Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 55% |
| M4A1-S | 41 | 29% |
| MAC-10 | 25 | 32% |
| Glock-18 | 11 | 27% |
| MP9 | 11 | 36% |
| Tec-9 | 6 | 33% |
| USP-S | 3 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/107 | 17 1:35 | 4 kills (AK-47 ×4), 2 headshots, in 43 s CT | 6.2 |
| 19/107 | 22 1:36 | 3 kills (MP9 ×2, AK-47), 2 headshots, in 59.1 s CT | 2.4 |
| 22/107 | 4 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 22.7 s T | 2.1 |
| 32/107 | 10 1:36 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 1.2 |
| 37/107 | 5 1:19 | 1 kill (AK-47), 1 through smoke T | 1.0 |
| 39/107 | 6 1:19 | 1 kill (AK-47) T | 1.0 |
| 44/107 | 11 0:53 | 1 kill (AK-47) T | 1.0 |
| 47/107 | 13 1:23 | 2 kills (USP-S ×2), a wallbang, all headshots, in 7.2 s CT | 0.9 |
| 75/107 | 3 1:09 | 1 kill (AWP) T | 0.1 |
| 88/107 | 18 1:29 | 1 kill (AK-47) CT | -0.5 |
| 89/107 | 1 1:36 | 1 kill (Glock), 1 headshot T | -0.6 |
| 94/107 | 16 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 49.7 s CT | -0.8 |
| 98/107 | 14 1:44 | 1 kill (M4A1-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:20 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:03 | 1v2 before the plant CT · 88 HP · Heaven | won - killed both · first fight won, saw each other |
Flashes
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:04 | good | blinded żylasty syryjski 3.5 s (0.8 s white) |
| 4 1:15 | wasted | no enemy blinded for long |
| 5 1:16 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe |
| 8 1:42 | good | blinded KasprzaK. 3.3 s (0.7 s white), Vanila 3.0 s (0.5 s white); blinded Stryaa 4.5 s holding Bridge - safe |
| 10 1:42 | weak | barely blinded żylasty syryjski 1.9 s (0.2 s white) |
| 11 1:28 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bridge - safe |
| 11 0:40 | wasted | no enemy blinded for long |
| 17 1:20 | wasted | no enemy blinded for long |
| 18 1:23 | misled a peek | barely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Nikolq peeked żylasty syryjski 0.3 s after the pop; got hit first |
| 19 1:04 | wasted | no enemy blinded for long; blinded DaVinci 1.7 s holding Canal - safe |
| 21 1:32 | wasted | no enemy blinded for long |
| 22 1:06 | wasted | no enemy blinded for long |
Throws
46 grenades: 45 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:41 | exposed | an HE at Bridge - seen by 1 enemy for 0.4 s, the nearest 1166 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:45 | Middle | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | F11P was killed 174 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:32 | trade | Stryaa was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | hold | held with Duden, 159 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Duden) |
| 3 1:09 | hold | held with DaVinci, 259 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before DaVinci) |
| 4 1:28 | line of fire | stood in Duden's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:14 | peek together | peeked the same enemy as Duden, 203 ms before them - a double peek |
| 7 1:39 | line of fire | stood in Stryaa's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 8 1:35 | line of fire | stood in Stryaa's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 10 1:38 | trade | F11P was killed 215 units away: you traded in 1,656 ms (pros: 969 ms) |
| 10 bomb 0:12 | hold | held with DaVinci, 719 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after DaVinci) |
| 11 1:22 | trade | Stryaa was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:20 | trade | Duden was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:19 | trade | Stryaa was killed 517 units away: you traded in 2,578 ms (pros: 2,031 ms) |
| 14 1:46 | hold | held with Stryaa, 258 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after Stryaa) |
| 14 1:45 | hold | held with Stryaa, 259 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Stryaa) |
| 14 1:45 | hold | held with Stryaa, 277 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before Stryaa) |
| 14 1:44 | hold | held with Stryaa, 278 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before Stryaa) |
| 15 1:25 | line of fire | stood in DaVinci's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:27 | trade | Stryaa was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:37 | hold | held with F11P, 918 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after F11P) |
| 17 1:36 | trade | F11P was killed 702 units away: you traded in 1,031 ms (pros: 625 ms) |
| 21 1:15 | trade | Duden was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:59 | trade | F11P was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed them | Glock-18 | 438 ms | 1422 ms | 2.2° | ||
| 1 1:37 | hit by them | P2000 | 500 ms | – | 0.9° | ||
| 1 1:28 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:31 | hit them | Glock-18 | 1172 ms | – | 0.9° | ||
| 1 bomb 0:31 | killed by them | USP-S | 1141 ms | 1141 ms | 52.2° | ||
| 3 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 3 0:25 | killed by them | M4A1-S | 266 ms | 266 ms | 4.6° | ||
| 4 1:26 | killed them | AK-47 | 562 ms | 969 ms | 22.0° | ||
| 4 bomb 0:30 | killed them | AK-47 | 188 ms | 188 ms | 5.5° | ||
| 5 1:20 | hit by them | P250 | 1406 ms | – | 49.4° | ||
| 5 1:20 | killed them | AK-47 | 1875 ms | 2172 ms | 11.3° | ||
| 5 1:00 | killed by them | AWP | 266 ms | 266 ms | 0.8° | ||
| 6 1:20 | killed them | AK-47 | 562 ms | 859 ms | 1.0° | ||
| 6 1:14 | killed by them | AWP | 266 ms | 266 ms | 1.7° | ||
| 7 1:34 | hit them | Tec-9 | 500 ms | – | 3.3° | ||
| 7 1:33 | killed by them | M4A4 | 969 ms | 1328 ms | 0.7° | ||
| 8 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:16 | hit them | MAC-10 | 250 ms | – | 1.0° | ||
| 8 1:16 | killed by them | M4A4 | 500 ms | 594 ms | 13.0° | ||
| 9 1:45 | killed by them | FAMAS | 500 ms | 859 ms | 24.3° | ||
| 10 1:37 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:16 | hit them | MAC-10 | 406 ms | – | 6.8° | ||
| 11 0:53 | killed them | AK-47 | 438 ms | 734 ms | 0.4° | ||
| 11 0:39 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:21 | hit them | MAC-10 | 781 ms | – | 7.8° | ||
| 12 1:21 | killed by them | AWP | 656 ms | 656 ms | 51.0° | ||
| 13 1:24 | hit by them | Glock-18 | 1438 ms | – | 4.7° | ||
| 13 1:23 | killed them | USP-S | 1750 ms | 1750 ms | 7.0° | ||
| 13 1:16 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | hit them | M4A4 | 406 ms | – | 3.2° | ||
| 14 1:45 | killed them | M4A1-S | 359 ms | 859 ms | 7.0° | ||
| 14 1:44 | hit by them | Glock-18 | 844 ms | – | 4.9° | ||
| 14 1:44 | hit them | M4A4 | 16 ms | – | 4.2° | ||
| 14 1:44 | hit by them | Glock-18 | 625 ms | – | 6.8° | ||
| 15 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:22 | killed by them | AK-47 | 125 ms | 828 ms | 4.6° | ||
| 15 1:22 | hit them | M4A4 | 406 ms | – | 3.0° | ||
| 16 1:33 | killed them | M4A1-S | 359 ms | 359 ms | 1.1° | ||
| 16 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | hit by them | AK-47 | 31 ms | – | 0.3° | ||
| 16 0:44 | killed them | M4A1-S | 438 ms | 750 ms | 1.0° | ||
| 16 0:43 | hit by them | AK-47 | 625 ms | – | 9.0° | ||
| 17 1:35 | killed them | AK-47 | 422 ms | 828 ms | 5.0° | ||
| 17 1:30 | hit by them | Glock-18 | 156 ms | – | 0.9° | ||
| 17 1:30 | killed them | AK-47 | 234 ms | 531 ms | 0.7° | ||
| 17 0:52 | killed them | AK-47 | 391 ms | 391 ms | 5.3° | ||
| 17 0:52 | killed them | AK-47 | 188 ms | 188 ms | 0.9° | ||
| 18 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | hit by them | M4A4 | 94 ms | – | 1.0° | ||
| 18 1:22 | killed by them | AWP | 266 ms | 266 ms | 1.3° | ||
| 19 0:59 | killed by them | P250 | 516 ms | 875 ms | 12.8° | ||
| 20 1:07 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:18 | hit them | M4A4 | 562 ms | – | 3.6° | ||
| 21 0:54 | killed by them | AK-47 | 578 ms | 766 ms | 27.6° | ||
| 21 0:54 | hit them | M4A4 | 750 ms | – | 1.8° | ||
| 22 1:37 | killed them | MP9 | 656 ms | 1453 ms | 6.6° | ||
| 22 1:20 | killed them | MP9 | 1594 ms | 1594 ms | 13.8° | ||
| 22 0:37 | killed them | AK-47 | 453 ms | 453 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Glock-18 | 883 | fine - pros would have fired it too | 2/6 | killed them | 21% / 42% | |
| 1 1:28 | Glock-18 | 683 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 14% / 49% | |
| 1 bomb 0:32 | Glock-18 | 939 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 45% | |
| 1 bomb 0:31 | Glock-18 | 828 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 7% / 40% | |
| 3 1:09 | AWP | 1352 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 4 1:27 | AK-47 | 353 | fired while moving (201 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 49% | |
| 4 bomb 0:30 | AK-47 | 520 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/4 | killed them | 30% / 61% | |
| 5 1:20 | AK-47 | 307 | fine - pros would have fired it too | 2/8 | killed them | 37% / 56% | |
| 6 1:20 | AK-47 | 872 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/8 | killed them | 23% / 49% | |
| 7 1:34 | Tec-9 | 679 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 1% / 38% | |
| 8 1:16 | MAC-10 | 353 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 47% / 59% | |
| 9 1:45 | AK-47 | 432 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 13% / 50% | |
| 10 bomb 0:16 | MAC-10 | 1054 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/15 | 20% / 50% | ||
| 11 0:53 | AK-47 | 790 | fine - pros would have fired it too | 4/8 | killed them | 48% / 51% | |
| 12 1:21 | MAC-10 | 650 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 58% / 58% | |
| 13 1:24 | USP-S | 918 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/4 | killed them | 24% / 41% | |
| 14 1:45 | M4A1-S | 498 | fine - pros would have fired it too | 3/20 | cut short (a death, a reload) | 66% / 66% | |
| 15 1:22 | M4A1-S | 341 | fired while moving (35 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 9% / 54% | |
| 16 1:33 | M4A1-S | 755 | fine - pros would have fired it too | 1/6 | killed them | 46% / 48% | |
| 16 0:44 | M4A1-S | 925 | fine - pros would have fired it too | 3/8 | killed them | 54% / 54% | |
| 17 1:35 | AK-47 | 769 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/7 | killed them | 31% / 70% | |
| 17 1:30 | AK-47 | 983 | fine - pros would have fired it too | 3/8 | killed them | 27% / 46% | |
| 17 0:52 | AK-47 | 1213 | fine - pros would have fired it too | 2/7 | killed them | 67% / 67% | |
| 18 1:22 | AK-47 | 886 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 48% | |
| 21 1:18 | M4A1-S | 1379 | fine - pros would have fired it too | 2/7 | 1 bullet after pros would have stopped | 38% / 52% | |
| 21 0:54 | M4A1-S | 902 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 2% / 60% | |
| 22 1:37 | MP9 | 1170 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/8 | 37% / 61% | ||
| 22 1:37 | MP9 | 1172 | fine - pros would have fired it too | 1/6 | killed them | 68% / 68% | |
| 22 1:20 | MP9 | 359 | fine - pros would have fired it too | 1/6 | killed them | 57% / 57% | |
| 22 0:37 | AK-47 | 420 | fine - pros would have fired it too | 1/1 | killed them | 41% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.