ProPeeksBlogCalloutsDiscordSign in

Inferno, lost 13-16 · Sat 31 Oct, 20:00

Maestro17,700

The match

Aim

328 msTTD508 msTTK4.2°Crosshair↓40%1st bullet58%Spray20%Head54%Counter-strafe

Scoreboard

125ADR72%KAST

Positioning

Shots

21/42Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105454%
AK-473546%
M4A1-S2446%
FAMAS1369%
PP-Bizon1146%
AUG1050%
Glock-18729%
M4A4729%
UMP-45650%
MAG-73100%
P20002100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/12422 1:43 4 kills (MAC-10 ×4), 2 headshots, in 32.7 s T8.8
11/12413 bomb 0:22 3 kills (Glock ×3), 2 headshots, in 15.2 s T4.0
16/1241 1:31 2 kills (P2000 ×2), all headshots, in 0.6 s CT3.4
17/12420 1:05 3 kills (MAC-10, M4A4, M4A1-S), 1 headshot, in 42.2 s T3.2
24/1242 1:09 2 kills (Bizon ×2), in 0.4 s CT2.5
25/1247 0:34 2 kills (AK-47 ×2), in 2.1 s CT2.4
28/12421 1:19 2 kills (M4A1-S ×2), a wallbang, in 73.7 s T2.3
37/12414 bomb 0:23 2 kills (FAMAS ×2), 1 headshot, in 11.2 s T1.9
62/1244 1:36 1 kill (M4A1-S) CT0.8
65/12419 1:43 1 kill (MAC-10) T0.8
68/12410 0:09 1 kill (AK-47) CT0.8
80/12415 1:37 1 kill (FAMAS), 1 through smoke T0.5
87/12416 bomb 0:14 2 kills (FAMAS ×2), 1 headshot, in 2.5 s T0.3
91/12425 bomb 0:10 1 kill (AK-47), 1 headshot T0.3
96/1249 1:04 1 kill (UMP) CT-0.0
107/1246 1:03 1 kill (MAG-7) CT-0.5
110/12423 1:39 1 kill (MAC-10), 1 headshot T-0.5
111/12427 1:39 1 kill (AK-47), 1 headshot T-0.5
112/12412 1:39 1 kill (AUG), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:22 1v4 before the plant CT · 73 HP · Ruinslost - died later · saw each other
4 0:47 1v3 before the plant CT · 78 HP · Bombsite Alost - died in the first fight · saw each other
13 0:27 1v3 before the plant T · 100 HP · Apartmentslost - saved, they defused it · first fight won, saw them first
18 1:05 1v2 before the plant T · 99 HP · Second Midlost - died in the first fight · saw each other
20 1:02 1v2 before the plant T · 31 HP · Archwon - killed both · first fight won, saw each other
26 1:13 1v4 before the plant T · 95 HP · Middlelost - died in the first fight · saw each other
28 0:53 1v4 before the plant CT · 100 HP · Top Midlost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 8 good, 0 weak, 12 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:19 wastedno enemy blinded for long
3 bomb 0:28 goodblinded Vanila 5.1 s (2.3 s white), żylasty syryjski 3.4 s (0.8 s white)
9 1:39 wastedno enemy blinded for long
10 0:38 goodblinded Agnostic 5.1 s (2.3 s white), żylasty syryjski 4.7 s (1.9 s white)
11 1:42 wastedno enemy blinded for long
12 1:40 goodblinded BerciK 5.3 s (2.5 s white)
14 1:43 wastedno enemy blinded for long
15 0:53 misled a peekbarely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Херобоиц peeked Agnostic 1.1 s after the pop; got hit first
16 1:44 wastedno enemy blinded for long
17 1:43 wastedno enemy blinded for long
18 1:43 wastedno enemy blinded for long; blinded Херобоиц 5.0 s on the move through Banana - safe
19 1:44 goodblinded żylasty syryjski 4.9 s (2.1 s white)
20 1:41 goodblinded Vanila 3.8 s (1.1 s white) Херобоиц peeked Vanila 0.6 s after the pop - early - the enemy was already recovering; hit them first
20 0:50 goodblinded FalcoN ™ 4.6 s (1.8 s white)
21 1:06 wastedno enemy blinded for long
22 1:44 misled a peekbarely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Maestro peeked żylasty syryjski 0.3 s after the pop; hit them first
23 1:42 goodblinded FalcoN ™ 4.7 s (1.9 s white) Херобоиц peeked FalcoN ™ 0.1 s before the pop - late - it popped just after they showed; got hit first
25 1:40 wastedno enemy blinded for long
25 1:28 wastedno enemy blinded for long
26 1:19 wastedbarely blinded Agnostic 0.6 s (0.1 s white); blinded themselves 4.4 s on the move through Middle - safe
27 1:43 goodblinded Vanila 4.4 s (1.6 s white)
28 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
85 grenades: 74 thrown safely, 7 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:28 punishedhit by Vanila 0.7 s after throwing a molotov at Ruins, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
5 1:24 exposedan HE at Balcony - seen by 1 enemy for 0.5 s, the nearest 553 units away
8 1:25 punishedkilled by Vanila 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1251 units away, thrown in the open
12 1:46 punishedhit by BerciK 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 1059 units away, thrown in the open; a running throw
12 1:44 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1018 units away; a running throw
14 1:33 exposedan HE at Banana - seen by 1 enemy for 0.2 s, the nearest 944 units away, thrown in the open
15 1:40 exposeda molotov at Middle - seen by 1 enemy for 0.6 s, the nearest 1055 units away
19 1:46 exposeda flash at Banana - seen by 1 enemy for 0.2 s, the nearest 467 units away; a running throw
19 1:38 punishedkilled by Agnostic with a smoke in hand at Banana - out of the enemy's view (through a smoke or a wall)
20 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 928 units away; a running throw
21 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1505 units away, thrown in the open; a jump throw

Positioning

In 1 of your 48 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 39 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
27 1:39 żylasty syryjskiBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (1 time longer than pros stand there). You traded 6 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradeGogi was killed 1153 units away: you traded in 3,172 ms (pros: 2,609 ms)
2 1:13 tradeGogi was killed 827 units away: you traded in 4,453 ms (pros: 2,031 ms)
5 1:29 tradeyahudi was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
6 1:33 tradeyahudi was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
6 1:10 holdheld with xMUSTY, 570 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:10 tradexMUSTY was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
7 0:41 holdheld with xMUSTY, 712 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:33 tradexMUSTY was killed 741 units away: you traded in 1,500 ms (pros: 625 ms)
8 1:35 line of firestood in yahudi's line of fire while they fought, for 2,438 ms (pros: 188 ms at a time)
9 1:17 tradexMUSTY was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
13 0:49 tradeGogi was killed 177 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:26 tradeХеробоиц was killed 842 units away: you traded in 3,750 ms (pros: 2,031 ms)
15 1:33 line of firestood in xMUSTY's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 bomb 0:17 tradeХеробоиц was killed 586 units away: you traded in 3,844 ms (pros: 2,031 ms)
18 1:06 tradeХеробоиц was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
20 1:45 tradeGogi was killed 176 units away: not traded within 5 s (pros: 969 ms)
20 1:02 tradexMUSTY was killed 1046 units away: you traded in 3,000 ms (pros: 2,609 ms)
22 1:30 tradeХеробоиц was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
23 1:41 line of firestood in Херобоиц's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:41 line of firestood in Херобоиц's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
25 1:37 line of firestood in Херобоиц's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
25 1:36 in their waystood between Херобоиц and an enemy they could see, for 500 ms (pros: 125 ms at a time)
25 1:35 line of firestood in Херобоиц's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
26 1:15 tradeХеробоиц was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
26 1:14 tradexMUSTY was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
26 1:13 holdheld with Gogi, 121 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
26 1:13 tradeGogi was killed 118 units away: not traded within 5 s (pros: 969 ms)
28 1:17 tradeGogi was killed 522 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 żylasty syryjskikilled themP2000250 ms250 ms2.3°
1 1:30 FalcoN ™killed themP2000281 ms281 ms1.8°
2 1:09 Vanilahit by themMP9188 ms–10.5°
2 1:09 Agnostickilled themPP-Bizon172 ms250 ms4.7°
2 1:09 Vanilakilled themPP-Bizon484 ms641 ms11.4°
3 1:28 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:25 żylasty syryjskikilled by themAK-47453 ms453 ms1.6°
4 1:36 Vanilakilled themM4A1-S438 ms531 ms4.5°
4 0:41 żylasty syryjskikilled by themAK-47391 ms594 ms2.9°
5 1:33 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 żylasty syryjskihit themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 Vanilakilled by themAK-4794 ms594 ms0.6°
5 1:21 Vanilahit themMAG-7375 ms–2.0°
6 1:03 Vanilakilled themMAG-7812 ms812 ms16.2°
6 1:02 Agnostichit themMAG-7219 ms–1.3°
6 1:02 Agnostickilled by themAK-47281 ms672 ms2.3°
7 0:34 żylasty syryjskikilled themAK-47281 ms688 ms14.3°
7 0:32 FalcoN ™killed themAK-47531 ms531 ms1.9°
8 1:25 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:04 Vanilahit by themAK-47375 ms–5.4°
9 1:04 Vanilakilled themUMP-45406 ms766 ms0.7°
10 0:09 FalcoN ™killed themAK-47766 ms969 ms23.4°
11 1:25 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 BerciKkilled by themMAC-10375 ms609 ms3.4°
12 1:46 BerciKhit by themMAC-10500 ms–3.1°
12 1:39 FalcoN ™killed by themMP7375 ms703 ms4.4°
12 1:39 BerciKkilled themAUG328 ms328 ms5.7°
13 1:25 BerciKhit themGlock-18578 ms–0.7°
13 bomb 0:22 Vanilakilled themGlock-18250 ms250 ms5.8°
13 round over BerciKkilled themGlock-18500 ms500 ms4.4°
13 round over FalcoN ™hit by themP2000172 ms–1.7°
13 round over FalcoN ™hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 round over FalcoN ™killed themGlock-18281 ms281 ms3.0°
14 1:35 Agnostichit themMAC-10516 ms–5.0°
14 bomb 0:23 FalcoN ™killed themFAMAS297 ms391 ms4.0°
14 bomb 0:12 BerciKkilled themFAMAS16 ms16 ms0.2°
15 1:38 żylasty syryjskikilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 BerciKhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:14 BerciKkilled themFAMAS328 ms500 ms6.1°
16 bomb 0:11 Agnostickilled themFAMAS750 ms1281 ms6.7°
16 bomb 0:11 żylasty syryjskikilled by themFive-SeveN328 ms328 ms1.9°
17 1:37 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:54 BerciKkilled by themM4A1-S297 ms500 ms1.1°
18 0:54 BerciKhit themAK-47484 ms–28.6°
19 1:44 żylasty syryjskihit by themAWP297 ms–1.0°
19 1:44 żylasty syryjskikilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
20 1:06 Agnostichit by themAK-47391 ms–6.6°
20 1:06 Agnostickilled themMAC-10500 ms1016 ms9.7°
20 1:00 żylasty syryjskikilled themM4A4141 ms422 ms2.8°
20 bomb 0:28 FalcoN ™killed themM4A1-S266 ms359 ms15.6°
21 1:20 Agnostichit by themM4A478 ms–1.1°
21 1:20 Agnostickilled themM4A1-S234 ms1781 ms0.3°
21 bomb 0:06 żylasty syryjskikilled themM4A1-S297 ms1688 ms2.9°
22 1:43 żylasty syryjskikilled themMAC-10250 ms250 ms13.5°
22 bomb 0:38 FalcoN ™killed themMAC-10297 ms750 ms3.0°
22 bomb 0:27 Vanilakilled themMAC-10250 ms625 ms2.8°
22 bomb 0:25 BerciKkilled themMAC-10234 ms312 ms5.7°
23 1:40 Agnostichit by themM4A4375 ms–4.7°
23 1:40 Agnostickilled themMAC-10516 ms594 ms51.8°
23 1:34 BerciKkilled by themM4A4328 ms516 ms4.4°
24 1:24 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 1:36 FalcoN ™hit by themM4A4125 ms–2.8°
25 1:36 FalcoN ™hit themAK-47172 ms–9.5°
25 bomb 0:10 Vanilakilled themAK-47516 ms516 ms2.6°
26 1:01 BerciKkilled by themM4A4234 ms859 ms1.0°
26 1:01 BerciKhit themAK-47562 ms–3.9°
27 1:39 żylasty syryjskikilled themAK-47406 ms406 ms0.6°
27 1:39 Vanilakilled by themAWP188 ms188 ms1.9°
28 bomb 0:25 FalcoN ™hit by themAK-471016 ms–50.1°
28 bomb 0:24 Vanilakilled by themAK-47219 ms516 ms2.7°
29 1:31 BerciKhit themAUG438 ms–2.1°
29 1:30 BerciKkilled by themAK-47625 ms1031 ms29.8°

Shots

You fired 21 of your 42 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 żylasty syryjskiP2000811fine - pros would have fired it too1/1killed them48% / 55%
1 1:30 FalcoN ™P2000910fine - pros would have fired it too1/1killed them56% / 56%
3 bomb 0:25 żylasty syryjskiPP-Bizon1311fired while moving (119 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)35% / 52%
4 1:37 VanilaM4A1-S367fired while moving (124 u/s), too fast to be accurate - stop first2/6killed them34% / 61%
7 0:34 żylasty syryjskiAK-47401fired while moving (85 u/s), too fast to be accurate - stop first4/11killed them26% / 48%
7 0:32 FalcoN ™AK-47726fine - pros would have fired it too1/8killed them67% / 67%
9 1:04 VanilaUMP-45447fired while moving (120 u/s), too fast to be accurate - stop first3/10killed them39% / 49%
10 0:09 FalcoN ™AK-47310fine - pros would have fired it too3/6killed them74% / 74%
11 1:05 BerciKAK-47332too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 50%
12 1:39 BerciKAUG378fine - pros would have fired it too1/3killed them49% / 58%
13 1:25 BerciKGlock-18734fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
13 1:24 BerciKGlock-18738fine - pros would have fired it too0/152% / 52%
13 bomb 0:22 VanilaGlock-18253fine - pros would have fired it too1/1killed them58% / 59%
13 round over BerciKGlock-18542aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3killed them11% / 54%
13 round over FalcoN ™Glock-18552aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/414% / 39%
13 round over FalcoN ™Glock-18550fine - pros would have fired it too1/2killed them38% / 39%
14 1:35 AgnosticMAC-10802fired while moving (102 u/s), too fast to be accurate - stop first2/725% / 46%
14 bomb 0:23 FalcoN ™FAMAS374fired while moving (102 u/s), too fast to be accurate - stop first2/6killed them9% / 54%
14 bomb 0:12 BerciKFAMAS1574fine - pros would have fired it too1/3killed them67% / 67%
16 bomb 0:14 BerciKFAMAS247aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/7killed them23% / 60%
16 bomb 0:11 AgnosticFAMAS947fired while moving (82 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
16 bomb 0:11 AgnosticFAMAS922fine - pros would have fired it too1/3killed them61% / 61%
18 0:54 BerciKAK-47245fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 56%
20 1:06 AgnosticMAC-10256fine - pros would have fired it too4/11killed them51% / 58%
20 bomb 0:28 FalcoN ™M4A1-S114aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7killed them20% / 55%
21 1:20 AgnosticM4A1-S1061fine - pros would have fired it too3/641% / 59%
21 1:19 AgnosticM4A1-S1111fired while moving (169 u/s), too fast to be accurate - stop first2/8killed them22% / 62%
21 bomb 0:07 żylasty syryjskiM4A1-S1378aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/217% / 46%
21 bomb 0:06 żylasty syryjskiM4A1-S1198fine - pros would have fired it too3/567% / 67%
21 bomb 0:05 żylasty syryjskiM4A1-S1153fine - pros would have fired it too1/8killed them33% / 47%
22 bomb 0:39 FalcoN ™MAC-10319aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first7/14killed them22% / 49%
22 bomb 0:27 VanilaMAC-10230fine - pros would have fired it too4/11killed them27% / 51%
22 bomb 0:25 BerciKMAC-10351fine - pros would have fired it too2/8killed them42% / 57%
23 1:42 FalcoN ™MAC-10448aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/23% / 51%
23 1:40 AgnosticMAC-10402fine - pros would have fired it too2/14killed them64% / 69%
23 1:34 BerciKM4A4370too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)16% / 52%
25 1:36 FalcoN ™AK-47295fine - pros would have fired it too2/855% / 55%
25 bomb 0:10 VanilaAK-47145aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/9killed them30% / 59%
26 1:02 BerciKAK-47754fired while moving (102 u/s), too fast to be accurate - stop first0/52% / 47%
26 1:01 BerciKAK-47745fine - pros would have fired it too3/5cut short (a death, a reload)46% / 46%
27 1:39 żylasty syryjskiAK-471313fine - pros would have fired it too1/1killed them57% / 57%
29 1:31 BerciKAUG566fired while moving (59 u/s), too fast to be accurate - stop first4/7cut short (a death, a reload)9% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 8 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.