Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 76 | 40% |
| AK-47 | 52 | 44% |
| MP9 | 29 | 59% |
| M4A4 | 24 | 58% |
| Glock-18 | 6 | 50% |
| Galil AR | 4 | 50% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/124 | 25 1:36 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 85.1 s T | 7.6 |
| 9/124 | 9 1:42 | 3 kills (M4A4 ×3), in 40 s CT | 4.4 |
| 29/124 | 2 1:19 | 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT | 2.3 |
| 31/124 | 21 1:13 | 2 kills (AK-47 ×2), all headshots, in 6.3 s T | 2.2 |
| 45/124 | 5 bomb 0:12 | 1 kill (MP9) CT | 1.0 |
| 54/124 | 29 1:13 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 66/124 | 26 1:18 | 1 kill (AK-47) T | 0.8 |
| 69/124 | 24 0:29 | 1 kill (Galil) T | 0.7 |
| 76/124 | 23 1:30 | 2 kills (MAC-10 ×2), 1 headshot, in 20.6 s T | 0.6 |
| 81/124 | 16 0:36 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 83/124 | 10 1:24 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 71.2 s CT | 0.4 |
| 85/124 | 13 0:40 | 2 kills (Glock ×2), all headshots, in 11.1 s T | 0.4 |
| 86/124 | 27 0:55 | 1 kill (AK-47) T | 0.3 |
| 88/124 | 15 0:51 | 1 kill (MAC-10) T | 0.3 |
| 113/124 | 11 1:41 | 1 kill (AK-47) CT | -0.6 |
| 119/124 | 20 1:37 | 1 kill (MAC-10) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:28 | 1v4 after the plant CT · 33 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw them first |
| 6 0:51 | 1v3 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
| 12 bomb 0:37 | 1v1 after the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 23 1:10 | 1v2 before the plant T · 29 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 24 0:32 | 1v4 before the plant T · 100 HP · Banana | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 27 1:07 | 1v3 before the plant T · 43 HP · Middle | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 0:37 | good | blinded żylasty syryjski 4.9 s (2.1 s white), Agnostic 4.8 s (2.0 s white) |
| 11 1:21 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Banana - safe |
| 16 bomb 0:34 | good | blinded żylasty syryjski 4.6 s (1.8 s white) |
| 21 1:40 | wasted | no enemy blinded for long |
| 25 1:03 | wasted | no enemy blinded for long |
| 26 1:19 | wasted | barely blinded BerciK 0.9 s (0.1 s white) |
Throws
51 grenades: 44 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (4 of 34 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:22 | exposed | a flash at Banana - seen by 1 enemy for 0.6 s, the nearest 674 units away |
| 16 1:32 | punished | hit by FalcoN ™ 1.2 s after throwing a molotov at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 19 1:45 | exposed | an HE at Banana - seen by 1 enemy for 0.2 s, the nearest 677 units away; a running throw |
| 19 1:28 | exposed | a smoke at Banana - seen by 1 enemy for 1.9 s, the nearest 1107 units away |
| 20 1:46 | exposed | an HE at Middle - seen by 1 enemy for 0.9 s, the nearest 810 units away, thrown in the open; a running throw |
| 22 1:30 | punished | killed by BerciK with a molotov in hand at Bombsite B - out of the enemy's view (through a smoke or a wall) |
| 23 1:12 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 475 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 25 bomb 0:23 | Arch | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | hold | held with Gogi, 470 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before Gogi) |
| 2 1:20 | hold | held with Gogi, 943 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Gogi) |
| 2 1:19 | hold | held with Gogi, 778 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Gogi) |
| 2 1:18 | hold | held with Gogi, 686 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms after Gogi) |
| 5 bomb 0:29 | trade | xMUSTY was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | hold | held with Gogi, 314 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Gogi) |
| 13 0:49 | trade | Gogi was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:37 | trade | Maestro was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:38 | trade | Maestro was killed 63 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:46 | hold | held with Gogi, 144 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Gogi) |
| 20 1:45 | trade | Gogi was killed 163 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:25 | trade | Gogi was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:31 | trade | Gogi was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:11 | hold | held with xMUSTY, 377 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before xMUSTY) |
| 23 1:10 | trade | xMUSTY was killed 336 units away: you traded in 984 ms (pros: 625 ms) |
| 25 1:37 | peek together | peeked the same enemy as Maestro, 656 ms before them - early - you went first, alone |
| 27 1:39 | trade | Maestro was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:19 | trade | xMUSTY was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | Glock-18 | 297 ms | 578 ms | 3.1° | ||
| 2 1:19 | killed them | MP9 | 188 ms | 188 ms | 5.1° | ||
| 2 1:18 | killed them | MP9 | 234 ms | 438 ms | 7.0° | ||
| 2 1:18 | hit by them | Glock-18 | 344 ms | – | 6.6° | ||
| 2 1:15 | killed by them | P250 | 422 ms | 422 ms | 3.3° | ||
| 3 1:39 | killed by them | AK-47 | 328 ms | 422 ms | 3.3° | ||
| 4 0:47 | killed by them | AK-47 | 125 ms | 125 ms | 5.5° | ||
| 5 bomb 0:13 | killed them | MP9 | 328 ms | 969 ms | 7.3° | ||
| 5 bomb 0:06 | hit them | AK-47 | 391 ms | – | 1.4° | ||
| 5 bomb 0:06 | killed by them | AK-47 | 438 ms | 438 ms | 3.3° | ||
| 6 bomb 0:38 | hit them | MP9 | 328 ms | – | 9.4° | ||
| 6 bomb 0:38 | killed by them | AK-47 | 328 ms | 516 ms | 11.6° | ||
| 8 1:40 | hit by them | AK-47 | 391 ms | – | 1.5° | ||
| 8 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | hit them | AK-47 | 1594 ms | – | 2.6° | ||
| 8 1:04 | killed by them | AK-47 | 2031 ms | 2125 ms | 8.1° | ||
| 9 1:42 | killed them | M4A4 | 328 ms | 688 ms | 0.8° | ||
| 9 1:42 | hit by them | AK-47 | 516 ms | – | 9.4° | ||
| 9 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:10 | hit by them | AK-47 | 281 ms | – | 1.3° | ||
| 9 1:10 | killed them | M4A4 | 359 ms | 359 ms | 2.5° | ||
| 9 1:02 | killed them | M4A4 | 500 ms | 766 ms | 2.5° | ||
| 10 1:25 | hit by them | Desert Eagle | 359 ms | – | 3.6° | ||
| 10 1:24 | killed them | M4A4 | 703 ms | 1156 ms | 20.8° | ||
| 10 0:13 | killed them | M4A4 | 250 ms | 328 ms | 2.3° | ||
| 10 0:10 | hit them | M4A4 | 422 ms | – | 4.6° | ||
| 11 1:41 | killed them | AK-47 | 312 ms | 406 ms | 2.6° | ||
| 12 bomb 0:30 | killed by them | AWP | 453 ms | 453 ms | 8.0° | ||
| 13 0:40 | killed them | Glock-18 | 359 ms | 359 ms | 9.6° | ||
| 13 0:29 | killed them | Glock-18 | 297 ms | 609 ms | 7.9° | ||
| 13 0:27 | killed by them | USP-S | 391 ms | 391 ms | 2.6° | ||
| 14 bomb 0:27 | killed by them | M4A4 | 234 ms | 781 ms | 9.0° | ||
| 14 bomb 0:27 | hit them | MAC-10 | 297 ms | – | 5.2° | ||
| 15 0:51 | hit by them | P2000 | 453 ms | – | 12.0° | ||
| 15 0:51 | killed them | MAC-10 | 547 ms | 844 ms | 7.3° | ||
| 16 1:31 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:36 | hit by them | MP7 | 188 ms | – | 3.6° | ||
| 16 0:36 | killed them | MAC-10 | 250 ms | 250 ms | 4.2° | ||
| 16 bomb 0:31 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:30 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:29 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:29 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:25 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:17 | killed by them | Five-SeveN | 109 ms | 109 ms | 0.6° | ||
| 17 1:39 | hit them | MAC-10 | 422 ms | – | 5.0° | ||
| 17 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:06 | killed by them | M4A1-S | 188 ms | 297 ms | 2.2° | ||
| 19 1:39 | hit them | MAC-10 | 391 ms | – | 3.3° | ||
| 19 1:17 | hit them | MAC-10 | 1125 ms | – | 9.4° | ||
| 19 1:17 | hit by them | M4A4 | 1344 ms | – | 20.0° | ||
| 19 1:16 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | hit them | MAC-10 | 328 ms | – | 16.0° | ||
| 20 1:38 | hit by them | AK-47 | 266 ms | – | 6.2° | ||
| 20 1:37 | killed them | MAC-10 | 484 ms | 484 ms | 14.9° | ||
| 20 1:31 | killed by them | M4A4 | 641 ms | 641 ms | 8.1° | ||
| 21 1:13 | killed them | AK-47 | 531 ms | 531 ms | 2.8° | ||
| 21 1:07 | killed them | AK-47 | 312 ms | 938 ms | 2.3° | ||
| 22 1:35 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:34 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:31 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:42 | hit by them | MP7 | 344 ms | – | 1.3° | ||
| 23 1:42 | hit them | MAC-10 | 625 ms | – | 5.2° | ||
| 23 1:40 | hit by them | M4A4 | 484 ms | – | 5.9° | ||
| 23 1:31 | killed them | MAC-10 | 625 ms | 1516 ms | 9.3° | ||
| 23 1:09 | killed them | MAC-10 | 1562 ms | 1625 ms | 5.9° | ||
| 23 1:09 | hit by them | M4A4 | 1625 ms | – | 3.3° | ||
| 23 1:06 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | killed them | Galil AR | 406 ms | 500 ms | 2.7° | ||
| 24 0:11 | hit by them | M4A4 | 125 ms | – | 3.8° | ||
| 24 0:11 | killed by them | AK-47 | 344 ms | 453 ms | 9.5° | ||
| 25 1:36 | killed them | AK-47 | 812 ms | 906 ms | 11.6° | ||
| 25 1:36 | hit by them | M4A4 | 844 ms | – | 1.1° | ||
| 25 1:13 | killed them | AK-47 | 750 ms | 750 ms | 1.8° | ||
| 25 0:35 | killed them | AK-47 | 469 ms | 781 ms | 2.8° | ||
| 25 bomb 0:23 | killed them | AK-47 | 312 ms | 500 ms | 1.4° | ||
| 25 bomb 0:22 | killed by them | AK-47 | 250 ms | 359 ms | 2.4° | ||
| 26 1:18 | killed them | AK-47 | 375 ms | 672 ms | 7.0° | ||
| 26 1:15 | killed by them | AWP | 156 ms | 156 ms | 1.3° | ||
| 27 0:56 | killed them | AK-47 | 406 ms | 1328 ms | 1.8° | ||
| 27 0:55 | hit by them | M4A4 | 1188 ms | – | 13.2° | ||
| 27 0:44 | killed by them | M4A1-S | 344 ms | 344 ms | 1.0° | ||
| 28 0:53 | killed by them | AK-47 | 172 ms | 172 ms | 2.5° | ||
| 29 1:13 | killed them | MP9 | 312 ms | 594 ms | 10.6° | ||
| 29 bomb 0:29 | killed by them | AK-47 | 562 ms | 953 ms | 11.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 835 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 7% / 44% | ||
| 2 1:19 | MP9 | 311 | fine - pros would have fired it too | 1/7 | killed them | 55% / 64% | |
| 2 1:18 | MP9 | 359 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/8 | killed them | 37% / 64% | |
| 2 1:15 | MP9 | 471 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 59% | |
| 3 1:39 | M4A4 | 1083 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 48% | |
| 4 0:47 | MP9 | 153 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 53% | |
| 5 bomb 0:13 | MP9 | 213 | fine - pros would have fired it too | 7/13 | killed them | 35% / 49% | |
| 5 bomb 0:06 | AK-47 | 509 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 6 bomb 0:38 | MP9 | 387 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 54% / 54% | |
| 8 1:05 | AK-47 | 1271 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 39% / 45% | |
| 9 1:43 | M4A4 | 789 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/8 | killed them | 25% / 64% | |
| 9 1:10 | M4A4 | 453 | fine - pros would have fired it too | 1/6 | killed them | 57% / 57% | |
| 9 1:02 | M4A4 | 330 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/8 | killed them | 36% / 57% | |
| 10 1:24 | M4A4 | 510 | fine - pros would have fired it too | 3/10 | killed them | 52% / 52% | |
| 10 0:13 | M4A4 | 363 | fine - pros would have fired it too | 2/6 | killed them | 41% / 57% | |
| 10 0:10 | M4A4 | 916 | fine - pros would have fired it too | 1/4 | 62% / 62% | ||
| 11 1:41 | AK-47 | 969 | fine - pros would have fired it too | 2/3 | killed them | 58% / 58% | |
| 13 1:33 | Glock-18 | 1378 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 2% / 35% | ||
| 13 0:40 | Glock-18 | 205 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 13 0:29 | Glock-18 | 156 | fine - pros would have fired it too | 2/5 | killed them | 35% / 44% | |
| 14 bomb 0:27 | MAC-10 | 232 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 16% / 63% | |
| 15 0:51 | MAC-10 | 229 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/13 | killed them | 19% / 47% | |
| 16 0:36 | MAC-10 | 138 | fine - pros would have fired it too | 1/7 | killed them | 31% / 54% | |
| 17 1:39 | MAC-10 | 511 | fired while moving (228 u/s), too fast to be accurate - stop first | 2/22 | 1% / 47% | ||
| 19 1:17 | MAC-10 | 613 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 51% | |
| 19 1:16 | MAC-10 | 629 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 35% / 46% | |
| 20 1:40 | MAC-10 | 665 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/7 | 1% / 60% | ||
| 20 1:38 | MAC-10 | 280 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 1/9 | killed them | 1% / 52% | |
| 21 1:13 | AK-47 | 369 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/7 | killed them | 16% / 59% | |
| 21 1:09 | AK-47 | 887 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/4 | 29% / 71% | ||
| 21 1:07 | AK-47 | 865 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 51% | |
| 21 1:07 | AK-47 | 844 | fine - pros would have fired it too | 1/3 | killed them | 50% / 51% | |
| 23 1:42 | MAC-10 | 481 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 5/12 | 7% / 47% | ||
| 23 1:31 | MAC-10 | 446 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 4/12 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 63% | |
| 23 1:30 | MAC-10 | 433 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 23 1:10 | MAC-10 | 478 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 2/10 | killed them | 3% / 48% | |
| 24 0:29 | Galil AR | 419 | fine - pros would have fired it too | 2/7 | killed them | 52% / 53% | |
| 25 1:36 | AK-47 | 537 | fine - pros would have fired it too | 2/3 | killed them | 58% / 58% | |
| 25 1:13 | AK-47 | 995 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 25 0:35 | AK-47 | 542 | fired while moving (77 u/s), too fast to be accurate - stop first | 4/6 | killed them | 15% / 55% | |
| 25 bomb 0:23 | AK-47 | 903 | fine - pros would have fired it too | 3/5 | killed them | 48% / 48% | |
| 26 1:18 | AK-47 | 632 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/8 | killed them | 16% / 50% | |
| 27 0:56 | AK-47 | 992 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 56% | |
| 27 0:55 | AK-47 | 989 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | killed them | 15% / 49% | |
| 27 0:47 | AK-47 | 506 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/5 | 19% / 52% | ||
| 29 1:13 | MP9 | 197 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 29 bomb 0:29 | AK-47 | 1012 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.