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Inferno, lost 13-16 · Sat 31 Oct, 20:00

Херобоиц19,882

The match

Aim

391 msTTD640 msTTK5.0°Crosshair↓42%1st bullet55%Spray17%Head54%Counter-strafe

Scoreboard

100ADR69%KAST

Positioning

Shots

24/47Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-107640%
AK-475244%
MP92959%
M4A42458%
Glock-18650%
Galil AR450%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/12425 1:36 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 85.1 s T7.6
9/1249 1:42 3 kills (M4A4 ×3), in 40 s CT4.4
29/1242 1:19 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT2.3
31/12421 1:13 2 kills (AK-47 ×2), all headshots, in 6.3 s T2.2
45/1245 bomb 0:12 1 kill (MP9) CT1.0
54/12429 1:13 1 kill (MP9), 1 headshot CT1.0
66/12426 1:18 1 kill (AK-47) T0.8
69/12424 0:29 1 kill (Galil) T0.7
76/12423 1:30 2 kills (MAC-10 ×2), 1 headshot, in 20.6 s T0.6
81/12416 0:36 1 kill (MAC-10), 1 headshot T0.5
83/12410 1:24 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 71.2 s CT0.4
85/12413 0:40 2 kills (Glock ×2), all headshots, in 11.1 s T0.4
86/12427 0:55 1 kill (AK-47) T0.3
88/12415 0:51 1 kill (MAC-10) T0.3
113/12411 1:41 1 kill (AK-47) CT-0.6
119/12420 1:37 1 kill (MAC-10) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:28 1v4 after the plant CT · 33 HP · Second Midlost - died later, after 1 kill · first fight won, saw them first
6 0:51 1v3 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other
12 bomb 0:37 1v1 after the plant CT · 100 HP · Top Midlost - died in the first fight · saw each other
23 1:10 1v2 before the plant T · 29 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
24 0:32 1v4 before the plant T · 100 HP · Bananalost - died with two or more on them at once, after 1 kill · first fight won, saw each other
27 1:07 1v3 before the plant T · 43 HP · Middlelost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 0:37 goodblinded żylasty syryjski 4.9 s (2.1 s white), Agnostic 4.8 s (2.0 s white)
11 1:21 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Banana - safe
16 bomb 0:34 goodblinded żylasty syryjski 4.6 s (1.8 s white)
21 1:40 wastedno enemy blinded for long
25 1:03 wastedno enemy blinded for long
26 1:19 wastedbarely blinded BerciK 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
51 grenades: 44 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (4 of 34 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:22 exposeda flash at Banana - seen by 1 enemy for 0.6 s, the nearest 674 units away
16 1:32 punishedhit by FalcoN ™ 1.2 s after throwing a molotov at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall)
19 1:45 exposedan HE at Banana - seen by 1 enemy for 0.2 s, the nearest 677 units away; a running throw
19 1:28 exposeda smoke at Banana - seen by 1 enemy for 1.9 s, the nearest 1107 units away
20 1:46 exposedan HE at Middle - seen by 1 enemy for 0.9 s, the nearest 810 units away, thrown in the open; a running throw
22 1:30 punishedkilled by BerciK with a molotov in hand at Bombsite B - out of the enemy's view (through a smoke or a wall)
23 1:12 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 475 units away

Positioning

In 1 of your 55 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 37 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
25 bomb 0:23 BerciKArchpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 holdheld with Gogi, 470 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before Gogi)
2 1:20 holdheld with Gogi, 943 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Gogi)
2 1:19 holdheld with Gogi, 778 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Gogi)
2 1:18 holdheld with Gogi, 686 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms after Gogi)
5 bomb 0:29 tradexMUSTY was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 holdheld with Gogi, 314 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Gogi)
13 0:49 tradeGogi was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
17 1:37 tradeMaestro was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
19 1:38 tradeMaestro was killed 63 units away: not traded within 5 s (pros: 969 ms)
20 1:46 holdheld with Gogi, 144 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Gogi)
20 1:45 tradeGogi was killed 163 units away: not traded within 5 s (pros: 969 ms)
21 1:25 tradeGogi was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
23 1:31 tradeGogi was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
23 1:11 holdheld with xMUSTY, 377 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before xMUSTY)
23 1:10 tradexMUSTY was killed 336 units away: you traded in 984 ms (pros: 625 ms)
25 1:37 peek togetherpeeked the same enemy as Maestro, 656 ms before them - early - you went first, alone
27 1:39 tradeMaestro was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
27 1:19 tradexMUSTY was killed 841 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Vanilakilled by themGlock-18297 ms578 ms3.1°
2 1:19 żylasty syryjskikilled themMP9188 ms188 ms5.1°
2 1:18 FalcoN ™killed themMP9234 ms438 ms7.0°
2 1:18 FalcoN ™hit by themGlock-18344 ms–6.6°
2 1:15 Vanilakilled by themP250422 ms422 ms3.3°
3 1:39 Vanilakilled by themAK-47328 ms422 ms3.3°
4 0:47 żylasty syryjskikilled by themAK-47125 ms125 ms5.5°
5 bomb 0:13 BerciKkilled themMP9328 ms969 ms7.3°
5 bomb 0:06 Agnostichit themAK-47391 ms–1.4°
5 bomb 0:06 Agnostickilled by themAK-47438 ms438 ms3.3°
6 bomb 0:38 żylasty syryjskihit themMP9328 ms–9.4°
6 bomb 0:38 żylasty syryjskikilled by themAK-47328 ms516 ms11.6°
8 1:40 żylasty syryjskihit by themAK-47391 ms–1.5°
8 1:18 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 Vanilahit themAK-471594 ms–2.6°
8 1:04 Vanilakilled by themAK-472031 ms2125 ms8.1°
9 1:42 żylasty syryjskikilled themM4A4328 ms688 ms0.8°
9 1:42 żylasty syryjskihit by themAK-47516 ms–9.4°
9 1:36 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:10 FalcoN ™hit by themAK-47281 ms–1.3°
9 1:10 FalcoN ™killed themM4A4359 ms359 ms2.5°
9 1:02 Agnostickilled themM4A4500 ms766 ms2.5°
10 1:25 Vanilahit by themDesert Eagle359 ms–3.6°
10 1:24 Vanilakilled themM4A4703 ms1156 ms20.8°
10 0:13 Agnostickilled themM4A4250 ms328 ms2.3°
10 0:10 FalcoN ™hit themM4A4422 ms–4.6°
11 1:41 Vanilakilled themAK-47312 ms406 ms2.6°
12 bomb 0:30 Vanilakilled by themAWP453 ms453 ms8.0°
13 0:40 żylasty syryjskikilled themGlock-18359 ms359 ms9.6°
13 0:29 Agnostickilled themGlock-18297 ms609 ms7.9°
13 0:27 FalcoN ™killed by themUSP-S391 ms391 ms2.6°
14 bomb 0:27 FalcoN ™killed by themM4A4234 ms781 ms9.0°
14 bomb 0:27 FalcoN ™hit themMAC-10297 ms–5.2°
15 0:51 Agnostichit by themP2000453 ms–12.0°
15 0:51 Agnostickilled themMAC-10547 ms844 ms7.3°
16 1:31 FalcoN ™hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
16 0:36 FalcoN ™hit by themMP7188 ms–3.6°
16 0:36 FalcoN ™killed themMAC-10250 ms250 ms4.2°
16 bomb 0:31 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:30 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:29 żylasty syryjskihit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:29 żylasty syryjskihit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:25 żylasty syryjskihit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:17 BerciKkilled by themFive-SeveN109 ms109 ms0.6°
17 1:39 Agnostichit themMAC-10422 ms–5.0°
17 1:32 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:06 BerciKkilled by themM4A1-S188 ms297 ms2.2°
19 1:39 Agnostichit themMAC-10391 ms–3.3°
19 1:17 Agnostichit themMAC-101125 ms–9.4°
19 1:17 Agnostichit by themM4A41344 ms–20.0°
19 1:16 FalcoN ™killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 Vanilahit themMAC-10328 ms–16.0°
20 1:38 Vanilahit by themAK-47266 ms–6.2°
20 1:37 Vanilakilled themMAC-10484 ms484 ms14.9°
20 1:31 Agnostickilled by themM4A4641 ms641 ms8.1°
21 1:13 Vanilakilled themAK-47531 ms531 ms2.8°
21 1:07 FalcoN ™killed themAK-47312 ms938 ms2.3°
22 1:35 Agnostichit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 1:34 BerciKhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 1:31 BerciKkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
23 1:42 FalcoN ™hit by themMP7344 ms–1.3°
23 1:42 FalcoN ™hit themMAC-10625 ms–5.2°
23 1:40 Agnostichit by themM4A4484 ms–5.9°
23 1:31 Vanilakilled themMAC-10625 ms1516 ms9.3°
23 1:09 BerciKkilled themMAC-101562 ms1625 ms5.9°
23 1:09 BerciKhit by themM4A41625 ms–3.3°
23 1:06 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 Vanilakilled themGalil AR406 ms500 ms2.7°
24 0:11 BerciKhit by themM4A4125 ms–3.8°
24 0:11 Agnostickilled by themAK-47344 ms453 ms9.5°
25 1:36 FalcoN ™killed themAK-47812 ms906 ms11.6°
25 1:36 FalcoN ™hit by themM4A4844 ms–1.1°
25 1:13 żylasty syryjskikilled themAK-47750 ms750 ms1.8°
25 0:35 Agnostickilled themAK-47469 ms781 ms2.8°
25 bomb 0:23 BerciKkilled themAK-47312 ms500 ms1.4°
25 bomb 0:22 Vanilakilled by themAK-47250 ms359 ms2.4°
26 1:18 Agnostickilled themAK-47375 ms672 ms7.0°
26 1:15 Vanilakilled by themAWP156 ms156 ms1.3°
27 0:56 Agnostickilled themAK-47406 ms1328 ms1.8°
27 0:55 Agnostichit by themM4A41188 ms–13.2°
27 0:44 FalcoN ™killed by themM4A1-S344 ms344 ms1.0°
28 0:53 FalcoN ™killed by themAK-47172 ms172 ms2.5°
29 1:13 FalcoN ™killed themMP9312 ms594 ms10.6°
29 bomb 0:29 Vanilakilled by themAK-47562 ms953 ms11.8°

Shots

You fired 24 of your 47 first shots too soon: 13 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 VanilaUSP-S835aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/17% / 44%
2 1:19 żylasty syryjskiMP9311fine - pros would have fired it too1/7killed them55% / 64%
2 1:18 FalcoN ™MP9359aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/8killed them37% / 64%
2 1:15 VanilaMP9471aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)8% / 59%
3 1:39 VanilaM4A41083fine - pros would have fired it too0/1cut short (a death, a reload)38% / 48%
4 0:47 żylasty syryjskiMP9153fired while moving (155 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 53%
5 bomb 0:13 BerciKMP9213fine - pros would have fired it too7/13killed them35% / 49%
5 bomb 0:06 AgnosticAK-47509fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
6 bomb 0:38 żylasty syryjskiMP9387fine - pros would have fired it too1/3cut short (a death, a reload)54% / 54%
8 1:05 VanilaAK-471271fine - pros would have fired it too1/6cut short (a death, a reload)39% / 45%
9 1:43 żylasty syryjskiM4A4789fired while moving (114 u/s), too fast to be accurate - stop first4/8killed them25% / 64%
9 1:10 FalcoN ™M4A4453fine - pros would have fired it too1/6killed them57% / 57%
9 1:02 AgnosticM4A4330fired while moving (114 u/s), too fast to be accurate - stop first4/8killed them36% / 57%
10 1:24 VanilaM4A4510fine - pros would have fired it too3/10killed them52% / 52%
10 0:13 AgnosticM4A4363fine - pros would have fired it too2/6killed them41% / 57%
10 0:10 FalcoN ™M4A4916fine - pros would have fired it too1/462% / 62%
11 1:41 VanilaAK-47969fine - pros would have fired it too2/3killed them58% / 58%
13 1:33 żylasty syryjskiGlock-181378fired while moving (136 u/s), too fast to be accurate - stop first0/22% / 35%
13 0:40 żylasty syryjskiGlock-18205fine - pros would have fired it too1/2killed them48% / 48%
13 0:29 AgnosticGlock-18156fine - pros would have fired it too2/5killed them35% / 44%
14 bomb 0:27 FalcoN ™MAC-10232aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/8cut short (a death, a reload)16% / 63%
15 0:51 AgnosticMAC-10229aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/13killed them19% / 47%
16 0:36 FalcoN ™MAC-10138fine - pros would have fired it too1/7killed them31% / 54%
17 1:39 AgnosticMAC-10511fired while moving (228 u/s), too fast to be accurate - stop first2/221% / 47%
19 1:17 AgnosticMAC-10613aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 51%
19 1:16 AgnosticMAC-10629fine - pros would have fired it too3/3cut short (a death, a reload)35% / 46%
20 1:40 VanilaMAC-10665fired while moving (237 u/s), too fast to be accurate - stop first1/71% / 60%
20 1:38 VanilaMAC-10280aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first1/9killed them1% / 52%
21 1:13 VanilaAK-47369aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/7killed them16% / 59%
21 1:09 FalcoN ™AK-47887fired while moving (97 u/s), too fast to be accurate - stop first0/429% / 71%
21 1:07 FalcoN ™AK-47865aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 51%
21 1:07 FalcoN ™AK-47844fine - pros would have fired it too1/3killed them50% / 51%
23 1:42 FalcoN ™MAC-10481aim far off: your crosshair was about a player's width (35 units) off their body - get on target first5/127% / 47%
23 1:31 VanilaMAC-10446too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target4/12stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 63%
23 1:30 VanilaMAC-10433fine - pros would have fired it too1/5killed them64% / 64%
23 1:10 BerciKMAC-10478aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first2/10killed them3% / 48%
24 0:29 VanilaGalil AR419fine - pros would have fired it too2/7killed them52% / 53%
25 1:36 FalcoN ™AK-47537fine - pros would have fired it too2/3killed them58% / 58%
25 1:13 żylasty syryjskiAK-47995fine - pros would have fired it too1/1killed them69% / 69%
25 0:35 AgnosticAK-47542fired while moving (77 u/s), too fast to be accurate - stop first4/6killed them15% / 55%
25 bomb 0:23 BerciKAK-47903fine - pros would have fired it too3/5killed them48% / 48%
26 1:18 AgnosticAK-47632fired while moving (107 u/s), too fast to be accurate - stop first3/8killed them16% / 50%
27 0:56 AgnosticAK-47992fired while moving (77 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 56%
27 0:55 AgnosticAK-47989aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4killed them15% / 49%
27 0:47 VanilaAK-47506fired while moving (79 u/s), too fast to be accurate - stop first0/519% / 52%
29 1:13 FalcoN ™MP9197fine - pros would have fired it too4/8killed them55% / 55%
29 bomb 0:29 VanilaAK-471012fine - pros would have fired it too0/2cut short (a death, a reload)36% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.