / 54% | |
| 6 1:10 | M4A4 | 91 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 8 1:38 | M4A1-S | 217 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | 21% / 51% | ||
| 8 1:36 | M4A1-S | 211 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 11% / 62% | |
| 9 1:17 | M4A4 | 750 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 48% / 48% | |
| 11 1:12 | AK-47 | 362 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/6 | killed them | 16% / 48% | |
| 11 1:03 | AK-47 | 851 | fine - pros would have fired it too | 3/8 | killed them | 62% / 62% | |
| 11 0:53 | AK-47 | 1299 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 12 1:36 | AWP | 714 | fine - pros would have fired it too | 1/2 | killed them | 68% / 81% | |
| 12 1:30 | AWP | 338 | fine - pros would have fired it too | 1/1 | killed them | 94% / 94% | |
| 13 1:41 | Glock-18 | 574 | aim far off: your crosshair was about 10 player widths (313 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 44% | |
| 14 1:34 | Desert Eagle | 1342 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 41% / 41% | |
| 15 0:49 | AK-47 | 1187 | fine - pros would have fired it too | 1/9 | 2 bullets after pros would have stopped | 75% / 75% | |
| 15 0:48 | AK-47 | 1186 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 19% / 48% | |
| 15 bomb 0:40 | AK-47 | 411 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 16 bomb 0:28 | AK-47 | 785 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 16 bomb 0:27 | AK-47 | 788 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/11 | cut short (a death, a reload); 2 bullets after pros would have stopped | 9% / 50% | |
| 17 1:23 | AK-47 | 260 | fine - pros would have fired it too | 4/10 | killed them | 39% / 51% | |
| 18 1:33 | AK-47 | 528 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 18 1:28 | AK-47 | 277 | fine - pros would have fired it too | 3/7 | killed them | 56% / 56% | |
| 19 1:21 | AWP | 1382 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 7% / 61% | ||
| 20 1:22 | Desert Eagle | 1106 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 20 1:03 | Desert Eagle | 362 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 43% / 43% | |
| 21 1:35 | AK-47 | 414 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 61% / 61% | |
| 23 1:11 | AK-47 | 141 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 58% | |
| 24 0:36 | AK-47 | 403 | fine - pros would have fired it too | 2/4 | 34% / 53% | ||
| 26 1:14 | AK-47 | 411 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 25% / 58% | |
| 28 1:37 | M4A4 | 342 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | 27% / 59% | ||
| 29 1:25 | AWP | 850 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.