Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 54 | 54% |
| AK-47 | 35 | 46% |
| M4A1-S | 24 | 46% |
| FAMAS | 13 | 69% |
| PP-Bizon | 11 | 46% |
| AUG | 10 | 50% |
| Glock-18 | 7 | 29% |
| M4A4 | 7 | 29% |
| UMP-45 | 6 | 50% |
| MAG-7 | 3 | 100% |
| P2000 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/124 | 22 1:43 | 4 kills (MAC-10 ×4), 2 headshots, in 32.7 s T | 8.8 |
| 11/124 | 13 bomb 0:22 | 3 kills (Glock ×3), 2 headshots, in 15.2 s T | 4.0 |
| 16/124 | 1 1:31 | 2 kills (P2000 ×2), all headshots, in 0.6 s CT | 3.4 |
| 17/124 | 20 1:05 | 3 kills (MAC-10, M4A4, M4A1-S), 1 headshot, in 42.2 s T | 3.2 |
| 24/124 | 2 1:09 | 2 kills (Bizon ×2), in 0.4 s CT | 2.5 |
| 25/124 | 7 0:34 | 2 kills (AK-47 ×2), in 2.1 s CT | 2.4 |
| 28/124 | 21 1:19 | 2 kills (M4A1-S ×2), a wallbang, in 73.7 s T | 2.3 |
| 37/124 | 14 bomb 0:23 | 2 kills (FAMAS ×2), 1 headshot, in 11.2 s T | 1.9 |
| 62/124 | 4 1:36 | 1 kill (M4A1-S) CT | 0.8 |
| 65/124 | 19 1:43 | 1 kill (MAC-10) T | 0.8 |
| 68/124 | 10 0:09 | 1 kill (AK-47) CT | 0.8 |
| 80/124 | 15 1:37 | 1 kill (FAMAS), 1 through smoke T | 0.5 |
| 87/124 | 16 bomb 0:14 | 2 kills (FAMAS ×2), 1 headshot, in 2.5 s T | 0.3 |
| 91/124 | 25 bomb 0:10 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 96/124 | 9 1:04 | 1 kill (UMP) CT | -0.0 |
| 107/124 | 6 1:03 | 1 kill (MAG-7) CT | -0.5 |
| 110/124 | 23 1:39 | 1 kill (MAC-10), 1 headshot T | -0.5 |
| 111/124 | 27 1:39 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 112/124 | 12 1:39 | 1 kill (AUG), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:22 | 1v4 before the plant CT · 73 HP · Ruins | lost - died later · saw each other |
| 4 0:47 | 1v3 before the plant CT · 78 HP · Bombsite A | lost - died in the first fight · saw each other |
| 13 0:27 | 1v3 before the plant T · 100 HP · Apartments | lost - saved, they defused it · first fight won, saw them first |
| 18 1:05 | 1v2 before the plant T · 99 HP · Second Mid | lost - died in the first fight · saw each other |
| 20 1:02 | 1v2 before the plant T · 31 HP · Arch | won - killed both · first fight won, saw each other |
| 26 1:13 | 1v4 before the plant T · 95 HP · Middle | lost - died in the first fight · saw each other |
| 28 0:53 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · neither was looking |
Flashes
22 flashes: 8 good, 0 weak, 12 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:19 | wasted | no enemy blinded for long |
| 3 bomb 0:28 | good | blinded Vanila 5.1 s (2.3 s white), żylasty syryjski 3.4 s (0.8 s white) |
| 9 1:39 | wasted | no enemy blinded for long |
| 10 0:38 | good | blinded Agnostic 5.1 s (2.3 s white), żylasty syryjski 4.7 s (1.9 s white) |
| 11 1:42 | wasted | no enemy blinded for long |
| 12 1:40 | good | blinded BerciK 5.3 s (2.5 s white) |
| 14 1:43 | wasted | no enemy blinded for long |
| 15 0:53 | misled a peek | barely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Херобоиц peeked Agnostic 1.1 s after the pop; got hit first |
| 16 1:44 | wasted | no enemy blinded for long |
| 17 1:43 | wasted | no enemy blinded for long |
| 18 1:43 | wasted | no enemy blinded for long; blinded Херобоиц 5.0 s on the move through Banana - safe |
| 19 1:44 | good | blinded żylasty syryjski 4.9 s (2.1 s white) |
| 20 1:41 | good | blinded Vanila 3.8 s (1.1 s white) Херобоиц peeked Vanila 0.6 s after the pop - early - the enemy was already recovering; hit them first |
| 20 0:50 | good | blinded FalcoN ™ 4.6 s (1.8 s white) |
| 21 1:06 | wasted | no enemy blinded for long |
| 22 1:44 | misled a peek | barely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Maestro peeked żylasty syryjski 0.3 s after the pop; hit them first |
| 23 1:42 | good | blinded FalcoN ™ 4.7 s (1.9 s white) Херобоиц peeked FalcoN ™ 0.1 s before the pop - late - it popped just after they showed; got hit first |
| 25 1:40 | wasted | no enemy blinded for long |
| 25 1:28 | wasted | no enemy blinded for long |
| 26 1:19 | wasted | barely blinded Agnostic 0.6 s (0.1 s white); blinded themselves 4.4 s on the move through Middle - safe |
| 27 1:43 | good | blinded Vanila 4.4 s (1.6 s white) |
| 28 1:43 | wasted | no enemy blinded for long |
Throws
85 grenades: 74 thrown safely, 7 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:28 | punished | hit by Vanila 0.7 s after throwing a molotov at Ruins, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 5 1:24 | exposed | an HE at Balcony - seen by 1 enemy for 0.5 s, the nearest 553 units away |
| 8 1:25 | punished | killed by Vanila 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1251 units away, thrown in the open |
| 12 1:46 | punished | hit by BerciK 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 1059 units away, thrown in the open; a running throw |
| 12 1:44 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1018 units away; a running throw |
| 14 1:33 | exposed | an HE at Banana - seen by 1 enemy for 0.2 s, the nearest 944 units away, thrown in the open |
| 15 1:40 | exposed | a molotov at Middle - seen by 1 enemy for 0.6 s, the nearest 1055 units away |
| 19 1:46 | exposed | a flash at Banana - seen by 1 enemy for 0.2 s, the nearest 467 units away; a running throw |
| 19 1:38 | punished | killed by Agnostic with a smoke in hand at Banana - out of the enemy's view (through a smoke or a wall) |
| 20 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 928 units away; a running throw |
| 21 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1505 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 27 1:39 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (1 time longer than pros stand there). You traded 6 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | Gogi was killed 1153 units away: you traded in 3,172 ms (pros: 2,609 ms) |
| 2 1:13 | trade | Gogi was killed 827 units away: you traded in 4,453 ms (pros: 2,031 ms) |
| 5 1:29 | trade | yahudi was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:33 | trade | yahudi was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:10 | hold | held with xMUSTY, 570 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:10 | trade | xMUSTY was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:41 | hold | held with xMUSTY, 712 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:33 | trade | xMUSTY was killed 741 units away: you traded in 1,500 ms (pros: 625 ms) |
| 8 1:35 | line of fire | stood in yahudi's line of fire while they fought, for 2,438 ms (pros: 188 ms at a time) |
| 9 1:17 | trade | xMUSTY was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 0:49 | trade | Gogi was killed 177 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:26 | trade | Херобоиц was killed 842 units away: you traded in 3,750 ms (pros: 2,031 ms) |
| 15 1:33 | line of fire | stood in xMUSTY's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 bomb 0:17 | trade | Херобоиц was killed 586 units away: you traded in 3,844 ms (pros: 2,031 ms) |
| 18 1:06 | trade | Херобоиц was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:45 | trade | Gogi was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:02 | trade | xMUSTY was killed 1046 units away: you traded in 3,000 ms (pros: 2,609 ms) |
| 22 1:30 | trade | Херобоиц was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:41 | line of fire | stood in Херобоиц's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:41 | line of fire | stood in Херобоиц's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 25 1:37 | line of fire | stood in Херобоиц's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 25 1:36 | in their way | stood between Херобоиц and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 25 1:35 | line of fire | stood in Херобоиц's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 26 1:15 | trade | Херобоиц was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:14 | trade | xMUSTY was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:13 | hold | held with Gogi, 121 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 26 1:13 | trade | Gogi was killed 118 units away: not traded within 5 s (pros: 969 ms) |
| 28 1:17 | trade | Gogi was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed them | P2000 | 250 ms | 250 ms | 2.3° | ||
| 1 1:30 | killed them | P2000 | 281 ms | 281 ms | 1.8° | ||
| 2 1:09 | hit by them | MP9 | 188 ms | – | 10.5° | ||
| 2 1:09 | killed them | PP-Bizon | 172 ms | 250 ms | 4.7° | ||
| 2 1:09 | killed them | PP-Bizon | 484 ms | 641 ms | 11.4° | ||
| 3 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:25 | killed by them | AK-47 | 453 ms | 453 ms | 1.6° | ||
| 4 1:36 | killed them | M4A1-S | 438 ms | 531 ms | 4.5° | ||
| 4 0:41 | killed by them | AK-47 | 391 ms | 594 ms | 2.9° | ||
| 5 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed by them | AK-47 | 94 ms | 594 ms | 0.6° | ||
| 5 1:21 | hit them | MAG-7 | 375 ms | – | 2.0° | ||
| 6 1:03 | killed them | MAG-7 | 812 ms | 812 ms | 16.2° | ||
| 6 1:02 | hit them | MAG-7 | 219 ms | – | 1.3° | ||
| 6 1:02 | killed by them | AK-47 | 281 ms | 672 ms | 2.3° | ||
| 7 0:34 | killed them | AK-47 | 281 ms | 688 ms | 14.3° | ||
| 7 0:32 | killed them | AK-47 | 531 ms | 531 ms | 1.9° | ||
| 8 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:04 | hit by them | AK-47 | 375 ms | – | 5.4° | ||
| 9 1:04 | killed them | UMP-45 | 406 ms | 766 ms | 0.7° | ||
| 10 0:09 | killed them | AK-47 | 766 ms | 969 ms | 23.4° | ||
| 11 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed by them | MAC-10 | 375 ms | 609 ms | 3.4° | ||
| 12 1:46 | hit by them | MAC-10 | 500 ms | – | 3.1° | ||
| 12 1:39 | killed by them | MP7 | 375 ms | 703 ms | 4.4° | ||
| 12 1:39 | killed them | AUG | 328 ms | 328 ms | 5.7° | ||
| 13 1:25 | hit them | Glock-18 | 578 ms | – | 0.7° | ||
| 13 bomb 0:22 | killed them | Glock-18 | 250 ms | 250 ms | 5.8° | ||
| 13 round over | killed them | Glock-18 | 500 ms | 500 ms | 4.4° | ||
| 13 round over | hit by them | P2000 | 172 ms | – | 1.7° | ||
| 13 round over | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 round over | killed them | Glock-18 | 281 ms | 281 ms | 3.0° | ||
| 14 1:35 | hit them | MAC-10 | 516 ms | – | 5.0° | ||
| 14 bomb 0:23 | killed them | FAMAS | 297 ms | 391 ms | 4.0° | ||
| 14 bomb 0:12 | killed them | FAMAS | 16 ms | 16 ms | 0.2° | ||
| 15 1:38 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:14 | killed them | FAMAS | 328 ms | 500 ms | 6.1° | ||
| 16 bomb 0:11 | killed them | FAMAS | 750 ms | 1281 ms | 6.7° | ||
| 16 bomb 0:11 | killed by them | Five-SeveN | 328 ms | 328 ms | 1.9° | ||
| 17 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:54 | killed by them | M4A1-S | 297 ms | 500 ms | 1.1° | ||
| 18 0:54 | hit them | AK-47 | 484 ms | – | 28.6° | ||
| 19 1:44 | hit by them | AWP | 297 ms | – | 1.0° | ||
| 19 1:44 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:06 | hit by them | AK-47 | 391 ms | – | 6.6° | ||
| 20 1:06 | killed them | MAC-10 | 500 ms | 1016 ms | 9.7° | ||
| 20 1:00 | killed them | M4A4 | 141 ms | 422 ms | 2.8° | ||
| 20 bomb 0:28 | killed them | M4A1-S | 266 ms | 359 ms | 15.6° | ||
| 21 1:20 | hit by them | M4A4 | 78 ms | – | 1.1° | ||
| 21 1:20 | killed them | M4A1-S | 234 ms | 1781 ms | 0.3° | ||
| 21 bomb 0:06 | killed them | M4A1-S | 297 ms | 1688 ms | 2.9° | ||
| 22 1:43 | killed them | MAC-10 | 250 ms | 250 ms | 13.5° | ||
| 22 bomb 0:38 | killed them | MAC-10 | 297 ms | 750 ms | 3.0° | ||
| 22 bomb 0:27 | killed them | MAC-10 | 250 ms | 625 ms | 2.8° | ||
| 22 bomb 0:25 | killed them | MAC-10 | 234 ms | 312 ms | 5.7° | ||
| 23 1:40 | hit by them | M4A4 | 375 ms | – | 4.7° | ||
| 23 1:40 | killed them | MAC-10 | 516 ms | 594 ms | 51.8° | ||
| 23 1:34 | killed by them | M4A4 | 328 ms | 516 ms | 4.4° | ||
| 24 1:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:36 | hit by them | M4A4 | 125 ms | – | 2.8° | ||
| 25 1:36 | hit them | AK-47 | 172 ms | – | 9.5° | ||
| 25 bomb 0:10 | killed them | AK-47 | 516 ms | 516 ms | 2.6° | ||
| 26 1:01 | killed by them | M4A4 | 234 ms | 859 ms | 1.0° | ||
| 26 1:01 | hit them | AK-47 | 562 ms | – | 3.9° | ||
| 27 1:39 | killed them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 27 1:39 | killed by them | AWP | 188 ms | 188 ms | 1.9° | ||
| 28 bomb 0:25 | hit by them | AK-47 | 1016 ms | – | 50.1° | ||
| 28 bomb 0:24 | killed by them | AK-47 | 219 ms | 516 ms | 2.7° | ||
| 29 1:31 | hit them | AUG | 438 ms | – | 2.1° | ||
| 29 1:30 | killed by them | AK-47 | 625 ms | 1031 ms | 29.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | P2000 | 811 | fine - pros would have fired it too | 1/1 | killed them | 48% / 55% | |
| 1 1:30 | P2000 | 910 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 3 bomb 0:25 | PP-Bizon | 1311 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 35% / 52% | |
| 4 1:37 | M4A1-S | 367 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/6 | killed them | 34% / 61% | |
| 7 0:34 | AK-47 | 401 | fired while moving (85 u/s), too fast to be accurate - stop first | 4/11 | killed them | 26% / 48% | |
| 7 0:32 | AK-47 | 726 | fine - pros would have fired it too | 1/8 | killed them | 67% / 67% | |
| 9 1:04 | UMP-45 | 447 | fired while moving (120 u/s), too fast to be accurate - stop first | 3/10 | killed them | 39% / 49% | |
| 10 0:09 | AK-47 | 310 | fine - pros would have fired it too | 3/6 | killed them | 74% / 74% | |
| 11 1:05 | AK-47 | 332 | too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 12 1:39 | AUG | 378 | fine - pros would have fired it too | 1/3 | killed them | 49% / 58% | |
| 13 1:25 | Glock-18 | 734 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 13 1:24 | Glock-18 | 738 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 13 bomb 0:22 | Glock-18 | 253 | fine - pros would have fired it too | 1/1 | killed them | 58% / 59% | |
| 13 round over | Glock-18 | 542 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | killed them | 11% / 54% | |
| 13 round over | Glock-18 | 552 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 14% / 39% | ||
| 13 round over | Glock-18 | 550 | fine - pros would have fired it too | 1/2 | killed them | 38% / 39% | |
| 14 1:35 | MAC-10 | 802 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/7 | 25% / 46% | ||
| 14 bomb 0:23 | FAMAS | 374 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/6 | killed them | 9% / 54% | |
| 14 bomb 0:12 | FAMAS | 1574 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 16 bomb 0:14 | FAMAS | 247 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/7 | killed them | 23% / 60% | |
| 16 bomb 0:11 | FAMAS | 947 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 16 bomb 0:11 | FAMAS | 922 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 18 0:54 | AK-47 | 245 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 56% | |
| 20 1:06 | MAC-10 | 256 | fine - pros would have fired it too | 4/11 | killed them | 51% / 58% | |
| 20 bomb 0:28 | M4A1-S | 114 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | killed them | 20% / 55% | |
| 21 1:20 | M4A1-S | 1061 | fine - pros would have fired it too | 3/6 | 41% / 59% | ||
| 21 1:19 | M4A1-S | 1111 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/8 | killed them | 22% / 62% | |
| 21 bomb 0:07 | M4A1-S | 1378 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 17% / 46% | ||
| 21 bomb 0:06 | M4A1-S | 1198 | fine - pros would have fired it too | 3/5 | 67% / 67% | ||
| 21 bomb 0:05 | M4A1-S | 1153 | fine - pros would have fired it too | 1/8 | killed them | 33% / 47% | |
| 22 bomb 0:39 | MAC-10 | 319 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 7/14 | killed them | 22% / 49% | |
| 22 bomb 0:27 | MAC-10 | 230 | fine - pros would have fired it too | 4/11 | killed them | 27% / 51% | |
| 22 bomb 0:25 | MAC-10 | 351 | fine - pros would have fired it too | 2/8 | killed them | 42% / 57% | |
| 23 1:42 | MAC-10 | 448 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 3% / 51% | ||
| 23 1:40 | MAC-10 | 402 | fine - pros would have fired it too | 2/14 | killed them | 64% / 69% | |
| 23 1:34 | M4A4 | 370 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 16% / 52% | |
| 25 1:36 | AK-47 | 295 | fine - pros would have fired it too | 2/8 | 55% / 55% | ||
| 25 bomb 0:10 | AK-47 | 145 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/9 | killed them | 30% / 59% | |
| 26 1:02 | AK-47 | 754 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/5 | 2% / 47% | ||
| 26 1:01 | AK-47 | 745 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 46% / 46% | |
| 27 1:39 | AK-47 | 1313 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 29 1:31 | AUG | 566 | fired while moving (59 u/s), too fast to be accurate - stop first | 4/7 | cut short (a death, a reload) | 9% / 51% |
Fakes
You faked 0 of the 8 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.