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Anubis, won 13-9 · Sat 31 Oct, 21:22

Stryaa22,734

The match

Aim

391 msTTD562 msTTK4.1°Crosshair↓32%1st bullet41%Spray20%Head56%Counter-strafe

Scoreboard

86ADR68%KAST

Positioning

Shots

16/26Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44732%
AK-472030%
MAC-101947%
M4A1-S1436%
USP-S1338%
AWP367%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10714 1:45 4 kills (M4A4 ×2, USP-S ×2), 1 headshot, in 4.5 s CT8.7
3/10720 1:17 3 kills (AWP ×3), 1 through smoke, 1 headshot, in 36.5 s CT7.0
11/10710 1:44 1 kill (AWP), a wallbang, 1 headshot T3.0
21/1071 1:26 3 kills (Knife, Glock, USP-S), 1 headshot, in 30.5 s T2.2
42/10711 1:27 1 kill (AWP) T1.0
48/1078 1:34 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.3 s T0.9
49/10719 bomb 0:36 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT0.8
57/10721 1:28 1 kill (AWP), 1 headshot CT0.7
60/10713 1:34 1 kill (USP-S), 1 headshot CT0.6
86/1074 1:34 1 kill (AK-47), 1 headshot T-0.5
87/1077 1:17 1 kill (MAC-10), 1 in the air, 1 headshot T-0.5
104/10715 1:19 1 kill (M4A4) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:21 1v1 after the plant T · 100 HP · Heavenwon - killed them · saw each other
7 bomb 0:23 1v2 after the plant T · 5 HP · Canallost - died in the first fight · saw each other
12 1:21 1v5 before the plant T · 60 HP · Middlelost - died in the first fight · saw each other
21 0:54 1v2 before the plant CT · 67 HP · Alleylost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:42 wastedno enemy blinded for long
11 1:29 goodblinded Vanila 4.2 s (1.5 s white); blinded F11P 5.1 s holding Canal - safe
12 1:41 wastedno enemy blinded for long; blinded Nikolq 1.7 s on the move through Middle - safe
16 1:39 wastedno enemy blinded for long; blinded Nikolq 1.9 s holding Mid Doors - safe
17 1:22 wastedno enemy blinded for long
20 1:31 wastedno enemy blinded for long
21 1:18 misled a peekbarely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and Duden peeked BerciK 2.9 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:32 punishedkilled by KasprzaK. with an HE in hand at Canal - seen by 1 enemy for 0.6 s, the nearest 1497 units away
9 1:35 punishedkilled by Vanila 0.4 s after throwing an HE at Bridge, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1139 units away, thrown in the open; a running throw
21 1:20 punishedhit by BerciK 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 983 units away, thrown in the open; a jump throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 11 of your 27 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 18 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:24 BerciKMainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
16 1:35 VanilaMiddlecover not used: 32 units away, they'd have seen only your headlived
16 1:28 VanilaMiddlecover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 18 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeF11P was killed 235 units away: not traded within 5 s (pros: 969 ms)
1 1:32 line of firestood in Nikolq's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:26 tradeDuden was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:31 tradeNikolq was killed 1131 units away: you traded in 3,562 ms (pros: 2,609 ms)
1 bomb 0:21 tradeDaVinci was killed 255 units away: not traded within 5 s (pros: 1,641 ms)
6 1:14 tradeNikolq was killed 225 units away: not traded within 5 s (pros: 969 ms)
7 1:33 tradeNikolq was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 holdheld with Nikolq, 757 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:16 tradeNikolq was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeDaVinci was killed 164 units away: not traded within 5 s (pros: 969 ms)
11 1:30 tradeF11P was killed 452 units away: you traded in 2,766 ms (pros: 1,641 ms)
13 1:36 holdheld with F11P, 1052 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after F11P)
13 1:35 tradeF11P was killed 1072 units away: you traded in 578 ms (pros: 625 ms)
14 1:46 holdheld with Nikolq, 258 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Nikolq)
14 1:45 holdheld with Nikolq, 259 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Nikolq)
14 1:45 holdheld with Nikolq, 277 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Nikolq)
14 1:44 holdheld with Nikolq, 278 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Nikolq)
15 1:23 tradeDaVinci was killed 1672 units away: you traded in 3,984 ms (pros: 2,609 ms)
15 1:22 tradeNikolq was killed 1448 units away: you traded in 2,297 ms (pros: 2,609 ms)
19 bomb 0:38 holdheld with Duden, 555 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Duden)
19 bomb 0:37 tradeDuden was killed 320 units away: you traded in 1,031 ms (pros: 1,641 ms)
20 1:07 tradeNikolq was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
20 0:45 tradeDaVinci was killed 399 units away: you traded in 4,750 ms (pros: 1,641 ms)
21 1:15 tradeDuden was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
21 0:59 tradeF11P was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
21 0:54 tradeNikolq was killed 954 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:27 Agnostickilled themGlock-18906 ms906 ms9.9°
1 bomb 0:11 KasprzaK.killed themUSP-S234 ms234 ms3.5°
3 1:32 KasprzaK.killed by themM4A1-S359 ms469 ms1.3°
4 1:35 KasprzaK.hit by themM4A4641 ms–2.1°
4 1:34 KasprzaK.killed themAK-4716 ms219 ms0.6°
4 1:22 Agnostickilled by themM4A4109 ms281 ms4.9°
5 1:23 Vanilakilled by themAWP453 ms453 ms1.5°
6 0:58 Agnostickilled by themAK-47281 ms688 ms7.0°
7 1:20 KasprzaK.hit themMAC-1031 ms–1.2°
7 1:20 KasprzaK.hit by themAK-47328 ms–1.4°
7 1:17 KasprzaK.killed themMAC-10547 ms625 ms0.8°
7 1:17 KasprzaK.hit by themAK-47594 ms–6.9°
7 bomb 0:15 Vanilakilled by themM4A4719 ms719 ms46.5°
8 1:34 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:18 BerciKhit themAK-47141 ms–0.4°
8 1:09 Agnostichit by themM4A4359 ms–19.9°
8 1:09 Agnostickilled themAK-47438 ms531 ms43.5°
9 1:37 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Vanilakilled by themAWP391 ms391 ms6.5°
10 1:44 Vanilakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:31 KasprzaK.killed by themAK-47312 ms312 ms0.9°
11 1:27 BerciKkilled themAWP391 ms391 ms6.3°
11 1:23 Vanilakilled by themM4A4188 ms719 ms2.1°
12 1:21 Agnostickilled by themFAMAS781 ms953 ms4.3°
12 1:21 Agnostichit themMAC-10828 ms–21.0°
13 1:34 Agnostickilled themUSP-S359 ms359 ms5.6°
13 1:24 BerciKhit by themGlock-18375 ms–7.2°
13 1:19 BerciKkilled by themGlock-18406 ms406 ms3.0°
14 1:46 BerciKhit themM4A4281 ms–0.8°
14 1:46 BerciKhit by themGlock-18438 ms–8.3°
14 1:45 Vanilakilled themM4A478 ms359 ms8.5°
14 1:44 Agnostickilled themM4A4312 ms1125 ms8.8°
14 1:43 żylasty syryjskihit by themGlock-18359 ms–1.3°
14 1:42 żylasty syryjskikilled themUSP-S562 ms562 ms5.7°
14 1:40 BerciKkilled themUSP-S266 ms438 ms1.6°
15 1:44 KasprzaK.hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 Vanilakilled themM4A4703 ms703 ms2.1°
15 1:19 żylasty syryjskikilled by themAK-47703 ms1109 ms0.2°
16 1:37 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 żylasty syryjskihit themM4A4312 ms–4.1°
16 1:34 Vanilahit by themAK-47469 ms–0.8°
16 1:33 żylasty syryjskihit by themAK-471188 ms–2.8°
16 1:27 Vanilakilled by themAK-47516 ms609 ms0.9°
16 1:27 Vanilahit themM4A4578 ms–1.0°
17 1:18 Vanilakilled by themTec-9281 ms1328 ms12.9°
18 1:40 Vanilakilled by themGalil AR438 ms1328 ms3.7°
19 bomb 0:36 BerciKkilled themM4A1-S516 ms812 ms5.2°
19 bomb 0:33 żylasty syryjskikilled themM4A1-S531 ms641 ms2.5°
20 1:17 żylasty syryjskikilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:01 Vanilakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 0:41 BerciKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 KasprzaK.killed themAWP1469 ms1469 ms6.5°
21 1:20 BerciKhit by themAK-47484 ms–3.3°
21 0:42 Vanilakilled by themAK-47453 ms656 ms27.0°

Shots

You fired 16 of your 26 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:27 AgnosticGlock-18311fine - pros would have fired it too1/3killed them62% / 62%
1 bomb 0:20 KasprzaK.USP-S875fired while moving (140 u/s), too fast to be accurate - stop first0/14% / 45%
1 bomb 0:13 KasprzaK.USP-S273fine - pros would have fired it too0/232% / 43%
1 bomb 0:11 KasprzaK.USP-S448fine - pros would have fired it too1/1killed them38% / 52%
4 1:35 KasprzaK.AK-471546aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/84 bullets after pros would have stopped6% / 55%
4 1:34 KasprzaK.AK-471546fine - pros would have fired it too2/6killed them70% / 70%
6 1:12 żylasty syryjskiAWP870aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/137% / 68%
7 1:17 KasprzaK.MAC-10444fired while moving (232 u/s), too fast to be accurate - stop first2/8killed them11% / 49%
7 bomb 0:15 VanilaAK-47758fired while moving (122 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 61%
8 1:20 BerciKAK-47933fired while moving (84 u/s), too fast to be accurate - stop first0/51% / 60%
8 1:18 BerciKAK-47694fine - pros would have fired it too2/869% / 69%
8 1:09 AgnosticAK-4787aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/7killed them8% / 55%
11 1:27 BerciKAWP1265fine - pros would have fired it too1/1killed them75% / 75%
12 1:21 AgnosticMAC-10452aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/5cut short (a death, a reload)5% / 55%
13 1:34 AgnosticUSP-S964fired while moving (137 u/s), too fast to be accurate - stop first1/2killed them42% / 46%
13 1:24 KasprzaK.USP-S618fired while moving (118 u/s), too fast to be accurate - stop first0/51% / 50%
14 1:46 BerciKM4A4578fine - pros would have fired it too8/30cut short (a death, a reload); 7 bullets after pros would have stopped61% / 61%
14 1:42 żylasty syryjskiUSP-S297fired while moving (75 u/s), too fast to be accurate - stop first1/3killed them21% / 53%
14 1:40 BerciKUSP-S348fine - pros would have fired it too2/2killed them49% / 49%
15 1:20 VanilaM4A4690aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/10killed them14% / 55%
16 1:35 żylasty syryjskiM4A41058fine - pros would have fired it too5/11cut short (a death, a reload)46% / 46%
16 1:27 VanilaM4A41205aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4cut short (a death, a reload)16% / 59%
18 1:39 VanilaM4A1-S794fired while moving (85 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 46%
19 bomb 0:36 BerciKM4A1-S745aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/9killed them10% / 47%
19 bomb 0:34 żylasty syryjskiM4A1-S965fired while moving (140 u/s), too fast to be accurate - stop first2/8killed them14% / 54%
21 1:28 KasprzaK.AWP938fine - pros would have fired it too1/1killed them77% / 77%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.