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Inferno, lost 13-16 · Sat 31 Oct, 20:00

xMUSTY18,869

The match

Aim

406 msTTD500 msTTK3.3°Crosshair↓40%1st bullet28%Spray20%Head83%Counter-strafe

Scoreboard

64ADR69%KAST

Positioning

Shots

13/30Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477231%
M4A41233%
MP9978%
Desert Eagle633%
M4A1-S50%
AWP560%
Glock-1840%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/12411 1:12 3 kills (AK-47 ×3), 2 headshots, in 18.9 s CT4.1
19/1245 bomb 0:38 1 kill (Scout), 1 through smoke, 1 headshot CT3.0
23/12418 1:33 2 kills (AK-47 ×2), 1 headshot, in 5.2 s T2.6
30/1247 1:34 2 kills (M4A1-S, AK-47), 1 headshot, in 11 s CT2.3
38/12417 1:23 1 kill (AK-47), 1 through smoke T1.8
42/12412 1:36 2 kills (AWP ×2), in 6 s CT1.2
53/12429 1:25 1 kill (AWP) CT1.0
101/12428 1:36 1 kill (M4A4) CT-0.2
102/12415 1:35 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 65 s T-0.2
103/1242 1:28 1 kill (MP9) CT-0.3
108/1243 1:28 1 kill (MP9), 1 headshot CT-0.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:38 goodblinded Vanila 5.2 s (2.4 s white) Maestro peeked Vanila 0.8 s after the pop - early - the enemy was already recovering; hit them first
5 1:39 weakbarely blinded Vanila 2.0 s (0.2 s white), BerciK 0.9 s (0.1 s white)
11 1:41 wastedno enemy blinded for long
16 0:43 wastedno enemy blinded for long
16 0:41 wastedno enemy blinded for long
20 1:19 goodblinded FalcoN ™ 4.8 s (1.9 s white)
21 1:43 wastedno enemy blinded for long
25 1:38 goodblinded Vanila 4.2 s (1.4 s white)
29 1:42 goodblinded BerciK 3.9 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 24 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:33 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 401 units away; a running throw
20 1:20 exposeda flash at Apartments - seen by 1 enemy for 0.4 s, the nearest 795 units away
25 1:22 punishedkilled by Vanila 0.1 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 925 units away, thrown in the open
28 1:31 punishedkilled by żylasty syryjski with an HE in hand at Apartments - seen by 1 enemy for 0.2 s, the nearest 678 units away

Positioning

In 3 of your 44 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 16 of your 33 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:21 AgnosticApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:41 FalcoN ™Bananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:24 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
11 1:05 tradeMaestro was killed 752 units away: you traded in 2,594 ms (pros: 2,031 ms)
12 1:39 tradeMaestro was killed 846 units away: you traded in 2,656 ms (pros: 2,031 ms)
17 1:37 tradeMaestro was killed 188 units away: not traded within 5 s (pros: 969 ms)
17 1:32 tradeХеробоиц was killed 155 units away: not traded within 5 s (pros: 969 ms)
19 1:38 tradeMaestro was killed 32 units away: not traded within 5 s (pros: 969 ms)
19 1:16 tradeХеробоиц was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
20 1:45 tradeGogi was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
23 1:11 holdheld with Херобоиц, 377 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Херобоиц)
23 1:11 line of firestood in Херобоиц's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
29 1:31 holdheld with Maestro, 1043 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:28 BerciKkilled themMP9531 ms594 ms9.2°
3 1:28 FalcoN ™killed themMP9438 ms719 ms3.7°
3 1:28 Agnostickilled by themAK-47547 ms859 ms23.4°
4 1:20 Agnostickilled by themAK-47953 ms1156 ms17.9°
5 bomb 0:38 FalcoN ™killed themSSG 08375 ms375 ms2.2°
5 bomb 0:30 Agnostichit themAK-47453 ms–11.8°
5 bomb 0:29 Agnostickilled by themAK-470 ms203 ms3.3°
6 1:10 Agnostickilled by themAK-47359 ms562 ms31.8°
7 1:35 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Agnostickilled themAK-47156 ms156 ms7.6°
7 0:50 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:50 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:40 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:33 FalcoN ™killed by themAK-47859 ms1062 ms52.6°
8 1:38 Vanilahit by themAK-47375 ms–12.2°
8 1:38 Vanilahit themM4A4406 ms–18.3°
8 1:36 Vanilakilled by themAK-47422 ms625 ms8.2°
9 1:17 Vanilakilled by themAK-47266 ms578 ms0.5°
9 1:17 Vanilahit themM4A4406 ms–0.9°
11 1:12 FalcoN ™killed themAK-47781 ms969 ms0.8°
11 1:03 BerciKkilled themAK-47312 ms516 ms0.8°
11 0:53 Agnostickilled themAK-47609 ms609 ms3.3°
12 1:36 FalcoN ™killed themAWP281 ms281 ms2.6°
12 1:34 Vanilahit by themGalil AR297 ms–0.5°
12 1:30 żylasty syryjskihit by themMAC-10328 ms–3.1°
12 1:30 żylasty syryjskikilled themAWP438 ms438 ms0.7°
12 1:28 Vanilakilled by themAK-47469 ms469 ms2.6°
13 1:41 żylasty syryjskihit by themP2000266 ms–1.8°
13 1:40 FalcoN ™killed by themUSP-S406 ms406 ms3.5°
14 1:34 FalcoN ™killed by themM4A4312 ms1781 ms2.2°
15 1:35 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:49 FalcoN ™hit by themP20001484 ms–3.9°
15 0:49 FalcoN ™killed themAK-471078 ms2109 ms48.8°
15 bomb 0:40 Vanilakilled themAK-47219 ms219 ms4.3°
16 bomb 0:28 Vanilakilled by themUSP-S531 ms2484 ms5.7°
17 1:23 żylasty syryjskikilled themAK-472250 ms2953 ms21.0°
17 1:22 Agnostickilled by themM4A41656 ms2375 ms14.7°
18 1:33 Vanilakilled themAK-47250 ms250 ms0.8°
18 1:28 FalcoN ™hit by themM4A4234 ms–1.3°
18 1:28 FalcoN ™killed themAK-47281 ms484 ms7.8°
18 1:24 BerciKkilled by themM4A1-S344 ms344 ms3.0°
19 1:21 Vanilahit by themM4A4297 ms–1.6°
19 1:14 Vanilakilled by themM4A1-S203 ms203 ms1.1°
20 1:19 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:03 żylasty syryjskikilled by themM4A1-S562 ms1359 ms7.4°
20 1:03 żylasty syryjskihit themDesert Eagle859 ms–30.9°
21 1:35 BerciKkilled by themM4A4344 ms703 ms3.5°
21 1:35 BerciKhit themAK-47469 ms–1.8°
23 1:11 BerciKkilled by themM4A4266 ms625 ms5.6°
24 0:36 BerciKkilled by themM4A4359 ms1359 ms1.0°
24 0:36 FalcoN ™hit themAK-47328 ms–6.1°
25 1:22 Vanilakilled by themM4A1-S219 ms328 ms0.3°
26 1:14 FalcoN ™killed by themM4A1-S422 ms719 ms2.0°
26 1:14 FalcoN ™hit themAK-47531 ms–2.9°
27 1:19 FalcoN ™killed by themM4A1-S172 ms562 ms1.7°
28 1:37 Agnostichit by themAK-47141 ms–4.4°
28 1:37 Agnostickilled themM4A4203 ms1203 ms2.7°
28 1:31 żylasty syryjskikilled by themAK-47172 ms172 ms1.8°
29 1:25 Agnostichit by themAK-47125 ms–0.8°
29 1:25 Agnostickilled themAWP78 ms78 ms1.3°
29 1:19 Vanilakilled by themAK-4778 ms281 ms1.1°

Shots

You fired 13 of your 30 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:28 BerciKMP9627fired while moving (94 u/s), too fast to be accurate - stop first2/10killed them36% / 49%
3 1:28 FalcoN ™MP9692fine - pros would have fired it too5/9killed them54% / 54%
6 1:10 AgnosticM4A491fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
8 1:38 VanilaM4A1-S217aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/721% / 51%
8 1:36 VanilaM4A1-S211aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4cut short (a death, a reload)11% / 62%
9 1:17 VanilaM4A4750fine - pros would have fired it too2/2cut short (a death, a reload)48% / 48%
11 1:12 FalcoN ™AK-47362fired while moving (77 u/s), too fast to be accurate - stop first3/6killed them16% / 48%
11 1:03 BerciKAK-47851fine - pros would have fired it too3/8killed them62% / 62%
11 0:53 AgnosticAK-471299fine - pros would have fired it too1/1killed them71% / 71%
12 1:36 FalcoN ™AWP714fine - pros would have fired it too1/2killed them68% / 81%
12 1:30 żylasty syryjskiAWP338fine - pros would have fired it too1/1killed them94% / 94%
13 1:41 żylasty syryjskiGlock-18574aim far off: your crosshair was about 10 player widths (313 units) off their body - get on target first0/3cut short (a death, a reload)1% / 44%
14 1:34 FalcoN ™Desert Eagle1342fine - pros would have fired it too0/3cut short (a death, a reload)41% / 41%
15 0:49 FalcoN ™AK-471187fine - pros would have fired it too1/92 bullets after pros would have stopped75% / 75%
15 0:48 FalcoN ™AK-471186aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them19% / 48%
15 bomb 0:40 VanilaAK-47411fine - pros would have fired it too1/4killed them60% / 60%
16 bomb 0:28 VanilaAK-47785fired while moving (105 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
16 bomb 0:27 VanilaAK-47788aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/11cut short (a death, a reload); 2 bullets after pros would have stopped9% / 50%
17 1:23 żylasty syryjskiAK-47260fine - pros would have fired it too4/10killed them39% / 51%
18 1:33 VanilaAK-47528fine - pros would have fired it too1/4killed them64% / 64%
18 1:28 FalcoN ™AK-47277fine - pros would have fired it too3/7killed them56% / 56%
19 1:21 VanilaAWP1382aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/17% / 61%
20 1:22 FalcoN ™Desert Eagle1106fired while moving (110 u/s), too fast to be accurate - stop first0/11% / 44%
20 1:03 żylasty syryjskiDesert Eagle362fine - pros would have fired it too2/2cut short (a death, a reload)43% / 43%
21 1:35 BerciKAK-47414fine - pros would have fired it too2/5cut short (a death, a reload)61% / 61%
23 1:11 BerciKAK-47141aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/4cut short (a death, a reload)4% / 58%
24 0:36 FalcoN ™AK-47403fine - pros would have fired it too2/434% / 53%
26 1:14 FalcoN ™AK-47411fired while moving (121 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)25% / 58%
28 1:37 AgnosticM4A4342fired while moving (127 u/s), too fast to be accurate - stop first1/527% / 59%
29 1:25 AgnosticAWP850fine - pros would have fired it too1/1killed them82% / 82%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.