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Inferno, won 16-13 · Sat 31 Oct, 20:00

FalcoN ™22,608

The match

Aim

344 msTTD609 msTTK2.4°Crosshair↓38%1st bullet51%Spray11%Head43%Counter-strafe

Scoreboard

62ADR72%KAST

Positioning

Shots

25/39Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3743%
AK-472631%
MP72536%
USP-S1354%
M4A41258%
FAMAS757%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/12413 1:40 3 kills (USP-S ×3), a wallbang, 2 headshots, in 72.7 s CT4.0
43/1247 0:33 1 kill (AK-47), 1 through smoke T1.2
46/1246 0:51 1 kill (AK-47) T1.0
51/12426 1:14 1 kill (M4A1-S) CT1.0
52/12428 0:53 1 kill (AK-47), 1 headshot T1.0
55/12414 1:32 2 kills (M4A4 ×2), in 20.6 s CT1.0
57/12427 1:19 2 kills (M4A1-S ×2), in 35.3 s CT0.9
74/12419 1:16 1 kill (M4A1-S), 1 through smoke, 1 headshot CT0.6
106/1248 1:14 1 kill (AK-47) T-0.3
115/1241 1:33 1 kill (Glock), 1 headshot T-0.7
118/12412 1:39 1 kill (MP7) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:34 1v5 before the plant T · 9 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
20 0:59 1v1 before the plant CT · 100 HP · Pitlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 5 good, 0 weak, 9 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:30 hurt the teambarely blinded yahudi 1.0 s (0.1 s white); blinded themselves 3.9 s holding Second Mid - an enemy could see them
4 1:49 wastedno enemy blinded for long
5 1:37 wastedno enemy blinded for long; blinded themselves 2.0 s holding T Ramp - safe
5 1:13 wastedbarely blinded xMUSTY 1.0 s (0.1 s white)
6 1:22 wastedno enemy blinded for long
6 1:14 goodblinded Херобоиц 4.9 s (2.1 s white)
7 1:49 wastedno enemy blinded for long
7 1:29 wastedno enemy blinded for long
8 1:21 wastedno enemy blinded for long
8 1:15 misled a peekbarely blinded yahudi 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked yahudi 0.5 s after the pop; hit them first
9 1:29 goodblinded Gogi 3.7 s (1.0 s white)
12 1:46 hurt the teambarely blinded Maestro 1.0 s (0.1 s white); blinded BerciK 3.5 s on the move through Middle - an enemy could see them; blinded themselves 3.2 s on the move through Middle - safe; blinded Vanila 3.2 s on the move through Middle - safe
16 1:33 goodblinded Херобоиц 4.6 s (1.8 s white), Maestro 4.4 s (1.6 s white)
20 1:33 goodblinded Херобоиц 5.3 s (2.5 s white) Agnostic peeked Херобоиц 1.6 s after the pop - too early - the enemy had recovered; hit them first
24 1:47 wastedno enemy blinded for long
26 1:15 wastedno enemy blinded for long; blinded BerciK 1.8 s holding Quad - safe
28 1:34 goodblinded Maestro 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 44 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:40 exposedan HE at Top Mid - seen by 1 enemy for 0.9 s, the nearest 461 units away, thrown in the open; a running throw
7 0:47 exposeda smoke at Middle - seen by 1 enemy for 0.6 s, the nearest 532 units away; a running throw

Positioning

In 2 of your 44 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 27 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 0:11 ХеробоицBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:43 ХеробоицTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeAgnostic was killed 194 units away: not traded within 5 s (pros: 969 ms)
1 1:42 tradeBerciK was killed 169 units away: not traded within 5 s (pros: 969 ms)
1 1:33 line of firestood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:31 tradeżylasty syryjski was killed 193 units away: not traded within 5 s (pros: 969 ms)
2 1:19 peek togetherpeeked the same enemy as Agnostic, 312 ms before them - early - you went first, alone
7 1:25 tradeVanila was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
7 0:34 holdheld with żylasty syryjski, 249 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after żylasty syryjski)
7 0:34 tradeżylasty syryjski was killed 327 units away: not traded within 5 s (pros: 625 ms)
8 1:06 holdheld with Vanila, 1028 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:42 tradeżylasty syryjski was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
10 0:13 tradeAgnostic was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeBerciK was killed 272 units away: you traded in 109 ms (pros: 625 ms)
13 0:29 tradeAgnostic was killed 1117 units away: you traded in 1,297 ms (pros: 2,609 ms)
15 1:39 line of firestood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:37 tradeżylasty syryjski was killed 617 units away: not traded within 5 s (pros: 625 ms)
15 1:35 tradeBerciK was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
18 1:33 tradeVanila was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
19 1:18 holdheld with Agnostic, 328 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after Agnostic)
20 1:05 tradeAgnostic was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
23 1:42 holdheld with Agnostic, 704 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before Agnostic)
24 0:36 holdheld with BerciK, 858 units and 104° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Gogikilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 Maestrokilled by themP2000281 ms281 ms1.8°
2 1:18 Херобоицkilled by themMP9234 ms438 ms7.0°
2 1:18 Херобоицhit themGlock-18344 ms–6.6°
3 1:28 xMUSTYkilled by themMP9438 ms719 ms3.7°
4 1:26 yahudikilled by themM4A4359 ms641 ms4.0°
4 1:26 yahudihit themMP7469 ms–1.7°
5 bomb 0:38 xMUSTYkilled by themSSG 08375 ms375 ms2.2°
6 0:51 Gogikilled themAK-47312 ms609 ms1.6°
7 0:50 xMUSTYhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:50 xMUSTYhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:40 xMUSTYhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:33 xMUSTYkilled themAK-47859 ms1062 ms52.6°
7 0:32 Maestrokilled by themAK-47531 ms531 ms1.9°
8 1:14 yahudikilled themAK-47656 ms656 ms4.6°
9 1:37 Gogihit by themM4A4281 ms–1.1°
9 1:36 Херобоицhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:10 Херобоицhit themAK-47281 ms–1.3°
9 1:10 Херобоицkilled by themM4A4359 ms359 ms2.5°
10 0:10 Херобоицhit by themM4A4422 ms–4.6°
10 0:09 Maestrokilled by themAK-47766 ms969 ms23.4°
11 1:12 xMUSTYkilled by themAK-47781 ms969 ms0.8°
12 1:39 Maestrokilled themMP7375 ms703 ms4.4°
12 1:36 xMUSTYkilled by themAWP281 ms281 ms2.6°
13 1:40 xMUSTYkilled themUSP-S406 ms406 ms3.5°
13 0:49 Gogikilled themUSP-S344 ms344 ms1.0°
13 0:27 Херобоицkilled themUSP-S391 ms391 ms2.6°
13 round over Maestrohit themP2000172 ms–1.7°
13 round over Maestrohit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 round over Maestrokilled by themGlock-18281 ms281 ms3.0°
14 1:34 xMUSTYkilled themM4A4312 ms1781 ms2.2°
14 bomb 0:27 Херобоицkilled themM4A4234 ms781 ms9.0°
14 bomb 0:27 Херобоицhit by themMAC-10297 ms–5.2°
14 bomb 0:23 Maestrokilled by themFAMAS297 ms391 ms4.0°
15 0:49 xMUSTYhit themP20001484 ms–3.9°
15 0:49 xMUSTYkilled by themAK-471078 ms2109 ms48.8°
16 1:31 Херобоицhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
16 0:36 Херобоицhit themMP7188 ms–3.6°
16 0:36 Херобоицkilled by themMAC-10250 ms250 ms4.2°
17 1:28 Gogihit themM4A4375 ms–51.8°
17 1:27 Gogikilled by themAWP594 ms594 ms6.1°
18 1:28 xMUSTYhit themM4A4234 ms–1.3°
18 1:28 xMUSTYkilled by themAK-47281 ms484 ms7.8°
19 1:16 Херобоицkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:19 xMUSTYhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:28 Maestrokilled by themM4A1-S266 ms359 ms15.6°
21 1:07 Херобоицkilled by themAK-47312 ms938 ms2.3°
22 bomb 0:38 Maestrokilled by themMAC-10297 ms750 ms3.0°
23 1:42 Херобоицhit themMP7344 ms–1.3°
23 1:42 Херобоицhit by themMAC-10625 ms–5.2°
23 1:41 Gogikilled by themP90109 ms172 ms8.7°
24 0:36 xMUSTYhit by themAK-47328 ms–6.1°
24 0:34 Gogihit themFAMAS484 ms–1.5°
24 0:34 Gogikilled by themAK-47609 ms906 ms3.0°
25 1:36 Maestrohit themM4A4125 ms–2.8°
25 1:36 Maestrohit by themAK-47172 ms–9.5°
25 1:36 Херобоицkilled by themAK-47812 ms906 ms11.6°
25 1:36 Херобоицhit themM4A4844 ms–1.1°
26 1:14 xMUSTYkilled themM4A1-S422 ms719 ms2.0°
26 1:14 xMUSTYhit by themAK-47531 ms–2.9°
27 1:19 xMUSTYkilled themM4A1-S172 ms562 ms1.7°
27 0:44 Херобоицkilled themM4A1-S344 ms344 ms1.0°
28 0:53 Херобоицkilled themAK-47172 ms172 ms2.5°
28 bomb 0:25 Maestrohit themAK-471016 ms–50.1°
29 1:13 Херобоицkilled by themMP9312 ms594 ms10.6°

Shots

You fired 25 of your 39 first shots too soon: 18 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:18 ХеробоицGlock-18360fine - pros would have fired it too1/2cut short (a death, a reload)54% / 55%
4 1:26 yahudiMP7606fired while moving (109 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)50% / 58%
5 bomb 0:38 xMUSTYAK-47448fired while moving (103 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)22% / 49%
6 0:51 GogiAK-47810fine - pros would have fired it too4/7killed them61% / 61%
7 0:34 xMUSTYAK-4774fired while moving (97 u/s), too fast to be accurate - stop first2/12killed them17% / 56%
8 1:14 yahudiAK-47341fired while moving (125 u/s), too fast to be accurate - stop first1/8killed them7% / 53%
9 1:38 ХеробоицAK-47506fired while moving (105 u/s), too fast to be accurate - stop first0/59% / 59%
9 1:10 ХеробоицAK-47455fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
10 0:10 ХеробоицAK-47919fired while moving (164 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 46%
12 1:39 MaestroMP7655fired while moving (189 u/s), too fast to be accurate - stop first3/10killed them16% / 62%
12 1:36 xMUSTYMP7715fired while moving (210 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)51% / 63%
13 1:40 xMUSTYUSP-S575fine - pros would have fired it too1/1killed them65% / 65%
13 0:49 GogiUSP-S804fine - pros would have fired it too1/2killed them39% / 39%
13 round over MaestroUSP-S626fired while moving (138 u/s), too fast to be accurate - stop first0/348% / 52%
13 round over MaestroUSP-S656fine - pros would have fired it too1/262% / 62%
13 round over MaestroUSP-S554fine - pros would have fired it too2/360% / 60%
14 1:34 xMUSTYM4A41344fine - pros would have fired it too2/470% / 70%
14 1:33 xMUSTYM4A41337fine - pros would have fired it too1/464% / 64%
14 bomb 0:27 ХеробоицM4A4232fired while moving (225 u/s), too fast to be accurate - stop first5/11killed them17% / 52%
14 bomb 0:23 MaestroM4A4373fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)26% / 54%
15 0:49 xMUSTYUSP-S1190aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/6cut short (a death, a reload)12% / 49%
16 0:36 ХеробоицMP7146fine - pros would have fired it too1/1cut short (a death, a reload)50% / 59%
17 1:28 GogiM4A1-S387fired while moving (200 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)41% / 62%
18 1:28 xMUSTYM4A1-S281fired while moving (116 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)21% / 48%
20 1:19 xMUSTYM4A1-S795fired while moving (138 u/s), too fast to be accurate - stop first1/46% / 57%
20 bomb 0:28 MaestroM4A1-S112aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1cut short (a death, a reload)11% / 60%
21 1:09 ХеробоицM4A1-S888aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/525% / 50%
21 1:07 ХеробоицM4A1-S852fired while moving (151 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 46%
21 1:07 ХеробоицM4A1-S843aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)21% / 56%
22 bomb 0:38 MaestroMP7267aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)14% / 59%
23 1:42 ХеробоицMP7511fine - pros would have fired it too3/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 52%
24 0:34 GogiFAMAS361fired while moving (176 u/s), too fast to be accurate - stop first4/7cut short (a death, a reload)4% / 51%
26 1:14 xMUSTYM4A1-S411fine - pros would have fired it too4/8killed them51% / 51%
27 1:19 xMUSTYM4A1-S805fine - pros would have fired it too4/9killed them71% / 71%
27 1:09 GogiM4A1-S650fired while moving (118 u/s), too fast to be accurate - stop first0/511% / 59%
27 0:44 ХеробоицM4A1-S650fired while moving (87 u/s), too fast to be accurate - stop first1/2killed them12% / 51%
28 0:53 ХеробоицAK-471327fine - pros would have fired it too1/2killed them57% / 57%
28 bomb 0:25 MaestroAK-47782aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/628% / 53%
29 1:13 ХеробоицAK-47181too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.