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Anubis, won 13-9 · Sat 31 Oct, 21:22

Nikolq14,156

The match

Aim

438 msTTD789 msTTK3.2°Crosshair↓54%1st bullet34%Spray25%Head61%Counter-strafe

Scoreboard

88ADR86%KAST

Positioning

Shots

15/30Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474255%
M4A1-S4129%
MAC-102532%
Glock-181127%
MP91136%
Tec-9633%
USP-S333%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10717 1:35 4 kills (AK-47 ×4), 2 headshots, in 43 s CT6.2
19/10722 1:36 3 kills (MP9 ×2, AK-47), 2 headshots, in 59.1 s CT2.4
22/1074 1:26 2 kills (AK-47 ×2), 1 headshot, in 22.7 s T2.1
32/10710 1:36 1 kill (MAC-10), 1 through smoke, 1 headshot T1.2
37/1075 1:19 1 kill (AK-47), 1 through smoke T1.0
39/1076 1:19 1 kill (AK-47) T1.0
44/10711 0:53 1 kill (AK-47) T1.0
47/10713 1:23 2 kills (USP-S ×2), a wallbang, all headshots, in 7.2 s CT0.9
75/1073 1:09 1 kill (AWP) T0.1
88/10718 1:29 1 kill (AK-47) CT-0.5
89/1071 1:36 1 kill (Glock), 1 headshot T-0.6
94/10716 1:33 2 kills (M4A1-S ×2), 1 headshot, in 49.7 s CT-0.8
98/10714 1:44 1 kill (M4A1-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:20 1v3 before the plant T · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
17 1:03 1v2 before the plant CT · 88 HP · Heavenwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:04 goodblinded żylasty syryjski 3.5 s (0.8 s white)
4 1:15 wastedno enemy blinded for long
5 1:16 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe
8 1:42 goodblinded KasprzaK. 3.3 s (0.7 s white), Vanila 3.0 s (0.5 s white); blinded Stryaa 4.5 s holding Bridge - safe
10 1:42 weakbarely blinded żylasty syryjski 1.9 s (0.2 s white)
11 1:28 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bridge - safe
11 0:40 wastedno enemy blinded for long
17 1:20 wastedno enemy blinded for long
18 1:23 misled a peekbarely blinded żylasty syryjski 1.0 s (0.1 s white) the enemy was barely blinded, and Nikolq peeked żylasty syryjski 0.3 s after the pop; got hit first
19 1:04 wastedno enemy blinded for long; blinded DaVinci 1.7 s holding Canal - safe
21 1:32 wastedno enemy blinded for long
22 1:06 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 45 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:41 exposedan HE at Bridge - seen by 1 enemy for 0.4 s, the nearest 1166 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 28 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:45 AgnosticMiddlecover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeF11P was killed 174 units away: not traded within 5 s (pros: 969 ms)
3 1:32 tradeStryaa was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 holdheld with Duden, 159 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Duden)
3 1:09 holdheld with DaVinci, 259 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before DaVinci)
4 1:28 line of firestood in Duden's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:14 peek togetherpeeked the same enemy as Duden, 203 ms before them - a double peek
7 1:39 line of firestood in Stryaa's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
8 1:35 line of firestood in Stryaa's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
10 1:38 tradeF11P was killed 215 units away: you traded in 1,656 ms (pros: 969 ms)
10 bomb 0:12 holdheld with DaVinci, 719 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after DaVinci)
11 1:22 tradeStryaa was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
11 1:20 tradeDuden was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
13 1:19 tradeStryaa was killed 517 units away: you traded in 2,578 ms (pros: 2,031 ms)
14 1:46 holdheld with Stryaa, 258 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after Stryaa)
14 1:45 holdheld with Stryaa, 259 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Stryaa)
14 1:45 holdheld with Stryaa, 277 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before Stryaa)
14 1:44 holdheld with Stryaa, 278 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before Stryaa)
15 1:25 line of firestood in DaVinci's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:27 tradeStryaa was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
17 1:37 holdheld with F11P, 918 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after F11P)
17 1:36 tradeF11P was killed 702 units away: you traded in 1,031 ms (pros: 625 ms)
21 1:15 tradeDuden was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
21 0:59 tradeF11P was killed 368 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 żylasty syryjskikilled themGlock-18438 ms1422 ms2.2°
1 1:37 żylasty syryjskihit by themP2000500 ms–0.9°
1 1:28 BerciKhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:31 Agnostichit themGlock-181172 ms–0.9°
1 bomb 0:31 Agnostickilled by themUSP-S1141 ms1141 ms52.2°
3 1:37 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 Agnostickilled themAWP344 ms344 ms0.9°
3 0:25 KasprzaK.killed by themM4A1-S266 ms266 ms4.6°
4 1:26 Vanilakilled themAK-47562 ms969 ms22.0°
4 bomb 0:30 Agnostickilled themAK-47188 ms188 ms5.5°
5 1:20 KasprzaK.hit by themP2501406 ms–49.4°
5 1:20 KasprzaK.killed themAK-471875 ms2172 ms11.3°
5 1:00 Vanilakilled by themAWP266 ms266 ms0.8°
6 1:20 BerciKkilled themAK-47562 ms859 ms1.0°
6 1:14 żylasty syryjskikilled by themAWP266 ms266 ms1.7°
7 1:34 BerciKhit themTec-9500 ms–3.3°
7 1:33 BerciKkilled by themM4A4969 ms1328 ms0.7°
8 1:35 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:16 Agnostichit themMAC-10250 ms–1.0°
8 1:16 Agnostickilled by themM4A4500 ms594 ms13.0°
9 1:45 BerciKkilled by themFAMAS500 ms859 ms24.3°
10 1:37 żylasty syryjskikilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
10 1:37 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:16 KasprzaK.hit themMAC-10406 ms–6.8°
11 0:53 Agnostickilled themAK-47438 ms734 ms0.4°
11 0:39 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:21 Vanilahit themMAC-10781 ms–7.8°
12 1:21 Vanilakilled by themAWP656 ms656 ms51.0°
13 1:24 KasprzaK.hit by themGlock-181438 ms–4.7°
13 1:23 KasprzaK.killed themUSP-S1750 ms1750 ms7.0°
13 1:16 BerciKkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 BerciKhit themM4A4406 ms–3.2°
14 1:45 KasprzaK.killed themM4A1-S359 ms859 ms7.0°
14 1:44 BerciKhit by themGlock-18844 ms–4.9°
14 1:44 żylasty syryjskihit themM4A416 ms–4.2°
14 1:44 Agnostichit by themGlock-18625 ms–6.8°
15 1:30 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:22 Vanilakilled by themAK-47125 ms828 ms4.6°
15 1:22 Vanilahit themM4A4406 ms–3.0°
16 1:33 żylasty syryjskikilled themM4A1-S359 ms359 ms1.1°
16 1:25 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 Vanilahit by themAK-4731 ms–0.3°
16 0:44 Vanilakilled themM4A1-S438 ms750 ms1.0°
16 0:43 Vanilahit by themAK-47625 ms–9.0°
17 1:35 żylasty syryjskikilled themAK-47422 ms828 ms5.0°
17 1:30 Agnostichit by themGlock-18156 ms–0.9°
17 1:30 Agnostickilled themAK-47234 ms531 ms0.7°
17 0:52 Vanilakilled themAK-47391 ms391 ms5.3°
17 0:52 KasprzaK.killed themAK-47188 ms188 ms0.9°
18 1:29 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 Vanilahit by themM4A494 ms–1.0°
18 1:22 żylasty syryjskikilled by themAWP266 ms266 ms1.3°
19 0:59 KasprzaK.killed by themP250516 ms875 ms12.8°
20 1:07 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:18 BerciKhit themM4A4562 ms–3.6°
21 0:54 Vanilakilled by themAK-47578 ms766 ms27.6°
21 0:54 Vanilahit themM4A4750 ms–1.8°
22 1:37 BerciKkilled themMP9656 ms1453 ms6.6°
22 1:20 żylasty syryjskikilled themMP91594 ms1594 ms13.8°
22 0:37 KasprzaK.killed themAK-47453 ms453 ms1.0°

Shots

You fired 15 of your 30 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 żylasty syryjskiGlock-18883fine - pros would have fired it too2/6killed them21% / 42%
1 1:28 BerciKGlock-18683aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/5cut short (a death, a reload)14% / 49%
1 bomb 0:32 AgnosticGlock-18939aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 45%
1 bomb 0:31 AgnosticGlock-18828aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3cut short (a death, a reload)7% / 40%
3 1:09 AgnosticAWP1352fine - pros would have fired it too1/1killed them88% / 88%
4 1:27 VanilaAK-47353fired while moving (201 u/s), too fast to be accurate - stop first4/10killed them4% / 49%
4 bomb 0:30 AgnosticAK-47520fired while moving (90 u/s), too fast to be accurate - stop first1/4killed them30% / 61%
5 1:20 KasprzaK.AK-47307fine - pros would have fired it too2/8killed them37% / 56%
6 1:20 BerciKAK-47872aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/8killed them23% / 49%
7 1:34 BerciKTec-9679aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first2/6cut short (a death, a reload)1% / 38%
8 1:16 AgnosticMAC-10353fine - pros would have fired it too2/5cut short (a death, a reload)47% / 59%
9 1:45 BerciKAK-47432aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/5cut short (a death, a reload)13% / 50%
10 bomb 0:16 KasprzaK.MAC-101054fired while moving (107 u/s), too fast to be accurate - stop first4/1520% / 50%
11 0:53 AgnosticAK-47790fine - pros would have fired it too4/8killed them48% / 51%
12 1:21 VanilaMAC-10650fine - pros would have fired it too2/6cut short (a death, a reload)58% / 58%
13 1:24 KasprzaK.USP-S918fired while moving (189 u/s), too fast to be accurate - stop first1/4killed them24% / 41%
14 1:45 VanilaM4A1-S498fine - pros would have fired it too3/20cut short (a death, a reload)66% / 66%
15 1:22 VanilaM4A1-S341fired while moving (35 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)9% / 54%
16 1:33 żylasty syryjskiM4A1-S755fine - pros would have fired it too1/6killed them46% / 48%
16 0:44 VanilaM4A1-S925fine - pros would have fired it too3/8killed them54% / 54%
17 1:35 żylasty syryjskiAK-47769fired while moving (94 u/s), too fast to be accurate - stop first2/7killed them31% / 70%
17 1:30 AgnosticAK-47983fine - pros would have fired it too3/8killed them27% / 46%
17 0:52 VanilaAK-471213fine - pros would have fired it too2/7killed them67% / 67%
18 1:22 żylasty syryjskiAK-47886fired while moving (183 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 48%
21 1:18 BerciKM4A1-S1379fine - pros would have fired it too2/71 bullet after pros would have stopped38% / 52%
21 0:54 VanilaM4A1-S902fired while moving (90 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)2% / 60%
22 1:37 BerciKMP91170fired while moving (240 u/s), too fast to be accurate - stop first2/837% / 61%
22 1:37 BerciKMP91172fine - pros would have fired it too1/6killed them68% / 68%
22 1:20 żylasty syryjskiMP9359fine - pros would have fired it too1/6killed them57% / 57%
22 0:37 KasprzaK.AK-47420fine - pros would have fired it too1/1killed them41% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.