Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 36 | 42% |
| AK-47 | 19 | 47% |
| USP-S | 12 | 25% |
| FAMAS | 9 | 33% |
| Glock-18 | 9 | 44% |
| Galil AR | 7 | 43% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/107 | 6 1:19 | 2 kills (M4A4, AK-47), in 21.2 s CT | 1.2 |
| 50/107 | 12 1:21 | 1 kill (FAMAS), 1 headshot CT | 0.8 |
| 54/107 | 4 1:22 | 1 kill (M4A4) CT | 0.8 |
| 72/107 | 8 1:16 | 1 kill (M4A4) CT | 0.2 |
| 78/107 | 7 1:18 | 1 kill (AK-47) CT | 0.0 |
| 85/107 | 1 bomb 0:31 | 1 kill (USP-S), 1 headshot CT | -0.5 |
| 95/107 | 13 1:35 | 1 kill (Glock), 1 headshot T | -0.9 |
| 107/107 | 2 1:41 | 1 kill (USP-S) CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:21 | 1v4 before the plant CT · 100 HP · Connector | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:16 | good | blinded Nikolq 4.2 s (1.5 s white) KasprzaK. peeked Nikolq 0.6 s before the pop - too late - the flash popped after they showed; got hit first |
| 16 0:55 | wasted | no enemy blinded for long |
Throws
12 grenades: 9 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:14 | punished | killed by Duden with an HE in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 149 units away |
| 10 bomb 0:17 | punished | hit by DaVinci 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 725 units away; a running throw |
| 10 bomb 0:14 | punished | killed by DaVinci 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 451 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:28 | Walkway | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 0:56 | Back of B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 14 1:45 | Bridge | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | trade | BerciK was killed 379 units away: you traded in 3,031 ms (pros: 1,641 ms) |
| 2 1:43 | trade | Vanila was killed 328 units away: you traded in 2,047 ms (pros: 1,641 ms) |
| 2 1:43 | trade | żylasty syryjski was killed 359 units away: you traded in 1,641 ms (pros: 1,641 ms) |
| 2 1:42 | in their way | stood between KasprzaK. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:34 | trade | Vanila was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | Vanila was killed 437 units away: you traded in 1,328 ms (pros: 1,641 ms) |
| 13 1:35 | trade | żylasty syryjski was killed 179 units away: you traded in 16 ms (pros: 625 ms) |
| 14 1:45 | peek together | peeked the same enemy as BerciK, 375 ms after them - late - your team-mate went first, as bait |
| 14 1:45 | peek together | peeked the same enemy as KasprzaK., 312 ms after them - late - your team-mate went first, as bait |
| 14 1:45 | peek together | peeked the same enemy as żylasty syryjski, 484 ms before them - early - you went first, alone |
| 14 1:45 | trade | Vanila was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:44 | peek together | peeked the same enemy as KasprzaK., 109 ms after them - a double peek |
| 14 1:44 | peek together | peeked the same enemy as żylasty syryjski, 875 ms before them - early - you went first, alone |
| 14 1:44 | trade | KasprzaK. was killed 166 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:41 | hold | held with BerciK, 614 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before BerciK) |
| 16 1:05 | trade | KasprzaK. was killed 297 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:36 | hold | held with żylasty syryjski, 637 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:35 | trade | żylasty syryjski was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:43 | trade | BerciK was killed 111 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:41 | trade | KasprzaK. was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:09 | hold | held with Vanila, 155 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Vanila) |
| 19 1:09 | trade | Vanila was killed 125 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:33 | trade | żylasty syryjski was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | hit by them | Glock-18 | 1172 ms | – | 0.9° | ||
| 1 bomb 0:31 | killed them | USP-S | 1141 ms | 1141 ms | 52.2° | ||
| 1 bomb 0:28 | hit them | P2000 | 297 ms | – | 0.5° | ||
| 1 bomb 0:27 | killed by them | Glock-18 | 906 ms | 906 ms | 9.9° | ||
| 2 1:41 | killed them | USP-S | 734 ms | 734 ms | 1.3° | ||
| 2 1:41 | killed by them | Galil AR | 1078 ms | 1359 ms | 12.2° | ||
| 3 1:09 | hit by them | AK-47 | 297 ms | – | 1.8° | ||
| 3 1:09 | killed by them | AWP | 344 ms | 344 ms | 0.9° | ||
| 4 1:22 | killed them | M4A4 | 109 ms | 281 ms | 4.9° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 188 ms | 188 ms | 5.5° | ||
| 6 1:21 | hit by them | AK-47 | 438 ms | – | 5.4° | ||
| 6 1:20 | killed them | M4A4 | 703 ms | 2047 ms | 1.9° | ||
| 6 0:58 | killed them | AK-47 | 281 ms | 688 ms | 7.0° | ||
| 7 1:19 | killed them | AK-47 | 234 ms | 438 ms | 4.0° | ||
| 7 1:14 | killed by them | P250 | 609 ms | 609 ms | 10.8° | ||
| 8 1:16 | hit by them | MAC-10 | 250 ms | – | 1.0° | ||
| 8 1:16 | killed them | M4A4 | 500 ms | 594 ms | 13.0° | ||
| 8 1:09 | hit them | M4A4 | 359 ms | – | 19.9° | ||
| 8 1:09 | killed by them | AK-47 | 438 ms | 531 ms | 43.5° | ||
| 9 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:58 | hit them | M4A4 | 234 ms | – | 1.7° | ||
| 9 0:56 | hit by them | AK-47 | 703 ms | – | 13.3° | ||
| 9 0:56 | hit them | M4A4 | 703 ms | – | 0.8° | ||
| 10 bomb 0:17 | hit by them | AK-47 | 531 ms | – | 1.7° | ||
| 10 bomb 0:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:53 | killed by them | AK-47 | 438 ms | 734 ms | 0.4° | ||
| 12 1:21 | killed them | FAMAS | 781 ms | 953 ms | 4.3° | ||
| 12 1:21 | hit by them | MAC-10 | 828 ms | – | 21.0° | ||
| 13 1:35 | killed them | Glock-18 | 766 ms | 766 ms | 13.2° | ||
| 13 1:34 | killed by them | USP-S | 359 ms | 359 ms | 5.6° | ||
| 14 1:44 | hit them | Glock-18 | 625 ms | – | 6.8° | ||
| 14 1:44 | killed by them | M4A4 | 312 ms | 1125 ms | 8.8° | ||
| 15 1:41 | killed by them | M4A4 | 422 ms | 859 ms | 4.7° | ||
| 15 1:41 | hit them | AK-47 | 578 ms | – | 3.0° | ||
| 16 0:55 | killed by them | M4A1-S | 266 ms | 359 ms | 4.0° | ||
| 17 1:30 | hit them | Glock-18 | 156 ms | – | 0.9° | ||
| 17 1:30 | killed by them | AK-47 | 234 ms | 531 ms | 0.7° | ||
| 18 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:10 | killed by them | M4A1-S | 328 ms | 422 ms | 2.5° | ||
| 20 1:10 | hit them | AK-47 | 328 ms | – | 3.3° | ||
| 21 1:30 | killed by them | AK-47 | 188 ms | 500 ms | 3.4° | ||
| 21 1:30 | hit them | Galil AR | 203 ms | – | 3.3° | ||
| 22 1:43 | killed by them | MP9 | 781 ms | 1469 ms | 13.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | USP-S | 839 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/4 | killed them | 1% / 37% | |
| 1 bomb 0:28 | USP-S | 513 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 61% / 63% | |
| 2 1:42 | USP-S | 427 | fine - pros would have fired it too | 1/6 | killed them | 25% / 47% | |
| 3 1:09 | M4A4 | 1476 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 45% | |
| 4 1:22 | M4A4 | 238 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% | |
| 6 1:21 | M4A4 | 356 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/12 | 33% / 52% | ||
| 6 0:58 | AK-47 | 318 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/9 | killed them | 16% / 65% | |
| 7 1:19 | AK-47 | 600 | fine - pros would have fired it too | 3/6 | killed them | 59% / 61% | |
| 8 1:16 | M4A4 | 344 | fine - pros would have fired it too | 2/7 | killed them | 44% / 49% | |
| 8 1:09 | M4A4 | 97 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 64% / 65% | |
| 9 0:58 | M4A4 | 938 | fine - pros would have fired it too | 2/8 | 60% / 60% | ||
| 9 0:56 | M4A4 | 954 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/14 | 3 bullets after pros would have stopped | 21% / 61% | |
| 11 0:53 | FAMAS | 786 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 46% | |
| 12 1:22 | FAMAS | 418 | fired while moving (205 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 61% | |
| 13 1:35 | Glock-18 | 227 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 14 1:44 | Glock-18 | 768 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 24% / 38% | |
| 15 1:41 | AK-47 | 803 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 41% / 46% | |
| 16 1:04 | AK-47 | 944 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/4 | 21% / 65% | ||
| 20 1:10 | AK-47 | 672 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 71% / 71% | |
| 21 1:30 | Galil AR | 634 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 3/9 | cut short (a death, a reload) | 2% / 59% | |
| 22 1:43 | AK-47 | 233 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.