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Anubis, lost 9-13 · Sat 31 Oct, 21:22

Agnostic

The match

Aim

Scoreboard

47ADR54%KAST

Positioning

Shots

10/21Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43642%
AK-471947%
USP-S1225%
FAMAS933%
Glock-18944%
Galil AR743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/1076 1:19 2 kills (M4A4, AK-47), in 21.2 s CT1.2
50/10712 1:21 1 kill (FAMAS), 1 headshot CT0.8
54/1074 1:22 1 kill (M4A4) CT0.8
72/1078 1:16 1 kill (M4A4) CT0.2
78/1077 1:18 1 kill (AK-47) CT0.0
85/1071 bomb 0:31 1 kill (USP-S), 1 headshot CT-0.5
95/10713 1:35 1 kill (Glock), 1 headshot T-0.9
107/1072 1:41 1 kill (USP-S) CT-3.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:21 1v4 before the plant CT · 100 HP · Connectorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:16 goodblinded Nikolq 4.2 s (1.5 s white) KasprzaK. peeked Nikolq 0.6 s before the pop - too late - the flash popped after they showed; got hit first
16 0:55 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 9 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:14 punishedkilled by Duden with an HE in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 149 units away
10 bomb 0:17 punishedhit by DaVinci 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 725 units away; a running throw
10 bomb 0:14 punishedkilled by DaVinci 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 451 units away; a jump throw

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 17 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:28 DaVinciWalkwaypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 0:56 DaVinciBack of Bcover not used: 32 units away, they'd have seen only your headlived
14 1:45 NikolqBridgepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 tradeBerciK was killed 379 units away: you traded in 3,031 ms (pros: 1,641 ms)
2 1:43 tradeVanila was killed 328 units away: you traded in 2,047 ms (pros: 1,641 ms)
2 1:43 tradeżylasty syryjski was killed 359 units away: you traded in 1,641 ms (pros: 1,641 ms)
2 1:42 in their waystood between KasprzaK. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:34 tradeVanila was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeVanila was killed 437 units away: you traded in 1,328 ms (pros: 1,641 ms)
13 1:35 tradeżylasty syryjski was killed 179 units away: you traded in 16 ms (pros: 625 ms)
14 1:45 peek togetherpeeked the same enemy as BerciK, 375 ms after them - late - your team-mate went first, as bait
14 1:45 peek togetherpeeked the same enemy as KasprzaK., 312 ms after them - late - your team-mate went first, as bait
14 1:45 peek togetherpeeked the same enemy as żylasty syryjski, 484 ms before them - early - you went first, alone
14 1:45 tradeVanila was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
14 1:44 peek togetherpeeked the same enemy as KasprzaK., 109 ms after them - a double peek
14 1:44 peek togetherpeeked the same enemy as żylasty syryjski, 875 ms before them - early - you went first, alone
14 1:44 tradeKasprzaK. was killed 166 units away: not traded within 5 s (pros: 625 ms)
15 1:41 holdheld with BerciK, 614 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before BerciK)
16 1:05 tradeKasprzaK. was killed 297 units away: not traded within 5 s (pros: 1,641 ms)
17 1:36 holdheld with żylasty syryjski, 637 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:35 tradeżylasty syryjski was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
18 1:43 tradeBerciK was killed 111 units away: not traded within 5 s (pros: 969 ms)
18 1:41 tradeKasprzaK. was killed 248 units away: not traded within 5 s (pros: 969 ms)
19 1:09 holdheld with Vanila, 155 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Vanila)
19 1:09 tradeVanila was killed 125 units away: not traded within 5 s (pros: 969 ms)
21 1:33 tradeżylasty syryjski was killed 377 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:31 Nikolqhit by themGlock-181172 ms–0.9°
1 bomb 0:31 Nikolqkilled themUSP-S1141 ms1141 ms52.2°
1 bomb 0:28 DaVincihit themP2000297 ms–0.5°
1 bomb 0:27 Stryaakilled by themGlock-18906 ms906 ms9.9°
2 1:41 DaVincikilled themUSP-S734 ms734 ms1.3°
2 1:41 F11Pkilled by themGalil AR1078 ms1359 ms12.2°
3 1:09 Dudenhit by themAK-47297 ms–1.8°
3 1:09 Nikolqkilled by themAWP344 ms344 ms0.9°
4 1:22 Stryaakilled themM4A4109 ms281 ms4.9°
4 bomb 0:30 Nikolqkilled by themAK-47188 ms188 ms5.5°
6 1:21 DaVincihit by themAK-47438 ms–5.4°
6 1:20 DaVincikilled themM4A4703 ms2047 ms1.9°
6 0:58 Stryaakilled themAK-47281 ms688 ms7.0°
7 1:19 F11Pkilled themAK-47234 ms438 ms4.0°
7 1:14 Dudenkilled by themP250609 ms609 ms10.8°
8 1:16 Nikolqhit by themMAC-10250 ms–1.0°
8 1:16 Nikolqkilled themM4A4500 ms594 ms13.0°
8 1:09 Stryaahit themM4A4359 ms–19.9°
8 1:09 Stryaakilled by themAK-47438 ms531 ms43.5°
9 1:45 F11Phit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:58 F11Phit themM4A4234 ms–1.7°
9 0:56 DaVincihit by themAK-47703 ms–13.3°
9 0:56 DaVincihit themM4A4703 ms–0.8°
10 bomb 0:17 DaVincihit by themAK-47531 ms–1.7°
10 bomb 0:13 DaVincikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:53 Nikolqkilled by themAK-47438 ms734 ms0.4°
12 1:21 Stryaakilled themFAMAS781 ms953 ms4.3°
12 1:21 Stryaahit by themMAC-10828 ms–21.0°
13 1:35 F11Pkilled themGlock-18766 ms766 ms13.2°
13 1:34 Stryaakilled by themUSP-S359 ms359 ms5.6°
14 1:44 Nikolqhit themGlock-18625 ms–6.8°
14 1:44 Stryaakilled by themM4A4312 ms1125 ms8.8°
15 1:41 F11Pkilled by themM4A4422 ms859 ms4.7°
15 1:41 F11Phit themAK-47578 ms–3.0°
16 0:55 Dudenkilled by themM4A1-S266 ms359 ms4.0°
17 1:30 Nikolqhit themGlock-18156 ms–0.9°
17 1:30 Nikolqkilled by themAK-47234 ms531 ms0.7°
18 1:44 Dudenhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 Dudenhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Nikolqkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:40 Dudenkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:10 Dudenkilled by themM4A1-S328 ms422 ms2.5°
20 1:10 Dudenhit themAK-47328 ms–3.3°
21 1:30 Dudenkilled by themAK-47188 ms500 ms3.4°
21 1:30 Dudenhit themGalil AR203 ms–3.3°
22 1:43 Dudenkilled by themMP9781 ms1469 ms13.8°

Shots

You fired 10 of your 21 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. 3 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:31 NikolqUSP-S839fired while moving (223 u/s), too fast to be accurate - stop first1/4killed them1% / 37%
1 bomb 0:28 DaVinciUSP-S513fine - pros would have fired it too1/4cut short (a death, a reload)61% / 63%
2 1:42 DaVinciUSP-S427fine - pros would have fired it too1/6killed them25% / 47%
3 1:09 DudenM4A41476fine - pros would have fired it too0/1cut short (a death, a reload)29% / 45%
4 1:22 StryaaM4A4238fine - pros would have fired it too3/6killed them63% / 63%
6 1:21 DaVinciM4A4356fired while moving (102 u/s), too fast to be accurate - stop first2/1233% / 52%
6 0:58 StryaaAK-47318aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/9killed them16% / 65%
7 1:19 F11PAK-47600fine - pros would have fired it too3/6killed them59% / 61%
8 1:16 NikolqM4A4344fine - pros would have fired it too2/7killed them44% / 49%
8 1:09 StryaaM4A497fine - pros would have fired it too2/3cut short (a death, a reload)64% / 65%
9 0:58 F11PM4A4938fine - pros would have fired it too2/860% / 60%
9 0:56 DaVinciM4A4954aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/143 bullets after pros would have stopped21% / 61%
11 0:53 NikolqFAMAS786aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)20% / 46%
12 1:22 StryaaFAMAS418fired while moving (205 u/s), too fast to be accurate - stop first3/8killed them7% / 61%
13 1:35 F11PGlock-18227fine - pros would have fired it too1/1killed them74% / 74%
14 1:44 NikolqGlock-18768fired while moving (240 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)24% / 38%
15 1:41 F11PAK-47803fine - pros would have fired it too1/3cut short (a death, a reload)41% / 46%
16 1:04 DudenAK-47944fired while moving (131 u/s), too fast to be accurate - stop first0/421% / 65%
20 1:10 DudenAK-47672fine - pros would have fired it too1/1cut short (a death, a reload)71% / 71%
21 1:30 DudenGalil AR634aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first3/9cut short (a death, a reload)2% / 59%
22 1:43 DudenAK-47233aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first0/5cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.