Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 47 | 32% |
| AK-47 | 20 | 30% |
| MAC-10 | 19 | 47% |
| M4A1-S | 14 | 36% |
| USP-S | 13 | 38% |
| AWP | 3 | 67% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/107 | 14 1:45 | 4 kills (M4A4 ×2, USP-S ×2), 1 headshot, in 4.5 s CT | 8.7 |
| 3/107 | 20 1:17 | 3 kills (AWP ×3), 1 through smoke, 1 headshot, in 36.5 s CT | 7.0 |
| 11/107 | 10 1:44 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 21/107 | 1 1:26 | 3 kills (Knife, Glock, USP-S), 1 headshot, in 30.5 s T | 2.2 |
| 42/107 | 11 1:27 | 1 kill (AWP) T | 1.0 |
| 48/107 | 8 1:34 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.3 s T | 0.9 |
| 49/107 | 19 bomb 0:36 | 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT | 0.8 |
| 57/107 | 21 1:28 | 1 kill (AWP), 1 headshot CT | 0.7 |
| 60/107 | 13 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 86/107 | 4 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 87/107 | 7 1:17 | 1 kill (MAC-10), 1 in the air, 1 headshot T | -0.5 |
| 104/107 | 15 1:19 | 1 kill (M4A4) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:21 | 1v1 after the plant T · 100 HP · Heaven | won - killed them · saw each other |
| 7 bomb 0:23 | 1v2 after the plant T · 5 HP · Canal | lost - died in the first fight · saw each other |
| 12 1:21 | 1v5 before the plant T · 60 HP · Middle | lost - died in the first fight · saw each other |
| 21 0:54 | 1v2 before the plant CT · 67 HP · Alley | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:42 | wasted | no enemy blinded for long |
| 11 1:29 | good | blinded Vanila 4.2 s (1.5 s white); blinded F11P 5.1 s holding Canal - safe |
| 12 1:41 | wasted | no enemy blinded for long; blinded Nikolq 1.7 s on the move through Middle - safe |
| 16 1:39 | wasted | no enemy blinded for long; blinded Nikolq 1.9 s holding Mid Doors - safe |
| 17 1:22 | wasted | no enemy blinded for long |
| 20 1:31 | wasted | no enemy blinded for long |
| 21 1:18 | misled a peek | barely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and Duden peeked BerciK 2.9 s after the pop; got hit first |
Throws
34 grenades: 31 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:32 | punished | killed by KasprzaK. with an HE in hand at Canal - seen by 1 enemy for 0.6 s, the nearest 1497 units away |
| 9 1:35 | punished | killed by Vanila 0.4 s after throwing an HE at Bridge, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1139 units away, thrown in the open; a running throw |
| 21 1:20 | punished | hit by BerciK 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 983 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:24 | Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 16 1:35 | Middle | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 16 1:28 | Middle | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 18 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | F11P was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:32 | line of fire | stood in Nikolq's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:26 | trade | Duden was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:31 | trade | Nikolq was killed 1131 units away: you traded in 3,562 ms (pros: 2,609 ms) |
| 1 bomb 0:21 | trade | DaVinci was killed 255 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:14 | trade | Nikolq was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:33 | trade | Nikolq was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | hold | held with Nikolq, 757 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:16 | trade | Nikolq was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | trade | DaVinci was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:30 | trade | F11P was killed 452 units away: you traded in 2,766 ms (pros: 1,641 ms) |
| 13 1:36 | hold | held with F11P, 1052 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after F11P) |
| 13 1:35 | trade | F11P was killed 1072 units away: you traded in 578 ms (pros: 625 ms) |
| 14 1:46 | hold | held with Nikolq, 258 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Nikolq) |
| 14 1:45 | hold | held with Nikolq, 259 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Nikolq) |
| 14 1:45 | hold | held with Nikolq, 277 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Nikolq) |
| 14 1:44 | hold | held with Nikolq, 278 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Nikolq) |
| 15 1:23 | trade | DaVinci was killed 1672 units away: you traded in 3,984 ms (pros: 2,609 ms) |
| 15 1:22 | trade | Nikolq was killed 1448 units away: you traded in 2,297 ms (pros: 2,609 ms) |
| 19 bomb 0:38 | hold | held with Duden, 555 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Duden) |
| 19 bomb 0:37 | trade | Duden was killed 320 units away: you traded in 1,031 ms (pros: 1,641 ms) |
| 20 1:07 | trade | Nikolq was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:45 | trade | DaVinci was killed 399 units away: you traded in 4,750 ms (pros: 1,641 ms) |
| 21 1:15 | trade | Duden was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:59 | trade | F11P was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:54 | trade | Nikolq was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:27 | killed them | Glock-18 | 906 ms | 906 ms | 9.9° | ||
| 1 bomb 0:11 | killed them | USP-S | 234 ms | 234 ms | 3.5° | ||
| 3 1:32 | killed by them | M4A1-S | 359 ms | 469 ms | 1.3° | ||
| 4 1:35 | hit by them | M4A4 | 641 ms | – | 2.1° | ||
| 4 1:34 | killed them | AK-47 | 16 ms | 219 ms | 0.6° | ||
| 4 1:22 | killed by them | M4A4 | 109 ms | 281 ms | 4.9° | ||
| 5 1:23 | killed by them | AWP | 453 ms | 453 ms | 1.5° | ||
| 6 0:58 | killed by them | AK-47 | 281 ms | 688 ms | 7.0° | ||
| 7 1:20 | hit them | MAC-10 | 31 ms | – | 1.2° | ||
| 7 1:20 | hit by them | AK-47 | 328 ms | – | 1.4° | ||
| 7 1:17 | killed them | MAC-10 | 547 ms | 625 ms | 0.8° | ||
| 7 1:17 | hit by them | AK-47 | 594 ms | – | 6.9° | ||
| 7 bomb 0:15 | killed by them | M4A4 | 719 ms | 719 ms | 46.5° | ||
| 8 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:18 | hit them | AK-47 | 141 ms | – | 0.4° | ||
| 8 1:09 | hit by them | M4A4 | 359 ms | – | 19.9° | ||
| 8 1:09 | killed them | AK-47 | 438 ms | 531 ms | 43.5° | ||
| 9 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed by them | AWP | 391 ms | 391 ms | 6.5° | ||
| 10 1:44 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:31 | killed by them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 11 1:27 | killed them | AWP | 391 ms | 391 ms | 6.3° | ||
| 11 1:23 | killed by them | M4A4 | 188 ms | 719 ms | 2.1° | ||
| 12 1:21 | killed by them | FAMAS | 781 ms | 953 ms | 4.3° | ||
| 12 1:21 | hit them | MAC-10 | 828 ms | – | 21.0° | ||
| 13 1:34 | killed them | USP-S | 359 ms | 359 ms | 5.6° | ||
| 13 1:24 | hit by them | Glock-18 | 375 ms | – | 7.2° | ||
| 13 1:19 | killed by them | Glock-18 | 406 ms | 406 ms | 3.0° | ||
| 14 1:46 | hit them | M4A4 | 281 ms | – | 0.8° | ||
| 14 1:46 | hit by them | Glock-18 | 438 ms | – | 8.3° | ||
| 14 1:45 | killed them | M4A4 | 78 ms | 359 ms | 8.5° | ||
| 14 1:44 | killed them | M4A4 | 312 ms | 1125 ms | 8.8° | ||
| 14 1:43 | hit by them | Glock-18 | 359 ms | – | 1.3° | ||
| 14 1:42 | killed them | USP-S | 562 ms | 562 ms | 5.7° | ||
| 14 1:40 | killed them | USP-S | 266 ms | 438 ms | 1.6° | ||
| 15 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:19 | killed them | M4A4 | 703 ms | 703 ms | 2.1° | ||
| 15 1:19 | killed by them | AK-47 | 703 ms | 1109 ms | 0.2° | ||
| 16 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | hit them | M4A4 | 312 ms | – | 4.1° | ||
| 16 1:34 | hit by them | AK-47 | 469 ms | – | 0.8° | ||
| 16 1:33 | hit by them | AK-47 | 1188 ms | – | 2.8° | ||
| 16 1:27 | killed by them | AK-47 | 516 ms | 609 ms | 0.9° | ||
| 16 1:27 | hit them | M4A4 | 578 ms | – | 1.0° | ||
| 17 1:18 | killed by them | Tec-9 | 281 ms | 1328 ms | 12.9° | ||
| 18 1:40 | killed by them | Galil AR | 438 ms | 1328 ms | 3.7° | ||
| 19 bomb 0:36 | killed them | M4A1-S | 516 ms | 812 ms | 5.2° | ||
| 19 bomb 0:33 | killed them | M4A1-S | 531 ms | 641 ms | 2.5° | ||
| 20 1:17 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:01 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | killed them | AWP | 1469 ms | 1469 ms | 6.5° | ||
| 21 1:20 | hit by them | AK-47 | 484 ms | – | 3.3° | ||
| 21 0:42 | killed by them | AK-47 | 453 ms | 656 ms | 27.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:27 | Glock-18 | 311 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 1 bomb 0:20 | USP-S | 875 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/1 | 4% / 45% | ||
| 1 bomb 0:13 | USP-S | 273 | fine - pros would have fired it too | 0/2 | 32% / 43% | ||
| 1 bomb 0:11 | USP-S | 448 | fine - pros would have fired it too | 1/1 | killed them | 38% / 52% | |
| 4 1:35 | AK-47 | 1546 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/8 | 4 bullets after pros would have stopped | 6% / 55% | |
| 4 1:34 | AK-47 | 1546 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 6 1:12 | AWP | 870 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 37% / 68% | ||
| 7 1:17 | MAC-10 | 444 | fired while moving (232 u/s), too fast to be accurate - stop first | 2/8 | killed them | 11% / 49% | |
| 7 bomb 0:15 | AK-47 | 758 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 61% | |
| 8 1:20 | AK-47 | 933 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/5 | 1% / 60% | ||
| 8 1:18 | AK-47 | 694 | fine - pros would have fired it too | 2/8 | 69% / 69% | ||
| 8 1:09 | AK-47 | 87 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/7 | killed them | 8% / 55% | |
| 11 1:27 | AWP | 1265 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 12 1:21 | MAC-10 | 452 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 5% / 55% | |
| 13 1:34 | USP-S | 964 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/2 | killed them | 42% / 46% | |
| 13 1:24 | USP-S | 618 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/5 | 1% / 50% | ||
| 14 1:46 | M4A4 | 578 | fine - pros would have fired it too | 8/30 | cut short (a death, a reload); 7 bullets after pros would have stopped | 61% / 61% | |
| 14 1:42 | USP-S | 297 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/3 | killed them | 21% / 53% | |
| 14 1:40 | USP-S | 348 | fine - pros would have fired it too | 2/2 | killed them | 49% / 49% | |
| 15 1:20 | M4A4 | 690 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/10 | killed them | 14% / 55% | |
| 16 1:35 | M4A4 | 1058 | fine - pros would have fired it too | 5/11 | cut short (a death, a reload) | 46% / 46% | |
| 16 1:27 | M4A4 | 1205 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 16% / 59% | |
| 18 1:39 | M4A1-S | 794 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 46% | |
| 19 bomb 0:36 | M4A1-S | 745 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/9 | killed them | 10% / 47% | |
| 19 bomb 0:34 | M4A1-S | 965 | fired while moving (140 u/s), too fast to be accurate - stop first | 2/8 | killed them | 14% / 54% | |
| 21 1:28 | AWP | 938 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.