Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 53% |
| Five-SeveN | 11 | 54% |
| M4A1-S | 11 | 27% |
| FAMAS | 8 | 12% |
| USP-S | 5 | 60% |
| Glock-18 | 4 | 25% |
| AWP | 3 | 33% |
| M4A4 | 3 | 0% |
| MAC-10 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/124 | 17 1:37 | 2 kills (AWP ×2), 1 through smoke, in 4.9 s CT | 5.4 |
| 18/124 | 4 0:47 | 2 kills (AK-47 ×2), 1 headshot, in 6.1 s T | 3.1 |
| 22/124 | 3 bomb 0:25 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.7 |
| 34/124 | 23 1:06 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.0 |
| 47/124 | 8 round over | 1 kill (AK-47) T | 1.0 |
| 50/124 | 24 1:24 | 1 kill (AWP) CT | 1.0 |
| 56/124 | 18 1:05 | 1 kill (AWP) CT | 1.0 |
| 63/124 | 6 bomb 0:38 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 70/124 | 16 bomb 0:11 | 2 kills (Five-SeveN ×2), 1 headshot, in 5.9 s CT | 0.6 |
| 72/124 | 29 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 98/124 | 28 1:31 | 1 kill (AK-47) T | -0.2 |
| 124/124 | 20 1:02 | 1 kill (M4A1-S), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:09 | 1v4 before the plant T · 100 HP · Banana | lost - saved, the time ran out |
| 16 bomb 0:07 | 1v1 after the plant CT · 72 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other |
| 21 1:07 | 1v2 before the plant CT · 91 HP · Ruins | lost - died later |
| 23 1:09 | 1v1 before the plant CT · 100 HP · Library | won - killed them · first fight won, saw them first |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 bomb 0:35 | good | blinded Херобоиц 4.6 s (1.8 s white) |
| 6 1:04 | wasted | no enemy blinded for long |
| 8 bomb 0:35 | misled a peek | barely blinded Gogi 0.6 s (0.1 s white) the enemy was barely blinded, and żylasty syryjski peeked Gogi 1.0 s after the pop; hit them first |
| 14 1:40 | good | blinded Maestro 4.5 s (1.8 s white), Gogi 4.5 s (1.7 s white) |
| 22 1:43 | good | blinded Gogi 4.5 s (1.7 s white) |
| 26 1:42 | wasted | barely blinded Херобоиц 0.5 s (0.0 s white) |
| 28 1:16 | wasted | no enemy blinded for long |
Throws
25 grenades: 24 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 27 1:40 | punished | killed by Maestro 1.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1249 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Agnostic was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:42 | trade | BerciK was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:35 | line of fire | stood in Vanila's line of fire while they fought, for 1,500 ms (pros: 188 ms at a time) |
| 1 1:35 | peek together | peeked the same enemy as Vanila, 16 ms before them - a double peek |
| 1 1:35 | peek together | peeked the same enemy as FalcoN ™, 609 ms before them - early - you went first, alone |
| 1 1:35 | in their way | stood between Vanila and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 1 1:33 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 1:31 | peek together | peeked the same enemy as FalcoN ™, 609 ms before them - early - you went first, alone |
| 5 bomb 0:29 | hold | held with Vanila, 688 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Vanila) |
| 5 bomb 0:12 | trade | BerciK was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:25 | trade | Vanila was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:34 | hold | held with FalcoN ™, 249 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before FalcoN ™) |
| 8 bomb 0:15 | trade | Vanila was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | trade | Vanila was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:09 | trade | FalcoN ™ was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | trade | Vanila was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | trade | FalcoN ™ was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:35 | hold | held with Vanila, 97 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Vanila) |
| 16 bomb 0:21 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 bomb 0:14 | trade | BerciK was killed 530 units away: you traded in 2,953 ms (pros: 2,031 ms) |
| 16 bomb 0:11 | trade | Agnostic was killed 599 units away: you traded in 406 ms (pros: 2,031 ms) |
| 16 bomb 0:07 | trade | Vanila was killed 441 units away: you traded in 2,797 ms (pros: 1,641 ms) |
| 17 1:40 | hold | held with Agnostic, 494 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Agnostic) |
| 18 1:09 | trade | Agnostic was killed 669 units away: you traded in 3,625 ms (pros: 2,031 ms) |
| 23 1:09 | trade | BerciK was killed 1636 units away: you traded in 3,094 ms (pros: 2,609 ms) |
| 28 1:36 | trade | Agnostic was killed 396 units away: you traded in 4,297 ms (pros: 1,641 ms) |
| 29 1:25 | trade | Agnostic was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 547 ms | – | 3.9° | ||
| 1 1:34 | hit them | Glock-18 | 938 ms | – | 1.5° | ||
| 1 1:31 | killed by them | P2000 | 250 ms | 250 ms | 2.3° | ||
| 2 1:19 | killed by them | MP9 | 188 ms | 188 ms | 5.1° | ||
| 3 bomb 0:25 | killed them | AK-47 | 453 ms | 453 ms | 1.6° | ||
| 4 0:47 | killed them | AK-47 | 125 ms | 125 ms | 5.5° | ||
| 4 0:41 | killed them | AK-47 | 391 ms | 594 ms | 2.9° | ||
| 5 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit by them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:38 | hit by them | MP9 | 328 ms | – | 9.4° | ||
| 6 bomb 0:38 | killed them | AK-47 | 328 ms | 516 ms | 11.6° | ||
| 7 0:34 | killed by them | AK-47 | 281 ms | 688 ms | 14.3° | ||
| 8 1:40 | hit them | AK-47 | 391 ms | – | 1.5° | ||
| 8 bomb 0:33 | hit them | AK-47 | 812 ms | – | 4.9° | ||
| 8 round over | killed them | AK-47 | 312 ms | 516 ms | 8.7° | ||
| 8 round over | hit by them | M4A4 | 438 ms | – | 5.2° | ||
| 9 1:42 | killed by them | M4A4 | 328 ms | 688 ms | 0.8° | ||
| 9 1:42 | hit them | AK-47 | 516 ms | – | 9.4° | ||
| 11 1:22 | killed by them | M4A1-S | 297 ms | 797 ms | 3.3° | ||
| 12 1:30 | hit them | MAC-10 | 328 ms | – | 3.1° | ||
| 12 1:30 | killed by them | AWP | 438 ms | 438 ms | 0.7° | ||
| 13 1:41 | hit them | P2000 | 266 ms | – | 1.8° | ||
| 13 0:40 | killed by them | Glock-18 | 359 ms | 359 ms | 9.6° | ||
| 14 1:34 | killed by them | MP7 | 391 ms | 1031 ms | 15.6° | ||
| 14 1:34 | hit them | FAMAS | 422 ms | – | 2.3° | ||
| 15 1:38 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:29 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:29 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:25 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:11 | killed them | Five-SeveN | 328 ms | 328 ms | 1.9° | ||
| 16 bomb 0:06 | hit by them | M4A4 | 562 ms | – | 6.3° | ||
| 16 bomb 0:06 | killed them | Five-SeveN | 562 ms | 1797 ms | 0.9° | ||
| 17 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:23 | killed by them | AK-47 | 2250 ms | 2953 ms | 21.0° | ||
| 18 1:05 | killed them | AWP | 547 ms | 547 ms | 2.0° | ||
| 19 1:44 | hit them | AWP | 297 ms | – | 1.0° | ||
| 19 1:44 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:03 | killed them | M4A1-S | 562 ms | 1359 ms | 7.4° | ||
| 20 1:03 | hit by them | Desert Eagle | 859 ms | – | 30.9° | ||
| 20 1:00 | killed by them | M4A4 | 141 ms | 422 ms | 2.8° | ||
| 21 bomb 0:06 | killed by them | M4A1-S | 297 ms | 1688 ms | 2.9° | ||
| 22 1:43 | killed by them | MAC-10 | 250 ms | 250 ms | 13.5° | ||
| 23 1:06 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:13 | killed by them | AK-47 | 750 ms | 750 ms | 1.8° | ||
| 27 1:39 | killed by them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 28 1:31 | killed them | AK-47 | 172 ms | 172 ms | 1.8° | ||
| 29 bomb 0:25 | killed them | AK-47 | 219 ms | 1547 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 610 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | 15% / 41% | ||
| 3 bomb 0:25 | AK-47 | 1302 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 4 0:47 | AK-47 | 152 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/4 | killed them | 47% / 71% | |
| 4 0:41 | AK-47 | 942 | fine - pros would have fired it too | 3/7 | killed them | 64% / 64% | |
| 6 bomb 0:38 | AK-47 | 387 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/6 | killed them | 26% / 60% | |
| 7 0:35 | AWP | 725 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 25% / 79% | ||
| 8 1:40 | AK-47 | 1266 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | 11% / 51% | ||
| 8 bomb 0:33 | AK-47 | 1159 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/5 | 21% / 63% | ||
| 8 round over | AK-47 | 401 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/6 | killed them | 47% / 70% | |
| 9 1:42 | AK-47 | 777 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 10% / 50% | |
| 12 1:30 | MAC-10 | 350 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 71% / 72% | |
| 13 1:33 | USP-S | 1378 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 8% / 41% | ||
| 14 1:35 | FAMAS | 540 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 22% / 62% | |
| 16 bomb 0:11 | Five-SeveN | 375 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 46% | |
| 16 bomb 0:06 | Five-SeveN | 729 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/11 | killed them | 9% / 54% | |
| 17 1:23 | AWP | 265 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 84% / 84% | |
| 18 1:05 | AWP | 543 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 20 1:03 | M4A1-S | 354 | fine - pros would have fired it too | 3/12 | killed them | 77% / 77% | |
| 20 0:59 | M4A1-S | 755 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 46% / 46% | |
| 21 bomb 0:05 | M4A4 | 1153 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 45% | |
| 21 bomb 0:05 | M4A4 | 1153 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 28 1:31 | AK-47 | 678 | fine - pros would have fired it too | 1/5 | killed them | 30% / 46% | |
| 29 bomb 0:25 | AK-47 | 912 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 29 bomb 0:24 | AK-47 | 933 | fine - pros would have fired it too | 1/5 | killed them | 42% / 52% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.