Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 37 | 43% |
| AK-47 | 26 | 31% |
| MP7 | 25 | 36% |
| USP-S | 13 | 54% |
| M4A4 | 12 | 58% |
| FAMAS | 7 | 57% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/124 | 13 1:40 | 3 kills (USP-S ×3), a wallbang, 2 headshots, in 72.7 s CT | 4.0 |
| 43/124 | 7 0:33 | 1 kill (AK-47), 1 through smoke T | 1.2 |
| 46/124 | 6 0:51 | 1 kill (AK-47) T | 1.0 |
| 51/124 | 26 1:14 | 1 kill (M4A1-S) CT | 1.0 |
| 52/124 | 28 0:53 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 55/124 | 14 1:32 | 2 kills (M4A4 ×2), in 20.6 s CT | 1.0 |
| 57/124 | 27 1:19 | 2 kills (M4A1-S ×2), in 35.3 s CT | 0.9 |
| 74/124 | 19 1:16 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 0.6 |
| 106/124 | 8 1:14 | 1 kill (AK-47) T | -0.3 |
| 115/124 | 1 1:33 | 1 kill (Glock), 1 headshot T | -0.7 |
| 118/124 | 12 1:39 | 1 kill (MP7) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:34 | 1v5 before the plant T · 9 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 20 0:59 | 1v1 before the plant CT · 100 HP · Pit | lost - died in the first fight · saw each other |
Flashes
17 flashes: 5 good, 0 weak, 9 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:30 | hurt the team | barely blinded yahudi 1.0 s (0.1 s white); blinded themselves 3.9 s holding Second Mid - an enemy could see them |
| 4 1:49 | wasted | no enemy blinded for long |
| 5 1:37 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding T Ramp - safe |
| 5 1:13 | wasted | barely blinded xMUSTY 1.0 s (0.1 s white) |
| 6 1:22 | wasted | no enemy blinded for long |
| 6 1:14 | good | blinded Херобоиц 4.9 s (2.1 s white) |
| 7 1:49 | wasted | no enemy blinded for long |
| 7 1:29 | wasted | no enemy blinded for long |
| 8 1:21 | wasted | no enemy blinded for long |
| 8 1:15 | misled a peek | barely blinded yahudi 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked yahudi 0.5 s after the pop; hit them first |
| 9 1:29 | good | blinded Gogi 3.7 s (1.0 s white) |
| 12 1:46 | hurt the team | barely blinded Maestro 1.0 s (0.1 s white); blinded BerciK 3.5 s on the move through Middle - an enemy could see them; blinded themselves 3.2 s on the move through Middle - safe; blinded Vanila 3.2 s on the move through Middle - safe |
| 16 1:33 | good | blinded Херобоиц 4.6 s (1.8 s white), Maestro 4.4 s (1.6 s white) |
| 20 1:33 | good | blinded Херобоиц 5.3 s (2.5 s white) Agnostic peeked Херобоиц 1.6 s after the pop - too early - the enemy had recovered; hit them first |
| 24 1:47 | wasted | no enemy blinded for long |
| 26 1:15 | wasted | no enemy blinded for long; blinded BerciK 1.8 s holding Quad - safe |
| 28 1:34 | good | blinded Maestro 3.7 s (1.0 s white) |
Throws
46 grenades: 44 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:40 | exposed | an HE at Top Mid - seen by 1 enemy for 0.9 s, the nearest 461 units away, thrown in the open; a running throw |
| 7 0:47 | exposed | a smoke at Middle - seen by 1 enemy for 0.6 s, the nearest 532 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 0:11 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:43 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Agnostic was killed 194 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:42 | trade | BerciK was killed 169 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:33 | line of fire | stood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:31 | trade | żylasty syryjski was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:19 | peek together | peeked the same enemy as Agnostic, 312 ms before them - early - you went first, alone |
| 7 1:25 | trade | Vanila was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:34 | hold | held with żylasty syryjski, 249 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after żylasty syryjski) |
| 7 0:34 | trade | żylasty syryjski was killed 327 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:06 | hold | held with Vanila, 1028 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:42 | trade | żylasty syryjski was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:13 | trade | Agnostic was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | BerciK was killed 272 units away: you traded in 109 ms (pros: 625 ms) |
| 13 0:29 | trade | Agnostic was killed 1117 units away: you traded in 1,297 ms (pros: 2,609 ms) |
| 15 1:39 | line of fire | stood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:37 | trade | żylasty syryjski was killed 617 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:35 | trade | BerciK was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:33 | trade | Vanila was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:18 | hold | held with Agnostic, 328 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after Agnostic) |
| 20 1:05 | trade | Agnostic was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:42 | hold | held with Agnostic, 704 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before Agnostic) |
| 24 0:36 | hold | held with BerciK, 858 units and 104° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | killed by them | P2000 | 281 ms | 281 ms | 1.8° | ||
| 2 1:18 | killed by them | MP9 | 234 ms | 438 ms | 7.0° | ||
| 2 1:18 | hit them | Glock-18 | 344 ms | – | 6.6° | ||
| 3 1:28 | killed by them | MP9 | 438 ms | 719 ms | 3.7° | ||
| 4 1:26 | killed by them | M4A4 | 359 ms | 641 ms | 4.0° | ||
| 4 1:26 | hit them | MP7 | 469 ms | – | 1.7° | ||
| 5 bomb 0:38 | killed by them | SSG 08 | 375 ms | 375 ms | 2.2° | ||
| 6 0:51 | killed them | AK-47 | 312 ms | 609 ms | 1.6° | ||
| 7 0:50 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:50 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:33 | killed them | AK-47 | 859 ms | 1062 ms | 52.6° | ||
| 7 0:32 | killed by them | AK-47 | 531 ms | 531 ms | 1.9° | ||
| 8 1:14 | killed them | AK-47 | 656 ms | 656 ms | 4.6° | ||
| 9 1:37 | hit by them | M4A4 | 281 ms | – | 1.1° | ||
| 9 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:10 | hit them | AK-47 | 281 ms | – | 1.3° | ||
| 9 1:10 | killed by them | M4A4 | 359 ms | 359 ms | 2.5° | ||
| 10 0:10 | hit by them | M4A4 | 422 ms | – | 4.6° | ||
| 10 0:09 | killed by them | AK-47 | 766 ms | 969 ms | 23.4° | ||
| 11 1:12 | killed by them | AK-47 | 781 ms | 969 ms | 0.8° | ||
| 12 1:39 | killed them | MP7 | 375 ms | 703 ms | 4.4° | ||
| 12 1:36 | killed by them | AWP | 281 ms | 281 ms | 2.6° | ||
| 13 1:40 | killed them | USP-S | 406 ms | 406 ms | 3.5° | ||
| 13 0:49 | killed them | USP-S | 344 ms | 344 ms | 1.0° | ||
| 13 0:27 | killed them | USP-S | 391 ms | 391 ms | 2.6° | ||
| 13 round over | hit them | P2000 | 172 ms | – | 1.7° | ||
| 13 round over | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 round over | killed by them | Glock-18 | 281 ms | 281 ms | 3.0° | ||
| 14 1:34 | killed them | M4A4 | 312 ms | 1781 ms | 2.2° | ||
| 14 bomb 0:27 | killed them | M4A4 | 234 ms | 781 ms | 9.0° | ||
| 14 bomb 0:27 | hit by them | MAC-10 | 297 ms | – | 5.2° | ||
| 14 bomb 0:23 | killed by them | FAMAS | 297 ms | 391 ms | 4.0° | ||
| 15 0:49 | hit them | P2000 | 1484 ms | – | 3.9° | ||
| 15 0:49 | killed by them | AK-47 | 1078 ms | 2109 ms | 48.8° | ||
| 16 1:31 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:36 | hit them | MP7 | 188 ms | – | 3.6° | ||
| 16 0:36 | killed by them | MAC-10 | 250 ms | 250 ms | 4.2° | ||
| 17 1:28 | hit them | M4A4 | 375 ms | – | 51.8° | ||
| 17 1:27 | killed by them | AWP | 594 ms | 594 ms | 6.1° | ||
| 18 1:28 | hit them | M4A4 | 234 ms | – | 1.3° | ||
| 18 1:28 | killed by them | AK-47 | 281 ms | 484 ms | 7.8° | ||
| 19 1:16 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:19 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:28 | killed by them | M4A1-S | 266 ms | 359 ms | 15.6° | ||
| 21 1:07 | killed by them | AK-47 | 312 ms | 938 ms | 2.3° | ||
| 22 bomb 0:38 | killed by them | MAC-10 | 297 ms | 750 ms | 3.0° | ||
| 23 1:42 | hit them | MP7 | 344 ms | – | 1.3° | ||
| 23 1:42 | hit by them | MAC-10 | 625 ms | – | 5.2° | ||
| 23 1:41 | killed by them | P90 | 109 ms | 172 ms | 8.7° | ||
| 24 0:36 | hit by them | AK-47 | 328 ms | – | 6.1° | ||
| 24 0:34 | hit them | FAMAS | 484 ms | – | 1.5° | ||
| 24 0:34 | killed by them | AK-47 | 609 ms | 906 ms | 3.0° | ||
| 25 1:36 | hit them | M4A4 | 125 ms | – | 2.8° | ||
| 25 1:36 | hit by them | AK-47 | 172 ms | – | 9.5° | ||
| 25 1:36 | killed by them | AK-47 | 812 ms | 906 ms | 11.6° | ||
| 25 1:36 | hit them | M4A4 | 844 ms | – | 1.1° | ||
| 26 1:14 | killed them | M4A1-S | 422 ms | 719 ms | 2.0° | ||
| 26 1:14 | hit by them | AK-47 | 531 ms | – | 2.9° | ||
| 27 1:19 | killed them | M4A1-S | 172 ms | 562 ms | 1.7° | ||
| 27 0:44 | killed them | M4A1-S | 344 ms | 344 ms | 1.0° | ||
| 28 0:53 | killed them | AK-47 | 172 ms | 172 ms | 2.5° | ||
| 28 bomb 0:25 | hit them | AK-47 | 1016 ms | – | 50.1° | ||
| 29 1:13 | killed by them | MP9 | 312 ms | 594 ms | 10.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:18 | Glock-18 | 360 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 54% / 55% | |
| 4 1:26 | MP7 | 606 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 50% / 58% | |
| 5 bomb 0:38 | AK-47 | 448 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 22% / 49% | |
| 6 0:51 | AK-47 | 810 | fine - pros would have fired it too | 4/7 | killed them | 61% / 61% | |
| 7 0:34 | AK-47 | 74 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/12 | killed them | 17% / 56% | |
| 8 1:14 | AK-47 | 341 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/8 | killed them | 7% / 53% | |
| 9 1:38 | AK-47 | 506 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/5 | 9% / 59% | ||
| 9 1:10 | AK-47 | 455 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 10 0:10 | AK-47 | 919 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 46% | |
| 12 1:39 | MP7 | 655 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/10 | killed them | 16% / 62% | |
| 12 1:36 | MP7 | 715 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 51% / 63% | |
| 13 1:40 | USP-S | 575 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 13 0:49 | USP-S | 804 | fine - pros would have fired it too | 1/2 | killed them | 39% / 39% | |
| 13 round over | USP-S | 626 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/3 | 48% / 52% | ||
| 13 round over | USP-S | 656 | fine - pros would have fired it too | 1/2 | 62% / 62% | ||
| 13 round over | USP-S | 554 | fine - pros would have fired it too | 2/3 | 60% / 60% | ||
| 14 1:34 | M4A4 | 1344 | fine - pros would have fired it too | 2/4 | 70% / 70% | ||
| 14 1:33 | M4A4 | 1337 | fine - pros would have fired it too | 1/4 | 64% / 64% | ||
| 14 bomb 0:27 | M4A4 | 232 | fired while moving (225 u/s), too fast to be accurate - stop first | 5/11 | killed them | 17% / 52% | |
| 14 bomb 0:23 | M4A4 | 373 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 26% / 54% | |
| 15 0:49 | USP-S | 1190 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 12% / 49% | |
| 16 0:36 | MP7 | 146 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 59% | |
| 17 1:28 | M4A1-S | 387 | fired while moving (200 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 41% / 62% | |
| 18 1:28 | M4A1-S | 281 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 21% / 48% | |
| 20 1:19 | M4A1-S | 795 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/4 | 6% / 57% | ||
| 20 bomb 0:28 | M4A1-S | 112 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 60% | |
| 21 1:09 | M4A1-S | 888 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 25% / 50% | ||
| 21 1:07 | M4A1-S | 852 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 46% | |
| 21 1:07 | M4A1-S | 843 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 56% | |
| 22 bomb 0:38 | MP7 | 267 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 59% | |
| 23 1:42 | MP7 | 511 | fine - pros would have fired it too | 3/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 52% | |
| 24 0:34 | FAMAS | 361 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/7 | cut short (a death, a reload) | 4% / 51% | |
| 26 1:14 | M4A1-S | 411 | fine - pros would have fired it too | 4/8 | killed them | 51% / 51% | |
| 27 1:19 | M4A1-S | 805 | fine - pros would have fired it too | 4/9 | killed them | 71% / 71% | |
| 27 1:09 | M4A1-S | 650 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/5 | 11% / 59% | ||
| 27 0:44 | M4A1-S | 650 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | killed them | 12% / 51% | |
| 28 0:53 | AK-47 | 1327 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 28 bomb 0:25 | AK-47 | 782 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 28% / 53% | ||
| 29 1:13 | AK-47 | 181 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 2% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.