Premier · Sat 31 Oct, 21:22 · 22 rounds, 33 min
Anubis
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 21 | 14 | 9 | +7 | 88 | 52% | 86% | 2-2 | 140 | 4 | 1/2 | 438 ms | 789 ms | 3.2° | 54% | 34% | 25% | 61% | 28 | 3% 1/38 | 0 | 0 | 1 | 32% | 0% 0/14 | 0% 0/8 | 50% 15/30 | 9 | 6 | – | 1% | 33% pro 54% | ||||
| 21 | 15 | 3 | +6 | 86 | 48% | 68% | 4-1 | 87 | 3 | 1/4 | 391 ms | 562 ms | 4.1° | 32% | 41% | 20% | 56% | 21 | 9% 3/35 | 1 | 0 | 2 | 41% | 11% 2/18 | 0/4 | 62% 16/26 | 9 | 7 | 0% 0/7 | 9% | 30% pro 56% | ||||
| 15 | 13 | 7 | +2 | 89 | 47% | 73% | 2-2 | 332 | 15 | 0/2 | 438 ms | 688 ms | 3.8° | 10% | 44% | 14% | 50% | 21 | 6% 2/31 | 1 | 0 | 1 | 38% | 9% 1/11 | 0/3 | 60% 15/25 | 9 | 6 | 10% 1/10 | 2% | 24% pro 53% | ||||
| 15 | 15 | 2 | +0 | 70 | 53% | 68% | 5-1 | 213 | 11 | 0/1 | 453 ms | 797 ms | 3.6° | 33% | 28% | 31% | 83% | 15 | 8% 2/26 | 1 | 1 | 0 | 6% | 0% 0/7 | 0/2 | 37% 7/19 | 2 | 5 | – | 12% | 38% pro 57% | ||||
| 14 | 14 | 11 | +0 | 89 | 50% | 82% | 2-1 | 250 | 6 | 0/2 | 344 ms | 531 ms | 3.2° | 59% | 57% | 14% | 64% | 19 | 8% 2/26 | 2 | 0 | 0 | 32% | 22% 2/9 | 0/4 | 44% 11/25 | 4 | 7 | 12% 1/8 | 0% | 37% pro 58% | ||||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
| 22 | 16 | 4 | +6 | 110 | 23% | 73% | 2-4 | 57 | 6 | 0/1 | 414 ms | 719 ms | 3.7° | 58% | 53% | 9% | 54% | 28 | 2% 1/43 | 1 | 0 | 0 | 46% | 4% 1/23 | 0% 0/5 | 39% 13/33 | 9 | 4 | 27% 3/11 | 0% | 47% pro 61% | ||||
| 14 | 18 | 6 | -4 | 74 | 57% | 73% | 4-3 | 95 | 1 | 0/3 | 454 ms | 578 ms | 3.1° | 23% | 28% | 20% | 70% | 22 | 3% 1/36 | 0 | 1 | 0 | 46% | 0% 0/10 | 0/2 | 53% 18/34 | 7 | 11 | 19% 3/16 | 0% | 29% pro 53% | ||||
| 14 | 18 | 3 | -4 | 69 | 50% | 59% | 1-1 | 156 | 8 | 0/6 | 469 ms | 734 ms | 3.3° | 36% | 62% | 20% | 46% | 23 | 3% 1/32 | 1 | 0 | 0 | 24% | 0% 0/12 | 0/1 | 50% 15/30 | 9 | 6 | 29% 2/7 | 0% | 30% pro 51% | ||||
| 12 | 15 | 3 | -3 | 56 | 17% | 77% | 0-4 | 145 | 6 | 1/3 | 438 ms | 610 ms | 2.3° | 33% | 46% | 6% | 54% | 17 | 4% 1/28 | 1 | 0 | 0 | 36% | 0% 0/7 | 0/3 | 56% 13/23 | 8 | 5 | – | 10% | 36% pro 57% | ||||
| 9 | 19 | 3 | -10 | 47 | 33% | 54% | 0-3 | 0 | 1 | 0/1 | 430 ms | 734 ms | 3.6° | 35% | 47% | 8% | 65% | 18 | 10% 3/29 | 2 | 0 | 1 | 0% | 0% 0/12 | 0/1 | 48% 10/21 | 5 | 5 | – | 4% | 35% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 14 1:45 | 4 kills (M4A4 ×2, USP-S ×2), 1 headshot, in 4.5 s CT | 8.7 | |
| 2 | 5 1:37 | 4 kills (AWP ×3, P250), 1 headshot, in 66.6 s CT | 7.3 | |
| 3 | 20 1:17 | 3 kills (AWP ×3), 1 through smoke, 1 headshot, in 36.5 s CT | 7.0 | |
| 4 | 8 1:41 | 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 35.1 s T | 6.8 | |
| 5 | 17 1:35 | 4 kills (AK-47 ×4), 2 headshots, in 43 s CT | 6.2 | |
| 6 | 11 1:41 | 3 kills (M4A4 ×2, AWP), a wallbang, in 61.6 s CT | 6.2 | |
| 7 | 10 bomb 0:35 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 23.3 s T | 5.9 | |
| 8 | 21 0:59 | 3 kills (AK-47 ×3), 2 headshots, in 17 s T | 5.8 | |
| 9 | 2 1:44 | 3 kills (AK-47 ×3), 1 headshot, in 1.4 s T | 3.6 | |
| 10 | 21 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 3.4 s CT | 3.6 | |
| 11 | 10 1:44 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 12 | 12 1:32 | 2 kills (AWP ×2), in 11.3 s CT | 3.0 |
Every moment (107)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:41 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 | |
| 14 | 22 1:38 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.9 | |
| 15 | 4 1:30 | 2 kills (AK-47 ×2), all headshots, in 9.1 s T | 2.7 | |
| 16 | 9 0:57 | 2 kills (MP7 ×2), in 1.9 s CT | 2.7 | |
| 17 | 16 1:05 | 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT | 2.6 | |
| 18 | 9 1:35 | 2 kills (AWP ×2), 1 while flashed, in 12.8 s CT | 2.5 | |
| 19 | 22 1:36 | 3 kills (MP9 ×2, AK-47), 2 headshots, in 59.1 s CT | 2.4 | |
| 20 | 17 1:14 | 2 kills (AK-47 ×2), all headshots, in 11.9 s T | 2.3 | |
| 21 | 1 1:26 | 3 kills (Knife, Glock, USP-S), 1 headshot, in 30.5 s T | 2.2 | |
| 22 | 4 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 22.7 s T | 2.1 | |
| 23 | 19 1:02 | 1 kill (Deagle) T | 1.8 | |
| 24 | 21 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s T | 1.7 | |
| 25 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 1.3 s CT | 1.6 | |
| 26 | 15 1:19 | 2 kills (AK-47 ×2), in 46.2 s T | 1.6 | |
| 27 | 15 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 1.5 | |
| 28 | 3 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 75.3 s CT | 1.4 | |
| 29 | 18 1:20 | 2 kills (M4A1-S ×2), in 30.5 s CT | 1.4 | |
| 30 | 6 1:19 | 2 kills (M4A4, AK-47), in 21.2 s CT | 1.2 | |
| 31 | 3 bomb 0:34 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 | |
| 32 | 10 1:36 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 1.2 | |
| 33 | 19 bomb 0:37 | 1 kill (Deagle) T | 1.1 | |
| 34 | 1 1:26 | 2 kills (USP-S ×2), 1 headshot, in 20.1 s CT | 1.1 | |
| 35 | 7 1:14 | 2 kills (P250, AK-47), all headshots, in 12.9 s T | 1.0 | |
| 36 | 3 0:55 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.0 | |
| 37 | 5 1:19 | 1 kill (AK-47), 1 through smoke T | 1.0 | |
| 38 | 6 1:36 | 1 kill (AK-47) T | 1.0 | |
| 39 | 6 1:19 | 1 kill (AK-47) T | 1.0 | |
| 40 | 7 bomb 0:23 | 1 kill (AWP) CT | 1.0 | |
| 41 | 9 1:44 | 1 kill (FAMAS) CT | 1.0 | |
| 42 | 11 1:27 | 1 kill (AWP) T | 1.0 | |
| 43 | 11 1:20 | 1 kill (AWP) CT | 1.0 | |
| 44 | 11 0:53 | 1 kill (AK-47) T | 1.0 | |
| 45 | 20 1:07 | 1 kill (AWP) T | 1.0 | |
| 46 | 11 1:38 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 47 | 13 1:23 | 2 kills (USP-S ×2), a wallbang, all headshots, in 7.2 s CT | 0.9 | |
| 48 | 8 1:34 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.3 s T | 0.9 | |
| 49 | 19 bomb 0:36 | 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT | 0.8 | |
| 50 | 12 1:21 | 1 kill (FAMAS), 1 headshot CT | 0.8 | |
| 51 | 15 1:27 | 1 kill (MP9), 1 headshot CT | 0.8 | |
| 52 | 16 1:21 | 1 kill (FAMAS) CT | 0.8 | |
| 53 | 20 1:10 | 1 kill (M4A1-S) CT | 0.8 | |
| 54 | 4 1:22 | 1 kill (M4A4) CT | 0.8 | |
| 55 | 6 0:53 | 1 kill (M4A1-S) CT | 0.7 | |
| 56 | 10 1:31 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 57 | 21 1:28 | 1 kill (AWP), 1 headshot CT | 0.7 | |
| 58 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 59 | 1 1:31 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 60 | 13 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 61 | 22 1:37 | 1 kill (MAC-10), 1 headshot T | 0.6 | |
| 62 | 20 0:45 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 63 | 3 1:18 | 1 kill (AK-47) T | 0.6 | |
| 64 | 15 1:40 | 1 kill (AK-47) T | 0.5 | |
| 65 | 16 1:27 | 1 kill (AK-47) T | 0.5 | |
| 66 | 2 1:36 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 67 | 18 1:39 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 68 | 3 0:56 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.4 | |
| 69 | 6 1:14 | 1 kill (AWP) CT | 0.3 | |
| 70 | 22 1:43 | 1 kill (MP9) CT | 0.3 | |
| 71 | 3 bomb 0:33 | 1 kill (M4A1-S) CT | 0.2 | |
| 72 | 8 1:16 | 1 kill (M4A4) CT | 0.2 | |
| 73 | 18 1:22 | 1 kill (AWP) T | 0.1 | |
| 74 | 10 1:38 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.1 | |
| 75 | 3 1:09 | 1 kill (AWP) T | 0.1 | |
| 76 | 12 1:25 | 1 kill (M4A4) CT | 0.1 | |
| 77 | 20 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.1 | |
| 78 | 7 1:18 | 1 kill (AK-47) CT | 0.0 | |
| 79 | 12 1:24 | 1 kill (AWP), a no-scope CT | 0.0 | |
| 80 | 19 bomb 0:39 | 1 kill (M4A1-S) CT | 0.0 | |
| 81 | 6 1:42 | 1 kill (AK-47) CT | -0.1 | |
| 82 | 11 1:30 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 83 | 5 1:39 | 1 kill (P250) CT | -0.4 | |
| 84 | 19 1:09 | 1 kill (AWP) CT | -0.4 | |
| 85 | 1 bomb 0:31 | 1 kill (USP-S), 1 headshot CT | -0.5 | |
| 86 | 4 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 87 | 7 1:17 | 1 kill (MAC-10), 1 in the air, 1 headshot T | -0.5 | |
| 88 | 18 1:29 | 1 kill (AK-47) CT | -0.5 | |
| 89 | 1 1:36 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 90 | 7 1:14 | 2 kills (M4A4 ×2), in 33.2 s CT | -0.7 | |
| 91 | 17 1:17 | 1 kill (Tec-9) T | -0.7 | |
| 92 | 10 bomb 0:35 | 1 kill (AK-47), 1 headshot CT | -0.7 | |
| 93 | 19 bomb 0:40 | 1 kill (P250), 1 headshot T | -0.8 | |
| 94 | 16 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 49.7 s CT | -0.8 | |
| 95 | 13 1:35 | 1 kill (Glock), 1 headshot T | -0.9 | |
| 96 | 15 1:40 | 1 kill (M4A4), 1 headshot CT | -1.1 | |
| 97 | 19 bomb 0:40 | 1 kill (AK-47) CT | -1.2 | |
| 98 | 14 1:44 | 1 kill (M4A1-S), 1 headshot CT | -1.4 | |
| 99 | 7 1:33 | 1 kill (M4A4), 1 headshot CT | -1.6 | |
| 100 | 17 1:36 | 1 kill (Tec-9) T | -1.7 | |
| 101 | 5 1:40 | 1 kill (AK-47) T | -1.8 | |
| 102 | 2 1:40 | 1 kill (P250), 1 headshot CT | -2.0 | |
| 103 | 17 1:36 | 1 kill (AK-47) CT | -2.0 | |
| 104 | 15 1:19 | 1 kill (M4A4) CT | -2.1 | |
| 105 | 13 1:19 | 1 kill (Glock), 1 headshot T | -3.0 | |
| 106 | 2 1:40 | 1 kill (Galil), 1 headshot T | -3.2 | |
| 107 | 2 1:41 | 1 kill (USP-S) CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:27 | 1v2 after the plant CT · 26 HP · Main | lost - died later, after 1 kill · saw them first | |
| 1 bomb 0:21 | 1v1 after the plant T · 100 HP · Heaven | won - killed them · saw each other | |
| 2 1:40 | 1v4 before the plant CT · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:35 | 1v2 after the plant T · 49 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:34 | 1v1 after the plant CT · 100 HP · Snipers Nest | won - defused it after 1 kill · first fight won, saw each other | |
| 4 1:21 | 1v4 before the plant CT · 100 HP · Connector | lost - died in the first fight · saw each other | |
| 5 1:00 | 1v2 before the plant T · 100 HP · Street | lost - died later · saw each other | |
| 6 0:58 | 1v3 before the plant T · 100 HP · Bricks | lost - died in the first fight · they saw them first | |
| 7 bomb 0:23 | 1v2 after the plant T · 5 HP · Canal | lost - died in the first fight · saw each other | |
| 8 1:09 | 1v4 before the plant CT · 100 HP · Main | lost - died later | |
| 9 0:57 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other | |
| 10 bomb 0:13 | 1v2 after the plant CT · 22 HP · Fountain | lost - died in the first fight · saw them first | |
| 11 1:20 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:21 | 1v5 before the plant T · 60 HP · Middle | lost - died in the first fight · saw each other | |
| 13 1:23 | 1v4 before the plant T · 47 HP · Main | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 14 1:42 | 1v5 before the plant T · 53 HP · Bridge | lost - died in the first fight · saw each other | |
| 15 1:19 | 1v2 before the plant CT · 100 HP · Middle | lost - died later · saw them first | |
| 16 0:55 | 1v4 before the plant T · 49 HP · Bridge | lost - died in the first fight · they saw them first | |
| 17 1:03 | 1v2 before the plant CT · 88 HP · Heaven | won - killed both · first fight won, saw each other | |
| 17 0:52 | 1v1 before the plant T · 35 HP · Main | lost - died in the first fight · saw each other | |
| 18 1:20 | 1v3 before the plant T · 38 HP · Bridge | lost - died in the first fight · saw each other | |
| 19 bomb 0:36 | 1v2 after the plant T · 40 HP · Fountain | lost - died in the first fight · saw them first | |
| 20 1:01 | 1v4 before the plant T · 100 HP · Canal | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 0:54 | 1v2 before the plant CT · 67 HP · Alley | lost - died in the first fight · saw each other | |
| 22 1:20 | 1v4 before the plant T · 100 HP · Walkway | lost - died in the first fight · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:19 | misled a peek | barely blinded Duden 0.5 s (0.0 s white) the enemy was barely blinded, and Vanila peeked Duden 0.5 s after the pop; got hit first | |
| 4 1:24 | hurt the team | no enemy blinded for long; blinded F11P 1.1 s on the move through Main - ran into a fight | |
| 5 1:45 | blinded an enemy, but hurt the team too | blinded Duden 3.1 s (0.6 s white); blinded żylasty syryjski 4.4 s on the move through Bombsite B - took damage 0.3 s after the pop; blinded Agnostic 4.8 s on the move through Bombsite B - died 0.3 s after the pop | |
| 10 1:39 | misled a peek | barely blinded żylasty syryjski 1.8 s (0.1 s white) the enemy was barely blinded, and F11P peeked żylasty syryjski 1.0 s after the pop; got hit first | |
| 18 1:23 | misled a peek | barely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Nikolq peeked żylasty syryjski 0.3 s after the pop; got hit first | |
| 20 0:49 | misled a peek | barely blinded BerciK 3.0 s (0.5 s white) the enemy was barely blinded, and DaVinci peeked BerciK 2.3 s after the pop; got hit first | |
| 21 1:33 | misled a peek | barely blinded Duden 0.7 s (0.1 s white); blinded KasprzaK. 4.1 s on the move through Outside Long - safe the enemy was barely blinded, and Agnostic peeked Duden 2.8 s after the pop; got hit first | |
| 21 1:18 | misled a peek | barely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and Duden peeked BerciK 2.9 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:28 | punished | hit by Duden 1.5 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 446 units away | |
| 3 1:32 | punished | killed by KasprzaK. with an HE in hand at Canal - seen by 1 enemy for 0.6 s, the nearest 1497 units away | |
| 4 1:26 | punished | killed by Nikolq with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 333 units away | |
| 5 1:39 | punished | killed by Vanila 1.8 s after throwing a molotov at Ruins, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 928 units away | |
| 6 1:43 | punished | killed by BerciK 1.1 s after throwing a flash at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 651 units away; a jump throw | |
| 7 1:14 | punished | killed by Duden with an HE in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 149 units away | |
| 8 1:40 | punished | hit by Vanila 0.0 s after throwing an HE at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 9 1:35 | punished | killed by Vanila 0.4 s after throwing an HE at Bridge, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1139 units away, thrown in the open; a running throw | |
| 10 bomb 0:17 | punished | hit by DaVinci 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 725 units away; a running throw | |
| 10 bomb 0:14 | punished | killed by DaVinci 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 451 units away; a jump throw | |
| 11 1:41 | punished | hit by Duden 1.8 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 883 units away; a running throw | |
| 12 1:27 | punished | hit by BerciK 0.6 s after throwing a molotov at Bridge, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1080 units away | |
| 13 1:30 | punished | hit by Duden with an HE out at Canal, 1.9 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 15 1:24 | punished | killed by Vanila 0.9 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 422 units away, thrown in the open | |
| 15 bomb 0:12 | punished | killed by żylasty syryjski 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 697 units away, thrown in the open | |
| 17 1:16 | punished | killed by KasprzaK. 1.2 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 270 units away | |
| 17 0:53 | punished | killed by Nikolq 1.0 s after throwing a molotov at Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1203 units away | |
| 18 1:40 | punished | hit by DaVinci with a smoke out at Outside Long, 0.9 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 19 1:13 | punished | hit by BerciK 0.3 s after throwing an HE at Heaven, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 959 units away, thrown in the open; a running throw | |
| 20 1:18 | punished | killed by Stryaa 1.1 s after throwing a flash at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 21 1:20 | punished | hit by BerciK 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 983 units away, thrown in the open; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 bomb 0:17 | Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.