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Inferno, lost 13-16 · Sat 31 Oct, 20:00

yahudi17,864

The match

Aim

500 msTTD641 msTTK3.9°Crosshair↓43%1st bullet22%Spray36%Head57%Counter-strafe

Scoreboard

42ADR62%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
MP92133%
M4A41118%
P2000250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
58/1244 1:25 1 kill (M4A4), 1 headshot CT0.9
78/1241 1:29 1 kill (P2000), 1 headshot CT0.5

Positioning

In 1 of your 6 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 5 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:15 FalcoN ™Quadpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 8 rounds. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:27 tradexMUSTY was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
4 1:20 tradexMUSTY was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 line of firestood in Maestro's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
8 1:36 line of firestood in Maestro's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 1:36 tradexMUSTY was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 line of firestood in Maestro's line of fire while they fought, for 750 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Vanilahit by themGlock-18312 ms–3.4°
1 1:29 Vanilakilled themP2000641 ms641 ms2.0°
3 1:22 Agnostichit themMP9812 ms–3.8°
3 1:22 Agnostickilled by themAK-47953 ms1453 ms35.0°
4 1:26 FalcoN ™killed themM4A4359 ms641 ms4.0°
4 1:26 FalcoN ™hit by themMP7469 ms–1.7°
4 1:20 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 Vanilahit by themAK-47266 ms–5.3°
5 1:29 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 Vanilahit themMP9234 ms–5.6°
6 1:34 Vanilakilled by themAK-47609 ms1203 ms3.6°
8 1:14 FalcoN ™killed by themAK-47656 ms656 ms4.6°

Shots

You fired 2 of your 6 first shots too soon: 1 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 VanilaP2000408fine - pros would have fired it too1/2killed them37% / 49%
3 1:22 AgnosticMP9847fine - pros would have fired it too4/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
4 1:26 FalcoN ™M4A4595fine - pros would have fired it too2/5killed them63% / 63%
6 1:34 VanilaMP9290fine - pros would have fired it too3/15cut short (a death, a reload)31% / 57%
7 0:36 żylasty syryjskiM4A4748aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/81% / 52%
8 1:14 FalcoN ™M4A4351fired while moving (145 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)39% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.