Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 21 | 33% |
| M4A4 | 11 | 18% |
| P2000 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 58/124 | 4 1:25 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 78/124 | 1 1:29 | 1 kill (P2000), 1 headshot CT | 0.5 |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:15 | Quad | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 8 rounds. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:27 | trade | xMUSTY was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:20 | trade | xMUSTY was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | line of fire | stood in Maestro's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 8 1:36 | line of fire | stood in Maestro's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 1:36 | trade | xMUSTY was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | line of fire | stood in Maestro's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | Glock-18 | 312 ms | – | 3.4° | ||
| 1 1:29 | killed them | P2000 | 641 ms | 641 ms | 2.0° | ||
| 3 1:22 | hit them | MP9 | 812 ms | – | 3.8° | ||
| 3 1:22 | killed by them | AK-47 | 953 ms | 1453 ms | 35.0° | ||
| 4 1:26 | killed them | M4A4 | 359 ms | 641 ms | 4.0° | ||
| 4 1:26 | hit by them | MP7 | 469 ms | – | 1.7° | ||
| 4 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit by them | AK-47 | 266 ms | – | 5.3° | ||
| 5 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | hit them | MP9 | 234 ms | – | 5.6° | ||
| 6 1:34 | killed by them | AK-47 | 609 ms | 1203 ms | 3.6° | ||
| 8 1:14 | killed by them | AK-47 | 656 ms | 656 ms | 4.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | P2000 | 408 | fine - pros would have fired it too | 1/2 | killed them | 37% / 49% | |
| 3 1:22 | MP9 | 847 | fine - pros would have fired it too | 4/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 4 1:26 | M4A4 | 595 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 6 1:34 | MP9 | 290 | fine - pros would have fired it too | 3/15 | cut short (a death, a reload) | 31% / 57% | |
| 7 0:36 | M4A4 | 748 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/8 | 1% / 52% | ||
| 8 1:14 | M4A4 | 351 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 39% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.