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Inferno, won 16-13 · Sat 31 Oct, 20:00

żylasty syryjski11,631

The match

Aim

391 msTTD516 msTTK2.3°Crosshair↓48%1st bullet19%Spray16%Head56%Counter-strafe

Scoreboard

60ADR69%KAST

Positioning

Shots

13/24Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473253%
Five-SeveN1154%
M4A1-S1127%
FAMAS812%
USP-S560%
Glock-18425%
AWP333%
M4A430%
MAC-102100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/12417 1:37 2 kills (AWP ×2), 1 through smoke, in 4.9 s CT5.4
18/1244 0:47 2 kills (AK-47 ×2), 1 headshot, in 6.1 s T3.1
22/1243 bomb 0:25 1 kill (AK-47), a wallbang, 1 headshot T2.7
34/12423 1:06 1 kill (AWP), a wallbang, 1 headshot CT2.0
47/1248 round over 1 kill (AK-47) T1.0
50/12424 1:24 1 kill (AWP) CT1.0
56/12418 1:05 1 kill (AWP) CT1.0
63/1246 bomb 0:38 1 kill (AK-47), 1 headshot T0.8
70/12416 bomb 0:11 2 kills (Five-SeveN ×2), 1 headshot, in 5.9 s CT0.6
72/12429 bomb 0:24 1 kill (AK-47), 1 headshot T0.6
98/12428 1:31 1 kill (AK-47) T-0.2
124/12420 1:02 1 kill (M4A1-S), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:09 1v4 before the plant T · 100 HP · Bananalost - saved, the time ran out
16 bomb 0:07 1v1 after the plant CT · 72 HP · Bombsite Blost - saved, the bomb went off · first fight won, saw each other
21 1:07 1v2 before the plant CT · 91 HP · Ruinslost - died later
23 1:09 1v1 before the plant CT · 100 HP · Librarywon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 bomb 0:35 goodblinded Херобоиц 4.6 s (1.8 s white)
6 1:04 wastedno enemy blinded for long
8 bomb 0:35 misled a peekbarely blinded Gogi 0.6 s (0.1 s white) the enemy was barely blinded, and żylasty syryjski peeked Gogi 1.0 s after the pop; hit them first
14 1:40 goodblinded Maestro 4.5 s (1.8 s white), Gogi 4.5 s (1.7 s white)
22 1:43 goodblinded Gogi 4.5 s (1.7 s white)
26 1:42 wastedbarely blinded Херобоиц 0.5 s (0.0 s white)
28 1:16 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
27 1:40 punishedkilled by Maestro 1.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1249 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeAgnostic was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
1 1:42 tradeBerciK was killed 191 units away: not traded within 5 s (pros: 969 ms)
1 1:35 line of firestood in Vanila's line of fire while they fought, for 1,500 ms (pros: 188 ms at a time)
1 1:35 peek togetherpeeked the same enemy as Vanila, 16 ms before them - a double peek
1 1:35 peek togetherpeeked the same enemy as FalcoN ™, 609 ms before them - early - you went first, alone
1 1:35 in their waystood between Vanila and an enemy they could see, for 625 ms (pros: 125 ms at a time)
1 1:33 line of firestood in FalcoN ™'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 1:31 peek togetherpeeked the same enemy as FalcoN ™, 609 ms before them - early - you went first, alone
5 bomb 0:29 holdheld with Vanila, 688 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Vanila)
5 bomb 0:12 tradeBerciK was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
7 1:25 tradeVanila was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
7 0:34 holdheld with FalcoN ™, 249 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before FalcoN ™)
8 bomb 0:15 tradeVanila was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 tradeVanila was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
10 0:09 tradeFalcoN ™ was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeVanila was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 tradeFalcoN ™ was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
12 1:35 holdheld with Vanila, 97 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Vanila)
16 bomb 0:21 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 bomb 0:14 tradeBerciK was killed 530 units away: you traded in 2,953 ms (pros: 2,031 ms)
16 bomb 0:11 tradeAgnostic was killed 599 units away: you traded in 406 ms (pros: 2,031 ms)
16 bomb 0:07 tradeVanila was killed 441 units away: you traded in 2,797 ms (pros: 1,641 ms)
17 1:40 holdheld with Agnostic, 494 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Agnostic)
18 1:09 tradeAgnostic was killed 669 units away: you traded in 3,625 ms (pros: 2,031 ms)
23 1:09 tradeBerciK was killed 1636 units away: you traded in 3,094 ms (pros: 2,609 ms)
28 1:36 tradeAgnostic was killed 396 units away: you traded in 4,297 ms (pros: 1,641 ms)
29 1:25 tradeAgnostic was killed 908 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Gogihit by themP2000547 ms–3.9°
1 1:34 Gogihit themGlock-18938 ms–1.5°
1 1:31 Maestrokilled by themP2000250 ms250 ms2.3°
2 1:19 Херобоицkilled by themMP9188 ms188 ms5.1°
3 bomb 0:25 Maestrokilled themAK-47453 ms453 ms1.6°
4 0:47 Херобоицkilled themAK-47125 ms125 ms5.5°
4 0:41 Maestrokilled themAK-47391 ms594 ms2.9°
5 1:33 Maestrohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 Maestrohit by themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:38 Херобоицhit by themMP9328 ms–9.4°
6 bomb 0:38 Херобоицkilled themAK-47328 ms516 ms11.6°
7 0:34 Maestrokilled by themAK-47281 ms688 ms14.3°
8 1:40 Херобоицhit themAK-47391 ms–1.5°
8 bomb 0:33 Gogihit themAK-47812 ms–4.9°
8 round over Gogikilled themAK-47312 ms516 ms8.7°
8 round over Gogihit by themM4A4438 ms–5.2°
9 1:42 Херобоицkilled by themM4A4328 ms688 ms0.8°
9 1:42 Херобоицhit themAK-47516 ms–9.4°
11 1:22 Gogikilled by themM4A1-S297 ms797 ms3.3°
12 1:30 xMUSTYhit themMAC-10328 ms–3.1°
12 1:30 xMUSTYkilled by themAWP438 ms438 ms0.7°
13 1:41 xMUSTYhit themP2000266 ms–1.8°
13 0:40 Херобоицkilled by themGlock-18359 ms359 ms9.6°
14 1:34 Gogikilled by themMP7391 ms1031 ms15.6°
14 1:34 Gogihit themFAMAS422 ms–2.3°
15 1:38 Maestrokilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:29 Херобоицhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:29 Херобоицhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:25 Херобоицhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:11 Maestrokilled themFive-SeveN328 ms328 ms1.9°
16 bomb 0:06 Gogihit by themM4A4562 ms–6.3°
16 bomb 0:06 Gogikilled themFive-SeveN562 ms1797 ms0.9°
17 1:37 Maestrokilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 Херобоицkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:23 xMUSTYkilled by themAK-472250 ms2953 ms21.0°
18 1:05 Gogikilled themAWP547 ms547 ms2.0°
19 1:44 Maestrohit themAWP297 ms–1.0°
19 1:44 Maestrokilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
20 1:03 xMUSTYkilled themM4A1-S562 ms1359 ms7.4°
20 1:03 xMUSTYhit by themDesert Eagle859 ms–30.9°
20 1:00 Maestrokilled by themM4A4141 ms422 ms2.8°
21 bomb 0:06 Maestrokilled by themM4A1-S297 ms1688 ms2.9°
22 1:43 Maestrokilled by themMAC-10250 ms250 ms13.5°
23 1:06 Херобоицkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:24 Maestrokilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 1:13 Херобоицkilled by themAK-47750 ms750 ms1.8°
27 1:39 Maestrokilled by themAK-47406 ms406 ms0.6°
28 1:31 xMUSTYkilled themAK-47172 ms172 ms1.8°
29 bomb 0:25 Gogikilled themAK-47219 ms1547 ms2.7°

Shots

You fired 13 of your 24 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 GogiGlock-18610aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/615% / 41%
3 bomb 0:25 MaestroAK-471302fine - pros would have fired it too1/1killed them70% / 70%
4 0:47 ХеробоицAK-47152fired while moving (85 u/s), too fast to be accurate - stop first1/4killed them47% / 71%
4 0:41 MaestroAK-47942fine - pros would have fired it too3/7killed them64% / 64%
6 bomb 0:38 ХеробоицAK-47387fired while moving (147 u/s), too fast to be accurate - stop first2/6killed them26% / 60%
7 0:35 yahudiAWP725aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/125% / 79%
8 1:40 ХеробоицAK-471266fired while moving (88 u/s), too fast to be accurate - stop first1/511% / 51%
8 bomb 0:33 GogiAK-471159fired while moving (85 u/s), too fast to be accurate - stop first2/521% / 63%
8 round over GogiAK-47401fired while moving (84 u/s), too fast to be accurate - stop first3/6killed them47% / 70%
9 1:42 ХеробоицAK-47777too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)10% / 50%
12 1:30 xMUSTYMAC-10350fine - pros would have fired it too2/2cut short (a death, a reload)71% / 72%
13 1:33 ХеробоицUSP-S1378aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/28% / 41%
14 1:35 GogiFAMAS540aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/8cut short (a death, a reload)22% / 62%
16 bomb 0:11 MaestroFive-SeveN375fired while moving (230 u/s), too fast to be accurate - stop first1/4killed them21% / 46%
16 bomb 0:06 GogiFive-SeveN729fired while moving (240 u/s), too fast to be accurate - stop first5/11killed them9% / 54%
17 1:23 xMUSTYAWP265fine - pros would have fired it too0/1cut short (a death, a reload)84% / 84%
18 1:05 GogiAWP543fine - pros would have fired it too1/1killed them83% / 83%
20 1:03 xMUSTYM4A1-S354fine - pros would have fired it too3/12killed them77% / 77%
20 0:59 MaestroM4A1-S755fine - pros would have fired it too0/2cut short (a death, a reload)46% / 46%
21 bomb 0:05 MaestroM4A41153aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 45%
21 bomb 0:05 MaestroM4A41153fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
28 1:31 xMUSTYAK-47678fine - pros would have fired it too1/5killed them30% / 46%
29 bomb 0:25 GogiAK-47912fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
29 bomb 0:24 GogiAK-47933fine - pros would have fired it too1/5killed them42% / 52%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 22 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.